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Camios
Minmatar Bread Corporation
89
|
Posted - 2012.04.20 22:41:00 -
[1] - Quote
I have been watching the fanfest stream and read all the devblogs lately. It's good to see a (ongoing and not losing momentum) refocusing on FiS by CCP, but I remember that some time ago there was a somewhat strong interest and discussions around the "local" issue, that is the use of local chat as a perfect, effortless intel gathering tool.
I am pretty surprised nobody mentioned anything about this at fanfest. Could this be the "greatest undiscussed topic" of this year's fanfest? What is CCP to do about local chat? Any plans? |

Alavaria Fera
GoonWaffe Goonswarm Federation
429
|
Posted - 2012.04.20 22:49:00 -
[2] - Quote
Guess they feel it's fulfilling its purpose. Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

Vaal Erit
Science and Trade Institute Caldari State
164
|
Posted - 2012.04.20 23:41:00 -
[3] - Quote
Well they put in delayed local into wormhole space as a sort of test case then they got distracted by Incarna and completely forgot about it.
Changing local if it ever happens will probably have the greatest impact in EVE of all time and I think CCP is scared to touch it because if they mess up it will have disastrous consequences. |

JitaPriceChecker2
State War Academy Caldari State
95
|
Posted - 2012.04.21 00:05:00 -
[4] - Quote
Well local is about to receive a buff ... where it should be nerfed ... |

masternerdguy
Inner Shadow NightSong Directorate
338
|
Posted - 2012.04.21 00:06:00 -
[5] - Quote
JitaPriceChecker2 wrote:Well local is about to receive a buff ...
You will be able to warp to anyone in local. Things are only impossible until they are not. |

Imortal valkyrie
The Drunken Empire Fatal Ascension
2
|
Posted - 2012.04.21 01:40:00 -
[6] - Quote
Local works, alter it and it will cease to work, solution? None needed, op success. |

Utremi Fasolasi
La Dolce Vita
57
|
Posted - 2012.04.21 05:09:00 -
[7] - Quote
If you think Local gives you too much information, keep it closed. Problem solved. |

Alavaria Fera
GoonWaffe Goonswarm Federation
434
|
Posted - 2012.04.21 06:11:00 -
[8] - Quote
Imortal valkyrie wrote:Local works, alter it and it will cease to work, solution? None needed, op success. Op success! Let's stand down and go for space drinks. Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

SweetrolI
2
|
Posted - 2012.04.21 06:14:00 -
[9] - Quote
Utremi Fasolasi wrote:If you think Local gives you too much information, keep it closed. Problem solved.
Was that a serious comment or... are you ********? |

Kuehnelt
Amarrian Retribution Amarr 7th Fleet
9
|
Posted - 2012.04.21 07:47:00 -
[10] - Quote
Camios wrote:I have been watching the fanfest stream and read all the devblogs lately. It's good to see a (ongoing and not losing momentum) refocusing on FiS by CCP, but I remember that some time ago there was a somewhat strong interest and discussions around the "local" issue, that is the use of local chat as a perfect, effortless intel gathering tool.
I am pretty surprised nobody mentioned anything about this at fanfest.
Perhaps the discussions have run their course? They go like this:
OP: Nullbears who want local should HTFU and dscan like we do in wormholes.
IL: dscan doesn't show cloaked ships.
OP: so what? In wormho--
IL: wormholes aren't on the map. Wormholes have collapsible gates. You can't cyno into a wormhole. Wormholes move around. If you want to harass a wormhole alliance, you have to find them first. And look at what cloakies can do!
OP: Yeah! Right now cloaks are lame! You seriously think black ops is OK? Nullbears should just learn to adjust.
IL: They would adjust. It's not that they wouldn't adjust. It's that the post-adjustment world would suck. I think you're the one not thinking about how they'd adjust.
OP: Well, they'd have people by gates, they'd use dscan *already forgetting IL's first statement*, they'd--
IL: This is what they'd do: they'd fit cloaks on everything. Fights would be about bait, and being careful about how you'd uncloak your backup, and quickly determining how much and what kind of backup the other guy'd have based on what you know about the people presently revealed. Between strangers, sometimes you'd get blobbed and sometimes you'd blob the other guy, and neither party would have any way of knowing which it'd be until the fight ended.
OP: Yeah well, maybe ... only blackops ... sov upgrades ... delays ... anti-cloaking ... other ideas that I'm only just now thinking of, that won't get developed further, and that will get forgotten when the next guy tells nullbears to HTFU and l2dscan without reading the thread, and the conversation resets.
|
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Aethlyn
114
|
Posted - 2012.04.21 08:03:00 -
[11] - Quote
From what I've read, they tried to replace local with a local "establishment channel" (i.e. only available while docked/there), but people cried too much about it (which wasn't wrong, just a bit too much IMO). So it's been dropped for now, but saying they forgot about it due to WiS is simply wrong. Looking for more thoughts? Read my blog or follow me on Twitter. |

Marlona Sky
Massive PVPness Psychotic Tendencies.
800
|
Posted - 2012.04.21 08:31:00 -
[12] - Quote
Many years ago the local channel stopped working. It showed no one except the number of pilots in that system. For that one day the game had changed. Real scouts were sent out to gather information and the excitement of not knowing what was out there was amazing.
Then CCP changed it back to what you have now. An instant, effort free, super intel gathering device. So lame.
Remove local, structure mails and revamp the directional scanner! |

Mr Kidd
Center for Advanced Studies Gallente Federation
521
|
Posted - 2012.04.21 12:23:00 -
[13] - Quote
Since CCP can't decide to give null "no local" how about giving w-space such a wonderfully perfect intel tool? We want breast augmentations and sluttier clothing in the NeX! |

Aiwha
101st Space Marine Force Nulli Secunda
316
|
Posted - 2012.04.21 12:28:00 -
[14] - Quote
Yes, we all want to bumble around nullsec blind and unnable to find fights.
Not being able to pvp will make us all very very happy.
True story.
Regards,
LCpl. Aiwha-á Senior Recruiter |

Benny Ohu
The Lazy Dragoons True Apathy
53
|
Posted - 2012.04.21 12:43:00 -
[15] - Quote
The local thing was brought up in the latest CSM meeting, and I think it was agreed that having a chat channel as the primary source of intel was pretty weird.
I am guessing that any possible change to local chat would come at around the same time as the 'cloak hunting' ship also suggested by CCP (the issues seem to be related?). And I doubt that would arrive until after Inferno-era ship rebalancing has come and gone, because it'd be a big change, and you'd only want to make one big change at a time and let things settle before doing another or you'd risk having everything buggered up.
So yeah, a long way off. Loooooooooong.
oooooong |

Lord Dravius
Imperial Academy Amarr Empire
3
|
Posted - 2012.04.21 12:45:00 -
[16] - Quote
Camios wrote:I have been watching the fanfest stream and read all the devblogs lately. It's good to see a (ongoing and not losing momentum) refocusing on FiS by CCP, but I remember that some time ago there was a somewhat strong interest and discussions around the "local" issue, that is the use of local chat as a perfect, effortless intel gathering tool.
I am pretty surprised nobody mentioned anything about this at fanfest. Could this be the "greatest undiscussed topic" of this year's fanfest? What is CCP to do about local chat? Any plans? People have been complaining since beta. What makes you think 2012 is going to be the year they suddenly decide it's important? |

Mr Kidd
Center for Advanced Studies Gallente Federation
521
|
Posted - 2012.04.21 12:47:00 -
[17] - Quote
Aiwha wrote:Yes, we all want to bumble around nullsec blind and unnable to find fights.
Not being able to pvp will make us all very very happy.
True story.
As the hunter, local does little to make you blind. As the prey, no local requires that you be more involved in the game than checking local for bad guys.
The fact that you consider it a handicap speaks volumes about the kind of game you play, nullbear!
We want breast augmentations and sluttier clothing in the NeX! |

