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DeadDuck
Viziam Amarr Empire
5
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Posted - 2012.04.16 11:14:00 -
[1] - Quote
Any expectations regarding when they will hit Singularity ?
TY |

Sarmatiko
684
|
Posted - 2012.04.16 11:56:00 -
[2] - Quote
My Magic Crystal Ball tells me "Not earlier than after Alliance Tournament X" 
Seriously, isn't it obvious? |

DeadDuck
Viziam Amarr Empire
5
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Posted - 2012.04.16 13:13:00 -
[3] - Quote
Sarmatiko wrote:My Magic Crystal Ball tells me "Not earlier than after Alliance Tournament X"  Seriously, isn't it obvious?
Since when ship revamps are dependent on Alliance Tournments?  |

TheButcherPete
Titan Inc. Apocalyptic Legion.
122
|
Posted - 2012.04.16 15:58:00 -
[4] - Quote
Details on the Drake changes plox? My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
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CCP Greyscale
C C P C C P Alliance
1169

|
Posted - 2012.04.16 16:02:00 -
[5] - Quote
Some time between yesterday and the heat death of the universe. Sorry I can't be more specific. |
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DeadDuck
Viziam Amarr Empire
5
|
Posted - 2012.04.16 16:08:00 -
[6] - Quote
TheButcherPete wrote:Details on the Drake changes plox?
Was mentioned in CSC meetings:
If I remember correctly Drake loosing is shield resistances bonuses and kinetic damage bonus and gaigning Missile velocity bonus and a ROF bonus.
Don't know if they changed it after. |

Lili Lu
200
|
Posted - 2012.04.16 16:52:00 -
[7] - Quote
CCP Greyscale wrote:Some time between yesterday and the heat death of the universe. Sorry I can't be more specific.
That's ok. http://eve-kill.net/?a=top20 This month's top 20 is looking like all the other month's top 20 for the past 2 or 3 years. No no, no problem that Drakes and heavy missiles are used more than twice the next ship on the ranks for kills. It's not like this problems been aroung a long time like well . . for years.
Oh, hey how about another new PVE environment made especially for them. I mean for pvp who cares that one ship is used so much more than any others, but you know in wormholes it's not the same situation for pve. There's such an incredible diversity of pve ship use. That can't be good for the game. What with sleeper neuts and heavy drone killing making all the totally passive shield setups Caldari BCs and strategic cruisers totally disadvantageous to use. Really sad that Caldari resist-bonused passive shield heavy missile boats are totally shut out of yet another excellent ISK making environment.
Can't you guys just just shelve any "balancing". I'm really sick of having to fight yet another Harbinger fleet going toe to toe with Battleship fleets at a lesser price, and obsoleting HAC fleets at larger numbers. Really it is sad to see Harbinger, Domi, Myrmidon, etc.
You see, one wonders why you were so quick to nerf the Myrm, Damp boats, Web boats, basically anything that does not have a resist bonus and sling heavy missiles. Anyway, carry on with Drakes and Tengus Online. |

Drew Solaert
University of Caille Gallente Federation
126
|
Posted - 2012.04.17 00:25:00 -
[8] - Quote
Shame, I'm really looking forward to the changes in their proposed form. Would make it a more attractive boat to fly in my eyes. For every player ship that blows up, the wheels of the economy turn slightly faster. -áDo your bit today. -áGo out and PEW.
|

sYnc Vir
Wolfsbrigade Lost Obsession
178
|
Posted - 2012.04.17 22:37:00 -
[9] - Quote
Drakes and Abaddons should come in Yellow and Black with pretty pictures. Sort of pilots that fly um will be use to seeing that grouping. |

Lyrrashae
Crushed Ambitions Reckless Ambition
282
|
Posted - 2012.04.19 02:06:00 -
[10] - Quote
Good, because the Drake doesn't need nerfing, and never has.
(NOTE: That something is popular does not imply that it's imbalanced.) The invention of ice-hockey is proof that Canada deserves to rule the world. Eh.
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Livie Revetoile
University of Caille Gallente Federation
0
|
Posted - 2012.04.21 23:31:00 -
[11] - Quote
[quote=Lyrrashae (NOTE: That something is popular does not imply that it's imbalanced.)[/quote
Infact, this change would not be a nerf, some would even consider it a buff, so everyone will be very happy right ? And drake will become even more popular !
Then will be the hurricane, which would love to have one of its bonuses, the rof one, replaced by a shield booster bonus, and then tier 2 BC would be almost balanced. |

MasterChief Justice
nul-li-fy RED.OverLord
0
|
Posted - 2012.04.23 18:11:00 -
[12] - Quote
I dunno In My eyes The Drake is Fine it has More then Enough uses people do lots with it ranged atk, close combat, Active or Passive Tank, RR fleets in my eyes it works fine i still see lots of people in null fly a drake cos they think its king of the space lanes but they die pretty quick you also see alot of harbi's and cane's but how often do you see a Myrm flying around out there by it self hell you dont even see that much anywhere lol the hurricane and Harbi are fine they can Both compeat with speed and Range and tank but whats a Myrm lol Tank and drones? drones die so easy the active tank on it works yeah but your still slow as hell and if you put blasters on it u have no range and you cap out real quick so most people use autos but your real damage is drones and they just get killed far to quick by any good pilot so lets leave the Bc's how they are there fine i would like to see the Myrm get some sorta good buff but to hell i love my gallentie ships and i still fly em even if they are down at the bottom of the ladder even with the blaster buff u realy only see megas and ishkurs and ishtars
Drakes work realy well in a Blob but what ship doesn't? |

Lili Lu
204
|
Posted - 2012.04.23 19:37:00 -
[13] - Quote
MasterChief Justice wrote: . . . (please consider some more complex paragraph structure, thanx) . . .
Drakes work realy well in a Blob but what ship doesn't? I know! It's like I was saying. I'm totally sick of all the Harbinger fleets. Those things are totally op.
And, it's so easy for Amarr characters to do level 4s in them. They tank like BSs, and still put out enough damage at 70km to get the job done. Aurora M needs a nerf tbh. Maybe more cap and grid use for medium beam lasers would break up the plague of level 4 running dual MAR - 7 Heavy Beam with no fitting or cap problems Harbys.
Or how about the Myrm fleets that regularly battle for sov. Thank god the ship was nerfed quickly down from 125 to 75 bandwidth. Having all that indestructible dps with that active armor repping bonus is just a game breaker. Assholes can sit there running 2 or 3 MAR indefinitely. The fleet warfare capabilities of active tanking bonus ships (I'm looking at you too Cyclone fleets) have got to be addressed.
Or how about the Prophecy and Ferox fleets while we're at it. Six medium second tier long range guns do so much more damage at max range than 7 heavy missile launchers. And put them together in a blob, who really needs to train BS then.
And then of course the Hurricane fleets that Drake flyers so correctly complain for a nerf on. I mean wtf with rails, beams - ditto medium arty. The dps over all ranges on that **** is warped. Or what about the lack of downsides to short range guns like medium ac. And the 3 midslot shield tank on them just tips the balance.
Any BC, hell any tech I non-BS can do sov-serious internet fleet warfare against BSs. The evidence is out there every day on the killboards. Thanks for pointing this out. |

RavenTesio
Liandri Corporation
5
|
Posted - 2012.04.23 20:56:00 -
[14] - Quote
People complain about overpowered ships whenever they loose to them, there are only a few ships I truely think are over-powered... the Drake is definately not one of them, I'd echo that with the Harbinger as well.
Yes they both can do very respectable Damage with Incredible strong Defence, but to do that you always have sacrifice E-War potencial; on top of that they are SLOW compared to the Tier 1 Battlecruisers and Cruisers can run bloody rings around them.
You want to truely balance them out, increase their damage a little bit and remove their ability to use drones. |

Jerick Ludhowe
Wraiths of Abaddon
61
|
Posted - 2012.04.24 11:34:00 -
[15] - Quote
RavenTesio wrote:People complain about overpowered ships whenever they loose to them, there are only a few ships I truely think are over-powered... the Drake is definately not one of them, I'd echo that with the Harbinger as well.
Yes they both can do very respectable Damage with Incredible strong Defence, but to do that you always have sacrifice E-War potencial; on top of that they are SLOW compared to the Tier 1 Battlecruisers and Cruisers can run bloody rings around them.
You want to truely balance them out, increase their damage a little bit and remove their ability to use drones.
I don't think the drake is overpowered in it's current state however the proposed changes most certainly will make it so. A significant dps increase to all type types as well as a mild one to kinetic on top of a flight time bonus will make the drake the new kiting king of bcs. Nano it up with a reasonable buffer, long point, mwd, and off grid skirmish links and you have a ship capable of soloing any other tier 2 bc with ease so long as you don't get caught in a warp to 0 situation or at undock. And even if put in a brawling situation the drake will have the best dps/tank ratio while having a significant range advantage at the same time.
Another issue I see with this change is the viability of the gallente t2 resists in pvp. Ideally these resists are designed to counter ships dmg types from the opposing faction. With the current trend of changing kin missile dmg bonuses to universal rof bonuses I see kin/therm being inadequate for dealing with the increased dps across all selectable dmg types. I don't have a solution to this hypothetical problem from a hypothetical change however I'd advise that ccp be rather careful with this one. |

Lili Lu
206
|
Posted - 2012.04.25 22:01:00 -
[16] - Quote
Jerick Ludhowe wrote: I don't think the drake is overpowered in it's current state however the proposed changes most certainly will make it so. A significant dps increase to all type types as well as a mild one to kinetic on top of a flight time bonus will make the drake the new kiting king of bcs. Nano it up with a reasonable buffer, long point, mwd, and off grid skirmish links and you have a ship capable of soloing any other tier 2 bc with ease so long as you don't get caught in a warp to 0 situation or at undock. And even if put in a brawling situation the drake will have the best dps/tank ratio while having a significant range advantage at the same time.
Another issue I see with this change is the viability of the gallente t2 resists in pvp. Ideally these resists are designed to counter ships dmg types from the opposing faction. With the current trend of changing kin missile dmg bonuses to universal rof bonuses I see kin/therm being inadequate for dealing with the increased dps across all selectable dmg types. I don't have a solution to this hypothetical problem from a hypothetical change however I'd advise that ccp be rather careful with this one.
On your first paragraph, it appears they were proposing losing both current bonuses, so the ship will not have a kinetic and a rof bonus.
As to your second paragraph, I agree that losing all the kinetic bonuses for rof bonuses does screw the Gallente tech II resist bonuses. I'm not in favor of dropping the kinetic bonus for a rof. Why the hell not just leave that alone.
But you see one of the unwritten rules of CCP is thou shall never nerf a Caldari ship into the stone age, whereas witness what was done to the Myrm and damps or nos or webs. Any other race that has a real or perceived overpowered ship gets a very quick and harsh nerf. But what was done with ecm boats? Ok, the range is a problem but here have a 30% per level bonus So maybe they thought if the ship is being nerfed we have to follow the unwritten rule and give it an immediate possibly overdone rebuff.
I understand and agree with dropping the resist bonus for something. It appears all they could come up with is another racial range type bonus. There might be more to this though in that HM range in general might be getting a slight nerf, and this bonus will simply retore the current range. Alternately with proposed new scripts for TDs that affect missile range this could have less of an overall effect assuming TDs get buffed this way and more people start fitting them. |

Izuru Hishido
ADVANCED Combat and Engineering Violent Society
15
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Posted - 2012.04.25 23:20:00 -
[17] - Quote
I don't get why everyone hasn't just figured out the pattern yet. If its a caldari ship, and its popular, its gonna get nerfed at some point, so why even bother talking about it
That said, I agree with what everyone else has said about leaving the bonus to kinetic damage and not adding a rate of fire bonus. Perhaps instead of a rate of fire bonus, CCP could instead add a velocity bonus, therefore the drake doesn't get a large DPS buff, loses its natural tank, and stays relatively close to in-line with the rest of the battlecruisers
Oh, and for everyone who's said that to nano the drake would make it invulnerable, I'm going to have to say that if you did nano a drake, one, the sig radius turns it into a blimp every time the MWD is active, making it easier to hit for large/medium guns at range, not to mention the sig balloon from the LSE's, so it all balances out in the end. Not to mention the drake doesn't already have a very 'small' natural sig radius, so its not going to be hard to hit by any means
As far as what the next BC that needs nerfing is, I've flown them all at some point or another, either in ops on TQ or for ***** and giggles on singularity, so I can firmly vouch that removing the resist bonus from the drake won't kill its use in PVP by any means. If anything, it'll become even more common for support fleets, as they are easy to fly, disposable and so forth, but as far as any of the other BC's go, they're perfectly fine at what they do, they simply need better pilots than drakes, since...well...missiles are EVE on easy mode.
As far as 'the next blob ship' I can say with absolute certainty that no matter what you do to one ship, there will always be another to replace it. The blobs don't care about singular ships, they only care about having masses of people out there, so it really doesn't matter one damn bit what ships are being flown, therefore its best just to balance the ship against others in its class, not against every bloody ship out there. |

Duchess Starbuckington
Starbuckington Manor
183
|
Posted - 2012.04.26 19:31:00 -
[18] - Quote
This change is only a nerf to dribbling idiots and people who use it for level 4s.
(And there's quite a bit of overlap between those two groups, I've noticed...) |

Jerick Ludhowe
Wraiths of Abaddon
62
|
Posted - 2012.04.27 15:12:00 -
[19] - Quote
Lili Lu wrote:
On your first paragraph, it appears they were proposing losing both current bonuses, so the ship will not have a kinetic and a rof bonus.
Never said it was going to have a kin and rof bonus, simply a rof bonus. 25% rof bonus is a 33% universal dmg bonus instead of the 25% to just kinetic. So you end up with a significant increase in explosive, thermal, and em dmg compared to current drake and a small increase to kinetic missiles over current drake.
|

