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Thread Statistics | Show CCP posts - 5 post(s) |
xMercyx
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Posted - 2009.02.09 05:16:00 -
[61]
2009.02.09 05:01:00
Victim: xMercyx Corp: Samurai Syndicate Alliance: NONE Faction: Minmatar Republic Destroyed: Catalyst System: Kourmonen Security: 0.4 Damage Taken: 2436
Involved parties:
Name: Kit Barbossa (laid the final blow) Security: -0.6 Corp: 24th Imperial Crusade Alliance: NONE Faction: Amarr Empire Ship: Drake Weapon: Caldari Navy Scourge Heavy Missile Damage Done: 2436
Destroyed items:
Damage Control I Light Electron Blaster II, Qty: 4 Cap Recharger II Federation Navy Antimatter Charge S, Qty: 200
Dropped items:
Federation Navy Antimatter Charge S, Qty: 3192 (Cargo) Acolyte I (Drone Bay) Light Electron Blaster II, Qty: 4 Monopropellant I Hydrazine Boosters Linear Flux Stabilizer I Small Armor Repairer I Federation Navy Antimatter Charge S, Qty: 1400
that was some pure crap, soon as they jumped in i couldn't do anything. i had to click the station to dock for a few minutes to get out. i rate this extreme lag for the amount of people that were fighting.
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Smog890
Minmatar Knights Of the Black Sun
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Posted - 2009.02.09 05:17:00 -
[62]
Edited by: Smog890 on 09/02/2009 05:19:44 February 08 2008 Time: 05:12 Numb Pilots: 35 System: Kourmonen
Very bad lag, everyone in fleet lagged out. I hit warp nobody scramble me and I did not warp for about 40 seconds. I then came out of warp to find my drones out and npc ships shooting me. It was like the drones I had out at gate followed me in warp. NPC's where already shooting me when I came out of warp!!!
We had to call fight off because of the very bad lag. Mods would not turn on for 30 seconds plus. Enemy fleet jumped to us from kamela. Maybe the worst lag I have been in, in a fleet with such small numbers that we had.
Link to killboard fleet fight
Please replace ships to those that did petition that was horrible lag and should not of happend!!!
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Nethras
Minmatar Tribal Liberation Force
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Posted - 2009.02.09 05:21:00 -
[63]
About 05:00 EVE time on Sunday (Monday morning EVE time), horrid lag in a pretty small fleet fight -
System: Kourmonen (on the Kamela gate) # pilots: around 40, certainly less than 50 performance: 15-30 seconds module and command (warp) lag at times, armor tanked battleships were going from somewhere in shields to exploding without updating
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3c509
Minmatar Valklear Guard
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Posted - 2009.02.09 05:24:00 -
[64]
February 08 2008 Time: 05:12 Numb Pilots: 40 System: Kourmonen
http://www.minmatar-militia.org/kb/?a=kill_detail&kll_id=24390
Was sitting at the gate with drones deployed. As soon as the enemy uncloaked everything bogged down. Was not able to move my ship or remote rep my teammates. One minute I'm shooting and have shields and armor, the next I'm in a pod.
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Sintho
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Posted - 2009.02.09 18:23:00 -
[65]
I have been in many battles and experienced pretty much all of what people have posted.
The amount of lag gotten can be pretty random for me. In a recent battle I started off with no lag, then lag started a bit and had like 30 sec module lag for awhile. Then entering space starts.
For me, Once entering space starts, it means lag has cleared up. Sure everything is screwed up and reloading but if you try to warp or turn on modules at this time it works. Its hard to click anything because of the reloading, but if you warp away at this point it will clear up(sometimes takes 2 warps). (one time though I had an allready dead target locked, and my guns stuck on, so I could not switch them to a diff target, and had to dock to fix this)
Then of course I need to reset the overview by double clicking the top of it. Also turning brackets off and on to clear up some bracket bugs. |
Vibora BR
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Posted - 2009.02.10 12:35:00 -
[66]
Again we got fronzen after start a 30x30 combat in Lamaa.
Date+Time of fight: 2009 02 08 - 17:55:00 System Name: Lamaa Number of pilots involved: 30x30 combat Comments on performance: Completely frozen the game GUI reactions
Everything stop to react on my commands and the game entered in a kind of loop, reseting my camera and so for about 30 seconds.
