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Grey Stormshadow
Starwreck Industries
73
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Posted - 2011.09.13 20:43:00 -
[1] - Quote
Could someone with the knowledge let me/us know if there are plans to restore these?
The new icons are really messy compared to old ones and really difficult to see in space. I know very few - if any - who would disagree about old icons being better and easier to tell the difference between each other.
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Baralosus
Crimson Empire.
2
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Posted - 2011.09.13 20:48:00 -
[2] - Quote
I do think the new turret icons need looked at. They shouldn't revert to the old ones, but make it so that they are easier to distinguish between modules. The laser icons look like camel dung. |
Grey Stormshadow
Starwreck Industries
73
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Posted - 2011.09.13 20:49:00 -
[3] - Quote
Baralosus wrote:I do think the new turret icons need looked at. They shouldn't revert to the old ones, but make it so that they are easier to distinguish between modules. The laser icons look like camel dung.
Now that is pretty accurate description :)
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Nyio
Federal Navy Academy Gallente Federation
55
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Posted - 2011.09.13 20:55:00 -
[4] - Quote
On the first few days after they changed it I would have agreed 100%. I got used to them now and have no problems with the ones I see.
Perhaps we need a feature where we can choose icon layout?
Features & Ideas Discussion: Agent Finder, Black Holes Needs a banner here.. |
Mr Kidd
Center for Advanced Studies Gallente Federation
26
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Posted - 2011.09.13 21:00:00 -
[5] - Quote
Baralosus wrote:I do think the new turret icons need looked at. They shouldn't revert to the old ones, but make it so that they are easier to distinguish between modules. The laser icons look like camel dung.
So let me get this straight. You want CCP to get entirely new icons for the entirely new icons they currently use for the turret icons. Are you sure that it wouldn't be better to have the old icons instead of the new? The old look exactly like a gun. The new ones look like a wookie. And this doesn't maybe change your opinion of the situation? We want breast augmentations and sluttier clothing in the NeX! |
Xander Riggs
Star Surfers Coalition of Free Stars
27
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Posted - 2011.09.13 21:04:00 -
[6] - Quote
ITT: Easily confused people. |
Xander Riggs
Star Surfers Coalition of Free Stars
27
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Posted - 2011.09.13 21:04:00 -
[7] - Quote
ITT: Easily confused people.
Edit: Alright, forum, I WILL say it twice, If you insist. |
Tippia
Sunshine and Lollipops
147
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Posted - 2011.09.13 21:16:00 -
[8] - Quote
Xander Riggs wrote:ITT: Easily confused people. No. ITT: people who dislike functional deterioration (because that's what has happened GÇö the new icons pictures are functionally inferior to the old (actual) icons).
GǪand I don't see the need to create new new ones, when there already exists a full set of icons that match the prevalent UI design. Just go back to using those (and send the person who decided to ditch the icons for pictures as UI elements to a basic class in HMI design). GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
Baralosus
Crimson Empire.
4
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Posted - 2011.09.13 21:23:00 -
[9] - Quote
Mr Kidd wrote:Baralosus wrote:I do think the new turret icons need looked at. They shouldn't revert to the old ones, but make it so that they are easier to distinguish between modules. The laser icons look like camel dung. So let me get this straight. You want CCP to get entirely new icons for the entirely new icons they currently use for the turret icons. Are you sure that it wouldn't be better to have the old icons instead of the new? The old look exactly like a gun. The new ones look like a wookie. And this doesn't maybe change your opinion of the situation?
I really could give a **** less how CCP wants to do it. Anything would be better than the current ones we have right now. |
Xander Riggs
Star Surfers Coalition of Free Stars
27
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Posted - 2011.09.13 21:55:00 -
[10] - Quote
Tippia wrote:Xander Riggs wrote:ITT: Easily confused people. No. ITT: people who dislike functional deterioration (because that's what has happened GÇö the new icons pictures are functionally inferior to the old (actual) icons). GǪand I don't see the need to create new new ones, when there already exists a full set of icons that match the prevalent UI design. Just go back to using those (and send the person who decided to ditch the icons for pictures as UI elements to a basic class in HMI design).
