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Mrtankk
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Posted - 2009.01.26 19:45:00 -
[1]
Besides the Golem. Im not paying 850 mil just to salvage.
I am currently using a Domi.
But I am looking for a ship that gives lots of high slots for salvager / tracter beams. At least 6.
Has a decent size cargo hold. At LEAST 1500m3. More prefferable. Can use expanders to get this number.
Decent speed. Cause we all know what its like traveling 50km to get to that last wreck. But I would like it to go around 500kms with an afterburner.
Any suggestions?
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bff Jill
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Posted - 2009.01.26 19:51:00 -
[2]
Hurricane is best
8 his for 4 tractors and 4 salvagers 6 lows for cargo expanders 475 base cargo capacity
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Miklaboshi
Caldari
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Posted - 2009.01.26 20:48:00 -
[3]
I'm at work so can't really get a good comparison for you but I found my Moa works great for a cheap salv ship. 4 Tractors and 2 Salv. I think 4 Salvs are overkill becuase I've rarely ever had to stop moving to salv with 4 tractors. Along with an afterburner on at all time and 2 cargo extenders but it only puts it upto about 660. I've had a few missions that I've peged the moa's space but only a few times. And when I have to i just put everything into a cargo pod and bring in the hauler for it.
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Faife
Federation of Freedom Fighters
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Posted - 2009.01.26 20:55:00 -
[4]
destroyers. some quick cruisers are ok. BCs with lots of high slots if you dont mind aligning like a cow.
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Zhora Six
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Posted - 2009.01.26 20:58:00 -
[5]
Originally by: bff Jill Hurricane is best
8 his for 4 tractors and 4 salvagers 6 lows for cargo expanders 475 base cargo capacity
This. (2041 m3; 150 m/s.) |

Qui Shon
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Posted - 2009.01.26 21:03:00 -
[6]
Edited by: Qui Shon on 26/01/2009 21:04:20
Originally by: Mrtankk Besides the Golem. Im not paying 850 mil just to salvage.
The Golem is actually the worst Marauder for salvaging.
As for T1 salvagers, the Hurrican people rave about, in this thread also is pretty good, but the max 6 locked targets is a bit of a disappointment for me. Other then that, any 7-8 slot low (+8 highs of course) battleship should be pretty good also.
Dessies, well, they're quick enough, but these days so many missions give 1500+ m3 of stuff, with 2500m3 being pretty common too. |

Dracthera
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Posted - 2009.01.26 21:04:00 -
[7]
Originally by: Mrtankk Besides the Golem. Im not paying 850 mil just to salvage.
Golem is a horrible salvager. It's nice for tractoring in wrecks, but not for salvaging. Hurricane is awesome. Best in my opinion. |

