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jam6549
Paladines
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Posted - 2009.02.13 19:37:00 -
[31]
troll alert!
but if u are being serious...what? |

NightmareX
Celtic Anarchy Force Of Evil
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Posted - 2009.02.13 19:42:00 -
[32]
Originally by: ebonyivory
Originally by: NightmareX ebony, stop whining and play the game like we all others are doing.
Nanos are fine now as they are.
Tell that to vagabond/rapier/huggin pilots (basically no one flies the rapier or huggin anymore) and the vaga can easily be pwned by just about anything.
And why shouldnt i whine im pretty sure thats what the carebears did to get nano nerfed in the first place. If you dont make a fuss now pvp will be nerfed (again) and will be teh ****e.
First off, i have used the Vagabond alot of times after the Nanos got nerfed.
And secondly, nanos are still fine. |

ebonyivory
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Posted - 2009.02.13 20:55:00 -
[33]
Originally by: Crackzilla
The vaga is much more likely to survive a fight. A better investment for the isk. We saw this with 2bil nano battleships.
Toss on a decent webber and depending on the rigs you're over 200mil for a bs.
Considering your chances of losing a bs versus nanos the nano was cheap. Nanos rarely if ever had to switch fittings for the situation. Battleships had to carry remote reps + 1x nuet according to this plan. Plus the webs and whatever. Certainly not fleet fit. Fly a nano and you had less choices to make.
Fine. Carry a neut. You'll be tackled long enough for some ishtars and maybe a falcon to show up. Neut doesn't work when you can't target. Takes about 2x cycles of the neut to drain, so a careful pilot can get within range without risk his ship. The ishtar would tear you up.
Say you're in a small group of battleships. Can't move except as a group. Last to warp off usually is tackled and dies. Battleships can't ignore the nanos neither can they attack the nanos directly.
Nanos weren't very much solo ships. They mostly tackled then waited for more to show up. They were the blob.
Originally by: ebonyivory
A hictor/dictor is required to tackle a supercap Dreads are required to take down large deathstar poses
A hictor made it easier as do dreads. It takes a large number of dreads to safely shoot a deathstar. Otherwise you're inviting a hostile hotdrop. If you can't get the critical number of dreads (100-150 caps + support fleet, *minimum*) then having the same players in battleships along with some logistics and command ship is a better deal. Takes longer but less isk is risked and more likely the ships will survive.
As to dictors, they're fairly cheap and disposable. If a ceptor could web at 20-30km then I would have no issues with nanos.
Originally by: ebonyivory Hell i suicided raptors to hold down a rapier while bses popped it (id consider that worth it since the loot alone coverd the cost of my ship).
Rapier isn't much of a threat dps wise. It took you 2x players to kill 1x. This leads to the argument that nanos forced blobing. If you had both been in nanos then it is likely you wouldn't have lost anything.
Originally by: ebonyivory im pretty sure thats what the carebears did to get nano nerfed in the first place.
Most of the whining was from pvp pilots that wanted to fly something other than nano.
Why are you talking about falcons in a nano thread?
And your blaming nanoes for poor fleet cohesion?
You cant blob nanoes as effectively as you can blob other ships (too expensive) so no they werent the blob. You would get the occasional interceptor death squad (hilariousely fun to fly in) but thats it really...a nano "blob" would consist of 20-30 players (thats not a blob).
You cant tackle a supercap without a dictor/hictor (hictor in low sec) the idea was to point out that there are other ships that are required to do certain roles.
You kow how many hours it takes to take down a large pos without dreads? (its along time).
Nanoes didnt encourage blobbing if anything it was the opposite since nanoes could pick at the edges of blobs unless they gave up and went away/died.
So what pvp players wana fly something other than nano? Now they all fly bs....which is what they were flying before...soo errr yeah.
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ebonyivory
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Posted - 2009.02.13 20:55:00 -
[34]
Originally by: NightmareX
Originally by: ebonyivory
Originally by: NightmareX ebony, stop whining and play the game like we all others are doing.
