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Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.02.09 20:43:00 -
[1]
To be honest, the current SiSi client is so full of bugs and the latest mirror is so weird, I'm not even sure where I should begin to explain it... or wether to make any bugreports at all.
To name just a couple of things obvious from the first couple of minutes of fiddling around that are NOT yet listed on the "known issues" section of the "in testing" page:
* all existing rigs were stripped away from ships * neural remapping DOESN'T stick - logout, log back in, you're back at your pre-remap attributes * the market shows every order as "range:system" regardless of location * fiting screen has no obvious close button (you can close it from the neocomm though)
So... umm... I guess I'll wait a couple more days... weeks... or so, before I even start taking the stuff that's on SiSi seriously.
|

Akor Flandres
|
Posted - 2009.02.09 20:44:00 -
[2]
News reports were rife that a test version of a client had bugs in the first few hours of publication, a month before it was due to go live... there was shock, and horror, EVE was surely dying... |

Dahak2150
Rowdy Ramblers
|
Posted - 2009.02.09 20:45:00 -
[3]
Can't actually buy anything on SiSi either. |

MotherMoon
Huang Yinglong
|
Posted - 2009.02.09 20:45:00 -
[4]
yeah I'm going to wait.
you forgot that wormholes don't work, on-board scanner is broked, and other sutff.
oh and capital wreck s have new cooler models! as in better look than the non-destroyed model. |

Caiman Graystock
Caldari
|
Posted - 2009.02.09 20:45:00 -
[5]
Originally by: Dahak2150 Can't actually buy anything on SiSi either.
You can if you go to FD-MLJ |

Yeshua Christ
|
Posted - 2009.02.09 20:46:00 -
[6]
Originally by: Dahak2150 Can't actually buy anything on SiSi either.
That's it. My ****ing brain has imploded from the sheer stupid emanating from these forums.  |

K'uata Sayus
|
Posted - 2009.02.09 20:49:00 -
[7]
Originally by: Yeshua Christ
Originally by: Dahak2150 Can't actually buy anything on SiSi either.
That's it. My ****ing brain has imploded from the sheer stupid emanating from these forums. 
You'd think with a name like yours you'd be immune from such mundane human emotions. |

Concorduck
Gallente
|
Posted - 2009.02.09 20:50:00 -
[8]
Originally by: K'uata Sayus
Originally by: Yeshua Christ
Originally by: Dahak2150 Can't actually buy anything on SiSi either.
That's it. My ****ing brain has imploded from the sheer stupid emanating from these forums. 
You'd think with a name like yours you'd be immune from such mundane human emotions.
I am not effected, having no brain
oh
nevermind |

Yeshua Christ
|
Posted - 2009.02.09 20:51:00 -
[9]
Originally by: K'uata Sayus
Originally by: Yeshua Christ
Originally by: Dahak2150 Can't actually buy anything on SiSi either.
That's it. My ****ing brain has imploded from the sheer stupid emanating from these forums. 
You'd think with a name like yours you'd be immune from such mundane human emotions.
Jesus is human too.  |

Neth'Rae
Gallente Decorum Inc HUZZAH FEDERATION
|
Posted - 2009.02.09 20:53:00 -
[10]
yeah I can't even believe this build made it to SiSi when the bugs are so obvious..
Some how I managed to train 3 skills to lvl 3 in like an hour with the skillqueue, dunno how..
Also my background turned white and my ship somehow got a wreck stuck to it, maybe a new feature that makes minmatar ships magnetic? :D |

Yeshua Christ
|
Posted - 2009.02.09 20:56:00 -
[11]
Originally by: Neth'Rae Also my background turned white and my ship somehow got a wreck stuck to it, maybe a new feature that makes minmatar ships magnetic? :D
New way to ninja salvage just fly your ship into the wrecks and make off with teh lootz!  |

Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
|
Posted - 2009.02.09 20:56:00 -
[12]
i am of a higher plain and so watching this with popcorn is making good reality based universal tv |

Ki Tarra
Caldari Ki Tech Industries
|
Posted - 2009.02.09 20:59:00 -
[13]
Ya, normally I wait until it makes it to TQ before I bother filling out a bug report.
Filing and processing bug reports take so long, I figure there is no point reporting stuff that doesn't actually make it to the production server anyways. |

Tunak
|
Posted - 2009.02.09 21:00:00 -
[14]
Originally by: Akita T
To be honest, the current SiSi client is so full of bugs and the latest mirror is so weird, I'm not even sure where I should begin to explain it... or wether to make any bugreports at all.
To name just a couple of things obvious from the first couple of minutes of fiddling around that are NOT yet listed on the "known issues" section of the "in testing" page:
* all existing rigs were stripped away from ships * neural remapping DOESN'T stick - logout, log back in, you're back at your pre-remap attributes * the market shows every order as "range:system" regardless of location * fiting screen has no obvious close button (you can close it from the neocomm though)
So... umm... I guess I'll wait a couple more days... weeks... or so, before I even start taking the stuff that's on SiSi seriously.
How many of these bugs have made it from the TEST server to the PROD server? Oh none?
Why are you crying chicken little? |

MotherMoon
Huang Yinglong
|
Posted - 2009.02.09 21:01:00 -
[15]
no this is good. I'm filling out bug reports left and right.
the devs need free bugtesters right now. lets give them what they need. |

Yeshua Christ
|
Posted - 2009.02.09 21:02:00 -
[16]
Originally by: MotherMoon no this is good. I'm filling out bug reports left and right.
the devs need free bugtesters right now. lets give them what they need.
Naaaah! We should all whine and ***** and moan about the test server having bugs a few hours after a major release! GG CCP /sarcasm |

Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
|
Posted - 2009.02.09 21:09:00 -
[17]
Military experts are calling this a beta test. |

Jana Clant
New Dawn Corp New Eden Research
|
Posted - 2009.02.09 21:24:00 -
[18]
Wait, neural remapping?
New Eden Research, where your research gets done!
|

CptCrais
|
Posted - 2009.02.09 21:25:00 -
[19]
Ive been tryin to get on SISI for a couple of hours now but get stuck at the entering station screen , so im unable to even see what its like.
|

Caiman Graystock
Caldari
|
Posted - 2009.02.09 21:28:00 -
[20]
Originally by: Jana Clant Wait, neural remapping?
http://dl.eve-files.com/media/0902/2009.02.09.16.26.05.jpg
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.02.09 21:32:00 -
[21]
Originally by: Tunak How many of these bugs have made it from the TEST server to the PROD server? Oh none? Why are you crying chicken little?
Ahem... I believe my main (and only) point was that the bugs are so many and so obvious that I am very reluctant to even CONSIDER bugreporting them, as I am VERY DOUBTFUL about the usefulness of making such bugreports at this particular stage.
_ Create a character || Fit a ship || Get some ISK |

Tunak
|
Posted - 2009.02.09 21:37:00 -
[22]
Originally by: Akita T
Originally by: Tunak How many of these bugs have made it from the TEST server to the PROD server? Oh none? Why are you crying chicken little?
Ahem... I believe my main (and only) point was that the bugs are so many and so obvious that I am very reluctant to even CONSIDER bugreporting them, as I am VERY DOUBTFUL about the usefulness of making such bugreports at this particular stage.
That's brialliant! Rather than acctually trying to help by filling out bug reports you'll just come here, the wrong forum for reporting issues with test, and rabble rouse!
*give two thumbs up to Akit*
|

