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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
BugraT WarheaD
Astromechanica Federatis
4
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Posted - 2011.09.13 15:59:00 -
[1] - Quote
Well, i know it must be one of the big secrets of the CCP company, but what is the next update of the Walk in Station features ? What is planning CCP for the incoming months ?
As far as i read Racial CQ are coming but ... When ? Before or after the return of Ship Spinning ? And did we have to wait for Winter Expansion for Establishments ?
And the most important question of all : Are we going to have a graphical-bugfree patch for all that stuff ?
Yeah i know it's a lot of question, but I'm a curious man |
Rodj Blake
PIE Inc.
201
|
Posted - 2011.09.13 16:04:00 -
[2] - Quote
Don't hold your breath for the return of ship-spinning.
Dulce et decorum est pro imperium mori. |
Baralosus
Crimson Empire.
2
|
Posted - 2011.09.13 16:12:00 -
[3] - Quote
I wouldn't hold your breath for any of the other racial CQs coming either. As far as I'm concerned, the CQ has been an epic failure on release. |
Mag's
the united Negative Ten.
10
|
Posted - 2011.09.13 16:17:00 -
[4] - Quote
SoonGäó. CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
BugraT WarheaD
Astromechanica Federatis
5
|
Posted - 2011.09.13 18:24:00 -
[5] - Quote
H+¬ h+¬ ! Yeah but we have nothing more than a vague soon, and i really want to know if CCP have planning the next realease ... |
Morganta
Peripheral Madness The Midget Mafia
26
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Posted - 2011.09.13 18:40:00 -
[6] - Quote
just as soon as ship spinning is forgotten, CCP will decide to move on to other things |
Hogy Faller
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.09.14 05:02:00 -
[7] - Quote
BugraT WarheaD wrote:Well, i know it must be one of the big secrets of the CCP company, but what is the next update of the Walk in Station features ? What is planning CCP for the incoming months ? As far as i read Racial CQ are coming but ... When ? Before or after the return of Ship Spinning ? And did we have to wait for Winter Expansion for Establishments ? And the most important question of all : Are we going to have a graphical-bugfree patch for all that stuff ? Yeah i know it's a lot of question, but I'm a curious man
We need answers! |
Triggadex
Black Dawn Merchant Industries
1
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Posted - 2011.09.14 05:19:00 -
[8] - Quote
Baralosus wrote:I wouldn't hold your breath for any of the other racial CQs coming either. As far as I'm concerned, the CQ has been an epic failure on release.
I agree, at least they give you the option to turn it off.
Mind you it is an incremental update to the whole engine and functionality of the game so you can expect it to be done over night. Its basically like building eve all over again (is the way it is explained in the Dev blogs and videos).
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BugraT WarheaD
Astromechanica Federatis
5
|
Posted - 2011.09.14 06:54:00 -
[9] - Quote
Triggadex wrote:Mind you it is an incremental update to the whole engine and functionality of the game so you can expect it to be done over night. Its basically like building eve all over again (is the way it is explained in the Dev blogs and videos).
I don't want it right now and i know it takes time. I'm just really disappointed to see that CCP sold us Incarna a year to early without any other feature than an alpha of the Minmatar CQ.
I just want a dev to tell us the roadmap for incarna for the next year(s) |
baltec1
30
|
Posted - 2011.09.14 07:16:00 -
[10] - Quote
BugraT WarheaD wrote:Triggadex wrote:Mind you it is an incremental update to the whole engine and functionality of the game so you can expect it to be done over night. Its basically like building eve all over again (is the way it is explained in the Dev blogs and videos).
I don't want it right now and i know it takes time. I'm just really disappointed to see that CCP sold us Incarna a year to early without any other feature than an alpha of the Minmatar CQ. I just want a dev to tell us the roadmap for incarna for the next year(s)
Well we did demand they give us WiS sooner |
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Mallikanth
Awakened Brotherhood The Brotherhood Alliance
1
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Posted - 2011.09.14 07:21:00 -
[11] - Quote
Some hints of the Winter expansion here in this MMORPG Article
I have no decent Signature because.. https://forums.eveonline.com/default.aspx?g=posts&m=24223#post24223 |
Jint Hikaru
OffWorld Exploration Inc
4
|
Posted - 2011.09.14 07:59:00 -
[12] - Quote
Interesting, I am actually a little less worried about Eve now. Establishments 'sound' like they will actually be multiplayer environments (however this wasnt exactly stated)..... I am still worried they are something you call up on your solo room screen, but I will wait and see.
However, this still smacks of CCPs current trend.....
Quote:Though the game wonGÇÖt have all of its doodads and bobbles ready for use right as the first Establishments make their way into the game, eventually theyGÇÖll become more and more fully-featured to give playersGÇÖ avatars that much more of a role in the game.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
53
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Posted - 2011.09.14 08:14:00 -
[13] - Quote
baltec1 wrote:BugraT WarheaD wrote:Triggadex wrote:Mind you it is an incremental update to the whole engine and functionality of the game so you can expect it to be done over night. Its basically like building eve all over again (is the way it is explained in the Dev blogs and videos).
I don't want it right now and i know it takes time. I'm just really disappointed to see that CCP sold us Incarna a year to early without any other feature than an alpha of the Minmatar CQ. I just want a dev to tell us the roadmap for incarna for the next year(s) Well we did demand they give us WiS sooner whos this we? Got a mouse in your pocket? o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |
BugraT WarheaD
Astromechanica Federatis
5
|
Posted - 2011.09.14 08:15:00 -
[14] - Quote
baltec1 wrote:Well we did demand they give us WiS sooner I don't ...