Let me see if I follow you correctly: The new icons are functionally more difficult because they actually look like the things they represent, rather than an abstraction of the weapon type? |
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Herping yourDerp
Federal Navy Academy Gallente Federation
49
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Posted - 2011.09.13 22:02:00 -
[11] - Quote
i still have no clue what the weapon icons mean they are terrible, missiles are easy to tell apart though |
Meryl SinGarda
Belligerent Underpayed Tactical Team
115
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Posted - 2011.09.13 22:03:00 -
[12] - Quote
You're telling me you'd rather go back to the old, lower quality icons, because you don't have the ability to learn how to distinguish between different things. What did you do when you originally started playing and had no idea what any of these icons meant?
Case closed, /thread.
Fly Safe, Die Hard |
Tippia
Sunshine and Lollipops
148
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Posted - 2011.09.13 22:07:00 -
[13] - Quote
Xander Riggs wrote:Let me see if I follow you correctly: The new icons GǪno, you're not following me correctly. The new pictures are not icons GÇö they're pictures. They do not serve the same function.
Icons are meant to quickly, clearly, and cleanly represent a concept or action, and do so in a way that distinguishes the icon from the rest of the UI and from other icons, even ones that are closely related. The simple the icon can be and still communicate its use and be easily distinguished from the background noise and competing symbols, the better it is.
The old icons did all of that, because they were icons. The new pictures do almost none of it (unsurprisingly since they're not really icons).
So yes, the new pictures are functionally much worse than the old icons at the job of being icons. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
Di Mulle
4
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Posted - 2011.09.13 22:09:00 -
[14] - Quote
Xander Riggs wrote:
Let me see if I follow you correctly: The new icons are functionally more difficult because they actually look like the things they represent, rather than an abstraction of the weapon type?
Where you got that fantasy ?
CCP is unable to implement simpliest things. Like settting to hide signatures. So they sweep it under a rug . Children do that in their pre-shool years, CCP does it being adults. Probably because it is fearless enough. |
Xander Riggs
Star Surfers Coalition of Free Stars
27
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Posted - 2011.09.13 22:10:00 -
[15] - Quote
Tippia wrote:Xander Riggs wrote:Let me see if I follow you correctly: The new icons GǪno, you're not following me correctly. The new pictures are not icons GÇö they're pictures. They do not serve the same function. Icons are meant to quickly, clearly, and cleanly represent a concept or action, and do so in a way that distinguishes the icon from the rest of the UI and from other icons, even ones that are closely related. The simple the icon can be and still communicate its use and be easily distinguished from the background noise and competing symbols, the better it is. The old icons did all of that, because they were icons. The new pictures do almost none of it (unsurprisingly since they're not really icons). So yes, the new pictures are functionally much worse than the old icons at the job of being icons.
So, what you're saying is that you're easily confused by pictures of objects. We're back to square one when you say you can't tell really obvious images apart from one another.
ITT: Easily confused and highly defensive people
I bet you argue with your optometrist, too. |
Tippia
Sunshine and Lollipops
149
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Posted - 2011.09.13 22:13:00 -
[16] - Quote
Xander Riggs wrote:So, what you're saying Is that icons should be icons, not pictures.
The new pictures do not serve the purpose they're meant to serve GÇö the old icons did. It's that simple. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
Grey Stormshadow
Starwreck Industries
75
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Posted - 2011.09.13 22:14:00 -
[17] - Quote
Meryl SinGarda wrote:You're telling me you'd rather go back to the old, lower quality icons, because you don't have the ability to learn how to distinguish between different things. What did you do when you originally started playing and had no idea what any of these icons meant?
Case closed, /thread. I must borrow this lovely image by Tippia
[img]http://eve.beyondreality.se/incarna/TurretComp.png[/img]
Now... what was the statement about low quality there ?
btw there was thread about this in old assembly hall, but don't really want to start new one... It already made clear that many people seemed to be rather unanimous on the topic.
