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Grey Stormshadow
Starwreck Industries
73
|
Posted - 2011.09.13 20:43:00 -
[1] - Quote
Could someone with the knowledge let me/us know if there are plans to restore these?
The new icons are really messy compared to old ones and really difficult to see in space. I know very few - if any - who would disagree about old icons being better and easier to tell the difference between each other.
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Baralosus
Crimson Empire.
2
|
Posted - 2011.09.13 20:48:00 -
[2] - Quote
I do think the new turret icons need looked at. They shouldn't revert to the old ones, but make it so that they are easier to distinguish between modules. The laser icons look like camel dung. |

Grey Stormshadow
Starwreck Industries
73
|
Posted - 2011.09.13 20:49:00 -
[3] - Quote
Baralosus wrote:I do think the new turret icons need looked at. They shouldn't revert to the old ones, but make it so that they are easier to distinguish between modules. The laser icons look like camel dung.
Now that is pretty accurate description :)
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Nyio
Federal Navy Academy Gallente Federation
55
|
Posted - 2011.09.13 20:55:00 -
[4] - Quote
On the first few days after they changed it I would have agreed 100%. I got used to them now and have no problems with the ones I see.
Perhaps we need a feature where we can choose icon layout? 
Features & Ideas Discussion: Agent Finder, Black Holes Needs a banner here.. |

Mr Kidd
Center for Advanced Studies Gallente Federation
26
|
Posted - 2011.09.13 21:00:00 -
[5] - Quote
Baralosus wrote:I do think the new turret icons need looked at. They shouldn't revert to the old ones, but make it so that they are easier to distinguish between modules. The laser icons look like camel dung.
So let me get this straight. You want CCP to get entirely new icons for the entirely new icons they currently use for the turret icons. Are you sure that it wouldn't be better to have the old icons instead of the new? The old look exactly like a gun. The new ones look like a wookie. And this doesn't maybe change your opinion of the situation? We want breast augmentations and sluttier clothing in the NeX! |

Xander Riggs
Star Surfers Coalition of Free Stars
27
|
Posted - 2011.09.13 21:04:00 -
[6] - Quote
ITT: Easily confused people. |

Xander Riggs
Star Surfers Coalition of Free Stars
27
|
Posted - 2011.09.13 21:04:00 -
[7] - Quote
ITT: Easily confused people.
Edit: Alright, forum, I WILL say it twice, If you insist. |

Tippia
Sunshine and Lollipops
147
|
Posted - 2011.09.13 21:16:00 -
[8] - Quote
Xander Riggs wrote:ITT: Easily confused people. No. ITT: people who dislike functional deterioration (because that's what has happened GÇö the new icons pictures are functionally inferior to the old (actual) icons).
GǪand I don't see the need to create new new ones, when there already exists a full set of icons that match the prevalent UI design. Just go back to using those (and send the person who decided to ditch the icons for pictures as UI elements to a basic class in HMI design). GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Baralosus
Crimson Empire.
4
|
Posted - 2011.09.13 21:23:00 -
[9] - Quote
Mr Kidd wrote:Baralosus wrote:I do think the new turret icons need looked at. They shouldn't revert to the old ones, but make it so that they are easier to distinguish between modules. The laser icons look like camel dung. So let me get this straight. You want CCP to get entirely new icons for the entirely new icons they currently use for the turret icons. Are you sure that it wouldn't be better to have the old icons instead of the new? The old look exactly like a gun. The new ones look like a wookie. And this doesn't maybe change your opinion of the situation?
I really could give a **** less how CCP wants to do it. Anything would be better than the current ones we have right now. |

Xander Riggs
Star Surfers Coalition of Free Stars
27
|
Posted - 2011.09.13 21:55:00 -
[10] - Quote
Tippia wrote:Xander Riggs wrote:ITT: Easily confused people. No. ITT: people who dislike functional deterioration (because that's what has happened GÇö the new icons pictures are functionally inferior to the old (actual) icons). GǪand I don't see the need to create new new ones, when there already exists a full set of icons that match the prevalent UI design. Just go back to using those (and send the person who decided to ditch the icons for pictures as UI elements to a basic class in HMI design).
Let me see if I follow you correctly: The new icons are functionally more difficult because they actually look like the things they represent, rather than an abstraction of the weapon type? |

Herping yourDerp
Federal Navy Academy Gallente Federation
49
|
Posted - 2011.09.13 22:02:00 -
[11] - Quote
i still have no clue what the weapon icons mean they are terrible, missiles are easy to tell apart though |

Meryl SinGarda
Belligerent Underpayed Tactical Team
115
|
Posted - 2011.09.13 22:03:00 -
[12] - Quote
You're telling me you'd rather go back to the old, lower quality icons, because you don't have the ability to learn how to distinguish between different things. What did you do when you originally started playing and had no idea what any of these icons meant?
Case closed, /thread.
Fly Safe, Die Hard |

Tippia
Sunshine and Lollipops
148
|
Posted - 2011.09.13 22:07:00 -
[13] - Quote
Xander Riggs wrote:Let me see if I follow you correctly: The new icons GǪno, you're not following me correctly. The new pictures are not icons GÇö they're pictures. They do not serve the same function.
Icons are meant to quickly, clearly, and cleanly represent a concept or action, and do so in a way that distinguishes the icon from the rest of the UI and from other icons, even ones that are closely related. The simple the icon can be and still communicate its use and be easily distinguished from the background noise and competing symbols, the better it is.
The old icons did all of that, because they were icons. The new pictures do almost none of it (unsurprisingly since they're not really icons).
So yes, the new pictures are functionally much worse than the old icons at the job of being icons. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Di Mulle
4
|
Posted - 2011.09.13 22:09:00 -
[14] - Quote
Xander Riggs wrote:
Let me see if I follow you correctly: The new icons are functionally more difficult because they actually look like the things they represent, rather than an abstraction of the weapon type?
Where you got that fantasy ?
CCP is unable to implement simpliest things. Like settting to hide signatures. So they sweep it under a rug . Children do that in their pre-shool years, CCP does it being adults. Probably because it is fearless enough. |

Xander Riggs
Star Surfers Coalition of Free Stars
27
|
Posted - 2011.09.13 22:10:00 -
[15] - Quote
Tippia wrote:Xander Riggs wrote:Let me see if I follow you correctly: The new icons GǪno, you're not following me correctly. The new pictures are not icons GÇö they're pictures. They do not serve the same function. Icons are meant to quickly, clearly, and cleanly represent a concept or action, and do so in a way that distinguishes the icon from the rest of the UI and from other icons, even ones that are closely related. The simple the icon can be and still communicate its use and be easily distinguished from the background noise and competing symbols, the better it is. The old icons did all of that, because they were icons. The new pictures do almost none of it (unsurprisingly since they're not really icons). So yes, the new pictures are functionally much worse than the old icons at the job of being icons.
So, what you're saying is that you're easily confused by pictures of objects. We're back to square one when you say you can't tell really obvious images apart from one another.
ITT: Easily confused and highly defensive people
I bet you argue with your optometrist, too. |