Kobushi
OCForums
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Posted - 2009.01.27 08:04:00 -
[8]
Catalyst for mission level 1-3 Hurricane for mission level 4
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Zeba
Minmatar Pator Tech School
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Posted - 2009.01.27 08:19:00 -
[9]
This is designed to go into the mission right after the aggro taker and salvage as it kills. Locks 8 targets with the signal amp so you can tractor in 4 new cans as you salvage the ones next to you and travels at 375ms. 26k ehp on the shields mean you can easily tank the random aggro that missed the damage dealer and use your light drones to kill off any webbing or scramming frigs so he can focus on the big ships. A bit less cargo space but tbh I rarely ever run out and if so you just toss some over to the bs and keep going.
[Hurricane, Escort Salvager] Signal Amplifier II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
Large Shield Extender II Large Shield Extender II Invulnerability Field II 10MN Afterburner II
Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Salvager I Salvager I Salvager I Salvager I
Anti-EM Screen Reinforcer I Salvage Tackle I Salvage Tackle I
Hobgoblin II x5
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Warlin
Gallente Theoretical Enterprises
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Posted - 2009.01.27 11:09:00 -
[10]
My solution is to clear the mission area/combat area then come back w/ a salvo-destroyer. Catalyst is my choice setup:
high: 4x salvo, 4x tractor beam mid: AB, Sensor booster low: 3x T2 cargo expanders
This setup puts me a little over 800m3 cargo speed of 450 m/s (tractor beam pulls at 500) and about 52km targeting range.
I would prefere this as opposed to other ship classes because its a cheap ship that can be duplicated anyplace in space like buying a new hauler. Also because its so cheap you can use it in lowsec or nullsec withought worrying about losing anything valuable. The other good point is that if you have lots of cans far apart you dont have to wait forever to fly at 100m/s to reach them. HACS might be useful in the speed/cargo department, but its a matter of risking 90mil versus 10mil for a salvaging mission that will likly at best result in a 30mil payoff unless your in a more lucerative part of space. Honestly cargo shouldnt even matter really because you can use the dump truck method with your salvo destroyer. That is tractor a can behind you and put all of your loot in the can for a hauler to pickup, or the next load which you can dropoff at the beacon.
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iXetus
e-PWN
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Posted - 2009.01.27 19:51:00 -
[11]
Edited by: iXetus on 27/01/2009 19:53:09 [Hurricane, salvaging] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
100MN Afterburner II Large Capacitor Battery II Large Capacitor Battery II Cap Recharger II
Salvager I Salvager I Salvager I Salvager I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Salvage Tackle I Salvage Tackle I Salvage Tackle I
770 m/s at max skills, 2k m3, permaruns with max skills, the perfect salvager. Only drawback is slow aligning and acceleration, but it works wonders.
P.S. you didn't hear this from me, ok? 
Edit: Accepting donations for unveiling this secret fit 
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Darth Obvious
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Posted - 2009.01.27 20:09:00 -
[12]
I present to you, The Salvageddon;
[Armageddon, Salvageddon] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
Quad LiF Fueled I Booster Rockets Cap Recharger II Cap Recharger II
Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Salvager I Salvager I Salvager I
Salvage Tackle I Salvage Tackle I Salvage Tackle I
4190 m3 cargo, 650+ m/s, slight cap problem if you have to burn the MWD for long distances
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Zeba
Minmatar Pator Tech School
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Posted - 2009.01.27 21:56:00 -
[13]
Originally by: iXetus 770 m/s at max skills, 2k m3, permaruns with max skills, the perfect salvager. Only drawback is slow aligning and acceleration, but it works wonders.
P.S. you didn't hear this from me, ok? 
Edit: Accepting donations for unveiling this secret fit 
Yeah the sekrit fit to **** people off. A bs ab on a bc makes it accelerate like a dead cow frozen to a mud puddle and turn like a fat man running after some ribs. Do not want. |

Qui Shon
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Posted - 2009.01.27 22:02:00 -
[14]
Originally by: Zeba Yeah the sekrit fit to **** people off. A bs ab on a bc makes it accelerate like a dead cow frozen to a mud puddle and turn like a fat man running after some ribs. Do not want.
I'd like to see a vid of said fat man turning, though. Sounds like it could be humourous. |

Thiassi Uth'Matar
Gallente
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Posted - 2009.01.27 22:07:00 -
[15]
I use a Brutix, Lows: All T2 Cargo Expanders Med: AB II, MWD, and cap rechargers II High: 4 x Tractor, 3 x Salvager
Huge cargo hold, MWD for getting around in a completed mission with big gaps between wrecks, AB for normal travel between wrecks.
Was using a Catalyst before but this has the space required, I rarely fill it.
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Zygfs
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Posted - 2009.01.27 22:30:00 -
[16]
Originally by: Zeba accelerate like a dead cow frozen to a mud puddle
I love you.
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Van Disaster
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Posted - 2009.01.28 02:27:00 -
[17]
If you're going to use an in-mission destroyer, at least use a coercer which can fit a 10MN AB & still have the highs set up right. Also only a tiny bit less space than a cat.
Typhoon would be a great boat, but it's too slow for your wants. 3.4k cargo with expanders & a big dronebay is a nice combo though. |

Hak Phar
Amarr SpaceBugs
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Posted - 2009.01.28 05:08:00 -
[18]
Armageddon
5 tractor 3 salvager
afterburner mwd heavy cap booster
8 x expanded cargohold
been using for months, fits multiple lvl 4 missions worth of loot in. I generally do 3 lvl 4s then salvage them. Dont have to do multiple trips, fits all those cap boosters and metal scraps in :)
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Misina Arlath
Amarr
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Posted - 2009.01.28 12:08:00 -
[19]
Coercer for L1/L2 Harbinger for L3/L4
Tractor/salvagers in all highs. AB + MWD (AB while tractoring and salvaging, MWD to move to cans out of reach) CE2's in all low's.
Worked for me through all missions, and the Harbinger was kinda "free" since I used it for L3's before, so I just "upgraded" the old ship to a salvager rather than selling it.
I guess Armageddon is a good choice too if you prefer more missions between each time you salvage.
That's the ones I use as Amarr anyways. -------------------------------------------------- "Every complex problem has a solution which is easy, neat and wrong!" |