Lord Dravius
Imperial Academy Amarr Empire
3
|
Posted - 2012.04.21 12:48:00 -
[18] - Quote
Aiwha wrote:Yes, we all want to bumble around nullsec blind and unnable to find fights.
Not being able to pvp will make us all very very happy.
True story.
Nobody is saying they don't want an intel tool, just that that intel tool shouldn't be the chat system. Besides, if anything it'll make hunting easier. If local didn't instantly show everyone in the system people can't run the moment a threat enters the system. |

Revii Lagoon
The Foreign Legion Test Alliance Please Ignore
70
|
Posted - 2012.04.21 12:54:00 -
[19] - Quote
If it's not broken, don't fix it. Changing local around would screw a lot of things up, small gangs would have a hard time finding each other, cloakys with cyno's would be the bane of everyone's existence, blobs would have a hard time finding out intel about enemy numbers because if they just stayed docked up, there would literally be no way to tell how many numbers the opposite side had unless you were docked in that station with them. Hell, without spies finding someone's home / staging system would be a whole lot more difficult to find out.
We all know local is a bid odd the way it is used, but if you look at how drastically the entire game would change if you tinkered with it, it's probably just better to leave it as it is. |

Aiwha
101st Space Marine Force Nulli Secunda
316
|
Posted - 2012.04.21 13:08:00 -
[20] - Quote
Mr Kidd wrote:Aiwha wrote:Yes, we all want to bumble around nullsec blind and unnable to find fights.
Not being able to pvp will make us all very very happy.
True story.
As the hunter, local does little to make you blind. As the prey, no local requires that you be more involved in the game than checking local for bad guys. The fact that you consider it a handicap speaks volumes about the kind of game you play, nullbear!
Because people ganking stupid ratters is an exciting pastime that needs a revamp and is exactly what I was talking about.
I was referring to actual player versus player fighting. We don't get :goodfites: if we have no idea where the other fleets are. Regards,
LCpl. Aiwha-á Senior Recruiter |
|

Asuri Kinnes
Adhocracy Incorporated Adhocracy
345
|
Posted - 2012.04.21 14:56:00 -
[21] - Quote
Mr Kidd wrote:Since CCP can't decide to give null "no local" how about giving w-space such a wonderfully perfect intel tool? /pantsonhead
HELL NO!
And leave wormholes out of this, tyvm!
It feels *WEIRD* to go somewhere in null, and see people listed in local...
It feels WRONG to go to hi-sec and see people in local (and on gates) I can't shoot...
That was my biggest adjustment when I left WH space and came back to K space for a break...
Almost lost my legion going after a scan destroyer on a hi-sec gate....

Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Bootleg Jack
Potters Field
56
|
Posted - 2012.04.21 14:59:00 -
[22] - Quote
The whole reason I prefer WH over lowsec is local.
Local is a fking joke, especially for a covert ops ship, DUH CCP
|

Camios
Minmatar Bread Corporation
89
|
Posted - 2012.04.21 17:49:00 -
[23] - Quote
I made this thread so that people can support it if they feel like. I would like to hear some concrete stuff from CCP/CSM on this front.
Every dude with a bit of immagination can think of what a system like "submarines in space" or whatever would bring to EVE in terms of variety. But actually, the time for brainstorming and throwing ideas on this has pretty much passed; the "local" problem has already been discussed heavily. It's about time that CCP devotes some of their development time to this 'issue'. |

Alavaria Fera
GoonWaffe Goonswarm Federation
435
|
Posted - 2012.04.21 18:40:00 -
[24] - Quote
Aiwha wrote:Yes, we all want to bumble around nullsec blind and unnable to find fights.
Not being able to pvp will make us all very very happy.
True story.
It's not that bad, it's more of warfare will turn into blob vs blob based around timers for POSes and such.
Of course spies would be involved to gauge the number of people in the blob attacking/defending. Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
676
|
Posted - 2012.04.21 18:46:00 -
[25] - Quote
what's the issue exactly?
a bunch of scrubs who think the reason they can't get ganks on carebears is because of local and not because the risk/reward aspect has been pushing all null pve activity, ranging from manufacturing and trade and mining and now with incursions - ratting, to highsec over the course of several years? |

Camios
Minmatar Bread Corporation
90
|
Posted - 2012.04.21 19:14:00 -
[26] - Quote
It's fun to see people saying that delayed local is for "bunch of scrubs who think the reason they can't get ganks on carebears is because of local", and people saying that "Yes, we all want to bumble around nullsec blind and unnable to find fights".
Anyway, it's obvious that we're talking about replace local with something else, more sophisticated and interesting; not to just put it delayed and say 'good night'.
Carebears will have their tools to try avoid being ganked, and hungry pvpers will have theirs for their goals; just it should be more complex.
|

Mr Kidd
Center for Advanced Studies Gallente Federation
523
|
Posted - 2012.04.21 19:28:00 -
[27] - Quote
Aiwha wrote:Mr Kidd wrote:Aiwha wrote:Yes, we all want to bumble around nullsec blind and unnable to find fights.
Not being able to pvp will make us all very very happy.
True story.
As the hunter, local does little to make you blind. As the prey, no local requires that you be more involved in the game than checking local for bad guys. The fact that you consider it a handicap speaks volumes about the kind of game you play, nullbear! Because people ganking stupid ratters is an exciting pastime that needs a revamp and is exactly what I was talking about. I was referring to actual player versus player fighting. We don't get :goodfites: if we have no idea where the other fleets are.
I've been in a w-space system when it's been sieged. I knew exactly where the fleets were and where they came from. Lets see, 1 fleet was camping our static, one fleet was bashing our pos, another fleet was scouting a back way into/out of our system via K162 and it was 3 w-space systems deep. Our fleet was working to break up the static camp and we had two guys keeping tabs/scouting on the bad guys scouting the K162. And there were a couple of cloakies hanging around P6 looking to take on anyone not paying attention.
Now, if I can find those fleets with no local, I'm not exactly sure what your point is, nullbear. If you're implying it doesn't give you quick effortless intel, then you are correct. But don't sit here and tell everyone that it blinds you. It adds the fog of war. But, that's a good thing. We want breast augmentations and sluttier clothing in the NeX! |

Alavaria Fera
GoonWaffe Goonswarm Federation
435
|
Posted - 2012.04.21 19:31:00 -
[28] - Quote
Camios wrote:Anyway, it's obvious that we're talking about replace local with something else, more sophisticated and interesting; not to just put it delayed and say 'good night'. Oh ho, you need to be explicit about these things.
Since after all, otherwise we'd get just what was advertised: delayed. Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

Cearain
Imperial Outlaws
340
|
Posted - 2012.04.21 20:00:00 -
[29] - Quote
Lord Dravius wrote:Aiwha wrote:Yes, we all want to bumble around nullsec blind and unnable to find fights.
Not being able to pvp will make us all very very happy.
True story.
Nobody is saying they don't want an intel tool, just that that intel tool shouldn't be the chat system. Besides, if anything it'll make hunting easier. If local didn't instantly show everyone in the system people can't run the moment a threat enters the system.
Fine they should do is just make it so you can't chat in local. Then it will no longer be a "chat system."
Basically all the remove local and replace it with X proposals are either horrible or lead to doing what I describe above.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Alavaria Fera
GoonWaffe Goonswarm Federation
435
|
Posted - 2012.04.21 20:07:00 -
[30] - Quote
Being able to chat in Local with hostiles during a TiDied fleet fight is fun though... Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |
|

Utremi Fasolasi
La Dolce Vita
58
|
Posted - 2012.04.22 00:56:00 -
[31] - Quote
SweetrolI wrote:Utremi Fasolasi wrote:If you think Local gives you too much information, keep it closed. Problem solved. Was that a serious comment or... are you ********?
What part didn't seem serious? This whining has been going on for years and seems to be about cloakies people see in local that they can't scan down. So it if bothers you so much keep it closed.
Simple right? Ignorance is bliss. |