Tippia
Sunshine and Lollipops
149
|
Posted - 2011.09.13 22:13:00 -
[16] - Quote
Xander Riggs wrote:So, what you're saying Is that icons should be icons, not pictures.
The new pictures do not serve the purpose they're meant to serve GÇö the old icons did. It's that simple. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Grey Stormshadow
Starwreck Industries
75
|
Posted - 2011.09.13 22:14:00 -
[17] - Quote
Meryl SinGarda wrote:You're telling me you'd rather go back to the old, lower quality icons, because you don't have the ability to learn how to distinguish between different things. What did you do when you originally started playing and had no idea what any of these icons meant?
Case closed, /thread. I must borrow this lovely image by Tippia
[img]http://eve.beyondreality.se/incarna/TurretComp.png[/img]
Now... what was the statement about low quality there ?
btw there was thread about this in old assembly hall, but don't really want to start new one... It already made clear that many people seemed to be rather unanimous on the topic.
It just would be nice to know is this topic burried for good or are there any plans to do _something_.
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Xander Riggs
Star Surfers Coalition of Free Stars
27
|
Posted - 2011.09.13 22:15:00 -
[18] - Quote
Tippia wrote:Xander Riggs wrote:So, what you're saying Is that icons should be icons, not pictures. The new pictures do not serve the purpose they're meant to serve GÇö the old icons did. It's that simple.
I am amused that you think a picture cannot be an icon, or that having icon pictures that look like the objects they represent is somehow confusing. |

Xander Riggs
Star Surfers Coalition of Free Stars
27
|
Posted - 2011.09.13 22:19:00 -
[19] - Quote
Grey Stormshadow wrote:Meryl SinGarda wrote:You're telling me you'd rather go back to the old, lower quality icons, because you don't have the ability to learn how to distinguish between different things. What did you do when you originally started playing and had no idea what any of these icons meant?
Case closed, /thread. I must borrow this lovely image by Tippia [img]http://eve.beyondreality.se/incarna/TurretComp.png[/img] Now... what was the statement about low quality there ? btw there was thread about this in old assembly hall, but don't really want to start new one... It already made clear that many people seemed to be rather unanimous on the topic. It just would be nice to know is this topic burried for good or are there any plans to do _something_.
Yes, the old ones were low quality. When you see those new icons there? Yeah, that's exactly what it will look like when it's on your ship. I fail to see how this is SO UTTERLY CONFUSING.
I thought gamers were in general afraid of change, but this takes it to a whole new level of absurdity. |

Tippia
Sunshine and Lollipops
149
|
Posted - 2011.09.13 22:21:00 -
[20] - Quote
Xander Riggs wrote:I am amused that you think a picture cannot be an icon So I take it you argue with you optometrist, or every other professional you come across. This is UI design 101. A picture makes a horrible icon for the simple reason that they're not simple. There's too much noise; too much detail; too much useless pixels; too much information loss at different sizes and scales.
If you want to use a picture as a basis for an icon, that's fine, but you will have to refine it something immensely and simplify and refine the defining characteristics to the bare minimums. Otherwise, it fails as an icon.
Quote:or that having icon pictures that look like the objects they represent is somehow confusing. Except, of course, that this is not what I'm saying GÇö that's what you're saying.
What I'm saying is that pictures are not icons because they fail to do all the things an icon needs to do.
Quote:Yes, the old ones were low quality. When you see those new icons there? Yeah, that's exactly what it will look like when it's on your ship. I fail to see how this is SO UTTERLY CONFUSING. GǪexcept, of course, that what they look on your ship is entirely irrelevant for what the icon is there to do. Why are you so confused by having an icon that means GǣLarge Long-range Laser TurretGǥ? Why are you so confused by having an icon that stands out against its background? Why are you so confused by clarity?
So no, the new ones are not of a higher quality GÇö they are of a higher detail level, which actually means they're lower-quality icons. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Physical Peak
Norse'Storm Battle Group Intrepid Crossing
0
|
Posted - 2011.09.13 22:26:00 -
[21] - Quote
Xander Riggs wrote:Tippia wrote:Xander Riggs wrote:So, what you're saying Is that icons should be icons, not pictures. The new pictures do not serve the purpose they're meant to serve GÇö the old icons did. It's that simple. I am amused that you think a picture cannot be an icon, or that having icon pictures that look like the objects they represent is somehow confusing.
I'm quite honestly astounded you don't get whacked in the mush everyday with your obnoxiousness. The old icons conveyed their meaning very well, the new ones are too ambigious and don't enable the player to instantly differentiate between them.
It's quite simple really, I'd rather have a square and a round image differentating two different things than a octagon and a pentagon......
Get it? |

Grey Stormshadow
Starwreck Industries
75
|
Posted - 2011.09.13 22:27:00 -
[22] - Quote
Xander Riggs wrote: Yes, the old ones were low quality. When you see those new icons there? Yeah, that's exactly what it will look like when it's on your ship. I fail to see how this is SO UTTERLY CONFUSING.
I thought gamers were in general afraid of change, but this takes it to a whole new level of absurdity.
Well obviously your and my standards of high quality are different, so we clearly disagree here. That happens a lot to me, but I'll live... :)
Btw... you gotta at least admit that the new icons are way off from line compared to all the other old icons. Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |

Trolls Troll
Imperial Academy Amarr Empire
12
|
Posted - 2011.09.13 22:27:00 -
[23] - Quote
its the turret "icons" next to the locked target that get me, they just all look like brown ****.
|

LittleTerror
Day Unhappy Security Inc.
4
|
Posted - 2011.09.13 22:33:00 -
[24] - Quote
Tippia wrote:Xander Riggs wrote:I am amused that you think a picture cannot be an icon So I take it you argue with you optometrist, or every other professional you come across. This is UI design 101. A picture makes a horrible icon for the simple reason that they're not simple. There's too much noise; too much detail; too much useless pixels; too much information loss at different sizes and scales. If you want to use a picture as a basis for an icon, that's fine, but you will have to refine it something immensely and simplify and refine the defining characteristics to the bare minimums. Otherwise, it fails as an icon. Quote:or that having icon pictures that look like the objects they represent is somehow confusing. Except, of course, that this is not what I'm saying GÇö that's what you're saying. What I'm saying is that pictures are not icons because they fail to do all the things an icon needs to do. Quote:Yes, the old ones were low quality. When you see those new icons there? Yeah, that's exactly what it will look like when it's on your ship. I fail to see how this is SO UTTERLY CONFUSING. GǪexcept, of course, that what they look on your ship is entirely irrelevant for what the icon is there to do. Why are you so confused by having an icon that means GÇ£Large Long-range Laser TurretGÇ¥? Why are you so confused by having an icon that stands out against its background? Why are you so confused by clarity? So no, the new ones are not of a higher quality GÇö they are of a higher detail level, which actually means they're lower-quality icons.
I actually think that you note the italics are a useless person and just thinks of them selves to highly and should ******* STFU...
prick/**** what ever you are. |

LittleTerror
Day Unhappy Security Inc.
4
|
Posted - 2011.09.13 22:35:00 -
[25] - Quote
Trolls Troll wrote:its the turret "icons" next to the locked target that get me, they just all look like brown ****.
Your avatar makes me lol loudly, you must have spent countless hours perfecting it, welldone you...  |

