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Thenoran
Caldari Hegemony Enterprises HEGEM0NY
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Posted - 2009.01.13 12:05:00 -
[1]
I like my Stealth Bomber, I do, it's a great little ship although it does have its drawbacks. But hey, it's just a T2 frig, you can't expect miracles from it. A larger class of Stealth Bombers might be a nice step up for those who like to hide in the shadows.
The Boomer Class is the Tech II variant of the Tier 2 Cruisers, next to Heavy Assault Ships. They can use four Siege Launchers and get a reduction to Explosion Radius (but not as much as SB) and an increase to Explosion Velocity as well as a serious increase to Torpedo speed.
They can use a Covert Ops cloak, but they aren't very fast, although they are agile.
Name: Foxtrot
Boomers are the larger and more deadly cousins of the Stealth Bomber frigates. Specificily designed to fire Torpedos at high velocities, this slugger can deal a devastating blow. Add to this the ability to use a Covert Ops cloaking device and the ability to precisely target Torpedos against smaller targets, this beast will see many battlefields far and near.
Developer: Kaalakiota (yep, black Caracal)
As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Attributes
High slots: 5 Med slots: 5 Low slots: 3 Turret slots: 0 Launcher slots: 4
CPU: 380 PG: 500 Speed: 140m/s Drone Bay: 0m3 Bandwidth: 0m3 Cargo: 400m3
Shield Capacity: 1205 (EM: 0%, Th: 40%, Kin: 55%, Exp: 50%) Recharge Time: 1250 sec
Armor: 876 (EM: 50%, Th: 55%, Kinetic: 40%, Exp: 10%) Hull: 934
Capacitor: 800 Cap recharge: 400 sec Targeting range: 100km Warp speed: 6 AU/s Sensor strength: 22 Sensor calibration: 350mm Intertia: 0.205 Mass: 13,410,000 kg
Skill bonus 5% Bonus to Kinetic Torpedo Damage and 10% reduction to Explosion Radius per level
Ship bonus 100% Bonus to Torpedo Velocity and 10% Bonus to Explosion Velocity per level
Role bonus 95% reduction in Siege Missile Launcher powergrid need 100% reduction to targeting delay after decloaking
Specialty bonus Can fit Covert Ops cloaking device
Thoughts? Suggestions? ------------------------ Low-sec is like sailing along the coast of Somalia...
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CommanderData211
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Posted - 2009.01.13 12:10:00 -
[2]
Not bad. I like it. Seems like a natural progression and i really like the idea of speeding up the torps by 100% a level!
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Thenoran
Caldari Hegemony Enterprises HEGEM0NY
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Posted - 2009.01.13 12:13:00 -
[3]
Originally by: CommanderData211 Not bad. I like it. Seems like a natural progression and i really like the idea of speeding up the torps by 100% a level!
Means it goes 7500m/s at lvl 5 without other skills, which is a fair speed given their role.  ------------------------ Low-sec is like sailing along the coast of Somalia...
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Mithfindel
Gallente Zenko Group
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Posted - 2009.01.13 13:00:00 -
[4]
I'm not quite sure all factions do have a "missile cruiser" hull. As you can see with the existing ships, CCP has a very, very simple system on what goes with what. Also, cov ops cloak with a combat abilities wouldn't be very likely - I'd find it much more likely that the Stealth Bombers would get to use it than a cruiser-sized combat vessel.
That said, I find it likely that there could be something. Using the second-tier combat cruiser hulls we'd have designs based on Caldari Caracal, Amarr (Khanid) Omen (on the second thought, do want), Minmatar Stabber and Gallente Vexor (though a missile-spewing Vexor sounds a bit odd). EW hulls don't seem that fitting, the other alternative would be to use the tier1 hulls (Osprey, Auguror, Scythe, Exequror).
There were some wild rumours about a possible stealth bomber change to torps, though. As such, going "one class up" would yield fragile cruisers using Citadel Torps, though I don't comment whether this would be overpowered or not. (Without the siege module the damage would be low, and these would need the targets to be still and very large.)
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Thenoran
Caldari Hegemony Enterprises HEGEM0NY
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Posted - 2009.01.13 13:22:00 -
[5]
Yeh, the Vexor as a missileboat is the add man out (I'd rather have the Thorax or Exequror) but that's just the way it is, although there isn't anything that says the T1 variants have to be the same tier. |

srs bsns
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Posted - 2009.01.13 15:13:00 -
[6]
Edited by: srs bsns on 13/01/2009 15:14:09 (yep, black Caracal)
SOLD! |

