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Valegresch
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Posted - 2009.02.05 12:42:00 -
[1]
I think giving freighters immunity to warp scramble could help protect them from suicide gankers in high sec, if anything it would give freighters a chance to warp to a station.
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Caleb Ayrania
Gallente TarNec
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Posted - 2009.02.05 13:00:00 -
[2]
base warp scramblers target mass ?
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cucac
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Posted - 2009.02.05 13:02:00 -
[3]
YES, and then give all mining ships inpenetrable anti belt pirate armor, if anithing it would give miners a chance to do what they were made to do without any risk at all...:D |

Lt Angus
Caldari End Game. The Crimson Federation
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Posted - 2009.02.05 13:08:00 -
[4]
yea their million hitpoint is no protection at all |

JanSVK
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Posted - 2009.02.05 13:54:00 -
[5]
Originally by: Lt Angus yea their million hitpoint is no protection at all
Freighter has around "181 000" effective HP, Jump freighter has "326 264" effective HP with all skills at lvl 5. That is not even close to a million. |

Hirana Yoshida
Behavioral Affront
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Posted - 2009.02.05 14:03:00 -
[6]
It wouldn't solve anything, just decrease the profit per gank by about 100m which is the cost of a Heavy Interdictor. |

Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2009.02.05 14:20:00 -
[7]
Why make them immune? If anything, get rid of bumping, it's just silly.
The Real Space Initiative - V5 (Forum Link)
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Stauner
Caldari The Voyage of the beagle
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Posted - 2009.02.05 20:08:00 -
[8]
Edited by: Stauner on 05/02/2009 20:07:59 May I also suggest that any ship I happen to fly is blessed with 100% resists to all damage types.
Thanks in advance CCP!
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Karrade Krise
Galatic P0RN Starz
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Posted - 2009.02.05 20:25:00 -
[9]
there is no such facepalm that could ever come close to how epically /facepalmed this thread deserves...
CCP Atlas - The Short Story - "With Quantum Rise, we kind of messed up the performance of the EVE client."
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Gaulian Fidelis
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Posted - 2009.02.05 21:34:00 -
[10]
Well it does make sense to have some form of protection against suicide ganking in high sec in my opinion since it's kind of ******ed to begin with to have security measures that don't work immediately and effectively enough to prevent the destruction of a freighter.
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Marius Deterium
Caldari The Hull Miners Union
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Posted - 2009.02.05 21:46:00 -
[11]
Edited by: Marius Deterium on 05/02/2009 21:46:33 Holy crap the OP may possible be the most mentally challened person in Eve.
Edited to avoid profanity filter. Did you know being ******ed, the r word for mentally challenged is a bad word. I didn't.  --- Mining hulls for the juicy goods inside.
Good...bad, I'm the guy with the gun. |

lebrata
Hedion University
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Posted - 2009.02.05 21:49:00 -
[12]
Originally by: JanSVK
Originally by: Lt Angus yea their million hitpoint is no protection at all
Freighter has around "181 000" effective HP, Jump freighter has "326 264" effective HP with all skills at lvl 5. That is not even close to a million.
Its closer than 7 is...
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2009.02.06 02:04:00 -
[13]
Originally by: Karrade Krise there is no such facepalm that could ever come close to how epically /facepalmed this thread deserves...
this one will do
ccp fix mining agent missions % pls |

Karrade Krise
Galatic P0RN Starz
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Posted - 2009.02.06 02:32:00 -
[14]
Originally by: Typhado3
Originally by: Karrade Krise there is no such facepalm that could ever come close to how epically /facepalmed this thread deserves...
this one will do
heh, nice, crap quality though, you need thousands of pics to get one of those just right.
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Johli
Caldari AWE Corporation Intrepid Crossing
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Posted - 2009.02.06 02:47:00 -
[15]
give freighters 1 hp and they'll consider it. |