Tunak
|
Posted - 2009.02.09 21:39:00 -
[23]
Originally by: CptCrais Ive been tryin to get on SISI for a couple of hours now but get stuck at the entering station screen , so im unable to even see what its like.
If you were in the right place, the test forum, and you read the stickies you would know the solution to this problem.
Turn off scene2 and or dust clouds.
|

Spurty
Caldari Amok. Minor Threat.
|
Posted - 2009.02.09 21:39:00 -
[24]
EXPERTS AGREE, BUGS MAY OR MAY NOT EXIST IN BETA!
Film at 11 BrRAAAAAaaaaaaaaaaaAAAAAAIIIIIIIIIiiiiiiNNNNNNZzzzzzzzzzzz |

Farrellus Cameron
Sturmgrenadier Inc Skunk-Works
|
Posted - 2009.02.09 21:41:00 -
[25]
Military experts are calling this a test server. ----------------------------------------------------
|

Pan Crastus
Anti-Metagaming League
|
Posted - 2009.02.09 21:42:00 -
[26]
Since production EVE is just beta quality, don't expect stuff on Sisi to be beta quality. ;-)
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
|

Yeshua Christ
|
Posted - 2009.02.09 21:44:00 -
[27]
Originally by: Pan Crastus Since production EVE is just beta quality, don't expect stuff on Sisi to be beta quality. ;-)

|

rValdez5987
Amarr 32nd Amarrian Imperial Navy Regiment.
|
Posted - 2009.02.09 21:44:00 -
[28]
Originally by: Akita T
To be honest, the current SiSi client is so full of bugs and the latest mirror is so weird, I'm not even sure where I should begin to explain it... or wether to make any bugreports at all.
To name just a couple of things obvious from the first couple of minutes of fiddling around that are NOT yet listed on the "known issues" section of the "in testing" page:
* all existing rigs were stripped away from ships * neural remapping DOESN'T stick - logout, log back in, you're back at your pre-remap attributes * the market shows every order as "range:system" regardless of location * fiting screen has no obvious close button (you can close it from the neocomm though)
So... umm... I guess I'll wait a couple more days... weeks... or so, before I even start taking the stuff that's on SiSi seriously.
This is no different than pretty much all other major expansions and their first builds. Usually things get more solid by build 3 or 4 on sisi.
Ive written down issues for bug reporting later, ive got around 10-15 of them, but im holding the major ones until i see the next build on sisi. If the bugs still exist then ill report them right then and there.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.02.09 21:44:00 -
[29]
Edited by: Akita T on 09/02/2009 21:45:24
Originally by: Tunak That's brialliant! Rather than acctually trying to help by filling out bug reports you'll just come here, the wrong forum for reporting issues with test, and rabble rouse! *give two thumbs up to Akit*
Yes, because getting 2853 bugreports of "market shows all ranges as system", 754 bugreports of "my rigs are gone on SiSi" and 3987 bugreports of "neural remap doesn't work" WILL DO WONDERS FOR THE DEVELOPER AWARENESS OF THOSE BUGS, isn't it ? On the other hand, the few bugreports of SERIOUS game-affecting bugs that only a handful of players will encounter at this stage will be literally drowned in the sea of trivial bugreports. Trivial, as in "what the HELL do the guys in QA do anyway".
P.S. In case that's not yet clear...
Bugreporting now is pointless. You should wait with bugreports until after all bloody obvious bugs are out of the system, to avoid unnecessary clutter. At least, that's my viewpoint. _ Create a character || Fit a ship || Get some ISK |
|

CCP Hypnotic

|
Posted - 2009.02.09 21:45:00 -
[30]
Originally by: Akita T I am very reluctant to even CONSIDER bugreporting them, as I am VERY DOUBTFUL about the usefulness of making such bugreports at this particular stage.
Gasp! Bug reports are NEVER useless. Like Tinkerbell, every time you say something like this a QA member drops dead.
All joking aside. I can see how you get that impression, but please don't let that discourage you from bug reporting. They really *are* useful. Worst case scenario, someone already reported it and it gets closed. No big deal. But someday you'll notice that one little thing nobody's seen before and you'll have saved the day. Then you'll feel all special with a nice warm glow inside. Who doesn't want to feel all warm inside? Like 98.6 degrees warm inside. That's very special.
|
|

Tunak
|
Posted - 2009.02.09 21:46:00 -
[31]
Originally by: Akita T
Originally by: Tunak
That's brialliant! Rather than acctually trying to help by filling out bug reports you'll just come here, the wrong forum for reporting issues with test, and rabble rouse! *give two thumbs up to Akit*
Yes, because getting 2853 bugreports of "market shows all ranges as system", 754 bugreports of "my rigs are gone on SiSi" and 3987 bugreports of "neural remap doesn't work" WILL DO WONDERS FOR THE DEVELOPER AWARENESS OF THOSE BUGS, isn't it ? On the other hand, the few bugreports of SERIOUS game-affecting bugs that only a handful of players will encounter at this stage will be literally drowned in the sea of trivial bugreports. Trivial, as in "what the HELL do the guys in QA do anyway".
Yeah just assume someone else will do the work. That way all you have to do is *****.
It's still the wrong forumn for this regardless. |

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.02.09 21:47:00 -
[32]
Edited by: Akita T on 09/02/2009 21:48:08
Originally by: Tunak Yeah just assume someone else will do the work. That way all you have to do is *****.
*gasp* I was just assuming people will do their jobs, what WAS I THINKING ?!?!
Originally by: CCP Hypnotic All joking aside. I can see how you get that impression, but please don't let that discourage you from bug reporting. They really *are* useful. Worst case scenario, someone already reported it and it gets closed. No big deal. But someday you'll notice that one little thing nobody's seen before and you'll have saved the day. Then you'll feel all special with a nice warm glow inside. Who doesn't want to feel all warm inside? Like 98.6 degrees warm inside. That's very special.
Yeah, but isn't getting thousands of duplicate bugreports a BAD thing for the guys handling the defect reports ? Wouldn't it be a much saner approach to wait until the obvious ones are ironed out first ?
|

Yeshua Christ
|
Posted - 2009.02.09 21:49:00 -
[33]
Originally by: Akita T Edited by: Akita T on 09/02/2009 21:48:08
Originally by: Tunak Yeah just assume someone else will do the work. That way all you have to do is *****.
*gasp* I was just assuming people will do their jobs, what WAS I THINKING ?!?!
Originally by: CCP Hypnotic All joking aside. I can see how you get that impression, but please don't let that discourage you from bug reporting. They really *are* useful. Worst case scenario, someone already reported it and it gets closed. No big deal. But someday you'll notice that one little thing nobody's seen before and you'll have saved the day. Then you'll feel all special with a nice warm glow inside. Who doesn't want to feel all warm inside? Like 98.6 degrees warm inside. That's very special.
Yeah, but isn't getting thousands of duplicate bugreports a BAD thing for the guys handling the defect reports ? Wouldn't it be a much saner approach to wait until the obvious ones are ironed out first ?
Yes because you know more than the devs do. |

Ki Tarra
Caldari Ki Tech Industries
|
Posted - 2009.02.09 21:50:00 -
[34]
Originally by: CCP Hypnotic But someday you'll notice that one little thing nobody's seen before and you'll have saved the day.
You mean like the guy who found the boot.ini bug and didn't report it because he thought that something that obvious couldn't be published?
I will start filing bug reports for the test server, when the bug reports that I file for the production server get handled. |