So I've clicked to warp out to a belt, after a minute I was there being shoot by rats. The Abbadon's icon that I was locking remained locked on my screen even after I appear in the belt.
The game remained a bit lagged even after I leave the battle, so I had to restart the game to it be playable again.
I have 4Gb of memory and a ATI 4870 on a AMD X2 3Ghz.
FW region is actually unable to sustain a medium to small battle, unhappily.
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YORK CRAFT
Caldari KRAFTWERK
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Posted - 2009.02.10 18:06:00 -
[67]
Well, gentlemen, I think its time for, at least, some answers.
And GMs : dont be afraid, I can asure you, you will not be executed by our mighty militia, nor will you be forced to jump from roof-top. We still need ya, do we ?
Stand up, be my hero !
York Craft
Please visit your user settings to re-enable images. |
Baeryn
Caldari Corporate Sin
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Posted - 2009.02.11 20:31:00 -
[68]
Dear CCP:
Overhaul your server architecture. Assigning systems to single resource-bound servers is a recipe for failure. There's no reason to spend the manpower necessary to receive "large fleet" requests, nor is it necessary to allocate nodes manually.
Set up a true grid server (server cluster) using your existing hardware that automatically allocates resources (CPUs and RAM) to high-latency systems. When lag finally rears its head again (unlikely), add more nodes to the cluster to extend the available resources.
This will require a revamp of your Python interpreter, but will be well worth the investment.
Problem solved. Role Playing Games by RolePlayGateway |
Kretex
k-os
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Posted - 2009.02.12 20:38:00 -
[69]
This fight:
http://www.minmatar-militia.org/kb/?a=kill_related&kll_id=24831
Survived, but took 2,5 minutes to enter warp on my part. Target calling was dead on minmatar side due to fc's calling targets dead since several minutes, etc.
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Pater Peccavi
Minmatar Tactical Initiative
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Posted - 2009.02.12 20:42:00 -
[70]
Date/Time: Feb 12, 20:00ish EVE time System: Kourmonen Pilots Involved: 20 vs 40 Performance: Module lag, never knew what I had that was firing, since I kept getting "220mm Autocannon is already ProjectileFired," etc., extremely long locking times, followed by the eventual "Entering Space" screen of death.
Really, odds weren't in our favor, but it'd be nice to actually see my modules light up and know that I'm doing something.
----
Originally by: Harrana
Originally by: SilentPSA gorrilla warfare
This was my favourite bit tbh.
Damn those gorillas.
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Wei Evolon
Peace Love n Harmony
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Posted - 2009.02.12 20:57:00 -
[71]
Date+Time of fight: 2.12.2009 - 20:22 System Name: Kourmonen Number of pilots involved: 70 in system Comments on performance: The first 10 seconds was good ... then
Locking counted down multiple times (4 or more) before lock was established Modules took about 10-20 seconds to react. Could not Remote Rep someone that was 500m from me due to one of the following reasons: -The target in system no longer exists -The target is too far away Then I started entering system over and over and my overview would be flooded with multiples of all the WT's
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Lady Fuyya
Minmatar Valklear Guard
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Posted - 2009.02.12 20:59:00 -
[72]
Originally by: Pater Peccavi Date/Time: Feb 12, 20:00ish EVE time System: Kourmonen Pilots Involved: 20 vs 40 Performance: Module lag, never knew what I had that was firing, since I kept getting "220mm Autocannon is already ProjectileFired," etc., extremely long locking times, followed by the eventual "Entering Space" screen of death.
Really, odds weren't in our favor, but it'd be nice to actually see my modules light up and know that I'm doing something.
Pretty much the same as above. Sad show alltogether. Managed after a couple of minutes, after what seemed to be "rewinds" of my ship performing actions that had allready been executed, to warp to an asteroid belt only to arrive there and see wartargets still in the overview.
Makes Fu said CCP.. You and us need FW working . ;) Make us happy.
regards,
Fu o7
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Neu Bastian
Minmatar Valklear Guard
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Posted - 2009.02.12 21:01:00 -
[73]
was in that fight with Wei.
/sign
there was about 50 people at the gateactualyl figthing afaik.