Valegresch
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Posted - 2009.02.06 07:12:00 -
[16]
Originally by: Marius Deterium Edited by: Marius Deterium on 05/02/2009 21:46:33 Holy crap the OP may possible be the most mentally challened person in Eve.
Edited to avoid profanity filter. Did you know being ******ed, the r word for mentally challenged is a bad word. I didn't. 
"sigh" If it's a bad idea,just say so. Childish insults are not needed.
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Valegresch
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Posted - 2009.02.06 07:15:00 -
[17]
Originally by: Gaulian Fidelis Well it does make sense to have some form of protection against suicide ganking in high sec in my opinion since it's kind of ******ed to begin with to have security measures that don't work immediately and effectively enough to prevent the destruction of a freighter.
That's why I made the suggestion,for that very reason. But it seems that many would rather flame than give any constructive criticism. Oh well,I tried.
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Tatiana Corbescu
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Posted - 2009.02.06 07:21:00 -
[18]
Freighters would be virtually impossible to suicide gank in empire if the players controlling them took pains to protect them.
They dont need to become the sole exception to warp scramble/distruption (and if its a matter of mass they what becomes of dreads, carriers, moms and titans?)
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Valegresch
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Posted - 2009.02.06 07:28:00 -
[19]
Originally by: Tatiana Corbescu Freighters would be virtually impossible to suicide gank in empire if the players controlling them took pains to protect them.
They dont need to become the sole exception to warp scramble/distruption (and if its a matter of mass they what becomes of dreads, carriers, moms and titans?)
That's a good point,and I'll accept it. What I was thinking when I made the post was for those players that is not in a corp and doesn't have the means to gather protection for it in high sec space.
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Clementina
Jericho Fraction The Star Fraction
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Posted - 2009.02.09 03:41:00 -
[20]
I wouldn't bother. It won't save freighters who travel afk through empire. Isn't that who usually gets ganked?
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Onys Cissalc
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Posted - 2009.02.09 03:59:00 -
[21]
Edited by: Onys Cissalc on 09/02/2009 04:02:40
Originally by: Stauner Edited by: Stauner on 05/02/2009 20:07:59 May I also suggest that any ship I happen to fly is blessed with 100% resists to all damage types.
Thanks in advance CCP!
99.5% or it's unbalanced tbh.
*edit*
And to the op, just no. If it were a matter of mass, then by all means we should have ship-size relative warp scramblers and disruptors, so that you need a BS strength WS/WD to disrupt the warp of another BS, or the nerf the HELL out of a frigate sized target's warp drive.
But we don't, because that would cause very many issues; such as frigates losing their role as expendable tackling platforms. |

