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Murina
Gallente The Scope
|
Posted - 2009.02.04 17:48:00 -
[1]
Edited by: Murina on 04/02/2009 17:50:32
Originally by: Last Wolf
Fine, as soon as Amarr get something in-between the stupidly weak Dual Heavy Pulse and Mega Pulse.
Hello?...mega pulse on amarr BS are as OP to blasters and AC as tachs are to arties and rails. |

Murina
Gallente The Scope
|
Posted - 2009.02.04 18:22:00 -
[2]
Originally by: Vanthropy
and all the weapon systems are fine.
As long as and especially if you fly amarr......
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.04 20:42:00 -
[3]
Originally by: 7shining7one7
try fitting tachyons
Done, the apoc can hit at max with them, no gallente BS or mini BS can do the same.
Originally by: 7shining7one7 also, armor tanking is low slot same as pg mods.
So are rig slots pal, anyway range is the snipers tank and as such the rokh and apoc have the best BS sniper tanks in game by far.
Originally by: 7shining7one7 the capacitor is empty
It can be made cap stable or at least as stable as gallente sniper BS that have considerably less range and reload cycles.
Originally by: 7shining7one7 and tracking?
They have better tracking than rails or arties.
Originally by: 7shining7one7 gotta love complaints without noting the context to their usage.
Gotta love fools who do not even research the crap they post....  |

Murina
Gallente The Scope
|
Posted - 2009.02.04 21:06:00 -
[4]
Originally by: 7shining7one7
you need the rigs aswell as low slots to fit tachs unless you plan to vapour tank..
wtb cap stable tachyon sniping apoc that doesn't require rigs or hardwirings.
As commented on range in a sniper = tank, and do you have a phobia against rigs?.
Originally by: 7shining7one7 arties are capless, rails do kin/therm, the best all round dmg type combination in game, lasers do em/therm and has more range and less reload to compensate, and cap issues.
      
Arties can hardy hit even at 200km, kin and therm dmg is no better than em/therm it just depends on what you are shooting at and how it is tanked. Cap and reload are not issues when fitting a sniper apoc correctly.
Originally by: 7shining7one7 more base tracking but less if you don't want to gimp your fit..
Nope always more tracking vs range actually.... 
|

Murina
Gallente The Scope
|
Posted - 2009.02.04 22:08:00 -
[5]
Originally by: Last Wolf So? What Exactly is your point? The Apoc and Rokh can snipe?
That is the point emo boy, the other races should have a sniper BS as well or tachs should be nerfed a little as range is the caldari area as the eagle and vulture show. Either that or the bonus on the apoc needs changing..
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.04 22:13:00 -
[6]
Edited by: Murina on 04/02/2009 22:15:21
Originally by: Last Wolf I'll Compare the Abaddon/Armageddon to the Hyperion/Megathron If you'd like.
Why would you fly sniper fitted Abaddon/Armageddons with beams when you have the option of the apoc, are you stupid?.
While gallente and mini have the option of????....oh thats right they do not have a range bonused sniper BS that can hit at max like amarr have. |

Murina
Gallente The Scope
|
Posted - 2009.02.04 22:29:00 -
[7]
Edited by: Murina on 04/02/2009 22:39:01
Originally by: Last Wolf
No other race has an.....
So your saying that no other race should share the racial characteristics of another?...
Range is the caldari characteristic as far as range/sniper ships are concerned as was clearly pointed out with the examples of the eagle, vulture rokh ect ect..
Nice to see you supporting the apoc amarr/nerf, especially considering im more about buffing than nerfing but hey some ppl cannot help but be negative i suppose.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.04 23:17:00 -
[8]
Originally by: Grarr Dexx You're not limited to your races' default skillsets. Crosstrain if you want the advantages.
Or just train amarr as they seem to have a niche ship that slots into every other races "advantaged area" rather nicely....
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.04 23:40:00 -
[9]
Originally by: fuxinos
You already have with hybrids.
Dual 250mm Rails, 350mm Rails, 425mm Rails are hybrid bs-class sniper-weapons.
And no matter how many tracking comps gallente ships or mini ships fit they can never reach the range that tachs do. |

Murina
Gallente The Scope
|
Posted - 2009.02.04 23:59:00 -
[10]
Originally by: fuxinos
Its more like Gallente lack a ship with rangebonus rather then the weapons being imbalanced.
WTF do you think this thread is about, a module on the market is not the issue its how it works and is balanced when fitted on ships and this one because of either a ship bonus or its basic stats is broken. |

Murina
Gallente The Scope
|
Posted - 2009.02.05 00:12:00 -
[11]
Edited by: Murina on 05/02/2009 00:14:11
Originally by: Graalum
Originally by: Murina
Originally by: fuxinos
You already have with hybrids.
Dual 250mm Rails, 350mm Rails, 425mm Rails are hybrid bs-class sniper-weapons.
And no matter how many tracking comps gallente ships or mini ships fit they can never reach the range that tachs do.
no matter how many tracking comps minmatar or ammar ships fit they can can never reach the range of an eagle.
Nor can gallente bud.
Now the moa, eagle, vulture, ferox and rokh all have range bonuses as well.
That is cos caldari are the sniper bonused ship race and also why the apoc hitting at max is broken as gallente and mini do not have a sniper bonused BS....thanks for the confirmation. |

Murina
Gallente The Scope
|
Posted - 2009.02.05 09:36:00 -
[12]
Edited by: Murina on 05/02/2009 09:45:19
Originally by: Ali Night
Murina, there is a definate reason why the Gallente and Matar dont have and never will have a dedicated sniper battleship. You want to know why? IT'S NOT IN THEIR IDIOM!!! Gall and Minnie are the close range races, that's where they excel, so there is no reason for them to have a dedicated sniper bs.
So why the hell give them rail guns and arties, do not talk about roles and idioms when its all about amarr staying OP and just happening to assign them roles and idioms that overlap into the other races areas. While assigning roles and "idioms" to other races that just happen to limit them.
There is no reason NOT to give them a sniper BS, 2 dedicated blaster BS is a waste of a ship and other than amarr players wanting to stay OP compared to other races by having a niche ship for virtually every range, giving gallente and mini a sniper BS each takes nothing away from amarr.
Originally by: Nichola Kreed
retrbution, zealot, apoc all have range bonues
And as i said giving gallente and mini a sniper BS takes nothing away from amarr unless the ppl using it are all about staying OP compared to the rest of the races that is....
Originally by: Nichola Kreed why ur gal ship have damage bonues while amarr suck with cap use age bonues
Its not a useless cap bonus its part of the formula of lasers and their ships and a way to give each ship x amount of bonuses.
Because ccp wanna give the illusion of different systems, but the truth is that with instant reload and the dmg mod slack on lasers already taken up by the guns modifier and ammo a dmg bonus on the ships themselves is not needed. They gave the guns and ammo the dmg mod in their stats while giving the guns cap issues and solving that by giving the ships cap bonuses.
It is just another way of getting to the same point while giving all ships the same number of bonuses....how can you not know or understand that?.
|

Murina
Gallente The Scope
|
Posted - 2009.02.05 12:28:00 -
[13]
Edited by: Murina on 05/02/2009 12:30:30
Originally by: fuxinos
1. Gayllentes would need to give up a ship then, Megathron or Hyperion. Hyperion as sniper looks ugly and who wants to lose his OMGWTFBBQBLASTERTHRON?
Looks aint everything and both ships bonuses and stats can be reworked very easily.
Originally by: fuxinos 2. Since Minmatar have a lot of damagebonis on their ships and to lose one of them to optimalbonus on Maelstrom or Tempest, would kick their dps into Frigateclass.
Cos bonuses to ships modules or ammo cannot be adjusted?....
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.05 13:13:00 -
[14]
Originally by: Julio Torres The tachyon is not a unique weapon.
Comparing guns: Mega Beam equals 350mm Rail Gun, 1200mm Arty Tachyon equals 425mm Rail Gun, 1400mm Arty
Not as far as tracking is concerned and not when each system are fitted on their respective races BS, tachs on the sniper apoc > any gallente or mini fitted sniper.
Caldari have 3 very different BS including a highly effective sniper, amarr do as well, while gallente have 2 blaster ships and a drone boat (that is 1 blaster ship too many). And mini......lets just not go there.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.05 13:19:00 -
[15]
Edited by: Murina on 05/02/2009 13:22:47
Originally by: Julio Torres
Originally by: Murina
Originally by: Julio Torres The tachyon is not a unique weapon.
Comparing guns: Mega Beam equals 350mm Rail Gun, 1200mm Arty Tachyon equals 425mm Rail Gun, 1400mm Arty
Not as far as tracking is concerned and not when each system are fitted on their respective races BS, tachs on the sniper apoc > any gallente or mini fitted sniper.
Caldari have 3 very different BS including a highly effective sniper, amarr do as well, while gallente have 2 blaster ships and a drone boat (that is 1 blaster ship too many). And mini......lets just not go there.
Sorry, but this discussion is about guns, not racial ships.
Cos you get such great wrecking shots, range and dps off guns on the market or stuck in a can in your hangar?.....How the f**** can you not apply the effects from the ships these weapons are fitted to into the calculations used to balance them ffs... 
Stop posting this discussion is obviously over your head.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.05 13:32:00 -
[16]
Originally by: Viktoryia Vansen
Quote:
Caldari have 3 very different BS including a highly effective sniper, amarr do as well, while gallente have 2 blaster ships and a drone boat (that is 1 blaster ship too many). And mini......lets just not go there.
- I'll take one of the blasterboats plz, or the droneboat.. oh darn now I have to crosstrain..
Why?....., if your amarr your pulse BS hits much harder than the domi and has the range of its drones without travel time.
And pulse BS hit almost as hard as the blaster ships under 10km (some harder just under 10km) while out damaging the blaster ships by a huge amount over 10km and out ranging them by a massive amount as well...
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.05 14:03:00 -
[17]
Originally by: Viktoryia Vansen
- Caldari, range, no BS droneboat but the only ECM BS and dedicated missileboat. - Amarr, good dps, both range and upclose, no BS droneboat. - Minm, good dps, speed (well kind of), some range, jack of all trades, typhoon droneboat? - Gallente, up close, (ok, no range to speak of, but I think they are up for a boost next) but hey lookie here, the only dedicated droneboat..
A lack of a drone boat is hardly summat you miss when your guns can hit as far and for twice the dps without the travel time.
And even so we are talking about sniper fits and the fact that neither mini or gallente have a max range sniper BS (but both gal and mini seem to have a redundant BS each ) while amarr and caldari do have a max range sniper as well as close and mid range boats. |

Murina
Gallente The Scope
|
Posted - 2009.02.05 14:33:00 -
[18]
Edited by: Murina on 05/02/2009 14:36:41
Originally by: Viktoryia Vansen
Uhm, I hear you, but then again as others have pointed out already, life isnt fair.
And the latest news is that eve aint life and systems get balanced and fixed in it all the time, and sniper fits is on the list of things that need balancing either with a amarr nerf (not prefered i hate nerfs) or a mini/gallente buff/adjustment (much better option).
Originally by: Viktoryia Vansen - now what to do about those upclose mega's .. hmm ok, maybe get a Caldari BC?, maybe fit blasters on a ferox?..
- yes, one of the best sniper bs's so either that or missiles.. hmm .. guess I have issues upclose.. what?? I cant have everything?
Im not sure wtf this rant is supposed to be saying, i suggest you speak out loud before you post in future cos having a one sided conversation with a voice in your head does not translate onto a posted forum particularly well..... |

Murina
Gallente The Scope
|
Posted - 2009.02.05 14:58:00 -
[19]
Edited by: Murina on 05/02/2009 15:03:06
Originally by: Gartel Reiman
Originally by: Murina
Originally by: Julio Torres Sorry, but this discussion is about guns, not racial ships.
Cos you get such great wrecking shots, range and dps off guns on the market or stuck in a can in your hangar?.....How the f**** can you not apply the effects from the ships these weapons are fitted to into the calculations used to balance them ffs...
That's a distinction between the weapon's statistics, and the ships' modifiers. If you change a weapon's attributes then you change its performance on any ship that fits it. If however you change a particular ship's bonuses that's a completely different approach.
Whatever..., the title may be poorly thought out but the problem is no less relevant, gallente and mini need a sniper BS and they do not need 2 BS of almost the same abilities (as in the mega/hyperion are both blaster ships so one is almost redundant).
You cannot deny giving a sniper BS to gallente or mini because of silly made up "roles" that just happen to give amarr a good close, medium and long range ship while limiting gal and mini.
Even the rokh with its range bonus does not turn blasters into med range weapons so ppl who worry about blaster gallente BS becoming overpowered cos of a range bonus are kidding themselves......it only would really effect rails.. |

Murina
Gallente The Scope
|
Posted - 2009.02.05 17:56:00 -
[20]
Edited by: Murina on 05/02/2009 17:57:30
Originally by: Captator
Hype
357 dps at 191km + 30 falloff.
Mega
312 dps at 191km + 30 falloff, 77k EHP. Do you detect a pattern?
Yup, like i said gallente have 2 BS that apart from a slight and rather unimportant slot difference and bonus are way too like each other.
One of them is pointless cos they are so alike and needs changing.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.05 18:43:00 -
[21]
Originally by: Zamolxiss
maralt, get a life dude and stop trolling.. you give new meanings to the term clueless and you don't even have the balls to post with your main..
I have never denied who my main is muppet, he is unable to post for the next month or so hence the cyno alt posts...
And the problem may have been originally posted as a gun problem but its the bonuses on ships the guns get that is the real issue. Although that is rather obvious considering guns in a hangar or on the market are really not much of a threat..
PS: go ahead and drop a few more names out it will save me doing it pal.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.05 19:29:00 -
[22]
Originally by: Naomi Knight
There is no need for larger arty and rail guns.
Very true a simple adjustments to ship bonuses on one of the blaster boats and the pest or strom should do it. |

Murina
Gallente The Scope
|
Posted - 2009.02.05 19:55:00 -
[23]
Edited by: Murina on 05/02/2009 19:56:33
Originally by: Naomi Knight
Originally by: Murina
Originally by: Naomi Knight
There is no need for larger arty and rail guns.
Very true a simple adjustments to ship bonuses on one of the blaster boats and the pest or strom should do it.
No. Gallente and matar ships are good enough for fleet fights atm. Only thing should be changed is the apoc as it is too good,i would decrease its cap slightly. And a little decrease (20-30%) in rails cap use and everything is fine.
I suppose switching the range bonus for a ship cap bonus or recharge rate would have the desired balancing effect. |

Murina
Gallente The Scope
|
Posted - 2009.02.05 22:00:00 -
[24]
Edited by: Murina on 05/02/2009 22:07:55
Originally by: Ka'loor Yes so lets nerf it back into uselessness again.
How is it having the same range (apart from the rokh) but better tracking than the other races BS useless?....and if what is so and they are useless, the other races deserve a buff do you not think?.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.05 22:43:00 -
[25]
Edited by: Murina on 05/02/2009 22:46:15
Originally by: Last Wolf
Originally by: Murina Edited by: Murina on 05/02/2009 22:07:55
Originally by: Ka'loor Yes so lets nerf it back into uselessness again.
How is it having the same range (apart from the rokh) but better tracking than the other races BS useless?....and if what is so and they are useless, the other races deserve a buff do you not think?.
The reason it was useless was because it had no role. Geddon and Abaddon both out gank it and out tank it. (Geddon has 8th low, Abaddon has resist bonus)
Now Amarr has 3 ships, who still step on each others toes a bit but not nearly as bad as before.
Armageddon: Cheap, High DPS, Big Drone bay. Apocalypse: Long Range, Moderate DPS. Abaddon: Ultimate Tank/Gank ratio, horrible cap problems.
So the idea of giving one of the blaster BS and either the pest or strom a range bonus is still the best way?...good i always preferred buffs to nerfs tbh.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.05 23:14:00 -
[26]
Originally by: Captator
Originally by: Murina Yup, like i said gallente have 2 BS that apart from a slight and rather unimportant slot difference and bonus are way too like each other.
One of them is pointless cos they are so alike and needs changing, a optimal bonus on one will just fit the bill....
No, not like you said at all, you said that gallente didn't have BS capable of hitting out at the same range as the apoc,
The apoc can hit at max the mega and hype cannot, so you proved nothing. |

Murina
Gallente The Scope
|
Posted - 2009.02.05 23:42:00 -
[27]
Originally by: Selia Rain
Pulse are clearly inferior to other closerange guns >15km.

This is a typo or joke post right?, BS pulse are more OP compared to AC and blasters than the apoc tach fit is to arties and rails ffs.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.06 08:53:00 -
[28]
Edited by: Murina on 06/02/2009 08:56:02
Originally by: Captator
All of the ships (mega/hype/rokh/apoc) can hit effectively at 200km,and all of them can hit at 250km (all apart from rokh being at 2 falloffs to do so).
Hype and mega cannot hit at 250,
Originally by: Captator I didn't say it wasn't a better sniper, I said it wasn't significantly better . The amarr BS may make better closer range gang ships, but those would be the geddon and abaddon, not the apocalypse, so again, you haven't contradicted my point, you have merely skirted it, this isn't a rebuttal.
Better is better. No need to contradict your point as i was not referring to the apoc as far the the blaster vs pulse comment was concerned. You are the one hiding behind single ships to justify overpowered race. You have no point cos if a gallente player wants to go from rails to blasters he has to jump in another ship or refit the one he is in, so its just as easy for a amarr player to hop in a geddon or a baddon from his apoc.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.06 11:05:00 -
[29]
Originally by: Jack Jombardo and now the DD version :)
Why fit the geddon when the apoc is the better ship for that particular job, even after its fixed?. |

Murina
Gallente The Scope
|
Posted - 2009.02.06 16:12:00 -
[30]
Edited by: Murina on 06/02/2009 16:15:55
Originally by: Last Wolf
Different ships with different bonuses preform better at different roles. Oh NOES NERF IT NOW CCP!!!
Try to get an Apoc to do comparable dps to a Megathron sub 10km.
Your comparing a ship with out a long range bonus, to a ship with a long range bonus. Then whining because the ship without the bonus isn't as good at long range?
Nerf the Hyperion. It's armor tank is WAAAAY better than a Rokh's. No fair!!!!
So this is what happens when somebodies silly arguments gets all shot down.....
Have you tried showing a little grave and just admitting you were mistaken?, you will look a lot less like a emo clown stamping his booties if you do in future pal.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.06 16:40:00 -
[31]
Edited by: Murina on 06/02/2009 16:44:44
Originally by: Madner Kami
Originally by: Murina So this is what happens when somebodies silly arguments gets all shot down.....
Have you tried showing a little grave and just admitting you were mistaken?, you will look a lot less like a emo clown stamping his booties if you do in future pal.
In case you didn't notice it: Your arguements are invalid, not his.
Just because you agree with him because of a racial preference or lack the basic understanding about what is being discussed does not qualify you to say ppl arguments are invalid.
2 races have a sniper bonused BS 2 races do not, thus sniping cannot be considered a individual racial trait or only one race would have it (caldari), a amarr BS was adjusted because of whines and given a bonus that steps on a caldari rail ship specialization.
So either the other two races deserve a sniper ship by adjusting one of their extra/redundant blaster boats/ac ships or the amarr ship needs adjusting, its that simple. |

Murina
Gallente The Scope
|
Posted - 2009.02.06 18:15:00 -
[32]
Originally by: Captator
Your argument is incomplete, the apocalypse may be a better sniper, but it is weaker as a close range boat than the megathron and hyperion
That is why i clearly pointed out there are OTHER amarr BS are better at close range than the mega or hype.
Amarr have a better sniper than any gallente or mini BS, a better mid range BS than any gallente or mini BS and a better close range BS than any gallente or mini BS.
Apoc = better than any gallente or mini BS at long range.
Geddon and baddon = better at short and mid range than any any gallente or mini BS.
Picking the apoc and saying it is worse than the meaga at close range is stupid cos if you can fly the apoc you can fly the bloody geddon or baddon as well and you would fit them for a close range OP.
Go away troll.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.06 18:36:00 -
[33]
Originally by: Last Wolf
They have, Less DPS
Very marginally less and only at under 9ish km.
Originally by: Last Wolf Less mids
More than 4 mids on a gang BS are not really important.
Originally by: Last Wolf Less Tracking
All bs tracking is poor, just cos gallente is better does not make them uber considering the available target selection for ALL turret BS.
Originally by: Last Wolf Less speed
The available range of pulse 0-50+km makes moving not important.
Originally by: Last Wolf Less sensor Strength.
Big woop, now explain how that effects close range combat....
|

Murina
Gallente The Scope
|
Posted - 2009.02.06 18:43:00 -
[34]
Originally by: Jack Jombardo
You like a Gallente counterpart for the Apoc? I like a Amarr counterpart for the Domi ;).
Both the other amarr BS hit harder and for more range with pulse than the domi does with drones pal.
Anyway drones are a gallente affection, while sniping is not a ammar one it is just a whine boost the ninja'd that is coming back to kick them in the butt. |

Murina
Gallente The Scope
|
Posted - 2009.02.06 18:49:00 -
[35]
Edited by: Murina on 06/02/2009 18:54:07
Originally by: Last Wolf
rant.
BS are heavy dmg platforms, trying to claim they make good tacklers or that some are so much more nimble than other that it makes a difference shows how foolish and desperate you are... 
Look who owns the close range war (0-20).....amarr by far and they only need to insta reload to own in the mid range as well....
Oh and i like falcons i think they add spice to a engagment instead of it being a predictable slug fest.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.06 19:24:00 -
[36]
Edited by: Murina on 06/02/2009 19:24:39
Originally by: Last Wolf
Yes, And I'm sure you've NEVER fit your BS with Webs/scrams/Nuets. Right? NEVER have had to get out of a bubble or back to a gate ASAP? Right?
1 web 1 scram 1 mwd 1 cap module = 4 mids or drop a web or point if you only have 3 its not like its gonna be missed in a BS gang with support/bubbles ect..
How is a secondish travel time back to a gate such a big deal to you?...if you are webbed and primarily ect you dead in any BS pal..
Originally by: Last Wolf Fixed it for you. And that 10km takes all but a few seconds to MWD through.
You fixed nothing as 9km amarr was still out damaging a hype even with PERFECT (imposable) transversal (so much for your waa tracking whine)....Also you are right the gallente ships need to get into that 10km range...for every ship they are fighting over and over and over for every ship.....amarr can burn away or even sit still..
Amarr win the close and mid range fights vs gallente and mini ships pal, that's why they are OP.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.06 19:31:00 -
[37]
Edited by: Murina on 06/02/2009 19:32:57
Originally by: Last Wolf
Also, where is the mega in that graph?
Be careful what you wish for.....
Also a "perfect/imposable" transversal situation, this time with a pest included and non-overheated webs.
Please visit your user settings to re-enable images.
Amarr own dude and they need fixing. |