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.02.09 21:53:00 -
[35]
Originally by: Ki Tarra You mean like the guy who found the boot.ini bug and didn't report it because he thought that something that obvious couldn't be published? I will start filing bug reports for the test server, when the bug reports that I file for the production server get handled.
That reminds me of this...
Bug report ID : 37908 Title : Deadspace NPCs still get MWD sigradius penality Description: While approaching a player ship from a distance, with afterburner-level speedboost (when previously, a long time ago, they would have used a MWD-level speedboost), the NPC rats in deadspaces still get a signature radius penality as if they were using MWDs even if they now only use afterburners.
Build : Revelations 1.4.2 Reported : 2007.05.24 at 08:39:07 Official status : "Fixed in: WAR 1.1" REAL status : not fixed
|

Grek Forto
THE IRIS United Freemen Alliance
|
Posted - 2009.02.09 21:54:00 -
[36]
Edited by: Grek Forto on 09/02/2009 21:54:32
|
|

CCP Mitnal
C C P CCP

|
Posted - 2009.02.09 21:55:00 -
[37]
Moved to Game Development forum. |
|

Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
|
Posted - 2009.02.09 21:56:00 -
[38]
Originally by: Grek Forto Edited by: Grek Forto on 09/02/2009 21:54:32
c-c-c-c-c-combo braker |

Tunak
|
Posted - 2009.02.09 21:56:00 -
[39]
Originally by: Akita T Edited by: Akita T on 09/02/2009 21:48:08
Originally by: Tunak Yeah just assume someone else will do the work. That way all you have to do is *****.
*gasp* I was just assuming people will do their jobs, what WAS I THINKING ?!?!
You weren't. You're job is to file bugreports. That's the point of test. Not to log in and ***** about how things aren't ready for PROD. No **** that's why they're on test. |

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.02.09 21:59:00 -
[40]
Edited by: Akita T on 09/02/2009 22:00:14
Originally by: Tunak
Originally by: Akita T
Originally by: Tunak Yeah just assume someone else will do the work. That way all you have to do is *****.
*gasp* I was just assuming people will do their jobs, what WAS I THINKING ?!?!
You weren't. You're job is to file bugreports. That's the point of test. Not to log in and ***** about how things aren't ready for PROD. No **** that's why they're on test.
I think you're confusing VOLUNTEER WORK with A PAYING JOB. And you are also confusing "I will never report any bugs" with "I will report bugs when the available build is stable enough".
|

Digital Solaris
|
Posted - 2009.02.09 22:03:00 -
[41]
http://dl.eve-files.com/media/corp/Solaris/2009.02.09.21.32.50.jpg
anal beads? w t f? |

Sprobe
Jagdkommando RAZOR Alliance
|
Posted - 2009.02.09 22:05:00 -
[42]
That's what comes out of scrum...
... a lot of many useful little development steps, put together, functional..
... but full of bugs
... now we are the customers and have to tell them 'aaaaawww.. we like that, don't like that'...
... and scrum goes into sprint again and refines some of the stuff, other stuff is dumped ...
... and we get another client, with less bugs ...
... and the same iteration starts again ...
... and in the end, after the Nth sprint ...
... we have a game to play ...
... wonderful, isn't it? .............. |

Grarr Dexx
Amarr Divinity's Edge
|
Posted - 2009.02.09 22:05:00 -
[43]
Originally by: CCP Hypnotic
Originally by: Akita T I am very reluctant to even CONSIDER bugreporting them, as I am VERY DOUBTFUL about the usefulness of making such bugreports at this particular stage.
Gasp! Bug reports are NEVER useless. Like Tinkerbell, every time you say something like this a QA member drops dead.
All joking aside. I can see how you get that impression, but please don't let that discourage you from bug reporting. They really *are* useful. Worst case scenario, someone already reported it and it gets closed. No big deal. But someday you'll notice that one little thing nobody's seen before and you'll have saved the day. Then you'll feel all special with a nice warm glow inside. Who doesn't want to feel all warm inside? Like 98.6 degrees warm inside. That's very special.
I swear to god these devs are trying to scare off customers left and right. |

MotherMoon
Huang Yinglong
|
Posted - 2009.02.09 22:07:00 -
[44]
Originally by: Sprobe That's what comes out of scrum...
... a lot of many useful little development steps, put together, functional..
... but full of bugs
... now we are the customers and have to tell them 'aaaaawww.. we like that, don't like that'...
... and scrum goes into sprint again and refines some of the stuff, other stuff is dumped ...
... and we get another client, with less bugs ...
... and the same iteration starts again ...
... and in the end, after the Nth sprint ...
... we have a game to play ...
... wonderful, isn't it? ..............
actully... yes!
And they keep telling us this is only half the stuff.
So I'm freaking excited.
plus add on CCPS stuborness and you know they will only change things that don't work. Thus it will be fast.
and the content is huge.
just takes a little payerfeedback.
and whats wrong with playerfeedback? |

Concorduck
Gallente
|
Posted - 2009.02.09 22:09:00 -
[45]
shall i report the same bug with all my accounts, or is one enough? |

Sprobe
Jagdkommando RAZOR Alliance
|
Posted - 2009.02.09 22:15:00 -
[46]
Originally by: MotherMoon
Originally by: Sprobe That's what comes out of scrum...
... a lot of many useful little development steps, put together, functional..
... but full of bugs
... now we are the customers and have to tell them 'aaaaawww.. we like that, don't like that'...
... and scrum goes into sprint again and refines some of the stuff, other stuff is dumped ...
... and we get another client, with less bugs ...
... and the same iteration starts again ...
... and in the end, after the Nth sprint ...
... we have a game to play ...
... wonderful, isn't it? ..............
actully... yes!
And they keep telling us this is only half the stuff.
So I'm freaking excited.
plus add on CCPS stuborness and you know they will only change things that don't work. Thus it will be fast.
and the content is huge.
just takes a little payerfeedback.
and whats wrong with playerfeedback?
nothing, it's quite uplifting actually.
but on the other hand.. there are many, many people who really don't have any experience in software development
and frankly you need to prepare them to be a part of scrum, if you are implementing this project management methods
and that's what CCP has done to a certain degree.. maybe.. but since they made this publish official for SiSi, they needed to shout out loud:
COMMUNITY, THANKS TO SCRUM WE UNLEASH TONS OF NEW FEATURES UNTO YOU!
TELL US WHAT YOU LIKE, WE LISTEN! WE CAN AND WILL CHANGE, ADD, REMOVE STUFF ACCORDING TO YOUR WISHES!
AND HELP US TO FIND ANY BUGS, THERE ARE MANY, BECAUSE THERE ARE SO MANY NEW FEATURES!
I think that wouldn't scare people off such as the one who started this thread. It should match their expectations with the development cycles. |

Nitalya
Amarr Infinitus Odium
|
Posted - 2009.02.09 22:48:00 -
[47]
Edited by: Nitalya on 09/02/2009 22:49:17
Originally by: Marlenus Military experts are calling this a beta test.
more like aplha test.... did ccp fire there internal QA department.. cause this buid should have never made it to Sisi the eve QA department should be ashamed of themselfs to let bugs like Market not working to get into the test server
|

Robstr
Solar Storm
|
Posted - 2009.02.09 23:15:00 -
[48]
O NOE THE TEST SERVER ISNT WORKINGSP PROBERLY!
Jesus....the point of it being in testing is that it's broken and it needs to be tested. |

