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Thread Statistics | Show CCP posts - 1 post(s) |

loco coco
10
|
Posted - 2012.04.15 18:57:00 -
[1] - Quote
Hey everyone, as we all know, the learning curve in EVE Online is quite steep. This picture sums it up quite nicely : http://farm4.staticflickr.com/3088/2335016192_6003c39c4c_z.jpg?zz=1
I could bet that everyone who still uses their first character as their main character has a LOT of wasted skillpoints. I'd like to purpose that CCP Implement a ONE TIME ONLY total skillpoint reallocation AFTER 5 million or maybe 10 million total skillpoints. This could possibly be ever one time per account should it become a problem. Or even time based, such as having to hold the character on your account for a year or more before AND have the skillpoint requirement before reallocation becomes available.
Let me know what you guys think. Suggestions on refining this are greatly welcome. |

Tess Stickle
Los Terribles Intrepid Crossing
1
|
Posted - 2012.04.15 19:00:00 -
[2] - Quote
I support this. Wouldn't mind fixing some of my skills that are not helping in any way.
Vote: Yes Please! |

DonHel
Aliastra Gallente Federation
27
|
Posted - 2012.04.15 19:01:00 -
[3] - Quote
I totally need this, I got skills learned to 4 and 5 that I have no clue what thier use is.. |

BlackenStorm
Los Terribles Intrepid Crossing
0
|
Posted - 2012.04.15 19:01:00 -
[4] - Quote
Love it ...CCP make it happen. I am sure there is a way to make it happen and work out the kinks. |

T' Elk
The Drunken Empire Fatal Ascension
381
|
Posted - 2012.04.15 19:02:00 -
[5] - Quote
I approve.
~Badposter since FOOOOREEEEEVAAAAAR~ // Inferno is coming // The Beard is Back, Ladies and Gents! |

Jake Warbird
Republic Military School Minmatar Republic
354
|
Posted - 2012.04.15 19:02:00 -
[6] - Quote
Supported. |

Pok Nibin
Viziam Amarr Empire
95
|
Posted - 2012.04.15 19:03:00 -
[7] - Quote
Ridiculous. Skill acquisition is a strategic part of "playing" EVE. It's where the player visualizes the game, themselves in the game, and proceeds to make decisions targeted toward getting a handle ON the game. What you suggest is like a golfer choosing the nine iron for a shot requiring a seven. He fails. He requests a do-over 'cause he "wasted his shot."
If you "wasted" your time and skilled up areas useless to you, guess what? You made a bad strategic decision and your "game" will reflect that. If you don't want a bunch of "wasted" skills, DON'T STUDY THEM. I've talked to a lot of hotshots who "had it all figured out" what was important and what was "a joke". They charged ahead and did the "cool" thing, thinking they were God's gift to gaming. Now, they've had to live their dream, they aren't feeling so smart after all.
Why didn't you entitle this post, "CCP, Don't Make Me Pay For My Stupid Mistakes"?
Don't fight it.-á Rejoin your Amarrian patriarchs.-á You know you want to. |

ElQuirko
Blue Republic RvB - BLUE Republic
558
|
Posted - 2012.04.15 19:04:00 -
[8] - Quote
God no
If we distribute pictures of people, does that mean God can file copyright claims under SOPA? |

loco coco
11
|
Posted - 2012.04.15 19:05:00 -
[9] - Quote
Pok Nibin wrote:Ridiculous. Skill acquisition is a strategic part of "playing" EVE. It's where the player visualizes the game, themselves in the game, and proceeds to make decisions targeted toward getting a handle ON the game. What you suggest is like a golfer choosing the nine iron for a shot requiring a seven. He fails. He requests a do-over 'cause he "wasted his shot."
If you "wasted" your time and skilled up areas useless to you, guess what? You made a bad strategic decision and your "game" will reflect that. If you don't want a bunch of "wasted" skills, DON'T STUDY THEM. I've talked to a lot of hotshots who "had it all figured out" what was important and what was "a joke". They charged ahead and did the "cool" thing, thinking they were God's gift to gaming. Now, they've had to live their dream, they aren't feeling so smart after all.
Why didn't you entitle this post, "CCP, Don't Make Me Pay For My Stupid Mistakes"?
Kinda blew past the learning curve part of my post, didn't ya? |

BlackenStorm
Los Terribles Intrepid Crossing
1
|
Posted - 2012.04.15 19:06:00 -
[10] - Quote
I am sure there are plenty of noobs who do not know they ..missed the so called stratigic training. This is a 1 time reallocation of skill points. Not a do over and over . Please read the original post again. |

Roime
Shiva Furnace
478
|
Posted - 2012.04.15 19:09:00 -
[11] - Quote
Never.
It's like real life, what you have done is always present in you, part of what makes you.
Tricky wrote:You go live with yourself I'll go live with myself But it is me who has to live With myself.
|

Alexandra Alt
Republic Military School Minmatar Republic
154
|
Posted - 2012.04.15 19:12:00 -
[12] - Quote
No. |

Digital Messiah
Midnight Elites Echelon Rising
175
|
Posted - 2012.04.15 19:13:00 -
[13] - Quote
Considering the amount of skills in the game + not having an ingame version of eft to see what effects what. And there being tons of poorly written or "eve jargon based skills."
EX. Thermodynamics :Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. Reduces heat damage by 5% per level. http://wiki.eveonline.com/en/wiki/Heat_and_thermodynamics
Although a useful skill in the end. I had no Fing clue wtf this did when I first started playing. I thought it was necessary for laser turrets lol. So I can see how a "ONE TIME ONLY" "LIMITED" skill point reimbursement would be handy. "Frankly, my dear, I don't give a damn"
|

Xyla Vulchanus
Havoc Violence and Chaos BricK sQuAD.
32
|
Posted - 2012.04.15 19:13:00 -
[14] - Quote
loco coco wrote:Hey everyone, as we all know, the learning curve in EVE Online is quite steep. This picture sums it up quite nicely : http://farm4.staticflickr.com/3088/2335016192_6003c39c4c_z.jpg?zz=1I could bet that everyone who still uses their first character as their main character has a LOT of wasted skillpoints. I'd like to purpose that CCP Implement a ONE TIME ONLY total skillpoint reallocation AFTER 5 million or maybe 10 million total skillpoints. This could possibly be ever one time per account should it become a problem. Or even time based, such as having to hold the character on your account for a year or more before AND have the skillpoint requirement before reallocation becomes available. Let me know what you guys think. Suggestions on refining this are greatly welcome.
No, no, no - this is the path to hell.
I object to your post, and not just because you can't spell "propose" |

Surfin's PlunderBunny
Ponies for the Ethical Treatment of Asteroids
994
|
Posted - 2012.04.15 19:13:00 -
[15] - Quote
I say nay!!!!! |