Murina
Gallente The Scope
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Posted - 2009.02.06 19:39:00 -
[38]
Edited by: Murina on 06/02/2009 19:44:42
Originally by: Captator
Originally by: Murina Oh and i like falcons i think they add spice to a engagement instead of it being a predictable slug fest. Your nublet buddy mr Captator does not have the skill or willingness to deal with them though from the look of that thread he linked...
Please just stop posting, if you going to make a claim like that, back it up, if you bothered to find my killboard stats, you would know you just put your foot in your mouth.
I can only see BC and well lol is this your cyno alt like mine is?..., but i can read the falcon thread and your whining is rather sad.
Originally by: Captator
Edit: that thread actually evinces my manipulation and editing of facts, and my lack of an open mind to change (my gang setup/fits), and was more to show that i do indeed desperately to try and defend my gank/tank limited setups.
Fixed.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
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Posted - 2009.02.06 19:45:00 -
[39]
Originally by: Selia Rain troll
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.06 19:55:00 -
[40]
Edited by: Murina on 06/02/2009 19:56:21
Originally by: Julie Thorne Murina, please define "perfect transversal".
Fixed at a certain ammount, without reductions like you would get in actual combat like when a ship is orbiting you and your moving or when its orbiting another ship or gets the occasional bump or extra web on it, mwd capping out or being turned off ect ect.. |

Murina
Gallente The Scope
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Posted - 2009.02.06 20:04:00 -
[41]
Originally by: Captator
Where are you looking? I am seeing more recon and logistic kills on my killboards. I am actually posting on my main, the fact that you aren't/can't speaks volumes in and of itself.
I was looking here.
http://www.battleclinic.com/eve_online/pk/view/player-Captator-kills.html
And here.
http://unsec.evecorps.co.uk/?a=pilot_detail&plt_id=24079&view=ships_weapons
And im posting on a cyno alt cos im unable to use my main atm.
Originally by: Captator
No, I presented some of the numbers as they were in the thread, the ones that suited my purposes.
.... |

Murina
Gallente The Scope
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Posted - 2009.02.06 20:08:00 -
[42]
Originally by: Captator
There are viable mega and hyperion fits that are competitive in the midrange (20-60km), I will let you try and figure out what they are. Perhaps you could post some fits of what you have tried (either to prove me wrong, or to prove you actually considered it).
I know of no mega or hyperion fit that is great at 20-60km (like pulse) while also matching the dmg of pulse at 0-20 (without docking and refitting cos pulse BS do not need to) but by all means enlighten us if you know one....
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.06 20:10:00 -
[43]
Originally by: Captator
Originally by: Selia Rain Again, if lazors are so OP, fir a neut in your utility high, and an EM hardener instead of an EANM...oh wait, the 2x EANM+DCU you've probably got fitted already boost your EM resist to be the highest on your ship...
Sweet irony, I will remind you Murina, if I may, of your comments on ecm and falcon threads, along the lines of 'fit ECCM nub, you should adapt your fits'. You catch yourself between your own words if you now refuse to consider fitting an EM hardener .
Fitting against 1 dmg type opens holes in the other 3, while fitting a eccm does not increase the effects or reduce your resists against damps and TD's ect ect nub.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.06 20:16:00 -
[44]
Edited by: Murina on 06/02/2009 20:15:54
Originally by: Captator
On topic: I like how now that I have proved that the Gallente BS can snipe just as well as the apoc the discussion has moved rapidly onto amarr close range guns. 
You proved nothing the apoc is a better sniper than the mega.
And your stats are poor, they look like a good pvpers monthly kills, my best month i racked up 500 for 1 loss in gangs and solo. Call me when you get to 2000.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.06 20:18:00 -
[45]
Edited by: Murina on 06/02/2009 20:18:36
Originally by: Captator
Originally by: Murina
Originally by: Captator Sweet irony, I will remind you Murina, if I may, of your comments on ecm and falcon threads, along the lines of 'fit ECCM nub, you should adapt your fits'. You catch yourself between your own words if you now refuse to consider fitting an EM hardener .
Fitting against 1 dmg type opens holes in the other 3, while fitting a eccm does not increase the effects or reduce your resists against damps and TD's ect ect nub.
Tradeoffs; it reduces your theoretical resists against those mods because you cannot fit their relevant counters, you also have to trade off against propulsion, capacitor or tackle gear. This is too easy.
Wtf are you ranting on about now?.
Virtually every ship in the game does dmg and only a small percent do EM so leaving holes in your tank against all the others to plug EM is just stupid and you know it.
Is this really the best you can do?.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.06 20:21:00 -
[46]
Originally by: Captator
Originally by: Murina I know of no mega or hyperion fit that is great at 20-60km (like pulse) while also matching the dmg of pulse at 0-20 (without docking and refitting cos pulse BS do not need to) but by all means enlighten us if you know one....
No, try and work it out yourself, and again, your closed mind will limit you, because you are assuming certain things that I haven't said. (Which I won't tell you about, because that ruins my fun).
Your assuming that a rail fit mega and a blaster mega are the same as a pulse BS....
Quoting the individual stats of two utterly separate fits to try and counter a single ship fit with a instant reload to match and even beat BOTH of the others is FAIL....
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.06 20:25:00 -
[47]
Originally by: Captator
Post your main's killboard stats if they are so awesome, I wonder how many of those kills are 'solo', and unless the gangs are very small, gang kills mean very little. I don't fly fleets any more, if I did, getting large numbers of recorded kills wouldn't be hard.
Fleets such although i have been in a few over the years, my figures have suffered recently as i took a lot of time off (almost a year) to move house and start a new business but im sure if you troll through them all you will find plenty of kills in ALL forms of pvp...
http://www.battleclinic.com/eve_online/pk/view/player-sophisticatedlimabean-kills.html
Now stfu and let the grown ups talk.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.06 20:27:00 -
[48]
Originally by: Captator
Originally by: Murina Your assuming that a rail fit mega and a blaster mega are the same as a pulse BS....
Quoting the individual stats of two utterly separate fits to try and counter a single ship fit with a instant reload to match and even beat BOTH of the others is FAIL....
Nope, try again.
No blaster in the game does dps at 60km and no rail can match a pulse dps at 0-20 so stfu and stop acting like you know stuff you have no clue about.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.06 20:37:00 -
[49]
Originally by: Selia Rain If a relatively small fraction of ships do EM damage(raven, phoon, mael, pest, geddon, abbadon, apoc, being a minority of the battleships, right?), then why whine they they're OP?
Standard omni tanks were taken into account in some if not all the graphs, and all lasers, missiles if theirs a hole and other ships do em dmg so omni tanking unless you can gaurentee what your facing is always best.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.06 20:51:00 -
[50]
Edited by: Murina on 06/02/2009 20:54:51
Originally by: Captator
1) flew nanoships quite a lot when they were popular
Duh, play for nearly 6 years and you will pick the fun and effective fits as well.
Originally by: Captator 2) when you flew/fly battleships, it was almost exclusively in gangs
You will find a bit of solo BS work but the ship is not designed for it unless you count the nano domi era.
Anyway solo pvp is not about skill its about target choice.
Originally by: Captator 3) when flying ships such as deimos/brutix, I rarely see you in solo action against a meaningful target, and have far more commonly seen you in gang with at least one ecm ship.
I think i was given a deimos a few years ago cos thats the only reason i would get in one tbh, but i cannot remember the last time i flew a brutix unless it was a one off on the market when i needed a ship and couldn't be bothered to travel.
Originally by: Captator 4) Most of your kills are in a falcon , and as such can be discounted as proof you are a good pvper
I fly lots of ships a lot including the falcon although i have not had it trained for that long so most of my kills are NOT in a falcon although the more recent history has a lot of mails with me in a falcon.
You have no idea what makes a good pvper as your solo comments have already shown, solo pvp is all about what you are flying and what you KNOW it can kill before you even engage it, that is not skill pal its just target choice and target choice is not skill.
Skilled pvp is about teamwork and how the team performs as a unit not the individual so no matter what ship you fly its about how your team performs and how effective it is in combat when against equal or larger numbers.
If you were not a noob you would know that.
|

Murina
Gallente The Scope
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Posted - 2009.02.06 20:53:00 -
[51]
Edited by: Murina on 06/02/2009 20:57:46
Originally by: Captator
Originally by: Murina No BS blaster in the game does dps at 60km and no rail can match a pulse dps at 0-20 so stfu and stop acting like you know stuff you have no clue about.
words
Prove me wrong or stfu.
Rail fit megas are a waste of time under 30km let alone 20 and they do not come close to matching pulse dmg even against a stationary bloody outpost let alone a moving ship. |

Murina
Gallente The Scope
|
Posted - 2009.02.06 21:05:00 -
[52]
Edited by: Murina on 06/02/2009 21:08:09
Originally by: Selia Rain I'm just curious as to how your hypothetical pixie magic graph ships are fit.
Resists, ammo, gun/dmg mods and drones (ogreII's) were included and are at the bottom of the graph, but the ships are all pretty standard gang fit.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
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Posted - 2009.02.06 21:28:00 -
[53]
Edited by: Murina on 06/02/2009 21:31:09
Originally by: Captator
excuses
Excuses for what?.
I am more than happy with my history and the skills and pvp experience i have and its considerably greater than a so called solo pvper with hardly any experience or kills , and i have no need to justify nor excuse it to a noob like you.
I am a pvper along with others who work as part of a tight unit that relies on each other to gain kills against gangs larger than ourselves while trying to minimize losses through teamwork.
You are not a pvper your a target selector (in a style of what can only jokingly be called pvp) that you know before you even engage if you can win or not. Your comments on the falcon uncloaking and hitting f1-f6 is considerably more like your idea of ganking than it is anywhere near to mine, you are nothing more than a target caller looking for guaranteed kills cos that is all solo is.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
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Posted - 2009.02.06 21:50:00 -
[54]
Edited by: Murina on 06/02/2009 21:50:11
Originally by: Captator
Clearly you don't solo much if at all, as it is impossible in a falcon 
Solo is target calling/availability and ship recognition practice for noobs, but its nice to see you agreeing that the falcon is far from the uber ship you say it is.
Originally by: Captator and I play this game to have fun, odd isn't it?
Fun is winning against the odds or even losing but having a awesome and detailed/technical fight by using teamwork and skill, not sitting in a belt or wherever waiting for summat to turn up that may or may not kill you depending on what type of ship it is.
When you join a good pvp corp/alliance where everybody flies a specific ship, with a specific fit in a tight knit gang setup to counter as much ships and as many fits as it possibly can you will understand that.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.06 22:17:00 -
[55]
Edited by: Murina on 06/02/2009 22:19:37 Edited by: Murina on 06/02/2009 22:18:04
Originally by: Captator wasn't it you who was so emphatically saying gang =! solo?
Gang vs gang combat is more skill intensive than solo will ever be, and falcons are also useless solo ships, the two points are not exclusive nub.
Originally by: Captator Yes, because when I fly as a logistics pilot in a small remote rep gang I utilise none of these skills ? The waiting in belts was an example of how I don't select my fights like how you suggest soloing is; a selected series of ganks.
Logistic piloting is a lot like falcon piloting in its application within a small tight knit gang, you sacrifice doing dmg and offensive maneuvering for the team, its a shame you do not have the experience to understand or develop that piloting skill yet.
Just because you wait in belts does not change the fact that your kills or losses in that situation is all about what ship decides to warp to it more than skill. |

Murina
Gallente The Scope
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Posted - 2009.02.06 22:59:00 -
[56]
Edited by: Murina on 06/02/2009 23:07:25
Originally by: Captator
1) Stop calling me nub, you aren't qualified to deem me such.
Its a term of rank within eve and considering your skillset its a compliment.
Originally by: Captator 2) If you actually did solo, you would know that solo combat is much more intensive on player skill than gang combat in most areas, that is why a lot of people view it as a mark of a good pvper, if they have a good solo record.
Solo is little more than math and target selection plain and simple, although somebody did try to tell me it was all about skill and not about ship fits.
Then they got into a discussion on another thread i was reading and made a honest post but a silly mistake considering the argument they were having with me....do you like my sig btw i had to add it as the comment was just a total gem when you consider how much the tool was going on about solo being all about skill and not ships/fits in one thread....a lot like you actually.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
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Posted - 2009.02.06 23:26:00 -
[57]
Edited by: Murina on 06/02/2009 23:41:30
Originally by: Captator
Gangs are little more than maths if you extrapolate from your own statement, just a few extra variables to plug in, if you want to extrapolate even further, the entire game is basically maths.
Sum involving 10-20+ numbers plus the variety of fits and abilities they bring has considerably more variables than one involving 2 numbers.
Originally by: Captator Out of interest, what ship were they talking about?
It was a discussion about several SOLO gank ships and the available targets they could beat and the various fits they needed to do so (lol its all skill at solo hey pal), but that particular comment may have been about a crusader i think but i am not 100% sure. |

Murina
Gallente The Scope
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Posted - 2009.02.07 12:09:00 -
[58]
Edited by: Murina on 07/02/2009 12:12:12
I fitted the Myrm, using 2 EANMs. Stats are:
Shield: 4883 (12.5, 30, 47.5. 56.3) Armor: 11110 (75.1, 67.6, 67.6, 55.1) Hull: 5371 (60, 60, 60, 60)
Average resists: 66, 61, 63, 57 Compared to the standard Tempest numbers of: 74, 63, 60, 56
When not using Minmatar EM bonuses, and the shift in weighting, the 74 to 66 will increase EM damage by 30%. I.E. we are a lot closer to omni-resists. Here is the graph, including drones, and the Myrm resists.
Amarr are kings from 14km-50+km against armor tanks and due to the naturally low speeds of BC/BS and webs they hit hard and well under 14km as well, almost matching blasters....
Please visit your user settings to re-enable images. |

Murina
Gallente The Scope
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Posted - 2009.02.07 12:16:00 -
[59]
And since we have always compared a BC that is magically orbiting with a transveral of 188m/s at (worst case) all times, let's consider a scenario where transversal is low - zero (best case).
Now lasers win from 9km, and never lose the lead. 9 km pal, with lasers firing upon a ship with good EM resists.
Please visit your user settings to re-enable images. |

Murina
Gallente The Scope
|
Posted - 2009.02.07 13:23:00 -
[60]
Edited by: Murina on 07/02/2009 13:24:51
Originally by: 7shining7one7
Originally by: Murina
The Myrm fitted using 2 EANMs. Stats are:
Shield: 4883 (12.5, 30, 47.5. 56.3) Armor: 11110 (75.1, 67.6, 67.6, 55.1) Hull: 5371 (60, 60, 60, 60)
[Myrmidon, myrm] Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Armor EM Hardener II Armor Kinetic Hardener II Medium Armor Repairer II
armor resists: 87.2% 67.6% 83.3% 55.1%

Gratz you know how to fit active hardeners that will help if you ever need to fight 1 v 1 against a amarr ship, wanna cookie?.
Whats next "how to fire your guns" 101....?. |

Murina
Gallente The Scope
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Posted - 2009.02.07 13:31:00 -
[61]
Edited by: Murina on 07/02/2009 13:32:18
Originally by: fuxinos
But will CCP do all that, just to give 2 Races longrange capability, even if their not supposed to have longrange ships?
Who says they are not supposed to have long range ships?, nobody decides that and if they do they can easily change their mids as they did when they gave the apoc a range bonus.
Its odd how ppl say these available "ranges" and "roles" are set in stone AFTER their race ships get the buff.... |

Murina
Gallente The Scope
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Posted - 2009.02.07 13:38:00 -
[62]
Edited by: Murina on 07/02/2009 13:44:39
Originally by: 7shining7one7 nah what's next is this:
the raw paper dps is an argument you can toss straight out the window
the actual inflicted damage is what matters.. so on paper some amarr ships do more dps than gallente but in actuality gallente has more overall inflicted damage, due to kin/therm... they also have the most powerful drones, that also do kin/therm. (hob II, ogre II, garde II, firbolg)
So in your game of eve only gallente can use gallente drones or you think gallente get special bonuses to gallente drones in particular?, and the tanking idea is lame cos every tank plugs the resistance holes in its Armour/shields even plated setups do so. Maybe when ccp lets you shoot the unfitted ships on the market your ideas on resists will have some basis in reality.
Originally by: 7shining7one7 but that hasn't stopped gallente from being king of the hill in pvp for what.. 3 years?
You slept through the whole nano era with the vaga and rapier owning all did ya?. Gallente have always been middle of the road but with the web nerf and the boost to pulse tracking BS AC and blasters have fallen to far behind.
|

Murina
Gallente The Scope
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Posted - 2009.02.07 13:57:00 -
[63]
Originally by: 7shining7one7

Now unless ccp are gonna enforce storyline mechanics and make it imposable for certain ships to fire at others you will be facing a variety of ships and races in combat so i suggest you omni tank.
PPL plug the holes they have in resist...FACT, just because they have a hole in explosive does not mean gallente are weak against it cos its the first area they will plug.
The graphs i posted cover the most popular omni gang tanks in the game, and body can fit race specific resist and as such base dmg types vs market/unfitted reststs is a worthless way of balancing systems. |

Murina
Gallente The Scope
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Posted - 2009.02.07 14:20:00 -
[64]
Edited by: Murina on 07/02/2009 14:23:22
Originally by: 7shining7one7
you use a myrm where you only fit 2 eanm II's and a dc II in the low and nothing else, leaving 3 low slots unattended to.
you then use those resists to market your idea that amarr is superior
i fill out the rest of the low slots showing how tough a deal amarr is being cut with their primary/secondary dmg types against gallente.. and you backtrack saying it's erroneous cause you need to omni fit.. guess what.. the fit had 55% explo.. 83% kin, 87% em and 67% therm.. that's one of the best omni fits you can get out of a myrm without using faction or rigs..
and then you go back to your on paper raw dps discussion..
why don't you just admit that the only answer you are willing to accept is not the right one, but only the one that fits with your line of arguments.
You are missing the point utterly.
The graphs were to show the effect against transversal speed not resists, the resists were added as a after thought to show not just a myrm omni tank but a BS plated omni/high ehp tank as well.
High resists and a repper are for 1 v 1 situations not gang combat and can be adjusted to what race you are facing, but the fact is balanced resists and plates are the gang tank of choice and my modals show DMG vs high and low transversal + high ehp omni tanks as that is what they were designed to do, the ship used to show the example is not important.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
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Posted - 2009.02.07 14:40:00 -
[65]
Edited by: Murina on 07/02/2009 14:43:28
Originally by: 7shining7one7 silly 1 v 1 sissi fit that relies on the opposing ship being already at close range, alone and its warp engines broken to kill anything.....
The one that warps off cos its not pointed would survive i suppose......
What would be the available range of that max dps btw?...1-2ish km
If i ever decide to live on sissi and around the BF areas i will say that gallente do have good fits that work okish in those areas as long as the opposing ship does not warp and as long as the fight starts at rather close range.
Most ppl play on TQ without BF areas however...
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
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Posted - 2009.02.07 14:47:00 -
[66]
Originally by: 7shining7one7
Originally by: Murina
Originally by: 7shining7one7 silly 1 v 1 sissi fit that relies on the opposing ship being already at close range, alone and its warp engines broken to kill anything.....
The one that warps off cos its not pointed would survive i suppose......
What would be the available range of that max dps btw?...1-2ish km
2.5km and 15k falloff.. 11km and 16k falloff with null.. and 1236 dps..
but blasters aren't for long range, it's the usual mwd + web.
why would you fit a point, that's what your tacklers are for, this is an arrive late ship.
also if you are talking a clear 1v1 gallente would pwn amarr every f'ing time.. amarr is dependent on gallente to be out of range.
Its not even close to being as effective as a abaddon, 2.5km of good dps lol.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
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Posted - 2009.02.07 14:53:00 -
[67]
Edited by: Murina on 07/02/2009 14:55:15
Its not even close to being as effective as amarr BS pal, 2.5km of good dps lol....vs 50+km
WANNA SEE HOW LOW-ZERO TRANSVERSAL LOOKS?.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
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Posted - 2009.02.07 14:57:00 -
[68]
Originally by: Goumindong Hitting well at 50km doesn't make much difference if your enemy is 5km from you. Yes, pulse lasers are better for large gangs. Just as they are bad when you're moving and likely to land <12km from someone.
They work fine under 12km when you consider the available targets for BS, that is part of the problem.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.07 15:09:00 -
[69]
Originally by: 7shining7one7
and it's not just 2.5km.. it's 15km falloff and it has a 15km web fitted.. and 1514 dps ffs!!!!
and if you wanna opt for 27k range (optimal + falloff) with null then you got 1236 dps..
Interest way of putting things when you accuse me of fudging facts, lol you include a domi web and then use the max dmg figures in the same breath as fall off ranges.....
You preached earlier about resists and tracking, range ect ect and yet you post a domi web fitted sissi fit and try to match max alpha dmg with fall off ranges... your a joke and a poor excuse for a manipulator.
At least gourm kept his figures realistic and measured even if he did stretch out his graphs to make the low range gaps seem larger and cut off the max range of lasers...i suggest you try apprenticing to him he aint great but he is heads and shoulders above you.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
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Posted - 2009.02.07 15:13:00 -
[70]
Originally by: Goumindong
Originally by: Murina They're fine under 12km
/posts a graph that shows lasers being effective even against high transversal, with drones types shown on the bottom of the graph
/Leans back and tries hard to troll...
...
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
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Posted - 2009.02.07 15:17:00 -
[71]
Originally by: 7shining7one7 NOTE: The dps in this fit is a result of using 5 hardwirings.. a 5% rof, a 5% pg, a 5% cap, a -5% turret cap usage, and a 5% large hybrid dmg.
So.. without further ado.. i present to you:
A worthless sissi BF area fit....

Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
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Murina
Gallente The Scope
|
Posted - 2009.02.07 15:25:00 -
[72]
Edited by: Murina on 07/02/2009 15:25:55
Originally by: 7shining7one7
even at allmost max falloff it will still do more dps than an abaddon.. especially on the amarr ships who has a tendency to just sit there since they can't fit mwd's properly..
If a amarr pilot chooses to sit still and get pwned that is their choice, and just as a matter of interest how much do all those +5 and domi web stuff cost ( yea a 100 isk each on sissi lol) compared to a standard T2 amaar BS?.
Originally by: 7shining7one7 and even more inflicted dmg due to the damage types...
SO ITS GREAT AT HITTING UNFITTED SHIPS wow... 
Originally by: 7shining7one7 a t1 amarr bs would be wise to warp out if it encountered this
A domi web fitted, +5 implanted T2 fitted BS...how about if the fight started at 40-50km?....
Originally by: 7shining7one7 and wasn't pointed..
Yea i noticed it did not have a point fitted, still as its a sissi 1 v 1 fit it does not really need one i suppose..
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
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Murina
Gallente The Scope
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Posted - 2009.02.07 16:11:00 -
[73]
Originally by: 7shining7one7
if the fight starts at 40-50km:
mwd'ing at 981ms it'll be there in about a minute..
Much longer than that actually as the amarr bs can do near 700ms so you travel at 300ms towards it hitting for 0 while it is tearing into your tank.
BTW i did a sissi abaddon fit and while i am not as practiced at dream style b*llsh*t fits and scenarios that you think mean a damn i did get the abaddon up to 1235 dps with a 15km MAX DPS optimal and 10km fall off although i may have missed a implant or two.
BUT the fact is your scenarios and fits are utterly unrealistic on TQ for gang pvp, even morondongs biased cut off stretched out graphs are more realistic than the crap you just posted compared to the reality of eve tq pvp.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.07 16:32:00 -
[74]
Originally by: 7shining7one7
Originally by: Murina
Originally by: 7shining7one7
if the fight starts at 40-50km:
mwd'ing at 981ms it'll be there in about a minute..
Much longer than that actually as the amarr bs can do near 700ms so you travel at 300ms towards it hitting for 0 while it is tearing into your tank.
BTW i did a sissi abaddon fit and while i am not as practiced at dream style b*llsh*t fits and scenarios that you think mean a damn i did get the abaddon up to 1235 dps with a 15km MAX DPS optimal and 10km fall off although i may have missed a implant or two.
BUT the fact is your scenarios and fits are utterly unrealistic on TQ for gang pvp, even morondongs biased cut off stretched out graphs are more realistic than the crap you just posted compared to the reality of eve tq pvp.
are you even attempting to make an iota of sense.. how the f is an abaddon gonna travel faster than an mwd'ing hype going 981ms
Did i say faster???, im sure i said slower (700ms vs 981 = slower nub) but 981-700 = 281 ms, and it takes a lot longer to travel 30-40km at a relative speed of 281ms than a minute pal.
Originally by: 7shining7one7 also how do you propose to fit point, tracking, cap, and mwd in the 4 mid slots on an abaddon..
Why fit tracking you didn't?, why fit point when you didn't?, cap and mwd and web fit though...
Originally by: 7shining7one7 wtb abaddon fit with 1200 dps that has no cap issues and can mwd away from a hyperion whilst firing without running out of cap before you can say bobs your uncle..
Faction mods work wonders and considering that you introduced them i thought id use them.
Serves you right for introducing silly sissi dream fits pal.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
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Murina
Gallente The Scope
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Posted - 2009.02.07 16:39:00 -
[75]
Edited by: Murina on 07/02/2009 16:40:26
Originally by: 7shining7one7
Originally by: Murina
Faction mods work wonders and considering that you introduced them i thought id use them.
Serves you right for introducing silly sissi dream fits pal.
show me the fit.. the hype fit i showed you is around 500m with the ship and everything including hardwiring. showing that 1348 dps on a hype is hardly a sissi dream.. and if you got 200 more mill to spare, you can turn up the heat to 1514 dps.
then we'll go through price, cap stability and the other weaknesses in it.. i wonder how it feels if it gets neuted..
How about instead of being negative you fit a baddon as uberly as you wanted the hype to be?, or do you prefer nit picking?.
Oh and the fit is not so different than the hypes btw, i just moved stuff around a little and made a non faction addition or two.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
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Posted - 2009.02.07 16:50:00 -
[76]
Edited by: Murina on 07/02/2009 17:05:36
Making up excuses already?, are you gonna get on with it or not?.
Cap stable for 3 mins 47 secs with everything running btw (3 mins 2 secs with a t2 point fitted) although i did not use the cap implants, cos my eft skills are not as practiced as yours at silly dream fits as i tend towards the reality of tq.
HEH found the implant 4 min 46 sec cap stable with every thing running.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
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Murina
Gallente The Scope
|
Posted - 2009.02.07 17:06:00 -
[77]
Edited by: Murina on 07/02/2009 17:06:52
Originally by: 7shining7one7
Originally by: Murina
Making up excuses already?, are you gonna get on with it or not?.
Cap stable for 3 mins 47 secs with everything running btw (3 mins 2 secs with a t2 point fitted) although i did not use the cap implants, cos my eft skills are not as practiced as yours at silly dream fits as i tend towards the reality of tq.
post your fit?
HEH found the implant 4 min 46 sec cap with every thing running.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.07 17:29:00 -
[78]
1192 dps, faction multi freq 15+10
959 dps, scorch 45+10 (so op its a joke)
5 mins 42 secs cap
21k armour 107k ehp (better overall resists)
or 28k armour 108kehp
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Murina
Gallente The Scope
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Posted - 2009.02.07 17:32:00 -
[79]
Edited by: Murina on 07/02/2009 17:33:23
Originally by: 7shining7one7
and you want to add mwd on it too.. and a point.. and then you'll last what.. 3 minutes..
WOW is that bad then????.....
Originally by: 7shining7one7
So.. without further ado.. i present to you:
[Hyperion, Onslaught]....................................
cap for 3 minutes with everything on.
 |

Murina
Gallente The Scope
|
Posted - 2009.02.07 17:37:00 -
[80]
Edited by: Murina on 07/02/2009 17:37:30
Originally by: 7shining7one7
you missed the cap stable when mwd is turned off part.. 
Are you a bloody gold fish...read your own posts ffs. ...
Originally by: 7shining7one7
So.. without further ado.. i present to you:
[Hyperion, Onslaught]....................................
cap for 3 minutes with everything on.
cap stable with everything on (except mwd), at 57%
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Murina
Gallente The Scope
|
Posted - 2009.02.07 17:46:00 -
[81]
Originally by: 7shining7one7 5 mins of cap usage on an abaddon is a f'ing joke..
Its got more and longer lasting cap than your hype fit, so if the baddon sucks the hype sucks harder.
Originally by: 7shining7one7 how fast are you going with that cute little mwd btw..
700ms so if you think you can travel 30-40km at a difference of 200ish m/s while the abaddon lays near 1000dps on you + getting through a 15km overheated web (call it 20km) into your pitiful 4.5km optimal to do its dmg your kidding yourself.....     
|

Murina
Gallente The Scope
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Posted - 2009.02.07 17:49:00 -
[82]
Edited by: Murina on 07/02/2009 17:52:25
Originally by: 7shining7one7 it webs it 18km out and its cap stays at 57% while it lays its 1514 (expensive) or 1398 (500m) dps can of whopass on the poor sod in the opposing ship.. hence.. cap stable.. what's your point? *confused*
Wrong noob the 1514 dps it at 4.5km (optimal), not in falloff and the baddon has a domi web as well so your fighting in fall off for 15 webbed km while the baddon is putting 1200 optimal 0 transversal dps on your ass.
You would be lucky to get into optimal before you died pal.

Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.07 17:56:00 -
[83]
Originally by: 7shining7one7 and i doubt you're gonna chew through 90k ehp in 5 minutes
Your own silly baddon fit did near 1000dps so 5 mins = 300secs x 1000dps = 300,000dps noob, that is 3 x the amount of dmg needed.
Oh and my fit is the one with the point pal not yours....
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.07 18:03:00 -
[84]
Edited by: Murina on 07/02/2009 18:03:48
Originally by: Selia Rain
Lazors are harder to fit.
Thats why their ships have more pg...
Originally by: Selia Rain They take more cap.
That is why laser ships have more cap...
Originally by: Selia Rain They *still* hit on your highest resists on armor
WTB ship that can hit targets on the market or those unfitted in hangars cos all the ships i can lock and fire are tanked and have their resist holes filled.
Originally by: Selia Rain they have the worst tracking of any close ranged weapon
Insignificant considering the available target selection to all BS.
Originally by: Selia Rain and finally they do less raw dps at 4.5-8ish km after that they own all as far as DPS is concerned and out range even the longest of the other races by at least 20+km (blaster by 30km).
FIXED
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.07 18:05:00 -
[85]
Edited by: Murina on 07/02/2009 18:08:32
Originally by: 7shining7one7 i wouldn't call 907 dps 1000 dps, that's a pretty big round up..
959dps (1200dps at 15km ) and that is if i do not take advantage of the insta reload and just use scorch and i only fitted one plate.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.07 18:18:00 -
[86]
Edited by: Murina on 07/02/2009 18:21:12
Originally by: Madner Kami
Roughly 300k damage in five minutes on a moving target
1000 raw dps for 5 mins = ? raw dmg vs a approaching ship with 0 transversal and 90k ehp.
Originally by: Madner Kami EFT-Warrior.
Nope im totally new to this silly dream fit idea, matey boy introduced me to it and i have commented several times how it bears no real resemblance to reality on TQ but he felt it necessary, i bet he regrets it now... |

Murina
Gallente The Scope
|
Posted - 2009.02.07 18:23:00 -
[87]
Edited by: Murina on 07/02/2009 18:25:06
Originally by: NightmareX Murina, post your ubersuperdupermegaawesome setup or STFU.
Figure it out tard, the basic fit aint so different that silly hype sissi fit he posted.
NOTE: The dps in this fit is a result of using 5 hardwirings.. a 5% rof, a 5% pg, a 5% cap, a -5% turret cap usage, and a 5% large hybrid dmg.
So.. without further ado.. i present to you:
[Hyperion, Onslaught] Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Amarr Navy Energized Adaptive Nano Membrane Damage Control II 1600mm Reinforced Rolled Tungsten Plates I
Cap Recharger II Cap Recharger II Cap Recharger II Domination Stasis Webifier Domination 100MN MicroWarpdrive
Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L
Hybrid Burst Aerator II Trimark Armor Pump I Trimark Armor Pump I |

Murina
Gallente The Scope
|
Posted - 2009.02.07 18:32:00 -
[88]
Originally by: Madner Kami
Originally by: Murina 1000 raw dps for 5 mins vs a approaching ship with 0 transversal.
You are the one, complaining that he brings in EFT-theory fits and think someone is going to chase you down head-on straight forward? How silly is that? Any halfway itnelligent pilot would surely engage in a non straight line and if not beeing able to keep up in time just warp out or call his tackle-wing.
You're the throwing out a limited set of figurative numbers on a sheet of paper, concentrating on these singular aspects of ships and thinking the world is running this way.
Ok pal if you think a BS at say 30+km can generate enough transveral AND approach to negate the tracking of pulse go ahead and prove it.
Oh and the scenario was not my idea btw and i have commented on the fact several times, his hype fit did not even have a frigin point fitted ffs. |

Murina
Gallente The Scope
|
Posted - 2009.02.07 18:47:00 -
[89]
Originally by: 7shining7one7
now please post your fit muria.. the abaddon fit.. and "figure it out tard" is hardly a conducive response for a healthy debate..
It seemed a appropriate response to this
Originally by: NightmareX Murina, post your ubersuperdupermegaawesome setup or STFU.
Figure it our dude, use the right top implants and modules to get your dmg right then fit a plate and a couple of amarr eanms + dcu2 (or 2 plates and 1 eanm + dcu) and go from their.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.07 19:02:00 -
[90]
Edited by: Murina on 07/02/2009 19:05:49 Edited by: Murina on 07/02/2009 19:02:24
Originally by: 7shining7one7
two plates (well that's allright i guess)
I prefer the 1 plate and 2 eanm fit tbh but you can do either.
Originally by: 7shining7one7 what good is the web when you can only activate it on the hype when the hype is within null range (1236 dps)
Here is your problem, your looking for a ultimate 1 v 1 fit to beat the abaddon, when nobody is arguing that if you land and lock it at 5km your proly ganna win.
The issue is the fact that the ability to do that is frigging useless unless you setup that scenario on sissi in a BF area.
Originally by: 7shining7one7 and what have you said by that other than if the battle starts at 50km, an abaddon can run like the ****ens from the hype and hope that the hype stays on the field and doesn't warp off..
EXACTLY...ITS UTTER UNREALISTIC SISSI FITTED B*LLS*HIT.
JUST LIKE YOUR MEGA FIT EXPECTING SOME OTHER SHIP TO BLOODY STICK AROUND AND NOT WARP NO MATTER THE RANGE COS IT AINT GOT A POINT FITTED.
Originally by: 7shining7one7 and your abaddon fit is highly questionable as for its usage with regards to a plethora of things we can address when you finally decide to post the fit.
You do NOT bother to fit a point and your so called uber optimal is from around 2km-4.5km and you wanna compare uses for our setups???????.....  |

Murina
Gallente The Scope
|
Posted - 2009.02.07 19:04:00 -
[91]
Originally by: NightmareX
If you don't know it, i was asking for the Abaddon fit, not the Hyperion fit. Wake up maybe?.
How about you read what i said correctly and whos fit i was posting.
Originally by: NightmareX And also, that Hyperion with that fit will horribly die to my Tempest if i get some few jam cycles on you.
Tell that to 7shining7one7 its his fit not mine. |

Murina
Gallente The Scope
|
Posted - 2009.02.07 19:12:00 -
[92]
Edited by: Murina on 07/02/2009 19:12:42
Originally by: 7shining7one7 you're being such a twit right now..
you don't fit a mwd web and scram on an abaddon... because it only has 4 mid slots and massive cap issues due to lack of capacitor ship bonus..
you get someone else to scram..
i could fit a scram on the hype.. because the hype has 5 mid slots.. the 57% cap stability is more useful if it is neuted so i opted for that when i rushed the fit together to prove the point of the dps.. if i fitted a point on the hype i'd still have 37% cap stability.. how you like them apples? i could also go dual web instead.. we'll see how far you would go then.
Here is the thing, if i was fitting to beat another BS and i had a hype to fit to do it i would not passive tank it id twin rep and high resistant tank it with a cap booster and 800s cos that is where its bonuses are. |

Murina
Gallente The Scope
|
Posted - 2009.02.07 19:20:00 -
[93]
Edited by: Murina on 07/02/2009 19:27:03
Originally by: 7shining7one7
yes.. but you're missing the point of the fit.. i was illustrating the immense dps that is possible with a hype.. and your attempt to do the same with an abaddon didn't even come close to the hype.. thus the point that amarr dps is not overpowered vs gallente is quite obvious.
Your post was pointless and unrealistic for TQ.
Do you wear blinkers?..is really having minor amount of extra dps from 2km-4.5km summat you consider a immense thing when the baddon has 1200 from 2km upto 15km and nearly 1000 from 15 out to 45km?.
That is around 20% less dps for around 300% less range with faction T1 (if i let the hype and baddon hit at 0km witch they cannot).
And null is in fall off (11km optimal on your hype fit with null) before you even need to swap to bloody scorch (15km optimal t1 faction crystals).
Do not talk about "useful fits" in the same post you put a fit like that on the table. |

Murina
Gallente The Scope
|
Posted - 2009.02.07 19:30:00 -
[94]
Originally by: 7shining7one7
ignoring the lack of proper quoting.. the 4.5km is optimal, you are disregarding how well gallente work in falloff when the target is more or less stationary.. you are also disregarding null which has 11km optimal and 16km falloff and 1236 dps with that fit.
No i did not i edited to include it, and 1236 is upto 11km that we are in fall off, stop playing with words and numbers.
|

Murina
Gallente The Scope
|
Posted - 2009.02.07 19:37:00 -
[95]
Originally by: 7shining7one7
also the abaddon fit you are using is apparently alternating between 1000 and 1200 dps relative to when you reply.. which i find rather disconcerting..
Its called reloading (a thing amarr can do instantly) and operating in optimal
T1 MF = 0-15KM OPTIMAL @1200 DPS. Scorch = 0- 45km OPTIMAL @ 1000DPS.
You reload from MF to scorch (instantly if your amarr) at 14ish km if he is moving away or at 15 from scorch to MF if he is moving closer, and thus you are always hitting in your ammo's optimal and hitting hard. |

Murina
Gallente The Scope
|
Posted - 2009.02.07 19:39:00 -
[96]
Originally by: 7shining7one7
both blasters and rails work quite well in falloff when the target is more or less stationary..
Would you care to explain that...
Originally by: 7shining7one7 amarr however are absolutely ****ty in falloff..
And that with reason why for both pls..
|

Murina
Gallente The Scope
|
Posted - 2009.02.07 19:42:00 -
[97]
Edited by: Murina on 07/02/2009 19:44:52 Edited by: Murina on 07/02/2009 19:44:00
Originally by: 7shining7one7
Originally by: Murina
Originally by: 7shining7one7
also the abaddon fit you are using is apparently alternating between 1000 and 1200 dps relative to when you reply.. which i find rather disconcerting..
Its called reloading (a thing amarr can do instantly) and operating in optimal
T1 MF = 0-15KM OPTIMAL @1200 DPS. Scorch = 0- 45km OPTIMAL @ 1000DPS.
You reload from MF to scorch (instantly if your amarr) at 14ish km if he is moving away or at 15 from scorch to MF if he is moving closer, and thus you are always hitting in your ammo's optimal and hitting hard.
oh i see.. so what are you going to do between 35 and 15 km..? hope that you continue to inflict 1000 dps somehow?
Range makes tracking rather easy bud and its not like a approaching BS is a nimble ballerina dancing around as it approaches,....
But hey that is if i use scorch and do not just swap (instantly) to ranged faction with no penalties as it approaches.... |

Murina
Gallente The Scope
|
Posted - 2009.02.07 19:52:00 -
[98]
Originally by: 7shining7one7
actually low range makes tracking a whole lot harder, since the turret has to turn more..
Thats why the web nerf screwed over blasters big time and why they had better tracking in the first place.
Oh and 15-45km aint low range pal.
Originally by: 7shining7one7 well a bs might not be a nimble ballerina but if it's going 981ms it's not exactly standing still either..
It aint doing a constant 981 transversal or even close to it either if its trying to approach. Especially with that domination 20km overheated web you gave us to fit....
You really should not give ppl guns until you know where they are gonna point them...
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.07 19:54:00 -
[99]
Edited by: Murina on 07/02/2009 19:54:45
Originally by: Selia Rain I feel rather ignored in that when I countered every point, my post was just breezed by as if it didn't exist, but I'm just going to summarize the whole argument(again). Blasters are superior to lazors in every way sans range, and even if you nerfed the optimal of lazors by over 50%, that wouldn't change(still about 20km optimal/scorch, which is apparently unacceptible to you).
Blasters are king of closerange dps. Lazors are king of midrange dps. Blasters aren't supposed to compete with lazors past 10km.
Originally by: 7shining7one7 i keep posting imaginary fits that have no use on TQ cos reality would bite me in the butt even harder than this thread is doing...
Fixed.
Oh and i did not ignore you i was just busy showing up the eft/faction fit clown in his own delusion of reality..
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.07 19:56:00 -
[100]
Originally by: 7shining7one7
you've just proven that you have no f'ing clue what you're talking about..
first you say tracking is easier when the target is closer..
Show me where i said this muppet...pls do i need the lulz...do you hear voices as well???... 
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.07 20:01:00 -
[101]
Originally by: Zamolxiss ad hom troll...
Well we considered starting thread after thread with alts but the nerf falcon tards already tried that... |

Murina
Gallente The Scope
|
Posted - 2009.02.07 20:04:00 -
[102]
Originally by: 7shining7one7
Originally by: Zamolxiss @ Nightmare, Shining & Selia why do you bother!?
What you guys fail to understand is that maralt aka murina is a nerf amarr troll.. he's trolling every single thread he can and when he can't find one he starts one..
There are hundreds of pages on a few duzin different theads on half the sections of this forum, from Shis and Modules to Game Develoment, consisting of nothing but trolling and ranting from this guy and the rest of the nerf amarr brigade (Chi Quan, Arkady Sadik, SecHaul etc), just one example as i can't be bothered to look for more..
OMG thanks you just gave me a great way of bailing on this thread cos i have made a total c*ck of myself...
Fixed.
point taken, leaving thread, thx for the heads up. cheers o/
|

Murina
Gallente The Scope
|
Posted - 2009.02.07 20:09:00 -
[103]
Edited by: Murina on 07/02/2009 20:12:13
Originally by: 7shining7one7
Range makes tracking rather easy bud and its not like a approaching BS is a nimble ballerina dancing around as it approaches,....
But hey that is if i use scorch and do not just swap (instantly) to ranged faction with no penalties as it approaches....
we're talking about a ship that approaches from 45km to 15km.. whilst you're firing scorch on it... and you're saying how it just gets easier to track.. and that it'll be constant dps even if you keep using scorch down to 15km..
there you go.
1. more range = easier tracking, so a ship at 45km is easier to track than one at say 10km.
2. A approaching ship does not have as good/high transversal as one that does not need to approach and can set a orbit.
3. ignoring resists ect look at the scorch dmg line and dps on the graph against a smaller BC with HIGH CONSTANT TRANSVERASAL.
High and steady dps for those who do not understand.
Please visit your user settings to re-enable images.
4. stop posting. |

Murina
Gallente The Scope
|
Posted - 2009.02.07 20:23:00 -
[104]
Originally by: 7shining7one7 so you're telling me that you don't notice the curve going down from 950'ish dps to 820'ish dps on approaching targets using scorch?
I hope you lubed up before posting dude..
SCORCH 700ISH DPS @ 15KM - 800DPS @ 45KM = 100DPS REDUCTION OVER 30KM.
NULL 810ISH DPS @ 15KM - 420 DPS @ 30KM = 390 DPS REDUCTION OVER 15KM.
NOW TELL US AGAIN HOW GREAT GALLENTE ARE AT FIGHTING IN FALLOFF AND HOW AMARR SUCK IN OPTIMAL AGAINST MOVING TARGETS..               
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.07 20:24:00 -
[105]
Originally by: NightmareX Edited by: NightmareX on 07/02/2009 20:22:33
Originally by: 7shining7one7 f'ing idiot doesn't even understand his own curve diagram.. 
Yeah .
READ THE ABOVE POST CLOWN   
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
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Posted - 2009.02.07 20:27:00 -
[106]
Originally by: NightmareX OWNED.
Yup
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
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Murina
Gallente The Scope
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Posted - 2009.02.07 20:34:00 -
[107]
Edited by: Murina on 07/02/2009 20:35:52
Originally by: 7shining7one7
first you say being below optimal has no effect on dps.. proclaiming that you can hit without any issues with scorch from 15 up to 45km.. with stable dps..
 
