| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Ruoska
|
Posted - 2009.01.12 17:07:00 -
[1]
Edited by: Ruoska on 12/01/2009 18:37:43 I noticed that Warp Disrupt Probes are nefred, and I really would like to know why (especially in light of all the other favors already done to carebears).
What I'm talking about is the lost ability to "suck" a warping ship beyond the gate (or other point/beacon), given the bubble is in-line, ofc.
Are we going to get something in trade, such as automatic decloaking of all cloaked ships hitting the sphere?

Ruoska
EDIT: On further testing, while no attempt to make "suck" action to work were successful, it was also noted that numerous times ships just warp through the bubble, when it's between gates. (yes, I know about when it has to be launched and all that, I know what I am doing...) |

Ephemeron
Caldari Provisions
|
Posted - 2009.01.12 20:35:00 -
[2]
This has to be some kind of bug.
I'm usually rather critical of CCP but I doubt that'd stoop this low.
Did you make sure to start warp at least a couple seconds after warp disrupt probe was launched? |

Morgan La'Chance
Caldari Dynamic Reallocation and Logistics
|
Posted - 2009.01.12 21:26:00 -
[3]
I thought only anchorable bubbles could on grid and in line could suck people into them, not interdictor spheres. |

Ruoska
|
Posted - 2009.01.12 21:28:00 -
[4]
Originally by: Ephemeron
Did you make sure to start warp at least a couple seconds after warp disrupt probe was launched?
Yep, sure did.
I also now submitted a bug report, due to the inconsistent "warp-through" phenomen. That giving me reason to suspect propable bug rather than stealth nerf. |

Deva Blackfire
coracao ardente
|
Posted - 2009.01.12 21:28:00 -
[5]
Originally by: Ruoska Edited by: Ruoska on 12/01/2009 18:37:43 I noticed that Warp Disrupt Probes are nefred, and I really would like to know why (especially in light of all the other favors already done to carebears).
What I'm talking about is the lost ability to "suck" a warping ship beyond the gate (or other point/beacon), given the bubble is in-line, ofc.
Are we going to get something in trade, such as automatic decloaking of all cloaked ships hitting the sphere?

Ruoska
EDIT: On further testing, while no attempt to make "suck" action to work were successful, it was also noted that numerous times ships just warp through the bubble, when it's between gates. (yes, I know about when it has to be launched and all that, I know what I am doing...)
From what i remember edge of bubble must be 100km from "warpin" point for sukage to work. So if you put bubble 100km from gate it wont work (edge is 120 then). Try putting it 50km in front and 50km behind gate and check results. |

Ruoska
|
Posted - 2009.01.12 21:29:00 -
[6]
Originally by: Morgan La'Chance I thought only anchorable bubbles could on grid and in line could suck people into them, not interdictor spheres.
Current TQ does suck them. I do that dozens of time per day actually, and would be devastated to lose this functionality. |

Ruoska
|
Posted - 2009.01.12 21:30:00 -
[7]
Edited by: Ruoska on 12/01/2009 21:31:21
Originally by: Deva Blackfire
From what i remember edge of bubble must be 100km from "warpin" point for sukage to work. So if you put bubble 100km from gate it wont work (edge is 120 then). Try putting it 50km in front and 50km behind gate and check results.
Currently in TQ, any distance within grid will work. Doing it all the time :) Only the precision of alignment becomes harder to manage when distances grow.
SiSi test included having the buble mere 40km behind the gate, having the edge 20km behind the gate. No joy. |

Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
|
Posted - 2009.01.12 21:34:00 -
[8]
Probably only a bug.
If not, worst decision ever to affect 0.0.
Which is also why i think it's just a temporary thing.. |

Deva Blackfire
coracao ardente
|
Posted - 2009.01.12 22:16:00 -
[9]
Originally by: Ruoska Edited by: Ruoska on 12/01/2009 21:31:21
Originally by: Deva Blackfire
From what i remember edge of bubble must be 100km from "warpin" point for sukage to work. So if you put bubble 100km from gate it wont work (edge is 120 then). Try putting it 50km in front and 50km behind gate and check results.
Currently in TQ, any distance within grid will work. Doing it all the time :) Only the precision of alignment becomes harder to manage when distances grow.
SiSi test included having the buble mere 40km behind the gate, having the edge 20km behind the gate. No joy.
Well i used to put bubbles 150-200km off gate and they worked. At some point on TQ it stopped working (people were warping thru) and i had to deploy em closer. but yeh - dictor bubbles mechanics change every patch... its goddamn annoying.
|

Mioelnir
Minmatar Meltd0wn The Black Isle
|
Posted - 2009.01.13 00:54:00 -
[10]
ohyourgod, let that only be a bug.
That would really be the last coffin nail for interdictors (outside fleet suicide duty). |

fab24
Gallente Order of Anarchy
|
Posted - 2009.01.13 11:04:00 -
[11]
Originally by: Ruoska
Are we going to get something in trade, such as automatic decloaking of all cloaked ships hitting the sphere?