WE could have fights of twice that on each side befre with no lag....
this is getting ridiculous. do you actually want people to quite FW? :S
Quote:
Neu Bastian Valklear Guard - CEO
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ukmm
Amarr Amistad Annihilate
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Posted - 2009.02.12 21:03:00 -
[74]
2009.02.12 20:54:00
Victim: ukmm Corp: Amistad Annihilate Alliance: NONE Faction: Minmatar Republic Destroyed: Apocalypse System: Kourmonen Security: 0.4 Damage Taken: 33926
Involved parties:
Name: Ankomat Security: 0.5 Corp: The Dirty Rotten Scoundrels Alliance: NONE Faction: Amarr Empire Ship: Taranis Weapon: Hobgoblin II Damage Done: 4395
Name: Kavin Nipoukandev Security: 0.2 Corp: The Dirty Rotten Scoundrels Alliance: NONE Faction: Amarr Empire Ship: Rifter Weapon: Rifter Damage Done: 4043
Name: Amantir Borg Security: 5.0 Corp: Next Gen Corporation Alliance: NONE Faction: Amarr Empire Ship: Vengeance Weapon: Foxfire Rage Rocket Damage Done: 3517
Name: Meridius Dex Security: -1.8 Corp: Gunship Diplomacy Alliance: NONE Faction: Amarr Empire Ship: Armageddon Weapon: Armageddon Damage Done: 2851
Name: BattleStar Crusader Security: -1.6 Corp: Absinthe Brothers Consortium Alliance: NONE Faction: Amarr Empire Ship: Curse Weapon: Hammerhead II Damage Done: 2391
Name: shaqarava Security: 0.9 Corp: 24th Imperial Crusade Alliance: NONE Faction: Amarr Empire Ship: Cerberus Weapon: Thunderbolt Fury Heavy Missile Damage Done: 2231
Name: Pyrosoft Security: -1.2 Corp: Flaming Ring of Fire Alliance: NONE Faction: Amarr Empire Ship: Incursus Weapon: Incursus Damage Done: 1781
Name: Darkreaver Security: 3.3 Corp: Clan Anthraxx Alliance: NONE Faction: Amarr Empire Ship: Enyo Weapon: Hornet II Damage Done: 1692
Name: Foolish Bob Security: -0.8 Corp: The Dirty Rotten Scoundrels Alliance: NONE Faction: Amarr Empire Ship: Crusader Weapon: Crusader Damage Done: 1690
Name: Cmdr Zander Security: 4.0 Corp: Gunship Diplomacy Alliance: NONE Faction: Amarr Empire Ship: Ares Weapon: 125mm Railgun II Damage Done: 1269
Name: Fallen Aurora Security: -0.5 Corp: Absinthe Brothers Consortium Alliance: NONE Faction: Amarr Empire Ship: Rifter Weapon: Rifter Damage Done: 1198
Name: Kiva Andrews Security: 0.3 Corp: Gunship Diplomacy Alliance: NONE Faction: Amarr Empire Ship: Retribution Weapon: Medium Pulse Laser II Damage Done: 1155
Name: m4c3 Security: 1.1 Corp: Absinthe Brothers Consortium Alliance: NONE Faction: Amarr Empire Ship: Punisher Weapon: Punisher Damage Done: 1062
Name: Ottersmacker Security: 4.6 Corp: 24th Imperial Crusade Alliance: NONE Faction: Amarr Empire Ship: Crusader Weapon: Crusader Damage Done: 838
Name: Je'Nann Security: 2.0 Corp: Cythraul Gyrru Alliance: NONE Faction: Amarr Empire Ship: Malediction Weapon: Caldari Navy Piranha Light Missile Damage Done: 704
Name: Mecheniy Security: 1.1 Corp: wild frenzy Alliance: NONE Faction: Amarr Empire Ship: Rupture Weapon: Rupture Damage Done: 593
Name: Baron vonDoom Security: 0.5 Corp: Absinthe Brothers Consortium Alliance: NONE Faction: Amarr Empire Ship: Punisher Weapon: Punisher Damage Done: 583
Name: Kit Barbossa (laid the final blow) Security: -0.6 Corp: 24th Imperial Crusade Alliance: NONE Faction: Amarr Empire Ship: Crow Weapon: Caldari Navy Bloodclaw Light Missile Damage Done: 556
Name: Byron Bauchus Security: 4.8 Corp: Imperii Fortuna Alliance: NONE Faction: Amarr Empire Ship: Kestrel Weapon: Caldari Navy Thorn Rocket Damage Done: 532
Name: Snt Palpatine Security: 5.0 Corp: Gunship Diplomacy Alliance: NONE Faction: Amarr Empire Ship: Crusader Weapon: Warp Disruptor II Damage Done: 250
Name: Nephilim Xeno Security: 4.9 Corp: Pimebeka Mining Corp Alliance: NONE Faction: Amarr Empire Ship: Crusader Weapon: Crusader Damage Done: 232
Name: Azura Tesha Security: 0.0 Corp: 24th Imperial Crusade Alliance: NONE Faction: Amarr Empire Ship: Punisher Weapon: Punisher Damage Done: 217
3 more people involved, this was the worst lag ever, i dident even see my pod, only the station!