Being inside optimal does not effect dps muppet only movement/transversal does that noob.
Here is a graph of the target ship when it is not moving look at the scorch line in its optimal noob...flat and steady 
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
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Murina
Gallente The Scope
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Posted - 2009.02.07 20:42:00 -
[108]
Edited by: Murina on 07/02/2009 20:45:07 Edited by: Murina on 07/02/2009 20:44:04
Originally by: NightmareX
post your Abaddon setup
rigs, dmg mods and guns 8 mega pulse t2 3 amarr heat sinks 1 t2 dmg rig
Implants 1 squire cr8 1 lancer g2 beta 1 squire cc8 1 gunslinger cx-2 1 lancer g2 epsilon
tank
2 amaar eanm (you can switch a eanm for another plate but i prefer this) 1 1600 plate 1 t2 dcu 2 T1 trimarks
Figure out the rest yourself, oh and i may have got the implants wrong as i am not as big of a paper tiger as some ppl so i picked those i thought were good...
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
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Posted - 2009.02.07 21:06:00 -
[109]
Originally by: 7shining7one7
i've said countless times to you that gallente hits quite nicely in falloff if the target is more or less stationary..
Fall off is fall off muppet the % of dmg reduction is static over every gunnery system..your such a fool.
Originally by: 7shining7one7 if the target is stationary, due to them being lasers.. they still hit.. if the target starts moving towards them.. aka.. NOT TOWARDS THE OPTIMAL BUT BELOW THE OPTIMAL.. then something else happens and tracking becomes an issue and the dps is lessened aswell..
Its only lateral movement that effect guns...all guns ffs.
Originally by: 7shining7one7 outside optimal.. known as falloff and below optimal...
Being outside optimal has the same % reduction for every gunnery system, inside optimal does not effect the dps of system only lateral movement (transversal) and being outside optimal does you fool.
You have no idea wtf you are talking about.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
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Posted - 2009.02.07 21:10:00 -
[110]
Edited by: Murina on 07/02/2009 21:12:05
Originally by: 7shining7one7
you take the scorch example when the ship is going towards scorch optimal..
and you take the null when the ship is going AWAY from null optimal..
and then you call it the same thing.. and say amarr is superior.. which is preposterous..
The first graph showed a steady transversal with the ship orbiting at each range neither moving away or getting closer you muppet...   
The second showed the ship bloody stationary at each range ffs... 
Please god stop your ranting and learn how the systems and transversal/optimal works ffs...  
OMG you are such a clueless noob...
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Murina
Gallente The Scope
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Posted - 2009.02.07 21:21:00 -
[111]
Originally by: NightmareX
Can you please post a setup that "might" be somewhat dangerous to my Tempest?. Or to a Megathron.
How the hell should i know this is the first time i have really used eft and all i did was pile on the sameish mods mr optimal muppet did on the hyperion but the laser versions.
Originally by: NightmareX I have fought many Abaddons on sisi with almost the same setup.
And i hope i don't have to tell you how badly ****d those Abaddons got by my Tempest.
Whoopie yip da f*king do for you then bud, wanna cookie?.
Originally by: NightmareX Because you would cry like a baby if i told you.
Actually you would proly find that i was paralyzed into immobility by not giving the slightest carp about some eft/sisi bf area hero...
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
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Posted - 2009.02.07 21:23:00 -
[112]
Originally by: 7shining7one7 rant
Just stop dude, you have no clue.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
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Posted - 2009.02.07 21:31:00 -
[113]
Edited by: Murina on 07/02/2009 21:35:58
Originally by: 7shining7one7
below falloff is not falloff..
Below falloff is called optimal and you will hit a stationary battleship for your max dps less his resists.
Originally by: 7shining7one7 it sure also depends on if the target is moving away from your optimal or towards your optimal. (this is shown by your curve graph but you don't notice)
NO IT DOES NOT FFS, the optimal range dmg was reduced in the graph cos the ship was orbiting and orbiting at closer ranges increases transversal, a ship directly approaching or moving away inside optimal will not get hit for more or less no matter if its approaching or moving away no matter the system your using.
Originally by: 7shining7one7 projectiles or hybrid charges can't be equated with beams.. because they are not a beam but a moving object if you will..only lateral movement affect guns.. but lasers don't fire projectiles.. they fire a beam.. (this is shown by your curve graph but you don't notice it)
OMG... in RL laser may work like that but in eve you aint firing real lasers and the calculations to decide hits and misses are done with the same math as the other turrets ffs.
OMG JUST STOP.
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.07 21:35:00 -
[114]
Originally by: NightmareX Lasers get reduced dmg inside optimal if you are approaching them even with 0 transversal
Really?. 
Originally by: Amira Shadowsong Solo is all about skill not ship fits.....
Originally by: Amira Shadowsong ...The anti inty fit is absolutely crap against cruisers and AFs.
|

Murina
Gallente The Scope
|
Posted - 2009.02.07 21:39:00 -
[115]
Edited by: Murina on 07/02/2009 21:40:37
Originally by: NightmareX
Originally by: Murina
Originally by: NightmareX Lasers get reduced dmg inside optimal if you are approaching them even with 0 transversal
Really?. 
OMG, learn to quote noob.
I have never ever said that sentence.
Are you sure?, it sounds exactly like summat you would and have been saying and i cannot be bothered to recheck, are you saying its wrong?. |

Murina
Gallente The Scope
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Posted - 2009.02.07 21:44:00 -
[116]
Edited by: Murina on 07/02/2009 21:46:09
Originally by: NightmareX Lasers get reduced dmg inside optimal if you are approaching them even with 0 transversal
Im not gonna go and troll over your silly posts bud but if you say you did not post that i may believe you, but to be clear do you agree with the comment or not?.
Cos it was you or the other fella and you seem to be supporting him and telling me im wrong when i point out his mistake????. |

Murina
Gallente The Scope
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Posted - 2009.02.07 21:49:00 -
[117]
Originally by: 7shining7one7 rant
Grown ups are talking be quiet pls.
Originally by: NightmareX Lasers get reduced dmg inside optimal if you are approaching them even with 0 transversal
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Murina
Gallente The Scope
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Posted - 2009.02.07 21:51:00 -
[118]
Edited by: Murina on 07/02/2009 21:52:41
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way
So you support this post and its content?.
Originally by: NightmareX Lasers get reduced dmg inside optimal if you are approaching them even with 0 transversal
YAY I GOT A NEW SIG THEN...
Originally by: NightmareX Lasers get reduced dmg inside optimal if you are approaching them even with 0 transversal
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Murina
Gallente The Scope
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Posted - 2009.02.07 21:55:00 -
[119]
Originally by: NightmareX EMORAGERANT
So do you think my shiny new sig needs emo cons or is it ok as it is?.
Originally by: NightmareX Lasers get reduced dmg inside optimal if you are approaching them even with 0 transversal
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Murina
Gallente The Scope
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Posted - 2009.02.07 22:01:00 -
[120]
Originally by: NightmareX
Originally by: Murina
Originally by: NightmareX EMORAGERANT
So do you think my shiny new sig needs emo cons or is it ok as it is?.
Oh noes, Murina is trying to hurt my feelings, oh noes.
Doesn't you have anything better to say lol?. Or are you completely out of words to say to what we have told you?.
Well other than whining about me not telling you my baddon fit, making emo insults and supporting nonsensical posts about fragmenting laserbeams by approaching them (im gonna eat out on that one for a looong time) and such you have told me nothing at all.
Oh you did give your sissi bf area 1 v 1 BS epeen a stroke... |

Murina
Gallente The Scope
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Posted - 2009.02.07 22:09:00 -
[121]
Edited by: Murina on 07/02/2009 22:12:35
Originally by: 7shining7one7
b) hybrids do way more dmg than lasers, when ignoring resists and dmg types and especially when factoring them in to find the actual dmg inflicted..
Actually lasers do a lot more raw dmg in optimal than blasters do (MF vs antimatter or scorch vs null)...a lot more you just are not smart enough to do the math. |

Murina
Gallente The Scope
|
Posted - 2009.02.07 22:12:00 -
[122]
Originally by: NightmareX
And you know that sisi and TQ are exact the same when it's about DPS, webs and tracking right?.
And you can sit all day in local with a faction fitted implanted BS looking in local for the 1 v 1 BS fights you are specifically fitted for, and have a designated area that is enforced by ccp where everybody honors the rules.... |

Murina
Gallente The Scope
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Posted - 2009.02.07 22:15:00 -
[123]
Edited by: Murina on 07/02/2009 22:15:45
Originally by: 7shining7one7
why do all your graphs show that hybrids do more damage?
They do not show that, you just cannot read them properly. |

Murina
Gallente The Scope
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Posted - 2009.02.07 22:19:00 -
[124]
Edited by: Murina on 07/02/2009 22:21:17
Originally by: 7shining7one7 i see hybrids doing most damage on all of them..
how do you explain that?
Slot and pg availability and ehp nublet, and if you cannot see pulse doing massive amounts of more raw dmg in their optimal than blasters thats your problem cos its there to see. |

Murina
Gallente The Scope
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Posted - 2009.02.07 22:28:00 -
[125]
Edited by: Murina on 07/02/2009 22:31:46
Originally by: 7shining7one7
this shows hype with 2 dmg mods beating an armageddon with 3 dmg mods..
No its does not show the hype beating it, not even close, the geddon is owning the dmg amount in optimal.
Originally by: 7shining7one7 it also shows a hype with null charges hitting out to 40-50km.. wtf?
it's gotta be because the drone damage is factored in..
Its not hitting at 40-50km with null then is it.... , These were realistic fits on properly fitted and tanked ships including drones.
Originally by: NightmareX Lasers get reduced dmg inside optimal if you are approaching them even with 0 transversal
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Murina
Gallente The Scope
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Posted - 2009.02.07 22:36:00 -
[126]
Originally by: NightmareX Murina, i forgot to tell you that i'm proud of your signature. Because it shows the true image of you .
It actually showed me just how far you are willing to go and how much obviously deluded rubbish you are willing to support...Do you honestly think supporting ignorant and utterly wrong comments like that is a good idea?.....
Its your rep dude, and if their one thing i know its that the truth trumps troll every time....
You failed.
Originally by: NightmareX Lasers get reduced dmg inside optimal if you are approaching them even with 0 transversal
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Murina
Gallente The Scope
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Posted - 2009.02.07 22:37:00 -
[127]
Edited by: Murina on 07/02/2009 22:37:38
Originally by: 7shining7one7
oh i get it, you're looking at it upside down.. that's why the teal scorch abaddon does most dmg in your eyes.. 
Nope keep trying jr, you may get there eventually..its quite simple really.
Originally by: NightmareX Lasers get reduced dmg inside optimal if you are approaching them even with 0 transversal
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Murina
Gallente The Scope
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Posted - 2009.02.07 22:44:00 -
[128]
Originally by: 7shining7one7
you're so far out that you are denying your own graphs just cause they don't consist with what you are now saying..
I am denying nothing, you just need to learn the basics.
Originally by: 7shining7one7 and then you assault some random dude trying to give him a bad rep for calling you an idiot..
Insults get responded to by insults, and he chose to back your silly "approaching inside optimal reduces laser dmg" idea when he, i and everybody but you knows how absurdly wrong it is.
Originally by: NightmareX Lasers get reduced dmg inside optimal if you are approaching them even with 0 transversal
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Murina
Gallente The Scope
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Posted - 2009.02.07 22:47:00 -
[129]
Originally by: NightmareX
Originally by: Murina Do you honestly think supporting ignorant and utterly wrong comments like that is a good idea?.....
The wrong comments?. Hahahaha, your so awesome dude, please continue to poast. Please JUST DO IT.
Hah, this is getting funnier and funnier .
OK mr pro, does approaching a laser ship inside its optimal with 0 transversal reduce the dmg you take (cos of beam fragmentation or whatever )?.
I say no what do you say?.
Originally by: NightmareX Lasers get reduced dmg inside optimal if you are approaching them even with 0 transversal
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Murina
Gallente The Scope
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Posted - 2009.02.07 22:51:00 -
[130]
Originally by: 7shining7one7
what about when you say megapulse has more dps than blasters when they are both at optimal..
They do, a lot more you just do not understand the graphs.
Originally by: 7shining7one7 and how about when you said that it's easier to track once the target gets closer..
I said range makes tracking easier, it was you who wrongly interpreted it to mean closer.
Originally by: NightmareX Lasers get reduced dmg inside optimal if you are approaching them even with 0 transversal
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Murina
Gallente The Scope
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Posted - 2009.02.07 22:51:00 -
[131]
Edited by: Murina on 07/02/2009 22:52:28
Originally by: NightmareX
Why the hell do you bring up something i have never said?.
It is summat you supported pal.
When i asked you about that commentt you said...
Quote: Yes i support 7shining7one7 in EVERY ****ing way.
Originally by: NightmareX Lasers get reduced dmg inside optimal if you are approaching them even with 0 transversal
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Murina
Gallente The Scope
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Posted - 2009.02.07 22:54:00 -
[132]
Originally by: 7shining7one7 ignorant troll
Go away even nightmare knows you optimal idea was stupid and ignorant.
Originally by: NightmareX Lasers get reduced dmg inside optimal if you are approaching them even with 0 transversal
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Murina
Gallente The Scope
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Posted - 2009.02.07 22:57:00 -
[133]
Originally by: NightmareX
Originally by: Murina It is summat you supported pal.
So only because i support 7shining7one7 in what he's saying, you have to have that in your sig?.
You have 30 mins to remove your sig or get reported.
I will remove it instantly if you use you amazing game knowledge to tell us if its accurate or not?, after all we are here for the truth are we not?.
Il give you the geddon fit if you do, and all im asking for is honesty, hardly summat you should be afraid of..
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way
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Murina
Gallente The Scope
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Posted - 2009.02.07 23:01:00 -
[134]
Originally by: NightmareX
Time is ticking.
Tell you what il change it, ccp cannot have a problem with accurate quoting................or the truth unlike you it seems...
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way
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Murina
Gallente The Scope
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Posted - 2009.02.07 23:04:00 -
[135]
Edited by: Murina on 07/02/2009 23:04:44
Originally by: NightmareX
EDIT. That was a better sig Murina. That one can stay.
Like its up to you.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way
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Murina
Gallente The Scope
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Posted - 2009.02.07 23:11:00 -
[136]
Edited by: Murina on 07/02/2009 23:12:08 Ok, it seems the silly trolls have gone so lets continue.
The graphs clearly show that with such huge optimal and high dmg as well as the fact that with the available target selection BS have the reduced tracking on BS lasers is not significant enough to be a real limiting factor.
This makes them considerably overpowered compared to blasters or AC and as such adjustments are required to one or all 3 of the systems.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way
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Murina
Gallente The Scope
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Posted - 2009.02.07 23:15:00 -
[137]
Originally by: 7shining7one7
yeah, i was the one who said that, in hindsight it probably has more to do with the tracking than a dual issue of tracking and the laser properties..
Simple honesty apparently beyond nightmare...
Now we can begin if you wish, wanna know the geddon setup?, or how i can easily show laser out damaging blasters in their respective optimals?..
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way
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Murina
Gallente The Scope
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Posted - 2009.02.07 23:22:00 -
[138]
Originally by: NightmareX
Originally by: Murina
Originally by: 7shining7one7
yeah, i was the one who said that, in hindsight it probably has more to do with the tracking than a dual issue of tracking and the laser properties..
Simple honesty apparently beyond nightmare...
Now we can begin if you wish, wanna know the geddon setup?, or how i can easily show laser out damaging blasters in their respective optimals?..
I'm also honest for telling that i'm supporting 7shining7one7. Because i know he's right.
So now he has the honesty to say he was wrong but your saying/implying he is right?....we all 3 know he was wrong i suggest you grow a pair, admit it and move on.
You can still give him your support but at least you wont look like a manipulative coward hiding behind words. |

Murina
Gallente The Scope
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Posted - 2009.02.07 23:25:00 -
[139]
Originally by: 7shining7one7
i mean you can't just expect gallente to rival amarr in mid range just cause you want to sit still and pop them 40km out with blasters..
I want and have suggested no such thing on any forum anywhere.
You have inferred that from your paranoia but you could not be further from the truth as i would oppose totally blasters hitting over 30km let alone out to 40.
|

Murina
Gallente The Scope
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Posted - 2009.02.07 23:39:00 -
[140]
Originally by: 7shining7one7
well i don't get how you can say that pulse outdamage blasters cause they don't.. blasters do FAR more damage..
I can see how you would think that cos of the spikes of dmg but follow the math
Faction AM vs faction MF first ok?.
Faction AM hit for 1500 for 4.5km, 1500 x 4.5km = 6750 dmg Faction MF hit for 1200 for 15km, 1200 x 15km = 17880 dmg
Null hits for 1256 for 11km, 1256 x 11km = 13816 dmg Scorch hits for 959 for 45km, 959 x 11km = 43155 dmg
Now Blasters may have the spike of dmg greater than lasers at 4.5km, but that is it while lasers do very high amounts of dmg in close but also vast amounts of dmg out to 45km all in optimal.
And dmg spikes within a tiny optimal is not worth squat when your facing such overwhelming optimal firepower.
|

Murina
Gallente The Scope
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Posted - 2009.02.07 23:45:00 -
[141]
Edited by: Murina on 07/02/2009 23:46:28
Originally by: 7shining7one7
so instead you would have scorch stripped from the amarrian crystal range.. and reduce the dps from moderate to **** poor and having ppl switch crystals non stop and forced to fit mwd's and cause a furthering of the fitting nightmare that is flying amarr..
You will not find that on any forum either and i would oppose the reduction or dmg on scorch or any other crystal.
What i would do is increase the damage of blasters to at least match amarr scorch/mf dmg up to 20km with a steep falloff to 27/30km and 0 after 30km as it is now apart from the slight drone dmg.
This way amarr rule at 20+ to 45+ as they should, we are kinda level from 10-20km and gallente still get the 3-10km range. |

Murina
Gallente The Scope
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Posted - 2009.02.07 23:52:00 -
[142]
Edited by: Murina on 07/02/2009 23:53:16
Originally by: Zamolxiss troll
Oh man i came to terms with 7shining7one7 and now this tard turns up... |

Murina
Gallente The Scope
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Posted - 2009.02.08 00:05:00 -
[143]
Originally by: 7shining7one7
gallente can use the drones as initial damage during their mwd'ing approach.. 5 ogre II's f'ing hurt
4 with your hype fit bud and ogres aint so fast tbh, 1000ms mwd base i think.
Anyway depending on the range, lets say 20km the hype has 4 ogres + falloff for 15.5km, 13km of that in standard overheated web range...
The baddon has 2 ogres 2 hammers 1 hob + optimal of scorch = 1000dps for 5km and 2km of 1200 dps and then 8km of standard webbed 1200dps to lay on the hype before it gets into the hypes optimal range.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way
|

Murina
Gallente The Scope
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Posted - 2009.02.08 00:12:00 -
[144]
Edited by: Murina on 08/02/2009 00:13:20 Edited by: Murina on 08/02/2009 00:12:10
Originally by: 7shining7one7 Edited by: 7shining7one7 on 08/02/2009 00:10:11
Originally by: Murina
Originally by: 7shining7one7
gallente can use the drones as initial damage during their mwd'ing approach.. 5 ogre II's f'ing hurt
4 with your hype fit bud and ogres aint so fast tbh, 1000ms mwd base i think.
Anyway depending on the range, lets say 20km the hype has 4 ogres + falloff for 15.5km, 13km of that in standard overheated web range...
The baddon has 2 ogres 2 hammers 1 hob + optimal of scorch = 1000dps for 5km and 2km of 1200 dps and then 8km of standard webbed 1200dps to lay on the hype before it gets into the hypes optimal range.
dude the hype can't fit 4 ogres.. it can only fit 3.. it only has 75mb bandwith..
Hype has 100, baddon has 75.
So 3 ogres 2 hammers are better.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way
|

Murina
Gallente The Scope
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Posted - 2009.02.08 00:16:00 -
[145]
Originally by: Goumindong troll
Go away fool we dont need another troll, jumping in half way through a conversation. |

Murina
Gallente The Scope
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Posted - 2009.02.08 00:26:00 -
[146]
Originally by: 7shining7one7
but you're also forgetting the drones.. megathron can field 5 heavy drones..
5 heavy drones doing 311 thermal dmg + travel time
vs
1000 instant thermal/em dmg + 206 thermal dmg from 2 ogres 2 hammers 1 hob + travel time (hob + hammer are faster as well) .
|

Murina
Gallente The Scope
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Posted - 2009.02.08 00:29:00 -
[147]
Edited by: Murina on 08/02/2009 00:37:04
Originally by: Goumindong
Megathron w/ railguns /w Aurora 300 dmg x 191km = 57,000
OMG its overpowered compared to both! Nerf Mega's with rails!
Rails fit spike moron.
And Beams with aurora 205 x 325 = 62525 and i didn't even try hard to boost the dmg.....
Originally by: Goumindong Would you care explaining how ignoring tracking
NULL = OPTIMAL 11 FALLOFF 16, Tracking on a nuetron hyperion 0.04059 MF = OPTIMAL 15 FALLOFF 10, Tracking on mega pulse baddon 0.04219 |