PinkKnife
The Scope Gallente Federation
94
|
Posted - 2012.04.27 18:05:00 -
[20] - Quote
Jerick Ludhowe wrote:Lili Lu wrote:
On your first paragraph, it appears they were proposing losing both current bonuses, so the ship will not have a kinetic and a rof bonus.
Never said it was going to have a kin and rof bonus, simply a rof bonus. 25% rof bonus is a 33% universal dmg bonus instead of the 25% to just kinetic. So you end up with a significant increase in explosive, thermal, and em dmg compared to current drake and a small increase to kinetic missiles over current drake.
Yes but its a bonus to one group, not all of them at once. The drake problem was never just it's DPS, but the DPS/Tank ratio.
It is the same issue with the Dramiel, Having a ship be really good at one thing is fine. Having a ship that is really good at EVERY thing is bad.
In which case, what is the drake bad at?
Speed? Perma-MWD drake blobs are very common. Range? Not with heavy missiles DPS? pretty good with kinetic missiles which aren't often a default resistance. Tank? Default 20-25% resistances make it pretty awesome in tank. Cap warfare? Passive tank and missiles don't use cap. Ewar? Sensor strength is about the only thing it is average on.
Compare this to say, a Harbinger or hell any Gallente BC. |
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Jerick Ludhowe
Wraiths of Abaddon
62
|
Posted - 2012.04.28 15:33:00 -
[21] - Quote
PinkKnife wrote: Yes but its a bonus to one group, not all of them at once. The drake problem was never just it's DPS, but the DPS/Tank ratio.
?.. Rof bonus applies to all dmg types of the launcher types it is modifying. Also the overall DPS/Tank ratio on the proposed drake will be improved when using all dmg types other than kinetic. In the case of kinetic missiles being used there will be a slight nerf to the dps/tank ratio.
If the range bonus makes it significantly more advantageous to use HAMS at disruptor range over HMLS then these changes will sky rocket your average drake's dps/ehp ratio compared to tq drake. Changes are a huge buff, nuff said.
|

2ofSpades
Exploration and Intelligence Agency
4
|
Posted - 2012.04.28 16:28:00 -
[22] - Quote
Right now Im able to run PVE with a PVP fit drake. I do think the drake is over powered, mostly because the drakes high mid low slot setup is so perfect for the types of mods needed. Even without the 25% resistance bonus I could still fit the same PVE tank on a drake I had before. Only difference is I would finally have to sacrifice some else like some dps or my point and web. I would no long be able to tank lvl4's plus have a point scram in case. I thought I had also read that the drake would get a velocity buff in place of the resistance. A 25% RoF bonus would make the drake the exact same as it is now because you could just fit a tank mod in your low slot and still get a BCS worth of damage from the new bonus. I find it intresting that all of a sudden people are trying to push the RoF bonus, in my eyes its just a ploy to keep the drake from actually getting nerfed which it does need to be. |

Vladimir Norkoff
Income Redistribution Service
19
|
Posted - 2012.04.29 19:13:00 -
[23] - Quote
Interesting note on the proposed change for the Drake....
What do you do with the Cerb?
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Zagdul
Clan Shadow Wolf Fatal Ascension
571
|
Posted - 2012.04.30 06:17:00 -
[24] - Quote
Instead of nerfing the drake, why aren't we buffing the other BC's? I think the cane/cyclone are fine, leave mini alone.
Buff Myrm's drone bay+bandwidth.
Give the Harbi more CPU
Do these things and you'll have more options for fleet fights.
It's not rocket surgery. |

Lapine Davion
Outer Ring Applied Logistics
285
|
Posted - 2012.04.30 07:05:00 -
[25] - Quote
Zagdul wrote:Instead of nerfing the drake, why aren't we buffing the other BC's? I think the cane/cyclone are fine, leave mini alone.  Buff Myrm's drone bay+bandwidth.  Give the Harbi more CPU Do these things and you'll have more options for fleet fights.
God yes. The Myrm is like a more expensive, better looking Vexor, with no other differences. Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |

Duchess Starbuckington
Starbuckington Manor
184
|
Posted - 2012.04.30 12:09:00 -
[26] - Quote
For the benefit of those still ignorant:
Quote:This change is only a nerf to dribbling idiots and people who use it for level 4s.
(And there's quite a bit of overlap between those two groups, I've noticed...)
Quote:Instead of nerfing the drake, why aren't we buffing the other BC's? 1. The last thing battlecruisers need is a buff. 2. It's easier to nerf two overpowered ships (Drake and Hurricane) than to buff 6. 3. Read the quote above ^ |

Necro Merc
The Maverick Navy Against ALL Authorities
3
|
Posted - 2012.05.02 19:47:00 -
[27] - Quote
Drake isn't OP in the scheme of things really, but compared to the other BCs it could be seen as OP.
A typical drake blob with heavy missile setup along with tank means that the enemy has no real hope of killing your DPS if you were a nano gang, it will take a significant effort to kill a drake when it's being propped up by logis. A problem not encountered with any other BC that I can think of.
It's DPS as a heavy missile boat is poor. How you could argue otherwise is obsurd, however throw a typical HAM drake together and you have an outrageous ship for not a lot of isk. I struggle to think of a setup that costs less than 200m isk that can beat a HAM drake in a 1v1 brawl. But this isn't a common setup, I don't know why since I have busted up many a gate camp with a couple of these beasts. This is where I'd lean toward agreeing with a nerf. A nerf that's not really a nerf, but a reclassification, giving it a role of DPS support.
With the proposed ROF and missile velocity bonus it is still a capable fleet dps ship. It will not be as tough to crack assuming they keep the same slot layout, it will be lacking in EM and THERM resists with the standard setup however will pump out slightly more dps and at better range. This makes it better at one thing but worse at another (the up close gank drake/having way more ehp than a cane to offset the damage defficiency). |

El Geo
Pathfinders.
37
|
Posted - 2012.05.28 13:57:00 -
[28] - Quote
if it aint broken dont fix it
people will only find a 'new' drake to use and then people will find another ship to scream nerf at, all this 'rebalancing' is absurd what will it be next, nerf the myrm becuase it can have a fit thats faster than a cane and puts out around 900 dps and have higher ehp?
absurd, absolutely ridiculous - when i started playing everyone used to complain how bad the drake was at pvp and how much it needed buffing, it never recieved a buff and now look, its getting nerfed...
instead of 'rebalancing' (which to be fair is just CCP trying to please the playerbase with something notable and possably controversial so they can be seen to be doing something, like most modern art) why doesnt ccp concentrate on new and dynamic content, pos fixes, ring mining, corp roles and a bunch of other stuff to make your game better, you dullards that fight big fleet fights know how to counter drake blobs, anything that has a counter DOESNT need to be rebalanced
btw, grats ccp on the 'rebalance' to tech 1 frigates that will make the 'rebalance' to destroyers rather pointless... |

Ryuichi Hiroki
EVE University Ivy League
8
|
Posted - 2012.05.28 23:55:00 -
[29] - Quote
Nothing wrong with the drake. I don't see anyone complaining about it... you can't "fix" what isn't broken. |

jonny330
Ivy Mike's Munitions Expulsion Services
14
|
Posted - 2012.05.29 15:47:00 -
[30] - Quote
CCP Greyscale wrote:Some time between yesterday and the heat death of the universe. Sorry I can't be more specific.
Erm, given the current expansion rate of the universe, it will probably die in a big freeze rather than suffer a fiery death. Just saying. |
|

James Amril-Kesh
4S Corporation RAZOR Alliance
269
|
Posted - 2012.05.29 16:19:00 -
[31] - Quote
jonny330 wrote:CCP Greyscale wrote:Some time between yesterday and the heat death of the universe. Sorry I can't be more specific. Erm, given the current expansion rate of the universe, it will probably die in a big freeze rather than suffer a fiery death. Just saying. That's actually what heat death means. Everything reaching a lowest possible energy state as entropy reaches a maximum. Support showing T2 and faction frequency crystal damage in the info window. (Link was wrong, now fixed) |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
135
|
Posted - 2012.05.30 07:56:00 -
[32] - Quote
Drake isn't really overpowered. However in fleets the Drake perform superior because of the cheap, solid tank and mediocre dps multiplied with usually 200+ ships.
Hurricanes deserve a nerf. Drake deserve a rebalance which will for many people make the Drake a much more attractive ship to fly.
But be patient... I don't think they will touch the battlecruisers until they have rebalanced all the T1 frigates and the cruisers. You get to test them on the test server when it comes and give your input here...
Pinky |

TomyLobo
Posthuman Society Elysian Empire
16
|
Posted - 2012.05.31 04:59:00 -
[33] - Quote
Pinky Denmark wrote:Drake isn't really overpowered. However in fleets the Drake perform superior because of the cheap, solid tank and mediocre dps multiplied with usually 200+ ships.
Hurricanes deserve a nerf. Drake deserve a rebalance which will for many people make the Drake a much more attractive ship to fly.
But be patient... I don't think they will touch the battlecruisers until they have rebalanced all the T1 frigates and the cruisers. You get to test them on the test server when it comes and give your input here...
Pinky LOL...what? You really should stop posting on this forums. |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
135
|
Posted - 2012.05.31 09:06:00 -
[34] - Quote
What exactly didn't you understand or agree with? |

Recoil IV
Project Cerberus Caldari State Capturing
9
|
Posted - 2012.05.31 12:18:00 -
[35] - Quote
CCP Greyscale wrote:Some time between yesterday and the heat death of the universe. Sorry I can't be more specific.
how about missiles/torpedoes/caldari ships rebalance/buff? |

itzic
Vampires of Transilvania
0
|
Posted - 2012.06.03 05:35:00 -
[36] - Quote
from shield 5469 hp to 4248 hp and recharge from 1400 to 1150 -1180
lower efective hp more pasive recharge for PVE
decrese CPU from 525 to 495 or power from 850 to 805
simple
|

El Geo
Pathfinders.
37
|
Posted - 2012.06.03 11:31:00 -
[37] - Quote
no, just no leave the battlecruisers alone |

TravelBuoy
Imperial Academy Amarr Empire
51
|
Posted - 2012.06.03 16:39:00 -
[38] - Quote
El Geo wrote:no, just no leave the battlecruisers alone
And give to us more +25% HP for tier3 BC-s. Rebalance them. |

PinkKnife
The Scope Gallente Federation
103
|
Posted - 2012.06.04 17:19:00 -
[39] - Quote
TravelBuoy wrote:El Geo wrote:no, just no leave the battlecruisers alone And give to us more +25% HP for tier3 BC-s. Rebalance them.
Uh no. Those ships are fine just as. |

Daneel Trevize
The Scope Gallente Federation
137
|
Posted - 2012.06.04 22:23:00 -
[40] - Quote
Tier 3 BCs are not perfect on first release. This shouldn't be a giant deal, they just need a speed & agility nerf. Then the drake and cane will return to top spot of needing a nerf, and this thread will be back on topic.
So about that universe heat death... |
|

Lili Lu
253
|
Posted - 2012.06.05 02:59:00 -
[41] - Quote
Daneel Trevize wrote:Tier 3 BCs are not perfect on first release. This shouldn't be a giant deal, they just need a speed & agility nerf. Then the drake and cane will return to top spot of needing a nerf, and this thread will be back on topic.
So about that universe heat death... This month starting out like all the others for the past few years http://eve-kill.net/?a=top20
But keep telling yourself and posting your authoritative opinion. It will surely be more persuasive over factual/statistical evidence. Nothing to see here move along> These are not the Drakes you are looking for . . .
Regardless, as both proponents and opponents know, heat death may come before CCP gets around to doing any serious ship rebalancing. Here's to 5 more frigs with the next expansion  |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
137
|
Posted - 2012.06.05 08:43:00 -
[42] - Quote
These statistics is a testament to the Drakes performance in fleets and not necesarily on a 1vs1 comparison... |

TravelBuoy
Imperial Academy Amarr Empire
54
|
Posted - 2012.06.05 09:43:00 -
[43] - Quote
PinkKnife wrote:TravelBuoy wrote:El Geo wrote:no, just no leave the battlecruisers alone And give to us more +25% HP for tier3 BC-s. Rebalance them. Uh no. Those ships are fine just as.
Perfect, my ass.
Overpriced than tier1 BS but need horrible materials (another isk sink from CCP) and have glass HP. +90m ISK ? Really ? Their speed too high, almost same like just a cruiser. |

Lili Lu
254
|
Posted - 2012.06.05 15:11:00 -
[44] - Quote
Pinky Denmark wrote:These statistics is a testament to the Drakes performance in fleets and not necesarily on a 1vs1 comparison...
Yeah, good on you that you have found a game with honorable 1vs1.
But let's keep playing Drakes and Tengus Online.
I didn't even mention the twitter feeds of one of the devs showing daily server stats for module activations (which would capture all pvp, Drakes, and pve activity, Drakes and Tengus). HML far outwieghed any other weapon or mod, including salvagers etc.
Sorry I can't be arsed to read back through my own posts to find which thread it was about which dev's twitter feed, but I would bet the balncing team is well aware of these statistics. Eve-kill is just easy to find and post, and shows pvp usage. The stats don't lie.
So the majority of the eve-player base has settled on an easy and better weapon system and type of boat, either out of stupidity (which is not beyond the realm of possibility ), or that type of boat and weapon system contain some advantages that make it comparatively op and rightly popular. Much as I would like to suggest the former, I have to propose that it is the latter.
Now, one can propose that other BCs should be buffed to compete with the Drake. But this only results in power creep. It also would further hurt HACs and BSs and make higher levels of sp rather meaningless. It would also doom the tiericide in tech I cruisers as a futile gesture in some ways. The tech I logistic and ewar cruiser buffs might still have value, but the combat cruisers will still just be very sorry dogfood for even more BCs. |

PinkKnife
The Scope Gallente Federation
103
|
Posted - 2012.06.05 16:15:00 -
[45] - Quote
Lili Lu wrote:Pinky Denmark wrote:These statistics is a testament to the Drakes performance in fleets and not necesarily on a 1vs1 comparison...
But let's keep playing Drakes and Tengus Online.  edit- as for tier 3 BCs, I really can't care that much about their impact. They die well enough anyway. None of them are topping the eve-kill stats by a 2 or 3 to 1 ratio against the second place ship for kills.
QFT
Balance, would be as near as possible for 1:1 in usage for any class of ship, weighted for population.
More people roll caldari, so seeing more drakes makes sense, but not in a 3:1 ratio. |