Xander Riggs
Star Surfers Coalition of Free Stars
27
|
Posted - 2011.09.13 22:35:00 -
[26] - Quote
Tippia wrote:Xander Riggs wrote:I am amused that you think a picture cannot be an icon So I take it you argue with you optometrist, or every other professional you come across. This is UI design 101. A picture makes a horrible icon for the simple reason that they're not simple. There's too much noise; too much detail; too much useless pixels; too much information loss at different sizes and scales. If you want to use a picture as a basis for an icon, that's fine, but you will have to refine it something immensely and simplify and refine the defining characteristics to the bare minimums. Otherwise, it fails as an icon. Quote:or that having icon pictures that look like the objects they represent is somehow confusing. Except, of course, that this is not what I'm saying GÇö that's what you're saying. What I'm saying is that pictures are not icons because they fail to do all the things an icon needs to do. Quote:Yes, the old ones were low quality. When you see those new icons there? Yeah, that's exactly what it will look like when it's on your ship. I fail to see how this is SO UTTERLY CONFUSING. GǪexcept, of course, that what they look on your ship is entirely irrelevant for what the icon is there to do. Why are you so confused by having an icon that means GÇ£Large Long-range Laser TurretGÇ¥? Why are you so confused by having an icon that stands out against its background? Why are you so confused by clarity? So no, the new ones are not of a higher quality GÇö they are of a higher detail level, which actually means they're lower-quality icons.
>apply arbitrary definition of quality >argue subjective point
Well, at least you're trying to frame the argument. The higher definition icons we use now are better. Full stop.
They look exactly like what they are. So much so that you can even differentiate between weapon subtypes within a given category. They're also color coded for those of us who pay attention to that kind of thing. As I sit here in a station right now cycling through the various weapon types, I can tell at a glance exactly what they are and do. As another poster mentioned: What did you do when you first joined? You didn't know what any of them meant.
All you have to do is pay a modicum of attention for a day or two and you'll have the new icons memorized just like the old ones, and it won't be such a big deal.
|

Tippia
Sunshine and Lollipops
149
|
Posted - 2011.09.13 22:36:00 -
[27] - Quote
GǪor, to use that old chestnut, let's take the example of the Fire Exit sign.
How do you design one? Well, you don't plaster a picture of Phan Thi Kim Phuc on the door and hope people see the connection. It may contain the right elements (fire, running away, painGǪ) but its meaning is thoroughly unclear in the heat of a fire.
Instead, you have a highly stylized fire, a highly stylized running man, and an arrow pointing in the right direction. Hell, you could arguably even skip the running man. This conveys in a few very easily recognizable shapes the meaning "Fire? Run! Over there GåÆ"
Replacing these icons with pictures of the same things (if at all possible, which is debatable in some cases) does not improve the sign GÇö quite the opposite, because it just adds unnecessary (and even harmful) extra information to process. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Xander Riggs
Star Surfers Coalition of Free Stars
27
|
Posted - 2011.09.13 22:36:00 -
[28] - Quote
Grey Stormshadow wrote:Xander Riggs wrote: Yes, the old ones were low quality. When you see those new icons there? Yeah, that's exactly what it will look like when it's on your ship. I fail to see how this is SO UTTERLY CONFUSING.
I thought gamers were in general afraid of change, but this takes it to a whole new level of absurdity.
Well obviously your and my standards of high quality are different, so we clearly disagree here. That happens a lot to me, but I'll live... :) Btw... you gotta at least admit that the new icons are way off from line compared to all the other old icons.
I was under the impression that all icons would get the photorealistic overhaul eventually. |

Xander Riggs
Star Surfers Coalition of Free Stars
27
|
Posted - 2011.09.13 22:37:00 -
[29] - Quote
Tippia wrote:GǪor, to use that old chestnut, let's take the example of the Fire Exit sign.
How do you design one? Well, you don't plaster a picture of Phan Thi Kim Phuc on the door and hope people see the connection. It may contain the right elements (fire, running away, painGǪ) but its meaning is thoroughly unclear in the heat of a fire.
Instead, you have a highly stylized fire, a highly stylized running man, and an arrow pointing in the right direction. Hell, you could arguably even skip the running man. This conveys in a few very easily recognizable shapes the meaning "Fire? Run! Over there GåÆ"
Replacing these icons with pictures of the same things (if at all possible, which is debatable in some cases) does not improve the sign GÇö quite the opposite, because it just adds unnecessary (and even harmful) extra information to process.
Next time you fit your ship in a smoke filled room as you dive out a window, you let me know. |

Tippia
Sunshine and Lollipops
149
|
Posted - 2011.09.13 22:39:00 -
[30] - Quote
Xander Riggs wrote:The higher definition icons we use now are better. In what way?
Quote:They look exactly like what they are. So what? What use is that?
They also blend in with the background much better. This is bad. They also scale very poorly. This is bad. They also offer very little contrast. This is bad.
Quote:They're also color coded for those of us who pay attention to that kind of thing. As I sit here in a station right now cycling through the various weapon types, I can tell at a glance exactly what they are and do. GǪall of which you could do with the old icons. All the new ones offer is fidelity, which is an almost entirely worthless property for an icon.
Quote:I was under the impression that all icons would get the photorealistic overhaul eventually. Seeing as how most icons have no in-game item to photorealistically represent, that sounds not just implausible, but entirely impossible.
Quote:Next time you fit your ship in a smoke filled room as you dive out a window, you let me know. So you agree, then, that pictures are not good icons. Well, that's progress at leastGǪ GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

BLACK-STAR
62
|
Posted - 2011.09.13 22:45:00 -
[31] - Quote
It has been a couple months already, and we still have heavily pixelated icons and it's not that professional. The art team should probably be embarrassed about it. however I would appreciate a new set redone set, to look more modern.
Meryl SinGarda wrote:You're telling me you'd rather go back to the old, lower quality icons, because you don't have the ability to learn how to distinguish between different things. What did you do when you originally started playing and had no idea what any of these icons meant?
Case closed, /thread.

Meryl SinGarda actually meant to say, so instead wrote:I'm a bit ignorant and can't contemplate common sense mostly ever. you accidently the rum and coke again? [img]http://www.imgbox.de/users/S7AR/star.png[/img] |

LittleTerror
Day Unhappy Security Inc.
4
|
Posted - 2011.09.13 22:45:00 -
[32] - Quote
What is wrong with the new icons you ungrateful things?
I like them, to me they work fine, sure I have to relearn what is what but that is it because dur it a new image so it looks different but you people who don't like them are trying to use fake logic to state they are bad with out even trying to learn the new way of identification.
your brain
http://ecx.images-amazon.com/images/I/41ffmRRXM1L._SL500_AA300_.jpg |

Tippia
Sunshine and Lollipops
149
|
Posted - 2011.09.13 22:47:00 -
[33] - Quote
LittleTerror wrote:What is wrong with the new icons you ungrateful things? They're not good icons. They lack everything a good icon should have, unlike the old icons (which, at most, were a bit weak in terms of contrast). GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Xander Riggs
Star Surfers Coalition of Free Stars
27
|
Posted - 2011.09.13 22:48:00 -
[34] - Quote
Tippia wrote: ...not good icons. Well, that's progress at leastGǪ
Important note: Capital laser batteries do not actually exist, either. You know what they do with the art, when they make new icons for things inside your ship? MAKE IT UP. Joys of fiction, right there.
Your bad points are entirely arbitrary. You think they offer no contrast. I think they're fine. You think they blend in with the background. I don't. You think they scale poorly. I don't. They look just fine in the market window, beside the target locked, and on my ship.
Literally, you're sitting here saying 'Hey, CCP! I know you spent money and time on this and all, but I don't like it. You should waste some more money to meet my entirely arbitrary art-school list of demands.'
I did get a good laugh when you specifically questioned why it's good for icons to actually look like stuff, though. |