Murina
Gallente The Scope
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Posted - 2009.02.08 00:52:00 -
[148]
Originally by: 7shining7one7
i know you have that 1000-1200 dps abaddon fit that you been talking about.. (never got to see it i think, sigh) but regardless.. i'm guessing you're really pushing the envelope with that much dps on an abaddon while still having 100k ehp..
Dude both fits are balls to the wall sissi dream fits that are just not gonna be used or fitted on TQ, they are totally paper tiger fits we made up for god knows what reason.
My personal favorite abaddon fit had 115,295 ehp, 79.8em, 73.8 therm, 69.7 kin, 67.7 ex.
Highs
8 mega pulse.
Mids
1 t2 scram 1 domination web 1 domination mwd 1 t2 cap injector
lows 1 x 1600 plate 1 x dcu2 2x amarr eanm 3 amarr navy heat sinks
rigs
T2 energy collision accelerator 2 T1 trimarks
Drones 2 x ogre 2 2x hammerhead 2 1 hobgoblin 2
Implants(you may know better ones to use cos im new to eft but meh...)
1 squire cr8 1 lancer g2 beta 1 squire cc8 1 gunslinger cx-2 1 lancer g2 epsilon
It seemed ok for my first real go on eft but if you can improve it go ahead.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way
|

Murina
Gallente The Scope
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Posted - 2009.02.08 00:57:00 -
[149]
NULL = OPTIMAL 11 FALLOFF 16, Tracking on a nuetron hyperion 0.04059 MF = OPTIMAL 15 FALL OFF 10, Tracking on mega pulse baddon 0.04219
Originally by: 7shining7one7 you neatly picked multifreq as example which is the only charge besides standard which doesn't really affect anything else than range.. that's a bad example imo, try it with scorch instead.. it is more like null..
NULL = OPTIMAL 11 FALLOFF 16 MF = OPTIMAL 15 FALL OFF 10
Bud look at the ranges, you do not get much more alike than that, just cos scorch happens to be T2 like null does not make them more alike in effect.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 01:08:00 -
[150]
Originally by: 7shining7one7 well if you want to see what an abaddon can really do rather than maxing out damage and using implants to do so to a ridiculous degree so that it can push over 1000 dps but falls apart if something just looks at it..
No way my fit was way better than yours lol.
My personal favorite abaddon fit had 115,295 ehp, 79.8em, 73.8 therm, 69.7 kin, 67.7 ex.
With over 4 mins of cap even with the mwd + everything else running.
Your mega fit had less resists 90k ehp and only 3 mins of mwd cap...and no point fitted... |

Murina
Gallente The Scope
|
Posted - 2009.02.08 01:09:00 -
[151]
Edited by: Murina on 08/02/2009 01:14:56
Originally by: 7shining7one7
well yeah, but then again.. when you factor in web and the immense dps it can dish out within antimatter range.. then that becomes less of an issue..
The dps of anti matter on rails awful and we both have webs while you have over double the rails tracking...
Even pimped like you did the blaster setup it does less dps than my pulse/scorch fit and needs pg upgrades just to fit the giuns and t2 collision rig.....let alone a mwd or tank of any sort. |

Murina
Gallente The Scope
|
Posted - 2009.02.08 01:17:00 -
[152]
Originally by: 7shining7one7
also factor in a tracking disruptor II set on the baddon.. and you go from 0.03164 to 0.01582.. with scorch.. (if using a tracking speed script) or 22.5 optimal range with scorch if he's using optimal range disruption script..
that's f'ing nasty..
it's really not that hard to mess with an abaddon.. he's got enough to contend with, with only moderate dps, cap issues and lack of mobility..
Dude you start with more tracking to a TD on the hype if gonna hurt the hype more, and even with the TD on your pulse ship you have more tracking than the rail hype that does not have one on it... |

Murina
Gallente The Scope
|
Posted - 2009.02.08 01:25:00 -
[153]
Edited by: Murina on 08/02/2009 01:26:05
Originally by: 7shining7one7
Originally by: Murina
Originally by: 7shining7one7
well yeah, but then again.. when you factor in web and the immense dps it can dish out within antimatter range.. then that becomes less of an issue..
The dps of anti matter on rails awful and we both have webs while you have over double the rails tracking...
Even pimped like you did the blaster setup it does less dps than my pulse/scorch fit and needs pg upgrades just to fit the guns and t2 collision rig.....let alone a mwd or tank of any sort.
i wouldn't say that.. with all 5 hardwirings and 4 heavies it ended up doing 1609dps with 20k armor and 90k ehp.. that's not too shabby..
That is your blaster fit not the rail fit.
The rail hype fit does way under 1000dps with antimatter has tracking so bad even with antimatter that your pulse with scorch needs to be tracking disrupted to get even close to as bad.
And it needs pg modules just fit fit the guns and the dmg rig lol...
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 01:32:00 -
[154]
Edited by: Murina on 08/02/2009 01:32:22
Originally by: 7shining7one7
well we're talking blaster setup, so the tracking disruptor is for the approach while you're mwd'ing you're denying the abaddon from dealing you damage unless it wants to meet you half way.. forget about the rail you don't need it then.
So now the abaddon needs to be TD'd on your approach to keep the dmg down?. Are we in a smallish ship (BCish) that can take advantage of the TD cos a BS will take ages to get close if its keeping its transversal high instead of just burning?. |

Murina
Gallente The Scope
|
Posted - 2009.02.08 10:06:00 -
[155]
Originally by: Goumindong
Originally by: Murina
NULL = OPTIMAL 11 FALLOFF 16, Tracking on a nuetron hyperion 0.04059 MF = OPTIMAL 15 FALLOFF 10, Tracking on mega pulse baddon 0.04219
You still don't understand the complaint do you?
Well it seems to me that you want ppl to match ammo by tracking penalty instead of the comparative range they give their systems...
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 10:16:00 -
[156]
Originally by: Captator
As is obvious from these graphs, Gallente have absolute damage superiority inside 10km, and when using long range ammo, have damage superiority upto around 18km.
Dude your graphs are not very good and you cannot say that blasters have dmg superiority out to 18km cos they do not unless amarr are using the wrong ammo.
Your null/scorch range marker is right but why would the amarr ship use scorch under 15km?, we both know they would not they would use MF and it out damages null by far at 15km.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 10:31:00 -
[157]
Edited by: Murina on 08/02/2009 10:34:44
Originally by: Letifer Deus
-why are they going side by side in opposite directions?
So it makes lasers look worse than they are, its the same reason he is using scorch vs null comparisons instead on MF vs null even tough MF gives a very similar optimal/fall off compared to null.
Originally by: Letifer Deus -webs exist. don't just give me that 10km and less webbed crap. nearly all PvP is gang related and thus almost any target will be double webbed (if not more)
13km overheated bud, and you are right what you say although these guys only pitch the "amarr are gang ships" line when it suits their purposes and on this occasion it does not.
Originally by: Letifer Deus -no one uses null because swapping back and fourth between null and navy AM during a fight is extremely impractical. scorch can be switched to instantly.
Null is used when you are shooting at summat over 9-10km but MF is much better at that range, a point that was avoided.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 10:37:00 -
[158]
Edited by: Murina on 08/02/2009 10:40:57
Captator, it would also be nice to know the exact fits on all ships as 3 mag stab mega is not very descriptive. |

Murina
Gallente The Scope
|
Posted - 2009.02.08 10:48:00 -
[159]
Originally by: 7shining7one7
what's the matter with just burning and reducing the optimal rendering scorch pretty useless till you get there..
i guess the point is amarr is far from overpowered.. if range seems to be your main issue then negate it..
Bud if you need the amarr BS to be tracking disrupted just to stand a chance against it:
1. That shows its to powerful especially if it needs ewar used on it to give you a chance.
2. Claiming that gallente should "just fit rails" is also blown out of the water as the TD makes pulse have similar tracking to rails with antimatter.. |

Murina
Gallente The Scope
|
Posted - 2009.02.08 11:25:00 -
[160]
Edited by: Murina on 08/02/2009 11:26:26 Dude why are you fitting a single repper?.
Anyway this is a pure and standard T2 setup with a very cheap cpu implant:
HIGHS 8 x mega pulse.
MIDS 1 x mwd 1 x web 1 x point 1 x heavy cap booster
LOWS 3 x heat sinks 2 x plates (or 1 plate and 2 eanm my preferred fit tbh) 1 x eanm 1 x dcu
RIGS 1 x T1 dmg rig 2 x T1 trimarks
Drones 2 x ogres 2 x hammers 1 x hobs
645ms max speed.
cap stable w/o mwd running
960dps with MF 0-15+km
835dps with scorch 0-45km+
113,618 ehp 72.5%em, 64.3%therm, 58.8%kin, 56.1%ex
OR 105,815 ehp 78.3 em, 71.8therm, 67.4kin, 65.2 ex
A nice setup it seems although could benefit from a few very cheep implants but i left them off to keep costs down, also in a good gang setup the tackle can be swapped out for cap mods.
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 11:56:00 -
[161]
Originally by: 7shining7one7 it was to illustrate the immense cap issues on an abaddon, which rules out active repping unless you want to fit cap mods all over the place..
So you cannot for a local rep unless you have lots of cap mods or a booster, well that applies to gallente as well but although not quite as much.
Originally by: 7shining7one7 that's exactly what i did with the 1609 dps hyperion.. oh wait.. it was actually cap stable without cap boosters.. but that's fair right
It was cap stable without the mwd running but so was my abaddon, with the mwd running you had 3 minutes of cap while i had over 4 on the abaddon.
Originally by: 7shining7one7 let's see how many charges you can have in your can in the cargohold and then figure out the maximum amount of cap you can suck out of it, cause when you run out, you will be absolutely dead in the water..
It was a very very long time without the mwd running and with the mwd running my cap lasted longer than your Hyperion's did bud. Mostly cos you fitted the hype poorly and for sheer dps while ignoring practicalities.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 11:57:00 -
[162]
Originally by: 7shining7one7 emo rage
Grow up.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 12:12:00 -
[163]
Originally by: 7shining7one7
actually.. while it only had 3 minutes of mwd time.. it only used passive cap rechargers.. no cap boosters involved.. (you can't say the same for your fit) it also had 90k ehp..
and when it turned off the mwd it was completely cap stable..
and its dps was 1609.. whereas the abaddons was what again.. oh yeah.. 1000/1200 dps (scorch/multifreq) in a crammed fit using heavy cap booster to run it.
The abaddon had 115,295 ehp, was cap stable without the mwd running, over 4 mins with the mwd running had a web and point and did 1200dps out to 0-15km and 1000dps out to 0 or 15 if you use MF upto 15(and you should) -45km.
The hype was also cap stable with no mwd running, had only 3mins of cap with the mwd running, only 90k ehp, no point fitted and its 1609 dps was at 2 - 4.5km.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 12:24:00 -
[164]
This t2 only geddon fit seems interesting:
7 x pulse
1 x mwd 1 x cap booster 1 cap recharger
3 x heat sinks 1 x dcu 2 x eanm 2 x 1600 plates
1 x pg rig 2 x trimarks
5 x orges
101,806 ehp 1027dps at 0-15km 858dps at 0-45km
752m/s top speed
11mins 41 seconds of cap with the mwd running, cap stable without mwd running.
basic 3% cpu implant needed but they are cheap as chips, no other implants were used...
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 12:28:00 -
[165]
Edited by: Murina on 08/02/2009 12:32:23
Originally by: 7shining7one7
i don't know where you get that 2km from.. it's 4.5km with 13km falloff (with caldari/gallente navy antimatter)
Falloff reduces damage drastically bud, down to around 38% of the original/optimal dmg i believe..
Originally by: 7shining7one7 and don't give me that 1200 bs.. for you to be able to dish that out you'd have to be within 15-20km, and that's pretty much within web range..
Both ships had domi webs fitted...so the benefit is gone in fact it suits the baddon more...cos my favorite fit only had one plate and higher resists....
So you have got 15km of me hitting for 1200 raw dps to travel in at 100 or so ms difference...good luck cos your gonna get melted long before you get into the 4.5km uber dmg optimal your silly fit has.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 12:38:00 -
[166]
Originally by: 7shining7one7
and that the dominix can field 5 heavy drones and has nos/neut versatility on top of that.
Domi drone dps, max skills ogre2's = 467dps not including travel time (ogre 2 max mwd speed = 1008ms ).....
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 12:46:00 -
[167]
Originally by: 7shining7one7 and when it's allready going 200ms faster than you at base, the web will make the speed differential even greater, and it'll get within antimatter optimal within 20 seconds.
200m/s pre web difference - 60% web = 80m/s difference...
Do you know how long it will take you to travel the 15km to your optimal at 80ms?.... 
3 minutes 7 seconds nublet     
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 12:51:00 -
[168]
Edited by: Murina on 08/02/2009 12:53:24
Originally by: 7shining7one7
Originally by: Murina
Originally by: 7shining7one7 and when it's allready going 200ms faster than you at base, the web will make the speed differential even greater, and it'll get within antimatter optimal within 20 seconds.
200m/s pre web difference - 60% web = 80m/s difference...
Do you know how long it will take you to travel the 15km to your optimal at 80ms?.... 
3 minutes 7 seconds nublet     
you're forgetting about momentum, it doesn't just dip down to 80ms right away..
Cos only gallente ships have momentum?.
The momentum is equal and if its not it will marginally favor the heavier ship...
Originally by: 7shining7one7 and if i fitted a tracking disruptor instead of a point then.. clearly you could run away but you would be no threat whatsoever till i got very close to webbing range..
If your approaching the transversal will be very low so TD not such a problem, but hey if you need to fit ewar just so you can get a draw against the abaddon it must be even more powerful than i thought... |

Murina
Gallente The Scope
|
Posted - 2009.02.08 12:55:00 -
[169]
Originally by: Jessica Fyers
Originally by: Murina
Originally by: 7shining7one7 and when it's allready going 200ms faster than you at base, the web will make the speed differential even greater, and it'll get within antimatter optimal within 20 seconds.
200m/s pre web difference - 60% web = 80m/s difference...
Do you know how long it will take you to travel the 15km to your optimal at 80ms?.... 
3 minutes 7 seconds nublet     
Also, 200m/s base difference means he's going faster than you by 200m/s... so his speed to cover that 15km will not be 80m/s... but rather 80m/s faster than you
Approaching a stationary object at 80ms or approaching a ship burning away from you at 280ms when your target is doing 200 its still 80ms difference and as such 3 mins+ to cover the 15km gap... |

Murina
Gallente The Scope
|
Posted - 2009.02.08 13:01:00 -
[170]
Edited by: Murina on 08/02/2009 13:05:55
Originally by: 7shining7one7
ofcourse not.. but since you are going 200ms slower at base.. you'd have less of it. and as i said if i fit a tracking disruptor with optimal range script you can forget about using scorch till i get within webbing range.. thus the battle starts on my terms rather than yours..
So the battle starts at 20km (overheated domi web range) i hit you with scorch for 1000 dps for the 3 mins 7 secs it takes you to get into your optimal 4.5km uber dps range. (Thats me hitting you for 187,000 raw dmg before you even hit optimal btw ).
I hope your pod has good dps lol..
Any your Still refitting your ship with ewar just to try and get get a draw ......man oh man the baddon must be bad ass..
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 13:14:00 -
[171]
Edited by: Murina on 08/02/2009 13:16:05
Originally by: 7shining7one7
no actually it's not a draw
Your right the best you can hope for is a draw cos your gonna get owned.
Originally by: 7shining7one7 the hype has 5 mid slots.. adding 1 tracking disruptor with optimal script means you can't hit me with 1000 dps scorch untill i reach 22.5km..
22.5 - 18km = 4.5km at 200ms = 22.5 seconds so at 1000dps of scorch that 22500 raw dps you have been hit with so far.
Originally by: 7shining7one7 at which point you can either run and live to fight another day before i reach 18km or stay, get webbed and die..
At 18 km we both web each other and your speed drops to a relative 80ms to mine and your transversal is also reduced to virtually zero if you intend to approach.
13.5km at 80ms = 2 mins 48 seconds to get to your optimal with me hitting you for 1000-1200 dps (168,000 raw dmg btw)
168,000 + 22500 dps = 191,250 raw dps before you even get into optimal....
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 13:21:00 -
[172]
This t2 only geddon fit seems interesting what do you think it can be inproved with basic implants:
7 x pulse
1 x mwd 1 x cap booster 1 cap recharger
3 x heat sinks 1 x dcu 2 x eanm 2 x 1600 plates
1 x pg rig 2 x trimarks
5 x orges
101,806 ehp 1027dps at 0-15km 858dps at 0-45km
752m/s top speed
11mins 41 seconds of cap with the mwd running, cap stable without mwd running.
basic 3% cpu implant needed but they are cheap as chips, no other implants were used...
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 13:40:00 -
[173]
Originally by: 7shining7one7
well as you are beginning to realize.. active tanking on amarr boats is a tough job while doing much damage and having no cap issues.. whereas gallente for instance... can do that quite nicely indeed..
I fly on TQ not sissi so active tanking BS is pointless, and any gang can carry RR or just a few rep drones for running repairs in between fights.
Originally by: 7shining7one7 also many fits are highly succeptible to being neuted..
Both gallente and amarrs guns are susceptible to being nueted, at least my setups have boosters to overcome it you just fit cap chargers ffs lol.
Originally by: 7shining7one7 i mean i'm all for being fair.. but i don't really see how amarr are overpowered.. i really don't.. 
Thats because you do not know how to fit your ships or understand their strengths properly.
Think about it, you have gone fron claiming that approaching or moving away from certain systems reduces dmg inside optimal due to beam fragmentation or whatever, to needing to switch your fit to include a tracking comp and even with it you lose the fight.
Sorry bud but your game knowledge does not seem to cover even knowing the systems/ships/abilities, how they work and available scenarios on TQ, and certainly not knowing how balanced they are compared to each other.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 13:57:00 -
[174]
Originally by: 7shining7one7
secondly the fit was made to illustrate how much dps the hype could put out which outdid your similarly juiced up abaddon fit by 600 dps excluding damage types..
1200 vs 1600 = 400 pal, and 0-15km at 1200 > 0-4.5km at 1600
Originally by: 7shining7one7 thirdly i didn't fit tracking computer..
I never said you did, i made a typo figure it out ffs..
Originally by: 7shining7one7 fourthly.. i'd love to see how you are going to include medium logistics drones and remote rep on that fit of yours.. look at your cap and your pg.. and your dps..
Considering you cannot remote rep yourself or use drones on yourself to it wont have them fitted will it ffs...
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 14:10:00 -
[175]
Originally by: 7shining7one7
why don't you just simply admit that amarr is not overpowered and move on?
Why don't you admit your out of your depth and learn a little.
You have already been educated about turrets and fall off as well as other delusional ideas you had about them. You lack the basic understanding to be able to make the judgments that your trying to palm off as fact.
Sit back and ask questions if you must but but stop making uneducated and unrealistic statements about systems, effects and scenarios you obviously know very little about. |

Murina
Gallente The Scope
|
Posted - 2009.02.08 14:18:00 -
[176]
Edited by: Murina on 08/02/2009 14:20:52 Here is a low sec gank/active tank setup i just threw together:
HIGHS 8 x mega pulse
MIDS 1 t2 web 1 t2 point 1 heavy cap booster 1 cap recharger
LOWS 2 large armour repper 1 dcu 1 eanm 2 heat sinks
Drones 2 ogre 2 2 hammer 2 1 hob gob2
RIGS 3 x trimarks
Implants squire pg4 lancer g2beta squirecc8 gunslingercx-1 gnome kza2000
93,000 ehp 78.3em 71.8 therm 67.4 kin 65.2 ex
Constant cap without repping 14 mins with 1 repper running 3 mins with everything running.
938dps at 0-15km 765dps at 0-15-45km
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 14:23:00 -
[177]
Edited by: Murina on 08/02/2009 14:29:38
Originally by: 7shining7one7
edit: the above setup that you threw together assumes that you have room for infinite 800 cap boosters.. do the cargo hold and effective cap calculation.
Wrong yet again, it has a cargo of 800's or it would not have a time limit of 3ish mins for both reppers....
See what i mean about groundless ideas and comments.
Originally by: 7shining7one7 furthermore the fit is dependent on 5 x 100m hardwirings
No it is not but il go without implants if you wish.
86,145 ehp same resists full 2min 45 sec cap with everything running 9 mins with all + 1 rep running constant cap with no rep running
917dps at 0-15km 749dps ay 0-15-45km
NO IMPLANTS
Originally by: 7shining7one7 i'm done..
Better late than never i suppose..
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 14:49:00 -
[178]
Edited by: Murina on 08/02/2009 14:56:18
Originally by: 7shining7one7
uh yes it would.. the 3 minutes is because that's how much dual rep drains your cap.. the cap boosters can't recoup it fast enough.. EFT doesn't factor in cargo space, it only factors in how much juice you get per reload not how many boosters you have.. it assumes infinite which is why it's imperative that you do the actual cap available calculation on your own when you use cap boosters as primary cap.
Dude the cap is infinite in this setup cos this is a low sec pirate active tank setup, you will have a station/can in system ect that you can reload from every time you use any boosters ffs, 3 mins is just a guide if you need to reload from the can.
Originally by: 7shining7one7 and now i'm really done.
Thank god, i did not realize that arguing realities and actual in game scenarios with a eft tard who thinks laser beams in eve are real and disperse as you approach them would be so difficult and if i had i would not have bothered.
You have no idea about realistic scenarios and availability ffs.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 15:02:00 -
[179]
Edited by: Murina on 08/02/2009 15:05:22
Plenty of ehp and cap for this to be effective in low sec gate camping.
HIGHS 8 x mega pulse
MIDS 1 t2 web 1 t2 point 1 heavy cap booster 1 cap recharger
LOWS 1 large armour repper 2 1600 plate 1 dcu 1 eanm 2 heat sinks
Drones 2 ogre 2 2 hammer 2 1 hob gob2
RIGS 3 x trimarks
125,000 ehp
917dps at 0-15km 749dps at 0-15-45km
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 15:17:00 -
[180]
Originally by: 7shining7one7 EEEEMMMOOOO RAAAGGGGGEEE
Still here then?...
Reloading cap charges in low sec gate camping is easy pal, that is is where your eft tard figures let you down.
Fights are over very quickly and winning or losing in those circumstances with rarely be about running out of cap.
But to make you a happy bunny i fitted a passive cap recharge ship that has 3 mins of cap with the repper running, 125,000 ehp and the same damage...
Happy now noob?.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 15:27:00 -
[181]
Edited by: Murina on 08/02/2009 15:32:13 Nuetron mega fit:
7 neutron blasters
4 cap rechargers
2 mag stabs 2 eanm 1 repper 2 1600 plates
3 trimarks
90,000 ehp
962dps from 0-11km
Cap stable with no repper running 7 minutes with.
So a lot less ehp, less range and marginally more dps than the simular baddon fit. |