Lili Lu
254
|
Posted - 2012.06.05 19:08:00 -
[46] - Quote
PinkKnife wrote:QFT
Balance, would be as near as possible for 1:1 in usage for any class of ship, weighted for population.
More people roll caldari, so seeing more drakes makes sense, but not in a 3:1 ratio. And, it is a feedback loop. Drakes better than the rest, more people roll or crosstrain Caldari . . .
Of course Drakes are not 3 times better than the other BCs, but enough better that the feedback loop gets going and a nerf is needed. Ditto Tengus.
Incidently, the Hurricane could use alteration imo as well. Why not drop one of the outright damage bonuses and replace it with some indirect range or damage bonus as well, Optimal or falloff or tracking. It would not be good to just knock down the Drake only to have the Cane take its place in the same manner. I hardly though think we would see a Harbinger or Myrmidon supremacy with the current iterations.
Also, lol at CCP to propose a 10% missile speed bonus. Show me another race of tech I ships that get 10% per level bonuses to range. Not even the old sniper Apocs, they had to live with 5%. So if the resist bonus will be replaced with a range bonus it should only be 5% per level.
Basically once you get beyond those two BCs things become much more even in usage with the current stats.
Of course many will whine about nerfs and say why not just buff other ships. They of course fail to look at the game wholistically and to recognize the problems inherent with power creep. |

El Geo
Pathfinders.
37
|
Posted - 2012.06.05 20:59:00 -
[47] - Quote
Daneel Trevize wrote:Tier 3 BCs are not perfect on first release. This shouldn't be a giant deal, they just need a speed & agility nerf. Then the drake and cane will return to top spot of needing a nerf, and this thread will be back on topic.
So about that universe heat death...
i did lol but that probably makes perfect sense to CCP
|

Lili Lu
254
|
Posted - 2012.06.06 01:25:00 -
[48] - Quote
El Geo wrote:Daneel Trevize wrote:Tier 3 BCs are not perfect on first release. This shouldn't be a giant deal, they just need a speed & agility nerf. Then the drake and cane will return to top spot of needing a nerf, and this thread will be back on topic.
So about that universe heat death... i did lol but that probably makes perfect sense to CCP i think myrm should have same bandwidth as nexor at least drakes are common becuase its what most people get told to get into, not becuase they are op maybe i should insert some random bullcrap about not seeing the hole picture, throw in some random statistics and call everyone else an idiot (in a way that doesnt directly insult anyone) would that be preferable? Yes, you should. Your post is devoid of any evidence to support your opinion. Not even anecdotal evidence Certainly you see the hole picture but not the whole picture.
Btw, all those bad people telling other people to get into Drakes, and those sad people doing what others tell them to do. And I thought I had a bad opinion of the player base. You are insulting everyone. |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
142
|
Posted - 2012.06.06 10:21:00 -
[49] - Quote
Im not exactly sure what you guys are ranting about, but no wonder HML is the most used module when the Drake and Tengu seems to be THE ships for making isk doing PvE as well as being a cheap, solid and effecient fleet ship.
Who wouldn't like to fly a ship that is hard to kill and easy to fly yet still able to provide results?
And no, the Drake isn't overpowered just because it's widely used, however I am looking forward to a change as well. The Drake is simply balanced with too much tank and too little dps. Abilities catering to especially newer players and people wanting cheap options for massive fleet battles where the numbers.
Pinky |

ITTigerClawIK
Galactic Rangers
124
|
Posted - 2012.06.06 16:18:00 -
[50] - Quote
i REALLY cant wait untill the drake gets its buff, wish theyd hurry up with the T1 frigate overhaul
|
|

El Geo
Pathfinders.
37
|
Posted - 2012.06.06 17:30:00 -
[51] - Quote
Lili Lu wrote:El Geo wrote:Daneel Trevize wrote:Tier 3 BCs are not perfect on first release. This shouldn't be a giant deal, they just need a speed & agility nerf. Then the drake and cane will return to top spot of needing a nerf, and this thread will be back on topic.
So about that universe heat death... i did lol but that probably makes perfect sense to CCP i think myrm should have same bandwidth as nexor at least drakes are common becuase its what most people get told to get into, not becuase they are op maybe i should insert some random bullcrap about not seeing the hole picture, throw in some random statistics and call everyone else an idiot (in a way that doesnt directly insult anyone) would that be preferable? Yes, you should. Your post is devoid of any evidence to support your opinion. Not even anecdotal evidence  Certainly you see the hole picture but not the whole picture. Btw, all those bad people telling other people to get into Drakes, and those sad people doing what others tell them to do. And I thought I had a bad opinion of the player base. You are insulting everyone. 
you mean the only evidence you use?
pleeaasseee |

Lili Lu
254
|
Posted - 2012.06.06 22:36:00 -
[52] - Quote
El Geo wrote:Lili Lu wrote:El Geo wrote:Daneel Trevize wrote:Tier 3 BCs are not perfect on first release. This shouldn't be a giant deal, they just need a speed & agility nerf. Then the drake and cane will return to top spot of needing a nerf, and this thread will be back on topic.
So about that universe heat death... i did lol but that probably makes perfect sense to CCP i think myrm should have same bandwidth as nexor at least drakes are common becuase its what most people get told to get into, not becuase they are op maybe i should insert some random bullcrap about not seeing the hole picture, throw in some random statistics and call everyone else an idiot (in a way that doesnt directly insult anyone) would that be preferable? Yes, you should. Your post is devoid of any evidence to support your opinion. Not even anecdotal evidence  Certainly you see the hole picture but not the whole picture. Btw, all those bad people telling other people to get into Drakes, and those sad people doing what others tell them to do. And I thought I had a bad opinion of the player base. You are insulting everyone.  you mean the only evidence you use? pleeaasseee My posts contained opinion, but they also contained evidence. Your post contained only opinion. Do you even know the difference between statments of opinion and citation of evidence? Apparently not. |

Mira Lynne
State War Academy Caldari State
20
|
Posted - 2012.06.07 05:01:00 -
[53] - Quote
The Drake Isnt the Problem - Heavy Missiles are. Cant really say the same about the Tengu though. It could use some looking at.
Support the Return of Realistic Module Icons! https://forums.eveonline.com/default.aspx?g=posts&t=114818&find=unread |

Sinigr Shadowsong
Red Federation RvB - RED Federation
3
|
Posted - 2012.06.07 07:40:00 -
[54] - Quote
Many of posters here want to see Drake, Tengu and HML nerfed. But those 2 ships are almost everything that Caldari can offer. Imagine Drake, Tengu and HML nerfed to oblivion. Please try to give me then a good reason for a new player to choose Caldari.
"If I choose Caldari I will be pigeonholed into questionable supporting role. Cool!"
Caldari Destroyer, Cruisers, 2/3 BC, BS, Capitals, many T2 frigs, HACs, Logistic ship etc are mediocre at best. All of the above can be replaced with better ships from other races. Beside niche EWAR ships and offgrid-boosters there won't be any reason to bother with Caldari ship line at all. If they nerf Drake/Tengu/HML I want my SP back since investing into anything bigger than T1 frigs on Caldari will be a waste. |

Bouh Revetoile
The Rough Riders Ares Protectiva
21
|
Posted - 2012.06.07 13:05:00 -
[55] - Quote
Sinigr Shadowsong wrote:Many of posters here want to see Drake, Tengu and HML nerfed. But those 2 ships are almost everything that Caldari can offer. Imagine Drake, Tengu and HML nerfed to oblivion. Please try to give me then a good reason for a new player to choose Caldari.
"If I choose Caldari I will be pigeonholed into questionable supporting role. Cool!"
Caldari Destroyer, Cruisers, 2/3 BC, BS, Capitals, many T2 frigs, HACs, Logistic ship etc are mediocre at best. All of the above can be replaced with better ships from other races. Beside niche EWAR ships and offgrid-boosters there won't be any reason to bother with Caldari ship line at all. If they nerf Drake/Tengu/HML I want my SP back since investing into anything bigger than T1 frigs on Caldari will be a waste.
Olol ! Not considering Tengu or Drake, caldari have very good ships. For frigate, the Merlin is often regarded as nearly OP. Scorpion is invaluable in fleet, and Rokh are solid fleet choice too. Basilisk is as better than the Scimitar than the guardian is better than the Oneiros ; in Rokh fleet, I'm sure they are way more effective than Scimitars. Harpy is a beast, and I rarely heard T2 caldari frigate could be regarded as weak. Cruisers are another story as the whole class have problems, though the caracal is a very good antifrigate platform. Well, no need to speak about rook or falcon I guess, they are a reason for some to dedicate alt for, and ECM are the reason for the blackbird to be one of the most effective t1 cruiser. I also forgot the Ferox which have seen some king of rebirth since the hybrid rebalance.
So what do we have which don't work with caldari ship ? Raven because of BS missiles launchers ; some (and even not all) cruisers because of cruisers ; some frigates because tier ; and the destroyer which is not the best, though I don't think it is that useless. And on top of that, mighty Drake and Tengu because of them and HML...
You said caldari had no options ? Learn to fly caldari ships please. Tips : they can use hybrid guns and ECM too.
Damn, some people even manage to use battle badgers ; and again, this "nerf" is not one : you don't add more dps to something when nerfing it. |

Sinigr Shadowsong
Red Federation RvB - RED Federation
3
|
Posted - 2012.06.07 13:51:00 -
[56] - Quote
Quote: Olol ! Not considering Tengu or Drake, caldari have very good ships. For frigate, the Merlin is often regarded as nearly OP. Scorpion is invaluable in fleet, and Rokh are solid fleet choice too. Basilisk is as better than the Scimitar than the guardian is better than the Oneiros ; in Rokh fleet, I'm sure they are way more effective than Scimitars. Harpy is a beast, and I rarely heard T2 caldari frigate could be regarded as weak. Cruisers are another story as the whole class have problems, though the caracal is a very good antifrigate platform. Well, no need to speak about rook or falcon I guess, they are a reason for some to dedicate alt for, and ECM are the reason for the blackbird to be one of the most effective t1 cruiser. I also forgot the Ferox which have seen some king of rebirth since the hybrid rebalance.
So what do we have which don't work with caldari ship ? Raven because of BS missiles launchers ; some (and even not all) cruisers because of cruisers ; some frigates because tier ; and the destroyer which is not the best, though I don't think it is that useless. And on top of that, mighty Drake and Tengu because of them and HML...
You said caldari had no options ? Learn to fly caldari ships please. Tips : they can use hybrid guns and ECM too.
Damn, some people even manage to use battle badgers ; and again, this "nerf" is not one : you don't add more dps to something when nerfing it.
I think you had a problem with reading my relatively short previous post. You used a merlin as your example but I never said that T1 Caldari frigs are bad. 1. Scropion/BB/Falcon are a niche support role ships. Most players prefer other roles. 2. Rokh is ~usable~ at best compared to Maelstrom/Abaddon, even Tempest is better in most situations. 3. Basilisk is just worse than scimitar, that's why scimitars are so overused. Maybe in incrusions it's useful, haven't tried it. 4. Rokh fleet is rarely used because of #2. 5. Harpy can easily be replaced with other assault ships that will do same things better (except lol frigate sniper). Look at Craptor if you can't remember T2 Caldari frigs that are bad. 6. Agree that cruisers are weak. But compare Moa with Rupture/Stabber/Vexor then and see the difference. 7. Ferox is weak. Compare with Hurricane. 8. Hybrids are bad in general (except some blaster ships). Caldari EWAR is a niche support role as I mentioned before. 9. Battle badgers are fun and all, but it's still a joke.
And we left with: - ECM paper-thin ships. - Merlin. - Some suboptomal choices.
I was talking not about supposed Drake changes but about hypothetical nerfs that so many peoples here crave for. |

Lili Lu
254
|
Posted - 2012.06.07 16:06:00 -
[57] - Quote
Sinigr Shadowsong wrote: I never said that T1 Caldari frigs are bad. 1. Scropion/BB/Falcon are a niche support role ships. Most players prefer other roles. 2. Rokh is ~usable~ at best compared to Maelstrom/Abaddon, even Tempest is better in most situations. 3. Basilisk is just worse than scimitar, that's why scimitars are so overused. Maybe in incrusions it's useful, haven't tried it. 4. Rokh fleet is rarely used because of #2. 5. Harpy can easily be replaced with other assault ships that will do same things better (except lol frigate sniper). Look at Craptor if you can't remember T2 Caldari frigs that are bad. 6. Agree that cruisers are weak. But compare Moa with Rupture/Stabber/Vexor then and see the difference. 7. Ferox is weak. Compare with Hurricane. 8. Hybrids are bad in general (except some blaster ships). Caldari EWAR is a niche support role as I mentioned before. 9. Battle badgers are fun and all, but it's still a joke.
And we left with: - ECM paper-thin ships. - Merlin. - Some suboptomal choices.
I was talking not about supposed Drake changes but about hypothetical nerfs that so many peoples here crave for. Ok, two ways to address your assertion that Caldari only has the Drake and Tengu. First, to address the estimations of your list:
1. ECM is incredibly powerful. Would you like to fly another ewar line? One can train scan resolution and longe range targeting which is a partial counter to damps. Where is the skill to dampen the effect of ecm? Besides the other ewar ships also have "niche roles." It is the nature of the class of ships.
2. Granted, BS fleets these days are most often centered around Maels, Abaddons, Geddons, in that order. However, some ~elite pvp-ers have adopted a version of a Rokh fleet. And Rokhs can be mixed into a Mael fleet to put some dps backup on an incomplete alpha strike. Last, I would not rate Tempests above Rokhs for usage.
3. Scimitars are most often used because of mobility as shield logis. Often a nano'd shield fleet will want that compliment, which a Basilisk struggles to provide. Frankly, also most people if given the choice would rather not depend on remote cap, considering ecm.
4. yes see 2
5. Imo the af 's are pretty balanced. They can all do some things better than others.
6. Cruisers are slated for possibly radical rebalance. So I would not worry about the present state of affairs. Regardless, the present situation has each race with about one decent cruiser and some with one other ok. Caldari have BB as hands down the best ship in this class. It can alter a battlefield like no other. Then Caracal for it's role as frig killer. Gallente have the Vexor and the Thorax as brawlers/dps. The Celestis is weak, and the exequror suffers from ubiquitous tech I logi cruiser weakness. Minmatar have Rupture as brawler/dps. Rest are rather weak. Amarr has the Arbitrator as decent ewar/dps, and the rest weak. But all of these ships will change as part of the tiericide rebalancing which will nerf the op drake tank.
7. You are comparing a current tier 1 BC with a current tier 2 BC, of course it is weak.
8. Hybrids just got buffed. They are not bad, they were, but not now. Of course they are no current Heavy Missiles. Do you have any experience with other weapons systems?
9. Agreed, battle industrials are a joke. However, because industrials typically use their lows for cargo capacity the Badger is able to sport the best tank of all industrials, for what it's worth.
Second, to address your other assertion, all other Caldari ships useless, in your opinion. So you want to stick with two overpowered ships and one weapon system in comparison to other ships and systems in their class? Do you really want the game to stay that way? Wouldn't you rather have those two knocked down a bit and other ships and module systems balanced up?
Also, your echoing of that popular but erroneous complaint that ecm ships are "paper thin" indicates to me that you probably don't have experience with other races of ships, or at least other races of ewar ships. All races of recons have paper thin tanks. Show me how the base hp and resist stats for other recons differ in any appreciable way. The difference is that other races are forced to use their recons secondary tackling ewar role because their primary racial ewar is such ****. In so doing they cannot overload their mids like ecm boats do with their op ewar ability. They have to fit a tank and speed to survive long enough in that role.
If ecm boats fit some shield mods and did not load almost every available slot with ewar modules they would find that their tanks could be just as robust. Many variables to this. Multispecs were nerfed heavily but racials became very powerful. So naturally ecm pilots feel the need to carry at least one of each which leaves little room for tanking modules. I would argue that the mindset of ecm pilots needs to change. In fleets they should specialize in one or two races of jammers so they can fit a decent tank. Most minmatar recons do not fit more than two webs and a point. Most Gallente recons do not fit more than 3 warp jamming modules. If Caldari recons restricted themselve to 3 or at most 4 jammers they would not be so "paper thin."
It is a curious phenomenon with Caldari ships that if absolutley dedicated to a certain mechanic they become op. Some get so enamoured with the power of the specialized fit that they sacrifice for it. Thus the ridiculous tanking abilities of the Drake (but still wonderful dps over range) or the incredible power of the ecm boats. One can fit a Minmatar ship to absolute gank or alpha, but there's limitations of those mindsets such as lack of range (falloff depletion of dps) or lack of dps (get past arty alpha the dps is anemic). But that's just it. You can't have the current jamming ability and the current same tank of other recons. Caldari ships can be fit more genralized. |