Well yes MMORPG articles gave us some clues, but some love from the devs will be nicer ;) |
Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
36
|
Posted - 2011.09.14 10:24:00 -
[15] - Quote
We won't get shipspinning back, or anything it entails. You can tell because CCP have shut up about it and said NOTHING for weeks.
Whats going to happen? Winter will come, and we still won't have the other CQ's, then CCP will release the winter expansion, the only content of which will be finishing what would have been done in incarna.
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Smoking Blunts
18
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Posted - 2011.09.14 10:32:00 -
[16] - Quote
eve players are like space mushrooms. kept in the dark and fed on ****..
i know its old. my kids laugh every time though. daddy said a rude word lol CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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BugraT WarheaD
Astromechanica Federatis
5
|
Posted - 2011.09.14 10:36:00 -
[17] - Quote
Soi Mala wrote:We won't get shipspinning back, or anything it entails. You can tell because CCP have shut up about it and said NOTHING for weeks. I've heard something different. I read that Ship Spinning will be back (Soon (c)) but not as we knew it ...
After that we can imagine everything from the best to the worst for the days to come ...
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Deviana Sevidon
Panta-Rhei Butterfly Effect Alliance
9
|
Posted - 2011.09.14 10:38:00 -
[18] - Quote
The ship is already spinning, when you look at it from the balcony or the wireframe model. |
BugraT WarheaD
Astromechanica Federatis
5
|
Posted - 2011.09.14 10:39:00 -
[19] - Quote
I WANT TO SPIN IT MANUALLY -º FFS -º |
Deviana Sevidon
Panta-Rhei Butterfly Effect Alliance
9
|
Posted - 2011.09.14 11:01:00 -
[20] - Quote
BugraT WarheaD wrote:I WANT TO SPIN IT MANUALLY -º FFS -º
Undock button and fitting window.
Glad I could help you to resolve the issue.
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BugraT WarheaD
Astromechanica Federatis
5
|
Posted - 2011.09.14 11:14:00 -
[21] - Quote
Woman it's not the same feeling.
And to be serious 5 seconds, Going out of our pods every single time you dock isn't realistic according to the Eve Background. Ship Spining + a button "Enter Incarna" is, a thousand time more. |
BLACK-STAR
64
|
Posted - 2011.09.14 11:21:00 -
[22] - Quote
CCP says old hangar is not compatible (insert hundreds of excuses). They're going to deploy a new hangar like the old one, but apparently not like the old one at all...
There isn't any official details about it, and CCP isn't going to say anything concrete, other than "its coming soon" and stall your thought until you forget about it.
I don't think CCP has a priority for the hangar, its taken them months to even make up their minds on what to do. Probably a new hangar wont roll out until after Winter. soon....tm
[img]http://www.imgbox.de/users/S7AR/star.png[/img] |
Hans Jagerblitzen
Autocannons Anonymous
27
|
Posted - 2011.09.14 19:32:00 -
[23] - Quote
I just sat down last night to watch Clear Skies all the way through - an amazing piece of Machinama, very fun.
But sadly, I realized it would not have been possible post-Incarna - there just simply isn't the mechanics to do that much camera work.
The creator of Clear Skies could not have shot the Avatar dialogues, and could not have shot the starship panoramic views from within the station, after CCP removed the ship spinning feature.
Hopefully the fact that Clear Skies could only exist pre-Incarna should demonstrate how much immersion took a big hit this summer.
Bring back cinematic control and creative freedom for all capsuleers!!! Liberate the avatars!! Mawr clear skies plz!!!
-KK thx. |
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CCP t0rfifrans
C C P C C P Alliance
19
|
Posted - 2011.09.15 18:26:00 -
[24] - Quote
ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire. |
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Smoking Blunts
20
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Posted - 2011.09.15 18:27:00 -
[25] - Quote
CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.
will this hanger view have the old functionality restored with it? CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Ciar Meara
Virtus Vindice
87
|
Posted - 2011.09.15 18:28:00 -
[26] - Quote
CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.
My god, never in my entire life has a man in a black shroud aroused me so! - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
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CCP t0rfifrans
C C P C C P Alliance
19
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Posted - 2011.09.15 18:30:00 -
[27] - Quote
Smoking Blunts wrote:CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire. will this hanger view have the old functionality restored with it?
you mean drag-dropping stuff on it? i am sure spinning will be there at least... |
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Smoking Blunts
20
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Posted - 2011.09.15 18:31:00 -
[28] - Quote
CCP t0rfifrans wrote:Smoking Blunts wrote:CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire. will this hanger view have the old functionality restored with it? you mean drag-dropping stuff on it? i am sure spinning will be there at least...
i mean drag drop for ship swaps and double click for opening cargo. as ship spinning is cool and all, but its the removel of functionality that was for me at least the issue CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Cyzlaki
Interstellar eXodus BricK sQuAD.
109
|
Posted - 2011.09.15 18:32:00 -
[29] - Quote
CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire. NICE BUT WILL WE BE ABLE TO DRAG SHIPS TO THE HANGAR BACKGROUND TO BOARD THEM AND DOUBLE CLICK ANYWHERE TO OPEN CARGO AND ALL THAT COOL STUFF???????????? |
Reeno Coleman
Strategic Solutions Ltd.
25
|
Posted - 2011.09.15 18:33:00 -
[30] - Quote
noooo....universe....crumbling....CCP.....listeningtoplayers.....uhhhhh |
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
32
|
Posted - 2011.09.15 18:33:00 -
[31] - Quote
CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire. Wow.
/-+-¦-å-é-¦-+-+-+ err... I mean /fallsoffachair |
Grey Stormshadow
Starwreck Industries
85
|
Posted - 2011.09.15 18:34:00 -
[32] - Quote
CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.