Murina
Gallente The Scope
|
Posted - 2009.02.08 15:42:00 -
[182]
Hyperion fit
8 nuetron blasters
5 cap rechargers
1 rep 2 eanm 2 mag stabs 1 dcu
3 trimarks
84,000 ehp CAP stable with everything running.
1227dps at 0-4.5km 1064 at 0-11km
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 16:09:00 -
[183]
Edited by: Murina on 08/02/2009 16:12:55
Originally by: Madner Kami
Originally by: Murina So the battle starts at 20km (overheated domi web range) i hit you with scorch for 1000 dps for the 3 mins 7 secs it takes you to get into your optimal 4.5km uber dps range. (Thats me hitting you for 187,000 raw dmg before you even hit optimal btw ).
Here we go again... With average resists of 50% (not going to split and do the exact maths, because it's sunday and I'm drinking coffee) this reduces to about 93.5k damage before the mentioned Dominix hits your assumed optimal.
The domi in the post was refering to the domination web bud not the ship, the ship he is refering to is a hyperion. (the hyperion had 90k ehp btw)
Understandable mistake comsidering bud.
Originally by: Madner Kami I'm pretty sure it can survive that beating, especially if the opposing Abaddon gets neuted, ganked by drones and maybe weaponry, disrupted and leeches everything out of it's capacitor...
Very true but as you know those effects can cut both ways, and even without them surviving the beating and getting into his optimal is one thing, having enough hp left to give you time to get through the 125,000ehp tank of the baddon (while still being shot at) could be problematic. |

Murina
Gallente The Scope
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Posted - 2009.02.08 16:16:00 -
[184]
Originally by: 7shining7one7
dps: 1305 ehp: 62k cap: dual cap booster II's speed: 960ms hardwirings: none
Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Amarr Navy Large Armor Repairer Amarr Navy Energized Adaptive Nano Membrane Amarr Navy Energized Adaptive Nano Membrane Domination 100MN MicroWarpdrive Domination Stasis Webifier
Hardly a T2 fit like mine was pally.... |

Murina
Gallente The Scope
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Posted - 2009.02.08 16:22:00 -
[185]
Edited by: Murina on 08/02/2009 16:24:52
HIGHS 8 x mega pulse
MIDS
4 cap recharger
LOWS 1 large armour repper 2 1600 plate 1 dcu 1 eanm 2 heat sinks
Drones 2 ogre 2 2 hammer 2 1 hob gob2
RIGS 3 x trimarks
125,000 ehp +1 repper
3 mins of cap with everything running. 1 hour with no need to rep..
917dps at 0-15km 749dps at 0-15-45km
Originally by: 7shining7one7
besides who the f uses t2 only?
PPl who play on tq not eft or sissi...
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Murina
Gallente The Scope
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Posted - 2009.02.08 16:33:00 -
[186]
Edited by: Murina on 08/02/2009 16:34:11
Originally by: Madner Kami
I assume on this post, you refer to this ship?
No another one that was as pimped as the hyperion was.
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Murina
Gallente The Scope
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Posted - 2009.02.08 16:41:00 -
[187]
Originally by: 7shining7one7
your gallente blasterthron attempt that you used for comparison was absolutely ridiculous, you didn't even have mwd on it ffs.. but you go ahead and keep using t2 then.. no wonder you fail so bad if that's a megathron fit you suggest in earnest.
You really have no concept of humor do you?. |

Murina
Gallente The Scope
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Posted - 2009.02.08 16:52:00 -
[188]
Edited by: Murina on 08/02/2009 16:56:54
Anyway a non faction T2 baddon fit...
highs 8 x mega pulse
mids 1 mwd 1 web 2 med cap booster (800s)
lows 3 x heat sinks 2 x eanm 1 x 1600 plate 1 x dcu
2 trimarks 1 dmg rig
usual drones
110,000 ehp 70% thermal kinetic resists on armour.
1079 dps at 0-15km 873 dps at 0-15-45km
654ms.
I notice you never post the dmg+0-optimal range in your uber dmg fits why is that?...
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Murina
Gallente The Scope
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Posted - 2009.02.08 16:54:00 -
[189]
Originally by: 7shining7one7
you didn't go "lool look at dis stupid fit.." you went "look how it compares to the abaddon"..
I just slapped a bunch of rechargers in the mids and fitted a repper on a few ships dude, if you did not see the humor then thats not my problem. |

Murina
Gallente The Scope
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Posted - 2009.02.08 17:05:00 -
[190]
Edited by: Murina on 08/02/2009 17:06:52
Originally by: Madner Kami Maybe your Abaddons deal quite marvelous damage, but you either sacrifice utilities for cap, which means death or cap for utilities, which still means death for the Abaddon,
Bud 1 v 1 BS comparisons is for silly eft/sissi ppl, i just have a little time and i have just started using eft, my knowledge has been all practice/practicle on TQ up until now.
Originally by: Madner Kami plus you're ignoring resitances over and over again.
The kin/thermal resistances on most of the fits i have posted are around 70%, the resistances on em/therm are around 78% i really do not consider that to be significant enough to scream about.
Although on most posts i see 1300DPS BLASTERS OMGOMG, but nothing about it being from 0-4.5km or actually 2-4.5km if you consider the hit rate at uber close range....
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Murina
Gallente The Scope
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Posted - 2009.02.08 17:10:00 -
[191]
Edited by: Murina on 08/02/2009 17:15:21
Originally by: 7shining7one7
you got 2 minutes and 31 seconds of natural cap left with guns firing, after you run out of cap booster 800's.. and you aren't even repping. also med cap boosters and 800's that's a lot of reloading right there.. i'm sure that'll work marvelous when you have only 2 minutes and 31 seconds of natural cap.. and is in the process of reloading the boosters..
Here is the thing i hardly ever need to mwd on TQ and when i do its just burning out of bubbles or back to gates.......you always focus on what you wanna see and ignore the reality of combat...
Id proly go point, web, mwd, heavy booster and not even worry about my cap out time with a perma run mwd tbh....but then i know pvp on tq not sissi 1 v 1 BS dream fit eft warrior crap.
You are such a paper tiger its pathetic tbh.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Murina
Gallente The Scope
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Posted - 2009.02.08 17:21:00 -
[192]
Originally by: 7shining7one7
point is.. if that's the kind of "evidence"
How about a dose of reality?.
How about capping out due to perma running a mwd being a virtual non-existent occurrence on TQ?.
How about all your silly fits not needing to be cap stable with a mwd running cos you hardly ever use it on tq and when you do its for a very limited time?.
How about you crawling back to sissi with you pimped fits and your eft whines about cap and being quiet cos that is where they belong as the reality is that mwd and capping out because of it on TQ is virtually nonexistent.....
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Murina
Gallente The Scope
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Posted - 2009.02.08 17:24:00 -
[193]
Edited by: Murina on 08/02/2009 17:25:35
Anyway a non faction T2 baddon fit perfectly fine for TQ combat....eft/sissi 1 v 1 BS tards need not apply.
highs 8 x mega pulse
mids 1 mwd 1 web 1 large cap booster 1 point
lows 3 x heat sinks 2 x eanm 1 x 1600 plate 1 x dcu
2 trimarks 1 dmg rig
usual drones
110,000 ehp 70% thermal kinetic resists on armour.
1079 dps at 0-15km 873 dps at 0-15-45km
654ms.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Murina
Gallente The Scope
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Posted - 2009.02.08 17:32:00 -
[194]
Edited by: Murina on 08/02/2009 17:36:06
Originally by: 7shining7one7
why don't you just tell us again how amarr is overpowered.
I just did pal, you just missed it due to your lack of a clue.
Originally by: 7shining7one7 i don't play on sisi
Its where you cap/fit ideas belong.
Originally by: 7shining7one7 and it sucks 2bu that you can't afford 200m worth of npc faction gear
Wasting isk on pointless modules is stupid, but then at 100 isk per implant on sissi i suppose its ok....and you only need to buy them once on TQ and wait for the mirror on sissi i suppose.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Murina
Gallente The Scope
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Posted - 2009.02.08 17:47:00 -
[195]
Edited by: Murina on 08/02/2009 17:47:50
Originally by: 7shining7one7
but since when has 350 dps been relevant right..
NON FACTION MODS ABADDON DMG/RAGE RATIOS.
FACTION MF 1079 dps at 0-15km
FACTION MODS ON A MEGA DMG/RANGE RATIOS.
1305dps at 0-4.5km
NULL NOT POSTED care to tell us?.
226 more dps at 1/3 of the available range.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Murina
Gallente The Scope
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Posted - 2009.02.08 18:11:00 -
[196]
Edited by: Murina on 08/02/2009 18:15:07
Originally by: 7shining7one7
you're never going to get close enough to a blaster boat to use multifrequency unless you want to live..
Wear you down with scorch on the way in to MF range and switch to MF to finish you off when you get to 15km, its called reloading.
Originally by: 7shining7one7 also you do know that armor repairers or shield boosters are not factored into the ehp
Wanna tell me how much time your single repper doing 800 reps per 10 secs can make up the 50,000ish more ehp my fit has?.
Originally by: 7shining7one7 and that the ehp says nothing about focused attacks on specific resists?
Only caldari have that choice and all my resists are from 66-78.
Originally by: 7shining7one7 and that the em/therm damage type is the overall weakest damage type in game..
By about 8% on a omni tank... 
Originally by: 7shining7one7 and that the kin/therm dmg type is the overall best damage combination in game..
By a very small margin and explosive then kinetic is the weakest resist on the Armour of a plated BS.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Murina
Gallente The Scope
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Posted - 2009.02.08 18:24:00 -
[197]
Edited by: Murina on 08/02/2009 18:25:49
Originally by: 7shining7one7
amarr is overpowered
nobody will listen to me cos im clueless about the reality of TQ pvp
I am irrelevant and stupid as my ideas on constant mwding and optimal laser dispersion has clearly shown
I have no idea how effective amarr ships are
Fixed.
Originally by: 7shining7one7 goodbye.
Good riddance...again.  
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Murina
Gallente The Scope
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Posted - 2009.02.08 18:33:00 -
[198]
Edited by: Murina on 08/02/2009 18:37:02
So with the point made that MWDing constantly is in reality on TQ a non existant issue the cap on the abaddon is now a non issue and as such with the basic fit below makes it a highly effective and nasty monster of PVP
If any (non noob troll who think asers in eve disperse when you approach them ) has a improvement or feels that the mids can be swapped around a little depending on gang composition please go ahead.
highs 8 x mega pulse T2
mids 1 mwd best named 1 web T2 1 large cap booster T2 1 point
lows 3 x heat sinks T2 2 x eanm T2 1 x 1600 plate T2 1 x dcu T2
rigs 2 trimarks T1 1 dmg rig T1
drones 2 ogres T2 2 hammers T2 1 hobgob T2
110,000 ehp 70% thermal kinetic resists on armour.
1029 dps at 0-15km 873 dps at 0-15-45km
654ms. |

Murina
Gallente The Scope
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Posted - 2009.02.08 19:06:00 -
[199]
Edited by: Murina on 08/02/2009 19:15:41
Originally by: Selia Rain
You keep arguing Null vs MF, when MF is T1 closerange high damage ammo and scorch is T2 longrange ammo.
Those are just words the reality is this:
Faction MF = 15KM optimal + 10km falloff Null = 11km Optimal + 13km falloff
The have very similar effects to the range of the systems they are fitted to, the fact that one is T1 and the other is T2 are just words like i said, its EFFECT that matters..
Originally by: Selia Rain You've got theorycraft numbers about ships facing off with domination webs, but that doesn't impress me at all, since you'd never see these fits in actual combat(maybe in a predetermined 1v1).
You will get no argument from me about that, i was bored and never really used eft before.
Interesting fits btw.
I swapped the dmg rig for a trimark 120,000ehp yay, keeping the three heat sinks to stay above 1000dps.....and yea i know i can swap the mids around depending on the gang composition of course. |

Murina
Gallente The Scope
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Posted - 2009.02.08 20:02:00 -
[200]
Originally by: Selia Rain I do know mega pilots that fly with null loaded so they can start doing as much damage as possible, but most seem to just load up on faction AM.
Then they need help cos even at a close starting point of 20km at acceleration from 0-900ms plus the target ship proly burning away from you, it could be a long time a before you anywhere near the Antimatter optimal+ falloff that out damages null, especially if you include webs overheat ect. And forget it if your in a gang fight with tacklers/webbers of both sides or if you need to sit in RR range of your buddies.
The optimal of antimatter is 4.5km and with falloff reductions null is the much better option until you get to about 10km.
Originally by: Selia Rain How exactly are lazors OP?
DPS/range ratios are way out of whack compared to AC and Blasters is the main problem.
Originally by: Selia Rain How would you want it fixed?
What i would do is increase the damage of blasters to at least match amarr scorch/mf dmg up to the 20km range with a steep falloff to 27/30km and 0 dmg after 30km as it is now apart from the slight drone dmg.
This way amarr rule at 20+ to 45+ as they should, we are kinda level from 10-20km and gallente still get the 2-10km range, (under 2 no fecker in a gunnery BS hits much unless its a stationary barn door).
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Murina
Gallente The Scope
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Posted - 2009.02.08 21:11:00 -
[201]
Originally by: 7shining7one7
worst solution to a problem that doesn't exist, that i've ever seen..
So you make your mind up before i answer your requests....that is why you are a waste of time to discuss this with.
Originally by: 7shining7one7 are rails useless..
At mid range?...yup and you proved it yourself by pointing out they have the same tracking with AM as scorch fitted pulse when its tracking disrupted...
Originally by: 7shining7one7 pulse is mid range, blasters are close range.
That is why things need changing cos pulse work too well in close.
Originally by: 7shining7one7 extreme close range blasters will allways do more damage within their optimal than pulse.
Wrong pulse do way more dmg in optimal than blasters do blasters just have a spike in a insignificantly small window, while pulse have a high dmg rate over 45+km. |

Murina
Gallente The Scope
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Posted - 2009.02.08 21:13:00 -
[202]
Originally by: Terianna Eri
Originally by: Murina PS: FACTION MEGA EHP: 62k
Did you forget to put a tank on it?
Its not my fit pal its one some numpty posted that is why the lulz......., but then you snipped out that part of the post so you already must have read and found it a bit inconvenient to mention i suppose...... |

Murina
Gallente The Scope
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Posted - 2009.02.08 21:33:00 -
[203]
Edited by: Murina on 08/02/2009 21:33:28
Originally by: 7shining7one7
it's a clear sign of trolling.

Originally by: 7shining7one7 if you don't like it World of Warcraft is that way 

Originally by: 7shining7one7 optimal range for scorch is 45km optimal range for blaster with navy antimatter is 2.5km.
Optimal is 0-X depending on the ammo (X being its optimal range when fitted), and antimatter on neutrons had 4.5km optimal noob.
Originally by: 7shining7one7 when a target moves away from an abaddon it goes towards scorch optimal
Wrong if the ship is moving inside 0-45km it is moving inside the optimal of scorch, if it moves outside 45km it is into falloff. It may be moving towards the abaddons max optimal but its in it until it moves outside 45km.
Originally by: 7shining7one7 when a target moves away from blaster it goes away from blaster optimal
After moving outside 4.5km you are right.
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Murina
Gallente The Scope
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Posted - 2009.02.08 21:38:00 -
[204]
Originally by: 7shining7one7 pulse with scorch cannot hit anything that moves within 15km-45km, that is the reason for the other crystals.
Utter bull scorch hits fine and out damages blasters from around 10km even against a fast orbiting BC.
Please visit your user settings to re-enable images.
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Murina
Gallente The Scope
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Posted - 2009.02.08 21:43:00 -
[205]
Edited by: Murina on 08/02/2009 21:51:18
Originally by: Terianna Eri
I didn't actually, I just thought it was kinda weird to find either a navy mega or a faction fit mega to have under 70k ehp 
That Is cos it was some muppets standard mega with faction fits he "claims" is his regular fitting style/ride on TQ cost the extra 100's of millions are MEH aparantly and those of us not fitting faction must be skint noobs or summat...... 
Originally by: 7shining7one7 you must be f'ing skint then if you can't afford 200m worth of npc faction gear for a decent fit..
 
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Murina
Gallente The Scope
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Posted - 2009.02.08 21:45:00 -
[206]
Edited by: Murina on 08/02/2009 21:52:22
Originally by: 7shining7one7 if your optimal on a turret is 120km and you are shooting at a target 50km away you will not hit with the same strength if at all..
No you will load shorter range harder hitting ammo and do MORE dmg...
The only reason you will miss is if the transversal is high enough and that has nothing to do with range as its all about lateral movement vs gun tracking.
Who the f*** do you think you are criticizing the ideas on this thread when you do not even know the basics..
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Murina
Gallente The Scope
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Posted - 2009.02.08 21:55:00 -
[207]
Edited by: Murina on 08/02/2009 21:57:42
Originally by: 7shining7one7
Originally by: Murina
Originally by: 7shining7one7 if your optimal on a turret is 120km and you are shooting at a target 50km away you will not hit with the same strength if at all..
No you will load shorter range harder hitting ammo and do MORE dmg...
The only reason you will miss is if the transversal is high enough and that has nothing to do with range as its all about lateral movement.
Who the f*** do you think you are criticizing the ideas on this thread when you do not even know the basics..
i need no permission for anything. least of all yours.
so you're saying that if you have a long range charge, you'll do more dps if the target is closer to you because you will hit harder.
i'll hold you to that, now prove it.
Who said anything about long range ammo hitting harder at closer ranges?????..  
What part of load shorter range harder hitting ammo did you miss muppet???..    
Its already in bold il underline it for ya.....
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Murina
Gallente The Scope
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Posted - 2009.02.08 22:18:00 -
[208]
Originally by: 7shining7one7 the part where you can use scorch from 45km all the way down to 15km if the target is moving towards you and still do completely stable dps without missing..
With 0 transversal you can hit to down to 0 with scorch and not miss at all, as i and others have told you transversal causes you to miss inside optimal the range is not what makes you miss.
How can you not understand such simple basics?.
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Murina
Gallente The Scope
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Posted - 2009.02.08 22:24:00 -
[209]
Originally by: 7shining7one7
you say you can use scorch from 45km all the way down to 15km if the target is moving towards you and still do completely stable dps without missing..
With 0 transversal yes.
Originally by: 7shining7one7 aka not needing to switch charges whatsoever as long as the target is between 15km and 45km..
With 0 transversal yes.
Originally by: 7shining7one7 you are saying scorch will hit perfect regardless..
With 0 transversal scorch will hit for 100% of its raw dmg at any range between 0-45km YES.
Originally by: 7shining7one7 same should then be the case for loading spike in say.. medium rails (just to use an example with better tracking), but yet it is not, not even by a stretch of the imagination.
If i fit spike in my rails and my optimal is say 190km, and you approach me from 190km-0km with 0 transversal i will hit you for my max available dmg without missing. |

Murina
Gallente The Scope
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Posted - 2009.02.08 22:28:00 -
[210]
Edited by: Murina on 08/02/2009 22:29:11 Look even your buddies graph shows that a target with 0 transversal will be hit for the turrets max dps withing its guns optimal..
The lines only start dropping when they hit falloff...
Please visit your user settings to re-enable images. |