Bouh Revetoile
The Rough Riders Ares Protectiva
21
|
Posted - 2012.06.07 16:41:00 -
[58] - Quote
If you like pure firepower, you should enjoy this drake rebalance : drake will then have a good firepower, and and a good tank instead of a respectable firepower and an OP tank.
By the way, following what you are saying, gallente are even more screwed than caldari because they rely more heavily on hybrid guns.
But you are wrong about basilisk : if they are weak, so are the guardian ; would you argue that guardians are weak ? Cap chain work fine, and basis have a better shield boosting power than scimis ; how do you define better ?
In the same idea, no, Tempest is not plain better than the Rokh. Rokh is just more or less a shield Abaddon ; is the abaddon plain worse than the Tempest ?
If you have a problem with caldari doctrine, fly something else ; but because you don't see any strength in caldari doctrine don't mean they are weak but only that you don't share their philosophy. |

Tobiaz
Spacerats
594
|
Posted - 2012.06.09 06:42:00 -
[59] - Quote
CCP Greyscale wrote:Some time between yesterday and the heat death of the universe. Sorry I can't be more specific.
I'd very much prefer the latter.
The Drake has a well-defined ROLE. It's a bloody brick, and that's why it's so popular. It's hardly invincible though with it's super-sized signature and meh damage.
But nerf its tank, give it a damage upgrade it doesn't need and you'll just throw it back into the bearpit of generic BC that don't have a clear role. It will go against everything Tiercide is supposed to achieve.
Bouh Revetoile wrote:If you like pure firepower, you should enjoy this drake rebalance : drake will then have a good firepower, and and a good tank instead of a respectable firepower and an OP tank.
There already are way more other BC with good firepower and a good tank. There are, on the other hand very few BC with OK firepower and a very good buffer tank.
And only morons and impatient KM-whores think the Drake's tank is OP. Tr3 BC tear it to shreds, as will any proper BS. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt
Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

DeadDuck
Macabre Votum Against ALL Authorities
21
|
Posted - 2012.06.09 10:56:00 -
[60] - Quote
Sinigr Shadowsong wrote: Please try to give me then a good reason for a new player to choose Caldari.
Ignorance is a good bet. 
|
|

TravelBuoy
Imperial Academy Amarr Empire
61
|
Posted - 2012.06.09 14:06:00 -
[61] - Quote
CCP want fewer missile spaming at 0.0 sec. That's why they want nerfing drakes. That's why they created caldari tier 3 BCs with guns (the original ideas was tier3 BCs with torpedo launchers). Too many alliances using drakes in 0.0, check the fleet battles there in null sec. Missiles and drones create lag,so this is the CCP solution against players. |

Mike Whiite
Deep Core Mining Inc. Caldari State
48
|
Posted - 2012.06.11 12:25:00 -
[62] - Quote
The Drake isn't one problem, as long as people keep looking at it as being over used because its OP, people either will nerf is to dust or it won't change a thing.
There are 12 T1 Battlecruisers and only 1 of them uses missiles.
It needs to be usefull for both long range and shortrange missiles, so needs extra powergrid and CPU because of those launcher systems, it needs kick ass shields because of the short range missiles ect ect.
If you look at the other weapon systems there are several options and those specify towards one weapon type.
Hence the problem with missile launchers:
I think the best way to aproach the Drake it by removing it completly, bring two new Battlecruisers one long range heavy missile spammer and a shortrange brawling Heavy assault missle launcher.
1) Due to the specialisation towards one type of launcher the ships will be easier to balance. 2) less chance of doing to many things to well, cpu, powergrid can be adjusted to launcher type, shield, risitance and speed can be adjusted to role. 3) current drake should be brought in line with Navy Faction and find a place there.
Might be the way to look at the Caracal and Raven as well.
|

filingo rapongo
Doctrine. FEARLESS.
14
|
Posted - 2012.06.11 14:56:00 -
[63] - Quote
imho the drake should be buffed because caldari ships are not often used in pvp anywhere like gallente ships are |

Mira Lynne
State War Academy Caldari State
41
|
Posted - 2012.06.12 01:45:00 -
[64] - Quote
Mike Whiite wrote:Shoehorn ships into Long/Short Range No. Bad Idea. Each ship needs to be able to perform as either a long range or short range weapon platform, else there is no variety. If i want to use a HAM Drake, im going to. Try and stop me. The problem isnt the drake, the problem is mainly heavy missiles and secondarily missiles in general. Leave the drake with its resist bonus.
Support the Return of Realistic Module Icons! https://forums.eveonline.com/default.aspx?g=posts&t=114818&find=unread |

Mike Whiite
Keystone Industrial Tribal Dragons
48
|
Posted - 2012.06.12 08:25:00 -
[65] - Quote
Mira Lynne wrote:Mike Whiite wrote:Shoehorn ships into Long/Short Range No. Bad Idea. Each ship needs to be able to perform as either a long range or short range weapon platform, else there is no variety. If i want to use a HAM Drake, im going to. Try and stop me. The problem isnt the drake, the problem is mainly heavy missiles and secondarily missiles in general. Leave the drake with its resist bonus.
If there isn't something wrong with the Drake there is something wrong wth all other missile ships.
If there is variaty strongly depends on point of view, a lot of people here say the Drake should be looked at because every one is flying it (No variety). CCP thinks it does to many things to well (Or at least says so in the meeting)
Now I never will stop you making a HAM drake though I'd suggest they bring in 2 new ships where there is now one will be more HAM friendly than the other.
Keep the Drake but turn it to a Navy faction, maybe adjust it a little to fit that role.
For example when you look at the Caracal and the Raven.
Caracal has bonuses on 3 types of missiles, though it's all but impossible to fit one of them the other only works marginal and the only fit that make the ship shine is with rapid assault launchers, The Raven has bonuses for both Cruise and Torp though to low in power, cap, cpu shield and slots to make a working Torp raven that can should anything smaller than BS. While the Cruise Raven is only usable in PVE.
Now I don't say missiles are fine, Cruise missiles definetly should be looked at.
But I think it would be a better solution to look at those ships like Hybrids, While both Caldari and Galente are able to fit Blasters and railguns, their ships are specialised for one or the other.
That will bring "Variaty" in the number of ships flown and give us the posebillity to fly certain ships more effectively, Would be nice to fly a working Heavy missile T1 Cruiser in to battle. Or a Ham T1 Cruiser for that matter. |

TravelBuoy
Imperial Academy Amarr Empire
61
|
Posted - 2012.06.12 10:40:00 -
[66] - Quote
Mike Whiite wrote:Mira Lynne wrote:Mike Whiite wrote:Shoehorn ships into Long/Short Range No. Bad Idea. Each ship needs to be able to perform as either a long range or short range weapon platform, else there is no variety. If i want to use a HAM Drake, im going to. Try and stop me. The problem isnt the drake, the problem is mainly heavy missiles and secondarily missiles in general. Leave the drake with its resist bonus. If there isn't something wrong with the Drake there is something wrong wth all other missile ships. If there is variaty strongly depends on point of view, a lot of people here say the Drake should be looked at because every one is flying it (No variety). CCP thinks it does to many things to well (Or at least says so in the meeting) Now I never will stop you making a HAM drake though I'd suggest they bring in 2 new ships where there is now one will be more HAM friendly than the other. Keep the Drake but turn it to a Navy faction, maybe adjust it a little to fit that role.
For example when you look at the Caracal and the Raven. Caracal has bonuses on 3 types of missiles, though it's all but impossible to fit one of them the other only works marginal and the only fit that make the ship shine is with rapid assault launchers, The Raven has bonuses for both Cruise and Torp though to low in power, cap, cpu shield and slots to make a working Torp raven that can should anything smaller than BS. While the Cruise Raven is only usable in PVE. Now I don't say missiles are fine, Cruise missiles definetly should be looked at. But I think it would be a better solution to look at those ships like Hybrids, While both Caldari and Galente are able to fit Blasters and railguns, their ships are specialised for one or the other. That will bring "Variaty" in the number of ships flown and give us the posebillity to fly certain ships more effectively, Would be nice to fly a working Heavy missile T1 Cruiser in to battle. Or a Ham T1 Cruiser for that matter.
You still dont understand,no problem with drakes, but they dont want missile spamming because that's create too much lag. |

Mike Whiite
Keystone Industrial Tribal Dragons
48
|
Posted - 2012.06.12 12:32:00 -
[67] - Quote
TravelBuoy wrote: You still dont understand,no problem with drakes, but they dont want missile spamming because that's create too much lag.
Although I've heard of this popular believe, I've a hard time buying it when CCP puts so much time money and effort in, Missile grafics and new ship models.
|

Ruareve
Applied Creations The Fendahlian Collective
9
|
Posted - 2012.06.12 17:05:00 -
[68] - Quote
Lili Lu wrote:Daneel Trevize wrote:Tier 3 BCs are not perfect on first release. This shouldn't be a giant deal, they just need a speed & agility nerf. Then the drake and cane will return to top spot of needing a nerf, and this thread will be back on topic.
So about that universe heat death... This month starting out like all the others for the past few years http://eve-kill.net/?a=top20But keep telling yourself and posting your authoritative opinion. It will surely be more persuasive over factual/statistical evidence. Nothing to see here move along> These are not the Drakes you are looking for . . . Regardless, as both proponents and opponents know, heat death may come before CCP gets around to doing any serious ship rebalancing. Here's to 5 more frigs with the next expansion 
The thing I find interesting about the link is the fact that Hurricanes are nearly the same distance from all the other ships as the Drake is from the Hurricane. So if the argument is the Drake should be nerfed because it's number one with nearly two times the number of kills as the next ship then shouldn't the Hurricane also need a nerf since it has nearly two times the number of kills as the next ship? Once you get past the Drake and Hurricane the numbers kinda balance out.
Also, given the stats wouldn't it be Drakes and 'Canes online? Yet another blog about Eve- http://ruar-eve.blogspot.com/ |

Alsyth
Night Warder
18
|
Posted - 2012.06.12 18:58:00 -
[69] - Quote
New Drake will have 8 lauchers, given this (Eve Online Facebook page): www.facebook.com/media/set/?set=a.10150961517219394.436182.17614129393&type=1
So it will most probably lose the kinetic bonus (else it would be a dps buff, I doubt that), but what else will it lose? And what will it get instead? |

Ribikoka
Royal Amarr Institute Amarr Empire
198
|
Posted - 2012.06.12 19:56:00 -
[70] - Quote
Mike Whiite wrote:TravelBuoy wrote: You still dont understand,no problem with drakes, but they dont want missile spamming because that's create too much lag.
Although I've heard of this popular believe, I've a hard time buying it when CCP puts so much time money and effort in, Missile grafics and new ship models.
You are wrong. 0.0 fleet battles with 600+ drakes, not equal with pve players at high sec with new missile effects.
Maybe you never see a fleet battle in 0.0.
Check Top 20 http://eve-kill.net/?a=top20
RankShipsKills 1 Drake 60432 2 Hurricane 35874 3 Tengu 19113
RankWeaponsKills 1 Heavy Missile Launcher II 21684 2 425mm AutoCannon II 14925 3 200mm AutoCannon II 10490
Most used ship in 0.0 is Drake because they have massive shield HP with enough high resists. This is why easy to tank them with logistic ships.
A smaller ordinary fleetbattle in 0.0 : http://eve-kill.net/?a=kill_related&kll_id=13451706
Check how many drake used there. |
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Selaya Ataru
Pink Kitten Kommando To The Moon
8
|
Posted - 2012.06.12 20:11:00 -
[71] - Quote
Speed/Range instead of Damage would be the logical thing to do for a Caldari ship |

