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Thread Statistics | Show CCP posts - 6 post(s) |

Lakshmii
Dreddit Test Alliance Please Ignore
12
|
Posted - 2011.09.15 22:24:00 -
[61] - Quote
ISquishWorms wrote:CCP t0rfifrans wrote:CCP t0rfifrans wrote:due to the amount of all caps and emoticons, I'll check with the UI guys to make sure that's part of the story. they say it will have that. so yes. Carry on like this CCP I might just have to buy a monocle.
Quite indeed so a¦á_a¦¦a¦â |

Blue Harrier
3
|
Posted - 2011.09.15 22:32:00 -
[62] - Quote
If this really happens I'll go back to a 6 month subscription \o/
EvE is living after all . |

Metlec
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2011.09.15 22:43:00 -
[63] - Quote
tbh im a bit disappointed that the other racial CQs are coming next.
4 rooms with 0 usefulness is still 0 usefulness. I'd rather have seen a single corp meeting room implemented first, or a bar, etc so at least we could do something in incarna. |

Crasniya
Dragon's Legion of New Eden
2
|
Posted - 2011.09.15 22:46:00 -
[64] - Quote
Sellendis wrote:Not some Carbon hybrid that is gonna eat 100% cpu as CQ does?
CarbonUI =/= Incarna/Captain's Quarters
Carbon allows them to easily make CQ-style UI elements and traditional UI elements use a lot of uniform coding, but I believe Carbon drives the entire UI now, including your traditional menus and boxes you're used to.
And Carbon is far more efficient code-wise than any previous iteration, which would mean the same interface, but with the new Carbon code, should theoretically be more efficient and less taxing. |

Sgt Maru
Clan Shadow Wolf Fatal Ascension
15
|
Posted - 2011.09.15 22:48:00 -
[65] - Quote
CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.
Sweet babies! If this really happens I will come to fanfest and buy you any/all alcoholic beverages you desire. |

Bobbith
No Fish EVE Trade Alliance
0
|
Posted - 2011.09.15 22:53:00 -
[66] - Quote
CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.
will we be able to toggle this on and off at will emulating disembarking of our ships, or will it be like the door option and require a redock to activate? |

Grey Stormshadow
Starwreck Industries
89
|
Posted - 2011.09.15 22:57:00 -
[67] - Quote
Crasniya wrote:Sellendis wrote:Not some Carbon hybrid that is gonna eat 100% cpu as CQ does? CarbonUI =/= Incarna/Captain's Quarters Carbon allows them to easily make CQ-style UI elements and traditional UI elements use a lot of uniform coding, but I believe Carbon drives the entire UI now, including your traditional menus and boxes you're used to. And Carbon is far more efficient code-wise than any previous iteration, which would mean the same interface, but with the new Carbon code, should theoretically be more efficient and less taxing.
Yep CarbonUI is in fact already much more responsive and faster than the old UI. However bugs and some removed functionality in it have pretty much stolen the attention from the good things. It will be ready someday and hopefully all the old code is replaced with brand new improved ui and tools. Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
7
|
Posted - 2011.09.16 00:33:00 -
[68] - Quote
This thread is full of win! We have a blog, it is terrible. How to fix Bounty Hunting |

Mr LaForge
Deep Core Mining Inc. Caldari State
48
|
Posted - 2011.09.16 00:37:00 -
[69] - Quote
This thread delivers. |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
33
|
Posted - 2011.09.16 00:51:00 -
[70] - Quote
Bobbith wrote:CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire. will we be able to toggle this on and off at will emulating disembarking of our ships, or will it be like the door option and require a redock to activate? I hope that's what he meant by "you will be able to toggle between it and captain's quartersq as you desire". |

Bloodpetal
Mimidae Risk Solutions
22
|
Posted - 2011.09.16 00:58:00 -
[71] - Quote
CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.
Just wanted to let you know you're my favorite Dev at CCP ;p
Wish you'd post/blog more :)
About the hangar, I thought you guys said it wouldn't be the same "ship spinning"? So I thought you were making something different than the "old hangar"? Or was that scrapped?
 NOSTRO AURUM NON EST AURUM VULGI |

Ascendant Sean
State War Academy Caldari State
0
|
Posted - 2011.09.16 01:13:00 -
[72] - Quote
Wow. If CCP now delivers, I may have to re-sub my main! |