Alavaria Fera
GoonWaffe Goonswarm Federation
438
|
Posted - 2012.04.22 01:06:00 -
[32] - Quote
Utremi Fasolasi wrote:What part didn't seem serious? This whining has been going on for years and seems to be about cloakies people see in local that they can't scan down. So it if bothers you so much keep it closed.
Simple right? Ignorance is bliss. Ah yes, the cloaky camper.
Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

Just Alter
Enlightened Industries Test Alliance Please Ignore
26
|
Posted - 2012.04.22 01:18:00 -
[33] - Quote
I think local is fine as it is in highsec, is fine in low sec, is fine in null sec and is fine in wh-space.
Changing how local work would create more harm than good.
Just create new wormhole(c-4-5-6) space and maybe multiple "solar system" wormholes.
|

Siva Surya Kshatriya
Faggots
37
|
Posted - 2012.04.22 05:15:00 -
[34] - Quote
Marlona Sky wrote:Many years ago the local channel stopped working. It showed no one except the number of pilots in that system. For that one day the game had changed. Real scouts were sent out to gather information and the excitement of not knowing what was out there was amazing.
Then CCP changed it back to what you have now. An instant, effort free, super intel gathering device. So lame.
This.
Or you could make local delayed, with the delay before your name pops up dependent on the sig radius of your ship - for example, a Rifter with a tiny sig radius might take 1.5 minutes to show up, whereas a BS would show ip in like 20 seconds (all arbitrary numbers, but you get the idea). This would make small, light scouts a lot more useful and make gangs of raiding frigs far more viable, as they would have a stealth advantage when compared to heavier ships. |

Peter Raptor
Plutonian Army
84
|
Posted - 2012.04.22 06:25:00 -
[35] - Quote
Local the way it is, is excellent, gives balance to the game, if there was no local, the care bear population would be decimated, and Tritanium would cost 500,000 a piece (give or take a couple of isk )
CCP is PRO greifing as it is (just look at how pathetically easy a hulk pops), not everyone wants to pay real money to play a game, eve population is stagnant as it is.
tl;dr Leave local as it is. |

Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
79
|
Posted - 2012.04.22 07:06:00 -
[36] - Quote
Siva Surya Kshatriya wrote:Marlona Sky wrote:Many years ago the local channel stopped working. It showed no one except the number of pilots in that system. For that one day the game had changed. Real scouts were sent out to gather information and the excitement of not knowing what was out there was amazing.
Then CCP changed it back to what you have now. An instant, effort free, super intel gathering device. So lame. This. Or you could make local delayed, with the delay before your name pops up dependent on the sig radius of your ship - for example, a Rifter with a tiny sig radius might take 1.5 minutes to show up, whereas a BS would show ip in like 20 seconds (all arbitrary numbers, but you get the idea). This would make small, light scouts a lot more useful and make gangs of raiding frigs far more viable, as they would have a stealth advantage when compared to heavier ships. Definitely the best solution. This way nobody is 'blinded' as it was put, but local is also no longer the best scouting tool players have. |

Xorv
Questionable Acquisitions
263
|
Posted - 2012.04.22 07:06:00 -
[37] - Quote
Local Chat Intel is terrible for game balance. I'm not even sure if it was ever an intended feature or just an oversight on CCPs part on how their chat system would be used by players.
The whole "carebears" will leave thing is so over used. There's some players that really should just leave this game and EVE would be better off for their parting, but mostly people will just adapt.
The only criticism of removing Local Chat's Intel functions that has any weight to it whatsoever is Nullsecers claiming it will drive more players from Null to High Sec. Thing is this has already happened for PvEing and Industry, and the problem isn't with removing Local, but with the already very out of whack Risk vs Reward balance in respect to High Sec... especially Incursions. That's something that needs to be addressed irrespective of whether Local Chat loses it's Intel functions or not.
tl;dr Remove Local Chat Intel |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
679
|
Posted - 2012.04.22 07:21:00 -
[38] - Quote
"carebears will leave"
no
carebears already left
that's why you're complaining |

Lyrrashae
Crushed Ambitions Reckless Ambition
289
|
Posted - 2012.04.22 07:30:00 -
[39] - Quote
Marlona Sky wrote:Many years ago the local channel stopped working. It showed no one except the number of pilots in that system. For that one day the game had changed. Real scouts were sent out to gather information and the excitement of not knowing what was out there was amazing.
[...]
^^That^^ needs to come back. Like, immediately.
As well: **** nullsec.
The invention of ice-hockey is proof that Canada deserves to rule the world. Eh.
|

Sigurd Sig Hansen
Hedion University Amarr Empire
16
|
Posted - 2012.04.22 07:30:00 -
[40] - Quote
Vaal Erit wrote:Well they put in delayed local into wormhole space as a sort of test case then they got distracted by Incarna and completely forgot about it.
Changing local if it ever happens will probably have the greatest impact in EVE of all time and I think CCP is scared to touch it because if they mess up it will have disastrous consequences.
agreed Bad place for a gaming company to be in though.
Mining is the "Deadliest Catch" in this game |
|

Mirima Thurander
Angels of Valour G00DFELLAS
274
|
Posted - 2012.04.22 07:32:00 -
[41] - Quote
Revii Lagoon wrote:If it's not broken, don't fix it. Changing local around would screw a lot of things up, small gangs would have a hard time finding each other, cloakys with cyno's would be the bane of everyone's existence, blobs would have a hard time finding out intel about enemy numbers because if they just stayed docked up, there would literally be no way to tell how many numbers the opposite side had unless you were docked in that station with them. Hell, without spies finding someone's home / staging system would be a whole lot more difficult to find out.
We all know local is a bid odd the way it is used, but if you look at how drastically the entire game would change if you tinkered with it, it's probably just better to leave it as it is.
i can fix ALL the problems you just listed with 2 items,
SPY's
and
SCOUTS
I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh.
|

Mirima Thurander
Angels of Valour G00DFELLAS
274
|
Posted - 2012.04.22 07:35:00 -
[42] - Quote
Mr Kidd wrote:Aiwha wrote:Mr Kidd wrote:Aiwha wrote:Yes, we all want to bumble around nullsec blind and unnable to find fights.
Not being able to pvp will make us all very very happy.
True story.
As the hunter, local does little to make you blind. As the prey, no local requires that you be more involved in the game than checking local for bad guys. The fact that you consider it a handicap speaks volumes about the kind of game you play, nullbear! Because people ganking stupid ratters is an exciting pastime that needs a revamp and is exactly what I was talking about. I was referring to actual player versus player fighting. We don't get :goodfites: if we have no idea where the other fleets are. I've been in a w-space system when it's been sieged. I knew exactly where the fleets were and where they came from. Lets see, 1 fleet was camping our static, one fleet was bashing our pos, another fleet was scouting a back way into/out of our system via K162 and it was 3 w-space systems deep. Our fleet was working to break up the static camp and we had two guys keeping tabs/scouting on the bad guys scouting the K162. And there were a couple of cloakies hanging around P6 looking to take on anyone not paying attention. Now, if I can find those fleets with no local, I'm not exactly sure what your point is, nullbear. If you're implying it doesn't give you quick effortless intel, then you are correct. But don't sit here and tell everyone that it blinds you. It adds the fog of war. But, that's a good thing.
/troll BUT THAT SOUNDS LIKE WORK! and local is so much easier. /troll
this man/girl/thing speaks the truth I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh.
|

