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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.01.12 07:43:00 -
[1]
In my opinion if skills are not an issue to you then Nightmare would be superior over Paladin for level 4 missions. Granted for amarr specced char going for Paladin would be a bit easier.
And ofc keep in mind that I have no personal experience flying either.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.01.12 09:50:00 -
[2]
Originally by: fuxinos
Paladin can easily do anything a Nightmare can and a bit more...
Nightmare: 7.5 % tracking (amarr bs), 5% damage (caldari bs) and that flat 100% damage Paladin: 5% capacitor, 10% web from amarr BS, 7.5% repair and 5% damage from marauder, and then that flat 100% damage and 100% tractor bonus. And a bit better resists also ofc as it's afterall T2 ship.
So Nightmare has better tracking while Paladin has better armor tank, web bonus and tractor beams. Nightmare is also usually used as shield tank while Paladin armor tanks. I have no doubt that you can run missions in paladin quite well. Reason why I stated however that if skills are not an issue is, that it's slot layout is better for PvE and tracking bonus will help more than those new webs when max skilled for the ship.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.01.13 12:01:00 -
[3]
Originally by: Opertone I have never flown Amarr, but I am starting to like what I see.
Why not use locus rigs, which give +10% to optimal range? Why not go one size smaller booster/repper, but instead get a more cap efficient device (gist a-type, corpii a-type).
Paladin can benefit from a capacitor booster, in sanshas missions it can restock the cap boosters on the fly.
Tracking computers are good, but extra hardeners and locus rigs are better. Spend less capacitor on smaller tier shield booster, overheat shield booster. Get longer range with locus rigs.
Shield tankers benefit from high resistances, passive recharge allows to ignore minor DPS. The crystal set can make a difference even with pith b-type small shield booster.
You can already use tracking computers for optimal, locust is stacking against them and offering smaller effect. As far as smaller boosters go you sound like you would try to 'permatank' that ship. If so then more power to you, altho most missionrunners who do it as their main income and are actually paying attention to what they do tend to go with non sutainable high peak damage soaking ability over permatanks and use their damage dealing ability as tank. Dead rats do no damage.
You assume that pilot is looting while he is doing a mission. In most scenarios it is not so as it's more efficent to just kill everything and then come in later in dedicated looting ship.
Tracking computers are better than locust for abovementioned reasons. Some missionrunners DO overheat ... sometimes ... when they are in deep enough trouble. Depending on luck they bcan last as long as minute or so before shieldbooster breaks. Nanite paste is too bulky (and expencive) to use on regular basis in missionrunning.
Most missionrunners prefer max skills and +5 sets to crystals. Tanking is not an issue in missions when pilot knows what he is doing. Killing NPC's faster is. |
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