Pok Nibin
Viziam Amarr Empire
95
|
Posted - 2012.04.15 19:14:00 -
[16] - Quote
loco coco wrote:Pok Nibin wrote:Ridiculous. Skill acquisition is a strategic part of "playing" EVE. It's where the player visualizes the game, themselves in the game, and proceeds to make decisions targeted toward getting a handle ON the game. What you suggest is like a golfer choosing the nine iron for a shot requiring a seven. He fails. He requests a do-over 'cause he "wasted his shot."
If you "wasted" your time and skilled up areas useless to you, guess what? You made a bad strategic decision and your "game" will reflect that. If you don't want a bunch of "wasted" skills, DON'T STUDY THEM. I've talked to a lot of hotshots who "had it all figured out" what was important and what was "a joke". They charged ahead and did the "cool" thing, thinking they were God's gift to gaming. Now, they've had to live their dream, they aren't feeling so smart after all.
Why didn't you entitle this post, "CCP, Don't Make Me Pay For My Stupid Mistakes"?
Kinda blew past the learning curve part of my post, didn't ya? Kinda dealt with the learning curve like everybody else did. Don't fight it.-á Rejoin your Amarrian patriarchs.-á You know you want to. |

Simetraz
State War Academy Caldari State
207
|
Posted - 2012.04.15 19:16:00 -
[17] - Quote
Why ?
You make choices in the order in which you train your skills. And yes your right over time some skills become useless because your game play has changed. Does that mean you should be able to reallocate what you already learned. NO.
Keep in mind for someone like me I would be able to reallocate 100 mil SP's all at once. You do not want to open up that box as it serves no purpose.
We all made choices in this game. And learning to live with it is part of the game.
I agree it would be nice but I also believe it should NEVER be allowed. |

baltec1
1095
|
Posted - 2012.04.15 19:19:00 -
[18] - Quote
6 years ago I trained up mining skills. Only now does that make sense but if I re-did those skills then I could not put them to use now. Bad idea is still bad |

Rykuss
Center for Advanced Studies Gallente Federation
31
|
Posted - 2012.04.15 19:22:00 -
[19] - Quote
Surfin's PlunderBunny wrote:I say nay!!!!!
I say Ni!
Can I have your vindicator? |

Keras Authion
Science and Trade Institute Caldari State
86
|
Posted - 2012.04.15 19:22:00 -
[20] - Quote
This-á is-á such-á a -ánew-á and-á refreshing -áidea.
If there only were a section for new suggestions and a way to search for old ones... |

Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
706
|
Posted - 2012.04.15 19:23:00 -
[21] - Quote
No |

DeMichael Crimson
Republic University Minmatar Republic
1664
|
Posted - 2012.04.15 19:30:00 -
[22] - Quote
If CCP nerfs R&D Agents and makes Data Cores available only through Factional Warfare Loyality Points Stores, then I want all skillpoints in the 'Research Project Management' skill to be reimbursed as well as the ISK amount for the skillbook. The rest of the science skills are still needed for invention and production. |

Tippia
Sunshine and Lollipops
6103
|
Posted - 2012.04.15 19:32:00 -
[23] - Quote
Suggestion: post features and ideas in the features and ideas forum. Also, suggestion: search first.
Oh, and god no. Horrible idea that doesn't solve any kind of problem but breaks a whole lot of things, even if it's just a one-time deal. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Memrox
Memrox Corp
35
|
Posted - 2012.04.15 19:33:00 -
[24] - Quote
No way.
Would ruin the Character Market. Ala, oooh I can remap skillpoints soon so il go and grab a ton of ****** toons and re-do them.......... |

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
154
|
Posted - 2012.04.15 19:36:00 -
[25] - Quote
No.
First off, it would become an Aurum service just to encourage CCP to add more of them and secondly, skill planning is something you need to keep a long term goal in mind. If you think you are going to waste skillpoints, you should have reassessed your training plan to begin with. |

Teibor
Quay Industries
1
|
Posted - 2012.04.15 19:40:00 -
[26] - Quote
no |

Vince Snetterton
Imperial Academy Amarr Empire
64
|
Posted - 2012.04.15 19:47:00 -
[27] - Quote
DeMichael Crimson wrote:If CCP nerfs R&D Agents and makes Data Cores available only through Factional Warfare Loyality Points Stores, then I want all skillpoints in the 'Research Project Management' skill to be reimbursed as well as the ISK amount for the skillbook. The rest of the science skills are still needed for invention and production.
Seconded. |

Ismol Mond
Hedion University Amarr Empire
8
|
Posted - 2012.04.15 19:48:00 -
[28] - Quote
What a terrible idea for even worse reasons. The next thing you will be suggesting is that CCP remove all racial variation. (oops they already did that) Btw that old steep learning curve ( which is what attracted me to this game in the first place) is long gone. I did all the newbie stuff recently and was flooded with information (much of it very good) and tons of free skillbooks etc. That coupled with the poorly thought out 20 attribute points in each attribute at character creation has turned that once cool learning curve into a small bump. |

Mashie Saldana
Veto. Veto Corp
472
|
Posted - 2012.04.15 20:28:00 -
[29] - Quote
Decent trolling attempt though. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

Riggs Droput
Born-2-Kill
30
|
Posted - 2012.04.15 20:35:00 -
[30] - Quote
I would only possibly say sure to this if during the re-allocation you got 25% of the SP back that you wanted re-allocate. 10mil SP re-allocated gives you 2.5 back. There should be consequences for all actions if you messed up in your training then you should have to live with it. I would rather die on my feet, than live on my knees |

Herping yourDerp
Federal Navy Academy Gallente Federation
487
|
Posted - 2012.04.15 20:37:00 -
[31] - Quote
i'm all for SP relocation as long as you lose 50% of the LP you relocate...
so if i want to change caldari BS 5 into minmitar BS i would be at like lvl 4, not level 5. a full blown miner wouldn't be able to jump into a max skilled nightmare, but might be able to jump in a raven with half decent skills. |

Kisumii
Bio-Tech Research Luna Sanguinem
39
|
Posted - 2012.04.15 20:38:00 -
[32] - Quote
Or you could just train those skills now and have both, or does a character become inoperable while learning new skills? |

Vaal Erit
Science and Trade Institute Caldari State
150
|
Posted - 2012.04.15 20:52:00 -
[33] - Quote
If EVE had a cap of like 50m skillpoints that you could ever distribute, ya sure we need a respec option. But you are never blocked from training what you want so we don't need a respec. I don't see why you shouldn't have to train skills just like everybody else. There is no such thing as wasted skillpoints.
If you really don't want to wait then just buy a character on the character bazaar.
Nice alt spam on the first 6 posts. |

lanyaie
121
|
Posted - 2012.04.15 21:02:00 -
[34] - Quote
I canno....**** this I'm too tired for a long post.
Let me say it like this: NO I dont post often, but when I do i'm probably trolling you |

Just Alter
Enlightened Industries Test Alliance Please Ignore
11
|
Posted - 2012.04.15 21:06:00 -
[35] - Quote
You can always buy a new char...there are people who create incredibly focused chars just to sell them a year later for 10bill more than what they spent for them in plexes.
So assuming this i say lets CCP implement this idea: 1000isk a SP.
I would still prefer to buy a new char though...
|

malcovas Henderson
Smoking Minerals Syndicate Cannabis Legionis
19
|
Posted - 2012.04.15 21:21:00 -
[36] - Quote
This is my first EVE character. I have about 15 million SP's. Of that about 80,000 is wasted at the moment. These are really lvl 1-3 skills that I didnt need at the time. Maybe 1 days worth of training. Not really gaining much changing them. Especially as I grow older in the game, I can utilise those skills at a later date.
Any newb that has more wasted skills than that, didnt do their homework as they played, and believe me, I was a noob newb
This certainly does not get my vote. It would mean, opening doors relating to SP, that are best left shut, locked and hidden, for all eternity
o7 |