Marlona Sky
Massive PVPness Psychotic Tendencies.
806
|
Posted - 2012.04.22 07:53:00 -
[43] - Quote
Aiwha wrote:Mr Kidd wrote:Aiwha wrote:Yes, we all want to bumble around nullsec blind and unnable to find fights.
Not being able to pvp will make us all very very happy.
True story.
As the hunter, local does little to make you blind. As the prey, no local requires that you be more involved in the game than checking local for bad guys. The fact that you consider it a handicap speaks volumes about the kind of game you play, nullbear! Because people ganking stupid ratters is an exciting pastime that needs a revamp and is exactly what I was talking about. I was referring to actual player versus player fighting. We don't get :goodfites: if we have no idea where the other fleets are.
Reset some blues and try not to suddenly forget where they live.
Seriously your excuse about not being able to find anyone if local is gone is simply pathetic. So tired of lazy people who claim to be great PvPers and when that ~good fights~ depends on some people scouting around you crumble.
This is not World of Tanks or League of Legends you moron. One does not hit a Start Match button and be handed PvP. It amazes me how insanely lazy some of you players are.
Remove local, structure mails and revamp the directional scanner! |

Cearain
Imperial Outlaws
345
|
Posted - 2012.04.22 15:15:00 -
[44] - Quote
Marlona Sky wrote:Aiwha wrote:Mr Kidd wrote:Aiwha wrote:Yes, we all want to bumble around nullsec blind and unnable to find fights.
Not being able to pvp will make us all very very happy.
True story.
As the hunter, local does little to make you blind. As the prey, no local requires that you be more involved in the game than checking local for bad guys. The fact that you consider it a handicap speaks volumes about the kind of game you play, nullbear! Because people ganking stupid ratters is an exciting pastime that needs a revamp and is exactly what I was talking about. I was referring to actual player versus player fighting. We don't get :goodfites: if we have no idea where the other fleets are. Reset some blues and try not to suddenly forget where they live. Seriously your excuse about not being able to find anyone if local is gone is simply pathetic. So tired of lazy people who claim to be great PvPers and when that ~good fights~ depends on some people scouting around you crumble. This is not World of Tanks or League of Legends you moron. One does not hit a Start Match button and be handed PvP. It amazes me how insanely lazy some of you players are.
I find it hard to believe there are people who think it should take even longer to find a good fight in eve.
Having local is far from a "start match" button.
Right now if I fly solo, I will get one decent fight about every hour and a half. If I am in a small gang of say 8 cruisers and down it will take about 4 hours. Sure we will get some ganks along the way but as far as good fights that could conceivably go either way those times are pretty good.
So how much longer do you want to have to warp scouts around looking for fights? Do you think you should have to warp around new eden for 8 hours before we get a decent pvp fight?
You are definitely correct that losing local will decrease the frequency of good pvp fights in eve. We agree there. I just think they should look for ways to increase the amount of action per hour (although i am against arenas). But anyway how many fewer good fights do you want? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Hauling Hal
The Black Ops
52
|
Posted - 2012.04.22 15:50:00 -
[45] - Quote
Cearain wrote: So how much longer do you want to have to warp scouts around looking for fights? Do you think you should have to warp around new eden for 8 hours before we get a decent pvp fight?
You are definitely correct that losing local will decrease the frequency of good pvp fights in eve. We agree there. I just think they should look for ways to increase the amount of action per hour (although i am against arenas). But anyway how many fewer good fights do you want?
You really don't have a clue how to scan an entire system for all undocked, uncloaked ships in less than 20 seconds if you don't have local? Wow, you really must suck.
p.s. No local increases the chance of getting fights, as the people 5 systems away haven't just docked up, cos an alt in a station reported you in a system you just passed through. |

Mirima Thurander
Angels of Valour G00DFELLAS
275
|
Posted - 2012.04.22 16:01:00 -
[46] - Quote
Cearain wrote:Marlona Sky wrote:Aiwha wrote:Mr Kidd wrote:Aiwha wrote:Yes, we all want to bumble around nullsec blind and unnable to find fights.
Not being able to pvp will make us all very very happy.
True story.
As the hunter, local does little to make you blind. As the prey, no local requires that you be more involved in the game than checking local for bad guys. The fact that you consider it a handicap speaks volumes about the kind of game you play, nullbear! Because people ganking stupid ratters is an exciting pastime that needs a revamp and is exactly what I was talking about. I was referring to actual player versus player fighting. We don't get :goodfites: if we have no idea where the other fleets are. Reset some blues and try not to suddenly forget where they live. Seriously your excuse about not being able to find anyone if local is gone is simply pathetic. So tired of lazy people who claim to be great PvPers and when that ~good fights~ depends on some people scouting around you crumble. This is not World of Tanks or League of Legends you moron. One does not hit a Start Match button and be handed PvP. It amazes me how insanely lazy some of you players are. I find it hard to believe there are people who think it should take even longer to find a good fight in eve. Having local is far from a "start match" button. Right now if I fly solo, I will get one decent fight about every hour and a half. If I am in a small gang of say 8 cruisers and down it will take about 4 hours. Sure we will get some ganks along the way but as far as good fights that could conceivably go either way those times are pretty good. So how much longer do you want to have to warp scouts around looking for fights? Do you think you should have to warp around new eden for 8 hours before we get a decent pvp fight? You are definitely correct that losing local will decrease the frequency of good pvp fights in eve. We agree there. I just think they should look for ways to increase the amount of action per hour (although i am against arenas). But anyway how many fewer good fights do you want?
im not under standing this
No Local = No one knows there's a nute in system so no one knows to run and hide in station.
No Local = Fast reaction home defense fleets to help save the people that get jumped.
No Local = Covert ships are usefull for sneaking up on people.
but mostly
No Local = No one knows there's a nute in system so no one knows to run and hide in station.
I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh.
|

Cearain
Imperial Outlaws
345
|
Posted - 2012.04.22 16:21:00 -
[47] - Quote
Hauling Hal wrote:Cearain wrote: So how much longer do you want to have to warp scouts around looking for fights? Do you think you should have to warp around new eden for 8 hours before we get a decent pvp fight?
You are definitely correct that losing local will decrease the frequency of good pvp fights in eve. We agree there. I just think they should look for ways to increase the amount of action per hour (although i am against arenas). But anyway how many fewer good fights do you want?
You really don't have a clue how to scan an entire system for all undocked, uncloaked ships in less than 20 seconds if you don't have local? Wow, you really must suck. p.s. No local increases the chance of getting fights, as the people 5 systems away haven't just docked up, cos an alt in a station reported you in a system you just passed through.
it increases the chances of getting ganks. I agree - at least until everyone stops doing pve in low and null sec.
I am assuming your new so I will also explain that scanning just gives you the ships. Without local you will not know if they are part of the same corp/alliance or how many are cloaked.
Without this information you are just flipping a coin if you engage. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Bane Necran
346
|
Posted - 2012.04.22 16:33:00 -
[48] - Quote
Like i've said before, Nullbears are CCPs sacred cow. They'll make hisec and WHs more dangerous by several magnitudes before they even consider doing something that might interfere with risk free PvE in 0.0. |