It just would be nice to know is this topic burried for good or are there any plans to do _something_.
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Xander Riggs
Star Surfers Coalition of Free Stars
27
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Posted - 2011.09.13 22:15:00 -
[18] - Quote
Tippia wrote:Xander Riggs wrote:So, what you're saying Is that icons should be icons, not pictures. The new pictures do not serve the purpose they're meant to serve GÇö the old icons did. It's that simple.
I am amused that you think a picture cannot be an icon, or that having icon pictures that look like the objects they represent is somehow confusing. |
Xander Riggs
Star Surfers Coalition of Free Stars
27
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Posted - 2011.09.13 22:19:00 -
[19] - Quote
Grey Stormshadow wrote:Meryl SinGarda wrote:You're telling me you'd rather go back to the old, lower quality icons, because you don't have the ability to learn how to distinguish between different things. What did you do when you originally started playing and had no idea what any of these icons meant?
Case closed, /thread. I must borrow this lovely image by Tippia [img]http://eve.beyondreality.se/incarna/TurretComp.png[/img] Now... what was the statement about low quality there ? btw there was thread about this in old assembly hall, but don't really want to start new one... It already made clear that many people seemed to be rather unanimous on the topic. It just would be nice to know is this topic burried for good or are there any plans to do _something_.
Yes, the old ones were low quality. When you see those new icons there? Yeah, that's exactly what it will look like when it's on your ship. I fail to see how this is SO UTTERLY CONFUSING.
I thought gamers were in general afraid of change, but this takes it to a whole new level of absurdity. |
Tippia
Sunshine and Lollipops
149
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Posted - 2011.09.13 22:21:00 -
[20] - Quote
Xander Riggs wrote:I am amused that you think a picture cannot be an icon So I take it you argue with you optometrist, or every other professional you come across. This is UI design 101. A picture makes a horrible icon for the simple reason that they're not simple. There's too much noise; too much detail; too much useless pixels; too much information loss at different sizes and scales.
If you want to use a picture as a basis for an icon, that's fine, but you will have to refine it something immensely and simplify and refine the defining characteristics to the bare minimums. Otherwise, it fails as an icon.
Quote:or that having icon pictures that look like the objects they represent is somehow confusing. Except, of course, that this is not what I'm saying GÇö that's what you're saying.
What I'm saying is that pictures are not icons because they fail to do all the things an icon needs to do.
Quote:Yes, the old ones were low quality. When you see those new icons there? Yeah, that's exactly what it will look like when it's on your ship. I fail to see how this is SO UTTERLY CONFUSING. GǪexcept, of course, that what they look on your ship is entirely irrelevant for what the icon is there to do. Why are you so confused by having an icon that means GǣLarge Long-range Laser TurretGǥ? Why are you so confused by having an icon that stands out against its background? Why are you so confused by clarity?
So no, the new ones are not of a higher quality GÇö they are of a higher detail level, which actually means they're lower-quality icons. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
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Physical Peak
Norse'Storm Battle Group Intrepid Crossing
0
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Posted - 2011.09.13 22:26:00 -
[21] - Quote
Xander Riggs wrote:Tippia wrote:Xander Riggs wrote:So, what you're saying Is that icons should be icons, not pictures. The new pictures do not serve the purpose they're meant to serve GÇö the old icons did. It's that simple. I am amused that you think a picture cannot be an icon, or that having icon pictures that look like the objects they represent is somehow confusing.
I'm quite honestly astounded you don't get whacked in the mush everyday with your obnoxiousness. The old icons conveyed their meaning very well, the new ones are too ambigious and don't enable the player to instantly differentiate between them.
It's quite simple really, I'd rather have a square and a round image differentating two different things than a octagon and a pentagon......
Get it? |
Grey Stormshadow
Starwreck Industries
75
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Posted - 2011.09.13 22:27:00 -
[22] - Quote
Xander Riggs wrote: Yes, the old ones were low quality. When you see those new icons there? Yeah, that's exactly what it will look like when it's on your ship. I fail to see how this is SO UTTERLY CONFUSING.
