
JcJet
Pretenders Inc W-Space
61
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Posted - 2012.09.27 04:27:00 -
[2] - Quote
Emotions... I've never seen them in games which have them. Well, a few times in a years. I think the only use for them is "family photo" screenshots and some videos. It's the same as walking mode. Who the hell will use it in game??? But i'm walking sometimes in Entropia Universe. Why? Because it's a thinking game, where you better plan your money and business. Althrough it's fine to just hunt the monsters...
But most of the games are not thinking games, including EVE. Because you don't need to think much to earn XP and money - in eve it's the same - farming. WH, missions, plexes, this dungeon thing in the latest WiS prototype video - it's the same things! And thinking is inproffitable, because you're wasting your time which you can use for farming...
Well, let's think anyway. How can we organize our business in EVE to make a passive income which allow us to buy plex and some things for the game itself? Let's say we can invest in this something around $10.000. And what? To do that. you're need either to buy shares, or set up some establishment - shop, or a service station. It's should be scaleable. I don't see a proper tools for that. Moons are not for a single interpreneur, outpost it's also a little difficult to make some proffit - a defence can eat all of your investmens. Althrough it can be fun :)
POSes are nightmare - WTF, why should i personnaly fly at every single one of them to manage it?
Lateris wrote:Space is a much easier design in terms of creating a virtual world. A walking avatar is much more complex. I feel CCP has captured the art within the CQ's for the New Eden Universe. That is a done deal. What we don't know is actually what they have done with WiS besides the CQ.
In the CQ the avatar is too stiff and far too slow when walking. The flow of movement needs to be less stiff. We may be in a pod but we did walk at some point as a species. Part of my interpretation of CCP with Eve is that they create a game that has the freedom to choose. I feel that needs to translate into the avatar. Freedom to build, freedom to act, freedom to own a Cantina, a space station, an asteroid base , or a base on a moon, a science lab to create and manufacture in. Every aspect of New Eden is glorious in the fact that it can come to life within this engine.
Perhaps I want to be a colonists and farm fungus or tera form a planet as an avatar. I would love to do this as an avatar within a system that is Eve Online and where my game play as an avatar builds from that foundation. The possibilities are endless and if I could be in your shoes CCP I would be brave and move forward. Give the micro-transaction store to the players and make it a full time player market. Make all items crafted for avatars to be made by the players. This would include modules for every aspect of the avatar. Crafting in today's MMO's are boring. Crafting in this game is a challenge!
I really have to feel that your design solutions are all in many Sci Fi novels. As a fan please show us your ideas that have been shelved such as Sec Wars. Bring ideas to the test server and let us give you feedback. I think the community would respect that. It is a good fifty year plan. ;) and your love for space since last summer is darn good :)
A very good point. A very meningful gameplay. Not this social crap or another way to farm/pvp. Freedom to build our our bases, manage it, expand as we desire. Maybe it's will grow into a huge planetary industry complex... Beatiful.
One thing that concerns me is that something like that is already implemented - it's a PI and it's not nearly that - it's strictly limited by skills, and you can invest it and expand. It's not difficult to give us a freedom in PI, but they're not gave it to us. So i don't think that we may expect freedom from WiS, even if it's not scraped...
Capsuleers are not free people, and New Eden it's not the world of freedom. It's a Jovian's farm and capsuleers are their slaves. You're mistaken. You... Are... Mistaken... |