Nanos are fine now as they are.
Tell that to vagabond/rapier/huggin pilots (basically no one flies the rapier or huggin anymore) and the vaga can easily be pwned by just about anything.
And why shouldnt i whine im pretty sure thats what the carebears did to get nano nerfed in the first place. If you dont make a fuss now pvp will be nerfed (again) and will be teh ****e.
First off, i have used the Vagabond alot of times after the Nanos got nerfed.
And secondly, nanos are still fine.
Yeah and i bet the measly tank really holds up well against the blobs that are now 80% of pvp.
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Rennion
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Posted - 2009.02.13 21:02:00 -
[35]
Speed nerf dealt with **** like the ishtar and the sac that truly speed tanked, vaga came out fine because only terribad vaga pilots orbited with the mwd on while trying to actually deal dps to something.
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ebonyivory
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Posted - 2009.02.13 21:17:00 -
[36]
Originally by: Rennion Speed nerf dealt with **** like the ishtar and the sac that truly speed tanked, vaga came out fine because only terribad vaga pilots orbited with the mwd on while trying to actually deal dps to something.
Vaga is not fine. Would thought that was pretty obvious. The sig radius means that missiles hit for sizeable dmage and the speed nerf itself means that turrets can track it. Since the vaga cant actually fit any real buffer tank underneath the speed its effectively crap (certainly crap compared to other ships).
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Taylor timenenzi
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Posted - 2009.02.13 21:35:00 -
[37]
OP lost their one trick poney and now has nothing to ride :(
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Crackzilla
The Shadow Order New Eden Research
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Posted - 2009.02.13 21:49:00 -
[38]
Originally by: ebonyivory You cant blob nanoes as effectively as you can blob other ships (too expensive) so no they werent the blob. You would get the occasional interceptor death squad (hilariousely fun to fly in) but thats it really...a nano "blob" would consist of 20-30 players (thats not a blob).
A nano blob of 20-30 was very common. Nano fleets of 50-100 were not unheard of. Much easier for an fc keep a bunch of nanos moving then waiting for battleships that are falling behind.
The isk was only an issue when vagas cost like 400mil each. Otherwise at 200mil fully fitted they were one of the best deals in the game.
Originally by: ebonyivory
You cant tackle a supercap without a dictor/hictor (hictor in low sec) the idea was to point out that there are other ships that are required to do certain roles.
Very easy to ignore/bypass a supercap. Supercaps were never a risk except maybe smartbombing shuttles.
Making it not possible to get a normal tackle on a supercap was a horrible design decision. It was possible to kill them in low sec with convoluted plans. This isn't justification for another horrible design decision: nanos.
Originally by: ebonyivory
You kow how many hours it takes to take down a large pos without dreads? (its along time).
I've done it both ways. Takes a long time with dreads unless you've got enough of them. Dreads aren't required to shoot a pos.
Originally by: ebonyivory
Nanoes didnt encourage blobbing if anything it was the opposite since nanoes could pick at the edges of blobs unless they gave up and went away/died.
Your nano fantasy gang died quickly to a larger nano blob. Since it required so many ships to counter nanos blobbing of normal ships was required. Those pilots were better served flying nanos.
Nanos only worked as described against non nanos. So everyone nano'd. Problem solved.
Originally by: ebonyivory
So what pvp players wana fly something other than nano? Now they all fly bs....which is what they were flying before...soo errr yeah.
Speed can work however it isn't an "I Win" button. We see more mixed fleets. The "nerf" worked.
Originally by: ebonyivory
Vaga is not fine. Would thought that was pretty obvious. The sig radius means that missiles hit for sizeable dmage and the speed nerf itself means that turrets can track it. Since the vaga cant actually fit any real buffer tank underneath the speed its effectively crap (certainly crap compared to other ships).
So it takes damage... like everyone else?