Ammath
Amarr Mentis Fidelis Un-Natural Selection
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Posted - 2009.01.13 15:49:00 -
[7]
Honestly I think this would be better done with the Destroyer Class. Its the only ship class without 2x T2 variants.
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Chaos Hellbreth
Caldari Dark Skullz Empire Intrepid Crossing
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Posted - 2009.01.13 19:51:00 -
[8]
Yeah, nice idea but the last thing that we need is ANOTHER T2 Cruiser variant. How about giving the Battleships, Battlecruisers, and Destroyers some more lovin'? ESPECIALLY the destroyers... |

Rudolf Miller
Dawn of a new Empire The Initiative.
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Posted - 2009.01.13 20:59:00 -
[9]
/support
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Thenoran
Caldari Hegemony Enterprises HEGEM0NY
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Posted - 2009.01.14 01:16:00 -
[10]
Destroyers are an option, though the training time for them might not be heavy enough to justify the advantages of a Boomer. I suppose I could add some secondary skills to balance it out if Destroyers as Boomers get support. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Ravenal
The Fated
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Posted - 2009.01.14 04:24:00 -
[11]
Add the other races too and remove the cov ops cloak (you cant fit it without a cpu bonus anyway)
and make it a green caracal or something - big boom green! |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.01.14 05:29:00 -
[12]
Bombers (non-stealh) is a frigate class still unreleased. Unlike thier stealth cousins on the same hulls they are based on these ships dont lob massive missiles but smaller missiles are extreme ranges and rate of fire. They have attributes similar to an assault frigate.
I would peferr to see this first as a frigate leading up to the suggested boomer class.
Also may I suggest renaming your ship? Caldari so far have stuck to animals entirely and foxtrot is just a pheonic or dance or that popular sunday comic strip, nothing to do with foxes really, also avoid large predatory cats a shipyard from minmatar often uses those. Could try the Kappa.
Pre Order your Sisters of Eve ship today |

Ratchman
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Posted - 2009.01.14 09:52:00 -
[13]
I think this would probably be better suited to the destroyers, as the cruisers do have a number of tech2 variants, but destroyers just have the one. I quite like the idea of a cloaking Catalyst stealth bomber. All the destroyers would look quite good in that role, and they aren't too big a step up from the existing class.
If it was a cruiser, it would probably have to be tier 1, and those ships just don't look like stealth bombers to me, except maybe the Augeror. The only other alternative, would be another BC variant, but I think those ships would be too big.
Not unless CCP intend this kind of thing as a potential role for their new Tech 3 ships. |

Thenoran
Caldari Hegemony Enterprises HEGEM0NY
|
Posted - 2009.01.14 09:55:00 -
[14]
I've modified the Boomer class to Destroyers as their T1 counterpart and added the CPU reduction for Covert Ops devices. The Torp speed bonus is now the role bonus. Also, here is the Caldari version, I'll add the others later
------------------ Caldari ------------------
Hull: Cormorant Name: Harrier
Boomers are the larger and more deadly cousins of the Stealth Bomber frigates. Specificily designed to fire Torpedos at high velocities, this slugger can deal a devastating blow. Add to this the ability to use a Covert Ops cloaking device and the ability to precisely target Torpedos against smaller targets, this beast will see many battlefields far and near.
Developer: Lai Dai
Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
Attributes
High slots: 5 Med slots: 5 Low slots: 3 Turret slots: 0 Launcher slots: 4
CPU: 400 PG: 70 Speed: 180m/s Drone Bay: 0m3 Bandwidth: 0m3 Cargo: 450m3
Shield Capacity: 705 (EM: 0%, Th: 40%, Kin: 55%, Exp: 50%) Recharge Time: 625 sec
Armor: 576 (EM: 50%, Th: 55%, Kinetic: 40%, Exp: 10%) Hull: 534
Capacitor: 500 Cap recharge: 333 sec Targeting range: 90km Warp speed: 6 AU/s Sensor strength: 22 Sensor calibration: 550mm Intertia: 1.405 Mass: 2,610,000 kg
Skill bonus 5% Bonus to Kinetic Torpedo Damage and 10% reduction to Explosion Radius per level
Ship bonus 98%-100% reduction to Covert Ops cloaking device CPU usage and 10% Bonus to Explosion Velocity per level
Role bonus 99% reduction in Siege Missile Launcher powergrid need 100% reduction to targeting delay after decloaking
Specialty bonus 500% Bonus to Torpedo Velocity (7500m/s) |