Murina
Gallente The Scope
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Posted - 2009.02.08 22:29:00 -
[211]
Edited by: Murina on 08/02/2009 22:36:18
Originally by: 7shining7one7
besides, if this is what you are basing your calculations on no wonder you think scorch is awesome..
I do not base my calculation on it they are based on a BC doing a pefectly high 188ms transversal orbit and scorch hitting it for bloody high dmg.
Please visit your user settings to re-enable images.
Originally by: 7shining7one7 and then you are complaining that blasters can't hit out to 45km like pulse while still doing as much damage as they do now...
Are you blind or stupid, i have told you and others i do not want blasters hitting over 30km at all let alone out to 45km, YOU EVEN REPLIED TO ME SAYING IT.
Nor have i said they should hit as hard at 45km as they do at 4.5km....are you hearing voices or are you just totally insane???
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Murina
Gallente The Scope
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Posted - 2009.02.08 22:45:00 -
[212]
Originally by: Cohkka
The question is: Is being able to do slightly more damage at a way shorter range worth it? The answer is: Under current gamemechanics, clearly not. If there was something like solo PvP left in EVE (in a single BS that is) that would be a valid point, if there was a way to outmaneuver the opponent, that would be a valid point as well. If there was a way to quickly zipp to the enemy and simply outdamage him that would be a valid point.
Their was many years ago but adjustment after adjustment and nerf after nerf made all turret BS nothing more than big heavy slow gang tanking DMG platforms.
Originally by: Cohkka Most ships only get looked at from a range/DPS point of view because as a BS pilot you're very limited in your options, it used to be different and piloting skill did matter.
I am glad you understand, although the numbers in eve contributed to this although thats the chicken and the egg situation, did the numbers in eve force the changes to the game and combat or did was combat changed to allow the numbers of less skilled players the ability to compete....
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Murina
Gallente The Scope
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Posted - 2009.02.08 22:50:00 -
[213]
Edited by: Murina on 08/02/2009 22:54:03 Edited by: Murina on 08/02/2009 22:52:37
Originally by: 7shining7one7 Edited by: 7shining7one7 on 08/02/2009 22:44:46
Originally by: Murina
Originally by: 7shining7one7 and then you are complaining that blasters can't hit out to 45km like pulse while still doing as much damage as they do now...
Are you blind or stupid, i have told you and others i do not want blasters hitting over 30km at all let alone out to 45km, YOU EVEN REPLIED TO ME SAYING IT.
Nor have i said they should hit as hard at 45km as they do at 4.5km....are you hearing voices or are you just totally insane???
Originally by: Murina
What i would do is increase the damage of blasters to at least match amarr scorch/mf dmg up to the 20km range with a steep falloff to 27/30km and 0 gun dmg after 30km for gallente blaster ships apart from the slight dmg from drones.
This way amarr rule at 20+ to 45+ as they should, we are kinda level from 10-20km and gallente still get the 2-10km range, (under 2 no fecker in a gunnery BS hits much unless its a stationary barn door).
you want blasters with 30km falloff and you want them to do similar damage as scorch till they reach 20km... effectively making blasters midrange weapon platforms..
buffoon..
AT what point do i ask for 30km of falloff???  
I say they should match pulse out to 20km yes and they should, then i say they should have a steep falloff to 27/30km(THATS A MIN FALLOFF OF 7-10KM BTW MUPPET) and then do 0 DMG after 30km... 
THATS 0 DMG OVER 30KM RANGEMORON ARE YOU STUPID OR JUST PSYCHOTIC 
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Murina
Gallente The Scope
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Posted - 2009.02.08 22:56:00 -
[214]
Originally by: 7shining7one7 you should read again.
Why because your a fool and pulled a ninja edit?.
READ, THINK, READ AGAIN, CHECK YOUR FACTS THEN POST.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Murina
Gallente The Scope
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Posted - 2009.02.08 23:03:00 -
[215]
Originally by: 7shining7one7
you want blasters with 30km range
Blasters already hit out to 27km fool, 30km was the total cutoff i mentioned.
Originally by: 7shining7one7 and you want them to do similar damage as scorch till they reach 20km (thus you want a similar effect that scorch gets at 20km
Yup 10-20km is the border between short and med range so its only right we match dmg somewhat. Over 20km scorch should out dmg blasters than should drop off to 27kmish as they do now while pulse continue to go on with their high dmg out to 45km+.
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Murina
Gallente The Scope
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Posted - 2009.02.08 23:06:00 -
[216]
Originally by: 7shining7one7 .
and then you might aswell play World of Warcraft.. which is as i mentioned.. that way 
If you know the way, we wish you well kkbye.
It will be nice for you to play a game that you do not lose your "faction" stuff when you die, a bit like when they mirror sissi i bet... |

Murina
Gallente The Scope
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Posted - 2009.02.08 23:12:00 -
[217]
Edited by: Murina on 08/02/2009 23:17:00
Originally by: Goumindong
Originally by: Murina
Originally by: Goumindong
Originally by: Murina
And Beams with aurora 205 x 325 = 62525 and i didn't even try hard to boost the dmg.....
NULL = OPTIMAL 11 FALLOFF 16, Tracking on a nuetron hyperion 0.04059 MF = OPTIMAL 15 FALLOFF 10, Tracking on mega pulse baddon 0.04219
You still don't understand the complaint do you?
Well it seems to me that you want ppl to match ammo by tracking penalty instead of the comparative range they give their systems...
No, i want you to make analysis that mean something. Range means nothing if you do not figure how long the target stays at each point. Once you have how long the target stays at each point then you can start comparing how much damage each does.
Im pretty sure the ship will be in the optimal of MF (0-15km) longer than in the optimal of null(0-11km).
Simple math really.
Also you need to take into account how much dmg the ship takes while getting into the optimal high dmg ranges, saying hey look i burned into blaster antimatter range of you and i am gonna hit you for a uber 1300+dps is worthless if you have 20,000 ehp left cos of the pounding you took to get their and he has 90.000 and is still hitting you for a 1000dps.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 23:16:00 -
[218]
Originally by: Cohkka
Originally by: 7shining7one7
you've survived both the megathron era and the nano era.. you can survive this too.. they are still viable it just takes a bit more coordination to use them than just flying solo pwning everything like you used to be able to do. (which wasn't all that cool either if you were on the opposite side of the fence)
The Megathron era? Solo was always something for VERY few people, soloing in a BS even more so. That appart, the Tempest always was on top of the foodchain when it came to BS soloing (given in the right hands). There was something called ballance between the two, the Mega and the Tempest. I'd go as far and say it was as close to perfect as it could get. Today that's thrown out the window, too. But hey it doesn't matter, solo is dead anyway... but what are the Blasters/ACs for?
Bud the guy is all about 1 v 1 BS and sees the BS through sissi eft eyes instead of the reality that is and has been eve for years. We both know their was no megathron era (although i did enjoy the nano domi) he just looks at the max dmg of faction blasters and has no clue at all how impractical they are in TQ eve.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 23:26:00 -
[219]
Originally by: 7shining7one7
we've allready been over that.. 1 tracking disruptor turns megapulse from midrange to short range....
Actually it brings them down to still over 20km..you think thats short wow i guess blaster do need a boost that as they are short range according to you.
Originally by: 7shining7one7 this becomes even more of an issue for amarr if blasters start hitting awesome all the way out to 20km.. .
"Hitting awesome", well that one way of putting it although i said matching pulse out to 20km...and you think pulse hit for "awesome" dmg do you WOW..
Your agreeing with me without even knowing it you clown.
Remember what i said about read think ect ect before you post?. |

Murina
Gallente The Scope
|
Posted - 2009.02.08 23:28:00 -
[220]
Originally by: 7shining7one7 Edited by: 7shining7one7 on 08/02/2009 23:22:16
Originally by: Murina
Bud the guy is all about 1 v 1 BS and sees the BS through sissi eft eyes instead of the reality that is and has been eve for years. We both know their was no megathron era (although i did enjoy the nano domi) he just looks at the max dmg of faction boosted blasters and has no clue at all how impractical they are in TQ eve.
hey.. dunceboi..
no.
oh.. i forgot..
there were no blasterthrons.. just a figment of someones imagination.. they were never viable.. they never existed...
No blastertron era = figment of imagination, never VIABLE, never existed.....
Get help....soon.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 23:32:00 -
[221]
Originally by: 7shining7one7
actually it brings SCORCH pulse down from 45 to 22.5km..
and multifreq goes down to around 7.5km.
i'd say that's pretty f'ing short range for a mid range weapon system..
cone..
You a psyco a fool and a total emotard when it comes to posting go away.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 23:36:00 -
[222]
Originally by: Selia Rain
Originally by: Murina Im pretty sure the ship will be in the optimal of MF (0-15km) longer than in the optimal of null(0-11km).
Just going to say that due to the wonder that is the stasis webifier+warp scrambler II combo, you'll be in blaster optimal until you die. You can't really kite a blaster ship that's got a scrambler+web on you.
That is cos you are looking at the fight starting at 0 instead of at 20+ like a gate jumpin ect.
Originally by: Selia Rain Am I reading correctly that you are actually looking for a gallente boost rather than an amarr nerf? So really amarr are fine, but gallente are underpowered.
Im about balancing the systems bud nerf boost are what emo tards use when they cannot think properly. The game and the numbers in it is making the silly optimal of blasters/ac worthless compared to pulse so the systems need adjusting, what i gave was one idea.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 23:46:00 -
[223]
Edited by: Murina on 08/02/2009 23:46:19
Originally by: 7shining7one7
8/10 for irony..
you've spent the entire thread claiming that amarr is overpowered.. 
10/10 for trolly stupidity and brainless emo posting.
They are OP...., but reducing a system is not the only option emo boy, maybe if you thought before you posted and were not such a moron you would understand that boosting, adding counters or adjusting other systems that are underpowered by comparison is also a answer.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
|

Murina
Gallente The Scope
|
Posted - 2009.02.08 23:53:00 -
[224]
Originally by: 7shining7one7
Originally by: Murina
Originally by: 7shining7one7
8/10 for irony..
you've spent the entire thread claiming that amarr is overpowered.. 
10/10 for trolly stupidity and brainless emo posting.
They are OP...., but reducing a system is not the only option emo boy, maybe if you thought before you posted and were not such a moron you would understand that boosting, adding counters or adjusting other systems that are underpowered by comparison is also a answer.
that's funny i thought you said nerf and boost were words emotards used when they cannot think properly
Spelling mistakes, grammatical errors and word play...is that all you have left to add to this thread?.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
|

Murina
Gallente The Scope
|
Posted - 2009.02.09 00:01:00 -
[225]
Originally by: 7shining7one7
now if you had said amarr are ok, but we might look a bit at blasters.. then your comment was valid..
They are not ok they are OP compared to blaster and ac.
Originally by: 7shining7one7 you spent the entire thread spewing graphs
That show how OP pulse are to blasters and ac.
Originally by: 7shining7one7 and yelling and screaming about how amarr were totally overpowered and how life was unfair and whatnot..
Amarrr is OP.
I actually did none of that, the yelling and screaming was by you, the silly examples and other crap was you as well, and at no point did i mention that life was unfair.
In fact i mentioned yesterday in a reply to you that i did not want to touch amaar, i even had to remind you AGAIN of it tonight and you misread it in your emo state and started ranting.
Now why don't you go away and let the grown ups talk.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
|

Murina
Gallente The Scope
|
Posted - 2009.02.09 00:08:00 -
[226]
Edited by: Murina on 09/02/2009 00:15:37
Originally by: 7shining7one7 Edited by: 7shining7one7 on 09/02/2009 00:04:52
Originally by: Murina
Amarrr is OP.
I actually did none of that, the yelling and screaming was by you, the silly examples and other crap was you as well, and at no point did i mention that life was unfair.
In fact i mentioned yesterday in a reply to you that i did not want to touch amaar, i even had to remind you AGAIN of it tonight and you misread it in your emo state and started ranting.
Now why don't you go away and let the grown ups talk.
are you sure you're gonna be ok, do you want me to get you some candy?
Reported for trolling.
Told you yesterday my idea and you have ignored and trolled it twice.
Add valid content or be gone.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
|

Murina
Gallente The Scope
|
Posted - 2009.02.09 00:11:00 -
[227]
Edited by: Murina on 09/02/2009 00:12:36
Originally by: Selia Rain
I think the real issue is that projectiles need a look at. Arty have neither dps nor alpha, nor range, and autos are okay, but seem mediocre at best. This may be chocked up to being the most versitile turreted weapon, but arty seems to have really been given the short end of the stick with the introduction of the almighty abbadon(and it's unrealistic tachyon setup of doom). </derail>
Arties got the shaft big time, they are the worst gunnery system in the game by far although it would be interesting seeing them boosted to beam tracking levels and range and see gangs of flyby snipers laying down one shot huge alpha hits on ships at 200+km.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
|

Murina
Gallente The Scope
|
Posted - 2009.02.09 00:25:00 -
[228]
Originally by: 7shining7one7
Originally by: Murina
Reported for trolling.
Told you yesterday my idea and you have ignored and trolled it twice.
Add valid content or be gone.
like when you trolled nightmare?
He joined the thread and trolled me while adding zero content and ignoring the content myself and others added just like you are doing now.
Reported. |

Murina
Gallente The Scope
|
Posted - 2009.02.09 00:34:00 -
[229]
Originally by: Goumindong
1. We're assuming a low EHP value for a battleship. This advantages the lasers since more of the damage as a percentage is chipped away in closing.
And that laserships have much larger ehp.
Originally by: Goumindong 2. We're assuming no missed ships via transversal, which will advantage the ship with higher tracking(The blaster ship)
Wrong it will effect blasters more as they will be in falloff initially while lasers are in perma optimal.
Originally by: Goumindong 3. We're assuming that all damage types are equal, and they aren't.
Most ehp tanks have their dmg holes plugged so that its not significant.
Originally by: Goumindong 4. We're assuming our DPS numbers are correct
Situations dictate that dmg is imposable to quantify due to the infinite variety of situations.
Originally by: Goumindong 5. We're assuming you move about 10km in 15 seconds
Highly doubtful when you consider the laser ship will be burning away and the effect of overheated webs.
Originally by: Goumindong 6. We're assuming blaster ships hit for 1/2 damage(not true because of drones) at 10km and 0 damage (not true because of drones) at 15km.
A fact that applies to both ships to a extend dependent on type due to drone bays.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
|

Murina
Gallente The Scope
|
Posted - 2009.02.09 00:42:00 -
[230]
Edited by: Murina on 09/02/2009 00:45:01
The biggest assumption of all is the assumption that ships and especially gank/tank fitted battle ships should be balanced on how they fight against each other in a 1 v 1 situation.
This is the worst way of balancing any ship especially a BS due to the highly subjective scenarios available on TQ. Now on sissi and on this very thread i have seen full on emo boys stride in preaching about uber DPS faction fits along with others who claim to own the BF areas of sissi in their 1 v 1 monster BS killing ships.
And to structure BS around that instead of how they perform on TQ in the TQ environment is absurd as it bears no resemblance to reality within the real game. And after listening to a few of the fools and hearing their challenges the last thing that should be done is balancing systyems with a eye to 1 v 1 or anything else but a gang situation.
So no doubt a blaster ship sitting at 5km vs a laser ship in a sissi BF area will go to the blasters ship but lasers are still OP to blasters and AC cos sissi aint TQ and BF areas aint low sec or 0.0.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
|

Murina
Gallente The Scope
|
Posted - 2009.02.09 01:08:00 -
[231]
Originally by: 7shining7one7
that's exactly what i've been insinuating..
No its not you started your trolling in this thread by posting a stupid faction fitted hyperion and howling about its uber dps at it utterly stupidly small optimal.
I showed you that a baddon could do the same but with much more ehp.
But at no point did i say 1 v 1 sissi fits should be the basis of balance, in fact ive told and called you and that fool nightmare that 1 v 1 and eft fits are stupid and unrealistic for TQ so many times its absurd.
Go away troll, you either have a bad memory problem or you are a liar/nutter..
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
|

Murina
Gallente The Scope
|
Posted - 2009.02.09 10:54:00 -
[232]
Edited by: Murina on 09/02/2009 10:56:54
Originally by: Goumindong
No, its not. Omni tanks and plates do not "plug all holes as equally as possible". They provide the same multiplier on base armor EHP. That is a large difference.
No plated setups use dhc's and eanm and thats what plugs the holes down to at best ex weakest vs em strongest a 10% differance max.
Originally by: Goumindong
No such assumption was made by anyone but you.
Your "assumption" list just happened to be about a 1 v 1 engagement pal. |

Murina
Gallente The Scope
|
Posted - 2009.02.09 10:55:00 -
[233]
Originally by: 7shining7one7 troll
Go away liar. |

Murina
Gallente The Scope
|
Posted - 2009.02.09 11:01:00 -
[234]
Edited by: Murina on 09/02/2009 11:04:45
Originally by: NightmareX
Murina, the DPS, EHP and eventually the speed is not telling how good a ships is. EVERY minded persons knows that.
I have 91.3k EHP and 725 DPS with my skills and implants on my Tempest on TQ.
But still, when i kill an Abaddon that had around 900-950 DPS and took 160k Damage before he died, then i'm doing something right in my Tempest ay?.
The answer is that comparing ships especially BS in a 1 v 1 fight is stupid and not the measure to balance them with, go back to sissi with your tempest.
Its a waste of space on TQ unless your looking 24/7 for a solo non-ratting BS that just happens to be fitted and ready for a 1 v 1 match....
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
|

Murina
Gallente The Scope
|
Posted - 2009.02.09 11:32:00 -
[235]
Edited by: Murina on 09/02/2009 11:38:57 Edited by: Murina on 09/02/2009 11:38:04
Originally by: NightmareX
Even when that Abaddon fight was on Sisi, it would not have anything to say if it was on TQ, because i would still ass **** him if it had been the same Abaddon.
I understand it you do not, 1 V 1 IS NOT HOW SHIPS SHOULD BE BALANCED. What can nbe done on SISSI does not resemble the availability of targets on TQ, their are not bf areas or rules and their is no real 1 v 1 consensual BS combat, its all gangs you Muppet, get of sissi and look on tq for a bit.
You fit and style are a waste of space anywhere but eft and sissi ffs...
Originally by: NightmareX How many peoples in this topic have told you that Lasers are not overpowered?. I'm not sure, but that's not few.
Not that many compared to ppl who agree with me.
Originally by: NightmareX I think all of us who says Lasers are not overpowered knows more about Lasers than you do. When like 8-10 peoples tells you that, then you can't really still continue to say they are overpowered when they are not.
8/10 tell me that they are OP compared to blasters and ac.
Originally by: NightmareX But ofc, please just continue your EFT warrioring more, because the more EFT warrioring you do, the more stupid you look. Your just living in your own EFT world.
You are the eft/sissi warior pal.
NightmareX
Losses: 22 Kills: 207
Battle clinic does not show sissi kills cos im willing to bet you have lots of 1v1 BS kills/losses...... 
My main has 10x the kills you have in all forms of pvp ON TQ in realistic combat, so do not talk about lasers and experience in the same breath fool cos you have no XP and you know nothing apart from your silly 1 v 1 sissi fit.
King of your own BS 1 v 1 castle on sissi....., we are not worthy... |

Murina
Gallente The Scope
|
Posted - 2009.02.09 12:12:00 -
[236]
Edited by: Murina on 09/02/2009 12:16:32
Originally by: NightmareX
And you say battleclinic doesn't have sisi kills?, lol you must be totally blind. Look here, here, here.
No Battleclinic doesn't have sisi kills at all, nooooo not at all .
So your saying that you have even less provable kills on TQ in realistic combat than BC actually shows???... #
And yea BC is not 100% accurate but its a good indicator and it indicated you know nothing about BS combat on TQ.
ANYWAY your laughable inexperience aside the fact remains you do not balance ships around 1 v 1 scenarios. |

Murina
Gallente The Scope
|
Posted - 2009.02.09 12:27:00 -
[237]
Originally by: NightmareX
Oh wow, 3 kills to many of the 3 times more kills i have in total. That will be 207 - 3 sisi kills = 204, then you take 204 x 3 = 612. Damn, 3 kills less is soooooo gonna make me to a crappy PVPer hahaha .
204 is less than 207 last i checked but either of the numbers are pitiful for somebody who is using his sissi BF area 1 v 1 "claimed" successes to balance BS on TQ.
Crawl back under your rock on sissi pal, you are out of your depth in this disscussion. |

Murina
Gallente The Scope
|
Posted - 2009.02.09 12:44:00 -
[238]
Edited by: Murina on 09/02/2009 12:48:36
Originally by: NightmareX
LOL, your funny dude. You are forgetting that when it's about PVP, you can learn ALOT on sisi when it's about PVP.
Sissi is a TEST server but like a lot of the fools on their you use it as a cheap 100isk per ship/module playground to mess about and fit out ships that are useless and worthless on TQ and then use the BF ares to boost your pathetic epeen.
You fit implants that most would not use on TQ, others fit modules that most would not on TQ, you sit in a BF area doing 1 V 1 that does not exist hardly at all on on TQ and then you expect BS to be balanced around your results.
You are a fool and your ideas are a waste of time as they belong on sissi with your 100isk implants and your buddies faction fitted ships, not on TQ with the real eve players.
ANYWAY
Back on topic...........
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
|

Murina
Gallente The Scope
|
Posted - 2009.02.09 12:56:00 -
[239]
Edited by: Murina on 09/02/2009 13:05:39
Originally by: NightmareX
have you ever heard about FFA (Free For All) arena on sisi?. I'll guess you haven't. Maybe you should try it and then later comment on how it is there.
Yea its the place that ppl fly into alone or in gangs and in a big disorganized mass blast the crap out of each other.
Now and again you get a bunch of muppets who gang up so they can "own" FFA1 or one of the other FFA areas, but then that is hardly a task as everybody else is doing their own thing and even a marginally organized group could pop individual disorganized ships one at a time.
Originally by: NightmareX
And about the implants. Almost everybody fits out the most expensive or best implants on sisi anyways, so why should i do it?.
Cos its a test server for TQ noob not a play ground for muppets like you, but hey go ahead and do it but do not expect your results to be taken seriously for balancing on TQ.
Originally by: NightmareX But to the point, no we are using T2 fits on sisi, because you cannot buy faction stuffs on market in FD-MLJ.
Buy them one time on TQ and move em to FD- and you get new ones every mirror nub, a lot of ppl do that aparantly.
ANYWAY
Back on topic........... |

Murina
Gallente The Scope
|
Posted - 2009.02.09 13:11:00 -
[240]
Originally by: NightmareX
I can tell you one thing, and believe me on that. When you warp alone in a Kronos into FFA like i use to do sometimes, and then you get a gang of 4-5 ships on you. All are in sizes from Cruisers to Battleships.
I can guarantee you that if you don't learn anything from that on sisi, then i don't know, but you must be utterly ******ed if you don't learn anything at all from that.
It have been those times i have been alone against 4-5 bs'es and still pwned the **** out of them in my Kronos there.
So yes, my point still stands, you can learn ALOT of things by PVPing on sisi.
Yea right i find solo PVP fitted kronos engaging my 4-5 ship gangs all the time on TQ its like a bloody plague..........  
You know nothing about the realities of pvp on TQ, your sissi experience is worthless and nonexistent on TQ, crawl back their and stop talking crap about things you know nothing abouit. |

Murina
Gallente The Scope
|
Posted - 2009.02.09 13:16:00 -
[241]
Originally by: Goumindong
Quote:
Your "assumption" list just happened to be about a 1 v 1 engagement pal.
Not really, no.
So your approaching speed/ratios are not 1 v 1 based?.
Your ehp vs optimal dps are not 1 v 1 based?.
Your transversal issues are not 1 v 1 based?.
Rubbish they were all 1 v 1 based comments/questions and you arguments and replies were all 1 v 1 statistics. |

Murina
Gallente The Scope
|
Posted - 2009.02.09 13:19:00 -
[242]
Edited by: Murina on 09/02/2009 13:22:44
Originally by: NightmareX
And you failed to take the whole point, you only assume it's sisi so it can't be anything like it will be on TQ.
Again, god your so utterly ******ed.
And you talk about not knowing what PVP is?. LOL jesus christ. When you think Lasers are owerpowered, then i'm sorry to say it, but your the noob here who absolutely don't have a single clue about how PVP is fool .
Its aint flying around in a bloody kronos on sissi with +5 implants at 100isk each thinking im a god of pvp pal, you know jack about how things work on TQ.
You and Marie Antoinette would have got along great, she lived in a fluffy dream world cut off from reality.  
What your line if they do not have megas?, "let them fly +5 implanted kronos!!!"....   |