Vanderie
Amarr Ignatium. Rote Kapelle
|
Posted - 2009.02.09 23:16:00 -
[49]
Originally by: Nitalya ...eve QA department should be ashamed of themselfs to let bugs like Market not working to get into the test server
I bolded the important bits; perhaps you forgot that is why it's a test server, and not the live server? Y'know, to test things? Call me crazy, but I thought it was implied by the name. v Please visit your user settings to re-enable images.v
-Vanderie |

Vincent Camaro
|
Posted - 2009.02.09 23:22:00 -
[50]
Anyone else seen the bug? while respecing attributes?
I`ll try to describe as follows:
There are three groups called "Base" "implants" and skills"
Now if i add some points to base reaching a total of 11 Points only counting Base and implants there is one additional point added to skills. Works like a bonus. If you go after a total of 10 points in base + implants you`ll get one point for free in that attribute.
Bug or feature? |

Nitalya
Amarr Infinitus Odium
|
Posted - 2009.02.09 23:27:00 -
[51]
Originally by: Vanderie
Originally by: Nitalya ...eve QA department should be ashamed of themselfs to let bugs like Market not working to get into the test server
I bolded the important bits; perhaps you forgot that is why it's a test server, and not the live server? Y'know, to test things? Call me crazy, but I thought it was implied by the name. v Please visit your user settings to re-enable images.v
-Vanderie
Dont give me that Drivvle... This build is APLHA quialty... not BETA.. and i know the differenct i have worked in QA for a few years... I would have prefferd they delay lauching the new content into BETA.. till the major bugs where squashed you know that is the purpose of ALPHA.. or Internal testing if you will... And there interal QA department sighned off on a build that is very poor qualty rather than do it right..... And i Bolded the important bits for ya |

Shiito Takanawa
|
Posted - 2009.02.09 23:31:00 -
[52]
It's a good thing we don't pay for the priviledge to be on the test server amirite? |

MotherMoon
Huang Yinglong
|
Posted - 2009.02.09 23:37:00 -
[53]
Originally by: Vincent Camaro Anyone else seen the bug? while respecing attributes?
I`ll try to describe as follows:
There are three groups called "Base" "implants" and skills"
Now if i add some points to base reaching a total of 11 Points only counting Base and implants there is one additional point added to skills. Works like a bonus. If you go after a total of 10 points in base + implants you`ll get one point for free in that attribute.
Bug or feature?
feature.
that's your learning skill giving you an extra point every 10 points.
also that whole thing is broked my base skills are not all 5 |

Vanderie
Amarr Ignatium. Rote Kapelle
|
Posted - 2009.02.09 23:39:00 -
[54]
Originally by: Nitalya
Originally by: Vanderie
Originally by: Nitalya ...eve QA department should be ashamed of themselfs to let bugs like Market not working to get into the test server
I bolded the important bits; perhaps you forgot that is why it's a test server, and not the live server? Y'know, to test things? Call me crazy, but I thought it was implied by the name. v Please visit your user settings to re-enable images.v
-Vanderie
Dont give me that Drivvle... This build is APLHA quialty... not BETA.. and i know the differenct i have worked in QA for a few years... I would have prefferd they delay lauching the new content into BETA.. till the major bugs where squashed you know that is the purpose of ALPHA.. or Internal testing if you will... And there interal QA department sighned off on a build that is very poor qualty rather than do it right..... And i Bolded the important bits for ya
Well then go cry in a corner and don't use sisi until it's up to your 'standard'. Meanwhile, we'll be helping CCP test.
Furthermore, your e-rage is hilarious. Please visit your user settings to re-enable images.
-Vanderie |

Farrellus Cameron
Sturmgrenadier Inc Skunk-Works
|
Posted - 2009.02.10 00:25:00 -
[55]
Originally by: Akita T Edited by: Akita T on 09/02/2009 21:48:08
Originally by: Tunak Yeah just assume someone else will do the work. That way all you have to do is *****.
*gasp* I was just assuming people will do their jobs, what WAS I THINKING ?!?!
Originally by: CCP Hypnotic All joking aside. I can see how you get that impression, but please don't let that discourage you from bug reporting. They really *are* useful. Worst case scenario, someone already reported it and it gets closed. No big deal. But someday you'll notice that one little thing nobody's seen before and you'll have saved the day. Then you'll feel all special with a nice warm glow inside. Who doesn't want to feel all warm inside? Like 98.6 degrees warm inside. That's very special.
Yeah, but isn't getting thousands of duplicate bugreports a BAD thing for the guys handling the defect reports ? Wouldn't it be a much saner approach to wait until the obvious ones are ironed out first ?
That's like people who don't call the police when someone is screaming for help because they assume someone else will.
I've reported at least one bug on Tranquility that I would've thought someone else would've reported, but after convincing the bug hunter it actually existed realized hadn't been reported. |

Artassaut
Minmatar Oblivion Amalgamated
|
Posted - 2009.02.10 00:28:00 -
[56]
Originally by: Vincent Camaro Anyone else seen the bug? while respecing attributes?
I`ll try to describe as follows:
There are three groups called "Base" "implants" and skills"
Now if i add some points to base reaching a total of 11 Points only counting Base and implants there is one additional point added to skills. Works like a bonus. If you go after a total of 10 points in base + implants you`ll get one point for free in that attribute.
Bug or feature?
"Learning: 2% bonus per level to all attributes resulting in a overall faster skill training time." Is probably what happened. |

Karlemgne
Tides Of War
|
Posted - 2009.02.10 00:44:00 -
[57]
Originally by: MotherMoon no this is good. I'm filling out bug reports left and right.
the devs need free bugtesters right now. lets give them what they need.
You know its people like you who put perfectly good QA teams out of work.  |

Sean Drake
Caldari Dirty Deeds Corp. Axiom Empire
|
Posted - 2009.02.10 01:02:00 -
[58]
Originally by: Karlemgne
Originally by: MotherMoon no this is good. I'm filling out bug reports left and right.
the devs need free bugtesters right now. lets give them what they need.
You know its people like you who put perfectly good QA teams out of work. 
Yeah but 1 guy should be able to find a new job pretty easy 
If Goons AND BoB are agreeing with each other that your idea is stupid, it's probably stupid.
CCP has bee |

MotherMoon
Huang Yinglong
|
Posted - 2009.02.10 01:03:00 -
[59]
Originally by: Karlemgne
Originally by: MotherMoon no this is good. I'm filling out bug reports left and right.
the devs need free bugtesters right now. lets give them what they need.
You know its people like you who put perfectly good QA teams out of work. 
not my fault Nintendo laid me off 
|

rValdez5987
Amarr 32nd Amarrian Imperial Navy Regiment.
|
Posted - 2009.02.10 01:12:00 -
[60]
Originally by: MotherMoon
Originally by: Karlemgne
Originally by: MotherMoon no this is good. I'm filling out bug reports left and right.
the devs need free bugtesters right now. lets give them what they need.
You know its people like you who put perfectly good QA teams out of work. 
not my fault Nintendo laid me off 
You got laid off too?
You know the funny thing is that I made half of what I made last year, in the month since I got laid off through doing oddjobs and things that I normally have no time for.
Makes me wonder why I bothered working under someone else in the first place.
|