Tippia
Sunshine and Lollipops
149
|
Posted - 2011.09.13 22:52:00 -
[35] - Quote
Xander Riggs wrote:Important note: Capital laser batteries do not actually exist, either. And this is important, why exactly?
Quote:You know what they do with the art, when they make new icons for things inside your ship? MAKE IT UP. So?
Quote:Your bad points are entirely arbitrary. No. They follow the principles of good UI (and specifically icon) design. It's not so much arbitrary as the result of at least two entire fields of research and a small country's GDP worth of money that has gone into R&D at companies such as Microsoft, Google, and Apple.
Quote:Literally, you're sitting here saying 'Hey, CCP! I know you spent money and time on this and all, but I don't like it. You should waste some more money to meet my entirely arbitrary art-school list of demands.' No, that's as usual not at all what I'm saying, but nice try on yourGǪ what is it? Fortieth?GǪ straw man of the thread.
I'm saying GÇ£Hey, CCP. You shouldn't have wasted that money and time on this deterioration. You can fix it at zero cost because you already have the assets.GÇ¥ And maybe, as an addendum GÇ£look at that waste as a the cost of learning GÇö think about the reason why before you change things the next time.GÇ¥ GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Xander Riggs
Star Surfers Coalition of Free Stars
27
|
Posted - 2011.09.13 23:00:00 -
[36] - Quote
Sums it all up, right there. |

Tippia
Sunshine and Lollipops
149
|
Posted - 2011.09.13 23:01:00 -
[37] - Quote
Xander Riggs wrote:Sums it all up, right there. So you agree then. Good.
CCP, give us back the oldactual turret icons.
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Lady Spank
In Praise Of Shadows
14
|
Posted - 2011.09.13 23:03:00 -
[38] - Quote
Tippia wrote:Xander Riggs wrote:ITT: Easily confused people. No. ITT: people who dislike functional deterioration (because that's what has happened GÇö the new icons pictures are functionally inferior to the old (actual) icons). GǪand I don't see the need to create new new ones, when there already exists a full set of icons that match the prevalent UI design. Just go back to using those (and send the person who decided to ditch the icons for pictures as UI elements to a basic class in HMI design).
current 'awesome' icons are bulllshit. fix them pls, BY REDACTING ****** CHANGES THANKS Get Out, Nasty Face |

Xander Riggs
Star Surfers Coalition of Free Stars
27
|
Posted - 2011.09.13 23:08:00 -
[39] - Quote
Tippia wrote:Xander Riggs wrote:Sums it all up, right there. So you agree then. Good. CCP, give us back the oldactual turret icons.
Oh, not in the slightest, but you'll just keep saying my arguments are straw men while you spout unfounded claims of your own, so I'm content to let sleeping dogs lie and agree to disagree. |

Grey Stormshadow
Starwreck Industries
75
|
Posted - 2011.09.13 23:11:00 -
[40] - Quote
I start to get the feeling that Xander photoshopped these images for us from the actual models and now he doesn't want them to get trashed. Clear CCP alt spotted. Tinhat on. There is no spoon. Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |

Tippia
Sunshine and Lollipops
151
|
Posted - 2011.09.13 23:11:00 -
[41] - Quote
Xander Riggs wrote:you'll just keep saying my arguments are straw men Only if you keep making straw man arguments by arguing claims I don't make.
Quote:while you spout unfounded claims of your own It's not entirely unfounded to think that you agree when you can't evade arguments rather than counter them, and when you can't answer even very simple questionsGǪ
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Xander Riggs
Star Surfers Coalition of Free Stars
28
|
Posted - 2011.09.13 23:12:00 -
[42] - Quote
Grey Stormshadow wrote:I start to get the feeling that Xander photoshopped these images for us from the actual models and now he doesn't want them to get trashed. Clear CCP alt spotted. Tinhat on. There is no spoon.
Nah, I just don't get my **** tied in a knot every time anything changes. "SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE." |

Tippia
Sunshine and Lollipops
155
|
Posted - 2011.09.13 23:14:00 -
[43] - Quote
Xander Riggs wrote:Nah, I just don't get my **** tied in a knot every time anything changes. Excellent. Then we can petition CCP to add a functionality where everything that appears in your (personal or corp) hangar and wallet is immediately transferred to me instead.
Because change is good.  GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Riggs Droput
Mad Bombers Guns and Alcohol
2
|
Posted - 2011.09.13 23:16:00 -
[44] - Quote
I dislike the new icons as well.
If you look at the icons on your PC for your word editor or your web browser they do not look like what they are. How difficult would it be if Microsoft made all of their icons look like the program you were to open. How easy would it be to tell the difference between Word, Excel, Power Point, and Internet Explorer. All of these programs share a common look. This would make it near impossible to tell what the differences are between the programs.
Icons should be designed to the most simple design format to be able to easily tell the difference at a glance. Also they should stand out against any background no matter the color.
It is basic design theory.
The least they could do would be give us an option on which icons we would like to use.
Riggs
I would rather die on my feet, than live on my knees |

Xander Riggs
Star Surfers Coalition of Free Stars
28
|
Posted - 2011.09.13 23:18:00 -
[45] - Quote
Tippia wrote:Xander Riggs wrote:Nah, I just don't get my **** tied in a knot every time anything changes. Excellent. Then we can petition CCP to add a functionality where everything that appears in your (personal or corp) hangar and wallet is immediately transferred to me instead. Because change is good. 
So i herd u liek irony "SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE." |

Eric Xallen
Dirt Nap Squad Dirt Nap Squad.
0
|
Posted - 2011.09.13 23:42:00 -
[46] - Quote
I personally don't like the new auto cannon icons, they are too dark, and hard to see which ones you have on which targets (especially against some backdrops).
You shouldn't have to look hard to see which targets your guns are firing at, they should be lit up like Christmas trees. |

Psychophantic
24
|
Posted - 2011.09.13 23:47:00 -
[47] - Quote
Tippia wrote:Xander Riggs wrote:Nah, I just don't get my **** tied in a knot every time anything changes. Excellent. Then we can petition CCP to add a functionality where everything that appears in your (personal or corp) hangar and wallet is immediately transferred to me instead. Because change is good. 
Doesn't your school have a debate class or something?
There's no prize for winning the internets.
|

Tippia
Sunshine and Lollipops
155
|
Posted - 2011.09.13 23:54:00 -
[48] - Quote
Psychophantic wrote:Doesn't your school have a debate class or something? Nope. And either way, I'd have to finish Pedagogy II before being qualified to give it beyond the odd seminar or twoGǪ GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Sonva Lat
Pator Tech School Minmatar Republic
0
|
Posted - 2011.09.14 00:06:00 -
[49] - Quote
The internet is full of cunning linguists and master debaters.
However, icons aren't about words - they are meant to be a quick and convenient way to relay information without using words. The old icons did that. The new ones don't.
Icons work best when they are clear, colorful and abstract. The new icons are none of those things. |

Crystal Liche
ACME Mineral and Gas
16
|
Posted - 2011.09.14 01:09:00 -
[50] - Quote
Grey Stormshadow wrote:Could someone with the knowledge let me/us know if there are plans to restore these?
The new icons are really messy compared to old ones and really difficult to see in space. I know very few - if any - who would disagree about old icons being better and easier to tell the difference between each other.
We could go back to DOS 1.1 too...
C:>
|

Hicksimus
Mom's Friendly Spaceship Company
20
|
Posted - 2011.09.14 01:43:00 -
[51] - Quote
If I got in my car tomorrow and found out Nissan had changed the numbers on my speedometer to images of how blurry the center median is at that speed I'd be bothered at the lack of function but then I'd realize I don't rely on my speedometer at all and not care......the same applies here, there is only an issue here if you have too much time on your hands go fly your damn ship.
The pictures are definitely ugly though but so are the gauges in my Silvia and I still <3 it...... |

Leon Razor
Measure Zero
0
|
Posted - 2011.09.14 02:27:00 -
[52] - Quote
From the Special CSM summit, June 30th - July 1st 2011, meeting minutes
Quote:The CSM stated that although the new gun effects are very nice, the new gun icons leave something to be desired and are difficult to distinguish from each other. The CSM felt they were too dark and generally hard to see. CCP agreed there was room for improvement, and stated that work was already underway on this matter.
Hopefully we see this by the next expansion. |