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Maat Ra
Gallente Murientor Tribe
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Posted - 2009.02.12 21:05:00 -
[75]
LAG is a synonym to FW or FW is synonym to LAG, great what is the interest to keep it up?
So I sign...
FLY FREE (OF LAG)
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Nordstern3
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Posted - 2009.02.12 21:10:00 -
[76]
Lag fests make people dump EVE subscriptions for WoW and Warhammer Online. Hint hint.
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Nephilim Xeno
Caldari Pimebeka Mining Corp
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Posted - 2009.02.12 21:11:00 -
[77]
well if ccp really wants to investigate this lag then how about an arranged fight where a Dev or GM can watch whats going on with the server?
i am sure we would find enough people on both sides to set that fight up if it's to fix this damn lag that is DESTROYING FW
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Wei Evolon
Peace Love n Harmony
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Posted - 2009.02.12 21:14:00 -
[78]
Originally by: Nephilim Xeno well if ccp really wants to investigate this lag then how about an arranged fight where a Dev or GM can watch whats going on with the server?
i am sure we would find enough people on both sides to set that fight up if it's to fix this damn lag that is DESTROYING FW
Signed
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Neu Bastian
Minmatar Valklear Guard
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Posted - 2009.02.12 21:17:00 -
[79]
Originally by: Nephilim Xeno well if ccp really wants to investigate this lag then how about an arranged fight where a Dev or GM can watch whats going on with the server?
i am sure we would find enough people on both sides to set that fight up if it's to fix this damn lag that is DESTROYING FW
/sign
Quote:
Neu Bastian Valklear Guard - CEO
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Amir Baki
Amarr Samurai Syndicate
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Posted - 2009.02.12 21:18:00 -
[80]
Edited by: Amir Baki on 12/02/2009 21:19:11 /signed
PVP Lag (and any kind of lag for that matter) has been terrible for the past month ... I have lost many ships that shouldnt have been lost. This needs to be fixed ASAP. I actually dont have any locations or times as i rarely go in fleets any more due to this problem.
----------------------
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Wei Evolon
Peace Love n Harmony
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Posted - 2009.02.12 23:20:00 -
[81]
Date+Time of fight: 2.12.2009 23.17 System Name: Amamake Number of pilots involved: 4 pilots involved 22 in system Comments on performance: Was flying and it started back tracking 10-30 frames every 2-3 seconds. I went from 10% armor damage to in a pod after about 10-20 seconds of battle
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nasty1
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Posted - 2009.02.12 23:30:00 -
[82]
ha yeah i lag in 10 vs 10, im an fc and lag was making me think we was wining and WE WAS NOT and we lost a cap ship and bills of isk in ships
lag = lost isk and no fun
no lag = lost isk but we have fun
ccp you no wot it is but it will cost you to fix it, eh eh
Nephilim Xeno, yeah i go with that, better still, put 3 gm's on each side fighting in a 30 vs 30
by the way ccp we want our isk back from the lost ships due to lag, 30b in all the fw
30b gos to me btw
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Hardcorpsy
Amarr Federal Defence Union
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Posted - 2009.02.13 07:36:00 -
[83]
First here is my configuration : 8800 gt, core 2 duo 6650, 2 giga ram corsair, gygabite motherboard. Every effect off, everything off..... My comp can run EVERY game with high end graphic (crysis for exemple), i got the heaviest internet connection we can get in france, i dont lag in any game, my comp is just perfect. So its not my configuration nor my internet connection.
