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Jayne Tamm
Deep Core Mining Inc. Caldari State
0
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Posted - 2012.04.25 14:51:00 -
[31] - Quote
Rather than looking at these mods as 'Weapon or Tracking disruption"....if they were instead viewed as "Sig radius reduction" mods....would they not have the same effect, but be more plausable as a form of turret & launcher EW? |
Tippia
Sunshine and Lollipops
6271
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Posted - 2012.04.25 14:53:00 -
[32] - Quote
Tobiaz wrote:One module that counters both turrets AND missiles? Please welcome the next I-Win button. Yes. Nerf invulnerability fields. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Destination SkillQueue
Are We There Yet
2295
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Posted - 2012.04.25 15:05:00 -
[33] - Quote
Jayne Tamm wrote:Rather than looking at these mods as 'Weapon or Tracking disruption"....if they were instead viewed as "Sig radius reduction" mods....would they not have the same effect, but be more plausable as a form of turret & launcher EW?
But they aren't just that. They seriously screw over your effective combat range too and missiles currently don't have sufficient tools to counter either effect. The minimum thing CCP needs to do to keep things somewhat sane is make tracking modules give buffs to missile users. |
Ana Vyr
Vyral Technologies
225
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Posted - 2012.04.25 15:06:00 -
[34] - Quote
Ryker Hunter wrote:Considering you have the Drake which is a pretty awesome ship in PVP and PVE and also the Tengu that is just plain awesome in PVP and PVE I think those ships need a counter so yeah.
Can you hear the laughter this statement would have generated 4 years ago?
Tengus didn't exist and Drakes were widely considered to be utter garbage for PvP in those days. Funny how things change in EvE. |
Petrus Blackshell
Rifterlings
853
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Posted - 2012.04.25 17:08:00 -
[35] - Quote
Super Chair wrote:I loled @ the raven, merlin, kestrel "being awesome" comments Someone who is so fixated on FotM ships would. I'm not surpriesd. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
Pohbis
Neo T.E.C.H.
31
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Posted - 2012.04.25 17:42:00 -
[36] - Quote
Ryker Hunter wrote:Jake Warbird wrote:Missiles have enough wrong with them already. So no. Considering you have the Drake which is a pretty awesome ship in PVP and PVE and also the Tengu that is just plain awesome in PVP and PVE I think those ships need a counter so yeah. They are good in numbers, like most other ships.
Alpha Mealstrom fleets are in for a nerf as well I guess? Or the 'Baddon fleets?
Drake was a laughing joke in PvP except in a few cases. Then fleet engagements turned into pure Alpha vs Buffer and the Drake got its moment.
It has absolutely nothing to do with missiles, but it's the + resistance stat, coupled with the fact that it's a shield tanker. Which is what you want for the BC size fleets. |
Tobiaz
Spacerats
345
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Posted - 2012.04.25 19:25:00 -
[37] - Quote
Benny Ohu wrote:Tobiaz wrote:One module that counters both turrets AND missiles? Please welcome the next I-Win button. I know right! What's next? Some kind of dumbarse module that breaks target locks? That'd make your ship completely useless! Edit: Beyond my smartarse comments, a TD ship doesn't dictate the winner of a fight by itself (against turret ships) and applying a similar effect (or some damage reduction) to missiles shouldn't, either.
I was referring more to the fact it becomes a 'must-have' module because it will always be useful. Once something is a 'must-have' it's an unbalanced module, period. That's something else then ECM which isn't a must-have even as effective as it is now (you can't really kill someone with it, and they are divided over 4 racials)
Anti-missile should be just a new module. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Leysritt
The Last Remnant
5
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Posted - 2012.04.25 21:28:00 -
[38] - Quote
Only if they allow Tracking computers/enhancers to affect Missiles as well.
Missiles do not have the option of changing their tracking(explosion) or range like turrets can. They are stuck with rigs, skills, and hardwiring. While turrets have modules to do so.
Tracking computers for turrets is a counter to Tracking disruptors. Sensor boosters to sensor dampeners. ECCM to ECM. Cap Boosters to Energy Neutralizers, etc.
Giving Weapon disruptors to have effects against missiles without have missiles to counter the effects is completely unbalanced. |
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