Mr Kidd
Center for Advanced Studies Gallente Federation
531
|
Posted - 2012.04.22 16:50:00 -
[49] - Quote
Cearain wrote:Marlona Sky wrote:Aiwha wrote:Mr Kidd wrote:Aiwha wrote:Yes, we all want to bumble around nullsec blind and unnable to find fights.
Not being able to pvp will make us all very very happy.
True story.
As the hunter, local does little to make you blind. As the prey, no local requires that you be more involved in the game than checking local for bad guys. The fact that you consider it a handicap speaks volumes about the kind of game you play, nullbear! Because people ganking stupid ratters is an exciting pastime that needs a revamp and is exactly what I was talking about. I was referring to actual player versus player fighting. We don't get :goodfites: if we have no idea where the other fleets are. Reset some blues and try not to suddenly forget where they live. Seriously your excuse about not being able to find anyone if local is gone is simply pathetic. So tired of lazy people who claim to be great PvPers and when that ~good fights~ depends on some people scouting around you crumble. This is not World of Tanks or League of Legends you moron. One does not hit a Start Match button and be handed PvP. It amazes me how insanely lazy some of you players are. I find it hard to believe there are people who think it should take even longer to find a good fight in eve. Having local is far from a "start match" button. Right now if I fly solo, I will get one decent fight about every hour and a half. If I am in a small gang of say 8 cruisers and down it will take about 4 hours. Sure we will get some ganks along the way but as far as good fights that could conceivably go either way those times are pretty good. So how much longer do you want to have to warp scouts around looking for fights? Do you think you should have to warp around new eden for 8 hours before we get a decent pvp fight? You are definitely correct that losing local will decrease the frequency of good pvp fights in eve. We agree there. I just think they should look for ways to increase the amount of action per hour (although i am against arenas). But anyway how many fewer good fights do you want?
Having local is what makes finding targets hard.
Once you enter local anyone paying attention to it immediately knows who you're not...not blue. If you're not blue, they immediately POS up or put the call out for help.
Having to rely on dscan means that once you enter the system, depending on how you've done it, where you entered and who is in range of dscan, if anyone, you might make it in completely undetected. So even if someone IS paying attention they may never know you're there until it's too late depending on how good you are at using dscan. Out here in w-space, I can find your POS and have eyes on it in about 2 minutes using dscan. I can narrow down your location, assuming you're not at an anom or anything else that the ship's default system scanner can pinpoint, in about the same amount of time. Then it's just a matter of going out of dscan range of you, dropping a set of probes at <=4au settings and then dropping them right on top of you for 1 or 2 scans to pinpoint you. If you've been running dscan at intervals of larger than 5 minutes, I have a fair chance of finding you completely undetected in such cases.
Depending on size of the system, it takes exactly 30s to 5min to recon a system using dscan
IDK, sounds like you're having a failure of imagination of exactly how effective you can be without local as opposed to the instant intel that you're accustomed to.
We want breast augmentations and sluttier clothing in the NeX! |

Roscojameson
The Scope Gallente Federation
31
|
Posted - 2012.04.22 17:58:00 -
[50] - Quote
I don't see a problem with changing local. You still have to spam your d-scan when you're roaming just so you know who's actually flying and who's docked or AFK. All local does is protect nullbears while they rat or mine. Guess what, null-sec is supposed to be dangerous. Just learn to use your d-scan, or stop being lazy if that's the reason. HTFU |
|

Dragon Outlaw
Blue Republic RvB - BLUE Republic
73
|
Posted - 2012.04.22 17:59:00 -
[51] - Quote
They are probably reserving it for a future expansion who knows. IMO, if CCP comes up with this major change , a few other tweaks may be required to keep the game fun and challenging for people who like to at least know that potential prays are near. For example, CCP could add a column on the d-scan window that would reveal if a ship is neutral, blue or red ( I am just throwing this in brainstorm mode here).
I am convinced that removing local would make roams in null and low sec more interesting and in consequence, it would generate more PvP, not less (large sov holding alliance could see more hostile fleets infiltrate their precious space).
Why is CCP holding up on this I am not sure, but they should consider it. The removal of local coupled with a few other tweaks could bring a revolution in Eve and bring subscriptions on a higher growth path. =========== Imagine an Eve with no local, no gates, no free intel... Think about it CCP!! |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
680
|
Posted - 2012.04.22 18:01:00 -
[52] - Quote
Roscojameson wrote:I don't see a problem with changing local. You still have to spam your d-scan when you're roaming just so you know who's actually flying and who's docked or AFK. All local does is protect nullbears while they rat or mine. Guess what, null-sec is supposed to be dangerous. Just learn to use your d-scan, or stop being lazy if that's the reason. HTFU thank you for your valuable opinion npc corp poster |

Marlona Sky
Massive PVPness Psychotic Tendencies.
808
|
Posted - 2012.04.22 18:03:00 -
[53] - Quote
Cearain wrote:You are definitely correct that losing local will decrease the frequency of good pvp fights in eve. We agree there. I just think they should look for ways to increase the amount of action per hour (although i am against arenas). But anyway how many fewer good fights do you want?
Where did I say that losing local will decrease the frequency of good fights in eve??
Here is the simple fact about local:
It requires far less time and effort to avoid conflict due to the local channel than it takes and aggressor to find and successfully engage someone using local channel.
Remove local, structure mails and revamp the directional scanner! |

Roscojameson
The Scope Gallente Federation
31
|
Posted - 2012.04.22 18:07:00 -
[54] - Quote
Nicolo da'Vicenza wrote:Roscojameson wrote:I don't see a problem with changing local. You still have to spam your d-scan when you're roaming just so you know who's actually flying and who's docked or AFK. All local does is protect nullbears while they rat or mine. Guess what, null-sec is supposed to be dangerous. Just learn to use your d-scan, or stop being lazy if that's the reason. HTFU thank you for your valuable opinion npc corp poster
You're very welcome, random null-sec resident. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
348
|
Posted - 2012.04.22 18:23:00 -
[55] - Quote
The reason "no local intel" works in W-space is that there are no static routes. Bookmarks become useless in 16 to 36 hours (usually much less).
No local chat/intel + Stationary gates = ?
On the plus side, you *do* get used to being more aware of your surroundings and using d-scan...
I like that Worm Holes are different, i would (*personally*) like to keep them different...
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
680
|
Posted - 2012.04.22 18:27:00 -
[56] - Quote
Marlona Sky wrote:Cearain wrote:You are definitely correct that losing local will decrease the frequency of good pvp fights in eve. We agree there. I just think they should look for ways to increase the amount of action per hour (although i am against arenas). But anyway how many fewer good fights do you want? Where did I say that losing local will decrease the frequency of good fights in eve?? Here is the simple fact about local: It requires far less time and effort to avoid conflict due to the local channel than it takes an aggressor to find and successfully engage someone using local channel. Here's a simple fact, and not just some analogy.
http://www.evenews24.com/2012/02/15/malefactor-lowsec-by-the-numbers/
According to CCP Diagoras' numbers of kills and losses per month of each resident of each security space type, PVP activity goes in the order of lowsec > nullsec > w-space > highsec. Your assertion of delayed local leading to more fights is demonstrably false.
|

Nicolo da'Vicenza
Divine Power. Cascade Imminent
680
|
Posted - 2012.04.22 18:29:00 -
[57] - Quote
Asuri Kinnes wrote:The reason "no local intel" works in W-space is that there are no static routes. Bookmarks become useless in 16 to 36 hours (usually much less).
No local chat/intel + Stationary gates = ?
On the plus side, you *do* get used to being more aware of your surroundings and using d-scan...
I like that Worm Holes are different, i would (*personally*) like to keep them different... If you want a good idea of how nullsec would be with delayed local, let's just remove the cynojamming from wh-space and put in wormhole stabilizers. From the threads I've read in Assembly Hall and Jita Park, wormhole residents think it would be really good for w-space.
Fact of the matter is, other then delayed local, every other aspect of w-space favours the defender compared to 0.0. And even then only 5% of players choose to live there. I can't imagine how anyone could imagine that a version of delayed local with static routes, far less reward and cyno hot drops would do any better. |

Alavaria Fera
GoonWaffe Goonswarm Federation
439
|
Posted - 2012.04.22 18:31:00 -
[58] - Quote
Nicolo da'Vicenza wrote:Asuri Kinnes wrote:The reason "no local intel" works in W-space is that there are no static routes. Bookmarks become useless in 16 to 36 hours (usually much less).
No local chat/intel + Stationary gates = ?
On the plus side, you *do* get used to being more aware of your surroundings and using d-scan...
I like that Worm Holes are different, i would (*personally*) like to keep them different... If you want a good idea of how nullsec would be with delayed local, let's just remove the cynojamming from wh-space and put in wormhole stabilizers. From the threads I've read in Assembly Hall and Jita Park, wormhole residents think it would be really good for w-space. Would that let titans jump in? Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

Paragon Renegade
Wyvern Operations
347
|
Posted - 2012.04.22 18:38:00 -
[59] - Quote
ITT; people are upset they'll have to fight over contested areas The pie is a tautology |