XIRUSPHERE
Tribal Liberation Force Minmatar Republic
223
|
Posted - 2012.04.15 22:29:00 -
[37] - Quote
Everyone was a noob once, everyone makes mistakes at first. Live with it, it's part of learning and growing and getting a feel for what the game is about.
The advantage of a bad memory is that one can enjoy the same good things for the first time several times.
One will rarely err if extreme actions be ascribed to vanity, ordinary actions to habit, and mean actions to fear. |

Missy Spank
Pyramid Celestial
12
|
Posted - 2012.04.15 22:34:00 -
[38] - Quote
Xyla Vulchanus wrote:loco coco wrote:Hey everyone, as we all know, the learning curve in EVE Online is quite steep. This picture sums it up quite nicely : http://farm4.staticflickr.com/3088/2335016192_6003c39c4c_z.jpg?zz=1I could bet that everyone who still uses their first character as their main character has a LOT of wasted skillpoints. I'd like to purpose that CCP Implement a ONE TIME ONLY total skillpoint reallocation AFTER 5 million or maybe 10 million total skillpoints. This could possibly be ever one time per account should it become a problem. Or even time based, such as having to hold the character on your account for a year or more before AND have the skillpoint requirement before reallocation becomes available. Let me know what you guys think. Suggestions on refining this are greatly welcome. No, no, no - this is the path to hell. I object to your post, and not just because you can't spell "propose"
porpoise
|

Admiral Pieg
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.04.15 22:52:00 -
[39] - Quote
Nope, you should have been smarter with your decisions. After 8 years the only skillpoints i regret are the 50k i put into industry. Ive been very careful when training skills, and my character is totally awesome now as a result. You were stupid with your training and now you are at an disadvantage. Everything is as it should be. |

killorbekilled TBE
Dare Bears
43
|
Posted - 2012.04.15 22:58:00 -
[40] - Quote
no on so many levels
huh? |

Signal11th
453
|
Posted - 2012.04.15 23:03:00 -
[41] - Quote
Grande Bretagne gives nil point God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Sasha Azala
Blood and Decay
217
|
Posted - 2012.04.15 23:37:00 -
[42] - Quote
One time only reallocation of sp?
Not a chance, you made your choices you should stick with them.
It's like saying in RL lets start again, it does not happen in RL so why should it in EVE. |

JC Anderson
Noir. Noir. Mercenary Group
312
|
Posted - 2012.04.15 23:55:00 -
[43] - Quote
They already made concessions for helping new players train early on with the accelerated skill training for the first XX (do not know the number off hand) SP.
I did not benefit from that change as it happened well after I started. The entire point was to give new players a little boost early on, and although it was after my time, I did think it was a good change. |

Herping yourDerp
Federal Navy Academy Gallente Federation
492
|
Posted - 2012.04.16 00:32:00 -
[44] - Quote
its not really about new players or mistakes, its about completely changing careers or playstyles... i'l never understand the butthurt eve players get when people suggest ideas like this ( other then its been said before) no you shouldn't get a 1 for 1 SP reimbursement if you remove skills. but doesn't mean the idea has merrit. i hold true to my previous post of 50% SP is lost... the sheer amount of SP this would mean for a complete career change means all the rage is unwarranted. its not like a caldari titan pilot could suddenly max skill the amarr titan in a few days.
this does mean though, a miner/industry player can remove his mining and manufacturing skills and probably fit in battleship with level 4 skills. far from maxed out as we know getting to lvl 5 is the hard part.
if we do the math it would turn out to be something like needing lasers AND hybrid skills to lvl 5 to reimburse yourself for max missile skills. |

Ai Shun
646
|
Posted - 2012.04.16 00:35:00 -
[45] - Quote
Sasha Azala wrote:It's like saying in RL lets start again, it does not happen in RL so why should it in EVE.
Probably because EVE, despite being real, is not real life and as it is only a video game we can bend the rules a little bit.
I don't agree with the concept of Skill Point re-allocation, because I believe EVE should punish players who do not think their way through the game.
But at the same time, comparing a video-game to real life is a failure on too many levels to ignore, Sasha. |

Lili Lu
200
|
Posted - 2012.04.16 00:39:00 -
[46] - Quote
No.
your suggestion has been proposed by plenty of other idots before you. and it gets shot down every time. you used those skills you trained at one time, can you take that back? no, so you can't take back the allocation of sp. FFS this game has been made easier and easier for new players for way too long. others that have posted have said why this would be bad for the game, so I'll just say -
in short, STFU and GTFO
|

Tippia
Sunshine and Lollipops
6107
|
Posted - 2012.04.16 00:39:00 -
[47] - Quote
Herping yourDerp wrote:its not really about new players or mistakes, its about completely changing careers or playstyles... i'l never understand the butthurt eve players get when people suggest ideas like this Because it turns characters into a selection of (more or lessGǪ probably less, in the case of those making the suggestion) carefully selected skills into just being a pile of SP. It creates an xp/level system in a game that is blissfully devoid of any such mechanics.
The thing is also that the GÇ£problemsGÇ£ it is meant to solve don't exist. You can already completely change career or playstyle GÇö just train it. Again, this is not one of those level-based games where you pick a class and you're restricted to a particular skill tree that determines what you can do. You can pick anything you like at any time. At no point are you locked into any particular play style.
One-time or not, I'll just use my standard copypasta for this idea:
It removes the point of having skills to begin with. It removes the point of having attributes. It removes attribute implants from the game. It removes variety and instead encourages FOTM and cookie-cutter setups. It removes the uniqueness, history and "character" of your character. It removes planning and choice and consequences. It removes goal-setting, progression and any achievement in those areas. It kills character trading. It massively boosts older characters over new ones. It introduces "catching up" as a concept in EVE and instantly makes it impossible to do. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Plus 1
Science and Trade Institute Caldari State
68
|
Posted - 2012.04.16 00:50:00 -
[48] - Quote
I'd support this idea if one-fewer re-allocations were allowed. |

Pohbis
Neo T.E.C.H.
7
|
Posted - 2012.04.16 00:54:00 -
[49] - Quote
I'd much rather see some kind of SP biomass mechanic, were you can biomass SP, and get say, 50% of the biomasssed SP back as unallocated SP.
Such a system would allow the people with OCD to get their "clean" skill sheets, and people who made blunders to spec out of it.
You can call it another SP sink 
We don't have enough SP sinks in the game, and this one takes care of a lot of other things people have been asking for over the years.
If I'm willing to take my 30M SP main, and re-skill him. Shouldn't I be allowed to do so if I accept him being a 15M SP main after doing it? |

clixor
Celluloid Gurus
0
|
Posted - 2012.04.16 00:55:00 -
[50] - Quote
Supported, people don't have to make new accounts anymore if they want to go indy or whatever. Cost 1 plex or so.
|

Tippia
Sunshine and Lollipops
6107
|
Posted - 2012.04.16 01:01:00 -
[51] - Quote
clixor wrote:Supported, people don't have to make new accounts anymore if they want to go indy or whatever. Cost 1 plex or so.
Fun fact: people don't have to make new accounts if they want to go indy or whatever already. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