Excellent :) Specially the "you will be able to toggle between it and captain's quartersq as you desire"-part sounds good.
I too hope that the "old hangar" includes also the "drag and drop"-functionality like it did before.
Thanks for the info. Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |
Cyzlaki
Interstellar eXodus BricK sQuAD.
109
|
Posted - 2011.09.15 18:39:00 -
[33] - Quote
Requesting a play-once cinematic when changing from hangar to CQ of the pod disembarking and the character emerging fully clothed w/ monocle into the CQ like a baws |
Florestan Bronstein
United Engineering Services
43
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Posted - 2011.09.15 18:39:00 -
[34] - Quote
CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire. my first thought when reading this post was that somebody found yet another exploit in the forum's auth mechanism...
but I want to believe |
The Mittani
GoonWaffe Goonswarm Federation
456
|
Posted - 2011.09.15 18:52:00 -
[35] - Quote
CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.
Torfi should goodpost like this more often. |
Smoking Blunts
20
|
Posted - 2011.09.15 19:03:00 -
[36] - Quote
The Mittani wrote:CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire. Torfi should goodpost like this more often.
agreed, but what about the actual problem with the loss of functionality, drag and drop and double click for cargo?. that was the issue at the time that is the issue now. where did everyone get the ship spinning thing from?
it is cool to get back though dont get me wrong CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Grey Stormshadow
Starwreck Industries
85
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Posted - 2011.09.15 19:07:00 -
[37] - Quote
Smoking Blunts wrote:The Mittani wrote:CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire. Torfi should goodpost like this more often. agreed, but what about the actual problem with the loss of functionality, drag and drop and double click for cargo?. that was the issue at the time that is the issue now. where did everyone get the ship spinning thing from? it is cool to get back though dont get me wrong
Some people miss the spinning, some want drag and drop ship change & double click to open cargo, some want just the hangar between cq and space... If we get the old hangar back "as it was", everyone will be happy. Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |
Captain Hindsite
Hedion University Amarr Empire
0
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Posted - 2011.09.15 19:07:00 -
[38] - Quote
The Mittani wrote:CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire. Torfi should goodpost like this more often.
You ain't lyin. |
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CCP t0rfifrans
C C P C C P Alliance
19
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Posted - 2011.09.15 19:19:00 -
[39] - Quote
due to the amount of all caps and emoticons, I'll check with the UI guys to make sure that's part of the story. |
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adopt
Republic Military School Minmatar Republic
0
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Posted - 2011.09.15 19:21:00 -
[40] - Quote
The Mittani wrote:CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire. Torfi should goodpost like this more often.
Implying goons can rate quality posting
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Josie Starshine
Republic Military School Minmatar Republic
3
|
Posted - 2011.09.15 19:37:00 -
[41] - Quote
Egads. So much complaining when you can just keybind instead. I dock and press 'c' and my cargo opens right up. I press 'i' and my items window opens. I press 'v' and my ships window opens. It's like magic. How you all survived the learning curve is beyond me. |
ISquishWorms
4
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Posted - 2011.09.15 19:38:00 -
[42] - Quote
CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.
Thank you for listening and acting CCP <3 |
Versuvius Marii
Browncoats of Persephone
2
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Posted - 2011.09.15 19:47:00 -
[43] - Quote
Soi Mala wrote: Whats going to happen? Winter will come, and we still won't have the other CQ's, then CCP will release the winter expansion, the only content of which will be finishing what should have been done in incarna.
Fix'd your post for you |
Tippia
Sunshine and Lollipops
160
|
Posted - 2011.09.15 19:54:00 -
[44] - Quote
GÖÑGÖÑGÖÑ GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
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CCP t0rfifrans
C C P C C P Alliance
49
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Posted - 2011.09.15 20:02:00 -
[45] - Quote
CCP t0rfifrans wrote:due to the amount of all caps and emoticons, I'll check with the UI guys to make sure that's part of the story.
they say it will have that. so yes. |
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Zoe Arbosa
Mando'a Navy Controlled Chaos
0
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Posted - 2011.09.15 20:05:00 -
[46] - Quote
CCP t0rfifrans wrote:CCP t0rfifrans wrote:due to the amount of all caps and emoticons, I'll check with the UI guys to make sure that's part of the story. they say it will have that. so yes.
A video blog demoing the above would probably cause much joy. |
ISquishWorms
4
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Posted - 2011.09.15 20:06:00 -
[47] - Quote
CCP t0rfifrans wrote:CCP t0rfifrans wrote:due to the amount of all caps and emoticons, I'll check with the UI guys to make sure that's part of the story. they say it will have that. so yes.
Carry on like this CCP I might just have to buy a monocle. |
Palovana
Inner Fire Inc.
9
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Posted - 2011.09.15 20:12:00 -
[48] - Quote
CCP t0rfifrans wrote:CCP t0rfifrans wrote:due to the amount of all caps and emoticons, I'll check with the UI guys to make sure that's part of the story. they say it will have that. so yes.
My pants, I need to change them. Your stuff goes here. |
xxxTRUSTxxx
Galactic Rangers Galactic-Rangers
9
|
Posted - 2011.09.15 20:35:00 -
[49] - Quote
CCP t0rfifrans wrote:CCP t0rfifrans wrote:due to the amount of all caps and emoticons, I'll check with the UI guys to make sure that's part of the story. they say it will have that. so yes.
who's they ? the devs ? |
Dalmont Delantee
Shiloh Technologies STR8NGE BREW
1
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Posted - 2011.09.15 20:43:00 -
[50] - Quote
Torfi you get extra sextime with me! |
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Steph Wing
The Graduates Morsus Mihi
10
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Posted - 2011.09.15 20:47:00 -
[51] - Quote
CCP t0rfifrans wrote: you will be able to toggle between it and captain's quartersq as you desire.