MotherMoon
Huang Yinglong
|
Posted - 2009.02.10 01:25:00 -
[61]
Originally by: rValdez5987
Originally by: MotherMoon
Originally by: Karlemgne
Originally by: MotherMoon no this is good. I'm filling out bug reports left and right.
the devs need free bugtesters right now. lets give them what they need.
You know its people like you who put perfectly good QA teams out of work. 
not my fault Nintendo laid me off 
You got laid off too?
You know the funny thing is that I made half of what I made last year, in the month since I got laid off through doing oddjobs and things that I normally have no time for.
Makes me wonder why I bothered working under someone else in the first place.
seriously, I've made a good amount selling art services. it's actually why I haven't been making stuff eve related at all.
still... game testing was such an easy job :( |

ollobrains2
Gallente New Eve Order Holdings
|
Posted - 2009.02.10 01:27:00 -
[62]
server down at the moment, but its full of bugs when the first builds come up |

Patri Andari
Thukker Tribe Antiquities Importer
|
Posted - 2009.02.10 03:28:00 -
[63]
Agility?...errr...Scrum?....err....rush to market?....ummm...Fail? |

Illioe
|
Posted - 2009.02.10 03:48:00 -
[64]
I would just like to congratulate CCP on having the guns to go ahead and put this up on public testing. Very rarely, if ever, do you see a company release something to the public which is so very clearly a work-in-progress. Kudos, I love it :) |

EvilSpork
Invicta. Cry Havoc.
|
Posted - 2009.02.10 04:10:00 -
[65]
Originally by: Illioe I would just like to congratulate CCP on having the guns to go ahead and put this up on public testing. Very rarely, if ever, do you see a company release something to the public which is so very clearly a work-in-progress. Kudos, I love it :)
i have to agree. giving us a taste of the beta and getting feedback for the major changes so they can be refined to what the players want before the devs polish them up is great. it will save the devs a lot of time in the end and result in a better product. A+ ccp!
|

LaVista Vista
|
Posted - 2009.02.10 04:58:00 -
[66]
Originally by: Patri Andari Agility?...errr...Scrum?....err....rush to market?....ummm...Fail?
Since when's Sisi a market? 
|

Roemy Schneider
BINFORD
|
Posted - 2009.02.10 05:06:00 -
[67]
*shrug* i won't complain until march 31st (they only said march, right?) - putting the gist back into logistics |

Taradis
Amarr The Imperial Assassins
|
Posted - 2009.02.10 05:08:00 -
[68]
Call the exterminator to kill the bugs
I like the new fit window it looks cool, skill Q is epic just wish my training wouldn't run into the negative eh well gonna have to get home in the am and tes it again with that work around that was suggested in the other thread. Hopefully Sisi is up when i get in from work.... Nice job on the expansion btw looks promising. Most of the issues i had have been reported already by the others so kudos. |

ollobrains2
Gallente New Eve Order Holdings
|
Posted - 2009.02.10 05:16:00 -
[69]
ccp move quick expect within a week this is all resovled |

Kurann
Amarr Blood Money Inc. Blood Money Cartel
|
Posted - 2009.02.10 07:05:00 -
[70]
Originally by: ollobrains2 ccp move quick expect within a week this is all resovled
You're kidding, right? Even when working using scrum, do you honestly think they can fix all the bugs we found in the short time SiSi was up? Really? What about the bugs we didn't see (plus all the bugs that internal QA found that no one thought to test)? What are you smoking and where can I get some?
p.s. <3 Vanderie |

ollobrains2
Gallente New Eve Order Holdings
|
Posted - 2009.02.10 07:08:00 -
[71]
Originally by: Kurann
Originally by: ollobrains2 ccp move quick expect within a week this is all resovled
You're kidding, right? Even when working using scrum, do you honestly think they can fix all the bugs we found in the short time SiSi was up? Really? What about the bugs we didn't see (plus all the bugs that internal QA found that no one thought to test)? What are you smoking and where can I get some?
p.s. <3 Vanderie
ccp has 300 developers working on this, each team takes control of its own aspect widget or whatever, expect rapid progress. Happened last time |

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.02.10 09:42:00 -
[72]
Besides, what exactly should the bugreport read ?
TITLE : Skill training and skill queue broken DESCRIPTION : Title says it all. Almost nothing really works.
... seriously ? Should I bugreport THAT ?
_ Create a character || Fit a ship || Get some ISK |

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2009.02.10 10:42:00 -
[73]
dloaded fresh premium client + test patch
installed
loaded Sisi, opened greaphics screen, changed some settings to have reasonable fps, graphics driver crashed ;-)
rebooted, logged in again, checked fitting screen, instant hate, logged off.
I mean I have to get home to test properly because my SM3 capable (Intel X3100) laptop is having serios problems with EVE. |

ViolenTUK
Gallente Aliastra
|
Posted - 2009.02.10 10:53:00 -
[74]
After i login my screen goes black in the station and i cant do anything. No cant be arsed bug reporting.
|

Gnulpie
Minmatar Miner Tech
|
Posted - 2009.02.10 11:26:00 -
[75]
I think some of the bugs are intentionally there!
Just to scare off some people who just want to play the new content without doing any bughunting. So when those people see all these obvious bugs they will scream and run to the forums and cry 'wah wah wah' and then never log on again.
Good, I say! Because those people weren't doing any bughunting anyway. Who remains? Those people serious (or stupid enough) to do some testing and bug-reporting.
Pretty clever move, CCP.
Really, do you seriously believe that such a huge bug like the market bug would go unnoticed by anyone at CCP? They maybe are not the brightest out there, but they are certainly not such complete failfellas 
|

Gnulpie
Minmatar Miner Tech
|
Posted - 2009.02.10 11:29:00 -
[76]
Originally by: ViolenTUK After i login my screen goes black in the station and i cant do anything. No cant be arsed bug reporting.
Maybe you should read known issues and workaround? Turn off dustfields.
|

ollobrains2
Gallente New Eve Order Holdings
|
Posted - 2009.02.10 11:31:00 -
[77]
ill await the next patch to see what comes up
|

Ratchman
|
Posted - 2009.02.10 11:40:00 -
[78]
Originally by: Akor Flandres News reports were rife that a test version of a client had bugs in the first few hours of publication, a month before it was due to go live... there was shock, and horror, EVE was surely dying...
Bugs on a test server. Oh Lordy Lord.
What did you expect? And they version they're working on is already going to be several iterations ahead of what's on the test server, so obvious errors may have already been dealt with. |

The Djego
Minmatar merovinger inc
|
Posted - 2009.02.10 11:49:00 -
[79]
Originally by: Vanderie
Originally by: Nitalya
Originally by: Vanderie
Originally by: Nitalya ...eve QA department should be ashamed of themselfs to let bugs like Market not working to get into the test server
I bolded the important bits; perhaps you forgot that is why it's a test server, and not the live server? Y'know, to test things? Call me crazy, but I thought it was implied by the name. vv
-Vanderie
Dont give me that Drivvle... This build is APLHA quialty... not BETA.. and i know the differenct i have worked in QA for a few years... I would have prefferd they delay lauching the new content into BETA.. till the major bugs where squashed you know that is the purpose of ALPHA.. or Internal testing if you will... And there interal QA department sighned off on a build that is very poor qualty rather than do it right..... And i Bolded the important bits for ya
Well then go cry in a corner and don't use sisi until it's up to your 'standard'. Meanwhile, we'll be helping CCP test.
Furthermore, your e-rage is hilarious.
-Vanderie
I preaty much think you have not actualy a Idea how QA works and in what cases Tests with many people are usefull and where not.
If you have obvious problems with the engine -> fix it before you go into a mass test(remembers me as I started Fear the fist time i endet outside the Map, and had to search for the solution on the Beta Tester Forums, it was a problem with the Sound driver and since the introduction was scripted by time and without the sound events it endet to early and left you outside of the Map, this thig got patched soon after release fortunaly).
If Features not working, donŠt put them in a mass Test build -> you allready should know they donŠt work and will only end up with Bug Reports that stat what you allready know.
Most of the T3 Parts and Ship models are only halve done or simply dummys for later adjustments, there is not much point in putting them to a mass test on them at this state because there isnŠt a huge amount of things you could do with it or comparing things for ballance.
The list goes on, to make it simple mass tests are a option to get data for ballance adjustments or bugs that didnŠt show off during the QA test(since players tend to do others than QA Testers).
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
|