James Amril-Kesh
4S Corporation RAZOR Alliance
289
|
Posted - 2012.06.12 21:35:00 -
[72] - Quote
Ribikoka wrote:Mike Whiite wrote:TravelBuoy wrote: You still dont understand,no problem with drakes, but they dont want missile spamming because that's create too much lag.
Although I've heard of this popular believe, I've a hard time buying it when CCP puts so much time money and effort in, Missile grafics and new ship models. You are wrong. 0.0 fleet battles with 600+ drakes, not equal with pve players at high sec with new missile effects. Maybe you never see a fleet battle in 0.0. Check Top 20 http://eve-kill.net/?a=top20RankShipsKills 1 Drake 60432 2 Hurricane 35874 3 Tengu 19113 RankWeaponsKills 1 Heavy Missile Launcher II 21684 2 425mm AutoCannon II 14925 3 200mm AutoCannon II 10490 Most used ship in 0.0 is Drake because they have massive shield HP with enough high resists. This is why easy to tank them with logistic ships. A smaller ordinary fleetbattle in 0.0 : http://eve-kill.net/?a=kill_related&kll_id=13451706Check how many drake used there. I think you're missing the point. He's not disputing that the Drake is widely used in massive 0.0 battles. His point was that missiles aren't such a significant issue that CCP is actively trying to discourage their use.
The Drake changes are part of the adjustments that will be made to all ships as part of tiercide. It has nothing to do with missiles.
Also, that battle report... wtf? Why are there so many CFC members on both sides of the engagement? I don't understand what happened there. Support showing T2 and faction frequency crystal damage in the info window. (Link was wrong, now fixed) |

Ranger 1
Ranger Corp
2060
|
Posted - 2012.06.12 21:43:00 -
[73] - Quote
James Amril-Kesh wrote:Ribikoka wrote:Mike Whiite wrote:TravelBuoy wrote: You still dont understand,no problem with drakes, but they dont want missile spamming because that's create too much lag.
Although I've heard of this popular believe, I've a hard time buying it when CCP puts so much time money and effort in, Missile grafics and new ship models. You are wrong. 0.0 fleet battles with 600+ drakes, not equal with pve players at high sec with new missile effects. Maybe you never see a fleet battle in 0.0. Check Top 20 http://eve-kill.net/?a=top20RankShipsKills 1 Drake 60432 2 Hurricane 35874 3 Tengu 19113 RankWeaponsKills 1 Heavy Missile Launcher II 21684 2 425mm AutoCannon II 14925 3 200mm AutoCannon II 10490 Most used ship in 0.0 is Drake because they have massive shield HP with enough high resists. This is why easy to tank them with logistic ships. A smaller ordinary fleetbattle in 0.0 : http://eve-kill.net/?a=kill_related&kll_id=13451706Check how many drake used there. I think you're missing the point. He's not disputing that the Drake is widely used in massive 0.0 battles. His point was that missiles aren't such a significant issue that CCP is actively trying to discourage their use. The Drake changes are part of the adjustments that will be made to all ships as part of tiercide. It has nothing to do with missiles. Also, that battle report... wtf? Why are there so many CFC members on both sides of the engagement? I don't understand what happened there.
Actually, it is likely that there will be weapons tweaks going in at the same time as tiercide. Sometimes the ship is the issue, sometimes it's the weapon. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1497
|
Posted - 2012.06.12 22:47:00 -
[74] - Quote
The only "nerf" a Drake would need is a 5% reduction in CPU and PG so that unskilled characters can't mount the full complement of missile launchers and shield fittings, and skilled characters will need to choose between 7 launchers or a MWD.
Switching to ROF and missile velocity is going down the path of homogenising all battlecruisers.
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1497
|
Posted - 2012.06.12 22:52:00 -
[75] - Quote
Ribikoka wrote:Most used ship in 0.0 is Drake because they have massive shield HP with enough high resists. This is why easy to tank them with logistic ships.
Why isn't the Prophecy popular then? It has a resist bonus, just like the Drake.
Perhaps the issue is the ease of fitting tank and DPS to the Drake, where the Prophecy being an armour tanker needs low slots for tank and DPS? The issue might also be the ease of projecting damage at any range using missiles. Perhaps heavy missiles need a nerf, so that a Drake can only reach 50km and an optimised Tengu can only reach out to 80km?
No other medium size weapon system has that damage projection capability while still being mobile. Sentry drones have severe drawbacks (you have to deploy them), combat drones have to travel to the target (during which time they can be shot down). Missiles can be blown out of the sky using smartbombs, which most battleships will have fitted to combat drones in the first place.
There's more to the popularity of drakes than simply being a huge EHP buffer. Changing the bonuses on the ship itself isn't going to change the main reason they're popular.
|

Hun Jakuza
Underworld Protection Agency Fatal Ascension
4
|
Posted - 2012.06.13 00:02:00 -
[76] - Quote
James Amril-Kesh wrote:Ribikoka wrote:Mike Whiite wrote:TravelBuoy wrote: You still dont understand,no problem with drakes, but they dont want missile spamming because that's create too much lag.
Although I've heard of this popular believe, I've a hard time buying it when CCP puts so much time money and effort in, Missile grafics and new ship models. You are wrong. 0.0 fleet battles with 600+ drakes, not equal with pve players at high sec with new missile effects. Maybe you never see a fleet battle in 0.0. Check Top 20 http://eve-kill.net/?a=top20RankShipsKills 1 Drake 60432 2 Hurricane 35874 3 Tengu 19113 RankWeaponsKills 1 Heavy Missile Launcher II 21684 2 425mm AutoCannon II 14925 3 200mm AutoCannon II 10490 Most used ship in 0.0 is Drake because they have massive shield HP with enough high resists. This is why easy to tank them with logistic ships. A smaller ordinary fleetbattle in 0.0 : http://eve-kill.net/?a=kill_related&kll_id=13451706Check how many drake used there. I think you're missing the point. He's not disputing that the Drake is widely used in massive 0.0 battles. His point was that missiles aren't such a significant issue that CCP is actively trying to discourage their use. The Drake changes are part of the adjustments that will be made to all ships as part of tiercide. It has nothing to do with missiles. Also, that battle report... wtf? Why are there so many CFC members on both sides of the engagement? I don't understand what happened there.
Just you missed the point there. Everyone know the most used ship in 0.0 is the Drake. Missile spam of +500 drake in fleetbattle generate horrible lag, much more than any gunboats. The CCP trying to decrease lag there, that's why they want to nerfing Drakes. Common 0.0 fitted drake with shield extenders have over 20k shield and 70-80% resists. This is almost 100k effective HP. That's why so popular, because easy tanking them with logistics. This is the first reason CCP why want to change Drake 5% resist/lvl bonuses. If they nerfing effective HP of Drakes, their numbers in 0.0 fleets would be decreasing. Smaller Drake numbers generate fewer missile spam and fewer lags. |

Galphii
Sileo In Pacis THE SPACE P0LICE
48
|
Posted - 2012.06.13 00:49:00 -
[77] - Quote
If CCP really want to reduce lag, they'll make the long range missiles (cruise, heavy + light) into low ROF high damage (aka volley) missiles, much like artillery. |

Mike Whiite
Keystone Industrial Tribal Dragons
48
|
Posted - 2012.06.13 06:48:00 -
[78] - Quote
Really and to decrease lag you give it a RoF bonus.
I'm not saying that Drake blobs are not causing lag, I'm saying that it's hard to believe that CCP is actively discuraging the use of missile ships as a whole, While putting so much effort in it.
and by making the Current Drake a Navy Issue (Maybe scalling it a little up, and create 2 replacments as T1 more specialised towards 1 weapon system so the ship can be better placed among the others and there for be better ballenced, it will probably be less used as 0.0 Cannon folder as well.
|

James Amril-Kesh
4S Corporation RAZOR Alliance
289
|
Posted - 2012.06.13 09:06:00 -
[79] - Quote
Mike Whiite wrote:Really and to decrease lag you give it a RoF bonus. Good point. Higher ROF means more missiles on the field. If this was done in the interest of decreasing lag it's a pretty poor choice. Support showing T2 and faction frequency crystal damage in the info window. (Link was wrong, now fixed) |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
146
|
Posted - 2012.06.13 10:43:00 -
[80] - Quote
But on the other side the Drakes will be easy to kill in fleet warfare and as such might potentially lag more at first but not for long...
It will take time to get people away from Fleet Drake habits, however if done right Drakes will be too short lived to be the cheap-fleet mainstay as it is right now, but in return be way more fun for roams and other small stuff :-)
Pinky |
|

Ribikoka
Royal Amarr Institute Amarr Empire
200
|
Posted - 2012.06.13 13:18:00 -
[81] - Quote
James Amril-Kesh wrote:Mike Whiite wrote:Really and to decrease lag you give it a RoF bonus. Good point. Higher ROF means more missiles on the field. If this was done in the interest of decreasing lag it's a pretty poor choice.
No, fewer drake on battlefield create less lag than rof changes and dont forget the rof changes is just a provisional idea. -50% drake numbers vs 5.0s duration (the old was 6.4sec) |

Ribikoka
Royal Amarr Institute Amarr Empire
200
|
Posted - 2012.06.13 13:21:00 -
[82] - Quote
Pinky Denmark wrote:But on the other side the Drakes will be easy to kill in fleet warfare and as such might potentially lag more at first but not for long...
It will take time to get people away from Fleet Drake habits, however if done right Drakes will be too short lived to be the cheap-fleet mainstay as it is right now, but in return be way more fun for roams and other small stuff :-)
Pinky
+1 |

PinkKnife
The Scope Gallente Federation
120
|
Posted - 2012.06.13 16:34:00 -
[83] - Quote
Just to chime in on the appeal of the drake.
Low dps is irrelevant, you can hit out to 100km, very hard to bring down with logi support, relatively quick with perma-mwd fits out there, and you can just sit and turtle up with 60 of them, and outlast anything with your missile spam. You don't have to worry about range, and can just kite as much as you want.
This usually happens by having all the fleet orbit the anchor, who then moves the ball-o-drakes around as they just spam their missiles at anything.
In a war of attrition the initial dps means very little. |

Mike Whiite
Keystone Industrial Tribal Dragons
49
|
Posted - 2012.06.14 08:15:00 -
[84] - Quote
I don't think nerving it to dust will be a good step.
I understand there is a blob problem, (witch is something different than CCP don't wantinhg us to use missile ships) but that shouldn't be done by making it useless.
I don't have the math but -20 to 25% shield and the removal of the resistance bonus will make it compleet and utter useless for heavy assault missiles wich isn't a bad thing if you'd create a second ship for Assault missile launchers. and fit the current drake as a base for a Navy BC, that will probebly price it arround 150 - 200 mil isk for the hull.
That will reduce the blods as well.
|

Bouh Revetoile
The Rough Riders Ares Protectiva
24
|
Posted - 2012.06.14 10:10:00 -
[85] - Quote
Mike Whiite wrote:
-20 to 25% shield
Where does this -20-25% shield come from if it's not the resistance bonus ?!! |

I'm Down
Bad Teachers En Garde
64
|
Posted - 2012.06.14 10:22:00 -
[86] - Quote
There's 3 dominant issues with the drake:
Remove the resist bonus and replace it with a flight time bonus.
Remove 150 base power grid so a drake can't fit so many ******* extenders so easily.
Remove the drone bay and quit giving every god damn ship in game a drone bay you ******** fucks... drones are not meant to be in every ******* ship. |

Ribikoka
Royal Amarr Institute Amarr Empire
204
|
Posted - 2012.06.14 11:05:00 -
[87] - Quote
I'm Down wrote:There's 3 dominant issues with the drake:
Remove the resist bonus and replace it with a flight time bonus.
Remove 150 base power grid so a drake can't fit so many ******* extenders so easily.
Remove the drone bay and quit giving every god damn ship in game a drone bay you ******** fucks... drones are not meant to be in every ******* ship.
The flight time bonus is bad idea. Now a drake can shot to ~75km. If CCP give to them more ranges, their numbers wont be decreasing, because they remain useable in short and long range battles.
Much better solution if they get +5%/lvl decrease in factor of target's velocity for heavy and heavy assault missiles bonuses. |

Ribikoka
Royal Amarr Institute Amarr Empire
204
|
Posted - 2012.06.14 11:20:00 -
[88] - Quote
Mike Whiite wrote:I don't think nerving it to dust will be a good step.
I understand there is a blob problem, (witch is something different than CCP don't wantinhg us to use missile ships) but that shouldn't be done by making it useless.
I don't have the math but -20 to 25% shield and the removal of the resistance bonus will make it compleet and utter useless for heavy assault missiles wich isn't a bad thing if you'd create a second ship for Assault missile launchers. and fit the current drake as a base for a Navy BC, that will probebly price it arround 150 - 200 mil isk for the hull.
That will reduce the blods as well.
No, this is not true. Already the drakes have atleast +20% HP advantage than any BC.
Check this out:
Harbinger with 1600 plate +3x trimark rigs has ~16000 armor (hard to fitting, need smaller med guns). 65k EHP Brutix with 1600 plate +3x trimark rigs has ~16300 armor (hard to fitting, need smaller med guns). 61k EHP Hurricane with 1600 plate +3x trimark rigs has ~16800 armor (hard to fitting, need smaller med guns). 69.5EHP Drakes with 2x shield extenders +3x CDFE rigs has ~21400 shield (fitteable to HAM) 96.5K EHP
I hope you see the differences. |

PinkKnife
The Scope Gallente Federation
121
|
Posted - 2012.06.14 16:23:00 -
[89] - Quote
Ribikoka wrote:Mike Whiite wrote:I don't think nerving it to dust will be a good step.
I understand there is a blob problem, (witch is something different than CCP don't wantinhg us to use missile ships) but that shouldn't be done by making it useless.
I don't have the math but -20 to 25% shield and the removal of the resistance bonus will make it compleet and utter useless for heavy assault missiles wich isn't a bad thing if you'd create a second ship for Assault missile launchers. and fit the current drake as a base for a Navy BC, that will probebly price it arround 150 - 200 mil isk for the hull.
That will reduce the blods as well. No, this is not true. Already the drakes have atleast +20% HP advantage than any BC. Check this out: Harbinger with 1600 plate +3x trimark rigs has ~16000 armor (hard to fitting, need smaller med guns). 65k EHP Brutix with 1600 plate +3x trimark rigs has ~16300 armor (hard to fitting, need smaller med guns). 61k EHP Hurricane with 1600 plate +3x trimark rigs has ~16800 armor. 59k EHP Drakes with 2x shield extenders +3x CDFE rigs has ~21400 shield (fitteable to HAM) 96.5K EHPI hope you see the differences.
Shield cane?
lso, I'm not sure why people think CCP cares about missile use in 0.0. They don't, it doesn't increase server load enough to warrant changing ship balance or the weapons used on a ship. |