So last night we were in abune, 20vs20 aproximatly. I start to shoot my first target, then i got heavy desynch, nothing respond, module take 3 minute to do actually something, i was unable to lock (i see the lock progression, but it restart indefinitaley cause of lag). Then i had a "entering space" message for about the rest of the fight :/. I Think it was something like 3 min lag between what i see in screen, and what the FC said. I thought i was dead (cause of the entering space message) but the fight was finish, and everything get back to normal after the fight.
Then, we catch 2 guys in front of a station near abune, 2... same thing happend, lag and desynch (for less time but still....), no module reponse, nothing...
I hope it help, fix it plz
:'(
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YORK CRAFT
Caldari KRAFTWERK
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Posted - 2009.02.14 02:02:00 -
[84]
Hmm, - must be good news, I guess : ram san 500 upgrade, replacing the old servers. Hope that gives "power back" guarantie for our FW systems.
Why is there no comment in here ? - Would be nice to have a confirmation from the DEVs, asap, so that we can shedule some Battles after Hardware upgrade.
York Craft
Please visit your user settings to re-enable images. |
Traska Gannel
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Posted - 2009.02.14 16:59:00 -
[85]
Hi
I filed this one as a bug - same symptoms but NOT FW related. I was starting a mission.
System: Inari Time: 15:33 - Feb 13, 2009 Pilots: 1
Everything was lagged. The module timers stopped spinning (as a mission runner I didn't have these off). Modules appeared to deactivate. Overview was frozen did not update with targeting information. Damage window reported incoming damage from mission NPCs. Ship picture updated very slowly to show the damage (FPS might have been 1/minute). Chat channel displayed on part of the screen did continue to update. I tried to log out since it was impossible to warp away from the mission. When I logged back in I was in my pod. There was no appreciable lag prior to the mission and none when I logged back in after filing the bug report (about 5 minutes). The bug report number is: 70186
Anyway, it sounds like the same issue so I thought a data point unrelated to FW might be useful.
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Wei Evolon
Peace Love n Harmony
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Posted - 2009.02.15 00:20:00 -
[86]
We weren't even engaged before and I was having lag to where things would go back a few frames, go back to normal speed only to repeat the frame rewind after another few seconds. So I tried to involve CCP into the issues around FW. I created a stuck petition to get a rapid response to an upcoming fight.
Quote: Its no 100+ ship battle and not 24 hours in advance, however, there is a possible fleet engagement in the FW zone. WIth the recent buzz I thought you might want to involve some GM's or even allocate some space to us as I can already feel the lag.
Since there has been no GM response on the forums at:
http://oldforums.eveonline.com/?a=topic&threadID=990275
I thought it to be my responsibility to bring it to your attention this way and while we have the opportunity.
Thanks
Within a couple of minutes I receive
Quote: Hi,
Thanks for letting me know I will investigate the problem and take the appropriate action.
Best Regards, GM Faolchu EVE Online Customer Support
Look we the players are trying to organize a scenario to assist you with a game we believe is worth paying for. We are paying you for us to work at getting you to work. I can't even wrap my head around that.
So with patience running thin, I ask please fix this. PM us, get more involved, tell us what we can do for you instead of "I will investigate the problem", because that just sounds like an automated response and feels like a brush off.
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Heinz Kraessler
Tribal Core
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Posted - 2009.02.15 18:52:00 -
[87]
Battle in Tannakan (0.2 system). 16 vs. 13. Battle was lagged to hell. Client was not updated. Ships showing as intact were destroyed. Locking timer did not update.
I petitioned my last loss and it got denied, even when linking your GM's to this thread. Now it's time to not play in FW anymore until CCP fixes this lag. If you give players a game where they dont have fun, players will choose a new game. It's easy as this.
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Tutelary
Tactical Initiative
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Posted - 2009.02.15 21:53:00 -
[88]
Fight in Kamela 40 odd on both sides complete desynch within 10 seconds of fight starting... useless...
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Smog890
Minmatar Knights Of the Black Sun
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Posted - 2009.02.15 21:55:00 -
[89]
Time just right now System Kamela pilots 80
Soon as we engaged lagged out. Couldent do anyting fleet once again had to be called off and we could not fight do to it. It would of been a great fight but once again its ****ed. Thanks ccp... about ready to fk off with faction warfare
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Drykor
Minmatar Tribal Liberation Force
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Posted - 2009.02.15 21:56:00 -
[90]
Seconding Smogg's post. Would have been an awesome fight, but couldn't do anything.
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