Misina Arlath
Amarr
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Posted - 2009.01.28 12:09:00 -
[20]
Originally by: Mrtankk But I would like it to go around 500kms with an afterburner.
500km/s is asking a bit much, no? :P
Wish my Inty would go 500.000 m/s -------------------------------------------------- "Every complex problem has a solution which is easy, neat and wrong!" |

Terianna Eri
Amarr Scrutari
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Posted - 2009.01.28 12:28:00 -
[21]
I'm lazy and just leave most of the crap loot so I just use a coercer.
4/4, 1mn MWD, 2x CPR, 2x nanofiber. __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2009.01.30 22:38:00 -
[22]
Use the Catalyst because
I t ' s F r i c k i n ' L a t e r a l |

Jali Prince
Minmatar JelliBeans
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Posted - 2009.01.30 22:42:00 -
[23]
u use a cane!!!
Cyclone, cos its cheaper, about 1200 cargo without cargo rigs, one salvager rig
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MarieFrance Tessier
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Posted - 2009.01.30 23:09:00 -
[24]
Originally by: Misina Arlath Worked for me through all missions, and the Harbinger was kinda "free" since I used it for L3's before, so I just "upgraded" the old ship to a salvager rather than selling it.
Just like the minerals you mine?
jk/.
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SevenOf 9
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Posted - 2009.01.31 08:22:00 -
[25]
as i use a marauder to kill stuff i've fitted it with tractor beams in the highs, as well as the guns.
And i usually wait for the "good ships" to be within 40km to pop them, unless they by default orbit at 50km or whatever...
when done with a pocket, i tractor in everything, and bookmark the location.
Then i fly in with my apoc i used to use in lvl4's, and salvage and loot. It takes 3-4000m3 somewhere, and with 8 salvagers it does it really fast as well
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Karan Kaldarian
Caldari State War Academy
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Posted - 2009.01.31 22:37:00 -
[26]
Originally by: Darth Obvious I present to you, The Salvageddon;
[Armageddon, Salvageddon] Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
Quad LiF Fueled I Booster Rockets Cap Recharger II Cap Recharger II
Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Salvager I Salvager I Salvager I
Salvage Tackle I Salvage Tackle I Salvage Tackle I
4190 m3 cargo, 650+ m/s, slight cap problem if you have to burn the MWD for long distances
Salvageddon : me too.
low 6 x Exp-cargo II 2 x overdrive T2 (depending on mission -> swap more 2 cargohold)
middle 1 quad lift 1 afburn 1 pl 0 probe to scann if somthing is interesting or not
high 3 salvagers 4 tractors 1 drone link (for drones and structures, while salvagin)
5 Wasp T2
rig 1 cargohold 1 aux thruster 1 still free
cargo 2964 (overdrive offline) 1897 (overdrives online)
speed
126 normal 355 afterb ( usually this is for while salvaging) 860 booster rockets
..if only we had that 40km bonus...
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This NameTaken
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Posted - 2009.02.01 00:11:00 -
[27]
I use an orca as a salvage ship... great cargo, and huge tractor bonus... I warp in, tractor everything to me (rarely have to move at all) with 3 high speed tractor beams. I park my alt's damage cruiser in the orca, and take out the waiting salvage destroyer (5 salvagers). I wait for the orca to drag the wrecks to me, and soak 'em up... works GREAT. |