DonHel
Aliastra Gallente Federation
29
|
Posted - 2012.04.16 01:02:00 -
[52] - Quote
Tippia wrote:Herping yourDerp wrote:its not really about new players or mistakes, its about completely changing careers or playstyles... i'l never understand the butthurt eve players get when people suggest ideas like this Because it turns characters into a selection of (more or lessGǪ probably less, in the case of those making the suggestion) carefully selected skills into just being a pile of SP. It creates an xp/level system in a game that is blissfully devoid of any such mechanics. The thing is also that the GÇ£problemsGÇ£ it is meant to solve don't exist. You can already completely change career or playstyle GÇö just train it. Again, this is not one of those level-based games where you pick a class and you're restricted to a particular skill tree that determines what you can do. You can pick anything you like at any time. At no point are you locked into any particular play style. One-time or not, I'll just use my standard copypasta for this idea: It removes the point of having skills to begin with. It removes the point of having attributes. It removes attribute implants from the game. It removes variety and instead encourages FOTM and cookie-cutter setups. It removes the uniqueness, history and "character" of your character. It removes planning and choice and consequences. It removes goal-setting, progression and any achievement in those areas. It kills character trading. It massively boosts older characters over new ones. It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.
most of this would hold true,.. if you could do it many times.. the OP clearly states a 1 time.. so it does not effect all you have listed |

Shaampoo
Epidemic. F0RCEFUL ENTRY
14
|
Posted - 2012.04.16 01:04:00 -
[53] - Quote
Pok Nibin wrote:Ridiculous. Skill acquisition is a strategic part of "playing" EVE. It's where the player visualizes the game, themselves in the game, and proceeds to make decisions targeted toward getting a handle ON the game. What you suggest is like a golfer choosing the nine iron for a shot requiring a seven. He fails. He requests a do-over 'cause he "wasted his shot."
If you "wasted" your time and skilled up areas useless to you, guess what? You made a bad strategic decision and your "game" will reflect that. If you don't want a bunch of "wasted" skills, DON'T STUDY THEM. I've talked to a lot of hotshots who "had it all figured out" what was important and what was "a joke". They charged ahead and did the "cool" thing, thinking they were God's gift to gaming. Now, they've had to live their dream, they aren't feeling so smart after all.
Why didn't you entitle this post, "CCP, Don't Make Me Pay For My Stupid Mistakes"?
Still if the golfers game was never ending and done in space this would relevant but alas
I support a redo do for say after the first 10 million sp ?
It allow the newbies to undo the big mistakes they made and won break any sizable chunk of the game |

Tippia
Sunshine and Lollipops
6107
|
Posted - 2012.04.16 01:09:00 -
[54] - Quote
DonHel wrote:most of this would hold true,.. if you could do it many times.. the OP clearly states a 1 time.. so it does not effect all you have listed It still retains the biggest of the problems: how it massively boost older players over new ones and introduces GÇ£catching upGÇ¥ as a new problematic issue with the game. The only problems that are avoided by it being a one-time deal is that it doesn't quite obviate skills and attributes GÇö the rest is largely there though.
Shaampoo wrote:I support a redo do for say after the first 10 million sp ?
It allow the newbies to undo the big mistakes they made and won break any sizable chunk of the game No, that's how it would break the game. It would have to be before the first 10m SP, if anything, and even then, it's still a completely unnecessary addition since the problem it solves doesn't really exist with EVE's skill system.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Petrus Blackshell
Rifterlings
802
|
Posted - 2012.04.16 01:14:00 -
[55] - Quote
What, so everyone can swap all their skill points to Drake piloting once they get to 10m sp?
No thanks. Any and all skill point remapping promotes the FOTM and discourages variety in ships flown. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Pohbis
Neo T.E.C.H.
7
|
Posted - 2012.04.16 01:17:00 -
[56] - Quote
Tippia wrote:Let's just assume a 1 : 0.5 SP trade ratio.
It removes the point of having skills to begin with.
How exactly? You have to train skills in the first place, before you can change them. And you have to train them afterwards as well.
It removes the point of having attributes.
No it does not. Are you saying one doesn't need to train skills after using this feature? Or before? At a 50% SP refund rate, it will never be optimal to max out 2 attributes to max SP/Hour, and then use the mechanic to trade them in.
Are you also advocating that the neural re-maps removed the points for having attributes?
It removes attribute implants from the game.
See above.
It removes variety and instead encourages FOTM and cookie-cutter setups.
While it will certainly make some skill out of some areas. FOTM and cookie-cutter setups change way to frequently. It might create Flavour of the Game races tho. It is really CCPs problem tho, to make sure all races have something worthwile in all ship classes. Yes, I'm looking at you, cap and supcaps.
It removes the uniqueness, history and "character" of your character.
It does, yes. But those 3 things are all about just the feel of MY character. EVE is an MMO. I should get to decide over my avatar. What other people think about my SP history is not a valid argument for anything.
It removes planning and choice and consequences.
No it does not. It does however lower the consequences a bit. It's not like the real consequences in EVE are SP related tho.
It removes goal-setting, progression and any achievement in those areas.
How exactly?
It kills character trading.
No it does not. People rarely buy chars 2nd hand to replace their main. And if they did, isn't 2nd hand char trading just another way to achieve what we are talking about? If you're really concerned about your other points, you should be advocating to get character trading banned.
It massively boosts older characters over new ones.
Huh? More SP traded in, more SP lost.
It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.
How more so than how it currently is? |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
44
|
Posted - 2012.04.16 01:20:00 -
[57] - Quote
Every skill is usefull, a wasted skill now is a present to your future self. |

Red Maiden
Arbitrary Spaceship Destruction -affliction-
16
|
Posted - 2012.04.16 01:34:00 -
[58] - Quote
No.
Everyone faces the same learning curve when starting the game. How well you plan and place your skill points is partly what separates good players from not-so-good players; planners from non-planners; long-term thinkers from impulse buyers. It's a game within a game. Some people do well, some don't. That's just reality.
If we had "do overs" for every part of the game where we've failed or not done well, then EVE as we know it would cease to exist. Like when I lost that Myrmidon in losec because I didn't know about d-scanning. I'd like a "do over" on that, and my ransom reimbursed. My reasoning: I was a new player and didn't know any better.
Here's the problem with that reasoning: IT'S NOT EVE.
EVE is about taking personal responsibility for your choices as a player, and then dealing with those choices, good or bad. It's not getting "do overs" for every bad decision that you make. Let's not reward poor choices. |

