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Efraya
DEEP-SPACE CO-OP LTD Exhale.
94
|
Posted - 2012.04.23 13:37:00 -
[1] - Quote
At fanfest there was talk of changing tracking disruption to weapon disruption so that they would affect missiles aswell. Is there anymore information on this topic?
WSpace; Best space. |

Skippermonkey
Tactical Knightmare
928
|
Posted - 2012.04.23 14:38:00 -
[2] - Quote
well, seeing as tracking disruptors now work on missiles, i'd say that its a done deal?
edit - im sure this change happened, but im looking through the past patchnotes and cant find it :(
wait... they mentioned they were going to change this at fanfest, i guess its not happened yet My homeboys tried to warn me But that butt you got makes me so horny |

Vito Antonio
State War Academy Caldari State
47
|
Posted - 2012.04.23 14:57:00 -
[3] - Quote
Efraya wrote:At fanfest there was talk of changing tracking disruption to weapon disruption so that they would affect missiles aswell. Is there anymore information on this topic?
Indeed, those missile incursion fleets and titans are totally dominating eve. |

Petrus Blackshell
Rifterlings
822
|
Posted - 2012.04.23 15:11:00 -
[4] - Quote
Skippermonkey wrote:well, seeing as tracking disruptors now work on missiles, i'd say that its a done deal?
edit - im sure this change happened, but im looking through the past patchnotes and cant find it :(
wait... they mentioned they were going to change this at fanfest, i guess its not happened yet Good job.
No, it hasn't happened. Us Sentinel pilots are looking forward to it when it does, though. Heeeeere, Drakey!  Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Efraya
DEEP-SPACE CO-OP LTD Exhale.
94
|
Posted - 2012.04.23 15:15:00 -
[5] - Quote
Is it confirmed that this will go ahead or was it just speculation?
WSpace; Best space. |

Petrus Blackshell
Rifterlings
822
|
Posted - 2012.04.23 15:20:00 -
[6] - Quote
Efraya wrote:Is it confirmed that this will go ahead or was it just speculation? I've never seen confirmation, but it's far more feasible in the short term than many of CCP's ideas, it fits into one of their Inferno themes (beefed up EW), and is somewhat already halfway there (the TD skill is called Weapon Disruption, after all). Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Kattshiro
Deep Core Mining Inc. Caldari State
83
|
Posted - 2012.04.23 15:22:00 -
[7] - Quote
Would be nice... Well not if you fly missile boats, but does buff TD's making them more useful. |

Wacktopia
Noir. Noir. Mercenary Group
239
|
Posted - 2012.04.23 15:34:00 -
[8] - Quote
Petrus Blackshell wrote:Skippermonkey wrote:well, seeing as tracking disruptors now work on missiles, i'd say that its a done deal?
edit - im sure this change happened, but im looking through the past patchnotes and cant find it :(
wait... they mentioned they were going to change this at fanfest, i guess its not happened yet Good job. No, it hasn't happened. Us Sentinel pilots are looking forward to it when it does, though. Heeeeere, Drakey! 
*EFT-warriors neut-bait-drake*..... WTF they're making launcher models too! Affff! ;) If you're in a player corp then war-dec is just something you have to accept is coming with it, regardless of your play-style. ~CCP |

Petrus Blackshell
Rifterlings
823
|
Posted - 2012.04.23 15:43:00 -
[9] - Quote
Wacktopia wrote:Petrus Blackshell wrote:Skippermonkey wrote:well, seeing as tracking disruptors now work on missiles, i'd say that its a done deal?
edit - im sure this change happened, but im looking through the past patchnotes and cant find it :(
wait... they mentioned they were going to change this at fanfest, i guess its not happened yet Good job. No, it hasn't happened. Us Sentinel pilots are looking forward to it when it does, though. Heeeeere, Drakey!  *EFT-warriors neut-bait-drake*..... WTF they're making launcher models too! Affff! ;) The point is not solo-ing Drakes in Sentinels. The point is that having my Sentinel along would make Drakes want to tear their hair out when they engage my gang -- pretty launcher models or not  Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Jake Warbird
Republic Military School Minmatar Republic
823
|
Posted - 2012.04.23 16:20:00 -
[10] - Quote
Missiles have enough wrong with them already. So no. |