Levy Break
Martyr's Vengence Test Alliance Please Ignore
30
|
Posted - 2012.06.14 16:45:00 -
[90] - Quote
PinkKnife wrote:Jerick Ludhowe wrote:Lili Lu wrote:
On your first paragraph, it appears they were proposing losing both current bonuses, so the ship will not have a kinetic and a rof bonus.
Never said it was going to have a kin and rof bonus, simply a rof bonus. 25% rof bonus is a 33% universal dmg bonus instead of the 25% to just kinetic. So you end up with a significant increase in explosive, thermal, and em dmg compared to current drake and a small increase to kinetic missiles over current drake. Yes but its a bonus to one group, not all of them at once. The drake problem was never just it's DPS, but the DPS/Tank ratio. It is the same issue with the Dramiel, Having a ship be really good at one thing is fine. Having a ship that is really good at EVERY thing is bad. In which case, what is the drake bad at? Speed? Perma-MWD drake blobs are very common. Range? Not with heavy missiles DPS? pretty good with kinetic missiles which aren't often a default resistance. Tank? Default 20-25% resistances make it pretty awesome in tank. Cap warfare? Passive tank and missiles don't use cap. Ewar? Sensor strength is about the only thing it is average on. Compare this to say, a Harbinger or hell any Gallente BC.
You forgets what drakes sacrifice for this, spped, manuverability, and sig. Their sig is larger than a carrier, and their base speed is slow as ****. Nano/MWD drakes seek to fix those problems, but sacrifice DPS to do it. A drake can do alot of things well, but just not all at once.
|
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Lili Lu
270
|
Posted - 2012.06.14 17:35:00 -
[91] - Quote
Levy Break wrote:You forgets what drakes sacrifice for this, spped, manuverability, and sig. Their sig is larger than a carrier, and their base speed is slow as ****. Nano/MWD drakes seek to fix those problems, but sacrifice DPS to do it. A drake can do alot of things well, but just not all at once.
And yet drakes continue to proliferate. Sure you Drake apologists can keep posting that it's really not that good and we make fitting sacrifices (as if no other ships force equal or more costly fitting choices) . . . but apparently you aren't convincing people to stop using them so much more than other ships. |

Lili Lu
270
|
Posted - 2012.06.14 17:38:00 -
[92] - Quote
Ribikoka wrote:Mike Whiite wrote:I don't think nerving it to dust will be a good step.
I understand there is a blob problem, (witch is something different than CCP don't wantinhg us to use missile ships) but that shouldn't be done by making it useless.
I don't have the math but -20 to 25% shield and the removal of the resistance bonus will make it compleet and utter useless for heavy assault missiles wich isn't a bad thing if you'd create a second ship for Assault missile launchers. and fit the current drake as a base for a Navy BC, that will probebly price it arround 150 - 200 mil isk for the hull.
That will reduce the blods as well. No, this is not true. Already the drakes have atleast +20% HP advantage than any BC. Check this out: Harbinger with 1600 plate +3x trimark rigs has ~16000 armor (hard to fitting, need smaller med guns). 65k EHP Brutix with 1600 plate +3x trimark rigs has ~16300 armor (hard to fitting, need smaller med guns). 61k EHP Hurricane with 1600 plate +3x trimark rigs has ~16800 armor. 59k EHP Drakes with 2x shield extenders +3x CDFE rigs has ~21400 shield (fitteable to HAM) 96.5K EHPI hope you see the differences. It's the resist bonus and being tier 2. Fit a 1600 plate etc on a prophecy and it starts comparing favorably to a drake, but whoops not tier 2 base armor hp. And whoops nowhere near the range on the weapons, etc. |

Ribikoka
Royal Amarr Institute Amarr Empire
215
|
Posted - 2012.06.14 18:46:00 -
[93] - Quote
PinkKnife wrote:Ribikoka wrote:Mike Whiite wrote:I don't think nerving it to dust will be a good step.
I understand there is a blob problem, (witch is something different than CCP don't wantinhg us to use missile ships) but that shouldn't be done by making it useless.
I don't have the math but -20 to 25% shield and the removal of the resistance bonus will make it compleet and utter useless for heavy assault missiles wich isn't a bad thing if you'd create a second ship for Assault missile launchers. and fit the current drake as a base for a Navy BC, that will probebly price it arround 150 - 200 mil isk for the hull.
That will reduce the blods as well. No, this is not true. Already the drakes have atleast +20% HP advantage than any BC. Check this out: Harbinger with 1600 plate +3x trimark rigs has ~16000 armor (hard to fitting, need smaller med guns). 65k EHP Brutix with 1600 plate +3x trimark rigs has ~16300 armor (hard to fitting, need smaller med guns). 61k EHP Hurricane with 1600 plate +3x trimark rigs has ~16800 armor. 59k EHP Drakes with 2x shield extenders +3x CDFE rigs has ~21400 shield (fitteable to HAM) 96.5K EHPI hope you see the differences. Shield cane? lso, I'm not sure why people think CCP cares about missile use in 0.0. They don't, it doesn't increase server load enough to warrant changing ship balance or the weapons used on a ship.
Because they cares about lag believe me. Missiles eat almost 4 times server resources than guns and too much drake blobs use in 0.0.
Shield cane much worse, because cane have fewer mid slots, so they dont use with two extender an invu field if they want to use mwd and warp disruptor.
Hurricane with 2x shield extender +3x CDFE has ~18100 shield. 49k EHP |

Ribikoka
Royal Amarr Institute Amarr Empire
215
|
Posted - 2012.06.14 18:53:00 -
[94] - Quote
Lili Lu wrote:Ribikoka wrote:Mike Whiite wrote:I don't think nerving it to dust will be a good step.
I understand there is a blob problem, (witch is something different than CCP don't wantinhg us to use missile ships) but that shouldn't be done by making it useless.
I don't have the math but -20 to 25% shield and the removal of the resistance bonus will make it compleet and utter useless for heavy assault missiles wich isn't a bad thing if you'd create a second ship for Assault missile launchers. and fit the current drake as a base for a Navy BC, that will probebly price it arround 150 - 200 mil isk for the hull.
That will reduce the blods as well. No, this is not true. Already the drakes have atleast +20% HP advantage than any BC. Check this out: Harbinger with 1600 plate +3x trimark rigs has ~16000 armor (hard to fitting, need smaller med guns). 65k EHP Brutix with 1600 plate +3x trimark rigs has ~16300 armor (hard to fitting, need smaller med guns). 61k EHP Hurricane with 1600 plate +3x trimark rigs has ~16800 armor. 59k EHP Drakes with 2x shield extenders +3x CDFE rigs has ~21400 shield (fitteable to HAM) 96.5K EHPI hope you see the differences. It's the resist bonus and being tier 2. Fit a 1600 plate etc on a prophecy and it starts comparing favorably to a drake, but whoops not tier 2 base armor hp. And whoops nowhere near the range on the weapons, etc.
You wrong too: Check datas
Prophecy with 1600 plate +3x trimark rigs has ~17100 armor (hard to fitting, need smaller med guns). 88.8k EHP 24km shot range with scorch vs. 75km shot range. -250 m/s speed differences, hard to manage the cap because laser cap useage.
|

Lili Lu
271
|
Posted - 2012.06.14 21:00:00 -
[95] - Quote
Ribikoka wrote:Lili Lu wrote:Ribikoka wrote:No, this is not true. Already the drakes have atleast +20% HP advantage than any BC.
Check this out:
Harbinger with 1600 plate +3x trimark rigs has ~16000 armor (hard to fitting, need smaller med guns). 65k EHP Brutix with 1600 plate +3x trimark rigs has ~16300 armor (hard to fitting, need smaller med guns). 61k EHP Hurricane with 1600 plate +3x trimark rigs has ~16800 armor. 59k EHP Drakes with 2x shield extenders +3x CDFE rigs has ~21400 shield (fitteable to HAM) 96.5K EHP
I hope you see the differences. It's the resist bonus and being tier 2. Fit a 1600 plate etc on a prophecy and it starts comparing favorably to a drake, but whoops not tier 2 base armor hp. And whoops nowhere near the range on the weapons, etc. You wrong too: Check datas Prophecy with 1600 plate +3x trimark rigs has ~17100 armor (hard to fitting, need smaller med guns). 88.8k EHP 24km shot range with scorch vs. 75km shot range. -250 m/s speed differences, hard to manage the cap because laser cap useage. Lol, I wasn't disagreeing with you. Also, you just proved the validity of my statment. Harb 65k ehp, Brutix 61k, Cane (plated) 59k, Cane (shield) 49k, Drakes - 96.5 . . . Prophecy 88.8 which would be around 96.5 or more like the Drake if the prophesy had a tier 2 base armor hp
The point is it is the intersection of the higher tier 2 base hp and the resist bonus that create the huge buffer advantage of the Drake over other BCs. Were the Prophecy a tier 2 ship with the higher hp it would sync with the resist bonus similarly. That is what is unique with the Drake. And well also for pve the absurd skewing of the overall BC shield regen stats. |

Hungry Eyes
Ministry of War Amarr Empire
399
|
Posted - 2012.06.15 01:07:00 -
[96] - Quote
i came back after 6 months and this still isnt resolved. the Drake has been a problem for over 3 years now. no wonder only ~35k are on at peak hours, even after Inferno went live. now theyre saying they wont touch BC's and t1 cruisers until next year. i seriously lol'd then i cried. |

Ribikoka
Royal Amarr Institute Amarr Empire
221
|
Posted - 2012.06.15 08:05:00 -
[97] - Quote
Lili Lu wrote:Ribikoka wrote:Lili Lu wrote:Ribikoka wrote:No, this is not true. Already the drakes have atleast +20% HP advantage than any BC.
Check this out:
Harbinger with 1600 plate +3x trimark rigs has ~16000 armor (hard to fitting, need smaller med guns). 65k EHP Brutix with 1600 plate +3x trimark rigs has ~16300 armor (hard to fitting, need smaller med guns). 61k EHP Hurricane with 1600 plate +3x trimark rigs has ~16800 armor. 59k EHP Drakes with 2x shield extenders +3x CDFE rigs has ~21400 shield (fitteable to HAM) 96.5K EHP
I hope you see the differences. It's the resist bonus and being tier 2. Fit a 1600 plate etc on a prophecy and it starts comparing favorably to a drake, but whoops not tier 2 base armor hp. And whoops nowhere near the range on the weapons, etc. You wrong too: Check datas Prophecy with 1600 plate +3x trimark rigs has ~17100 armor (hard to fitting, need smaller med guns). 88.8k EHP 24km shot range with scorch vs. 75km shot range. -250 m/s speed differences, hard to manage the cap because laser cap useage. Lol, I wasn't disagreeing with you. Also, you just proved the validity of my statment. Harb 65k ehp, Brutix 61k, Cane (plated) 59k, Cane (shield) 49k, Drakes - 96.5 . . . Prophecy 88.8 which would be around 96.5 or more like the Drake if the prophesy had a tier 2 base armor hp The point is it is the intersection of the higher tier 2 base hp and the resist bonus that create the huge buffer advantage of the Drake over other BCs. Were the Prophecy a tier 2 ship with the higher hp it would sync with the resist bonus similarly. That is what is unique with the Drake. And well also for pve the absurd skewing of the overall BC shield regen stats.
Ok,sry i misunderstood you. :P
So, everyone can see from the data the drakes is OPed and missile spamming need more server resources than any gunboat fleets. Need to handling this. I understand the new players who fly drakes, this nerfing wouldn't good for them, because easy to fly with a passive drake and not need to much learning time, but already it is necessary to handle the drake blob problems. |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
160
|
Posted - 2012.06.15 08:39:00 -
[98] - Quote
Why does people suddenly compare a tier 2 battlecruiser with brutix? And why do people suddenly compare a Drake using 2 vital medslots to get an extra 5,5k shield with ships using 1 plate in a lowslot getting 4,2k armor (Besides I have a Harbinger easily fitting 2 plates)?
The ships have about equal amount of slots and PG/CPU to match the modules so even though extenders take less PG the Drake doesn't have as much PG as the armor ships. shield and armor have different pro's and con's but that particular complaint is far from anything we can use in the debate...
I think CCP plan to remove the resistance bonus and replace it with a missile velocity bonus (buff for HAMs and nice to hit targets at range faster). To compensate they want to give the Drake a RoF bonus basically giving 33% better damage with all missiles rather than just 25% to kinetic (traded for lower alpha).
Whatever else happening with the Drake will likely be part of the big balance of battlecruisers coming likely in autumn 2013 and unless they want time to check how the bonus change affects the Drake I don't see how they will change the Drake until then... |