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ebonyivory
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Posted - 2009.02.13 22:34:00 -
[39]
Originally by: Crackzilla
A nano blob of 20-30 was very common. Nano fleets of 50-100 were not unheard of. Much easier for an fc keep a bunch of nanos moving then waiting for battleships that are falling behind.
The isk was only an issue when vagas cost like 400mil each. Otherwise at 200mil fully fitted they were one of the best deals in the game.
Originally by: ebonyivory
You cant tackle a supercap without a dictor/hictor (hictor in low sec) the idea was to point out that there are other ships that are required to do certain roles.
Very easy to ignore/bypass a supercap. Supercaps were never a risk except maybe smartbombing shuttles.
Making it not possible to get a normal tackle on a supercap was a horrible design decision. It was possible to kill them in low sec with convoluted plans. This isn't justification for another horrible design decision: nanos.
Originally by: ebonyivory
You kow how many hours it takes to take down a large pos without dreads? (its along time).
I've done it both ways. Takes a long time with dreads unless you've got enough of them. Dreads aren't required to shoot a pos.
Originally by: ebonyivory
Nanoes didnt encourage blobbing if anything it was the opposite since nanoes could pick at the edges of blobs unless they gave up and went away/died.
Your nano fantasy gang died quickly to a larger nano blob. Since it required so many ships to counter nanos blobbing of normal ships was required. Those pilots were better served flying nanos.
Nanos only worked as described against non nanos. So everyone nano'd. Problem solved.
Speed can work however it isn't an "I Win" button. We see more mixed fleets. The "nerf" worked.
Statistically speaking its harder to blob with nanoes than with bses....regardless of the cost effectiveness some people simply dont have the cash or the skills. Nowadays its all just 300 man+ bs fleets smashing against each other aswell rather than the much more fluid nano roams which were more fun.
Isk is always an issue if you pvp on a regular basis. Chances are that even with your supposedly "invincible" nanoes (which werent really the case) youd sustain losses if the enemy fleet knew what they were doing.
Id like to see you ignore bypass 2 titans when they double dd your fleet.
Hictors werent really a very good idea for killing super capitals in low sec. Its another example of when players with isk get nerfed so that players without isk dont whine (see nano nerf/titan nerfs/hictors).
Dreads make it alot easier to pop a pos. You basically cannot pop a large deathstar with a bs only fleet.
My smaller nano blob could ofc run away from the larger nano blob. This leads on to my next point that nanoes discouraged blobbing because a 100man fleet wouldnt get asmany kills as the targets couldrun away (this promoting smaller gangs that they might engage).
Not everyone nanoed. A good example of this was caldari at the start of fw (responsible for most of the whines to do with nanoes) they could have fitted to fight the nanoespresented by the minmatar/gallente however instead they fitted out drakes and cruise ravens and whined when their 50mil setup wasnt pwning the 2bil plus vagabonds (with hg snakes).
You dont see mixed fleets you see.
1)bses 2)falcons
Speed doesnt work.
1)ceptors die far to easily to light drones 2)vagabonds (which are designed with speed in mind) get pwned by everything. 3)Same with rapiers and huggins 4)it wasnt an i-win button in the first place
And on to my final point. Sure everyone else takes dmaage but thengenerally speaking everyone else can fit a passable tank wether it be shield or armour. Vagabonds cant,huggins cant, ceptors sure as hell cant.
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NightmareX
Celtic Anarchy Force Of Evil
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Posted - 2009.02.13 22:59:00 -
[40]
Edited by: NightmareX on 13/02/2009 23:03:04
Originally by: ebonyivory
Originally by: NightmareX
Originally by: ebonyivory
Originally by: NightmareX ebony, stop whining and play the game like we all others are doing.
Nanos are fine now as they are.
Tell that to vagabond/rapier/huggin pilots (basically no one flies the rapier or huggin anymore) and the vaga can easily be pwned by just about anything.
And why shouldnt i whine im pretty sure thats what the carebears did to get nano nerfed in the first place. If you dont make a fuss now pvp will be nerfed (again) and will be teh ****e.
First off, i have used the Vagabond alot of times after the Nanos got nerfed.