Sigurd Sig Hansen
Hedion University Amarr Empire
19
|
Posted - 2012.04.22 18:50:00 -
[60] - Quote
Dont like the way high sec is? Dont like local?
Go live in WH
problem solved
Mining is the "Deadliest Catch" in this game |
|

Nicolo da'Vicenza
Divine Power. Cascade Imminent
681
|
Posted - 2012.04.22 18:56:00 -
[61] - Quote
Sigurd Sig Hansen wrote:Dont like the way high sec is? Dont like local?
Go live in WH
problem solved yeah but then I have to scan and stuff, plus the guys living there know how to use d-scan
i just want to right-click set destination to a 0.0 system, warp to belt and kill a hulk
screw you nullbear for crapping on my dreams |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
348
|
Posted - 2012.04.22 20:42:00 -
[62] - Quote
Nicolo da'Vicenza wrote:Asuri Kinnes wrote:The reason "no local intel" works in W-space is that there are no static routes. Bookmarks become useless in 16 to 36 hours (usually much less).
No local chat/intel + Stationary gates = ?
On the plus side, you *do* get used to being more aware of your surroundings and using d-scan...
I like that Worm Holes are different, i would (*personally*) like to keep them different... If you want a good idea of how nullsec would be with delayed local, let's just remove the cynojamming from wh-space and put in wormhole stabilizers. From the threads I've read in Assembly Hall and Jita Park, wormhole residents think it would be really good for w-space. Fact of the matter is, other then delayed local, every other aspect of w-space favours the defender compared to 0.0. And even then only 5% of players choose to live there. I can't imagine how anyone could imagine that a version of delayed local with static routes, far less reward and cyno hot drops would do any better. Ummmmmm - totally missed.
I wasn't advocating removing local in Null (or anywhere else for that matter). I was simply saying *why* no local (or delayed local) works in WH's.
Also forgot about not being able to cyno - that is also a big one.
So no, I wasn't advocating removing local, just pointing out why it (delayed loca) wouldn't work in null/low sec.
And I want WH's to stay entirely different from the rest of space (no sov war, no upgrades, no building anything related to Sov, no moon minerals, etc).
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Tippia
Sunshine and Lollipops
6230
|
Posted - 2012.04.22 20:49:00 -
[63] - Quote
Local being removed as a source of intel is part of the :5-year-plan: for null.
Stay tuned. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Sigurd Sig Hansen
Hedion University Amarr Empire
20
|
Posted - 2012.04.22 20:51:00 -
[64] - Quote
Nicolo da'Vicenza wrote:Sigurd Sig Hansen wrote:Dont like the way high sec is? Dont like local?
Go live in WH
problem solved yeah but then I have to scan and stuff, plus the guys living there know how to use d-scan i just want to right-click set destination to a 0.0 system, warp to belt and kill a hulk screw you nullbear for crapping on my dreams
lol I hate null I hate when someone comes in system you dont know you have to warp to the station like cockroaches when the lights are switched on
Mining is the "Deadliest Catch" in this game |

Cyprus Black
Novatech Armada En Garde
199
|
Posted - 2012.04.22 21:01:00 -
[65] - Quote
That "strong interest in no local" came from a very small handful of players and their army of alts.
CCP generally doesn't bow to the wims of a tiny minority and their terribad ideas, regardless how loud they an their alts cry. You wouldn't complain about needles when you get a tattoo. So why would you complain about PvP when you play EVE? |

Camios
Minmatar Bread Corporation
95
|
Posted - 2012.04.22 22:54:00 -
[66] - Quote
Cyprus Black wrote:That "strong interest in no local" came from a very small handful of players and their army of alts.
CCP generally doesn't bow to the wims of a tiny minority and their terribad ideas, regardless how loud they an their alts cry.
You're wrong. There was general consensus within CCP that local chat as an intel tool is an issue. Period.
The point now is, what position is it in the backlog? |

Cearain
Imperial Outlaws
345
|
Posted - 2012.04.23 03:08:00 -
[67] - Quote
Marlona Sky wrote:Cearain wrote:You are definitely correct that losing local will decrease the frequency of good pvp fights in eve. We agree there. I just think they should look for ways to increase the amount of action per hour (although i am against arenas). But anyway how many fewer good fights do you want? Where did I say that losing local will decrease the frequency of good fights in eve?? Here is the simple fact about local: It requires far less time and effort to avoid conflict due to the local channel than it takes an aggressor to find and successfully engage someone using local channel.
good fights don't often happen when one side is trying ot gtfo and the other side just happens to catch them before they can get out.
Your comments about match button made it seem you agreed with the obvious point that local help finding good fights.
But now I see you consider only situations where only one side wants a fight. Those generally aren't good fights.
Again if you only see pvp in eve as ganks then yeah removing local will help pvp - until all the pvers move out of low and null sec. In the long run it will be like wormholes - where pvp is much less frequent.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Duvida
The Scope Gallente Federation
62
|
Posted - 2012.04.23 03:26:00 -
[68] - Quote
Camios wrote:Cyprus Black wrote:That "strong interest in no local" came from a very small handful of players and their army of alts.
CCP generally doesn't bow to the wims of a tiny minority and their terribad ideas, regardless how loud they an their alts cry. You're wrong. There was general consensus within CCP that local chat as an intel tool is an issue. Period. The point now is, what position is it in the backlog?
Is there something I could read from Fanfest or something about it? Also, how do the wormhole folks feel about no local? Good? Mostly Good? Not-so-good? "Wormhole dwellers" ... I suppose Wormbears wouldn't be a better term.  |

Alavaria Fera
GoonWaffe Goonswarm Federation
441
|
Posted - 2012.04.23 03:46:00 -
[69] - Quote
Cearain wrote:Again if you only see pvp in eve as ganks then yeah removing local will help pvp - until all the pvers move out of low and null sec. In the long run it will be like wormholes - where pvp is much less frequent. In that case, heh, highsec has some amazing pvp. Very little blobbing, either, no caps and above.
In fact, it's all about the destroyers and T3 battlecruisers ~ Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

Soldarius
United Highsec Front The 99 Percent
207
|
Posted - 2012.04.23 03:47:00 -
[70] - Quote
Aiwha wrote:Yes, we all want to bumble around nullsec blind and unnable to find fights.
Not being able to pvp will make us all very very happy.
True story.
Dude, you suck. True story.
I was in peek-a-boo bombers with Chessur. **** was fun as hell. There was no need for local. No one spoke in local because they didn't want to let you know they were there. All you had to do was putter around the system and hit dscan a couple times, something any decent scout in nul does anyway.
Local is not required to find fights. If the wormhole system is empty, you just scan down another and go there. In nul, if the system is empty, you jump through a gate. The only difference between nul and w-space is that with delayed local you have to actually make a small effort to gather the intel or probe out another wormhole.
Hell, get rid of instant local and I dare say you'll find more fights. Those ratting Tengus won't know to cloak up until they either see you on dscan or overview. And there is nothing stopping you from announcing yourself in local to ask for fights.
I swear, anyone that can't find a fight without local is a lazy **** that should biomass.
"How do you kill that which has no life?" |
|

Asuri Kinnes
Adhocracy Incorporated Adhocracy
349
|
Posted - 2012.04.23 13:46:00 -
[71] - Quote
Duvida wrote:Is there something I could read from Fanfest or something about it? Also, how do the wormhole folks feel about no local? Good? Mostly Good? Not-so-good? "Wormhole dwellers" ... I suppose Wormbears wouldn't be a better term.  A) WH dwellers are generally loving no local. B) You are correct, "Wormbears" would *not* be a better term...
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Dragon Outlaw
Blue Republic RvB - BLUE Republic
74
|
Posted - 2012.04.23 15:13:00 -
[72] - Quote
CCP should just make the game as realistic as anyone would expect from a sci-fi universe. If local would not have existed since Eve's beginning, nobody would talk about it. Nobody would even want it. Same thing applies with travelling through gates, shooting through asteroids/structures and the list could go on and on.
Keep the game hard but ffs make it REAListic! |