Ribikoka
Royal Amarr Institute Amarr Empire
221
|
Posted - 2012.06.15 09:09:00 -
[99] - Quote
Pinky Denmark wrote:Why does people suddenly compare a tier 2 battlecruiser with brutix? And why do people suddenly compare a Drake using 2 vital medslots to get an extra 5,5k shield with ships using 1 plate in a lowslot getting 4,2k armor (Besides I have a Harbinger easily fitting 2 plates)?
The ships have about equal amount of slots and PG/CPU to match the modules so even though extenders take less PG the Drake doesn't have as much PG as the armor ships. shield and armor have different pro's and con's but that particular complaint is far from anything we can use in the debate...
I think CCP plan to remove the resistance bonus and replace it with a missile velocity bonus (buff for HAMs and nice to hit targets at range faster). To compensate they want to give the Drake a RoF bonus basically giving 33% better damage with all missiles rather than just 25% to kinetic (traded for lower alpha).
Whatever else happening with the Drake will likely be part of the big balance of battlecruisers coming likely in autumn 2013 and unless they want time to check how the bonus change affects the Drake I don't see how they will change the Drake until then...
You easily fitting harbinger with two 1600 plates? Teach me master. And what you will to use ? Small guns ? O you lost some low and rig slots for PG mods/rigs? 2x 1600 plates need 2x500PG + smallest med guns need 833 PG (with AWU 5) And you still not fitted mwd cap booster etc.
Ok it's time to bring passive Myrm to line. (but everyone know this ship better with active repairers because bonuses) Myrmidon with 1600 plate +3x trimark rigs has ~16900 armor (hard to fitting, need smaller med guns or use ACs). 81k EHP
No matter which BCs to compare with drakes.
"remove the resistance bonus and replace it with a missile velocity bonus (buff for HAMs and nice to hit targets at range faster)"
I hope not, that's not handling to missile spamming and drake blobs, thats would be just generating more drakes on battlefields and would be create a new missile sniper boat which can to shot over 100km. It's a bad idea. |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
160
|
Posted - 2012.06.15 13:13:00 -
[100] - Quote
Tell that to CCP... It's how they bonused the caracal and raven :-) Obviously creating fleet monsters widely used to lag out the server cluster?
I agree missile velocity is not a great bonus for a ship with long range missiles, however it's still a good buff to HAMs. And no the Harbinger isn't difficult to fit though you will obviously compromise a little:
Before you start reacting on the fit plz notice it was only to stop the debate about how Drake could fit 2 extenders when other ships could only fit 1 plate. Setup has flaws but still a purpose. Evemail me if you don't like me but try to keep the Drake debate on track plz. This has about 23k armor (90k EHP) when solo as well as 590 dps incl. 430 dps from the guns.
[Harbinger, Brick] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Heat Sink II
10MN MicroWarpdrive II Small Electrochemical Capacitor Booster I, Cap Booster 200 X5 Prototype Engine Enervator Warp Scrambler II
Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M [empty high slot]
Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
|
|

Ribikoka
Royal Amarr Institute Amarr Empire
226
|
Posted - 2012.06.15 19:30:00 -
[101] - Quote
Pinky Denmark wrote:Tell that to CCP... It's how they bonused the caracal and raven :-) Obviously creating fleet monsters widely used to lag out the server cluster?
I agree missile velocity is not a great bonus for a ship with long range missiles, however it's still a good buff to HAMs. And no the Harbinger isn't difficult to fit though you will obviously compromise a little:
Before you start reacting on the fit plz notice it was only to stop the debate about how Drake could fit 2 extenders when other ships could only fit 1 plate. Setup has flaws but still a purpose. Evemail me if you don't like me but try to keep the Drake debate on track plz. This has about 23k armor (90k EHP) when solo as well as 590 dps incl. 430 dps from the guns.
[Harbinger, Brick] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Heat Sink II
10MN MicroWarpdrive II Small Electrochemical Capacitor Booster I, Cap Booster 200 X5 Prototype Engine Enervator Warp Scrambler II
Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M [empty high slot]
Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
And many-many raven used in pvp :D Nice try.
You need to check EHP 89.6k and u use small cap booster. So u lost your cap almost instanlty. And what i said ? "And what you will to use ? Small guns ? Or you lose some low and rig slots for PG mods/rigs?"
Worsen than drake and i didnt make drake with 3x extender wich is not impossible.
But do you know i can fit 3x shield extender to drake which has 29k shield HP and has 100k EHP and 510 DPS without wasting any rig or other slot. Can shot 3x farter than your harbinger and faster than over 200 m/s. The drake is overpowered than any BCs when we talking about defensive systems,that's why use drake blobs in null, and other one the 240 hp/sec shield regeneration with a passive drake it's a joke too. Wait, tell to me, CFC or all other alliances why using drakes and not harbingers ? |

Mira Lynne
State War Academy Caldari State
73
|
Posted - 2012.06.15 21:35:00 -
[102] - Quote
Ribikoka wrote:I hope not, that's not handling to missile spamming and drake blobs, thats would be just generating more drakes on battlefields and would be create a new missile sniper boat which can to shot over 100km. It's a bad idea. So... You want the Drake to have no bonuses? These changes have already been pretty much confirmed. Dont like it? Probably shouldnt have whined as much.
Ribikoka wrote:And many-many raven used in pvp :D Nice try.
But do you know i can fit 3x shield extender to drake which has 29k shield HP and has 100k EHP and 510 DPS without wasting any rig or other slot.
The Raven's problem is its weapons and the platform, not the bonuses. Also, this argument is contradictory, since, as you claim, 'the bonuses make the raven useless', then the same bonuses on the drake should also make it useless.
Lets see this 3x Shield Extender fit.
Also, I dont for a second believe those EHP Numbers. How many Hardners are you using? Please get your argument straight Support the Return of Realistic Module Icons! https://forums.eveonline.com/default.aspx?g=posts&t=114818&find=unread |

Lili Lu
275
|
Posted - 2012.06.16 02:27:00 -
[103] - Quote
Oh come on Pinky, sure you created a brick Harby with ok damage, but what is the range on that? EFT and Pyfa can calculate raw dps for you but do you really have to mess around with graphing that damage to know the advantage of damage over range with HMLs on a Drake?
BTW, here's an easy fix CCP could do right now. Simply give each tier 2 BC the same shield, armor, and structure hp stats as their tier 1 BC counterpart. No messing with slots, hardpoints, or bonuses. Tier 2 would still keep their extra slot, and better ship bonuses, but they would not also have the increased hp advantage. That change alone might breath some new life into tier 1 and HACs, although probably not. Still it's easy to do and hardly an inadvertent game breaker, which happens with buffs mostly anyway. |

Untouchable Heart
Science and Trade Institute Caldari State
21
|
Posted - 2012.06.16 06:07:00 -
[104] - Quote
Lili Lu wrote:Ribikoka wrote:Lili Lu wrote:Ribikoka wrote:No, this is not true. Already the drakes have atleast +20% HP advantage than any BC.
Check this out:
Harbinger with 1600 plate +3x trimark rigs has ~16000 armor (hard to fitting, need smaller med guns). 65k EHP Brutix with 1600 plate +3x trimark rigs has ~16300 armor (hard to fitting, need smaller med guns). 61k EHP Hurricane with 1600 plate +3x trimark rigs has ~16800 armor. 59k EHP Drakes with 2x shield extenders +3x CDFE rigs has ~21400 shield (fitteable to HAM) 96.5K EHP
I hope you see the differences. It's the resist bonus and being tier 2. Fit a 1600 plate etc on a prophecy and it starts comparing favorably to a drake, but whoops not tier 2 base armor hp. And whoops nowhere near the range on the weapons, etc. You wrong too: Check datas Prophecy with 1600 plate +3x trimark rigs has ~17100 armor (hard to fitting, need smaller med guns). 88.8k EHP 24km shot range with scorch vs. 75km shot range. -250 m/s speed differences, hard to manage the cap because laser cap useage. Lol, I wasn't disagreeing with you. Also, you just proved the validity of my statment. Harb 65k ehp, Brutix 61k, Cane (plated) 59k, Cane (shield) 49k, Drakes - 96.5 . . . Prophecy 88.8 which would be around 96.5 or more like the Drake if the prophesy had a tier 2 base armor hp The point is it is the intersection of the higher tier 2 base hp and the resist bonus that create the huge buffer advantage of the Drake over other BCs. Were the Prophecy a tier 2 ship with the higher hp it would sync with the resist bonus similarly. That is what is unique with the Drake. And well also for pve the absurd skewing of the overall BC shield regen stats.
+1
|

Untouchable Heart
Science and Trade Institute Caldari State
21
|
Posted - 2012.06.16 06:15:00 -
[105] - Quote
Lili Lu wrote:Oh come on Pinky, sure you created a brick Harby with ok damage, but what is the range on that? EFT and Pyfa can calculate raw dps for you but do you really have to mess around with graphing that damage to know the advantage of damage over range with HMLs on a Drake?
BTW, here's an easy fix CCP could do right now. Simply give each tier 2 BC the same shield, armor, and structure hp stats as their tier 1 BC counterpart. No messing with slots, hardpoints, or bonuses. Tier 2 would still keep their extra slot, and better ship bonuses, but they would not also have the increased hp advantage. That change alone might breath some new life into tier 1 and HACs, although probably not. Still it's easy to do and hardly an inadvertent game breaker, which happens with buffs mostly anyway.
The range is 10km with short range ammo and 24km with scorch. The drakes easily can manage this short distances. More EHP, more speed etc. |

Ribikoka
Royal Amarr Institute Amarr Empire
229
|
Posted - 2012.06.16 06:36:00 -
[106] - Quote
Mira Lynne wrote:Lets see this 3x Shield Extender fit.
Feel the pain.
http://dl.eve-files.com/media/1206/Drake3LSE.jpg
|

Arthello
D00M. Northern Coalition.
7
|
Posted - 2012.06.19 17:17:00 -
[107] - Quote
It's about time the Drake was balanced. It's been overpowered far too long. This kind of says it all: http://www.eve-kill.net/?a=top20
RankShips Kills 1 Drake 111831 2 Hurricane 55525 3 Tengu 27439 4 Thrasher 26842 5 Tornado 26645
You can argue and discuss wheather the ship is OP or not but in the end of the day it's hard to refute the cold hard numbers. People aren't stupid they choose the best tool for the job. The Drake has been this tool for a looooong time now. |

PinkKnife
The Scope Gallente Federation
132
|
Posted - 2012.06.20 17:07:00 -
[108] - Quote
Untouchable Heart wrote:Lili Lu wrote:Oh come on Pinky, sure you created a brick Harby with ok damage, but what is the range on that? EFT and Pyfa can calculate raw dps for you but do you really have to mess around with graphing that damage to know the advantage of damage over range with HMLs on a Drake?
BTW, here's an easy fix CCP could do right now. Simply give each tier 2 BC the same shield, armor, and structure hp stats as their tier 1 BC counterpart. No messing with slots, hardpoints, or bonuses. Tier 2 would still keep their extra slot, and better ship bonuses, but they would not also have the increased hp advantage. That change alone might breath some new life into tier 1 and HACs, although probably not. Still it's easy to do and hardly an inadvertent game breaker, which happens with buffs mostly anyway. The range is 10km with short range ammo and 24km with scorch. The drakes easily can manage this short distances. More EHP, more speed etc.
The issue is that there need to be trade offs. The drake has none.
It applies reasonable DPS out to insane ranges, it has a better tank, and better speed than any armor BC.
Sure you can make a brick prophecy and get the same tank, but you're just kited out past your optimal and pelted with missiles @ 75Km away.
Imagine a prophecy that could hit out to 80km. Would you call that overpowered? Because I would. The idea being that you have to have some risk to have applicable DPS, the drake has no risk involved. You get the best tank out of any BC, you aren't weighed down by it even if you are slightly slower, you don't have to worry about staying in optimal range, you get drones, and you don't have to monitor cap or shield boosting.
It is approximately as close as you can get to being carefree pvp awesomeness as their is almost 0 drawback to being in a drake. |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
165
|
Posted - 2012.06.21 08:42:00 -
[109] - Quote
Quote PinkKnife: The issue is that there need to be trade offs. The drake has none
- I think it's a tradeoff when the Drake tank drops dramatically to fit a webifier
- I think it's a tradeoff to do ~400dps delayed damage at long range (with reduced damage to low sig and fast velocity targets)
- I think it's a tradeoff when you need others to tackle for you
- I think it's a tradeoff when the Drake takes time to reach max velocity and has agility like a brick
- I think it's a tradeoff to have a signature the size of a small battleship
Yes, who would have ever thought the Drake would be usefull for pvp? CCP know they have to reduce the tank, however they will need to compensate or the Drake will be underpowered. Unbalanced doesn't necesarily mean overpowered in all situations...
Pinky
|

Ribikoka
Royal Amarr Institute Amarr Empire
240
|
Posted - 2012.06.21 09:30:00 -
[110] - Quote
Ribikoka wrote:Mira Lynne wrote:Lets see this 3x Shield Extender fit. Feel the pain. http://dl.eve-files.com/media/1206/Drake3LSE.jpgAnd dont forget your CFC drakes not need scramblers or warp disruptor, you can change that to EM Ward amplifier II. Lets check the defensive parameters when we change the warp disruptor to passive EM resist. ~27200Shield HP, EHP ~117k, resists without overheat 74/63/72/77 (76/66/75/79 with Invu Field overheat) WTF; Shield passive regeneration without any shield booster or active repairer 77.3 HP/sec (696HP until 9 seconds) which is much more than 2x t2 medium armor repairing (2x320HP/9sec). It's insane. Or another option a second invu field instead of warp disruptor: ~27200Shield HP, EHP ~131.1k !!!, resists without overheat 66/73/80/83 (71/77/83/86 with Invu Fields overheat) Just remember this is a CFC drake fitt (no warp disruptor): [Drake, CFC DrakeFleet Pro] Ballistic Control System II Ballistic Control System II Power Diagnostic System II Capacitor Power Relay II Experimental 10MN MicroWarpdrive I EM Ward Amplifier II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Large Shield Extender II Large Shield Extender II Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile [empty high slot] Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Capacitor Control Circuit I Hornet EC-300 x5 The fights now in 0.0 because drake blobs : http://www.youtube.com/watch?v=3DC5P9xkyKsAnchor use perma mwd and spamming missile.
Pinky Denmark i think you trying to evade this post. Underpowered drake lol. |
|

Mike Whiite
Keystone Industrial Band 0f Brothers
49
|
Posted - 2012.06.21 11:34:00 -
[111] - Quote
Arthello wrote:It's about time the Drake was balanced. It's been overpowered far too long. This kind of says it all: http://www.eve-kill.net/?a=top20RankShips Kills 1 Drake 111831 2 Hurricane 55525 3 Tengu 27439 4 Thrasher 26842 5 Tornado 26645 You can argue and discuss wheather the ship is OP or not but in the end of the day it's hard to refute the cold hard numbers. People aren't stupid they choose the best tool for the job. The Drake has been this tool for a looooong time now.
Cold numbers say everything the provider of them wants to say, or the reader wants to read.
It only says Drakes where involved in 111831 kills, that exactly all it says, not how many drakes are flown ect ect.
That same page also lists the weapons used to make kills, when you ad up the medium weapon systems the difference between them becomes very small.
That could point to the fact that there are very few medium misslile launchers platforms, in comparrisation to Turret platforms. In fact T1 BC'S (Most used ships in the game) have only 1, where the turrets have atleast 3, for every turret type.
Take the fact that Missles have an entire tree of there own, wich makes it a little harder to step to an other weapon system.
and you get a totaly different picture.
Now that said:
they shoud do something about the current situation, but it shouldn't be a simple nerf, as said before, remove the Drake for 2 new ships one made for Heavy assault missiles and one for Heavy missiles.
I would like to see the Drake hull used for a Caldari Navy Ship, it's legendary status should earn it that place.
As well as making T1 Cruiser hulls that are actualy able to carry medium missile launchers without becoming obsolete.
I'll guess we'll see what happens in a year or two, since that time it will take before CCP is getting to BC reballencing.
|