Spluffy Kira
|
Posted - 2009.02.10 12:39:00 -
[80]
Originally by: CCP Hypnotic
Originally by: Akita T ...Like 98.6 degrees warm inside. That's very special.
That better not be Celcious...
|

Patri Andari
Thukker Tribe Antiquities Importer
|
Posted - 2009.02.10 12:45:00 -
[81]
Originally by: LaVista Vista
Originally by: Patri Andari Agility?...errr...Scrum?....err....rush to market?....ummm...Fail?
Since when's Sisi a market? 
You are obviously correct..sorta.
I was referring to the fact that the ultimate release date is less than a month away iirc. If the current state of the expansion is as bugged as reported here it does seem rushed.
Perhaps they have time to refine it before D day. I hope so. Hate to have anymore files deleted. 
Patri
A fool usually thinks he is a genius |

Heroldyn
|
Posted - 2009.02.10 12:55:00 -
[82]
Currently gettings the following issues:
- Sound suddenly stops untill i warped into another system. Then stops again after a while. - Moving the new billboard slidly out of camera, so that more than half of it is not within the cameras view, the whole billboard disappears instead of showing the other half that is still in the viewport. - random heavy lag/freeze until after warping into another system - Warping effect is gone - Possibly memmory leak, but cannot really confirm yet.
|

LordSwift
Unus Somnium Inc
|
Posted - 2009.02.10 14:25:00 -
[83]
Originally by: Akita T Besides, what exactly should the bugreport read ?
TITLE : Skill training and skill queue broken DESCRIPTION : Title says it all. Almost nothing really works.
... seriously ? Should I bugreport THAT ?
Maybe it is best you dont do any bug reporting if you report like that. or have that attitude. A Good bug report should include a idiots guide to finding the bug. I will take your bug as a example:
Title: Skill Queue Broken when trying to queue up skills
Summary: Brief summary of the bug. Not to long just a quick two sentence summary
Reproduction Steps: basically you need to do a step by step guide so some stranger could copy these steps and be able to replicate the issue I.E 1. Open skill queue window 2. Add Caldari Cruiser lvl 1 3. Add Caldari Cruiser lvl2 4. Click ok
Result: Skills do not train after each other/ Does not save skill plan
Few other options on most bug reports to mention how often this happens, or can you replicate this 100% etc. It might sound mundane and stupid but every little thing should be reported like this. Not that hard really. |

SecHaul
|
Posted - 2009.02.10 14:34:00 -
[84]
I agree with Akita T on this one. Quite frankly I see SISI as an extended UAT where the community assists in finding bugs that you may not be able to find during internal dev / unit testing. SISI has so many obvious bugs that it's simply not ready for meaningful UAT.
Sure, it's great to play with the content, but when you click on the skill queue and it simply doesn't work first time, or the attribute remap instantly resets, or weapon grouping doesn't work in space, when wormholes aren't working, when probing is broken, i.e. not only are elements that previously worked not working, but the new content isn't either, what exactly is CCP expecting from us?
I know it's a balance between releasing the content so the community can get their hands on it, but releasing it too early detracts from the value that CCP is getting from the UAT. A monkey sitting at a PC could have picked up 90% of the bugs so far while learning how to click a mouse. |

LordSwift
Unus Somnium Inc
|
Posted - 2009.02.10 14:42:00 -
[85]
Edited by: LordSwift on 10/02/2009 14:44:02
Originally by: SecHaul I agree with Akita T on this one. Quite frankly I see SISI as an extended UAT where the community assists in finding bugs that you may not be able to find during internal dev / unit testing. SISI has so many obvious bugs that it's simply not ready for meaningful UAT.
Sure, it's great to play with the content, but when you click on the skill queue and it simply doesn't work first time, or the attribute remap instantly resets, or weapon grouping doesn't work in space, when wormholes aren't working, when probing is broken, i.e. not only are elements that previously worked not working, but the new content isn't either, what exactly is CCP expecting from us?
I know it's a balance between releasing the content so the community can get their hands on it, but releasing it too early detracts from the value that CCP is getting from the UAT. A monkey sitting at a PC could have picked up 90% of the bugs so far while learning how to click a mouse.
But its more efficient to get the playerbase adding to the QA teams manpower to squash these bugs fast. You will always get bugs, even on the Main server. Their are always bugs in retail games. Just unimportant ones that pass a standard of quality and are deemed not worth the resource to fix. I.E Not noticable or does not affect game play |

SecHaul
|
Posted - 2009.02.10 14:51:00 -
[86]
Originally by: LordSwift But its more efficient to get the playerbase adding to the QA teams manpower to squash these bugs fast. You will always get bugs, even on the Main server. Their are always bugs in retail games. Just unimportant ones that pass a standard of quality and are deemed not worth the resource to fix. I.E Not noticable or does not affect game play
How is it more efficient to get the playerbase to identify bugs that are so obvious all you need to do is login an use the feature, and you instantly get hit with several? It's more efficient to get the playerbase to identify bugs when the manpower to find them exceeds the manpower to read through bug reports and forums, and right now I would argue a single person at CCP could identify 90% of the bugs simply by logging onto a PC at CCP and trying to use each feature once. That way the developers get ONE bug report per incident, which is correctly and meaningfully completed, rather than a mass flood of reports which requires someone to collate, summarize and identify the core problem.
I'm sorry, but the state at which you should involve a larger beta test assumes the basics are done. And the basics are far from done.
|

LordSwift
Unus Somnium Inc
|
Posted - 2009.02.10 15:00:00 -
[87]
Originally by: SecHaul
Originally by: LordSwift But its more efficient to get the playerbase adding to the QA teams manpower to squash these bugs fast. You will always get bugs, even on the Main server. Their are always bugs in retail games. Just unimportant ones that pass a standard of quality and are deemed not worth the resource to fix. I.E Not noticable or does not affect game play
How is it more efficient to get the playerbase to identify bugs that are so obvious all you need to do is login an use the feature, and you instantly get hit with several? It's more efficient to get the playerbase to identify bugs when the manpower to find them exceeds the manpower to read through bug reports and forums, and right now I would argue a single person at CCP could identify 90% of the bugs simply by logging onto a PC at CCP and trying to use each feature once. That way the developers get ONE bug report per incident, which is correctly and meaningfully completed, rather than a mass flood of reports which requires someone to collate, summarize and identify the core problem.
I'm sorry, but the state at which you should involve a larger beta test assumes the basics are done. And the basics are far from done.
I understand what you are on about. Its a good point. But one person cannot find all the problems. It is more efficient to get more people bug hunting and get the reports in to ccp to fix. The issue is that we dont have a database to search previously submitted bugs. So we wont send a duplicate in. (Correct me if i am wrong) From previous experience in Games Testing, when we found a bug, we would search a database for a bug report. If their was one in their, we wouldnd report it again, except maybe add notes
Join the brown Coats today!!! |