Zora'e
Nasty Pope
2
|
Posted - 2012.04.23 15:22:00 -
[73] - Quote
Local should be Immediate in High Sec, Delayed in low sec (or until someone talks). Non existent in null sec/wh's (until someone talks).
Reasoning:
In high sec, Concord is aware of where everyone is through their superior equipment and ship ident boxes.
In low, Concord does not patrol or enforce the space lanes but each gate and station periodically sends out an updated "system status" squak to all ships in system that identifies ships that have jumped into the system or become active in a station (player logs on) However, ships that log into the system in space are NOT detected by gates and stations and therefor are not broadcast until the person in the ships talks, jumps or docks.
In null/wh's there is no local as this is lawless space and only the most rudimentary gates and operations software are provided for each system Ships are not identified, players are only identified if they speak in local and this identification only remains for a cpl hours or so.
An option for null might include a sov based deep space scanning array that cycles every few minutes and will detect all but cloaked ships and then broadcast the number (and only the number) of detected ships "in local" to all ships in the system.
Just my thoughts on it and a possible way local could be worked by ccp. In EVE Online...-á-áA Friend will calm you down when you are angry after getting Ganked.., but a Best Friend will fly along beside you commanding a Strike Group singing "Someones Gonna Get It!!!".-á ~Zora'e |

Welsige
Amok. Goonswarm Federation
49
|
Posted - 2012.04.23 16:12:00 -
[74] - Quote
Aiwha wrote:Yes, we all want to bumble around nullsec blind and unnable to find fights.
Not being able to pvp will make us all very very happy.
True story.
QFT ~ 10.058 ~
Free The Mittani |

Marlona Sky
Massive PVPness Psychotic Tendencies.
809
|
Posted - 2012.04.23 16:23:00 -
[75] - Quote
Like I have said many times before and what has been mentioned in this thread. If the local channel had never been a mechanic when EVE was released years ago and then someone came up with the idea to put it into the game like it is now, it would by far be the biggest, raging threadnought in MMO history due to how dumb of a change it would be.
Remove local, structure mails and revamp the directional scanner! |

Welsige
Amok. Goonswarm Federation
49
|
Posted - 2012.04.23 16:34:00 -
[76] - Quote
I dont really care either way.
But given a choice, I would let it as it is. Even if I would benefit more of its absence.
The proposed change favours much the hunter, and gimps the prey.
In the end, we all need the carebears, they are part of our ecosystem.
Yes there's ways around it, this and that and whatever is already said, but in the end the game will be more cumbersome for the people already doing combersome tasks.
This solution benefits the hunters regarding getting preys in a casual roam, but I believe it will as well make the universe more stale and less dinamic thinking about the big picture.
With intel comming harder, fleet movements will also be fewer and slower.
~ 10.058 ~
Free The Mittani |

Dragon Outlaw
Blue Republic RvB - BLUE Republic
75
|
Posted - 2012.04.23 17:11:00 -
[77] - Quote
Welsige wrote:
I dont really care either way.
But given a choice, I would let it as it is. Even if I would benefit more of its absence.
The proposed change favours much the hunter, and gimps the prey.
In the end, we all need the carebears, they are part of our ecosystem.
Yes there's ways around it, this and that and whatever is already said, but in the end the game will be more cumbersome for the people already doing combersome tasks.
This solution benefits the hunters regarding getting preys in a casual roam, but I believe it will as well make the universe more stale and less dinamic thinking about the big picture.
With intel comming harder, fleet movements will also be fewer and slower.
A Goon afraid of hunters? Are you worried of high sec carebears being hunted or are you refering to nullbears? |

Kengutsi Akira
Ministry of War Amarr Empire
432
|
Posted - 2012.04.23 17:18:00 -
[78] - Quote
Camios wrote:Cyprus Black wrote:That "strong interest in no local" came from a very small handful of players and their army of alts.
CCP generally doesn't bow to the wims of a tiny minority and their terribad ideas, regardless how loud they an their alts cry. You're wrong. There was general consensus within CCP that local chat as an intel tool is an issue. Period. The point now is, what position is it in the backlog?
links? Id l;ike to read that for myself instead of taking your word for it
https://forums.eveonline.com/default.aspx?g=posts&m=1109909#post1109909
My stance on WiS (updated) |

hired goon
Legio Prima Victrix Imperius Legio Victrix
136
|
Posted - 2012.04.23 17:49:00 -
[79] - Quote
I love wormholes. They are where the elite of the elite go, to "finish" eve - the end game where we go to retire in a quiet but chaotic fire of small-gang warfare and exciting unknowns. Everyone who comes to live in a wormhole is simply better than those who choose not to - whether pvper or 'nullbear'. It is "pure" Eve, how the game was meant to be; and all who do not attend are simply hypocrites.
The lack of local is just the icing on a cake that's frickin' made of icing as far as I'm concerned. Of course I am in favour of rolling it out over the entire universe, and arguments that it somehow "wouldn't work" seem unfounded and newly concocted by desperate, lazy, risk-averse cowards. Along with TiDi fixing lag, and this new "ECM Epic Burst" module that breaks the "primary target powerball" type gameplay; removal of local chat from null-sec would definitely be the final "fix" required to tempt me back to 0.0 warfare.
However, I am hesitant to lose what is "special" about wh space. I do feel like a superior being living out here, away from the stupid whiny concerns of suicide ganks in hi-sec or pos-bashing in null.
If local was removed from the game, the rest of you idiots being able to handle it okay would dampen my godly self-image - and I'm just enjoying that too much atm. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
685
|
Posted - 2012.04.23 18:32:00 -
[80] - Quote
hired goon wrote:I love wormholes. They are where the elite of the elite go, to "finish" eve . lol |
|

Marlona Sky
Massive PVPness Psychotic Tendencies.
811
|
Posted - 2012.04.23 18:36:00 -
[81] - Quote
hired goon - You still have that mass limitation and connections to random unknowns which is more than enough to keep wormhole space special enough.
Remove local, structure mails and revamp the directional scanner! |

Rivur'Tam
the united Negative Ten.
25
|
Posted - 2012.04.23 19:49:00 -
[82] - Quote
Copine Callmeknau wrote:Siva Surya Kshatriya wrote:Marlona Sky wrote:Many years ago the local channel stopped working. It showed no one except the number of pilots in that system. For that one day the game had changed. Real scouts were sent out to gather information and the excitement of not knowing what was out there was amazing.
Then CCP changed it back to what you have now. An instant, effort free, super intel gathering device. So lame. This. Or you could make local delayed, with the delay before your name pops up dependent on the sig radius of your ship - for example, a Rifter with a tiny sig radius might take 1.5 minutes to show up, whereas a BS would show ip in like 20 seconds (all arbitrary numbers, but you get the idea). This would make small, light scouts a lot more useful and make gangs of raiding frigs far more viable, as they would have a stealth advantage when compared to heavier ships. Definitely the best solution. This way nobody is 'blinded' as it was put, but local is also no longer the best scouting tool players have.
terrible idea local is fine the way it is why waste time and effort on something that is not broken.
there is no local in wh space go hang about in there problem solved.
If you take away local there will be no ratters there for you to gank anyway then you would just whine about and that.
There needs to be some way to uncloak ships, aoe uncloaker would be epic its badly needed in this game.
I live in lowsec, i spent long periods in both null and wh space and i like lowsec better so if they ruined teh game by delaying it or whatever it would effect me becuase people would quit and there would be less for me to kill so it would hurt y game in a roundabout way. Inappropriate signature removed. Spitfire
^^ my sig was awesome that naugty spitfire stole it for himself true story
United Recruitment Director. |