Murina
Gallente The Scope
|
Posted - 2009.02.09 13:30:00 -
[243]
Originally by: Goumindong
No, they weren't. You have a reason to believe they were 1v1 based?
For starters you cannot approach lots of ship all at the same time unless they are sitting still in a stupid bunch.
That problematic transversal you mention is only a issue for the ship you are orbiting and not even that much in a BS vs BS fight (your comparison not mine).
Originally by: Goumindong Also, i have 744 kills confirmed Does that make be a better pvper than you? Does that mean i am more right than you?
Call me when you get to around 2-3 thousand, oh and that includes me being absent for a year or so setting up a business and moving house it only covers back to 06/07 not back to 03 when i started.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
|

Murina
Gallente The Scope
|
Posted - 2009.02.09 13:31:00 -
[244]
Edited by: Murina on 09/02/2009 13:35:19
Originally by: NightmareX
And you failed to take the whole point, you only assume it's sisi so it can't be anything like it will be on TQ.
Again, god your so utterly ******ed.
And you talk about not knowing what PVP is?. LOL jesus christ. When you think Lasers are owerpowered, then i'm sorry to say it, but your the noob here who absolutely don't have a single clue about how PVP is fool .
Its aint flying around in a bloody kronos on sissi with +5% implants at 100isk each thinking im a god of pvp pal, you know jack about how things work on TQ.
You and Marie Antoinette would have got along great, she lived in a fluffy dream world cut off from reality.  
What your line if they do not have megas?, "let them fly +5% implanted kronos!!!"....  
NightmareX Losses: 22 Kills: 207  
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
|

Murina
Gallente The Scope
|
Posted - 2009.02.09 13:45:00 -
[245]
Originally by: Goumindong
Depends on how many ships you're with.
No it does'nt, at lest not if blaster ships wanna get into optimal, they all need to burn towards the same target while the targets buddies can all burn away hitting for optimal dmg. And if they wanna hit the secondary they need to chase that down and it will be at max velocity by then... while still getting hit for optimal dmg...
The problematic transversal is not only an issue if the ship is orbiting you.
Originally by: Goumindong You're deliberately missing the point again. Also, who is your main?
Im not missing the point he is and you are, preaching about having a +5% fitted clone in a kronos on sissi and fighting a 4-5 ship gang is not valid pvp experience and certainly not summat to base balancing systems or races on TQ.
The guy is a fool playing on sissi with unrealistic fits in unrealistic scenarios and a safety net of 100isk per item LOL. |

Murina
Gallente The Scope
|
Posted - 2009.02.09 13:52:00 -
[246]
Edited by: Murina on 09/02/2009 13:55:05
Originally by: Murina NightmareX Losses: 22 Kills: 207  
Originally by: NightmareX
Oh btw, if you haven't forgotten it yet, i don't have 207 kills, i have around 580-600 in total.
Thats odd cos i have well over 2000 on BC and none in a smartbombing BS or titan ect...
But i have no idea how many i got before BC, i know its in the thousands cos i was very active between 03 and 05 but i could never begin to calculate how many as accuratly as you seem to be able to do, your saying that you have shot 400 more ppl than BC shows but none of the posted a loss mail nor did you or one of your gang post a kill mail either....how odd.
Originally by: NightmareX I think having good experience is much much better than having alot of kills.
And if i ever become so pathetic that i need to sit on sissi in a marauder fitted with +5% implants ect to win a few 1 v 1 or even 1 v 3 or 4 ect fights il call you. 
|

Murina
Gallente The Scope
|
Posted - 2009.02.09 13:53:00 -
[247]
Edited by: Murina on 09/02/2009 13:55:36
Originally by: Goumindong
Again, who is your main?
Not telling, find out for yourself its been plastered all over the forums enough times, and its not like i have not told you on other topics before either. |

Murina
Gallente The Scope
|
Posted - 2009.02.09 14:02:00 -
[248]
Edited by: Murina on 09/02/2009 14:05:10
Originally by: Goumindong
So your argument is
"I have more kills than you and that makes me more right than you but i wont tell you under what character i have more kills"?
NO
What i am saying is that i am right because your arguments are based on:
1 v 1 BS probabilities that have no place on TQ anymore.
And nightmares ideas that all revolve around fantastical ships with fantastically impractical fits for anything but 1 v 1, in enclosed areas with structured rules.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Murina
Gallente The Scope
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Posted - 2009.02.09 14:11:00 -
[249]
Originally by: 7shining7one7 Edited by: 7shining7one7 on 09/02/2009 14:09:52
Originally by: Murina Edited by: Murina on 06/02/2009 20:32:52
Originally by: Captator
Post your main's killboard stats if they are so awesome, I wonder how many of those kills are 'solo', and unless the gangs are very small, gang kills mean very little. I don't fly fleets any more, if I did, getting large numbers of recorded kills wouldn't be hard.
My main cannot post atm but i do not hide it ever. <- this
Fleets such suck although i have been in a few over the years, my figures have suffered recently as i took a lot of time off (almost a year) to move house and start a new business but im sure if you troll through them all you will find plenty of kills in ALL forms of pvp...I prefer smallish high spec gang pvp but i have pretty much done it all over the years.
http://www.battleclinic.com/eve_online/pk/view/player-sophisticatedlimabean-kills.html
The board only goes back to 2005 unfortunately.
Now stfu and let the grown ups talk.
TOLD YA IT WAS ALREADY ON HERE.... |

Murina
Gallente The Scope
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Posted - 2009.02.09 14:14:00 -
[250]
Originally by: Goumindong
Originally by: Murina
Quote:
So your argument is
"I have more kills than you and that makes me more right than you but i wont tell you under what character i have more kills"?
NO
Well then why do you go on harping about kills and not posting with your main?
There are a few reasons to withhold your main.
1. You don't have a main other than Murina 2. You're trolling and don't want repercussions falling on your main 3. Your main does not live up to the web you have created
4 my main account is not able to post at the moment
5 I have already posted the details of who my main is on this very thread (see above)
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Murina
Gallente The Scope
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Posted - 2009.02.09 14:20:00 -
[251]
Originally by: Murina
1 v 1 BS probabilities that have no place on TQ anymore.
Originally by: Goumindong 1. This is not true 2. No one is arguing the ships should be balanced around 1v1.
How a BS performs in a 1 v 1 fight with another BS is not a important factor on TQ and certainly not a basis for balancing them for use on TQ.
Originally by: Murina And nightmares ideas that all revolve around fantastical ships with fantastically impractical fits for anything but 1 v 1, in enclosed areas with structured rules.
Originally by: Goumindong Do they? What are his fits?
When you start a comment with "everybody else fits +5% implants on sissi so why shouldnt i" and then go on about "my experiences in my pvp kronos vs gangs" its not worth listening after that as reality on TQ is out the window.
Tell me im wrong?. |

Murina
Gallente The Scope
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Posted - 2009.02.09 14:22:00 -
[252]
Originally by: 7shining7one7 troll
Go away liar. |

Murina
Gallente The Scope
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Posted - 2009.02.09 14:24:00 -
[253]
Edited by: Murina on 09/02/2009 14:25:41
Originally by: NightmareX
Originally by: Murina And if i ever become so pathetic that i need to sit on sissi in a marauder fitted with +5% implants ect to win a few 1 v 1 or even 1 v 3 or 4 ect fights il call you. 
Again, when does a +5 implant have to do with PVP?.
I said +5% implants and you tell me pal....its your comparisons from sissi vs the reality of TQ i have the problem with.
Originally by: NightmareX And about the implants. Almost everybody fits out the most expensive or best implants on sisi anyways, so why should i do it?.
  Oh yea your sissi experiances are really valid for TQ dude... |

Murina
Gallente The Scope
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Posted - 2009.02.09 14:29:00 -
[254]
Originally by: 7shining7one7
btw. muria.. you've killed plenty of amarr overpowered ships in 08.. there's even 3 on the same page in some cases.. primarily abaddons and apoc's..
Over powered compared to blasters and AC does not mean unkillable troll.
Go away.
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Murina
Gallente The Scope
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Posted - 2009.02.09 14:36:00 -
[255]
Originally by: Goumindong
Well, if everyone is fitting 5% implants and you "even the field" by fitting them then how much different would that be from a no implant situation on TQ?
If you do not understand how that statement is false then you have less clue than he does.
It makes nothing equal cos a lot of systems do not get +5 implanted bonuses like nuet vs cap implants ect.
Im sure somebody on here earlier mentioned about how omni tanks and dmg type did not reflect just a 10% dmg decrease ect....but then those little details supported his preferences when now they do not and are inconvenient.............. |

Murina
Gallente The Scope
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Posted - 2009.02.09 14:39:00 -
[256]
Originally by: NightmareX
Maybe you should explain why it's not valid for TQ?.
Cos i have yet to see a abundance of solo roaming kronos with +5% implanted clones zipping around low sec and 0.0 on TQ taking on gangs and generally tearing up eve.
I see a lot of them flown by eft warriors and kings of sissi 1 v 1 BF areas though.... |

Murina
Gallente The Scope
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Posted - 2009.02.09 14:44:00 -
[257]
Edited by: Murina on 09/02/2009 14:45:08
Originally by: Goumindong
Well, if everyone is fitting 5% implants and you "even the field" by fitting them then how much different would that be from a no implant situation on TQ?
If you do not understand how that statement is false then you have less clue than he does.
It makes nothing equal cos a lot of systems do not get +5 implanted bonuses like nuet vs cap implants, or webs vs speed ect.
Im sure somebody on here earlier mentioned about how omni tanks and dmg type did not reflect just a 10% dmg decrease ect....but then those little details supported his preferences when now they do not and are inconvenient..............oh that was you wasn't it?...
Do you think if you were a little more consistent in you fact and figures especially when they reflect adversely on your preference ppl would listen to you more?.
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Murina
Gallente The Scope
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Posted - 2009.02.09 14:48:00 -
[258]
Edited by: Murina on 09/02/2009 14:48:53
Originally by: NightmareX im a noob without a clue..
You know nothing go back to sissi.
+5% speed implants vs +5% web implants....hey wait..
+5% cap implants vs +5% nuet implants...oh oh
Not only that but the compounded difference they have because they give a % boost instead of a flat amount...
Huston we have a problem.... |

Murina
Gallente The Scope
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Posted - 2009.02.09 14:55:00 -
[259]
Edited by: Murina on 09/02/2009 14:57:07 Edited by: Murina on 09/02/2009 14:55:57
Originally by: NightmareX
Originally by: Murina
Originally by: NightmareX im a noob without a clue..
You know nothing go back to sissi.
+5% speed implants vs +5% web implants....hey wait..
+5% cap implants vs +5% nuet implants...oh oh
Not only that but the compounded difference they have because they give a % boost instead of a flat amount...
Huston we have a problem....
I should Go back to sissi as im a total noob without a clue.
Fixed.
Go away noob.
Even gourm bailed on this point as it opposed his OP system.
PS: i only downloaded eft a day or so ago although you and others on here seem to be VERY familiar with it. |

Murina
Gallente The Scope
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Posted - 2009.02.09 14:59:00 -
[260]
Edited by: Murina on 09/02/2009 15:01:40
Originally by: NightmareX
i fail on TQ so i play on sissi.
NightmareX Losses: 22 Kills: 207
Fixed.
Go away noob.
Even gourm bailed on this point about implants as it opposed his OP system.
PS: i only downloaded eft a day or so ago although you and others on here seem to be VERY familiar with it  |

Murina
Gallente The Scope
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Posted - 2009.02.09 15:05:00 -
[261]
Originally by: NightmareX
Come to Hophib in your favourite Amarr BS and fight my Tempest. The winner gets 200 mill isk. Your Amarr BS should easily melt my Tempest right? .
So if i win, you pay me 200 mill isk, or if i lose, i have to pay you 200 mill isk. Deal?.
This is about balancing systems not some sissitards 1 v 1 BF area fit.
Even your boy friend gourm pointed out 1 v 1 srats should not be the focus of balance you noob. |

Murina
Gallente The Scope
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Posted - 2009.02.09 15:12:00 -
[262]
Originally by: NightmareX troll
If i wanna 1 v 1 in a BS il log into sissi like the rest of the losers who cannot handle TQ do, and pimp out my clone with implants while jumping in a t2 rigged fitted NS and start preaching in local about it.
How many gang fitted BS on sissi fit ecm btw............. |

Murina
Gallente The Scope
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Posted - 2009.02.09 15:19:00 -
[263]
Originally by: NightmareX
And you say 1 vs 1 fights are dead on TQ?, lol your sooooooooo wrong .
1 v 1 BS fights on TQ are virtually non-existent and the results are not what should be used to balance BS.
But if i am wrong prove it by posting all the 1 v 1 TQ kill and loss mails you have gotten in the last few months.............  
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Murina
Gallente The Scope
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Posted - 2009.02.09 15:23:00 -
[264]
Edited by: Murina on 09/02/2009 15:25:00
Originally by: 7shining7one7 hitting nothing at point blank range (there's your crystal fragmentation for you)
ALL gunnery systems miss at point blank range but only because of tracking issues ffs......, LASERS DO NOT FRAGMENT IN EVE WITHIN OPTIMAL.  
SHEESH YOUR SO CLUELESS.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Murina
Gallente The Scope
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Posted - 2009.02.09 15:28:00 -
[265]
Originally by: NightmareX
LOL omg. So you say that i have to post kills of 1 vs 1 fights i have done to know that 1 vs 1 fights is not dead?.
If 1 v 1 BS combat is so widespread in TQ eve then finding multiple kill/loss mails showing that should be very simple..
I can link to virtually any KB in eve and show BS in gang vs gang fights and mixed gang fights bloody 1000's of them...
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Murina
Gallente The Scope
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Posted - 2009.02.09 15:32:00 -
[266]
Originally by: 7shining7one7
pray tell how much dps pulse lasers do at 2.5km with both targets sitting completely still..
MAX AVAILABLE RAW DMG.
Originally by: 7shining7one7 how about beams at 2.5km when both targets are sitting completely still?
MAX AVAILABLE RAW DMG.
Originally by: 7shining7one7 how about blasters?
MAX AVAILABLE RAW DMG.
0 TRANSVERSAL WITHIN OPTIMAL = MAX RAW DMG YOU NOOB. |

Murina
Gallente The Scope
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Posted - 2009.02.09 15:39:00 -
[267]
Originally by: NightmareX
Do you really think one person (you Murina) in this topic can make me think that Lasers are owerpowered when 10-12 others are sayin they are not?.
Erm not only is their this thread but several others all about fixing not only the problems with pulse, ac, blasters but also a few about beams, arties and rails.
Its not just me pal although all i normally see are gourm and a couple of others with the same poor excuses about how amarr "deserve to be op" cos its their "role", oh and of course the 1 v 1 sissi fools like you who have no clue about the reality of eve TQ.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Murina
Gallente The Scope
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Posted - 2009.02.09 15:46:00 -
[268]
Originally by: 7shining7one7
less dps
In a insignificantly small window where they still get very high DPS, but they also get much greater DPS in a 10-45+km range most other races systems cannot even hit at.
Originally by: 7shining7one7 fitting issues
LOL, best ehp in the game..
Originally by: 7shining7one7 cap issues
Only if you wanna perma run a mwd or reppers...
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Murina
Gallente The Scope
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Posted - 2009.02.09 15:54:00 -
[269]
Edited by: Murina on 09/02/2009 15:55:51
Originally by: 7shining7one7
troll
Plenty of ppl agree thers a problem with the systems and have posted so on here as well as starting other threads, you are just too deluded too see it.
See your problem is that your brain dead.
You seem to forgot everything i have said every time you sleep or whatever it is you do between posts.
Have i asked for any amarr nerfs?...
Have i not posted and had to remind you 4? times now of how i would fix the problem and how it does not involve changing amarr.
Cab you get it into your emo fueled, memory destroying delusion that pulse being OP compared to AC and blasters does not instantly mean a nerf is needed for amarr.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Murina
Gallente The Scope
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Posted - 2009.02.09 16:05:00 -
[270]
Originally by: 7shining7one7
oh really.. i'm sure the amarr players in the eve universe will be happy to hear the grand tale of when murina willed their cap issues away especially on the abaddon that lacks the capacitor bonus for the turrets.
Do you actually see what your typing???, and how worst case, maxed out, emo exaggeration, stupid interpretation response it is?.
I did not say cap was not a issue, i said it was not a large issue unless you wanna perma run a mwd ect.
Be honest when was he last time you absolutely HAD to perma run your MWD in your BS??, cos i cannot ever remember doing it so it cannot be a very regular need.
Now i am sure you will turn what i said into some emo fuel reinterpreted rant but its true and you cannot change it.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Murina
Gallente The Scope
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Posted - 2009.02.09 16:10:00 -
[271]
Edited by: Murina on 09/02/2009 16:11:26
Originally by: 7shining7one7 mydeluded and emo interpreted/diseased mind translates lasers are op compared to blasters and ac are op = asking for nerf/buff ?
/reminds the emo goldfish memory liar for the 5th time about his many posts and re-posts (in this very thread) about not changing amarr.
Dude i only reminded you of this a few posts ago...you are such a liar and a troll..
GO AWAY |

Murina
Gallente The Scope
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Posted - 2009.02.09 16:13:00 -
[272]
Edited by: Murina on 09/02/2009 16:12:43
Originally by: 7shining7one7 [troll
LEARN HOW TO READ.
NOW GO AWAY |

Murina
Gallente The Scope
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Posted - 2009.02.09 16:16:00 -
[273]
Originally by: 7shining7one7 yet more troll
reported.
go away. |

Murina
Gallente The Scope
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Posted - 2009.02.09 16:23:00 -
[274]
Originally by: NightmareX
Says the person who had to get remembered like 5 times in this topic about my kills. Even when i said that i didn't had 207 kill, but around 600 kills, then you still said i had 207 kills.
I did not forget i said i did not believe you, for me to forget i would have needed to believe you in the first place.
Oh and i should tell you that i still do not believe you.....just in case later on if i post your stats for lulz you think i have forgotten again....  |

Murina
Gallente The Scope
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Posted - 2009.02.09 16:40:00 -
[275]
Originally by: NightmareX
Oh, so you don't believe me on my kills, so why should i believe you on that Lasers are overpowered?. Should i believe it because EFT says so?.
Actually my ideas are not based on eft figures but pure TQ pvp experience from the kills i have racked up on the main server, see i have proof of many forms of pvp xp on tq.
You have no proof of your extra 400 kills on TQ, and have posted again and again about 1 v 1 BS fits, marauder pvp, and max implanted combat on sissi as a way of trying to justify your ideas on balancing BS on TQ.
If you do not want to believe me fine but thats only cos of your lack of xp, emoboys ignorance and foolishness and gourms with to kkep his race OP compared to the other systems. |

Murina
Gallente The Scope
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Posted - 2009.02.09 17:06:00 -
[276]
Originally by: 7shining7one7
that's funny i thought i saw a plethora of progressively changing abaddon EFT fits in this thread made by you.
Actually i had never used eft before i got involved in this thread as i always dealt with eve in a realistic way, but i will not deny that i did get into it a bit and that you are a much more experienced eft warrior..... gratz...
Can we assume this is a alt of yours and will you be enlightening us to whom your main is anytime soon?. |

Murina
Gallente The Scope
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Posted - 2009.02.09 17:08:00 -
[277]
Originally by: NightmareX
I think i will be with the other 10-12 peoples in this topic that says Lasers are not overpowered.
What a surprise.
I will be with the many that think they are overpowered on this and the other threads about the subject...
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Murina
Gallente The Scope
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Posted - 2009.02.09 17:09:00 -
[278]
Originally by: 7shining7one7
Originally by: Murina
Originally by: 7shining7one7
that's funny i thought i saw a plethora of progressively changing abaddon EFT fits in this thread made by you.
Actually i had never used eft before i got involved in this thread as i always dealt with eve in a realistic way, but i will not deny that i did get into it a bit and that you are a much more experienced eft warrior..... gratz...
f'ing touchdown man 
You are proud of being a eft warrior?..
Post with your main.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Murina
Gallente The Scope
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Posted - 2009.02.09 17:14:00 -
[279]
Edited by: Murina on 09/02/2009 17:16:05
Originally by: 7shining7one7 troll
Quote: Actually my ideas are not based on eft figures but pure TQ pvp experience
Actually i had never used eft before i got involved in this thread as i always dealt with eve in a realistic way
Me saying the same thing twice but you cannot see the Forrest for the trees...you are such a blinkered fool.
Post with your main.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Murina
Gallente The Scope
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Posted - 2009.02.09 17:17:00 -
[280]
Originally by: 7shining7one7 troll
Quote: Actually my ideas are not based on eft figures but pure TQ pvp experience
Actually i had never used eft before i got involved in this thread as i always dealt with eve in a realistic way
Me saying the same thing twice but you cannot see the Forrest for the trees...you are such a blinkered fool.
Post with your main.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Murina
Gallente The Scope
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Posted - 2009.02.09 18:36:00 -
[281]
Edited by: Murina on 09/02/2009 18:43:54
While i agree that it most certainly is harder to fit a active tank than a passive one, and that gallente do get bonuses on a ship for its active tanking as well as a easier time of fitting and using one than amarr we are dealing with the reality of TQ eve.
The reality of TQ is passive tanking gang BS where range/dps is king and way more important than a optimal of 4.5km with 20ish% more dmg. And where active tanks are worthless due to the incoming fire of multiple ships utterly overwhelming the active tank......
Tracking issues are in reality a non-issue due to a combination of the gangs tacklers, the need for the opposing ships to burn into range, the inability to keep high transversal against multiple ships and the simple fact that the available targets for BS in close can avoid the dmg of all turret BS or get hit by all as the tracking differences are not pronounced enough between races.
And as such the down side of lasers in eve are considerably less important than ppl make out, and in most cases not even a factor. |
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