And secondly, nanos are still fine.
Yeah and i bet the measly tank really holds up well against the blobs that are now 80% of pvp.
Stupid answer is stupid.
Do you think the tank on a Nyx will last any longer to a blob?.
I have seen a Wyvern melt in like 1 min to a blob. And a Wyvern have a crap load better tank than a Nyx.
Check out my new flash web page: Dark Paradise |
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echohead
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Posted - 2009.02.13 23:06:00 -
[41]
WTB "untouchable officer fitted cnr"
Got nothing for the post, it is just your standard boost/nerf crap.
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Crackzilla
The Shadow Order New Eden Research
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Posted - 2009.02.13 23:06:00 -
[42]
Originally by: ebonyivory Statistically speaking its harder to blob with nanoes than with bses....regardless of the cost effectiveness some people simply dont have the cash or the skills. Nowadays its all just 300 man+ bs fleets smashing against each other aswell rather than the much more fluid nano roams which were more fun.
In a large fleet lag fest yes battleships are slightly better. Even in the fleet fight getting to the fight and geting out nanos are better. Nanos only suffer when you disconnect or have a few minutes mod lag and the hostile pod decides to lock your nano.
Take away the lag and in any other cases nanos are better.
The issue with skills and isk is serious. This is also part of the group that whined about nanos. I fought nanos before I had the skills and isk and it sucked. Nanos worked to exclude those with skillpoints and isk.
Originally by: ebonyivory
Isk is always an issue if you pvp on a regular basis. Chances are that even with your supposedly "invincible" nanoes (which werent really the case) youd sustain losses if the enemy fleet knew what they were doing.
Even looking for fights it takes a while before you pop. Run 2x clients with one grinding isk and another out roaming in a gang with nanos. The ability to make isk far exceeded what I lost with the nano. With a couple of good hauler drops I made enough from dropped towers and bpo sets to pay for my losses.
Nanos were cheap.
Originally by: ebonyivory
Id like to see you ignore bypass 2 titans when they double dd your fleet.
Nano'd I'd warp out before either dd went off.
In a battleship I'd likely die.
I mostly flew dictors in large fleet fests like this. See a titan, warp to a spot 300km off, warp back to a wreck, bubble, warp off to something else on grid.
Given a choice between flying a battleship or a prenerfed nano in such a fight I would take nano every day.
Originally by: ebonyivory Its another example of when players with isk get nerfed so that players without isk dont whine
Isk should give a wealthy player an edge, not an entirely new game.
Originally by: ebonyivory My smaller nano blob could ofc run away from the larger nano blob. This leads on to my next point that nanoes discouraged blobbing because a 100man fleet wouldnt get asmany kills as the targets couldrun away (this promoting smaller gangs that they might engage).
Only nanos could effectively outrun a 100man non nano fleet. So the 100man fleet started to contain a large percentage of nanos. Both used scouts and tacklers to find stuff to kill. The difference was that a nano gang could go after anything while a non nano gang was mostly restricted to non nanos.
Smaller nano groups whined and they themselves figured out the only solution was to bring more numbers. More blobbing.
Originally by: ebonyivory caldari at the start of fw
Caldari simply saw what everyone else saw in 0.0.
Originally by: ebonyivory
Speed doesnt work.
1)ceptors die far to easily to light drones 2)vagabonds (which are designed with speed in mind) get pwned by everything. 3)Same with rapiers and huggins 4)it wasnt an i-win button in the first place
I also argued that the nerf was a bit too much. *shrug* Either way something had to be done. *Hugs useless Rapier*
Originally by: ebonyivory
everyone else can fit a passable tank wether it be shield or armour. Vagabonds cant,huggins cant, ceptors sure as hell cant.
Speed was by far the best tank. It avoided most damage.
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ebonyivory
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Posted - 2009.02.13 23:09:00 -
[43]
Yes but then a wyvern can tank a huge amount of dps anyways. A vagabond cant (speed wont absorb damage and your buffer wont stand up to assualt frigate dps).
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Gonada
Priory Of The Lemon Atlas Alliance
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Posted - 2009.02.13 23:11:00 -
[44]
yes nano is no ****ed right now why do I see and participate in nano gangs every week?
adapt, or WoW is ---> way
Please, jump into traffic
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Taylor timenenzi
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Posted - 2009.02.13 23:20:00 -
[45]
Originally by: Gonada yes nano is no ****ed right now why do I see and participate in nano gangs every week?
adapt, or WoW is ---> way
Funny thats what defender of nanos said when people wanted them changed. It must suck to be on the other side of the fence these days. |

ebonyivory
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Posted - 2009.02.13 23:36:00 -
[46]
Originally by: Gonada yes nano is no ****ed right now why do I see and participate in nano gangs every week?
adapt, or WoW is ---> way
Yeah right. Id like to see some actual proof of your "nano gang" sizing up to an equal force and winning.
Your nano gang must contain at least some vagabonds.
And this thread has been slightly derailed. i Was hoping to focus on the fact that nanoes are currently teh **** and needto be buffed (not nessecarily back to pre-w/e patch) just make them actually useful again.
Either that or make it so that nano designed ships can actually tank. Eithers fine
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ebonyivory
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Posted - 2009.02.13 23:36:00 -
[47]
Originally by: Taylor timenenzi
Originally by: Gonada yes nano is no ****ed right now why do I see and participate in nano gangs every week?
adapt, or WoW is ---> way
Funny thats what defender of nanos said when people wanted them changed. It must suck to be on the other side of the fence these days.
Only difference is that the carebears could adapt but just chose not too. Now vagabonds are usless as well as rapiers and huggins. Nuff said really.
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Gonada
Priory Of The Lemon Atlas Alliance
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Posted - 2009.02.13 23:38:00 -
[48]
says who?
ohh ya, some guy who is too afraid to post with his main?
you sure your not a goon?
Please, jump into traffic
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ebonyivory
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Posted - 2009.02.13 23:41:00 -
[49]
Edited by: ebonyivory on 13/02/2009 23:41:39
Originally by: Gonada says who?
ohh ya, some guy who is too afraid to post with his main?
you sure your not a goon?
My main is currently "occupied".
Besides your in atlas wtf do you know about pvp.
edit: still waitin on that proof btw
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el Sabor
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Posted - 2009.02.13 23:48:00 -
[50]
I see lots of minmatar recons and vagas being flown very effectively. All the speed changes did was make sure nano ships were not invulnerable. Speed tanked curse can still cause havoc as ever.
Stop whining and try flying your ships properly! My interceptors are all still doing absolutely fine with some minor tweaks to the set up and flying style.
I do think a lot of these "nerfs" are just interesting changes. For example missiles still work fine if people would swap one or two modules around and used their brains.
I'm happy the nerf this and that, keeps the game from becoming stagnant and keeps me on my toes!
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Apolluon
Gallente No Limit Productions Mostly Harmless
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Posted - 2009.02.14 00:21:00 -
[51]
Originally by: ebonyivory Simple really ccp sledgehammer nerfed nanoes and its about time they realised that they made a bad decision and changed it back (sorta). Being the nice person i am i highlighted the things that need changing.
When ccp started working on the nano nerf they stated that it was mostly to deal with the "ludicrous" speeds that some ships could attain (a.k.a 10km/s vagabond). OFc as i mentioned before with ccps sledgehammer policy (see minmatatr nerfs/gallente nerfs/missile nerfs) they nerfed all of nanoes so now its practically useless.
The main cause of these "ludicrous" speeds was infact implants. Despite a hg set costing several billion isk carebears did not see this as fair play (while they ratted in their untouchable officer fitted cnrs). So easily just keep the implants nerfed so its impossible to reach ludicrous speeds.
Then remove the nerf on stacking of modules effecting speed such as polycarbs and nanofibers. This will allow interceptors to actually survive more than 20 seconds and will also allow minmatar pilots to actually fly half of their ships again (vagabond,rapier,huggin).
