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Marlona Sky
Massive PVPness Psychotic Tendencies.
813
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Posted - 2012.04.24 05:13:00 -
[91] - Quote
Nicolo da'Vicenza wrote:Marlona Sky wrote:Good intel is a double edged sword. You can argue it causes more fights to happen or less fights to happen. You can't argue that delayed local causes more fights to happen when CCP Diagoras' stats have w-space pvp activity trailing behind everywhere except highsec. What you need to accept that that the pve activity that you wish to prey on needs an incentive to actually do in nullsec instead of in highsec, not some sort of additional hurdle added.
First of all; delayed local does not exist. Also thinking that bringing delayed local will help is also wrong. That would just mean that people will still rely on local for intel, but wait x amount of time to determine if it is safe or not.
Second of all; no one is advocating, especially me, that income should not be balanced. I will say, as I always have, that activities in high sec for income should not even come remotely close to the amount of income one can make from low, null and unknown space.
Let me put it this way. The income of one guy running a mission in high sec should not equate to half of what a person running the same mission makes in null after paying out adequate shares for protection to run said mission.
Remove local, structure mails and revamp the directional scanner! |

Camios
Minmatar Bread Corporation
98
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Posted - 2012.04.24 10:31:00 -
[92] - Quote
An effect of delayed local is that since it is more difficult to find targets, it makes ratting/farming safer (of course cloaker gangs are a bigger problem).
Possibly, the reduced risk in 0.0 farming induced by the lack of local could encourage people to go to 0.0 to farm, thus increasing the potential targets for PVP activity.
To clarify my point let's make an example of a solo player in a lone. low traffic system. Imagine that, with non delayed local chat, you can be caught (say) once every hour by roaming gangs. If you manage to safe up and cloak before they get on you, you save your ship but you are not making money anymore for, let's say, at least 30 minutes. For this reason, your isk/hour ratio decreases by 33% and it might be convenient to go back to highsec to make money. Now imagine that, with delayed local, you can be caught (say) once every 5 hours. It means that if you have to give up ratting for 30 minutes when you see them on scanner you're losing just the 9% of your nominal income, and in that situation it might be convenient to stay in nullsec. For this reason, more people will move to 0.0 to make money and there will be more targets for PVP. Some of them will make errors and lose their ship. Of course there is a second order effect: when the hunters perceive there are more preys they will become more active and make all farming activities more dangerous. Then farmers will move towards less dengerous zones.
Overall, it has to be expected a better survivability of farmers in 0.0, and that means there will be more targets in 0.0 and the pvp opportunities can be stable or even increase with delayed local chat
I see a cyclical depopulation-repopulation dynamic, in the end.
(and i'm not for delayed local without a proper alternative intel tool that must be there) |

Misanth
RABBLE RABBLE RABBLE
556
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Posted - 2012.04.24 10:51:00 -
[93] - Quote
SweetrolI wrote:Utremi Fasolasi wrote:If you think Local gives you too much information, keep it closed. Problem solved. Was that a serious comment or... are you ********?
I think the local give the carebearing blobbers too much information, if they closed it they wouldn't whine about having me in local.  shiptoastin' liek a baws |

leich
Nocturnal Romance
19
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Posted - 2012.04.24 11:23:00 -
[94] - Quote
Current issue with the local/Intel system is it is too easy for people to run away and hide avoiding PVP.
On the other hand if it is removed completely war decs would be impossible. It would also have a negative effect on small gangs. It's far to easy to get blobed as it is without local what would be the point.
I think the issue with this thread is most people have a very narrow view of the issues surounding local.
Not that i am saying it's perfect currently.
also using wormwholes as an example is useless 1. not enought people live there 2. Very little passing traffic 3. Poeple who live there have spec'd to do so.
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Tallian Saotome
Fractured Core Fatal Ascension
630
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Posted - 2012.04.24 12:09:00 -
[95] - Quote
Easy counter for local... Cloaky alts!
Move them around every few hours so they at least look active, and intel is no longer reliable, amazing how that works. Inappropriate signature removed, CCP Phantom. |

Alavaria Fera
GoonWaffe Goonswarm Federation
451
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Posted - 2012.04.24 17:03:00 -
[96] - Quote
Tallian Saotome wrote:Easy counter for local... Cloaky alts!
Move them around every few hours so they at least look active, and intel is no longer reliable, amazing how that works. Or just shoot people every now and then, that also works AND you get kills :) Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |
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