Ryker Hunter
Freeman Explorations
0
|
Posted - 2012.04.24 22:42:00 -
[11] - Quote
Kattshiro wrote:Would be nice... Well not if you fly missile boats, but does buff TD's making them more useful.
It will make the curse and pilgrim a BEAST compared to what it is now considering most drakes in 0.0 or low sec are passive fitted so it would make it so you would have a chance of taking on a passive drake. |

Ryker Hunter
Freeman Explorations
0
|
Posted - 2012.04.24 22:44:00 -
[12] - Quote
Jake Warbird wrote:Missiles have enough wrong with them already. So no.
Considering you have the Drake which is a pretty awesome ship in PVP and PVE and also the Tengu that is just plain awesome in PVP and PVE I think those ships need a counter so yeah. |

Korg Tronix
Heretic Army Heretic Nation
50
|
Posted - 2012.04.24 23:09:00 -
[13] - Quote
Ryker Hunter wrote:Jake Warbird wrote:Missiles have enough wrong with them already. So no. Considering you have the Drake which is a pretty awesome ship in PVP and PVE and also the Tengu that is just plain awesome in PVP and PVE I think those ships need a counter so yeah.
I don't think having two awesome ships justifies an affect on every missile ship. That is flawed logic.
Really if they do make missile tds they would need to add the equivalent modules to tracking enhancers etc. for missiles. Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! [zaps one of his minions accidentally, minion screams] http://themabinogion.blogspot.com/ |

Eternus8lux8lucis
Whack-A-Mole
90
|
Posted - 2012.04.24 23:27:00 -
[14] - Quote
And youd just make TDs the new ECM flavor of the month in one fell swoop. TDs or dual TDs on everything PvP. In missions you get jammed by guris, damped to hell and back by serps and now where you do the least dmg running scourge missiles youd hit how far out? some of those missions have killer TDing.
I can see why people want counters to the drake/tengu PvP fleets and nerf them into oblivion but making TDs OP against every ship type in one fell swoop would NOT do it not even for a second. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |

TWHC Assistant
The Whitehound Corporation Frontline Assembly Point
0
|
Posted - 2012.04.24 23:33:00 -
[15] - Quote
Did they say how tracking disruption shall effect missiles?
And do we ever get usable defender missile systems? |

Nub Sauce
State War Academy Caldari State
48
|
Posted - 2012.04.24 23:41:00 -
[16] - Quote
Seeing as this would make missiles less unique and kill off some of the rock, scissors, paper design of the game, this would be a terrible change to make.
|

Skydell
Space Mermaids Somethin Awfull Forums
230
|
Posted - 2012.04.25 00:51:00 -
[17] - Quote
TWHC Assistant wrote:Did they say how tracking disruption shall effect missiles?
And do we ever get usable defender missile systems?
This was where it fell apart for me. The only stat on a missile launcher is RoF and weapons disruption works on the turet, not the ammo so aside from a refire rate I don't know how they would work. |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
57
|
Posted - 2012.04.25 01:00:00 -
[18] - Quote
Ryker Hunter wrote:Jake Warbird wrote:Missiles have enough wrong with them already. So no. Considering you have the Drake which is a pretty awesome ship in PVP and PVE and also the Tengu that is just plain awesome in PVP and PVE I think those ships need a counter so yeah. Two good ships does not a viable weapons system make. PS If you pump 3 billion isk into a mach proteus or loki you're gonna get a good ship. |

Super Chair
Project Cerberus Caldari State Capturing
192
|
Posted - 2012.04.25 01:20:00 -
[19] - Quote
Ryker Hunter wrote:Jake Warbird wrote:Missiles have enough wrong with them already. So no. Considering you have the Drake which is a pretty awesome ship in PVP and PVE and also the Tengu that is just plain awesome in PVP and PVE I think those ships need a counter so yeah.
Under this logic, Thats like saying that since the amarr/minmatar have awesome battleships (abbadon, tempest, mael), awesome hacs (zealot, vagabond), awesome BC (hurricane/harb), awesome dessies (thrasher), awesome [insert widely used ship here] that all lasers and projectiles should be nerfed into oblivion
|