Dictum Factum
Dark-Rising
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Posted - 2009.02.01 03:01:00 -
[28]
Exequor makes a nice salvage ship as well. Holds about 1900m3 with expanders in the lows. I know less than you think I do.
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SnowForsaken
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Posted - 2009.02.01 06:41:00 -
[29]
I copy comment from someone long time ago.
"Well, no. The BC can do the same.
I am an empire/complex/0.0 salvager. Or rather, I kill **** and donÆt let it go to waste. I regularly clean up all the wrecks I find in the belts I rat in (after first asking if that is ok with the owner). Yes, the need for a large cargo hold in 0.0 is necessary.
Ok û to that end, I did a lot of research. I wanted a ship that had 8 high slots, was capable of moving at decent speeds, had a large cargo hold and wasnÆt a total pig to fly. It had to be able to pull salvage-duty on a small complex or multi-stage mission. It had to be able to get to the wrecks quickly, so they could be tractored in û or be able to make it to that distant acceleration gate. This means it needs to work with an AB and not a MWD. It needs to have more than 1000m/3 of storage. It also needs to be somewhat responsive. My final requirement was to have a ship with a moderate tank on it, in case an unexpected wave of reinforcements in that exploration complex suddenly target the salvager û just enough to tank it long enough to run, but not enough to pull tank duty in a mission. I also hoped for a few extra mid slots to fit damps in case I get an unexpected and unwelcome visit from another player. Again, just enough to align and run.
My solution is, I think, the best all-around ship in the game for salvaging (till a salvager is invented): THE HURRICANE.
Yep, I said it. Hurricane. Yes, it is a 30-odd mil Minmatar BC û but it has ALL of my requirements. Besides, there is something poetic about a Minnie ship acting as a garbage scow, isnÆt there? The salvaged takes out the salvageà? Sorry to you Minnie fanbois û but I couldnÆt pass it upà
Hurricane Salvage ship
HIGHS 4X Tractor Beam 4X Salvager (or any combination you like)
MIDS For empire missions: 10MN AB û on this setup it will run 23/7 at just under 500m/s. This is perfect for pulling cans and wrecks at full speed across a mission zone. ?? anything you want. I have used Target painters and Webbers to assist my combat main in the mission zone. With this setup you can follow on in the mission û but be careful of reinforcements.
For 0.0/lowsec duty 100MN AB û you will need to watch your CAP with this one, but it will get you up to speeds in excess of 1000m/s. This is great for those 0.0 scenarios where the wrecks are spread across a wide area û of if you get jumped by rats or enemies, the speed might get you out of trouble û especially when you pair it with: 3X Sensor Damps. These will let you damp at least one target to break lock û and if you only have one ship scramming you, this should be enough to let you get away.
LOWS (any combination of the following, for a total of 6) T2 Cargo Expanders T2 Nanofibers
I personally use 3 T2 expanders and 3 T2 Nanos.
The nanos give me agility and speed. It makes the ship reasonably agile û about like an unbuffed cruiser, even with the 3 expanders. The 3 expanders will give you around 1000m3 of cargo. This is enough for a large can û to give you over 1000m3 of cargo.
RIGS
Wellà if you wanted to spend the money, then I would fit 1 Salvage Tackle and TWO Cargo Optimization rigs. Ya û they are more than 50 mil each û I know, but if this is your empire mission boat, it will pay for itself quickly. I believe that with 2 optimization rigs you will be able to run 1500m3 with 3 expanders.
If you donÆt want to spend the cash on those alloyed tritanium bars used in the optimization rig (and I didnÆt) then just go with any number of salvage tackles (I use one) and anything else you want."
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Shereza
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Posted - 2009.02.01 09:30:00 -
[30]
The last time I did post-mission salvaging I used a team of a coercer and a badger/bestower/iteron/whatever-I-had-on-hand. I stopped doing that a long time ago when I realized that salvaging during the missions was just as fast/slow on the missions, overall, and saved time on the salvaging aspect.
To that end I use a setup similar to this one: [Typhoon, Salphoon] Large Armor Repairer II Damage Control II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Inertia Stabilizers II Inertia Stabilizers II
100MN Afterburner II Cap Recharger II Cap Recharger II Cap Recharger II
Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Salvager I Salvager I Salvager I Salvager I
[empty rig slot] [empty rig slot] [empty rig slot]
Hammerhead II x5 Heavy Armor Maintenance Bot II x5
Warp main in, get aggro, warp salvager in, assign defense or offense bots as needed, salvage when things go pop.
Right now I'm training her up for T2 heavy combat drones and as soon as she can dispense those things like pez I'll reverse the loadout and do 5 heavy T2 combat drones and 5 T2 medium logistics drones.
If I ever get around to rigging her ship I'll probably re-do the low slots a tad and move to a variation similar to: [Typhoon, Taurania - Salphoon] Large Armor Repairer II Damage Control II Expanded Cargohold II Expanded Cargohold II Nanofiber Internal Structure II Nanofiber Internal Structure II Inertia Stabilizers II
100MN Afterburner II Cap Recharger II Cap Recharger II Cap Recharger II
Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Salvager I Salvager I Salvager I Salvager I
Cargohold Optimization I Cargohold Optimization I Cargohold Optimization I
Hammerhead II x5 Heavy Armor Maintenance Bot I x5
That, incidentally, pulls 366m/s in deadspace with a 9.5s align time with the pilot's skills. 418m/s and 9.3s respectively at maximum skills.
But as I said, this setup, and character, are designed for hot salvaging, as in while the combat's still going on. |
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