Panhead4411
Rulers of Many United For 0rder
0
|
Posted - 2011.09.14 03:57:00 -
[53] - Quote
I agree w/ OP...
Yes they look neat when in hanger or on market screen...
But when i can't tell the difference between most of the guns when they are tasked on a target...(with the dark/obscured background of space) it gets a bit ridiculous.
Like, when i'm mining (puts on flame suit) i know i'm NOT shooting asteroids at the rocks to get ore out of them, but that's EXACTLY what the new "icon" looks like on my modules and target UI sections...
And to whomever said they could tell the color bands for T2 guns on the target section of the UI....i'd really like to know how big of a screen you have and how close you are sitting to it... |

Kartaugh
CyberNet Holdings
2
|
Posted - 2011.09.14 05:35:00 -
[54] - Quote
Xander Riggs wrote:You think they blend in with the background. I don't. They look just fine beside the target locked.
Let me get this straight.
You believe a blurry, black/grey picture superimposed on a black background (i.e. SPACE) does NOT blend in?
Gimme some of what you're smoking, 'cause it must be very good...
That incredible amount of detail in the new "icons" is nearly impossible to make out when they are superimposed on a background that absorbs their main colors and shades.
Stop being disingenuous.
"It's not that I am afraid to die. I just don't want to be there when it happens." - Boris Grushenko |

Valhallas
The Executioners Capital.Punishment
1
|
Posted - 2011.09.14 12:21:00 -
[55] - Quote
Bring back the old icons.
They were more iconic.
|

Mr Kidd
Center for Advanced Studies Gallente Federation
33
|
Posted - 2011.09.14 12:39:00 -
[56] - Quote
If I didn't think Tippia was getting trolled so hard by Xander I might be inclined to explain why simple representations are far superior to representing complex ideas than the complex ideas themselves.
On the other hand, the idea that Xander is a CCP dev from the art department desperately attempting to justify his catastrophic disaster in judgment is quite plausible. We want breast augmentations and sluttier clothing in the NeX! |

Jint Hikaru
OffWorld Exploration Inc
5
|
Posted - 2011.09.14 12:49:00 -
[57] - Quote
Sonva Lat wrote: However, icons aren't about words - they are meant to be a quick and convenient way to relay information without using words. The old icons did that. The new ones don't.
Icons work best when they are clear, colorful and abstract. The new icons are none of those things.
Have to agree here, the new 'icons' are not Icons. They are a set of "wouldnt_it_be_cool_if_we_showed_how_detailed_we_could_make_tiny_pictures_of_our_new_guns"
Icons shouldnt be about geting as much detail as possible in... they are about functionality.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Paxx Hekki
Belligerent Underpayed Tactical Team
0
|
Posted - 2011.09.14 13:17:00 -
[58] - Quote
Hi, I'm an EVE player and I also really like to complain.
RABBLE RABBLE BRABRA RABBLE BROOOO |

DeBingJos
T.R.I.A.D
87
|
Posted - 2011.09.14 13:35:00 -
[59] - Quote
Jint Hikaru wrote:Sonva Lat wrote: However, icons aren't about words - they are meant to be a quick and convenient way to relay information without using words. The old icons did that. The new ones don't.
Icons work best when they are clear, colorful and abstract. The new icons are none of those things.
Have to agree here, the new 'icons' are not Icons. They are a set of "wouldnt_it_be_cool_if_we_showed_how_detailed_we_could_make_tiny_pictures_of_our_new_guns" Icons shouldnt be about geting as much detail as possible in... they are about functionality.
I agree that the new icons are very hard to identify compared to the old ones.
I also don't think this is a very big problem. How many different guns do you guys mount on your ships? One type of gun and maybe a group of launchers and/or neuts covers 99% of the fits. Why do you need to see the type of gun from the icon?
Are the new icons bad? Yes Does it bother me? No
Fix FW ! |

Mona X
Missions Mining and Mayhem Northern Coalition.
1
|
Posted - 2011.09.14 13:46:00 -
[60] - Quote
This^^
I have worked out system to quickly recognize new "icons":
1. Dark with high slot icon - no gun 2. Dark with dark blur - some gun 3. Dark - offlined gun.
Winter Expansion is Coming. |

Tippia
Sunshine and Lollipops
155
|
Posted - 2011.09.14 14:03:00 -
[61] - Quote
DeBingJos wrote:I agree that the new icons are very hard to identify compared to the old ones.
I also don't think this is a very big problem. How many different guns do you guys mount on your ships? One type of gun and maybe a group of launchers and/or neuts covers 99% of the fits. Why do you need to see the type of gun from the icon? Because you might have them in a big pile in your hangar and it would be embarrassing to mount small blasters on your SnipocGǪ 
In space, you might only have one gun, but you might also have the quite common combination of tractor + salvager GÇö both of which are now grey boxes GÇö and it matters a fair amount which one you have activated on which target (and in the target display, those icons are even smaller than the ones posted in the comparison picture). With the old icons, they were distinctly different and the tractor icon even hinted at what it did: it attracted containers (and I suppose you could construe the salvager icon to look a bit like a camera or other sensor that sifted through the wreck), and, perhaps more importantly, the difference was in no way diminished by the reduction in size since the two icons also had drastically different colour schemes and highlights. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Rhaegor Stormborn
BURN EDEN Northern Coalition.
69
|
Posted - 2011.09.14 14:17:00 -
[62] - Quote
New icons are terrible because it is very hard to see them against the background of space when you lock a target and activate gnus on them. I don't really mind them in the fitting window, but I hate them in space. that said, they still look like crap in the fitting window. Brown blobs which are completely ambiguious. |

Lady Spank
In Praise Of Shadows
97
|
Posted - 2011.09.14 14:18:00 -
[63] - Quote
These new icons are a load of bollocks. They look like flakes of fish-food on the target overview and when fitting your ship most modules look offline. Utterly pathetic and indicative of how crap CCP are these days. (a¦á_a¦â) ~ Get Out, Nasty Face ~ (a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â) |

Pak Narhoo
Knights of Kador
19
|
Posted - 2011.09.14 14:21:00 -
[64] - Quote
Pro or against the new icons this is just one of the topics that 'screams' CCP communicate with us. Because in the end there is nothing we can do.
So are these ic... pictures of turrets final CCP or are the a work in progress?
|

Simetraz
State War Academy Caldari State
44
|
Posted - 2011.09.14 15:17:00 -
[65] - Quote
The only thing they can do to improve them is to change the color. If they were a lighter color they would be a lot more visible. Not that I am so sure they really need to change anything.
We don't need to step back to the old ones. If we did then we would have icons that look nothing like the guns.
Probably going to get flamed for this but. I am more concerned about the reppers and hardners.
I know what guns are on my ship and I know there positions from F1 - F8 About the only thing I watch on them is the ammo count, overheating and if they are cycling or not. All of which you can see clearly. In fact it is easier to see the status of the guns because the guns are darker.
Getting all worked up over this is pointless. I would rather see them work on overhauling the UI then waste time on this. They are working and that is what counts.
Capitals (Balancing and Roles) |

RougeOperator
Autocannons Anonymous
22
|
Posted - 2011.09.14 15:21:00 -
[66] - Quote
What im curious about is how the new turret icons got past quality assurance.
Or were the 1000 dollar pants just that distracting that no one making them could tell they looked like turds. |