Thenoran
Caldari Hegemony Enterprises HEGEM0NY
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Posted - 2009.01.14 10:00:00 -
[15]
<reserved> ------------------------ Low-sec is like sailing along the coast of Somalia...
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Thenoran
Caldari Hegemony Enterprises HEGEM0NY
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Posted - 2009.01.14 11:13:00 -
[16]
The needed skills to fly a Boomer:
Racial Frigate V Destroyers V Spaceship Command V Evasive Maneuvering V Covert Ops IV Navigation IV Long Range Targetting IV
The V skills aren't heavy in rank, with the IV augmenting them a little. |

xVx dreadnaught
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Posted - 2009.01.14 11:48:00 -
[17]
I wouldn't give em the Cov ops cloak... because of the same reason the current stealth bombers don't have them.
Because it would make the, too deadly able to warp to a belt cloaked... The cov-op cloak is specific to hunting people down to call in support to fight them. being able to do it yourself is a bit much.
But I do like the rest of your Idea. I'd like the Idea of a Stealthed turret boat aswell, one that has gets a bonus to range and damage for a short while after uncloaking. so it would be designed for hit and run.
|

Thenoran
Caldari Hegemony Enterprises HEGEM0NY
|
Posted - 2009.01.14 12:02:00 -
[18]
Originally by: xVx dreadnaught I wouldn't give em the Cov ops cloak... because of the same reason the current stealth bombers don't have them.
Because it would make the, too deadly able to warp to a belt cloaked... The cov-op cloak is specific to hunting people down to call in support to fight them. being able to do it yourself is a bit much.
But I do like the rest of your Idea. I'd like the Idea of a Stealthed turret boat aswell, one that has gets a bonus to range and damage for a short while after uncloaking. so it would be designed for hit and run.
The Boomers are made of paper, they would die very quickly if they attempted anything solo, being able to warp in cloaked with your gang prevents them from spotting you before you manage to cloak. It also allows the Boomer to sneak up on people a little easier. |

retro mike
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Posted - 2009.01.14 12:03:00 -
[19]
Good ideas but ccp please first fix the Stealth Bombers that have been crippled by the missile nerf! |

Super spikinator
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Posted - 2009.01.14 12:27:00 -
[20]
Originally by: retro mike Good ideas but ccp please first fix the Stealth Bombers that have been crippled by the missile nerf!
this.
I do love this idea, it would be nice to see more t2 ships that aren't frig/cruiser. Now, all we need to do is get some consensus on a Tier 2 destroyer.
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Thenoran
Caldari Hegemony Enterprises HEGEM0NY
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Posted - 2009.01.14 12:58:00 -
[21]
It's a Tech II Destroyer, not a Tier 2  The Boomers will have the current Destroyers as their T1 counterparts. |

Super spikinator
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Posted - 2009.01.14 13:28:00 -
[22]
Originally by: Thenoran It's a Tech II Destroyer, not a Tier 2  The Boomers will have the current Destroyers as their T1 counterparts.
ah. I see now. It makes sense as well since this is supposed to be a bigger bomber basically. I still approve :D |

Thenoran
Caldari Hegemony Enterprises HEGEM0NY
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Posted - 2009.01.14 18:42:00 -
[23]
Originally by: Super spikinator
Originally by: Thenoran It's a Tech II Destroyer, not a Tier 2  The Boomers will have the current Destroyers as their T1 counterparts.
ah. I see now. It makes sense as well since this is supposed to be a bigger bomber basically. I still approve :D
Yeah it's a bigger bomber, but with a lot faster missiles  ------------------------ Low-sec is like sailing along the coast of Somalia...
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Mike C
Caldari
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Posted - 2009.01.14 21:08:00 -
[24]
A missile duration bonus would be nice
/signed
__________________________________________________
Originally by: Mike C Trolls - We keep Humanity alive... and kicking...
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Esiel
Caldari
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Posted - 2009.01.14 21:19:00 -
[25]
Here I go again ---
Inquisition Razorbill Messor Gladius
Names should be in line with naming conventions.
(I made these a while ago when I was thinking that their needs to be a second destroyer hull. Once again I give CCP full rights to use these if they want -- Doubt it will happen but I can dream can't I) *
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Mike C
Caldari
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Posted - 2009.01.14 21:25:00 -
[26]
The Razorbill needs to be symmetrical. A tech 2 destroyer looking like someone welded scorpion's "wings" to a phoon and scaled it down will make me physically ill next to my raven, scorp, and phoon :P
__________________________________________________
Originally by: Mike C Trolls - We keep Humanity alive... and kicking...
|