Ruoska
lol...
|

Ruoska
|
Posted - 2009.01.13 14:45:00 -
[12]
First attempt at the bug report got debunked.
While enhancing the report, I spend few hours on this and my conclusion is that this is now distance specific, much like Deva Blackfire already wrote here.
With some km's more or less, it seems that currently in SiSi the bubble won't suck in unless it's under 100km from the gate.
(I still get occasional warp-through, but I have still no way to reproduce that - annoyes the hell out of me)
So, they do suck in after all, but at gimped <100km range. This is grevious nerf for my game play and I'm still distressed about it - not sure how much this will affect other dictor pilots...
Waiting for the next bug report comeback. |

Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
|
Posted - 2009.01.13 15:13:00 -
[13]
Originally by: Ruoska
So, they do suck in after all, but at gimped <100km range. This is grevious nerf for my game play and I'm still distressed about it - not sure how much this will affect other dictor pilots...
Doesn't make it less horrible imho. |

SecHaul
|
Posted - 2009.01.13 15:30:00 -
[14]
Originally by: Ruoska First attempt at the bug report got debunked.
While enhancing the report, I spend few hours on this and my conclusion is that this is now distance specific, much like Deva Blackfire already wrote here.
With some km's more or less, it seems that currently in SiSi the bubble won't suck in unless it's under 100km from the gate.
(I still get occasional warp-through, but I have still no way to reproduce that - annoyes the hell out of me)
So, they do suck in after all, but at gimped <100km range. This is grevious nerf for my game play and I'm still distressed about it - not sure how much this will affect other dictor pilots...
Waiting for the next bug report comeback.
From my experience with bubbles, this has always been the case, i.e. bubbles need to be a certain distance from the gate, and aligned, in order to suck people in. That distance always changes between patches, and is not consistent between systems, I assume it's linked to grid size or system size, which I wouldn't be surprised is a value that CCP tweaks during their 'performance' changes. I'd be interested to know the size of the grid you are testing, and if it's only you and one other in the system (in which case the grid is probably tiny). |

Ephemeron
Caldari Provisions
|
Posted - 2009.01.13 17:40:00 -
[15]
warp disruptor bubble effect should be linked to grid. If he can see the gate, he is in the same grid as the gate. Grids are centered around gates and are definitely more than 100km radius
there's probably something shady in the formula used to calculate warp exit point
|

Rudolf Miller
Dawn of a new Empire The Initiative.
|
Posted - 2009.01.13 21:09:00 -
[16]
Originally by: Batolemaeus Probably only a bug.
If not, worst decision ever to affect 0.0.
Which is also why i think it's just a temporary thing..
besides i know for a fact that the suck action DOES work... try flying through tribute. theres a bubble on every other gate 60 k out :-P |

Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
|
Posted - 2009.01.13 21:27:00 -
[17]
Originally by: Rudolf Miller
besides i know for a fact that the suck action DOES work... try flying through tribute. theres a bubble on every other gate 60 k out :-P
Ssshhhh  |

Deva Blackfire
coracao ardente
|
Posted - 2009.01.14 06:18:00 -
[18]
Originally by: Rudolf Miller
Originally by: Batolemaeus Probably only a bug.
If not, worst decision ever to affect 0.0.
Which is also why i think it's just a temporary thing..
besides i know for a fact that the suck action DOES work... try flying through tribute. theres a bubble on every other gate 60 k out :-P
bubble =/= warp disrupt probe. Unless they have dedicated dictors who spam probes 24/7 which i seriously doubt.
|

Kaar
Art of War Exalted.
|
Posted - 2009.01.14 16:58:00 -
[19]
Works at 100km fine, never really had a need to use them further than that.
---
---
|

ollobrains2
Gallente New Eve Order Holdings
|
Posted - 2009.01.15 05:17:00 -
[20]
mmm get a tackler now. CCP do nerf i win buttons so dont be surprised
|

Nova Fox
Gallente Novafox Shipyards
|
Posted - 2009.01.15 06:22:00 -
[21]
have you tried to turn on your mwd in them? It was rumored that they may be making bubbles to shut them off as well not sure if they are toying with that coding now. |

Ephemeron
North Eastern Swat Pandemic Legion
|
Posted - 2009.01.15 17:30:00 -
[22]
Originally by: ollobrains2 mmm get a tackler now. CCP do nerf i win buttons so dont be surprised
Interdictor is a tackler, dummy
CCP should nerf your "I post" button |