Tippia
Sunshine and Lollipops
6108
|
Posted - 2012.04.16 01:42:00 -
[59] - Quote
Pohbis wrote:How exactly? You have to train skills in the first place, before you can change them. And you have to train them afterwards as well.
No it does not. Are you saying one doesn't need to train skills after using this feature? Or before? At a 50% SP refund rate, it will never be optimal to max out 2 attributes to max SP/Hour, and then use the mechanic to trade them in.
Are you also advocating that the neural re-maps removed the points for having attributes? Like I said, those are the two that don't quite apply if it's a one-time thing, but stillGǪ It removes the point of having skills since with SP remaps, you can do anything you want at any time. Want to do something new? Just remap. Oh, you need something else now? Remap.
The same goes for attributes. If you can remap your SP, the attributes become pointless because you always train at max speed and then just remap those SP into whatever skills you actually wanted to begin with. Neural remaps do the exact opposite: they ensure that you train some skills at max speed and others at minimum speed, and you can not turn one into the other at will. Since attributes no longer matter, attribute implants no longer matter. Neural remaps do not let you skip the whole point of having attributes GÇö they reinforce that mechanic and makes your choice and planning even more important.
Quote:While it will certainly make some skill out of some areas. FOTM and cookie-cutter setups change way to frequently. It might create Flavour of the Game races tho. It is really CCPs problem tho, to make sure all races have something worthwile in all ship classes. Yes, I'm looking at you, cap and supcaps. Even with one remap, there will still be the tendency to go with the standard build everyone else uses because it has proven to be GÇ£the bestGÇ¥. This is a fundamental issue with turning characters into piles of SP, which is what any SP remap mechanic does.
Quote:No it does not. [GǪ]
How exactly? The whole point of it is to remove the need for planning and choice GÇö that's why people want it: because they are not happy with the choices they made because they planned poorly. This removal of planning means there is no longer any real reason to think through your goals and your progression that this planning leads towards. It completely removes progression and achievement since you just get to where you now want to go instantly.
Quote:No it does not. People rarely by chars 2nd hand to replace their main. It kills character trading because there is no longer any need to get that ability you didn't train for GÇö just remap to it.
Quote:Huh? More SP traded in, more SP lost. [GǪ]
How more so than how it currently is? You're assuming things that aren't in the proposal, and even with a loss, it still leaves older characters able to suddenly adapt to new realities better than new ones can. With the current skill system, a new environment means everyone has to adapt to it at the same rate.
The current skill system also means that GÇ£catching upGÇ¥ is not an applicable concept. It is impossible not to catch up in EVE at the moment, since all you can ever train is lvl V in a skill, and since each piece of equipment has a very limited amount of SP that is relevant to it. If you suddenly turn characters into piles of SP, rather than collections of skills, then we get to a situation where more SP = better, whereas the situation right now is that more SP = more expensive clone and that's all. Turning characters into piles of SP gives SP a value that it currently doesn't have, because what matters right now is what combination of skills you've trained, not how many SP you have.
And that last part is the real problem with this idea: it solves an issue that doesn't exist. There is simply no need to remap SP in a game where you can already get all the skills you want. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Ai Shun
646
|
Posted - 2012.04.16 01:49:00 -
[60] - Quote
Red Maiden wrote:EVE is about taking personal responsibility for your choices as a player, and then dealing with those choices, good or bad. It's not getting "do overs" for every bad decision that you make. Let's not reward poor choices.
+1
Tippia wrote:And that last part is the real problem with this idea: it solves an issue that doesn't exist. There is simply no need to remap SP in a game where you can already get all the skills you want.
Except for the players who crave instant gratification of their every whim and just don't get EVE and the time and planning aspects of it. To them this is necessary.
(I don't want a SP remap, I can train for what I want to do next) |

Joran Dravius
Royal Amarr Institute Amarr Empire
5
|
Posted - 2012.04.16 01:52:00 -
[61] - Quote
I wouldn't mind that, although I don't think it's all that important either. |

DonHel
Aliastra Gallente Federation
29
|
Posted - 2012.04.16 01:53:00 -
[62] - Quote
Jayrendo Karr wrote:Every skill is usefull, a wasted skill now is a present to your future self.
your yoda knowledge be mighty
Kinda mes me 50/50 on the subject now |

Pohbis
Neo T.E.C.H.
7
|
Posted - 2012.04.16 01:54:00 -
[63] - Quote
Tippia wrote:You're assuming things that aren't in the proposal, and even with a loss, ... I'm assuming it, because I wrote that assumption as the first line of my post; Let's just assume a 1 : 0.5 SP trade ratio.
You copy/paste reply is purely aimed at a 1:1 trade mechanic, that people could do on a whim, anytime anywhere.
Not that i don't understand it - it's an old topic ( as were attribute remaps and the skill queue before they were introduced, and didn't kill anything ), but using an old copy/paste reply, is not a great way to promote a constructive discussion - since you are replying the same thing, even tho people might have moved on and tried to adjust their ideas. |

Kengutsi Akira
Ministry of War Amarr Empire
409
|
Posted - 2012.04.16 02:03:00 -
[64] - Quote
Tess Stickle wrote:I support this. Wouldn't mind fixing some of my skills that are not helping in any way.
Vote: Yes Please!
I say yes for things you guys are radically changing. For instance T2 researching and datacores. If they go the way Ive been hearing, I wont be interested any longer and it wouldnmt have been the NEW way of doing it that Id skilled for.
https://forums.eveonline.com/default.aspx?g=posts&m=1109909#post1109909
My stance on WiS (updated) |

Malsia Vaille
The Konvergent League Sanctuary Pact
6
|
Posted - 2012.04.16 02:13:00 -
[65] - Quote
I'd like to chime in, as a fairly new player...
I think it's a great idea, although, you should only be able to change maybe the first 1 or 2 million you trained at the beggining of your life.
I for one, coming into this game with zero knowledge about it, and my only input about how to play came from people (although I'm sure they meant to be helpful) in the n00b channel. Where I was told to go through all the tutorials, you'll get "Ships and Modules!", and skill books, a n00b like me assumed needed to be trained. So there I went, training skills I now know I have no use for. Admittedly, it's not a whole lot of SP, but I think I could find a good home for it.
|

Kengutsi Akira
Ministry of War Amarr Empire
410
|
Posted - 2012.04.16 02:20:00 -
[66] - Quote
Malsia Vaille wrote:I'd like to chime in, as a fairly new player...
I think it's a great idea, although, you should only be able to change maybe the first 1 or 2 million you trained at the beggining of your life.
I for one, coming into this game with zero knowledge about it, and my only input about how to play came from people (although I'm sure they meant to be helpful) in the n00b channel. Where I was told to go through all the tutorials, you'll get "Ships and Modules!", and skill books, a n00b like me assumed needed to be trained. So there I went, training skills I now know I have no use for. Admittedly, it's not a whole lot of SP, but I think I could find a good home for it.
wait till that amount of sp ou have no use for becomes 5 mil or so cause they change the mechanic an youll understand lol https://forums.eveonline.com/default.aspx?g=posts&m=1109909#post1109909
My stance on WiS (updated) |

Lili Lu
200
|
Posted - 2012.04.16 02:29:00 -
[67] - Quote
Malsia Vaille wrote:I'd like to chime in, as a fairly new player...
I think it's a great idea, although, you should only be able to change maybe the first 1 or 2 million you trained at the beggining of your life.
I for one, coming into this game with zero knowledge about it, and my only input about how to play came from people (although I'm sure they meant to be helpful) in the n00b channel. Where I was told to go through all the tutorials, you'll get "Ships and Modules!", and skill books, a n00b like me assumed needed to be trained. So there I went, training skills I now know I have no use for. Admittedly, it's not a whole lot of SP, but I think I could find a good home for it.
What about all the people that came before you "with zero knowledge" of the game? Your situation is not new. As for skills you no longer want, did you ever use those skills? Many people train mining skills in the early game to make relatively easy money to start out with. Then they realize that mining is sorta a boring occupation whereas pvp is more dynamic hardly ever the same thing twice.
How do you remap that isk you made mining as a noob? Would you rather the piddly income of level 1, 2, and 3 (as a relatively unskilled noob) missions? No. This was never meant to be an easy game, and if you think you have it hard now, it was so much worse to start out years ago. Accept that the skills you no longer use or want to use were something you wanted and probably used quite a bit at one time. There, is that so terrible?
And if you are still wanting candy, re-read Tippia's post. The candy is a lie. Oh but it's just a one time thing? No it won't be. You'll keep wanting the false candy. All the poeple coming after you will complain that you got the candy and want theirs too. It will never end and the skills will have no meaning and then eve will trully be dead. |