Thenoran
Caldari Hegemony Enterprises HEGEM0NY
|
Posted - 2009.01.14 23:25:00 -
[27]
Edited by: Thenoran on 14/01/2009 23:25:54 These are not Tier 2 destroyers! They are TII variants of the current ones, just like the Stealth Bomber is, a new hull is not required for them at all.
A missile duration bonus won't help as much as the speed bonus, for example: 100% speed vs 100% missile fuel time means with speed it gets there twice as fast while covering the same distance.
Cov Ops generator and cynos aren't the tasks of this ship class, you already have the current Covert Ops ship for that. |

Mike C
Caldari
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Posted - 2009.01.15 01:12:00 -
[28]
Originally by: Mike C Edited by: Mike C on 14/01/2009 21:39:35 The Razorbill needs to be symmetrical. A tech 2 destroyer looking like someone welded scorpion's "wings" to a phoon and scaled it down will make me physically ill next to my raven and phoon :P
EDIT: No cov ops cloak, please.
You also forgot the ability to fit a cov ops cyno generator and the ability to use a cov ops jump bridge.
THESE ships would make the black ops jump bridge very useful if the ability to pop cov ops cynos in cyno jammed systems is added.
Originally by: Thenoran Edited by: Thenoran on 14/01/2009 23:25:54 These are not Tier 2 destroyers! They are TII variants of the current ones, just like the Stealth Bomber is, a new hull is not required for them at all.
A missile duration bonus won't help as much as the speed bonus, for example: 100% speed vs 100% missile fuel time means with speed it gets there twice as fast while covering the same distance.
Cov Ops generator and cynos aren't the tasks of this ship class, you already have the current Covert Ops ship for that.
1) I know how missiles work. When I talked about missile duration bonus I hadn't seen the torp velocity bonus 2) Cov Ops gear can be fitted on recons, cov ops, stealth bombers (which this is supposed to be a step up from), black ops, etc. This would be added anyway 3) I NEVER said anything about Tier 2 destroyers. Read my attached quote, Tech 2 destroyer. 4) Your drawings, or whatever they are, depict a new model / hull, so I chimed in. Don't like it? Don't read my post. |

Thenoran
Caldari Hegemony Enterprises HEGEM0NY
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Posted - 2009.01.15 09:12:00 -
[29]
Originally by: Mike C
Originally by: Mike C Edited by: Mike C on 14/01/2009 21:39:35 The Razorbill needs to be symmetrical. A tech 2 destroyer looking like someone welded scorpion's "wings" to a phoon and scaled it down will make me physically ill next to my raven and phoon :P
EDIT: No cov ops cloak, please.
You also forgot the ability to fit a cov ops cyno generator and the ability to use a cov ops jump bridge.
THESE ships would make the black ops jump bridge very useful if the ability to pop cov ops cynos in cyno jammed systems is added.
Originally by: Thenoran Edited by: Thenoran on 14/01/2009 23:25:54 These are not Tier 2 destroyers! They are TII variants of the current ones, just like the Stealth Bomber is, a new hull is not required for them at all.
A missile duration bonus won't help as much as the speed bonus, for example: 100% speed vs 100% missile fuel time means with speed it gets there twice as fast while covering the same distance.
Cov Ops generator and cynos aren't the tasks of this ship class, you already have the current Covert Ops ship for that.
1) I know how missiles work. When I talked about missile duration bonus I hadn't seen the torp velocity bonus 2) Cov Ops gear can be fitted on recons, cov ops, stealth bombers (which this is supposed to be a step up from), black ops, etc. This would be added anyway 3) I NEVER said anything about Tier 2 destroyers. Read my attached quote, Tech 2 destroyer. 4) Your drawings, or whatever they are, depict a new model / hull, so I chimed in. Don't like it? Don't read my post.
3 & 4 was aimed at Esiel, not you  |

Antimony Noske
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Posted - 2009.01.15 09:15:00 -
[30]
Originally by: Thenoran
Hull: Coercer Name: Cleric Attributes
High slots: 5 Med slots: 4 Low slots: 4 Turret slots: 0 Launcher slots: 4
Too many medium slots, not enough low slots. It doesn't follow proper Amarr convention. Drop a medium slot or two, and add a low slot or two. |