Laechyd Eldgorn
Caldari Art of War Exalted.
|
Posted - 2009.01.16 15:22:00 -
[23]
bubbles will work just fine if they are within maximum warp distance of the gate (on tq). It's pretty nice since it's steadily becoming only way to catch anything, assuming they'll use jump gates at all. (or enter 0.0 anyway)
|

Emotek
|
Posted - 2009.01.17 00:01:00 -
[24]
Originally by: Ephemeron
Originally by: ollobrains2 mmm get a tackler now. CCP do nerf i win buttons so dont be surprised
Interdictor is a tackler, dummy
CCP should nerf your "I post" button
I have to disagree somewhat. Interdictors are not 'tacklers' per se unless you fit Warp Disrupt or Warp Scramble modules (mid slot) on them. Interdictors have a limited range of motion in that once the warp disrupt probe is placed it can not be moved. The Interdictor must place a new probe resulting in heavily limited 'tackling' abilities. I suppose that it is quite possible to place Stasis Webifiers on the Interdictor to allow for enhanced 'tackling' abilities but, in my opinion, it will never be a true 'tackler'.
Heavy Interdictors with no Warp Disrupt or Warp Scramble modules (mid sllot) are, I would consider, true 'tacklers' but they suffer from friendly fire effects in non-CONCORD space (and, to a lesser degree, in CONCORD space). |

Ephemeron
North Eastern Swat Pandemic Legion
|
Posted - 2009.01.17 01:29:00 -
[25]
don't read too much into it.
Interdictors are tacklers because they catch people - simple as that. There are different kinds of tacklers of course, they don't all work in same way, and there's no 1 that deserves the name tackler more than the other |

Deva Blackfire
coracao ardente
|
Posted - 2009.01.17 09:40:00 -
[26]
Edited by: Deva Blackfire on 17/01/2009 09:41:28
Originally by: Emotek
Originally by: Ephemeron
Originally by: ollobrains2 mmm get a tackler now. CCP do nerf i win buttons so dont be surprised
Interdictor is a tackler, dummy
CCP should nerf your "I post" button
I have to disagree somewhat. Interdictors are not 'tacklers' per se unless you fit Warp Disrupt or Warp Scramble modules (mid slot) on them. Interdictors have a limited range of motion in that once the warp disrupt probe is placed it can not be moved. The Interdictor must place a new probe resulting in heavily limited 'tackling' abilities. I suppose that it is quite possible to place Stasis Webifiers on the Interdictor to allow for enhanced 'tackling' abilities but, in my opinion, it will never be a true 'tackler'.
Heavy Interdictors with no Warp Disrupt or Warp Scramble modules (mid sllot) are, I would consider, true 'tacklers' but they suffer from friendly fire effects in non-CONCORD space (and, to a lesser degree, in CONCORD space).
Dictor is not a tackler but HICtor is. LOL - your logic is as flawed as it could be. And btw: every dictor out there has mwd+warp disruptor (unless its 100% suicide/one action fit or piloted by newb).
And when we are talking about "tackler" role it is second closest "true tackler" in the game right after interceptor. |

Roemy Schneider
BINFORD
|
Posted - 2009.01.17 11:04:00 -
[27]
i'd understand if non-stationary bubbles didn't share the same characteristics. besides, hic bubbles started the distinguishing -.- |

Ruoska
|
Posted - 2009.01.26 10:43:00 -
[28]
A bug hunter response seems to indicate what is considered proper warp disrupt probe functionaliy;
Quote: //Hi. I have tried to reproduce this several times on the test server in the system you mention, the bubble only sucks me in if it dropped within 100km of the stargate. Anything above 100km and it does not suck me in. //This is the normal behavior for a warp disruption bubble. I was unable to find a bug there. //Thanks, BH Leoroar
For me, this is very bad news, but I can adapt...
I reproduce this here because this is one of those things that CCP fails to tell us and we end up thinking something else due to the inconsistent implementations.
Hope this information helps dictor pilots
|

Stefan F
Enrave Ethereal Dawn
|
Posted - 2009.01.26 13:08:00 -
[29]
As far as I know the 100km limit has been there for ages, so nothing new here.
|

Ruoska
|
Posted - 2009.01.26 13:22:00 -
[30]
Originally by: Stefan F As far as I know the 100km limit has been there for ages, so nothing new here.
Please tell us, where did you get this information? I, like others I have talked with, have drawn our own deductions based on trial and error and comparing experiences. Note however, that this is not actually KNOWING it, but having theorem based on experiences...
|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |