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Thread Statistics | Show CCP posts - 16 post(s) |
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CCP Fallout
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Posted - 2009.02.12 15:52:00 -
[1]
All I can say is...
Gentlemen and ladies... Tech 3.
Fallout Associate Community Manager CCP Hf, EVE Online
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Dav Varan
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Posted - 2009.02.12 15:53:00 -
[2]
\o/
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Lantelle
Caldari The Clones Corp Gemini Federation
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Posted - 2009.02.12 15:57:00 -
[3]
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Nora Syrinx
Knights of the Old Empire The Chamber of Commerce
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Posted - 2009.02.12 16:01:00 -
[4]
Nice
The Strong Will Survive |
DeTox MinRohim
Madhatters Inc. The Initiative.
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Posted - 2009.02.12 16:03:00 -
[5]
Quote: ... you can expect seeing the Strategic Cruisers on Singularity soon.
I guess that the T3 stuff can say "IN BEFORE THE DEV BLOG".
------ This sig space is Read-only ! omgalink - Online Skillsheet |
Tmarte
Caldari Slackers Incorporated
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Posted - 2009.02.12 16:03:00 -
[6]
Edited by: Tmarte on 12/02/2009 16:02:57 Glad to see the subsystems will be the only skills that you could lose by flying one of the ships. Also glad it's going to stay as a Rank 1 skill, so even if you lose Caldari Defense Subsystem V or whatever arbitrary skill it might be, it's only going to be a 4 day jaunt to relearn it at most.
Looks good so far!
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Michayel Lyon
Gallente Mercantile Exchange
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Posted - 2009.02.12 16:06:00 -
[7]
For those that might have missed it...
Originally by: CCP Nozh Oh. One last thing: Import and export overview settings..
--- Lasiverin Dark > Is everyone here allied? Red Knight > we are allied by our zombie like ability to ***** missions
GM Xamother: "Beeing online is not considered harassment or exploit." |
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CCP TomB
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Posted - 2009.02.12 16:07:00 -
[8]
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Graisse
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Posted - 2009.02.12 16:10:00 -
[9]
Edited by: Graisse on 12/02/2009 16:10:07
Originally by: CCP TomB
Holy "$%&! (last post in 2007!!11!!)
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Hawks Eye
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Posted - 2009.02.12 16:12:00 -
[10]
w00t!
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Dian Plex
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Posted - 2009.02.12 16:12:00 -
[11]
Originally by: CCP TomB
what? you guys have been hiding text in your blogs and posts for a while now. some of us have been block highlighting text for quite a while now.
(that and I personaly cant see the blogs and posts at all on the default black background so I copy past to the clipboard)
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Illectroculus Defined
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Posted - 2009.02.12 16:13:00 -
[12]
So it sounds like you need all the parts of the ship, early on people had been speculating that you could just take the core out on its own, or perhaps the core + propulsion.
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CCP Dionysus
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Posted - 2009.02.12 16:16:00 -
[13]
Originally by: Illectroculus Defined So it sounds like you need all the parts of the ship, early on people had been speculating that you could just take the core out on its own, or perhaps the core + propulsion.
Yes exatly. Think of the hull as the "skeleton", and the subsystems as the different organs and muscles.
You need all the bits to make a complete ship. Assembling the ship will need all the subsystems to be available.
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Crenshaw Dallas
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Posted - 2009.02.12 16:17:00 -
[14]
This is almost as unbelievably cool as being able to finally fix my base Willpower skill from 3. GAWD that better be real or I will lose my mind. Thanks CCP... this was/is/will continue to be the most awesome game I have ever played! CD
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.02.12 16:19:00 -
[15]
Edited by: Bellum Eternus on 12/02/2009 16:25:22 SWEET JESUS! WOOHOO!
Edit. Bah. Another empty devblog.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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silken mouth
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Posted - 2009.02.12 16:20:00 -
[16]
will it be possible to combine subsystems of different races? also will each race have its own skillset?
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Mon Fin
Gallente Carniffles Corp
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Posted - 2009.02.12 16:20:00 -
[17]
Get EFT involved early and 50,000 people will tell you what all thousands of variations can do.
O yeah - first page ... woot
__________________________________________________ Only my credit card gets my signature |
TimGascoigne
The Graduates Morsus Mihi
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Posted - 2009.02.12 16:23:00 -
[18]
reserved
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Evelgrivion
Ignatium. Rote Kapelle
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Posted - 2009.02.12 16:23:00 -
[19]
Epic devblog for an epic feature of an epic expansion. Also, nice to see you again, TomB
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Ron Bacardi
SniggWaffe
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Posted - 2009.02.12 16:26:00 -
[20]
omg
Sweet Jesus,....especially that last bit
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.02.12 16:28:00 -
[21]
Yay \o/
Balancing will be tough though, very.
Also I wondered about:
"Once the ship has been assembled, players are free to switch out the subsystems completely at will, given they are docked at a station."
How about using a ship maintainance array at a pos also?