xVx dreadnaught
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Posted - 2009.01.15 09:41:00 -
[31]
Edited by: xVx dreadnaught on 15/01/2009 09:43:51 Edited by: xVx dreadnaught on 15/01/2009 09:42:07
Originally by: Thenoran
Originally by: xVx dreadnaught I wouldn't give em the Cov ops cloak... because of the same reason the current stealth bombers don't have them.
Because it would make the, too deadly able to warp to a belt cloaked... The cov-op cloak is specific to hunting people down to call in support to fight them. being able to do it yourself is a bit much.
But I do like the rest of your Idea. I'd like the Idea of a Stealthed turret boat aswell, one that has gets a bonus to range and damage for a short while after uncloaking. so it would be designed for hit and run.
I stil recon that since they are launching TORPS! they shouldn't get the stealth warp... A small group of these things could go belt to belt in LOW-sec or 0.0 till they find a carebear and with little or no difficulty nuke a BS... The fact they get a DMG bonus to there race missles 4 of these could take out almost any BS with 1 r 2 salvo's and notgive the target enough time to fight back.
I get where your coming from... down with carebears! but you gotta give em a fighting chance!
The Boomers are made of paper, they would die very quickly if they attempted anything solo, being able to warp in cloaked with your gang prevents them from spotting you before you manage to cloak. It also allows the Boomer to sneak up on people a little easier.
I'd swap the bonuses for extra dmg and lower explosion radius for th cov-op but not both.
|

Super spikinator
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Posted - 2009.01.15 09:51:00 -
[32]
you mention carebear in 0.0 in your example I find this amusing and that is what he deserves.
Joking aside I believe there is no real need for anythng other than the standard cloak, as someone said the covert ops cloak would give this ship a little too much in the way of options/advantage |

Thenoran
Caldari Hegemony Enterprises HEGEM0NY
|
Posted - 2009.01.15 10:51:00 -
[33]
Edited by: Thenoran on 15/01/2009 10:51:24 Some changes have been made to further improve the Boomers.
The Covert Ops cloak bonus has been removed, instead they get a new bonus: "25% reduction to Cloaking Device speed and scan resolution penalty"
This removes the penalties at lvl IV and gives a little bonus for those who train it to lvl V.
In addition, the Amarr Cleric has a mid-slot moved to a low slot (5-3-5), and the Gallente Arxus has two mid slots moved to low slots (5-3-5).
However, neither have the CPU to fit four/five BCU II's for balance reasons. ------------------------ Low-sec is like sailing along the coast of Somalia...
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FullMetal Basilisk
Minmatar Freeform Industries
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Posted - 2009.01.15 12:59:00 -
[34]
definatly agree with this idea, mah stealth bomber is almost useless with the speed nerf...lol
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Roozu Valentine
Gallente University of Caille
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Posted - 2009.01.15 19:07:00 -
[35]
Edited by: Roozu Valentine on 15/01/2009 19:07:20 Why would the Caldari, Amarr or Gallente make a ship class called "Boomer"? Sounds like what a baby would call a missile launcher... Name change please.
Maybe "Siege Bomber" instead of "Stealth Bomber". |

Roozu Valentine
Gallente University of Caille
|
Posted - 2009.01.15 19:08:00 -
[36]
Originally by: Antimony Noske
Originally by: Thenoran
Hull: Coercer Name: Cleric Attributes
High slots: 5 Med slots: 4 Low slots: 4 Turret slots: 0 Launcher slots: 4
Too many medium slots, not enough low slots. It doesn't follow proper Amarr convention. Drop a medium slot or two, and add a low slot or two.
Tell that to the Arbitrator. |

Thenoran
Caldari Hegemony Enterprises HEGEM0NY
|
Posted - 2009.01.15 19:29:00 -
[37]
Originally by: Roozu Valentine Edited by: Roozu Valentine on 15/01/2009 19:07:20 Why would the Caldari, Amarr or Gallente make a ship class called "Boomer"? Sounds like what a baby would call a missile launcher... Name change please.
Maybe "Siege Bomber" instead of "Stealth Bomber".
Boomer is a nickname for Ballistic Missile Submarines, I thought it be fitting  Siege Bomber is a little plain (as it uses Siege launchers), but I'm open to other names. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Somal Thunder
Intergalactic Peace Organization
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Posted - 2009.01.15 21:54:00 -
[38]
The amarr has too many mid slots, and not enough low slots!
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Thenoran
Caldari Hegemony Enterprises HEGEM0NY
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Posted - 2009.01.15 22:01:00 -
[39]
Originally by: Somal Thunder The amarr has too many mid slots, and not enough low slots!
The current 5-3-5 allows for some BCUs and Sensor Boosters, going to 5-2-6 would unfairly gimp the Amarr variant when it comes to targetting range and scan resolution. |

Hidden Snake
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Posted - 2009.01.16 14:07:00 -
[40]
I like it! However they can fix the stealth bombers too. But i think this is viable.
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Thenoran
Caldari Hegemony Enterprises HEGEM0NY
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Posted - 2009.01.16 20:26:00 -
[41]
The only real problem with the current Stealth Bombers in missile speed, the fix for it has been incorporated into the Boomer :) |