Tippia
Sunshine and Lollipops
6108
|
Posted - 2012.04.16 02:36:00 -
[68] - Quote
Pohbis wrote:You copy/paste reply is purely aimed at a 1:1 trade mechanic, that people could do on a whim, anytime anywhere.
Not that i don't understand it - it's an old topic ( as were attribute remaps and the skill queue before they were introduced, and didn't kill anything ), but using an old copy/paste reply, is not a great way to promote a constructive discussion - since you are replying the same thing, even tho people might have moved on and tried to adjust their ideas. Yes, but the only modification in the OP is the on-time thing, which still creates all the problems aside from outright removing skills and attributes.
Sure, crippling the return makes an awful idea less awful, but it's awful none the less, if nothing else than because it doesn't actually solve any problem. It also still retains the issue of the benefits being skewed heavily towards older players (unsurprisingly GÇö Malcanis' law is in effect, as always). Do new players occasionally train skills they later figure out they don't need? Sure. So did the old players when they were new, so the net effect is nil. Just keep them in store for a rainy day and keep building towards the goal you finally figured out.
Also, I just remembered the other view you can take on this, which further highlights why any idea like this generally get such a negative reception: because it allows you to skip time, and time is the only resource in EVE that has any real value. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Malsia Vaille
The Konvergent League Sanctuary Pact
6
|
Posted - 2012.04.16 02:56:00 -
[69] - Quote
I see what you're getting at. Perhaps I did use some of those skills at one point during my early days. And I have seen other games go downhill after implementing such things. But Eve is unique in that there is no "Max Level". It goes on and on. And to have the ability to make a slight change to skills you trained at the beggining of your career doesn't really seem too game-breaking to me.
As for people who come after me. I was thinking it'd be a permanent feature of the game. Kinda like remapping, only able to use once, though.
Note: As for mining, I trained it for the tutorial, never used it again, as I couldn't understand how it was "fun" or "profitable". |

Kengutsi Akira
Ministry of War Amarr Empire
410
|
Posted - 2012.04.16 03:07:00 -
[70] - Quote
Lili Lu wrote:Malsia Vaille wrote:I'd like to chime in, as a fairly new player...
I think it's a great idea, although, you should only be able to change maybe the first 1 or 2 million you trained at the beggining of your life.
I for one, coming into this game with zero knowledge about it, and my only input about how to play came from people (although I'm sure they meant to be helpful) in the n00b channel. Where I was told to go through all the tutorials, you'll get "Ships and Modules!", and skill books, a n00b like me assumed needed to be trained. So there I went, training skills I now know I have no use for. Admittedly, it's not a whole lot of SP, but I think I could find a good home for it.
What about all the people that came before you "with zero knowledge" of the game? Your situation is not new. As for skills you no longer want, did you ever use those skills? Many people train mining skills in the early game to make relatively easy money to start out with. Then they realize that mining is sorta a boring occupation whereas pvp is more dynamic hardly ever the same thing twice. How do you remap that isk you made mining as a noob? Would you rather the piddly income of level 1, 2, and 3 (as a relatively unskilled noob) missions? No. This was never meant to be an easy game, and if you think you have it hard now, it was so much worse to start out years ago. Accept that the skills you no longer use or want to use were something you wanted and probably used quite a bit at one time. There, is that so terrible? And if you are still wanting candy, re-read Tippia's post. The candy is a lie. Oh but it's just a one time thing? No it won't be. You'll keep wanting the false candy. All the poeple coming after you will complain that you got the candy and want theirs too. It will never end and the skills will have no meaning and then eve will trully be dead.
Yeah... Im kinda thinking all the qq and hand wringing will be fruitless in the end cause once CCP realizes they can charge monocle money for this service, people WILL pay for it, itll be crammed into the NeX store so fast we all hear an audible pop.
https://forums.eveonline.com/default.aspx?g=posts&m=1109909#post1109909
My stance on WiS (updated) |

Tomas Ysidro
Habitual Euthanasia Pandemic Legion
14
|
Posted - 2012.04.16 03:37:00 -
[71] - Quote
Even if they did offer this I wouldn't use it. I've got a handful of stupid skill choices that I made back when I was a complete noob. I like having them around just so I can see how far I've come since then (not much tbh). |

Sasha Azala
Blood and Decay
217
|
Posted - 2012.04.16 07:23:00 -
[72] - Quote
Ai Shun wrote:Sasha Azala wrote:It's like saying in RL lets start again, it does not happen in RL so why should it in EVE. Probably because EVE, despite being real, is not real life and as it is only a video game we can bend the rules a little bit. I don't agree with the concept of Skill Point re-allocation, because I believe EVE should punish players who do not think their way through the game. But at the same time, comparing a video-game to real life is a failure on too many levels to ignore, Sasha.
Well, to me EVE will always be a game, I could not even consider EVE to be real other than real people play it and it to be a real sci-fi game.
There's nothing wrong with using real life examples to back up an agrument. Although granted it does not always explain in the best way what you're getting at as this is a sci-fi game and not a sim.
You could opt for reallocation of sp everytime your clone dies as it is sci-fi, but a one off reallocation just would not make sense even from an RP perspective. Reallocation of sp would just trivialise the whole skill learning process imo as this is a character/empire building game and just as in RL (there said it again) there should be concequences for your choices/actions. |

Ciar Meara
Virtus Vindice
590
|
Posted - 2012.04.16 07:32:00 -
[73] - Quote
What he said. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Savage Creampuff
Ion Corp. Citex Alliance
9
|
Posted - 2012.04.16 08:00:00 -
[74] - Quote
this would be :awesome:
make a whole bunch of buddy trials that come with the free plex instantly spec for int/mem train cybernetics to 5 +5 implants and train anything at all that have int/mem attributes - really, who cares what skills... and at 5 or 10m, instant perfect miner, drake or tengu pilot or whatever fotm is selling well on the bazarr. ??? profit
would be easier than the old fashioned way of repeatedly self destructing your pod until you are down the 5 or 10m sp and then petitioning.
i have also heard that you can biomass your char and make another with the same name and get to reallocate your sp. might be bugged so you might need to petition that one too. |