Laand
Fleetworks ROMANIAN-LEGION
1
|
Posted - 2011.09.16 01:40:00 -
[73] - Quote
Razin wrote:Bobbith wrote:CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire. will we be able to toggle this on and off at will emulating disembarking of our ships, or will it be like the door option and require a redock to activate? I hope that's what he meant by "you will be able to toggle between it and captain's quartersq as you desire".
Yes, hope that too. Don't want to switch through the ESC menu - graphic settings. Would be much better if you firstly are in ship spinning mode after docking and then have the option to leave the pod which leads to walking in station (WiS).
A 'ship spinning OR WiS' option would be better than the situation right now because CQ don't have any usefulness atm and the door view doesn't provide the same functionality as the old hangar view. Provided the new ship spinning view will have the double click functionality etc.. But when the time comes and we can see/interact with other chars etc. there will be many more people who want to use WiS. At the same time we want good performance when the Alt is just docked (WiS reduces performance by a good junk) when multiboxing. |

Master Gumboi
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2011.09.16 01:53:00 -
[74] - Quote
CCP t0rfifrans wrote:CCP t0rfifrans wrote:due to the amount of all caps and emoticons, I'll check with the UI guys to make sure that's part of the story. they say it will have that. so yes.
If this makes it back in, I may think of activating my other subs, but I will wait until I see it, talk has been too cheap with CCP. |

Large Collidable Object
morons. Interstellar Hobos
194
|
Posted - 2011.09.16 02:14:00 -
[75] - Quote
As much as I like what has been said in this threads dev posts, even if they stand to their word, gratefulness is a bit misplaced.
Might encourage them to develop no content, threatening to **** all over us (mandatory CQ), pulling it back and have peoples gratitude just for that. morons are recruiting. You know who you are! |

Fighter26
Orion's Fist RED.Legion
2
|
Posted - 2011.09.16 02:29:00 -
[76] - Quote
MMORPG wrote:EVE will always and forever be mainly about space and flight. The Incarna process is really just a side-game.
This is really what the community wants CCP. Hell, even I admit it would be nice to have common areas and poker halls, but that is nothing but time between flying internet spaceships. If you could fix up the game (make assualt frigates besides Mimmy worth using, offer faction logistics carriers, provide command ships a relevant role besides being a floating primary that offers mediocre fleet enhancements.) Then Incara is well worth your effort.
If I buy 20 monocles will you finally fix the Deimos, Absolution, Legion, Hel, Retribution, Electronic Attack Ships, Omen, Prophecy, Nighthawk (and most other command ships,) Dragonflys (actually, screw them things hope they stay the worst fighters,) Amarr T2 drones (aside from sentries,) Triage Nid, Leviathan...
thats just off the top of my head. And thats the broken ships that destroy their gameplay, thats not counting the "overpowered" broken ships (avoided them to skip the debates over how things aren't overpowered by their fans who don't want to see the ship nerfed.)
So CCP, will even 1/3rd of those ship issues even be considered for winter balancing? |

mkint
4
|
Posted - 2011.09.16 03:40:00 -
[77] - Quote
Grey Stormshadow wrote:Sellendis wrote:So let me get this right. Old hangar is coming back, lightweight on resources as it was before and with same functionality? Ship spinning, zooming, drag ship to activate and double click to open cargo?
Not some Carbon hybrid that is gonna eat 100% cpu as CQ does?
This sounds too good to be true.... and we get old icons back. Something is seriously bad gonna happen soon :( I might actually voluntarily enable CQ *fingers crossed*
Indeed... stripping away the "mandatory" part of it, I might actually stop boycotting it. I should put together a list of other aspects of the game/non-game that I boycott and why. |

Trolls Troll
Imperial Academy Amarr Empire
15
|
Posted - 2011.09.16 04:09:00 -
[78] - Quote
LOL @ how quick everyone forgets
"what you do, not what you say CCP.
|

Cyzlaki
Interstellar eXodus BricK sQuAD.
112
|
Posted - 2011.09.16 05:30:00 -
[79] - Quote
CCP t0rfifrans wrote:CCP t0rfifrans wrote:due to the amount of all caps and emoticons, I'll check with the UI guys to make sure that's part of the story. they say it will have that. so yes. Awesome. You don't know how good this news is. Thank you.  |

BugraT WarheaD
Astromechanica Federatis
6
|
Posted - 2011.09.16 06:55:00 -
[80] - Quote
OSHI-- So much replies on my post in one night ^^
Thanks a lot T0rfifrans for the answer, like other says with that hability (something that i demand since the pre-version of Incarna on singularity as a reminder for you CCP ) is the only thing that can start Incarna for the regular Eve Player.
we are capsuleers, we have to feel that going offline isn't something regular and without consequences 
And thanks a lot, i love you ;) |