Andreya
Direct Intent
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Posted - 2009.01.16 22:21:00 -
[42]
NO.. no no...
we are not going to create another ship in eve that makes a previous ship obsolete. no
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Epegi Givo
Amarr Ministry of War
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Posted - 2009.01.16 23:59:00 -
[43]
Originally by: Andreya NO.. no no...
we are not going to create another ship in eve that makes a previous ship obsolete. no
this ship uses torps, much shorter range than cruise missiles. and I don't think this ship can use bombs. ------------------------------------- My other alt is a Ferrari |

Shaka Quatuic
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Posted - 2009.01.17 00:16:00 -
[44]
Originally by: Andreya NO.. no no...
we are not going to create another ship in eve that makes a previous ship obsolete. no
Eve is an evolving universe. as such, it should be expected that over time old ships are superceded and eventually rendered obsolete by new designs. frankly I am somewhat dismayed that new models of ships - and I mean NEW models from the ground up and not merely upgrades and refits ala Tech2/Tech3 - are not introduced far more frequently. The last major T1 ship introductions were the tier 3 Battleships and Tier 2 Battlecruisers, and those cannot really be considered to be truly new construction, as they dont incorporate Tech 2 components and base abilities like shield and armor resists.
this basically points to serious conceptual flaws in how CCP handled the Tech level and Tiering systems for ships and items in eve, especially pertaining to industry and vessel construction - but thats a whole other topic.
|

Thenoran
Caldari Hegemony Enterprises HEGEM0NY
|
Posted - 2009.01.17 00:20:00 -
[45]
Originally by: Andreya NO.. no no...
we are not going to create another ship in eve that makes a previous ship obsolete. no
The Boomer won't make the Stealth Bomber obsolete at all, it can't use Bombs, it will be a lot more expensive, the range on it won't be as much and the Boomer will have a hard time hitting anything the size of a Frigate. In addition, a Stealth Bomber would still be a lot easier to skill for and train. It's like comparing an AF to a HAC. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Sera Ryskin
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Posted - 2009.01.20 15:24:00 -
[46]
Oh yay, another useless class.
1) No covops cloak = no cloak, as there is no plausible scenario in which you use a non-covops cloak in combat. Remove the pointless cloak bonuses and add something useful.
2) Tissue paper hull = suicide ship. While 4x torps will do some nice dps (assuming the velocity/radius bonuses are enough to hit cruisers effectively), a destroyer hull means your ship will just insta-pop. |

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2009.01.20 16:04:00 -
[47]
what about a different approach ?
like slow ass missiles with autonomous homing device ?
the bomber approaches, fires a few and bugs out (either cloak or warp). the missiles will continue on their own to the target and explode on contact .. they can be jammed or shot down before impact to get rid of them ...
--- SIG --- CSM: your support is needed ! |

Thenoran
Caldari Hegemony Enterprises HEGEM0NY
|
Posted - 2009.01.20 23:04:00 -
[48]
Originally by: Sera Ryskin Oh yay, another useless class.
1) No covops cloak = no cloak, as there is no plausible scenario in which you use a non-covops cloak in combat. Remove the pointless cloak bonuses and add something useful.
2) Tissue paper hull = suicide ship. While 4x torps will do some nice dps (assuming the velocity/radius bonuses are enough to hit cruisers effectively), a destroyer hull means your ship will just insta-pop.
It's not a Force Recon ship with a CovOps cloak and 4 Siege Launchers, it's meant as a step upwards from Stealth Bombers, not something to tank.
I did give it the Covert Ops cloak at first but it met with a lot of resistance so I changed to be in line with the current Stealth Bombers. And since it's not meant to be used as an 'in your face' ship, it doesn't really need one to close in or anything. |

Astria Tiphareth
Caldari 24th Imperial Crusade
|
Posted - 2009.01.21 12:08:00 -
[49]
Edited by: Astria Tiphareth on 21/01/2009 12:13:25
Originally by: Shaka Quatuic Eve is an evolving universe. as such, it should be expected that over time old ships are superceded and eventually rendered obsolete by new designs.
Why? The entire point of EVE's PvP system is that new players in T1 ships can be just as effective as old players in T2 ships, albeit potentially requiring larger numbers. Thus those early ships should never be rendered completely obsolete, and most certainly a T2 larger ship should not render a T2 smaller ship completely obsolete.
Consider AFs - for a long time people complained they lacked a role - now they have one. The mere fact that people complained instead of simply saying 'oh well, train for the HAC' is an indication that you cannot make a specific ship-type obsolete. Force recons don't render a covops obsolete, for another example.
Every ship I can think of in EVE has an intended role that (at a minimum) no other ship in the same race lineup is intended to do. Unfortunately, as it happens, the Stealth Bomber is one of those ships whose role appears to have fallen a bit by the wayside, and thus I can cope with the notion of looking again at the entire concept.
My questions as to the OP would be: what is this ship for? What do you see it killing, and how? How would you defend against it?
Part of the issue with the current Stealth Bomber outside of 0.0 is that it's essentially a poor man's ambush, and requires a non-SB to tackle anyway. It has uses, but they are very niche, and in my view too niche. I'd like to hear more about this ship's intended role - why would I fly one and what I am trying to kill? |