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
165
|
Posted - 2012.06.21 12:34:00 -
[112] - Quote
Ribikoka wrote:[quote=Ribikoka]Pinky Denmark i think you trying to evade this post. Underpowered drake lol.
If I am evading the post (tbh it looked irrelevant) it's because you evaded every reasonable argument so far and focus on a few issues taken out of context to generally call Drake overpowered when in fact it sucks at many things... Drake has too much tank, but it has plenty drawbacks.
I have one of those perma MWD Drakes in my own hangar and I've used it severall times. This fit is not an issue towards the drake, but an issue towards ccc rigs and capacitors being boosted to the point where most ships can have infinite capacitor even with cap intensive modules. I've complained several times about ccc rigs being too powerfull but people want their perma shield boosting ravens etc etc
As I said before the real problem is the Drake being cheap, easy to keep alive and having the ability to apply stable damage to any target making it a good fleet ship... Whats overpowered about a Drake with no tackle, low tank and not a lot of dps? This would never be an issue if people didn't start using Drakes in big numbers ;-) |

Ribikoka
Royal Amarr Institute Amarr Empire
241
|
Posted - 2012.06.21 14:00:00 -
[113] - Quote
1 Drake 120743
And numbers just increasing every days. This numbers is the cold facts. |

Ribikoka
Royal Amarr Institute Amarr Empire
241
|
Posted - 2012.06.21 14:34:00 -
[114] - Quote
Pinky Denmark wrote: As I said before the real problem is the Drake being cheap...
Really ? That's just a simple price problem, because the Drake is cheap ? It's time to check the drake prices too.
Jita prices today:
Cyclone ~28m Prophecy ~32m Ferox ~32.5m Brutix ~35m Hurricane ~43m Harbinger ~49m Drake ~51m Myrmidon 54m
The Drake nearly the most expensive of all BCs. The Prophecy cheaper almost 20m isk. But no one want to use heap prophecy in fleetbattles. Why ? Because the drake more overpovered and have advance from any BCs in fleetfights. Not need cap management and have passive shield regeneration, relative fast, have ridiculous high defense system which help for easily logistic and have constant DPS from 75km shoting range too. |

PinkKnife
The Scope Gallente Federation
132
|
Posted - 2012.06.21 16:25:00 -
[115] - Quote
Pinky Denmark wrote:Quote PinkKnife: The issue is that there need to be trade offs. The drake has none - I think it's a tradeoff when the Drake tank drops dramatically to fit a webifier
- I think it's a tradeoff to do ~400dps delayed damage at long range (with reduced damage to low sig and fast velocity targets)
- I think it's a tradeoff when you need others to tackle for you
- I think it's a tradeoff when the Drake takes time to reach max velocity and has agility like a brick
- I think it's a tradeoff to have a signature the size of a small battleship
Yes, who would have ever thought the Drake would be usefull for pvp? CCP know they have to reduce the tank, however they will need to compensate or the Drake will be underpowered. Unbalanced doesn't necesarily mean overpowered in all situations... Pinky
Drakes don't need a web. Sure it helps to apply DPS, but the strength of the drake wasn't its ability to apply massive dps. As long as the ship is within 75Km you simply chip away at it until it dies, webs or not. Missiles always hit if they are within range so you just have to out last the other ship.
Any DPS > no Dps. How much does that prophecy do at 75km again? 0? Oh well thats because it can fit a web.
Needing others to tackle for you isn't a curse unique to the drake or hell even battlecruisers in general.
Signature size doesn't matter when you out tank anything to begin with. It isn't like you have to dodge all those incoming blaster hits from 50km away.
wrote: That could point to the fact that there are very few medium misslile launchers platforms, in comparrisation to Turret platforms. In fact T1 BC'S (Most used ships in the game) have only 1, where the turrets have atleast 3, for every turret type.
Take the fact that Missles have an entire tree of there own, wich makes it a little harder to step to an other weapon system.
and you get a totaly different picture.
I would like to see the Drake hull used for a Caldari Navy Ship, it's legendary status should earn it that place.
I would support adding in larger/smaller variants to missile launchers to get different sorts of fits and firing rates. Drones have their own tree, so do turrets, you just don't notice since new players get that tree to some degree already trained.
Having the drake as a navy ship though? What are you smoking. |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
165
|
Posted - 2012.06.22 08:47:00 -
[116] - Quote
Ribikoka - if you don't quote me properly don't quote me at all...
The Drake might not be cheap, however it's a cheap fleet ship compared to using battleships It's difficult to kill and the range makes it somewhat flexible. If you have 250+ ships it doesn't really matter if you have poor dps and the price to lose a fleet is so much cheaper than throwing away 250+ tier 3 battleships (because if you play ball with this many people you will eventually get bend over :-)
PinkKnife - Prophecy is a tier 1 battlecruiser and a horrible comparison... Also if signature doesn't matter why do you think Titans were nerfed? Thats because there were blapping at Drakes and Battleships from 50km away and killing them... The Drake is obviously a nasty beast in the right hands and the right situations, but in all honesty the range issue is a weapon technical issue and not to blaim on the Drake since it doesn't have any range bonus (yet).
Pinky |

Ribikoka
Royal Amarr Institute Amarr Empire
244
|
Posted - 2012.06.22 10:20:00 -
[117] - Quote
You joking ? Drakes compared with battleships ? :P This is your arguments ? LOL
It's time to using noobships thats free compared vs battleships.  |

Lloyd Roses
Imperial Guardians The Aurora Shadow
1
|
Posted - 2012.06.22 12:14:00 -
[118] - Quote
So I've spent some time reading through here and want to post my own 50cent in a little list aswell:
- First problem, it's maybe one of the most useful ships in almost any situation at a moderate price, very ow SP requirement and absolutely NO player skill requirements. Seriously, everyone can anchor to smthng and press 2 buttons. - While 'only' projecting around 400 dps, a drake's 400 dps are some of the best dps in Eve, being onlly affected by the targets movement, but not by your own. It's reduced by low sig and high velocity, but I barely run across a AB'ing gang in Null. - Issue: 'EHP', the combination of fighting outside point range together with missiles only needing one damage module (the BCU) makes the drake use it's slot layout in an awesome way, any turret ship has slightly better damage which is not affected by targets 'pure velocity', but comes at the price of taking the target's angular velocity aswell as the distance into consideration. So you are provided with a lol-tank that is super-straight to fit, having 'only' missiles' natural disadvantages. - The training time for a T2-fitted Drake is awesome. Myrmidon wants to be the same way. - Drake is an awesome Allrounder: PvE, PvP... Drake is a master of both. And for PvE at least, it exceeds the other BC's capabilities by faaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaar. Man, a drake even cleans out a whole C2 WHILE baiting a small gang. Because of EHP/tankability. I forgot: Drake can neither mine nor suck gas, pls fix that.
Ive asked myself countless times why I'm not flying a Drake, but keep sticking to Hurricanes. The only reason is: I am more stylish, and I'm atleast ony using the second most (amost equally overpowered) used ship in whole Eve. But I can't PvE in it, have to MWD for 15 minutes before I can start shooting in a PvP situation and I'm quite sure a lot of myrmidon/harbringer/prophecy/ferox/brutix users feel the same. Oh wait, there is no Ferox, cause you can fly the Drake - which is way more powerful while having a lower SP barrier.
But oh wait, it has tradeoffs: it has less shied when fitting a web (lol #1) - try flying a shieldcane/harby... oh noes, 40k EHP with shitrange it has less shieds when fitting a point (lol #2) - check above it takes time to reach it's max velocity and aligns like a brick (lol #3) - many bigger ships behave this way.... It has the signatur of a small battleship (lol #4) - yes because non-titan-turret-ships care so much for your sig when you are burning away
So the only remaining tradeoffs are imo: damage is delayed, it ony has 400 dps...
(missing letters occurs due to my evil keyboard, it is about to be replaced, btw: I typed that in flow as my 50 cent, drakelovers dwi, there shouldn't be a ship that shines so bright for such a price)
Edit: especiayapprng=especially approving (edit again) to posts #108, #114 and #115 :) |

Lili Lu
290
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Posted - 2012.06.22 12:38:00 -
[119] - Quote
Pinky Denmark wrote:Ribikoka - if you don't quote me properly don't quote me at all...
The Drake might not be cheap, however it's a cheap fleet ship compared to using battleships It's difficult to kill and the range makes it somewhat flexible. If you have 250+ ships it doesn't really matter if you have poor dps and the price to lose a fleet is so much cheaper than throwing away 250+ tier 3 battleships (because if you play ball with this many people you will eventually get bend over :-)
PinkKnife - Prophecy is a tier 1 battlecruiser and a horrible comparison... Also if signature doesn't matter why do you think Titans were nerfed? Thats because there were blapping at Drakes and Battleships from 50km away and killing them... The Drake is obviously a nasty beast in the right hands and the right situations, but in all honesty the range issue is a weapon technical issue and not to blaim on the Drake since it doesn't have any range bonus (yet).
Pinky Pinky idgi with what are you disagreeing?
Yeah, the Drake is the cheapest of the fleet ship backbone ships. Sure occasionally someone will trot out a cane fleet. Hey I've got no problem as well stripping one of the direct damage bonuses from the cane and replacing it with an indirect damage bonus, optimal, tracking, or falloff. Regardless, you don't seem to disagree that the Drake is unique in it's power/cost/sp. That is the point. That is much of why it is so far out ahead of other ships in usage statistics. Wouldn't the game be better if you did see some Myrmidon and Harby fleets as often? - and if none of those fleets could trully slug it out with BS fleets?
You are however wrong that it is just 250 ship full fleets that use them. They are everywhere in eve combat. Small gangs are also filled with many drakes. People love an oversized tank, and why not. Long gone are the days where guys would show up in their purger rigged bricks expecting to tank in pvp like they do in pve and getting told to go home. However, they do now show up with extender rigged and BCU'd versions and are not told to go home. If you are in a mixed small gang of Canes and Drakes the drake pilots are feeling pretty secure that the cane pilots have a larger chance of going home in a pod than they do. Thus they show up in Drakes.
PinkKnife's point is that noone shows up in a Prophecy despite it's ability to sport a similar beefy tank because in doing so the range and dps is even much more abysmal compared to a Drake. Of course it is a tier 1. But you are the one who posted a brick Harby and said there is no issue here, totally ignoring the lack of range and damave over range on that thing. The Prophecy is similarly gimped. The point is that neither of those ships can do what a Drake does and that is why you do not see any Harby or Proph fleets or even small gangs. You are going to see more Drakes even in small gangs.
As for the range on heavy missiles you seem to agree there is an issue. The only way you get similar range with turret systems is through training tech II gunnery skill tree, which is a longer slog than the missile path of focusing on one weapon size. It seems to me that it could be the skills that are at fault in this. Missiles range skills are 10% per level, the gunnery range skills only 5% per level. Maybe if the skills only provided a 5% boost or only one of them had the 10% boost (probably better to keep the missile speed bonus at 10% per level) there would be less of an issue here.
And yes, if the ship gets a range bonus it does set up a stupid situation where all three Caldari BCs are range focused. I hope they get the eventual rebalancing right. They will have to recognize many things. That resist bonuses are very powerful and active tank bonuses not as much. This game is not an honorable one v one type game. Until they do get around to comprehensive treatment of this ship class they do have an option for interim changes despite Ytterbium's imo unreasonable timidity with such measures. I posted a couple suggestions in an op on a different thread in the test server forum.
Anyway, the point is it should no longer be fleets with backbones of tech III or BS (tech II sub BS being largely now shut out) . . . or the Drake. The skill and isk investment disparity is glaring. Having one ship so overrepresented is not healthy for the game. Unless they want to make all BCs similarly useful and make the sp and isk investment meaningless. But that thankfully does not appear to be the desired outcome. |

Mike Whiite
Keystone Industrial Band 0f Brothers
51
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Posted - 2012.06.26 13:28:00 -
[120] - Quote
quote=PinkKnife][
Drones have their own tree, so do turrets, you just don't notice since new players get that tree to some degree already trained.
Having the drake as a navy ship though? What are you smoking. [/quote]
I'm perfectly awere Turrets have their own Tree that is part of the point I'm trying to make.
When turret trained it's easy to step to an other turret ship because you already master the base (support skills) It's just this changing to the type you want to and you're off. and you don't need to start an entire new tree to switch weapons.
Drones is another story, although Drones have en entire skill tree of their own, which is only half the SP of The Missile Tree, Drone ships are something you grow in to from your main weapon system, Unlike Missiles that can by Caldari be flown succesfully from Frigate to Battleship in both PvE and PvP without ever needing to fire one hybride charge. Most Missile pilots that are under 1 year old tend to have better drone skills than Hybride skills.
So to come back as to why this is rellevant, having specialised, in this case missiles you'll tend to stay with what you're use to, quite some time in EVE before the starting a whole new adventure with all the trial and error that comes with it. hence the fact that if there is only one ship to choose from, pilots will choose that ship.
As for having the Drake as a Navy ship sounds like the logical choice, With the Reballance Blog, CCP said that with the Racial Destroyers and Battlecruisers, Faction versions would be a serious option. A short look at the the Caldari Navy Faction Ships will tell you they're all missile ships, so If you're going Faction with Caldari Battlecruisers the Drake is the Obvious choice.
And don't forget that with that I suggest to remove it as the tier 2 or Bombardment ship from the T1 line and replace it with two separate Heavy Assault and Heavy missiles platforms. So that would be no more Drake in the T1 segment, so that it is less problematic it is able to do a lot of things pretty well.
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