Welsige
Amok. Goonswarm Federation
49
|
Posted - 2012.04.23 20:48:00 -
[83] - Quote
Dragon Outlaw wrote:
A Goon afraid of hunters? Are you worried of high sec carebears being hunted or are you refering to nullbears?
As I said, I would probably benefit from this change.
But I imagine people that spend time mining will have a hard time with increased risks for their 'fun' activity. It would be a pitty to have decreased industralist activity in null sec, imo.
Its not because I play on the other court that i am oblivious to the pains of others.
Eve is a big playground, and i imagine it will be a pain to get fights without intel. Its already a pain as it is, with "real time" intel. Delayed intel has no value.
~ 10.058 ~
Free The Mittani |

Marlona Sky
Massive PVPness Psychotic Tendencies.
813
|
Posted - 2012.04.23 22:43:00 -
[84] - Quote
Good intel is a double edged sword. You can argue it causes more fights to happen or less fights to happen. Intel is so effort free and fast that you can't undock and move more than two systems without your name, alliance you are in, ship types and numbers being blasted over intel channels for five regions. All because someone had saw you in local. Plenty of time to form a blob to, well blob your three man t1 cruiser fleet or simply warp off to a pos/station/cloak to avoid any conflict.
Remove local, structure mails and revamp the directional scanner! |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
685
|
Posted - 2012.04.23 22:56:00 -
[85] - Quote
Marlona Sky wrote:Good intel is a double edged sword. You can argue it causes more fights to happen or less fights to happen. You can't argue that delayed local causes more fights to happen when CCP Diagoras' stats have w-space pvp activity trailing behind everywhere except highsec.
What you need to accept that that the pve activity that you wish to prey on needs an incentive to actually do in nullsec instead of in highsec, not some sort of additional hurdle added. |

Dragon Outlaw
Blue Republic RvB - BLUE Republic
77
|
Posted - 2012.04.23 23:28:00 -
[86] - Quote
Nicolo da'Vicenza wrote:Marlona Sky wrote:Good intel is a double edged sword. You can argue it causes more fights to happen or less fights to happen. You can't argue that delayed local causes more fights to happen when CCP Diagoras' stats have w-space pvp activity trailing behind everywhere except highsec.
Of course there is gona be less PvP in WHs. You need to scan them down 1st. |

Thor Kerrigan
Guardians of Asceticism
51
|
Posted - 2012.04.24 00:14:00 -
[87] - Quote
What if local stopped showing standings/color tags but constellation would?
Makes defending your systems/region more efficient. Makes the sole/lone ratter easier to catch in highly populated systems. Makes the solo/small gangs harder to detect
Think about it.
|

Benny Ohu
The Lazy Dragoons True Apathy
56
|
Posted - 2012.04.24 03:59:00 -
[88] - Quote
Nicolo da'Vicenza wrote:You can't argue that delayed local causes more fights to happen when CCP Diagoras' stats have w-space pvp activity trailing behind everywhere except highsec.
It's impossible to say whether this is a causual relationship |

Alavaria Fera
GoonWaffe Goonswarm Federation
449
|
Posted - 2012.04.24 04:12:00 -
[89] - Quote
Benny Ohu wrote:Nicolo da'Vicenza wrote:You can't argue that delayed local causes more fights to happen when CCP Diagoras' stats have w-space pvp activity trailing behind everywhere except highsec. It's impossible to say whether this is a causual relationship Yep, the lack of pvp actually leads to the game not updating its local, thus less pvp causes delayed local, but delayed local actually increased pvp. Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

Zagdul
Clan Shadow Wolf Fatal Ascension
539
|
Posted - 2012.04.24 04:15:00 -
[90] - Quote
No local = more difficult to find PVP.
Compromise: Pilots do not show up in local until they decloak.
It's not rocket surgery. |
|

Marlona Sky
Massive PVPness Psychotic Tendencies.
813
|
Posted - 2012.04.24 05:13:00 -
[91] - Quote
Nicolo da'Vicenza wrote:Marlona Sky wrote:Good intel is a double edged sword. You can argue it causes more fights to happen or less fights to happen. You can't argue that delayed local causes more fights to happen when CCP Diagoras' stats have w-space pvp activity trailing behind everywhere except highsec. What you need to accept that that the pve activity that you wish to prey on needs an incentive to actually do in nullsec instead of in highsec, not some sort of additional hurdle added.
First of all; delayed local does not exist. Also thinking that bringing delayed local will help is also wrong. That would just mean that people will still rely on local for intel, but wait x amount of time to determine if it is safe or not.
Second of all; no one is advocating, especially me, that income should not be balanced. I will say, as I always have, that activities in high sec for income should not even come remotely close to the amount of income one can make from low, null and unknown space.
Let me put it this way. The income of one guy running a mission in high sec should not equate to half of what a person running the same mission makes in null after paying out adequate shares for protection to run said mission.
Remove local, structure mails and revamp the directional scanner! |

Camios
Minmatar Bread Corporation
98
|
Posted - 2012.04.24 10:31:00 -
[92] - Quote
An effect of delayed local is that since it is more difficult to find targets, it makes ratting/farming safer (of course cloaker gangs are a bigger problem).
Possibly, the reduced risk in 0.0 farming induced by the lack of local could encourage people to go to 0.0 to farm, thus increasing the potential targets for PVP activity.
To clarify my point let's make an example of a solo player in a lone. low traffic system. Imagine that, with non delayed local chat, you can be caught (say) once every hour by roaming gangs. If you manage to safe up and cloak before they get on you, you save your ship but you are not making money anymore for, let's say, at least 30 minutes. For this reason, your isk/hour ratio decreases by 33% and it might be convenient to go back to highsec to make money. Now imagine that, with delayed local, you can be caught (say) once every 5 hours. It means that if you have to give up ratting for 30 minutes when you see them on scanner you're losing just the 9% of your nominal income, and in that situation it might be convenient to stay in nullsec. For this reason, more people will move to 0.0 to make money and there will be more targets for PVP. Some of them will make errors and lose their ship. Of course there is a second order effect: when the hunters perceive there are more preys they will become more active and make all farming activities more dangerous. Then farmers will move towards less dengerous zones.
Overall, it has to be expected a better survivability of farmers in 0.0, and that means there will be more targets in 0.0 and the pvp opportunities can be stable or even increase with delayed local chat
I see a cyclical depopulation-repopulation dynamic, in the end.
(and i'm not for delayed local without a proper alternative intel tool that must be there) |

Misanth
RABBLE RABBLE RABBLE
556
|
Posted - 2012.04.24 10:51:00 -
[93] - Quote
SweetrolI wrote:Utremi Fasolasi wrote:If you think Local gives you too much information, keep it closed. Problem solved. Was that a serious comment or... are you ********?
I think the local give the carebearing blobbers too much information, if they closed it they wouldn't whine about having me in local.  shiptoastin' liek a baws |

leich
Nocturnal Romance
19
|
Posted - 2012.04.24 11:23:00 -
[94] - Quote
Current issue with the local/Intel system is it is too easy for people to run away and hide avoiding PVP.
On the other hand if it is removed completely war decs would be impossible. It would also have a negative effect on small gangs. It's far to easy to get blobed as it is without local what would be the point.
I think the issue with this thread is most people have a very narrow view of the issues surounding local.
Not that i am saying it's perfect currently.
also using wormwholes as an example is useless 1. not enought people live there 2. Very little passing traffic 3. Poeple who live there have spec'd to do so.
|

Tallian Saotome
Fractured Core Fatal Ascension
630
|
Posted - 2012.04.24 12:09:00 -
[95] - Quote
Easy counter for local... Cloaky alts!
Move them around every few hours so they at least look active, and intel is no longer reliable, amazing how that works. Inappropriate signature removed, CCP Phantom. |

Alavaria Fera
GoonWaffe Goonswarm Federation
451
|
Posted - 2012.04.24 17:03:00 -
[96] - Quote
Tallian Saotome wrote:Easy counter for local... Cloaky alts!
Move them around every few hours so they at least look active, and intel is no longer reliable, amazing how that works. Or just shoot people every now and then, that also works AND you get kills :) Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |
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