Anybody else catch that? |
Large Collidable Object
morons. Interstellar Hobos
191
|
Posted - 2011.09.15 20:51:00 -
[52] - Quote
Dalmont Delantee wrote:Torfi you get extra sextime with me!
And my Axe!
Sorry - I meant you wont have to spend sexytime with me...
But let's wait and see (especially the performance) - this sounds too good to be true... morons are recruiting. You know who you are! |
Grey Stormshadow
Starwreck Industries
86
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Posted - 2011.09.15 20:52:00 -
[53] - Quote
Steph Wing wrote:CCP t0rfifrans wrote: you will be able to toggle between it and captain's quartersq as you desire. Anybody else catch that?
Yep... and as "q" and "a" are next to each other on keyboard, that is clearly a typing error, not referring to qq as you desperately try to dramatize :D
Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |
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CCP Manifest
C C P C C P Alliance
48
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Posted - 2011.09.15 21:03:00 -
[54] - Quote
Zoe Arbosa wrote:
A video blog demoing the above would probably cause much joy.
Yes, or at least a regular devblog Torfi?! Jiminy christmas how non-chalant can you be?
|
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BeBoPp
Kugyapa
0
|
Posted - 2011.09.15 21:17:00 -
[55] - Quote
CCP t0rfifrans wrote:due to the amount of all caps and emoticons, I'll check with the UI guys to make sure that's part of the story.
No idea if you were meant to be funny or not, at least I got a good laugh from your post.
Thanks for being so tranparant btw, it helps me for the least. |
Grimpak
Midnight Elites Echelon Rising
42
|
Posted - 2011.09.15 21:18:00 -
[56] - Quote
CCP t0rfifrans wrote:CCP t0rfifrans wrote:due to the amount of all caps and emoticons, I'll check with the UI guys to make sure that's part of the story. they say it will have that. so yes. t0rfifrans just saved winter expansion \o\ [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Meita Way
My Hat is Made of LOVE
26
|
Posted - 2011.09.15 21:38:00 -
[57] - Quote
I hope you guys understand that with the choice to ship-spin, or alternately use the CQ, I'll actually use the CQ more, as I have the choice of when I want to stress my machine out or not.
Nice one. |
Sellendis
The Ares project
6
|
Posted - 2011.09.15 21:45:00 -
[58] - Quote
So let me get this right. Old hangar is coming back, lightweight on resources as it was before and with same functionality? Ship spinning, zooming, drag ship to activate and double click to open cargo?
Not some Carbon hybrid that is gonna eat 100% cpu as CQ does?
This sounds too good to be true.... and we get old icons back. Something is seriously bad gonna happen soon :( |
Tippia
Sunshine and Lollipops
160
|
Posted - 2011.09.15 21:48:00 -
[59] - Quote
Meita Way wrote:I hope you guys understand that with the choice to ship-spin, or alternately use the CQ, I'll actually use the CQ more, as I have the choice of when I want to stress my machine out or not.
Nice one. This.
Incarna starts here.
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
Grey Stormshadow
Starwreck Industries
86
|
Posted - 2011.09.15 21:49:00 -
[60] - Quote
Sellendis wrote:So let me get this right. Old hangar is coming back, lightweight on resources as it was before and with same functionality? Ship spinning, zooming, drag ship to activate and double click to open cargo?
Not some Carbon hybrid that is gonna eat 100% cpu as CQ does?
This sounds too good to be true.... and we get old icons back. Something is seriously bad gonna happen soon :(
I might actually voluntarily enable CQ *fingers crossed*
Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |
|
Lakshmii
Dreddit Test Alliance Please Ignore
12
|
Posted - 2011.09.15 22:24:00 -
[61] - Quote
ISquishWorms wrote:CCP t0rfifrans wrote:CCP t0rfifrans wrote:due to the amount of all caps and emoticons, I'll check with the UI guys to make sure that's part of the story. they say it will have that. so yes. Carry on like this CCP I might just have to buy a monocle.
Quite indeed so a¦á_a¦¦a¦â |
Blue Harrier
3
|
Posted - 2011.09.15 22:32:00 -
[62] - Quote
If this really happens I'll go back to a 6 month subscription \o/
EvE is living after all . |
Metlec
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2011.09.15 22:43:00 -
[63] - Quote
tbh im a bit disappointed that the other racial CQs are coming next.
4 rooms with 0 usefulness is still 0 usefulness. I'd rather have seen a single corp meeting room implemented first, or a bar, etc so at least we could do something in incarna. |
Crasniya
Dragon's Legion of New Eden
2
|
Posted - 2011.09.15 22:46:00 -
[64] - Quote
Sellendis wrote:Not some Carbon hybrid that is gonna eat 100% cpu as CQ does?
CarbonUI =/= Incarna/Captain's Quarters
Carbon allows them to easily make CQ-style UI elements and traditional UI elements use a lot of uniform coding, but I believe Carbon drives the entire UI now, including your traditional menus and boxes you're used to.
And Carbon is far more efficient code-wise than any previous iteration, which would mean the same interface, but with the new Carbon code, should theoretically be more efficient and less taxing. |
Sgt Maru
Clan Shadow Wolf Fatal Ascension
15
|
Posted - 2011.09.15 22:48:00 -
[65] - Quote
CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.