Darius Brinn
Iberians Iberians.
0
|
Posted - 2012.04.16 08:02:00 -
[75] - Quote
I'm all for having you stick with your choices.
If you started out as a miner and eventually became a pirate, it's part of your background. Being able to relocate SP would lead to everybody and their cousins funneling characters into setups that work (just as Battleclinic fits with lots of positive votes), effectively denying past mistakes and choices.
If you screwed up in the past, or changed your mind, you deal with the consequences.
And this comes from someone who would like to learn PvP, and has quite a lot of millions of SP into Hulk piloting, mineral refining, gas harvesting, half-assed production and planetary interaction.
If I could undo all those poor choices and turn them into Minmatar Battleship V, for example, EvE would not be what I'd like it to be: a living, constant world in which you reside and try to succeed. Not something tailored to my immediate needs.
Darius Brinn is a moron and, among the numerous options that the EvE universe gives us, he can't do anything right: he sucks at PvP, his mining, PI and refining are mediocre, his LvL 4 revenue per hour leaves much to be desired and he can't manufacture anything for a profit anywhere. But I MADE HIM THIS WAY through poor choices.
Allowing me to dramatically increase his PvP performace through SP reallocating is definitely NOT fair to the players I might face in combat. |

Khorian
Versatech Co. Raiden.
8
|
Posted - 2012.04.16 08:12:00 -
[76] - Quote
This is not needed. CCP allready gave you the removal of learning skills and the reallocation of attributes. I have some wasted skillpoints myself, but I don't give a **** because I just abandoned them and went the other route. Who cares? Besides what is 5-10 mill SP? 3-6 Months of training. Peanuts |

Tarn Kugisa
Space Mongolian Pinked
66
|
Posted - 2012.04.16 08:13:00 -
[77] - Quote
My sig says it all
I have corp management and a few other skills I have no use for and they would be better allocated towards something useful. I Endorse this Product and/or Service [url]https://forums.eveonline.com/default.aspx?g=posts&t=16580[/url] |
|

ISD LoneLynx
Community Communications Liaisons
0

|
Posted - 2012.04.16 08:54:00 -
[78] - Quote
Moved from General Discussion ISD LoneLynx |
|

Mag's
the united Negative Ten.
7398
|
Posted - 2012.04.16 09:51:00 -
[79] - Quote
No thanks.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

DonHel
Aliastra Gallente Federation
30
|
Posted - 2012.04.16 12:10:00 -
[80] - Quote
Savage Creampuff wrote:this would be :awesome:
make a whole bunch of buddy trials that come with the free plex instantly spec for int/mem train cybernetics to 5 +5 implants and train anything at all that have int/mem attributes - really, who cares what skills... and at 5 or 10m, instant perfect miner, drake or tengu pilot or whatever fotm is selling well on the bazarr. ??? profit
would be easier than the old fashioned way of repeatedly self destructing your pod until you are down the 5 or 10m sp and then petitioning.
i have also heard that you can biomass your char and make another with the same name and get to reallocate your sp. might be bugged so you might need to petition that one too.
way to try and find an exploit and ruin the idea there bud, had to be someone for the job. After reading this no wonder the character sales guys are pissed at the idea... |

Altair Raja
Colonial Marines EVE Division Villore Accords
3
|
Posted - 2012.04.16 13:47:00 -
[81] - Quote
I vote yes just because I have some of those random useless skills I never use! once per account, a set SP could be refunded and respent. AFK cloaking doesn't earn anything, so it needs a buff! |

DonHel
Aliastra Gallente Federation
30
|
Posted - 2012.04.16 20:27:00 -
[82] - Quote
Savage Creampuff wrote:this would be :awesome:
make a whole bunch of buddy trials that come with the free plex instantly spec for int/mem train cybernetics to 5 +5 implants and train anything at all that have int/mem attributes - really, who cares what skills... and at 5 or 10m, instant perfect miner, drake or tengu pilot or whatever fotm is selling well on the bazarr. ??? profit
would be easier than the old fashioned way of repeatedly self destructing your pod until you are down the 5 or 10m sp and then petitioning.
i have also heard that you can biomass your char and make another with the same name and get to reallocate your sp. might be bugged so you might need to petition that one too.
Back to this point made, Has me thinking... Since clearly it can be abused in this manner how about a once or twice a year single skill removal for SP return? working On a timer kinda like attribute reallocation. This should solve the problem of the above posters exploit to the feature if inacted, and not cause to many problems. It will get rid of unwanted skill, but only 1 skill and once per year |

Tippia
Sunshine and Lollipops
6122
|
Posted - 2012.04.16 20:37:00 -
[83] - Quote
DonHel wrote:Back to this point made, Has me thinking... Since clearly it can be abused in this manner how about a once or twice a year single skill removal for SP return? working On a timer kinda like attribute reallocation. How about a single skill removal for no SP return. Any kind of SP remap opens the floodgates to a whole slew of issues, and it doesn't really solve any kind of problem.
If people want to assuage their OCD and clean up their skill lists, then fine, but there's no need to inject huge cracks in the skill system just because people didn't plan properly. Live and learn and don't make the same mistake again.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Nova Fox
Novafox Shipyards
3798
|
Posted - 2012.04.16 22:16:00 -
[84] - Quote
Step 1 Go get out in a pod and self destruct. Make sure you dont have a replacement clone
Step 2 Repeat step 1 until desired skill levels are removed.
Step 3 ???
Step 4 Continue your new plan of training and profit!
|

Shay Starlighter
Rock Grinders Unlimited
0
|
Posted - 2012.04.16 23:34:00 -
[85] - Quote
http://www.evealopalous.com/?ref=1620289651 for raffles, lotteries, games GÇó 7,000,000.00 FREE TO NEW MEMBERS (LIMITED TIME) |

Shay Starlighter
Rock Grinders Unlimited
0
|
Posted - 2012.04.16 23:39:00 -
[86] - Quote
http://www.evealopalous.com/?ref=1620289651 for raffles, lotteries, games GÇó 7,000,000.00 FREE TO NEW MEMBERS (LIMITED TIME) |

Erdren Merat
Alpha Arms and Manufacturing BROTHERHOOD OF DESTRUCTION
0
|
Posted - 2012.04.17 04:27:00 -
[87] - Quote
So I have been playing on and off (financial reasons) since 2008. I have just over 10mil SP however because I was for the most part on my own when I was playing and did not know much of things like EveMon or Battle Clinic I kind of just trained a little bit of everything. I fell victim to the learning curve and as a result I can not really fly anything very well except a Hulk because after giving up the second time I finally kind of knew what I wanted to do but still don't. At least I was smart enough to not just start over.
What I would like to see would be an option in the game to remap my SP just like I can remap my base stats. Now I am not saying I should be able to do this often because that would allow corps to have / require everyone to switch to one set of skills to do a stretch of mining then switch to pvp and doing so back and forth. No I am more talking on a one or two time a year or even 1 time per account remap that may or may not cost X PLEX.
It would not hurt any one rather it would allow players that made bad choices early in their characters life to undo those choices for skills they never use. Yes in real life if you go learn something and never use it you cant matrix it into something else but THIS IS A GAME and after all and you should be able to do what you want. You already put in the training time for the SP so why not.
This has been done on a small scale already when learning skills were taken out because it was slowing down training rather than speeding it up. So with a revisit on the system they used to do that I predict a remap system could be done in under 100 man hours.
People say this would hurt the value of selling characters. Well that is against the EULA in the first place. (http://support.eveonline.com/Pages/KB/Article.aspx?id=66) So its a mute point and should not matter in this discussion at all. |