Valegresch
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Posted - 2009.02.09 06:26:00 -
[22]
Edited by: Valegresch on 09/02/2009 06:31:09
Originally by: Onys Cissalc And to the op, just no. If it were a matter of mass, then by all means we should have ship-size relative warp scramblers and disruptors, so that you need a BS strength WS/WD to disrupt the warp of another BS, or the nerf the HELL out of a frigate sized target's warp drive.
But we don't, because that would cause very many issues; such as frigates losing their role as expendable tackling platforms.
That makes a lot of sense when you put it that way. Now that I think about it,the suggestion was a rather silly one to make. 
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Hazy Dazy
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Posted - 2009.02.16 16:06:00 -
[23]
If you want to get rid of high-sec gankers.. One ide could be that if you get ganked by Concord, you would not get anything from youre incurence. In that way gankers will lose alot of isk every time they attack someone in highsec.
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Isabella Montague
Gallente RUDE Alliance
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Posted - 2009.02.16 17:12:00 -
[24]
Originally by: Valegresch
Originally by: Gaulian Fidelis Well it does make sense to have some form of protection against suicide ganking in high sec in my opinion since it's kind of ******ed to begin with to have security measures that don't work immediately and effectively enough to prevent the destruction of a freighter.
That's why I made the suggestion,for that very reason. But it seems that many would rather flame than give any constructive criticism. Oh well,I tried.
They flame only because you're wanting to remove something they like doing. If you were trying to remove something that they don't like being done to them, then they'd be all for it. 'The game should only benefit ones own enjoyment at the expense of everyone else's.'
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Hariya
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Posted - 2009.02.16 18:23:00 -
[25]
Originally by: Gaulian Fidelis Well it does make sense to have some form of protection against suicide ganking in high sec in my opinion since it's kind of ******ed to begin with to have security measures that don't work immediately and effectively enough to prevent the destruction of a freighter.
How about this thing called teamwork? If you're about to transfer something really valuable, have an ewar frigate or cruiser come with you. In case of gank, ECM burst their locks instantly off, even before Concord reacts. Sure, it's a suicide run, but spares the cargo and the freighter.
No one really forces to play like a complete idiot. 
You could also have a friend go one jump ahead. If someone is camping for good suicide gankable targets, he'll notice them for sure.
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Karentaki
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2009.02.16 18:45:00 -
[26]
THIS IDEA SUCKS!
I can't believe carebears are still crying for more nerfs to highsec PvP. You got CONCORD boosted by about 100% and largely increased sec hits. What more do you want?
Quote:
EVE is like a sandbox with landmines. Deal with it.
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PlanetXMail
Amarr Imperium Forces Ethereal Dawn
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Posted - 2009.02.16 18:54:00 -
[27]
Making them IMMUNE (like Mother ships and Titans) is a bit extreme. But like someone said already, a dictor can scramble even a mom or titan. Hi or Null sec.
But, maybe a more reasonable and balanced way is to give freighters +2 warp strength. Since, freighters can not fit ANY modules of ANY kind.
+2 warp strengths are given to: Skiff's Transport Ships and maybe a few others.
To avoid suicide Hi sec ganks of freighters, means avoiding TEAM PLAY. Also, I agree that a lot of Freighter ganks in hi sec are as a result of AFK. So, no excuses for those that complain about that.
CCP tries to make EVE close to Real Life.
If I am walking down the street, in broad day light, carrying around a bunch of diamonds in a bag... there is no one to stop anyone from shooting me in the face and taking my bag of diamonds.
Yes, the cops will arrive minutes later,, but the damage is done.
So, why should EVE be any different?
If you have a freighter full of goods, and a hi sec pirate does a ship cargo scan on you and decides to call in his gang to gank you, and YOU do not have any 'body guards' of your own... well... sorry but that is your fault for not preparing an escort.
Most of what people complain about is the result of wanting to do everything SOLO. EVE is a MMORPG for jeez sake! Its about TEAM PLAY. If you want to play a SOLO game, play something else.
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Isabella Montague
Gallente RUDE Alliance
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Posted - 2009.02.16 21:36:00 -
[28]
Originally by: PlanetXMail If I am walking down the street, in broad day light, carrying around a bunch of diamonds in a bag... there is no one to stop anyone from shooting me in the face and taking my bag of diamonds.
Yes, the cops will arrive minutes later,, but the damage is done.
So, why should EVE be any different?
Because in real life most people WOULDN'T shoot you in the face. High Sec isn't supposed to be like some shady part of Downtown New York.
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Hariya
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Posted - 2009.02.16 21:45:00 -
[29]
Originally by: Isabella Montague High Sec isn't supposed to be like some shady part of Downtown New York.
Funny, some 40k players online. Of that over half stays happily in Empire. And we get only 1-3 people daily on forums whining about getting high sec ganked. The percentage is probably quite tiny, smaller than any crime rate in even New York.
In fact, most of the people never get high sec ganked. One of the reasons is that they are not carrying around a case made out of glass, full of diamonds and pure cash, yelling to other people how they are on their way to the bank and how no one can touch them. Try that in New York and see how far you make it, because that's what you are asking for with full invulnerability.
I reiterate: No one forces you to play like a complete idiot. You can be already safe unless if you do.
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testalus rima
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Posted - 2009.02.18 22:24:00 -
[30]
freighters are capital size ships and you shouldn't be able to gank them in hisec easily! 30s alignment time, no fitting option plus 180k hp only are alot of back draw...
by the way a warp disruptor is interfering with the warp drive, disrupting it...so it should never depend on ship size... webbers should do so!
hangars for frighters asset and map |
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