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Daelin Blackleaf
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Posted - 2009.02.12 16:28:00 -
[22]
- Skillpoint loss will result is lack of use
- Lack of use will result in low prices
- Low prices will result in little profit for related material acquisition, research, and production
- Lack of profit will lead to lack of use of these features
- Lack of use pretty much invalidates the primary content of the entire expansion
While some are willing to risk SP loss (and be the clusters first called primary and favorite suicide-gank-4-lulz target) we're talking about a relatively small market, these ships aren't for everyone for many their SP are precious being the only way to truly improve your character over time. If this follows through we'll end up with a whole lot of features that may as well not exist due to lack of use.
The whole SP loss system massively benefits those players with SP levels well beyond those gathered by the average player in their 7 month average (?) time in the game. Splitting it racially makes it worse as those with high SP will have three other races worth of t3 ship skills to fall back on. This all means that the older a character is the less they have to lose.
Combine the subsystem skills and provide a separate SP pool for subsystems to maintain the high level of risk (losing a level IV/V will still be significant) or drop the SP loss idea.
Either way the increased risk promotes empire use while punishing PvP use, promotes blobbing while punishing riskier styles of play and ejecting removing the penalty effectively makes it a punishment solely for those with high latency or suffering from lag, a genuinely terrible idea.
Other than all the SP related stuff the concept looks fantastic, as do the models. Im just glad Im not the one responsible for balancing it.
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Destination SkillQueue
Are We There Yet
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Posted - 2009.02.12 16:29:00 -
[23]
That minmatar ship sort of looks like a four legged predator leaping on its pray . A sexy beast.
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CCP Nozh
C C P
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Posted - 2009.02.12 16:29:00 -
[24]
Originally by: Gnulpie Yay \o/
Balancing will be tough though, very.
Also I wondered about:
"Once the ship has been assembled, players are free to switch out the subsystems completely at will, given they are docked at a station."
How about using a ship maintainance array at a pos also?
For the time being the configuration will only be available in stations.
Nozh Game Designer CCP Games |
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Alex V0X2
Minmatar Exiled. Veritas Immortalis
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Posted - 2009.02.12 16:29:00 -
[25]
****ing awesome on so many levels. ----------------- http://cakematar.wordpress.com/ (epicness in rabbles) |
Asagi Sandoval
Caldari The Perfect Storm
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Posted - 2009.02.12 16:30:00 -
[26]
Edited by: Asagi Sandoval on 12/02/2009 16:30:49 Edited by: Asagi Sandoval on 12/02/2009 16:30:36 SWEEEEEEET!!! Awesome job on that Loki CCP :D It looks very nice.
Also, question, is it true that minmatar are advancing their technology? Will that be reflected in the story or will it just remain a general story "fluff"?
PS. How about a "auto-eject" button?
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Asterisk Grat
Best Path Inc. Ethereal Dawn
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Posted - 2009.02.12 16:30:00 -
[27]
It looks like a rabbit.
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Lieutenant Isis
Gristle Industries
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Posted - 2009.02.12 16:31:00 -
[28]
How many sub systems will be offered per type? I know that there are 3 of each type for each race on sisi atm, but are those the final numbers?
Originally by: Roc Wieler I enhance my RP experience by filling my bathtub with red jello, balancing a wooden plank across it, then play EVE naked on my laptop.
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Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2009.02.12 16:32:00 -
[29]
Originally by: Lieutenant Isis How many sub systems will be offered per type? I know that there are 3 of each type for each race on sisi atm, but are those the final numbers?
It has been said as 5 per subsystem per race.
/Riv
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Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2009.02.12 16:33:00 -
[30]
Originally by: Daelin Blackleaf
- Skillpoint loss will result is lack of use
- Lack of use will result in low prices
- Low prices will result in little profit for related material acquisition, research, and production
- Lack of profit will lead to lack of use of these features
- Lack of use pretty much invalidates the primary content of the entire expansion
While some are willing to risk SP loss (and be the clusters first called primary and favorite suicide-gank-4-lulz target) we're talking about a relatively small market, these ships aren't for everyone for many their SP are precious being the only way to truly improve your character over time. If this follows through we'll end up with a whole lot of features that may as well not exist due to lack of use.
The whole SP loss system massively benefits those players with SP levels well beyond those gathered by the average player in their 7 month average (?) time in the game. Splitting it racially makes it worse as those with high SP will have three other races worth of t3 ship skills to fall back on. This all means that the older a character is the less they have to lose.
Combine the subsystem skills and provide a separate SP pool for subsystems to maintain the high level of risk (losing a level IV/V will still be significant) or drop the SP loss idea.
Either way the increased risk promotes empire use while punishing PvP use, promotes blobbing while punishing riskier styles of play and ejecting removing the penalty effectively makes it a punishment solely for those with high latency or suffering from lag, a genuinely terrible idea.
Other than all the SP related stuff the concept looks fantastic, as do the models. Im just glad Im not the one responsible for balancing it.
I think you underestimate the pvp mind. I would guess they will one day equal the number of Command ships sold per race on the market.
/Riv
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