I thought gamers were in general afraid of change, but this takes it to a whole new level of absurdity.
Well obviously your and my standards of high quality are different, so we clearly disagree here. That happens a lot to me, but I'll live... :)
Btw... you gotta at least admit that the new icons are way off from line compared to all the other old icons. Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |
Trolls Troll
Imperial Academy Amarr Empire
12
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Posted - 2011.09.13 22:27:00 -
[23] - Quote
its the turret "icons" next to the locked target that get me, they just all look like brown ****.
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LittleTerror
Day Unhappy Security Inc.
4
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Posted - 2011.09.13 22:33:00 -
[24] - Quote
Tippia wrote:Xander Riggs wrote:I am amused that you think a picture cannot be an icon So I take it you argue with you optometrist, or every other professional you come across. This is UI design 101. A picture makes a horrible icon for the simple reason that they're not simple. There's too much noise; too much detail; too much useless pixels; too much information loss at different sizes and scales. If you want to use a picture as a basis for an icon, that's fine, but you will have to refine it something immensely and simplify and refine the defining characteristics to the bare minimums. Otherwise, it fails as an icon. Quote:or that having icon pictures that look like the objects they represent is somehow confusing. Except, of course, that this is not what I'm saying GÇö that's what you're saying. What I'm saying is that pictures are not icons because they fail to do all the things an icon needs to do. Quote:Yes, the old ones were low quality. When you see those new icons there? Yeah, that's exactly what it will look like when it's on your ship. I fail to see how this is SO UTTERLY CONFUSING. GǪexcept, of course, that what they look on your ship is entirely irrelevant for what the icon is there to do. Why are you so confused by having an icon that means GÇ£Large Long-range Laser TurretGÇ¥? Why are you so confused by having an icon that stands out against its background? Why are you so confused by clarity? So no, the new ones are not of a higher quality GÇö they are of a higher detail level, which actually means they're lower-quality icons.
I actually think that you note the italics are a useless person and just thinks of them selves to highly and should ******* STFU...
prick/**** what ever you are. |
LittleTerror
Day Unhappy Security Inc.
4
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Posted - 2011.09.13 22:35:00 -
[25] - Quote
Trolls Troll wrote:its the turret "icons" next to the locked target that get me, they just all look like brown ****.
Your avatar makes me lol loudly, you must have spent countless hours perfecting it, welldone you... |
Xander Riggs
Star Surfers Coalition of Free Stars
27
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Posted - 2011.09.13 22:35:00 -
[26] - Quote
Tippia wrote:Xander Riggs wrote:I am amused that you think a picture cannot be an icon So I take it you argue with you optometrist, or every other professional you come across. This is UI design 101. A picture makes a horrible icon for the simple reason that they're not simple. There's too much noise; too much detail; too much useless pixels; too much information loss at different sizes and scales. If you want to use a picture as a basis for an icon, that's fine, but you will have to refine it something immensely and simplify and refine the defining characteristics to the bare minimums. Otherwise, it fails as an icon. Quote:or that having icon pictures that look like the objects they represent is somehow confusing. Except, of course, that this is not what I'm saying GÇö that's what you're saying. What I'm saying is that pictures are not icons because they fail to do all the things an icon needs to do. Quote:Yes, the old ones were low quality. When you see those new icons there? Yeah, that's exactly what it will look like when it's on your ship. I fail to see how this is SO UTTERLY CONFUSING. GǪexcept, of course, that what they look on your ship is entirely irrelevant for what the icon is there to do. Why are you so confused by having an icon that means GÇ£Large Long-range Laser TurretGÇ¥? Why are you so confused by having an icon that stands out against its background? Why are you so confused by clarity? So no, the new ones are not of a higher quality GÇö they are of a higher detail level, which actually means they're lower-quality icons.
>apply arbitrary definition of quality >argue subjective point
Well, at least you're trying to frame the argument. The higher definition icons we use now are better. Full stop.