Kahega Amielden
Rifterlings
337
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Posted - 2012.04.17 04:44:00 -
[88] - Quote
Quote:Summery It hurts no one.
EVE already suffers heavily from FotM and allowing people to instantly remap to whatever they want would kill variety. Making the game easier does not necessarily better - "It hurts no one" is not an argument.
|

Erdren Merat
Alpha Arms and Manufacturing BROTHERHOOD OF DESTRUCTION
0
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Posted - 2012.04.17 05:42:00 -
[89] - Quote
Should i maybe have put a comma or a colon or "and it hurts no one because" and then the rest. Come on read the whole summery and not just cut off part of it so you can make a post that tries to make someone look dumb. Obviously you did not read my whole post. |

Erdren Merat
Alpha Arms and Manufacturing BROTHERHOOD OF DESTRUCTION
0
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Posted - 2012.04.17 05:52:00 -
[90] - Quote
The best argument against a skill remap ability was that it would ruin the value of sold or traded characters but like I said before that is against the EULA in the first place and if it ruins the value of sold or traded characters then good because that means more money in CCPs pockets to make me a better game, and it gets rid of players that did not put any time into anything at all themselves.
Training time is still training time no matter what I train! |

Erdren Merat
Alpha Arms and Manufacturing BROTHERHOOD OF DESTRUCTION
0
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Posted - 2012.04.17 06:06:00 -
[91] - Quote
I challenge everyone who is against this idea to make a real list of the bad points; actually try with real reasons not "omg its bad because its bad" and list them here. The reasons can not in any way break the EULA and can not be personal hatred of the idea just because you hate it.
At the same time I challenge those same people to come up with reasons why it would be good. No fake reasons and again it can not break any of the EULA.
Then we can really look to see if this would work or not. |

Rock Bighter
Hard Rock Mining Co. Apocalyptic Legion.
1
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Posted - 2012.04.19 13:41:00 -
[92] - Quote
To the people who say no to remapping their skill points, those same players should not have the option to remap their Attributes. No to one! No to both. |

Quade Warren
Urban Mining Corp Rising Phoenix Alliance
21
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Posted - 2012.04.19 14:16:00 -
[93] - Quote
loco coco wrote:Hey everyone, as we all know, the learning curve in EVE Online is quite steep. This picture sums it up quite nicely : http://farm4.staticflickr.com/3088/2335016192_6003c39c4c_z.jpg?zz=1I could bet that everyone who still uses their first character as their main character has a LOT of wasted skillpoints. I'd like to propose that CCP Implement a ONE TIME ONLY total skillpoint reallocation AFTER 5 million or maybe 10 million total skillpoints. This could possibly be ever one time per account should it become a problem. Or even time based, such as having to hold the character on your account for a year or more before AND have the skillpoint requirement before reallocation becomes available. Let me know what you guys think. Suggestions on refining this are greatly welcome.
I can't figure a suggestion that would make this work. The best example I can come up with is this:
When learning skills were removed, I put Siege Warfare Specialist to V and Command Ships to V. There were some others, but those two stick out the most. We were preparing for Incursions and the ability to allocate those skill points just fell in our laps. It was so easy, it was great. Instantly prepared for action. I did not have to earn them, I did not have to wait the nearly two months for both. I just did it instantly.
This is an example of why this kind of thing shouldn't be implemented. I shouldn't be able to painlessly shift my SP around in order to give myself greater access to ships and areas of the game.
Though I'm firmly against this idea, I do have to admit to a curiosity of what it would be like to live in an Eve where every year or so corporations retooled their characters and completely changed their SOP. The Indy corp you hunted during the middle of the year suddenly retools to a combat corp and hunts YOU. Sounds like a dog eat dog world to me.
Still against it, but I'm curious. |

Tryaz
The Scope Gallente Federation
1
|
Posted - 2012.04.19 17:29:00 -
[94] - Quote
I don't like this, I think you're viewing skill acquisition with too mercenary an eye.
YOU choose which skills to train and presumably you made an informed, intelligent decision at the time you added them to your skill queue. Therefore your skills are a chronicle of your character development and allowing you to reallocate skill points would be ridiculous and completely in-congruent with any role playing or logical aspect of the game.
They're called skill books, you can't un-read a book..... |

Tryaz
The Scope Gallente Federation
1
|
Posted - 2012.04.19 17:31:00 -
[95] - Quote
Rock Bighter wrote:To the people who say no to remapping their skill points, those same players should not have the option to remap their Attributes. No to one! No to both.
Illogical. In EVE emotional attributes which make you more receptive to specific types of learning are influenced by neural re-maps and implants. Nowhere in the current story does it suggest at any point that memory and experience can be implanted in to an individual. |

Oxandrolone
Bite Me inc Exhale.
25
|
Posted - 2012.04.19 23:39:00 -
[96] - Quote
it shouldnt be a total refund but maybe a 0.8 ratio or something, so for every 1 mil skillpoints u trash you get 800,000 back |

Joe Risalo
State War Academy Caldari State
227
|
Posted - 2012.04.19 23:58:00 -
[97] - Quote
For me, I wouldn't say this is so much a "fix" for wrongly trained skills or anything like that.
I would use this to remove skill points for ships and other crap that I don't use, don't want to use, or found out the hard way they suck.
For instance.. Marauders. They sound awesome for pve. However, once i got into one, I found out real quick that they suck against any type of ewar from npcs. Running caldari missions was practically undoable in the Golem when I had it cause i spent moost of my time jammed out.
Also, the orca. I trained for that thinking I would be a huge asset to any corp I joined. Now, everyone has one, they cost WAY too much for their use, and I would never get to use it cause my corp has like 5 locally.. Hell, they use them more for transporting crap than mining Ops.
I'm sure their are a ton of players out there who've trained for capitals, t2 battleships, etc. etc. that either have to wait in line to fly one, or there are so many of them out there that you're better suited in a different ship, or the ship just out right sucks.
None of these situations are the fault of the players. No ship should out right suck, and it's out of the players control that they can't fit into a fleet composition with the skills they've trained for because so many other people already have those skills.
So, it's not a fix for mistakes that we've made as players, but rather, a one time opportunity to take a different path that would assist not only you, but your corp/alliance.
I for one would drop all those skill points I waisted on the Golem and Orca and apply them somewhere more useful. |

Akeirah
Pixel Universe Brokerage Services
6
|
Posted - 2012.04.24 22:30:00 -
[98] - Quote
Erdren Merat wrote:The best argument against a skill remap ability was that it would ruin the value of sold or traded characters but like I said before that is against the EULA in the first place and if it ruins the value of sold or traded characters then good because that means more money in CCPs pockets to make me a better game, and it gets rid of players that did not put any time into anything at all themselves.
Training time is still training time no matter what I train!
This statement proves your lack of knowledge of this game. CCP encourages character buying and selling with ISK as long as their rules are followed and it is done on this forum. In fact, since they have added the option to use 2 PLEX's instead of just $20 for character transfers, the character market makes them even more money. So any idea that has the possibility to damage the character market to this extent will most likely never come to pass.
Please learn more about the game before you start posting your ideas. |

Akeirah
Pixel Universe Brokerage Services
6
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Posted - 2012.04.24 22:31:00 -
[99] - Quote
Did you ask your D&D GM to let you change your skills? |
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