Alice Katsuko
Terra Incognita Intrepid Crossing
8
|
Posted - 2011.09.14 15:22:00 -
[67] - Quote
Grey Stormshadow wrote:Could someone with the knowledge let me/us know if there are plans to restore these?
The new icons are really messy compared to old ones and really difficult to see in space. I know very few - if any - who would disagree about old icons being better and easier to tell the difference between each other.
CCP is already working on better icons. It seems as though the current icons are too low-res for the amount of detail they have. It's almost as though someone took pictures of each turret and then badly compressed them. Ideally the icons should match those we see in the fitting window, albeit somewhat simplified so that they are easy to distinguish quickly.
Emergency CSM-CCP Meeting, page 3 wrote:The CSM stated that although the gun effects are very nice, the new gun icons leave something to be desired and are difficult to distinguish from each other. The CSM felt they were too dark and generally hard to see. CCP agreed there was room for improvement, and stated that wok was already underway on this matter. |

Lady Spank
In Praise Of Shadows
97
|
Posted - 2011.09.14 15:36:00 -
[68] - Quote
Simetraz wrote:We don't need to step back to the old ones. If we did then we would have icons that look nothing like the guns.
What we have currently look nothing like guns either.
(a¦á_a¦â) ~ Get Out, Nasty Face ~ (a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â) |

Grey Stormshadow
Starwreck Industries
103
|
Posted - 2011.09.14 17:08:00 -
[69] - Quote
Alice Katsuko wrote:Grey Stormshadow wrote:Could someone with the knowledge let me/us know if there are plans to restore these?
The new icons are really messy compared to old ones and really difficult to see in space. I know very few - if any - who would disagree about old icons being better and easier to tell the difference between each other.
CCP is already working on better icons. It seems as though the current icons are too low-res for the amount of detail they have. It's almost as though someone took pictures of each turret and then badly compressed them. Ideally the icons should match those we see in the fitting window, albeit somewhat simplified so that they are easy to distinguish quickly. Emergency CSM-CCP Meeting, page 3 wrote:The CSM stated that although the gun effects are very nice, the new gun icons leave something to be desired and are difficult to distinguish from each other. The CSM felt they were too dark and generally hard to see. CCP agreed there was room for improvement, and stated that wok was already underway on this matter.
Well this is nice to hear, but at same time feels like waste of time. The old icons would still serve the purpose and be in line with all the other icons. However I won't oppose 2nd generation new ones either as long they are clearly visible in space (specially next to the target icon). It's nice to hear that CCP suddenly has plenty of extra resources to improve EvE again :]
Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |
|

CCP t0rfifrans
C C P C C P Alliance
137

|
Posted - 2011.09.15 15:58:00 -
[70] - Quote
Guys, we're reverting the icons to the way they were before we introduced the new turrets.
We hoped that the rendered previews would turn out more clearly, but it's evident that usability suffered, and as a result, we're changing them back.
I can't comment exactly on when the change will go out, but it's in the pipe. They look right on dev machines with the latest internal build, at least. |
|

Hanathor
El Gremio Segundo
1
|
Posted - 2011.09.15 16:03:00 -
[71] - Quote
At least... |

Grey Stormshadow
Starwreck Industries
103
|
Posted - 2011.09.15 16:05:00 -
[72] - Quote
CCP t0rfifrans wrote:Guys, we're reverting the icons to the way they were before we introduced the new turrets.
We hoped that the rendered previews would turn out more clearly, but it's evident that usability suffered, and as a result, we're changing them back.
I can't comment exactly on when the change will go out, but it's in the pipe. They look right on dev machines with the latest internal build, at least. This is really great news :)
There are times when I should correct my slightly damaged attitude towards decissions made by CCP. This is one of them. Big thank you. Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |

Uninhabited
Caldari Elite Force Apocalypse Now.
1
|
Posted - 2011.09.15 16:16:00 -
[73] - Quote
Grey Stormshadow wrote:CCP t0rfifrans wrote:Guys, we're reverting the icons to the way they were before we introduced the new turrets.
We hoped that the rendered previews would turn out more clearly, but it's evident that usability suffered, and as a result, we're changing them back.
I can't comment exactly on when the change will go out, but it's in the pipe. They look right on dev machines with the latest internal build, at least. This is really great news :) There are times when I should correct my slightly damaged attitude towards decissions made by CCP. This is one of them. Big thank you.
qft |

Cyzlaki
Interstellar eXodus BricK sQuAD.
128
|
Posted - 2011.09.15 16:19:00 -
[74] - Quote
Oh for god sake. I have never seen such a heated back and forth discussion about such a worthless, trivial matter in all my days. What's worse is that some of you are actually serious and are treating this like an important issue. I don't know whether to laugh or cry. The icons really don't matter. They don't. It got that bad in here that t0rfifrans gave you your answer. You're getting the old icons back. If this thread is any indication of what you think is important- god help us when CCP deliver ship customization and it's not to everyone's personal tastes. |

Grey Stormshadow
Starwreck Industries
103
|
Posted - 2011.09.15 16:30:00 -
[75] - Quote
Cyzlaki wrote:Oh for god sake. I have never seen such a heated back and forth discussion about such a worthless, trivial matter in all my days. What's worse is that some of you are actually serious and are treating this like an important issue. I don't know whether to laugh or cry. The icons really don't matter. They don't. It got that bad in here that t0rfifrans gave you your answer. You're getting the old icons back. If this thread is any indication of what you think is important- god help us when CCP deliver ship customization and it's not to everyone's personal tastes. Well it's nice that you took the time and effort to write about matter which didn't really matter to you :)
Anyways CCP t0rfifrans giving me/us an answer reflects direct and open communication from CCP's side. That is positive and thing what I was after for.
The fact that his answer was something I wanted to hear is secondary, but ofc I'm really happy about that also. Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |

Cyzlaki
Interstellar eXodus BricK sQuAD.
128
|
Posted - 2011.09.15 16:33:00 -
[76] - Quote
So long as you're happy then. Very good. |

Kitty McKitty
In Praise Of Shadows
87
|
Posted - 2011.09.15 16:35:00 -
[77] - Quote
Confirming that caring about one thing means you don't care about any other issues. "Why can't I be different and original, like everybody else?" |

Tippia
Sunshine and Lollipops
169
|
Posted - 2011.09.15 16:39:00 -
[78] - Quote
CCP t0rfifrans wrote:Guys, we're reverting the icons to the way they were before we introduced the new turrets. Excellent news! 
Cyzlaki wrote:The icons really don't matter. Of course they do. Not only are they an important part of the UI GÇö they also symbolised a worrying trend towards changing things for the worse.
Quote:It got that bad in here that t0rfifrans gave you your answer. And this is good. It means that not only is there a break in another worrying trend: poor communication, but also a signal that the previously mentioned trend might not be quite asGǪ trendGǪyGǪ ehm. Yeah.
Quote:If this thread is any indication of what you think is important- god help us when CCP deliver ship customization and it's not to everyone's personal tastes. Seeing as how that is a completely different matter, the link is tenuous at best and this thread tells us absolutely squat about what will happen there. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
33
|
Posted - 2011.09.15 16:48:00 -
[79] - Quote
CCP t0rfifrans wrote:Guys, we're reverting the icons to the way they were before we introduced the new turrets.
We hoped that the rendered previews would turn out more clearly, but it's evident that usability suffered, and as a result, we're changing them back.
I can't comment exactly on when the change will go out, but it's in the pipe. They look right on dev machines with the latest internal build, at least. This is great to hear, both because it's a decision that makes sense, and because you actually told us about it!
I wonder if it would also be possible to find out about those new ships brackets that briefly showed up on SISI several months ago. Are they ever coming back? |

stoicfaux
236
|
Posted - 2011.09.15 16:49:00 -
[80] - Quote
Cyzlaki wrote:If this thread is any indication of what you think is important- god help us when CCP deliver ship customization and it's not to everyone's personal tastes.
We're already quite aware that ship customization will not satisfy everyone. This was obvious when people complained about the new Scorpion model. http://eve-search.com/thread/1417408
Turret icons are a critical interface usability issue . Fugly ships (and emotional attachments to fugly ships) are not. |