So your probably saying why is this unerf needed. Well i could point to the factthat nanoes were **** easy to kill in the first place (or atleast scare off) but since that didnt work out inthefirst place im going to try a different route.
1.Caldari players will get back their cruise missiles (no need to keep them nerfed) 2.gallentes will get back their blasters for the same reason 3.since the nerf of nanoes the number of blobs has dramatically increased (as the only really effective counter...the nano was made useless).
So thats it basically everyone wins and minmatar actually get to fly their own ships again \0/
QQ more, the reason that nanos were nerfed is a good reason, because there was NO counter to them, except to be a nano, thats why they get nerfed, thats why they need to STAY NERFED. Adapt or quit.
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Gorefacer
Caldari Resurrection Skunk-Works
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Posted - 2009.02.14 01:36:00 -
[52]
I liked things pre-QR just fine. Post QR I like things even better.
PVP was fun and viable in both environments. The *****ing doesn't stop no matter what though.
Look we have opposite opinions, would be awesome if the forums balanced things and deleted both our posts.
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ebonyivory
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Posted - 2009.02.14 08:38:00 -
[53]
Originally by: Apolluon
Originally by: ebonyivory Simple really ccp sledgehammer nerfed nanoes and its about time they realised that they made a bad decision and changed it back (sorta). Being the nice person i am i highlighted the things that need changing.
When ccp started working on the nano nerf they stated that it was mostly to deal with the "ludicrous" speeds that some ships could attain (a.k.a 10km/s vagabond). OFc as i mentioned before with ccps sledgehammer policy (see minmatatr nerfs/gallente nerfs/missile nerfs) they nerfed all of nanoes so now its practically useless.
The main cause of these "ludicrous" speeds was infact implants. Despite a hg set costing several billion isk carebears did not see this as fair play (while they ratted in their untouchable officer fitted cnrs). So easily just keep the implants nerfed so its impossible to reach ludicrous speeds.
Then remove the nerf on stacking of modules effecting speed such as polycarbs and nanofibers. This will allow interceptors to actually survive more than 20 seconds and will also allow minmatar pilots to actually fly half of their ships again (vagabond,rapier,huggin).
So your probably saying why is this unerf needed. Well i could point to the factthat nanoes were **** easy to kill in the first place (or atleast scare off) but since that didnt work out inthefirst place im going to try a different route.
1.Caldari players will get back their cruise missiles (no need to keep them nerfed) 2.gallentes will get back their blasters for the same reason 3.since the nerf of nanoes the number of blobs has dramatically increased (as the only really effective counter...the nano was made useless).
So thats it basically everyone wins and minmatar actually get to fly their own ships again \0/
QQ more, the reason that nanos were nerfed is a good reason, because there was NO counter to them, except to be a nano, thats why they get nerfed, thats why they need to STAY NERFED. Adapt or quit.
counters to nano:
neuts/nos (pre nerf) ceptors huggin/rapier tracking computers light drones webs tanking your ship
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Crackzilla
The Shadow Order New Eden Research
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Posted - 2009.02.14 09:05:00 -
[54]
Originally by: ebonyivory
neuts/nos (pre nerf) tracking computers
So how do you figure on fitting a heavy neut/nos on anything but a battleship? Nothing else has the range except a curse (nano, *cough*)/pilgrim.
So a tracking computer. Still would need blasters and a few tracking computers to get anywhere. In general a hurricane would get better dps on a nano, but oh wait, it can't fit a heavy neut.
Originally by: ebonyivory
ceptors huggin/rapier
It took speed to counter speed. Those ceptor pilots would be better off in a vaga. A nano huggin/rapier worked. Nano gangs often traveled with rapiers of their own.
The trouble was that often the rapiers would uncloak and you might get a single hostile nano before they would flee. Nano gangs excelled at their ability to limit losses.
Originally by: ebonyivory
light drones
Against ships with 9k+ of a shield buffer and good resists (vaga)? Are you serious? Light drones?