Vanderie
Amarr Ignatium. Rote Kapelle
|
Posted - 2009.02.10 16:37:00 -
[88]
Originally by: The Djego I preaty much think you have not actualy a Idea how QA works and in what cases Tests with many people are usefull and where not.
If you have obvious problems with the engine -> fix it before you go into a mass test(remembers me as I started Fear the fist time i endet outside the Map, and had to search for the solution on the Beta Tester Forums, it was a problem with the Sound driver and since the introduction was scripted by time and without the sound events it endet to early and left you outside of the Map, this thig got patched soon after release fortunaly).
If Features not working, donŠt put them in a mass Test build -> you allready should know they donŠt work and will only end up with Bug Reports that stat what you allready know.
Most of the T3 Parts and Ship models are only halve done or simply dummys for later adjustments, there is not much point in putting them to a mass test on them at this state because there isnŠt a huge amount of things you could do with it or comparing things for ballance.
The list goes on, to make it simple mass tests are a option to get data for ballance adjustments or bugs that didnŠt show off during the QA test(since players tend to do others than QA Testers).
Just because the other companies you know don't do it this way doesn't mean CCP has to follow that process. I think that it's great that we are getting to see an early build; if you remember correctly, when the Marauders first hit SiSi they were just barebones recolors of classic models that were thrown together so there would be something. If we get to see all of these bugs as they are, we can easily point them out before they perhaps get covered up with everyone ooohing and aaaahing at the shiny new graphics.
CCP probably wanted to get the changes out to us ASAP (like the new fitting screen, etc) so that they would get massive amounts of feedback, which I am sure they are getting right now.
TL;DR, CCP do things their own way, and if you don't like it, GTFO and stay off SiSi because you are going to be a help to no one.
Originally by: Kurann
Originally by: ollobrains2 ccp move quick expect within a week this is all resovled
You're kidding, right? Even when working using scrum, do you honestly think they can fix all the bugs we found in the short time SiSi was up? Really? What about the bugs we didn't see (plus all the bugs that internal QA found that no one thought to test)? What are you smoking and where can I get some?
p.s. <3 Vanderie
<3
-Vanderie ----------
|

fuze
Gallente Chosen Path Veritas Immortalis
|
Posted - 2009.02.10 17:45:00 -
[89]
Originally by: ollobrains2 ill await the next patch to see what comes up
/this
Although this build resembles a lot the beta ones 6yrs ago.
Am a bit disspt about not having seeded all gall ship compts.
The client could use a sprint or two still though. |

Tilde Ampersand
Amarr
|
Posted - 2009.02.10 17:50:00 -
[90]
I find this build quite easy to bug report. Simply log in, try each new feature three times, failing each time, send in 5 or 6 (or 20) bug reports on the items and log out for the week.
1) Cant test exploring because (a) the market is borked (b) the exploring is borked (c) wormholes are borked
2) Cant test T3 because (a) market is borked (b) fitting is borked (c) modules just arent there beyond basic placeholders
3) Skills are borked
4) Cant test Scene 2 because nearly ALL workarounds require Scene 2 to be OFF
...the list goes on and on... So, my question is, after a day of nearly 1000 people testing this and, maybe 200 of those filing bug reps... why not FIX these core items so we can get on to the REAL testing? I mean seriously, there is nothing to TEST when the key items are broken to the point where further testing is impossible.
I find it rather hampering to my own contributions to testing and filing when I buy ships, rigs and fittings to test with and they never, ever show up in my hangar - even with relogging. Filed 2 bug reports on that and get 'unable to reproduce' messages back - it is happening EVERY TIME, in EVERY STATION, how is it these can not be reproduced?
:shrug: I'll wait for the next build and, hopefully, I can actually get into some serious testing.
|

Kyvon
Gallente 10045th Logistics Battalion
|
Posted - 2009.02.10 18:15:00 -
[91]
anyone else notice you cant drag modules to different slots in space?? |

Nakuda
Gallente Adventurers Matari Visionary Coalition
|
Posted - 2009.02.10 19:33:00 -
[92]
Yep, noticed that. Good luck trying to group weapons too... |

Inspiration
|
Posted - 2009.02.10 20:17:00 -
[93]
It is not even possible to train some skills, like caldari propulsion Systems. The skill training time counts down and then goes into negative time without ever completing the skill level. As someone already mentioned, its so far off and full with obvious bugs tht I would have to quit my day job to file proper reports. It would take me at least a week non-stop reporting for just the obvious ones and that is for just the part of the game play.
I just hope CCP can bring up something that is testable before I invest some free time in it! I just taken the opportunity to look around and get an idea of some of the changes and that cool. Bugs and even interface madness repels me to look further, it would just get me frustrated.
The judge time will be upon delivery, good luck!
|

Patri Andari
Thukker Tribe Antiquities Importer
|
Posted - 2009.02.11 03:05:00 -
[94]
This is the dawning of the age of Agility. The age of Agiliteeeeee. Ahhgiliteeeeeeee. Ahhh *giiiil * iteeeeeeeeeeeeeeeeeeeeee!
Patri
A fool usually thinks he is a genius |

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.02.11 03:22:00 -
[95]
Originally by: LordSwift
Originally by: SecHaul
Originally by: LordSwift [...]But its more efficient to get the playerbase adding to the QA teams manpower to squash these bugs fast.[...]
How is it more efficient to get the playerbase to identify bugs that are so obvious all you need to do is login an use the feature, and you instantly get hit with several? It's more efficient to get the playerbase to identify bugs when the manpower to find them exceeds the manpower to read through bug reports and forums, and right now I would argue a single person at CCP could identify 90% of the bugs simply by logging onto a PC at CCP and trying to use each feature once. [...] I'm sorry, but the state at which you should involve a larger beta test assumes the basics are done. And the basics are far from done.
[...]But one person cannot find all the problems. It is more efficient to get more people bug hunting and get the reports in to ccp to fix. The issue is that we dont have a database to search previously submitted bugs. So we wont send a duplicate in. (Correct me if i am wrong) From previous experience in Games Testing, when we found a bug, we would search a database for a bug report. If their was one in their, we wouldnd report it again, except maybe add notes
Well, one person can't find all problems, but problems so obvious that NOT ONLY are they obvious, but actually prevent any further testing... that's not something ready for a mass beta test yet... heck, I couldn't even call that alpha stage, it's pre-alpha, some kind of proof of concept (actually, not even that much). Only after those trivial-to-find bugs are fixed and features CAN actually function (at least to a limited degree) for most people, THEN you're ready for mass testing. The build which was available isn't even close enough to that, and bugreporting anything at this stage actually ADDS work to the dev team IMO.
_ Create a character || Fit a ship || Get some ISK |