They look exactly like what they are. So much so that you can even differentiate between weapon subtypes within a given category. They're also color coded for those of us who pay attention to that kind of thing. As I sit here in a station right now cycling through the various weapon types, I can tell at a glance exactly what they are and do. As another poster mentioned: What did you do when you first joined? You didn't know what any of them meant.
All you have to do is pay a modicum of attention for a day or two and you'll have the new icons memorized just like the old ones, and it won't be such a big deal.
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Tippia
Sunshine and Lollipops
149
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Posted - 2011.09.13 22:36:00 -
[27] - Quote
GǪor, to use that old chestnut, let's take the example of the Fire Exit sign.
How do you design one? Well, you don't plaster a picture of Phan Thi Kim Phuc on the door and hope people see the connection. It may contain the right elements (fire, running away, painGǪ) but its meaning is thoroughly unclear in the heat of a fire.
Instead, you have a highly stylized fire, a highly stylized running man, and an arrow pointing in the right direction. Hell, you could arguably even skip the running man. This conveys in a few very easily recognizable shapes the meaning "Fire? Run! Over there GåÆ"
Replacing these icons with pictures of the same things (if at all possible, which is debatable in some cases) does not improve the sign GÇö quite the opposite, because it just adds unnecessary (and even harmful) extra information to process. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
Xander Riggs
Star Surfers Coalition of Free Stars
27
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Posted - 2011.09.13 22:36:00 -
[28] - Quote
Grey Stormshadow wrote:Xander Riggs wrote: Yes, the old ones were low quality. When you see those new icons there? Yeah, that's exactly what it will look like when it's on your ship. I fail to see how this is SO UTTERLY CONFUSING.
I thought gamers were in general afraid of change, but this takes it to a whole new level of absurdity.
Well obviously your and my standards of high quality are different, so we clearly disagree here. That happens a lot to me, but I'll live... :) Btw... you gotta at least admit that the new icons are way off from line compared to all the other old icons.
I was under the impression that all icons would get the photorealistic overhaul eventually. |
Xander Riggs
Star Surfers Coalition of Free Stars
27
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Posted - 2011.09.13 22:37:00 -
[29] - Quote
Tippia wrote:GǪor, to use that old chestnut, let's take the example of the Fire Exit sign.
How do you design one? Well, you don't plaster a picture of Phan Thi Kim Phuc on the door and hope people see the connection. It may contain the right elements (fire, running away, painGǪ) but its meaning is thoroughly unclear in the heat of a fire.
Instead, you have a highly stylized fire, a highly stylized running man, and an arrow pointing in the right direction. Hell, you could arguably even skip the running man. This conveys in a few very easily recognizable shapes the meaning "Fire? Run! Over there GåÆ"
Replacing these icons with pictures of the same things (if at all possible, which is debatable in some cases) does not improve the sign GÇö quite the opposite, because it just adds unnecessary (and even harmful) extra information to process.
Next time you fit your ship in a smoke filled room as you dive out a window, you let me know. |
Tippia
Sunshine and Lollipops
149
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Posted - 2011.09.13 22:39:00 -
[30] - Quote
Xander Riggs wrote:The higher definition icons we use now are better. In what way?
Quote:They look exactly like what they are. So what? What use is that?
They also blend in with the background much better. This is bad. They also scale very poorly. This is bad. They also offer very little contrast. This is bad.
Quote:They're also color coded for those of us who pay attention to that kind of thing. As I sit here in a station right now cycling through the various weapon types, I can tell at a glance exactly what they are and do. GǪall of which you could do with the old icons. All the new ones offer is fidelity, which is an almost entirely worthless property for an icon.
Quote:I was under the impression that all icons would get the photorealistic overhaul eventually. Seeing as how most icons have no in-game item to photorealistically represent, that sounds not just implausible, but entirely impossible.
Quote:Next time you fit your ship in a smoke filled room as you dive out a window, you let me know. So you agree, then, that pictures are not good icons. Well, that's progress at leastGǪ GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
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