Sweet babies! If this really happens I will come to fanfest and buy you any/all alcoholic beverages you desire. |
Bobbith
No Fish EVE Trade Alliance
0
|
Posted - 2011.09.15 22:53:00 -
[66] - Quote
CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.
will we be able to toggle this on and off at will emulating disembarking of our ships, or will it be like the door option and require a redock to activate? |
Grey Stormshadow
Starwreck Industries
89
|
Posted - 2011.09.15 22:57:00 -
[67] - Quote
Crasniya wrote:Sellendis wrote:Not some Carbon hybrid that is gonna eat 100% cpu as CQ does? CarbonUI =/= Incarna/Captain's Quarters Carbon allows them to easily make CQ-style UI elements and traditional UI elements use a lot of uniform coding, but I believe Carbon drives the entire UI now, including your traditional menus and boxes you're used to. And Carbon is far more efficient code-wise than any previous iteration, which would mean the same interface, but with the new Carbon code, should theoretically be more efficient and less taxing.
Yep CarbonUI is in fact already much more responsive and faster than the old UI. However bugs and some removed functionality in it have pretty much stolen the attention from the good things. It will be ready someday and hopefully all the old code is replaced with brand new improved ui and tools. Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |
Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
7
|
Posted - 2011.09.16 00:33:00 -
[68] - Quote
This thread is full of win! We have a blog, it is terrible. How to fix Bounty Hunting |
Mr LaForge
Deep Core Mining Inc. Caldari State
48
|
Posted - 2011.09.16 00:37:00 -
[69] - Quote
This thread delivers. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
33
|
Posted - 2011.09.16 00:51:00 -
[70] - Quote
Bobbith wrote:CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire. will we be able to toggle this on and off at will emulating disembarking of our ships, or will it be like the door option and require a redock to activate? I hope that's what he meant by "you will be able to toggle between it and captain's quartersq as you desire". |
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Bloodpetal
Mimidae Risk Solutions
22
|
Posted - 2011.09.16 00:58:00 -
[71] - Quote
CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.
Just wanted to let you know you're my favorite Dev at CCP ;p
Wish you'd post/blog more :)
About the hangar, I thought you guys said it wouldn't be the same "ship spinning"? So I thought you were making something different than the "old hangar"? Or was that scrapped?
NOSTRO AURUM NON EST AURUM VULGI |
Ascendant Sean
State War Academy Caldari State
0
|
Posted - 2011.09.16 01:13:00 -
[72] - Quote
Wow. If CCP now delivers, I may have to re-sub my main! |
Laand
Fleetworks ROMANIAN-LEGION
1
|
Posted - 2011.09.16 01:40:00 -
[73] - Quote
Razin wrote:Bobbith wrote:CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire. will we be able to toggle this on and off at will emulating disembarking of our ships, or will it be like the door option and require a redock to activate? I hope that's what he meant by "you will be able to toggle between it and captain's quartersq as you desire".
Yes, hope that too. Don't want to switch through the ESC menu - graphic settings. Would be much better if you firstly are in ship spinning mode after docking and then have the option to leave the pod which leads to walking in station (WiS).
A 'ship spinning OR WiS' option would be better than the situation right now because CQ don't have any usefulness atm and the door view doesn't provide the same functionality as the old hangar view. Provided the new ship spinning view will have the double click functionality etc.. But when the time comes and we can see/interact with other chars etc. there will be many more people who want to use WiS. At the same time we want good performance when the Alt is just docked (WiS reduces performance by a good junk) when multiboxing. |
Master Gumboi
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2011.09.16 01:53:00 -
[74] - Quote
CCP t0rfifrans wrote:CCP t0rfifrans wrote:due to the amount of all caps and emoticons, I'll check with the UI guys to make sure that's part of the story. they say it will have that. so yes.
If this makes it back in, I may think of activating my other subs, but I will wait until I see it, talk has been too cheap with CCP. |
Large Collidable Object
morons. Interstellar Hobos
194
|
Posted - 2011.09.16 02:14:00 -
[75] - Quote
As much as I like what has been said in this threads dev posts, even if they stand to their word, gratefulness is a bit misplaced.
Might encourage them to develop no content, threatening to **** all over us (mandatory CQ), pulling it back and have peoples gratitude just for that. morons are recruiting. You know who you are! |
Fighter26
Orion's Fist RED.Legion
2
|
Posted - 2011.09.16 02:29:00 -
[76] - Quote
MMORPG wrote:EVE will always and forever be mainly about space and flight. The Incarna process is really just a side-game.
This is really what the community wants CCP. Hell, even I admit it would be nice to have common areas and poker halls, but that is nothing but time between flying internet spaceships. If you could fix up the game (make assualt frigates besides Mimmy worth using, offer faction logistics carriers, provide command ships a relevant role besides being a floating primary that offers mediocre fleet enhancements.) Then Incara is well worth your effort.
If I buy 20 monocles will you finally fix the Deimos, Absolution, Legion, Hel, Retribution, Electronic Attack Ships, Omen, Prophecy, Nighthawk (and most other command ships,) Dragonflys (actually, screw them things hope they stay the worst fighters,) Amarr T2 drones (aside from sentries,) Triage Nid, Leviathan...
thats just off the top of my head. And thats the broken ships that destroy their gameplay, thats not counting the "overpowered" broken ships (avoided them to skip the debates over how things aren't overpowered by their fans who don't want to see the ship nerfed.)
So CCP, will even 1/3rd of those ship issues even be considered for winter balancing? |
mkint
4
|
Posted - 2011.09.16 03:40:00 -
[77] - Quote
Grey Stormshadow wrote:Sellendis wrote:So let me get this right. Old hangar is coming back, lightweight on resources as it was before and with same functionality? Ship spinning, zooming, drag ship to activate and double click to open cargo?
Not some Carbon hybrid that is gonna eat 100% cpu as CQ does?