Thenoran
Caldari Hegemony Enterprises HEGEM0NY
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Posted - 2009.01.21 13:54:00 -
[50]
This ship is primarly meant to ambush Cruisers, Battlecruisers and even Battleships. It's nowhere near as fast or agile as the current Stealth Bombers and they can't use Bombs. They are mostly ineffective against Frigs and Cruiser still get a damage reduction.
In addition, these ships are not going to be 150km away but probably around half that, allowing them to decloak, fire a volley and quickly recloak if needed.
They won't make the Stealth Bomber obsolete as it has no covert ops abilities, requires a lot more skill and ISK and aren't as effective against Frigates and Destroyers as the current Stealth Bomber. You may see them as just a bigger and badder version, but essentialy it is all they can do.
A Stealth Bomber can still use Bombs, has the speed and agility of a Frigate (and the low cost) and they can set up Covert Ops stuff.
The Boomer is purely for dealing damage against larger targets through stealth, ambushing a lot faster against targets (but are at a little more risk due to less distance) due to higher missile speed and less distance.
You can defend against them less than you can a normal Stealth Bomber, but they are paper thin and you will still see the missiles coming. Even four Torpedos when you take in defense skills and resistances aren't going to instapop everything they come across.
Although I did think about mixing this class with the Force Recons (Covert Ops cloak, close range, medium tank and the 4 torps) it would be overpowered as heck.
If you want to get a cheap bomber, or a scout with Covert Ops abilities or you will take on smaller targets or you are going to use Bombs? Grab a Stealth Bomber.
If you want to deal damage against Cruisers or bigger without them getting away before your first volley? Grab the Boomer, it can't do much else.  |

Shaka Quatuic
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Posted - 2009.01.21 17:25:00 -
[51]
Edited by: Shaka Quatuic on 21/01/2009 17:26:17
Originally by: Astria Tiphareth Edited by: Astria Tiphareth on 21/01/2009 12:13:25
Originally by: Shaka Quatuic Eve is an evolving universe. as such, it should be expected that over time old ships are superceded and eventually rendered obsolete by new designs.
Why? The entire point of EVE's PvP system is that new players in T1 ships can be just as effective as old players in T2 ships, albeit potentially requiring larger numbers. Thus those early ships should never be rendered completely obsolete, and most certainly a T2 larger ship should not render a T2 smaller ship completely obsolete.
I think you misunderstand my point... over time, new ship designs using new technologies should be introduced that at any given Tech level and tier are superior to their predecessors - at which point the older design's BPOs stop being offered for sale on the NPC market. for instance, after the first couple years the stabber should have been phased out of the NPC BPO market, having been replaced by a completely new model that uses some T2 components in it's construction (not enough to make the new model the equal of a vagabond, but overall slight improvements to resists, armor etc. while keeping a similar slot layout to the original stabber). the stabber BPOs already in circulation would still be buildable, but the market value of the old stabber would drop in the short term until it started to become rare (kind of like an old car).
basically I am saying that over time the general capabilities of T2 ships such as shield systems, baseline engines etc would gradually be adopted into T1 new construction, while retaining the original skill requirements of the ship that is being phased out. the specializations of T2 vessels would remain with the specialized classes as (to continue my example from above) as since the stabber hull would be phasing out, a new T2 heavy assault cruiser would be developed to use the new base T1 model, but using some T3 components (this is IMHO how T3 should be introduced, instead of the somewhat stupid idea of ship customization ccp is moving forward with).
the same would hold true for higher Tier vessels within the T1 tree. the Hurricane battlecruiser for example should use a few T2 components in its' construction compared to the Tier 1 cyclone. Once a new Tier 1 BC replaces the Cyclone, pressure would be on for a Hurricane replacement etc. as the new cyclone replacement would be equal or superior to the hurricane, and the command ship versions of the new ship would utterly kill it. this is how the world works - recycling the same ship models forever is boring and counter-productive.
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Wardo21
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Posted - 2009.01.21 21:20:00 -
[52]
Originally by: Ammath Honestly I think this would be better done with the Destroyer Class. Its the only ship class without 2x T2 variants.
Er, last time I looked, we only had one T1 variant destroyer per race to begin with. I wouldn't mind seeing the "boomer" class as a destroyer, but how about another destroyer class vessel or two in tech 1?
Or for that matter, where's my tech 2 variant of the mining frigate? (Bantam etc.) Or both command ships being based off the same battlecruiser?
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2009.01.22 14:03:00 -
[53]
Originally by: Shaka Quatuic ..Reply...
Ahh - understood. More a larger question of evolution, and certainly an interesting notion going forward. |