Lets assume that the light drone damage can possibly threaten a pre qr nano. Have you forgotten that due to tracking and mwd pulse/follow a light drone would never properly follow a nano?
Originally by: ebonyivory
webs
The only thing that gets within 10km is a deimos. Thats a ship that doesn't nano. For everything else you'd need a faction domi webber, gang buffers, overloading, and luck.
Against a bad nano pilot a very experienced player *might* be able to get a web on with just overloading etc. Generally unlikely that the nano gets close enough.
Originally by: ebonyivory
tanking your ship
Yes, fly a speed tank. At the time it was the best tank in the game. Otherwise with the best armor/shield tank you'll be tackled until more hostiles arrive. More likely that "tank" you speak of just delays you getting popped.
Speed tank was *the* best tank of the game.
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Kagura Nikon
Minmatar The Black Dawn Gang
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Posted - 2009.02.14 09:46:00 -
[55]
Things are not omg omg all lost as some put. But I still think some more fine tunning with time could be useful.
I still think the speed modifier of speed mods is too low now. Compare how much you gain from a speed mod against a tank mod. In other words. A speed mod ed ships is not as much faster than a non focused one as a tank focused one is more tanky than a focused one.
Also now there is almsot nothign useful to put on low slots and rig slots of small fast ships. I would have kept polycarbons as mass reduction, but only at 5% level. That woudl stil keep POSSIBILITES, VARIABLES in game. But would be enough of a nerf. The current possibilities are mostly very limited. I personnally would like a bit more variety. |

Chronos VIII
Amarr Malevolent Evolution The Church.
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Posted - 2009.02.14 09:57:00 -
[56]
No thank you, nano nerf was the best decision made in like 5 years of eve 
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ebonyivory
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Posted - 2009.02.14 10:02:00 -
[57]
Anyways stop sidetracking me i do admit that nanoes were a "tad" overpowered however that doesnt excuse what ccp did to them.
Its the equivilant of removing a repper from an armour tanking ship.
Alls im asking is that ccp fix it so that huggins/rapiers are actually useful and that vagas can actually pvp without dying horribly to everything.
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dor amwar
Priory Of The Lemon Atlas Alliance
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Posted - 2009.02.14 10:06:00 -
[58]
hey .... psst .... t3. but don't tell anyone i told ya. 
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ebonyivory
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Posted - 2009.02.14 10:29:00 -
[59]
Originally by: dor amwar hey .... psst .... t3. but don't tell anyone i told ya. 
Indeed. But then i guess ccp will nerf it when carebears whine that their 50mil drakes cant compete with 1bil+ ships (depending on how crazy the prices are).
Also that untouchable officer fit cnr (with added faction mods) :
Hi's
7xCaldari Navy Cruises 1xw/e
Medium's
1x x-large Dg shield booster 3xhardeners 1x shield boost amp 1x cap mod
low's
3x cn bcu 1x dcu 1x w/e
Thats untouchable (mission wise) and untouchable suicide gank wise if you stick near the high of of hi sec.
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Crackzilla
The Shadow Order New Eden Research
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Posted - 2009.02.14 22:17:00 -
[60]
Originally by: ebonyivory
Alls im asking is that ccp fix it so that huggins/rapiers are actually useful and that vagas can actually pvp without dying horribly to everything.
Right after they make every other recon (other than the falcon) useful again. The solution for the huginn/rapier likely isn't in giving it more speed but in a boost to the web percentage.
The vaga was designed to trade speed for dps/tank. It should die to most everything unless used in hit and runs or in packs. The vaga is a niche ship just like many other hacs (ie muninn).
Originally by: ebonyivory Thats untouchable (mission wise) and untouchable suicide gank wise if you stick near the high of of hi sec.
If it had more officer gear it might be worth a suicide gank. Freighters have been suicide ganked. That officer fit cnr doesn't have a chance if someone wants to pop it.
Without concord protection that cnr is going to be an easy kill for someone.
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