This sounds too good to be true.... and we get old icons back. Something is seriously bad gonna happen soon :( I might actually voluntarily enable CQ *fingers crossed*
Indeed... stripping away the "mandatory" part of it, I might actually stop boycotting it. I should put together a list of other aspects of the game/non-game that I boycott and why. |
Trolls Troll
Imperial Academy Amarr Empire
15
|
Posted - 2011.09.16 04:09:00 -
[78] - Quote
LOL @ how quick everyone forgets
"what you do, not what you say CCP.
|
Cyzlaki
Interstellar eXodus BricK sQuAD.
112
|
Posted - 2011.09.16 05:30:00 -
[79] - Quote
CCP t0rfifrans wrote:CCP t0rfifrans wrote:due to the amount of all caps and emoticons, I'll check with the UI guys to make sure that's part of the story. they say it will have that. so yes. Awesome. You don't know how good this news is. Thank you. |
BugraT WarheaD
Astromechanica Federatis
6
|
Posted - 2011.09.16 06:55:00 -
[80] - Quote
OSHI-- So much replies on my post in one night ^^
Thanks a lot T0rfifrans for the answer, like other says with that hability (something that i demand since the pre-version of Incarna on singularity as a reminder for you CCP ) is the only thing that can start Incarna for the regular Eve Player.
we are capsuleers, we have to feel that going offline isn't something regular and without consequences
And thanks a lot, i love you ;) |
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Ciar Meara
Virtus Vindice
100
|
Posted - 2011.09.16 07:50:00 -
[81] - Quote
CCP t0rfifrans wrote:due to the amount of all caps and emoticons, I'll check with the UI guys to make sure that's part of the story.
Quoted for funniest dev post in a good way EVER. What is up with CCP the last few days, its all good. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
Meryl SinGarda
Homeworld Republic United Homeworlds
167
|
Posted - 2011.09.16 07:56:00 -
[82] - Quote
Despite all the raging that has taken place in light of the missing hangar view. And the fact that I don't really care all that much, because I like seeing my character in CQ, I think this is a good decision. People with multiple accounts will be able to dual-log again.
Fly Safe, Die Hard |
Jowen Datloran
Science and Trade Institute Caldari State
32
|
Posted - 2011.09.16 08:36:00 -
[83] - Quote
CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire. I am so 'liking' this.
Communicating with your customers really is teh best way to go. Sure you might end up "promising" things that do not hold or cannot be delivered, but the positive feedback you get from being known to communicate directly with your customers will far outweight that risk. Mr. Science & Trade Institute, EVE Online Lorebook-á |
Xtraneous
Sam's Space Guys
5
|
Posted - 2011.09.16 09:15:00 -
[84] - Quote
CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.
Best news I've heard in ages, good to know this is actually being worked on.
Since we're seeing so much blue at the moment i'll try a couple of questions
CSM Statement after emergency summit wrote: Torfi announced that the current "Disabled Incarna Door" will be replaced with an environment that will provide similar functionality and performance to the pre-Incarna Hangar, and this environment will be available until Incarna performance is similar to pre-Incarna performance. While the final details and timelines have not been worked out, ships will once again spin all over New Eden.
1. The statement after the emergency summit indicated the return of the hangar would be temporary, and would be once again be removed when Incarna perfomance was improved. Is this still the plan or is it going to be returned permanently?
2. I understand that you can't give any specifics about the timing of this much awaited feature, but perhaps you'd know if it's likely to be released as a patch or not until a full expansion?
3. Any info on the method of switching between Hangar/Incarna? ie do you dock to hangar then de-pod to incarna? Incarna first with option to spin? Only via the ESC menu?
|
Colt Mitri
State War Academy Caldari State
1
|
Posted - 2011.09.16 10:22:00 -
[85] - Quote
1 Million ISK says they implement it:
From space to CQ to hangar (optional)
as opposed to the more logical:
From space to hangar to CQ (optional) |
BugraT WarheaD
Astromechanica Federatis
7
|
Posted - 2011.09.16 10:29:00 -
[86] - Quote
Well i hope CCP work hard on this ... I'd like to see this released before Duke Nu... uh ... 2013 |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
33
|
Posted - 2011.09.16 11:39:00 -
[87] - Quote
Meryl SinGarda wrote:Despite all the raging that has taken place in light of the missing hangar view. And the fact that I don't really care all that much, because I like seeing my character in CQ, I think this is a good decision. People with multiple accounts will be able to dual-log again. The 'door' has always been available for the players with multiple accounts. This isn't the reason.
CCP@PAX Prime wrote:EVE will always and forever be mainly about space and flight. The Incarna process is really just a side-game. |
Jill Antaris
Imperial Academy Amarr Empire
2
|
Posted - 2011.09.16 11:48:00 -
[88] - Quote
CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.
Hm this reminds me at this post about engine tails: source
CCP t0rfifrans wrote:Acknowledged, we miss them too. We had to take out the old ones, as they were performance hogs, didn't jive with our new and improved rendering code and sometimes looked silly. We will certainly put in new ones, can't promise you when. It's on the list of things to do for the graphics programmers, but there's actually quite a lot of stuff on that list.
Keep delivering! |
Iosue
Black Sky Hipsters
2
|
Posted - 2011.09.16 14:07:00 -
[89] - Quote
CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.
wow, you just made my weekend
Thank you CCP!11!1 |
Rhaegor Stormborn
BURN EDEN Northern Coalition.
69
|
Posted - 2011.09.16 14:10:00 -
[90] - Quote
CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.
First Dev post I have "liked" on the new forums. |
|
Jade Constantine
Jericho Fraction The Star Fraction
265
|
Posted - 2011.09.16 14:21:00 -
[91] - Quote
CCP t0rfifrans wrote:CCP t0rfifrans wrote:due to the amount of all caps and emoticons, I'll check with the UI guys to make sure that's part of the story. they say it will have that. so yes.