Thenoran
Caldari Hegemony Enterprises HEGEM0NY
|
Posted - 2009.01.22 20:37:00 -
[54]
Having a Covert Ops Cloak or not will remain a tricky subject, it can make it overpowered on one side, a Boomer with a Force Recon would potentially be very devastating.
On the other side, I do agree that not having it means you have to visibly warp in, when I'd rather see a Boomer only decloak to fire. It would have to have some kind of counterbalance to the Covert Ops Cloak if it were to be given the ability to use it.
Note that even if the Covert Ops Cloak were to be given to it, it won't get any of the other Covert Ops ability such as cyno stuff.
I was also thinking of increasing the Explosion Velocity bonus to 20%, up from 10% as a Torpedo's Explosion Velocity is so low that a 10% bonus might not cut it against the intended target.
Ideally a Boomer should be seen as a submarine attacking a surface ship, only surfacing(decloaking) to engage a target and hope it gets destroyed before being fired upon and sunk.
The only way to achieve that without getting it amazingly overpowered (we don't want an Arazu/Rapier with four Torps) would be for the Torpedoes to continue on their course even if you cloak again before they hit (decloak, fire, cloak, boom), but keeping the tank paper thin. This is however somewhat negated if you get targetted (passive targetter/sensor damp may help here).
You would still be vulnerable in the few seconds you decloak (as you cant recloak instantly (5-10 second delay instead of the usual 30 might be good)), in which (again) four Torpedoes won't be the end of the world for the target. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Mikeli Soth
Gallente The Dead Parrot Shoppe Inc.
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Posted - 2009.01.23 04:11:00 -
[55]
Edited by: Mikeli Soth on 23/01/2009 04:11:18
Originally by: Shaka Quatuic I think you misunderstand my point... over time, new ship designs using new technologies should be introduced that at any given Tech level and tier are superior to their predecessors - at which point the older design's BPOs stop being offered for sale on the NPC market. for instance, after the first couple years the stabber should have been phased out of the NPC BPO market, having been replaced by a completely new model that uses some T2 components in it's construction (not enough to make the new model the equal of a vagabond, but overall slight improvements to resists, armor etc. while keeping a similar slot layout to the original stabber). the stabber BPOs already in circulation would still be buildable, but the market value of the old stabber would drop in the short term until it started to become rare (kind of like an old car).
basically I am saying that over time the general capabilities of T2 ships such as shield systems, baseline engines etc would gradually be adopted into T1 new construction, while retaining the original skill requirements of the ship that is being phased out. the specializations of T2 vessels would remain with the specialized classes as (to continue my example from above) as since the stabber hull would be phasing out, a new T2 heavy assault cruiser would be developed to use the new base T1 model, but using some T3 components (this is IMHO how T3 should be introduced, instead of the somewhat stupid idea of ship customization ccp is moving forward with).
the same would hold true for higher Tier vessels within the T1 tree. the Hurricane battlecruiser for example should use a few T2 components in its' construction compared to the Tier 1 cyclone. Once a new Tier 1 BC replaces the Cyclone, pressure would be on for a Hurricane replacement etc. as the new cyclone replacement would be equal or superior to the hurricane, and the command ship versions of the new ship would utterly kill it. this is how the world works - recycling the same ship models forever is boring and counter-productive.
This is not real life. The devs, in all their almighty knowledge, must keep the balance. If they started increasing t1 resists and stuff, there would be no reason to fly t2. Yes, I know that t2 would be better still, but if i had to choose a stabber that had resists halfway between the normal stabber and a vaga, well one is around 4ish mil, and nearly as good, and the other is over NINE THOUS, oh, i mean 96 mil.
Take your pick. Stabber stabber with awesome resists, or a expensive vaga. |

Thenoran
Caldari Hegemony Enterprises HEGEM0NY
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Posted - 2009.01.23 11:17:00 -
[56]
The Boomers won't have much in the way of resists at any rate as it's not their role to tank anything. Also, another addition I've pondering about, as a secondary role bonus: 100% bonus to Torpedo damage but 50% penalty to rate of fire.
Means your alpha strike does double the damage without increasing the actual DPS due firing twice as slow. |
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