Agrilad
|
Posted - 2009.02.11 03:29:00 -
[96]
Originally by: Akita T
Originally by: LordSwift
Originally by: SecHaul
Originally by: LordSwift [...]But its more efficient to get the playerbase adding to the QA teams manpower to squash these bugs fast.[...]
How is it more efficient to get the playerbase to identify bugs that are so obvious all you need to do is login an use the feature, and you instantly get hit with several? It's more efficient to get the playerbase to identify bugs when the manpower to find them exceeds the manpower to read through bug reports and forums, and right now I would argue a single person at CCP could identify 90% of the bugs simply by logging onto a PC at CCP and trying to use each feature once. [...] I'm sorry, but the state at which you should involve a larger beta test assumes the basics are done. And the basics are far from done.
[...]But one person cannot find all the problems. It is more efficient to get more people bug hunting and get the reports in to ccp to fix. The issue is that we dont have a database to search previously submitted bugs. So we wont send a duplicate in. (Correct me if i am wrong) From previous experience in Games Testing, when we found a bug, we would search a database for a bug report. If their was one in their, we wouldnd report it again, except maybe add notes
Well, one person can't find all problems, but problems so obvious that NOT ONLY are they obvious, but actually prevent any further testing... that's not something ready for a mass beta test yet... heck, I couldn't even call that alpha stage, it's pre-alpha, some kind of proof of concept (actually, not even that much). Only after those trivial-to-find bugs are fixed and features CAN actually function (at least to a limited degree) for most people, THEN you're ready for mass testing. The build which was available isn't even close enough to that, and bugreporting anything at this stage actually ADDS work to the dev team IMO.
I am with ya. The vast majority of bugs I have seen on sisi in the 3 tries I've tried to test before I got frustrated with it. Are all of the variety that should have never made it off the respective developers machine. I am a software architect and if they were my teams I'd be so embarrased I'd hide for a few days. This build should not have gone public and this is a public server whether its test or not its public. end of story.
As is these bugs and horror stories are making it back to the main customer base. This is not the publicity you want.
*deep breath*
If you can't guess I am with Akita here. These bugs are so obvious it is stupid you have us even trying to test. |

Roemy Schneider
BINFORD
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Posted - 2009.02.11 03:58:00 -
[97]
wait... first, there's (semi)huge threads about "when do we get to test apocaipirinha blahblah!!11eleven!1". then the result gets *****ed about, seven weeks before march comes to an end?
sisi = going public? not really. we are "invited" to help out with the ironing. it is far from being a sales pitch and absolutely nothing is written in stone there - except for the server rules -.- seriously, if that's what you though, plz get out. i can do without the hundredth "meeh SP loss" thread about a skill that currently doesn't do anything and the way it is now, everybody will have no more than 250SP in. or the tenth "achura want to keep their 3 charisma" thread. eve may be a harsh and egoistic environment - none of that applies to sisi |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.02.11 05:47:00 -
[98]
Originally by: Roemy Schneider wait... first, there's (semi)huge threads about "when do we get to test apocaipirinha blahblah!!11eleven!1". then the result gets *****ed about, seven weeks before march comes to an end?
Wasn't it supposed to go live on March 10th ? Ok, maybe it will be pushed back to the end of March. But by the looks of it, I'd say it will be pushed back to April, even late April. The underlying and self-understood thing in all the "waah waah apocrypha on SiSi nao plz" whines was that it would be a FUNCTIONAL build, and we would help with BALANCING and FINE-TUNING... not with pre-alpha bughunting.
So, while I can appreciate the fact this pre-alpha build IS available for public testing, I can only repeat the same thing I've said before several times already : the state of the current build is "so obvious-bug-ridden" that BUGREPORTING any of them would be NEARLY pointless, at least at this particular stage.
After the obvious bugs are worked out, and features are at least SEEMINGLY functional at first sight... yeah, sure, THEN let's start with the bugreporting.
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Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2009.02.11 06:11:00 -
[99]
Edited by: Rivqua on 11/02/2009 06:10:58
Originally by: Akita T
Originally by: Roemy Schneider wait... first, there's (semi)huge threads about "when do we get to test apocaipirinha blahblah!!11eleven!1". then the result gets *****ed about, seven weeks before march comes to an end?
Wasn't it supposed to go live on March 10th ? Ok, maybe it will be pushed back to the end of March. But by the looks of it, I'd say it will be pushed back to April, even late April. The underlying and self-understood thing in all the "waah waah apocrypha on SiSi nao plz" whines was that it would be a FUNCTIONAL build, and we would help with BALANCING and FINE-TUNING... not with pre-alpha bughunting.
So, while I can appreciate the fact this pre-alpha build IS available for public testing, I can only repeat the same thing I've said before several times already : the state of current build is "so obvious-bug-ridden" that BUGREPORTING any of them would be NEARLY pointless, at least at this particular stage.
After the obvious bugs are worked out, and features are at least SEEMINGLY functional at first sight... yeah, sure, THEN let's start with the bugreporting.
You are incorrect in assuming that it's not helpful to report all the bugs.
Bugs you see are not the bugs coders see because they coded it, they know how to work around them, without thinking about it, so they don't spot the bug. It's human nature.
If you want it to be bug-free-ish, stop telling people to not report bugs. REPORT EVERY BUG YOU SEE, WITH DETAILED REPRODUCTION STEPS. I can't stress how important this is at this stage.
/Riv |

MotherMoon
Huang Yinglong
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Posted - 2009.02.11 06:22:00 -
[100]
hey Akita, remove the "OH" from the title so it's a space odyssey reference. |

Gnulpie
Minmatar Miner Tech
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Posted - 2009.02.11 06:29:00 -
[101]
Originally by: Rivqua Bugs you see are not the bugs coders see because they coded it, they know how to work around them, without thinking about it, so they don't spot the bug.
We aren't ranting about some hidden and not so obvious bugs or balancing stuff. We talk about the most basic things which aren't working.
If ANY of those devs would have logged in for a single second and tested their own work on sisi they would have instantly noticed that for example the market is broken, that for example the skill-queue is broken, that for example wormholes are broken. And so on and so on.
Isn't it supposed to be a strength of Agile that every department works together at any time? So that Q&A is involved at any moment and doesn't need to wait until everything is ready?
Since it is impossible to not detect those absolutely basic bugs and broken stuff, the only reasonable conclusion is, that they included these bugs on purpose. Probably to scare away a good deal of people who only want to play the expansion already instead of doing bugreporting so that in the next patch they have only the more interested people 
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Taradis
Amarr The Imperial Assassins
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Posted - 2009.02.11 06:43:00 -
[102]
Originally by: Digital Solaris http://dl.eve-files.com/media/corp/Solaris/2009.02.09.21.32.50.jpg
anal beads? w t f?
Rofl I said the same thing yesterday when I finally got my legion after forever and a day of tryin to get a 5 min skill to train then having to restart the stratigic cruiser skill because it kept goin in the negative now that was fun......
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MisterBubbles
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Posted - 2009.02.11 12:02:00 -
[103]
Edited by: MisterBubbles on 11/02/2009 12:03:31
Originally by: Akita T
Well, one person can't find all problems, but problems so obvious that NOT ONLY are they obvious, but actually prevent any further testing... that's not something ready for a mass beta test yet... heck, I couldn't even call that alpha stage, it's pre-alpha, some kind of proof of concept (actually, not even that much). Only after those trivial-to-find bugs are fixed and features CAN actually function (at least to a limited degree) for most people, THEN you're ready for mass testing. The build which was available isn't even close enough to that, and bugreporting anything at this stage actually ADDS work to the dev team IMO.
boot.ini Obvious to find. Prevents further testing.
You're still a whiney ***** in the OP.
Either fill the bug reports out or get the **** off test.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.02.11 16:59:00 -
[104]
Originally by: Gnulpie Since it is impossible to not detect those absolutely basic bugs and broken stuff, the only reasonable conclusion is, that they included these bugs on purpose.
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