Hiya Torfi, nice to hear from you again on the eve forums. And thank you for this update which is most appreciated. Can I ask what you feel about this issue though and did it surprise you to the degree which the player base reacted to the forced removal of the old hanger and replacement with the CQ environment?
I know the seemless walking/space concept was something quite close to your heart, were you disappointed that people didn't take to it?
Are you also pretty clear on the chief issues here, that its about the radically-increased performance overhead of CQ compared to the old hanger combined with the loss of easy functionality in ship activation and manipulation?
And of course, as a roleplayer I have to mention the failure of immersion that being forced to get out of a capsule every docking makes! If you are simply delivering goods to a station on a mission it makes no sense the pilot would decant from a pressurized pod to stroll around cluelessly while the cargo bay is unloaded and you intend to undock again in 30secs.
Our prime fiction and vision for the game makes a big deal of us transhumans leaving the capsule and returning to our mortal forms. Have you considered commissioning some kind of cut-scene cinematics or such to represent the transition because capsule pilot at the controls linked to the ship and decanting to mortality in the quarters is a big deal?
(obviously I'd hate for such to delay the neccessary return of the old hanger functionality and efficient client footprint) but it could be something you could add along with the next expansion to make the decision to leave one's capsule a little more meaningful and immersive.
Anyways, nice to see you posting on the forums again and do keep at it!
I'm always waiting for another jovian mining laser incident you know
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. |
BugraT WarheaD
Astromechanica Federatis
7
|
Posted - 2011.09.16 15:40:00 -
[92] - Quote
Jade Constantine wrote:And of course, as a roleplayer I have to mention the failure of immersion that being forced to get out of a capsule every docking makes! If you are simply delivering goods to a station on a mission it makes no sense the pilot would decant from a pressurized pod to stroll around cluelessly while the cargo bay is unloaded and you intend to undock again in 30secs.
Our prime fiction and vision for the game makes a big deal of us transhumans leaving the capsule and returning to our mortal forms. Have you considered commissioning some kind of cut-scene cinematics or such to represent the transition because capsule pilot at the controls linked to the ship and decanting to mortality in the quarters?
(obviously I'd hate for such to delay the neccessary return of the old hanger functionality and efficient client footprint) but it could be something you could add along with the next expansion to make the decision to leave one's capsule a little more meaningful and immersive.
Man can i make love to you ? |
Jade Constantine
Jericho Fraction The Star Fraction
265
|
Posted - 2011.09.16 15:52:00 -
[93] - Quote
BugraT WarheaD wrote:Jade Constantine wrote:And of course, as a roleplayer I have to mention the failure of immersion that being forced to get out of a capsule every docking makes! If you are simply delivering goods to a station on a mission it makes no sense the pilot would decant from a pressurized pod to stroll around cluelessly while the cargo bay is unloaded and you intend to undock again in 30secs.
Our prime fiction and vision for the game makes a big deal of us transhumans leaving the capsule and returning to our mortal forms. Have you considered commissioning some kind of cut-scene cinematics or such to represent the transition because capsule pilot at the controls linked to the ship and decanting to mortality in the quarters?
(obviously I'd hate for such to delay the neccessary return of the old hanger functionality and efficient client footprint) but it could be something you could add along with the next expansion to make the decision to leave one's capsule a little more meaningful and immersive. Man can i make love to you ?
My lover would almost certainly decapitate you in reprisal!
To illustrate the psychological jar / impact of getting out of the pod - here's something I wrote for the old forums at the end:
Quote: ... System diagnostics nominal, energy signature masked by the local primary, damage reports show no armour breach or ancillary degradation of hull integrity. Reactors at 5% whisper mode, communications secure.
Statistics lazily crept across her imagined peripheral vision as the commander triggered capsule egress and initiated the automated cycle of immersion to external life and the sensations that waited in the absolute like hungry ghosts at the feast to claim her mind and emotions all.
Warning pre-emptive capsule egress without acclimatisation routines will lead to disorientation and physical limitation for indeterminate periods GǪ
Internalising the sigh of frustration with the relentless logic of the automotive systems the occupant of the capsule pod triggered override codes and banished the mothering instincts of the adaptive intelligence in a masochistic snap of subverbal commands and fleet authority.
Seek medical attention for perceptive dysfunction recommend dosage hyphysomene 200 treatment regime following consultation with ships doctor GǪ
GÇ£End program, adaptive intelligence to stand-by, confirm immediate aggress, retract umbilicals on my mark, break immersive synthesia 10 secs, authorisation Constantine, Jade, J529225 voiceprint command rank assault cruiser class designator GÇÿpassion playGÇÖ.GÇ¥
Ectoplasm drained, sudden bitterness of exposure and blindness, fantastic senses dimmed as the ordinary dimensions and forces of shipboard gravity and physical limits imposed their absolutes on the senses of a transhuman consciousness left shivering and naked in a foetal ball in the midst of the now obedient Jovian machinery.
Just a human body, just a human mind, free of the union with machine and divine vision and now limited to immediacy of location and geography and all those quaint laws of pre-history before the ascendance to machine union and awesome sensory transcendence of capsule symbiosis.
Minutes pass and she hardly moves breathing now at last the clean air of the onboard climate control and letting her body slowly match the ambient temperature and baseline speed of real-time awareness.
Its getting easier, the disorientation is almost pleasure, the nakedness of human senses a relief, her orders now obeyed and nobody there from the crew to fuss and bother and grant unlooked for kindness in the absence of universal sensory immersion of the capsule.
Now just a woman again, just a single mind in the darkness and silence of the sleeping vessel; nothing more than a mote in the eye of creation and a relief in the nature and solipsism of that awareness.
