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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Soundwave
Minmatar C C P CCP

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Posted - 2009.02.18 20:29:00 -
[121]
Edited by: CCP Soundwave on 18/02/2009 20:30:24 Guys, please run logserver and make a bugreport with the logs attached. They are vital to us finding and fixing this issue.
We are working on this as hard as we can, but we need your help, and the best thing you can do is follow Mindstars advice.
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Grim reaper03
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Posted - 2009.02.19 00:20:00 -
[122]
Date+Time of fight: same time of this posting. System Name: Auga Number of pilots involved: maybe 50 total Comments on performance: well it started ok, i engaged first target and after that i couldn't even aggro another target, watched as the fight skipped and ship blew up. Seems it didn't totally affect everyone as the fight still took place. (FPS, Module lag)
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Derus Grobb
Selectus Pravus Lupus
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Posted - 2009.02.19 00:29:00 -
[123]
Date+Time of fight: 19 feb 09 System Name: auga Number of pilots involved: approx 50 Comments on performance: It was just laggy, I had to warp out a couple of times and each time it just wouldnt warp (untanked cruiser) and when it did every red ship was still on overview even when i had reached the planet, view kept 'skipping' so one sec i was at one point in the warp next second i was at an earlier point in the warp.... Had trouble getting a lock (no i wasn't ecm'd, i'd just warped back in). Yet again FC was calling a primary who had already died, but he was still there for some players.
Sorry guys but I can't logserver this ****, faction war fights are not planned ten minutes in advance for the most part, eg this one was just a chance find and we took advantage (and won... haha **** you amarrians).
Please fix ASAP lag is still a major problem and consideration in smallish FW fights like this and it should not be.
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Onnen Mentar
Murientor Tribe
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Posted - 2009.02.19 00:29:00 -
[124]
Date+Time of fight: 19.02 at 00:00 System Name: Auga Number of pilots involved: 50-ish Comments on performance: desynched overview and locks taking way longer than they should, mild module lag (10 seconds?)
(settings: no fx, no brackets; logserver possibly next time) |

Foolish Bob
Caldari The Dirty Rotten Scoundrels
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Posted - 2009.02.19 00:39:00 -
[125]
fyi Location: Auga Pilots: 20 vs 20
Battle Summary
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MsFail
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Posted - 2009.02.19 03:52:00 -
[126]
To CCP, while I imagine a lot in 0.0 pay for their subs via pilot license most of those in militia would pay via cash, please reinforce accordingly.
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Dregek
Pilots Of Honour Axiom Empire
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Posted - 2009.02.19 23:27:00 -
[127]
Originally by: MsFail To CCP, while I imagine a lot in 0.0 pay for their subs via pilot license most of those in militia would pay via cash, please reinforce accordingly.
you imagine wrong. 0.0 receive's more hamster power for the simple fact that we are having 1000+ person battles nearly everyday. Show me evidence FW has had that on lets say a fortnightly basis or stfu. Also it dont matter if people use plexs or pay direct, someone still pays for the plex they used so ccp still gets the same amount of money
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Felizardo
Caldari Lynx Legion
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Posted - 2009.02.20 00:39:00 -
[128]
Well i lost some battleships cause of lag and the response to my petitions where: " you lost just because you lost"... At least we now realized there is lag
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MsFail
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Posted - 2009.02.20 06:18:00 -
[129]
Originally by: Dregek
Originally by: MsFail To CCP, while I imagine a lot in 0.0 pay for their subs via pilot license most of those in militia would pay via cash, please reinforce accordingly.
you imagine wrong. 0.0 receive's more hamster power for the simple fact that we are having 1000+ person battles nearly everyday. Show me evidence FW has had that on lets say a fortnightly basis or stfu. Also it dont matter if people use plexs or pay direct, someone still pays for the plex they used so ccp still gets the same amount of money
I had a feeling I would get that response :) I'm sure you can see my point, you can have 1000+ person battles in 0.0 while FW struggles with 40. I pay my subs too..
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Smog890
Minmatar Knights Of the Black Sun
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Posted - 2009.02.20 07:16:00 -
[130]
Originally by: CCP Soundwave Edited by: CCP Soundwave on 18/02/2009 20:30:24 Guys, please run logserver and make a bugreport with the logs attached. They are vital to us finding and fixing this issue.
We are working on this as hard as we can, but we need your help, and the best thing you can do is follow Mindstars advice.
I will be doing fleet this weekend (saturday hopefully) and will make whole fleet run this app for you. And you Amarr get a nice fleet together so we can engage you and get this lag on file for them 
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Graelyn
Amarr Order of Catharsis
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Posted - 2009.02.20 09:28:00 -
[131]
In any case, thanks to you guys for giving these issues a serious look.
Some of us were feeling kinda S*** Outta Luck there for a while.
Everyone lies. Good guys lose. And love does not conquer all. So let's do this thing. |

Hun Jakuza
24th Imperial Guard
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Posted - 2009.02.20 09:47:00 -
[132]
Edited by: Hun Jakuza on 20/02/2009 09:49:23 All fight where is over then 20v20 in Auga,Kourmonen,Lamaa,Ammamake,Dal etc we got horrible lag.
10-20 sec module lags or sometimes we got entering space,entering space,entering space messages many times, without emergency warp. Just nothing happen and popped many times.
Over 20v20 in FW the fights is unplayeable.
We all used no bracket settings, closed local, no sound, no effects etc.
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CCP Soundwave
Minmatar C C P CCP

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Posted - 2009.02.20 09:58:00 -
[133]
Please go to this thread. It has instructions on how to help us fix this issue.
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