Aethlyn
33
|
Posted - 2011.09.15 16:56:00 -
[81] - Quote
CCP t0rfifrans wrote:Guys, we're reverting the icons to the way they were before we introduced the new turrets.
We hoped that the rendered previews would turn out more clearly, but it's evident that usability suffered, and as a result, we're changing them back.
I can't comment exactly on when the change will go out, but it's in the pipe. They look right on dev machines with the latest internal build, at least. I really like the new turret icons. The ones used for the targeting icons are just too low res to actually differentiate them. The hangar ones are fine IMO. Looking for more thoughts? Read my blog or follow me on Twitter. |

FuzzyLogik360
School of Applied Knowledge Caldari State
0
|
Posted - 2011.09.15 16:56:00 -
[82] - Quote
So, lets say I'm in a lift and want to get to the 3876 th floor of a very tall skyscraper, but all the buttons are labelled in Roman numerals.
So which one of these would you pick?
MMMCDLVI MMMDCCCLXXVI MMCCCLVI MMMCMLXVII MMMCLXXXIX MMMMDLXXXVI
So which one did you press?
hmm..
Roman numerals aren't bad to those that know them, but the decimal system is instantly more readable.
To all those who say the new icons are better, because they are "exact" depictions of the turrets they represent... well you clearly have no concept of FUNCTIONALITY.
Visual accuracy does not necessarily mean better function. The critical "function" of an "icon" is to be instantly recognisable, even to the novice user. The analogy here would the skull & cross-bones on a bottle of acid for instance --> Very clear to all.
Bring back the old icons. They did their job exceptionally well. If it's not broke, don't fix it. |

Hiram Alexander
Capital Enrichment Services
44
|
Posted - 2011.09.15 16:57:00 -
[83] - Quote
CCP t0rfifrans wrote:Guys, we're reverting the icons to the way they were before we introduced the new turrets.
We hoped that the rendered previews would turn out more clearly, but it's evident that usability suffered, and as a result, we're changing them back.
I can't comment exactly on when the change will go out, but it's in the pipe. They look right on dev machines with the latest internal build, at least. Fantastic news, thank you!
Now, I just hope that this also includes Tractor Beams; magnets were the perfect 'icon', for me at least... |

Mag's
the united Negative Ten.
732
|
Posted - 2011.09.15 17:11:00 -
[84] - Quote
CCP t0rfifrans wrote:Guys, we're reverting the icons to the way they were before we introduced the new turrets.
We hoped that the rendered previews would turn out more clearly, but it's evident that usability suffered, and as a result, we're changing them back.
I can't comment exactly on when the change will go out, but it's in the pipe. They look right on dev machines with the latest internal build, at least. Well I have to say this reply amazed me immensely. Thanks for your post, the up coming change and understanding of this issue.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Cyzlaki
Interstellar eXodus BricK sQuAD.
139
|
Posted - 2011.09.15 17:14:00 -
[85] - Quote
My apologies for the tone of my previous posts. After reading four pages of what seemed like an incredibly inane argument about a trivial matter, I was quite exasperated. Thank you for getting me up to speed on the topic of icons and their importance to EVE's overall usability. I had never given it so much as a thought prior to stumbling upon this topic. I was unaware that icons are such a popular issue, and feel that today the desired outcome of the majority has been recognized and will be implemented to the benefit of all. Thanks to CCP t0rfifrans and the rest of the staff involved with the change. |

Kitty McKitty
In Praise Of Shadows
502
|
Posted - 2011.09.15 17:24:00 -
[86] - Quote
Someone broke my sarcometer (((((((( GÖÑ Haviing your portrait painted here helps INTAKI Disabled Children GÖÑ |

Gnulpie
Miner Tech
2
|
Posted - 2011.09.15 17:28:00 -
[87] - Quote
CCP t0rfifrans wrote:Guys, we're reverting the icons to the way they were before we introduced the new turrets.
We hoped that the rendered previews would turn out more clearly, but it's evident that usability suffered, and as a result, we're changing them back.
I can't comment exactly on when the change will go out, but it's in the pipe. They look right on dev machines with the latest internal build, at least.
Yaaaaaaaaaaay
Great move! |

oematoema
The Muppet Show
25
|
Posted - 2011.09.15 17:38:00 -
[88] - Quote
CCP t0rfifrans wrote:Guys, we're reverting the icons to the way they were before we introduced the new turrets.
We hoped that the rendered previews would turn out more clearly, but it's evident that usability suffered, and as a result, we're changing them back.
I can't comment exactly on when the change will go out, but it's in the pipe. They look right on dev machines with the latest internal build, at least.
You, sir, are my hero for today! And probably tomorrow too! Statement on behalf of CCP from Arnar Hrafn Gylfason, Senior Producer for EVE Online. Good communication and trust between CCP and the EVE community has always been a fundamental priority for CCP and will continue to be so. |

Diomedes Calypso
Aetolian Armada
20
|
Posted - 2011.09.15 17:53:00 -
[89] - Quote
CCP t0rfifrans wrote:Guys, we're reverting the icons to the way they were before we introduced the new turrets.
We hoped that the rendered previews would turn out more clearly, but it's evident that usability suffered, and as a result, we're changing them back.
I can't comment exactly on when the change will go out, but it's in the pipe. They look right on dev machines with the latest internal build, at least.
Excellent,
Taste is in the eye of the beholder but differences in usabilty really need to address problems of large minorities.
If say, 30% of the population don't like the looks of new artwork, things really don't need to be prioritized to fit their desires.
However, if 30% of the user population really had difficulty quickly disntguishing the new icons and found the game play taking more squinting and clicking because of it a change really needs to be a priority . (unless a percentage of similar magnitude struggled with the old ones and had the struggle removed with the new ones)
I wear recently prescribed glasses but that doesn't mean they correct perfectly and especially doesn't me they can quickly refocus on differen parts of the screen. The glasses work fine for a book held at a consitent distance with my eyes gradually training along... jumping from one corner to the other corner of large screens or mutiple monitors requires a flexibilty in focus that diminishes around the time people hit 40 . |

Mona X
Missions Mining and Mayhem Northern Coalition.
2
|
Posted - 2011.09.15 21:26:00 -
[90] - Quote
CCP t0rfifrans wrote:Guys, we're reverting the icons to the way they were before we introduced the new turrets.
We hoped that the rendered previews would turn out more clearly, but it's evident that usability suffered, and as a result, we're changing them back.
I can't comment exactly on when the change will go out, but it's in the pipe. They look right on dev machines with the latest internal build, at least.
Great news. Now lets focus on real issue. What about old cyno effect?
Diomedes Calypso wrote: If say, 30% of the population don't like the looks of new artwork, things really don't need to be prioritized to fit their desires.
Thats about 120% of people using them. :P Winter Expansion is Coming. |

Nyio
Federal Navy Academy Gallente Federation
165
|
Posted - 2011.09.15 21:31:00 -
[91] - Quote
CCP t0rfifrans wrote:Guys, we're reverting the icons to the way they were before we introduced the new turrets.
We hoped that the rendered previews would turn out more clearly, but it's evident that usability suffered, and as a result, we're changing them back.
I can't comment exactly on when the change will go out, but it's in the pipe. They look right on dev machines with the latest internal build, at least.
I'll be darned.. Now can we keep this thread and just change the title to: "We want to keep the new turret icons!" ?
No but seriously, I guess it's the best solution for now seeing how many having trouble with them. I for one wouldn't mind some sort of facelift though, new flashy icons! 
Features & Ideas Discussion: Agent Finder, Black Holes Needs a banner here.. |