At last she rises, body still damp and glistening with the caress of the alien technology. Olive skin shadowed in the gloom of the chamber as her raven-dark hair falls over neck and spine to hide the interface machinery there in sweet pretence she is just a woman again, something less than the sum of seven lifetimes and knowledge of all that has gone before.
No comms chatter, no virtuality, no sensor trace and systems feed, no fleet disposition, no political analysis, no game-theory overview and risk assessment of alliance and psychometrics to colour the tell-tails of friend and foe alike.
Just darkness. Just silence, just peace.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. |
Ager Agemo
whips chains and ballgags Care Factor
5
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Posted - 2011.09.16 16:11:00 -
[94] - Quote
CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.
THIS!
get me this, fixed hybrids and multiplayer WIS and i might buy NEX WW2 boots (O_O)! |
gargars
Cohesion Inc Beyond-Repair
8
|
Posted - 2011.09.16 17:02:00 -
[95] - Quote
I think this is great and all - really - but the first thing I noticed is how SHOCKED (and thankful) people are that something CCP promised is ACTUALLY being delivered. The thankful part is natural... as for the shocked part... CCP that shows the long way you still have to go in regards to trust.
I really hope you keep it up and this isn't a 'one of' just to shut up those barking at ya.
CCP t0rfifrans wrote:CCP t0rfifrans wrote:due to the amount of all caps and emoticons, I'll check with the UI guys to make sure that's part of the story. they say it will have that. so yes.
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Slade Trillgon
Endless Possibilities Inc.
7
|
Posted - 2011.09.16 18:19:00 -
[96] - Quote
Tippia wrote:Meita Way wrote:I hope you guys understand that with the choice to ship-spin, or alternately use the CQ, I'll actually use the CQ more, as I have the choice of when I want to stress my machine out or not.
Nice one. This. Incarna starts here.
A couple likes were tossed out in the thread. Also a bump for these two quotes is required.
\m/ CCP t0rfifrans
Slade
|
Herping yourDerp
Federal Navy Academy Gallente Federation
70
|
Posted - 2011.09.16 23:29:00 -
[97] - Quote
CCP t0rfifrans wrote:ship spinning is being implemented, as discussed with the csm in june. there was some code-fu involved in reviving the original code due to architectural changes that we did with CQ, which has to do with where you are physically. well physically in the eve universe.
anyway, the old hangar is up and running on a dev machine, awaiting some further UI coding. but it-¦s being done. can't comment on exact release date, that depends on a number of technical things. you will be able to toggle between it and captain's quartersq as you desire.
if this isnt a lie i love you. |
kunniz
ISKRA-FU-0717 Paisti Syndicate
1
|
Posted - 2011.09.17 00:19:00 -
[98] - Quote
Yeah, please make it so when you dock, first you get the hangar view, THEN optionally move to captains quarter... would make everyones life easier |
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CCP t0rfifrans
C C P C C P Alliance
136
|
Posted - 2011.09.17 01:21:00 -
[99] - Quote
Jade Constantine wrote: Hiya Torfi, nice to hear from you again on the eve forums. And thank you for this update which is most appreciated. Can I ask what you feel about this issue though and did it surprise you to the degree which the player base reacted to the forced removal of the old hanger and replacement with the CQ environment?
In retrospect, it shouldn't have been a surprise, we were simply too stubborn I guess. We wanted to up the bar on fidelity, as we have always done over the years, but it came at a cost. However, it should be noted recent gaming graphics cards run this fine. I was running four clients in CQ the other day on my machine with a Nvidia GTX 570 at around 25 fps. However, we do support very old machines and they have an issue with rendering the CQ. Some lower-end laptops as well ( sometimes referred to as craptops ), that have very trimmed down chips that support the same features as desktop cards, but lack a lot of the parallelism and bandwidth that higher end laptop cards and desktop cards have.
Jade Constantine wrote: Are you also pretty clear on the chief issues here, that its about the radically-increased performance overhead of CQ compared to the old hanger combined with the loss of easy functionality in ship activation and manipulation?
Sure. Losing the UI functionality was pretty bad, but it's being resolved.
Jade Constantine wrote:I'm always waiting for another jovian mining laser incident you know That was never proven to be me. I don't know what you are talking about. There is no evidence. |
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Grey Stormshadow
Starwreck Industries
103
|
Posted - 2011.09.17 01:44:00 -
[100] - Quote
CCP t0rfifrans wrote:Jade Constantine wrote: Hiya Torfi, nice to hear from you again on the eve forums. And thank you for this update which is most appreciated. Can I ask what you feel about this issue though and did it surprise you to the degree which the player base reacted to the forced removal of the old hanger and replacement with the CQ environment?
In retrospect, it shouldn't have been a surprise, we were simply too stubborn I guess. We wanted to up the bar on fidelity, as we have always done over the years, but it came at a cost. However, it should be noted recent gaming graphics cards run this fine. I was running four clients in CQ the other day on my machine with a Nvidia GTX 570 at around 25 fps. However, we do support very old machines and they have an issue with rendering the CQ. Some lower-end laptops as well ( sometimes referred to as craptops ), that have very trimmed down chips that support the same features as desktop cards, but lack a lot of the parallelism and bandwidth that higher end laptop cards and desktop cards have. I'm sure that people will find their way to CQ voluntarily if you guys just provide something meaningfull to do there.
For example: Corporate/alliance headquarters what could be upgraded in steps from shady small room to some high quality community space with activities. Perhaps aurum is something what could be used in here without too much resistance from playerbase.
Public bars to hang out... good area for recruitment...?
Game halls with some working mini games + isk holdem (as it is clearly what people want)
Some delivery missions perhaps?
...anyways just some thoughts - thanks for returning the hangar, having it is better for the game and surely gives feeling that stations have more content too.
Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |
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