Ciar Meara
Virtus Vindice
100
|
Posted - 2011.09.16 07:50:00 -
[81] - Quote
CCP t0rfifrans wrote:due to the amount of all caps and emoticons, I'll check with the UI guys to make sure that's part of the story.
Quoted for funniest dev post in a good way EVER. What is up with CCP the last few days, its all good. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Meryl SinGarda
Homeworld Republic United Homeworlds
167
|
Posted - 2011.09.16 07:56:00 -
[82] - Quote
Despite all the raging that has taken place in light of the missing hangar view. And the fact that I don't really care all that much, because I like seeing my character in CQ, I think this is a good decision. People with multiple accounts will be able to dual-log again.
Fly Safe, Die Hard |

Jowen Datloran
Science and Trade Institute Caldari State
32
|
Posted - 2011.09.16 08:36:00 -
[83] - Quote
CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire. I am so 'liking' this.
Communicating with your customers really is teh best way to go. Sure you might end up "promising" things that do not hold or cannot be delivered, but the positive feedback you get from being known to communicate directly with your customers will far outweight that risk. Mr. Science & Trade Institute, EVE Online Lorebook-á |

Xtraneous
Sam's Space Guys
5
|
Posted - 2011.09.16 09:15:00 -
[84] - Quote
CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.
Best news I've heard in ages, good to know this is actually being worked on.
Since we're seeing so much blue at the moment i'll try a couple of questions
CSM Statement after emergency summit wrote: Torfi announced that the current "Disabled Incarna Door" will be replaced with an environment that will provide similar functionality and performance to the pre-Incarna Hangar, and this environment will be available until Incarna performance is similar to pre-Incarna performance. While the final details and timelines have not been worked out, ships will once again spin all over New Eden.
1. The statement after the emergency summit indicated the return of the hangar would be temporary, and would be once again be removed when Incarna perfomance was improved. Is this still the plan or is it going to be returned permanently?
2. I understand that you can't give any specifics about the timing of this much awaited feature, but perhaps you'd know if it's likely to be released as a patch or not until a full expansion?
3. Any info on the method of switching between Hangar/Incarna? ie do you dock to hangar then de-pod to incarna? Incarna first with option to spin? Only via the ESC menu?
|

Colt Mitri
State War Academy Caldari State
1
|
Posted - 2011.09.16 10:22:00 -
[85] - Quote
1 Million ISK says they implement it:
From space to CQ to hangar (optional)
as opposed to the more logical:
From space to hangar to CQ (optional) |

BugraT WarheaD
Astromechanica Federatis
7
|
Posted - 2011.09.16 10:29:00 -
[86] - Quote
Well i hope CCP work hard on this ... I'd like to see this released before Duke Nu... uh ... 2013 |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
33
|
Posted - 2011.09.16 11:39:00 -
[87] - Quote
Meryl SinGarda wrote:Despite all the raging that has taken place in light of the missing hangar view. And the fact that I don't really care all that much, because I like seeing my character in CQ, I think this is a good decision. People with multiple accounts will be able to dual-log again. The 'door' has always been available for the players with multiple accounts. This isn't the reason.
CCP@PAX Prime wrote:EVE will always and forever be mainly about space and flight. The Incarna process is really just a side-game. |

Jill Antaris
Imperial Academy Amarr Empire
2
|
Posted - 2011.09.16 11:48:00 -
[88] - Quote
CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.
Hm this reminds me at this post about engine tails: source
CCP t0rfifrans wrote:Acknowledged, we miss them too. We had to take out the old ones, as they were performance hogs, didn't jive with our new and improved rendering code and sometimes looked silly. We will certainly put in new ones, can't promise you when. It's on the list of things to do for the graphics programmers, but there's actually quite a lot of stuff on that list.
Keep delivering!  |

Iosue
Black Sky Hipsters
2
|
Posted - 2011.09.16 14:07:00 -
[89] - Quote
CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.
wow, you just made my weekend   
Thank you CCP!11!1 |

Rhaegor Stormborn
BURN EDEN Northern Coalition.
69
|
Posted - 2011.09.16 14:10:00 -
[90] - Quote
CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.
First Dev post I have "liked" on the new forums. |
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