Pak Narhoo
Knights of Kador
26
|
Posted - 2011.09.19 14:55:00 -
[92] - Quote
Glad to read the new icons are not up to CCP's standards. Still makes me wonder how those new ic... pictures of turrets got in.
No-one (art director) noticed they fell away on a black (space) background and the way they where rotated gave less information (visual) then the old icons did? Not to mention how fugly they looked with all the jagged edges.
Oh well, not my money or time wasted.  |

P42ALPHA
nul-li-fy Atlas.
15
|
Posted - 2011.09.19 15:33:00 -
[93] - Quote
Meryl SinGarda wrote:You're telling me you'd rather go back to the old, lower quality icons, because you don't have the ability to learn how to distinguish between different things. What did you do when you originally started playing and had no idea what any of these icons meant?
Case closed, /thread.
This |

Vyktor Abyss
The Abyss Corporation
26
|
Posted - 2011.09.19 15:44:00 -
[94] - Quote
I'm starting to get used to them, but the old ones were certainly clearer.
One small question; why can't you design choice into things like this? For example a checkbox in settings which determines use of new or old icons.
Same goes for new/old hangar view etc etc |

Mendolus
Aurelius Federation
76
|
Posted - 2011.09.19 15:50:00 -
[95] - Quote
When I was doing some private forums layout work, I took a bunch of normal icons from the game that are still in use even now, like the ones for corporation, alliance, fittings window, courier packages, etc.
I used these icons to actually depict each forum section, i.e. the Market section was the Market icon from the game, the Ship Fitting section, was the Fitting icon, and the Logistics section was a Courier package, etc. you get the idea?
Anyways, some guy comes to me, and he is very VERY distraught, he has no idea what any of the sections mean because there are no big titles in bold text to tell him (they DID have labels, but it was bolded 10pt font)
When I brought it to his attention that the icons were literally taken from the game and meant on the forums exactly what they meant in the game, he got even more confused. "What do you mean they are the same as the game?" he would ask me. I told him, well... if you see a fitting icon, that is the fittings section of the forum where people post ship fittings.
His response was, "That doesn't make any sense at all!"
The best part? He was NOT trolling me, he was dead serious... 
So with all you guys arguing over form and function of the icons in the game, I have to say, I understand where Tippia is coming from, there are people out there who didn't even get the icons that already existed, let alone new more intricate ones.
Some people just seriously, are slow. Others, like myself, prefer something that is easy on the eyes if I have to look at it a hundred times a week, I would prefer a silly cartoon icon of a magnet with squiggly lines than some dense intricate picture that strains my eyes. ...clearly the Ishukone Watch Scorpion is the fifth horseman of the Apocalypse, i.e. the Brown Rider, otherwise known as Poopie. |

Takamori Maruyama
Red Federation RvB - RED Federation
16
|
Posted - 2011.09.19 15:51:00 -
[96] - Quote
The only thing that I really miss in a UI is the ability to keybind the ammo types with 1,2,3,4 Make ammo switching more comfortable. The Codex Astartes guides us....*someone poke and whisper something* Oh wrong scenario...WHERE IS MY GIANT AQUARIUM?! |

Di Mulle
22
|
Posted - 2011.09.19 16:16:00 -
[97] - Quote
Xander Riggs wrote:Grey Stormshadow wrote:I start to get the feeling that Xander photoshopped these images for us from the actual models and now he doesn't want them to get trashed. Clear CCP alt spotted. Tinhat on. There is no spoon. Nah, I just don't get my **** tied in a knot every time anything changes.
I think you should try eat soup with the fork. After all, that stuff hasn't seen any changes in a what, thousands of years ? Change is needed for too long already. CCP is unable to implement simpliest things. Like settting to hide signatures. So they sweep it under a rug . Children do that in their pre-shool years, CCP does it being adults. Probably because it is fearless enough. |

Grey Stormshadow
Starwreck Industries
313
|
Posted - 2011.10.20 18:59:00 -
[98] - Quote
CCP t0rfifrans wrote:Guys, we're reverting the icons to the way they were before we introduced the new turrets.
We hoped that the rendered previews would turn out more clearly, but it's evident that usability suffered, and as a result, we're changing them back.
I can't comment exactly on when the change will go out, but it's in the pipe. They look right on dev machines with the latest internal build, at least. Any update about the time frame?
|

Mashie Saldana
Veto. Veto Corp
33
|
Posted - 2011.10.20 19:06:00 -
[99] - Quote
Grey Stormshadow wrote:CCP t0rfifrans wrote:Guys, we're reverting the icons to the way they were before we introduced the new turrets.
We hoped that the rendered previews would turn out more clearly, but it's evident that usability suffered, and as a result, we're changing them back.
I can't comment exactly on when the change will go out, but it's in the pipe. They look right on dev machines with the latest internal build, at least. Any update about the time frame? SoonGäó Anastasia -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á Dominique-á-á Mashie -á-á Monica |

Grey Stormshadow
Starwreck Industries
313
|
Posted - 2011.10.20 19:13:00 -
[100] - Quote
Mashie Saldana wrote: SoonGäó
Naa I believe they have it ready as Torfi said... Just poking a little here in case someone has forgotten to add the package for deployment.
|

Barakkus
858
|
Posted - 2011.10.20 19:51:00 -
[101] - Quote
I have recently dealt with this same thing at work.
I created some speed buttons, put some generic icons on them that made the point of what the function of those buttons actually are. Someone decided to let the girl that likes to play with photoshop make up her own icons for those buttons. Now no one knows what the **** any of the buttons actually do because she tried to make them super detailed pictures that you just sort of scratch your head looking at them and say "huh?"
So now I'm stuck with these gawdy, oversized speed buttons, with icons that don't tell the user one tiny little thing about what their actual function is.
This always happens, and all the people that keep thinking this is a good idea come back and say, ok what does THAT button do again?
You would think they would stop making these stupid ass icons and forcing me to use them eventually... |

Bienator II
24th Imperial Crusade Amarr Empire
247
|
Posted - 2011.11.02 13:19:00 -
[102] - Quote
CCP t0rfifrans wrote:Guys, we're reverting the icons to the way they were before we introduced the new turrets.
We hoped that the rendered previews would turn out more clearly, but it's evident that usability suffered, and as a result, we're changing them back.
I can't comment exactly on when the change will go out, but it's in the pipe. They look right on dev machines with the latest internal build, at least. nice to see that CCP agrees that usability > fanciness.
however having this model 2 icon rendering concept in place is quite cool IMO. For example what you could experiment with is silhouette renders of the items. Like color coded top + side views without textures, only the outline. (laser orange, hybrid green...)
this would make them all icon-like, you don't have to paint all by hand (maintenance) and it would be the best of both. Easily distinguishable while still being able to associate the icon with the 3d turret. You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Sidus Isaacs
Center for Advanced Studies Gallente Federation
8
|
Posted - 2011.11.02 14:17:00 -
[103] - Quote
The old icon back will be nice, or some new stylized ones. |

Rixiu
North Star Networks The Kadeshi
3
|
Posted - 2011.11.02 19:59:00 -
[104] - Quote
Nice to see this, a hack for the old turret icons were posted on failheapchallange some time ago but forcing people to mod around :awesome: is terribly bad.
Thumbs up CCP  |
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