Siigari Kitawa
Push Industries Push Interstellar Network
161
|
Posted - 2012.04.25 01:42:00 -
[20] - Quote
Why would they do this? Missiles have a hard counter (defenders) lulz. Need stuff moved? Push Industries will handle it. Servicing highsec and lowsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |

Soldarius
United Highsec Front The 99 Percent
213
|
Posted - 2012.04.25 02:00:00 -
[21] - Quote
Could simply add a new stat to weapon disruptors that do affect missiles, so that they would affect both turrets and missiles at the same time. A RoF script seems implementable. Would work for turrets as well. "How do you kill that which has no life?" |

Petrus Blackshell
Rifterlings
848
|
Posted - 2012.04.25 02:04:00 -
[22] - Quote
Super Chair wrote:Ryker Hunter wrote:Jake Warbird wrote:Missiles have enough wrong with them already. So no. Considering you have the Drake which is a pretty awesome ship in PVP and PVE and also the Tengu that is just plain awesome in PVP and PVE I think those ships need a counter so yeah. Under this logic, Thats like saying that since the amarr/minmatar have awesome battleships (abbadon, tempest, mael), awesome hacs (zealot, vagabond), awesome BC (hurricane/harb), awesome dessies (thrasher), awesome [insert widely used ship here] that all lasers and projectiles should be nerfed into oblivion You could also say that the Caldari have awesome frigates (Kestrel, Merlin, Harpy, Hawk, Hookbill, Kitsune, Manticore), awesome recons (Blackbird, Falcon, Rook), awesome HML damage boats that deal their damage far more reliably than turrets do (Caracal, Cerberus, Drake, Tengu), awesome battleships (Scorpion, Raven, Rokh).
I don't see your point.
So long as they also turn Tracking Enhancers and Tracking Computers into Weapon Enhancers and Weapon Computers, all is fine. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Schalac
Apocalypse Reign
34
|
Posted - 2012.04.25 02:12:00 -
[23] - Quote
A tracking enhanced target painting drake... Hmm... instapop frigs like the old stealth bombers used to. That would be cool. |

Super Chair
Project Cerberus Caldari State Capturing
194
|
Posted - 2012.04.25 14:00:00 -
[24] - Quote
Petrus Blackshell wrote:Super Chair wrote:Ryker Hunter wrote:Jake Warbird wrote:Missiles have enough wrong with them already. So no. Considering you have the Drake which is a pretty awesome ship in PVP and PVE and also the Tengu that is just plain awesome in PVP and PVE I think those ships need a counter so yeah. Under this logic, Thats like saying that since the amarr/minmatar have awesome battleships (abbadon, tempest, mael), awesome hacs (zealot, vagabond), awesome BC (hurricane/harb), awesome dessies (thrasher), awesome [insert widely used ship here] that all lasers and projectiles should be nerfed into oblivion You could also say that the Caldari have awesome frigates (Kestrel, Merlin, Harpy, Hawk, Hookbill, Kitsune, Manticore), awesome recons (Blackbird, Falcon, Rook), awesome HML damage boats that deal their damage far more reliably than turrets do (Caracal, Cerberus, Drake, Tengu), awesome battleships (Scorpion, Raven, Rokh). I don't see your point. So long as they also turn Tracking Enhancers and Tracking Computers into Weapon Enhancers and Weapon Computers, all is fine.
I loled @ the raven, merlin, kestrel "being awesome" comments  |

Benny Ohu
The Lazy Dragoons True Apathy
61
|
Posted - 2012.04.25 14:07:00 -
[25] - Quote
Efraya wrote:Is it confirmed that this will go ahead or was it just speculation?
Confirmed to be a thing that will happen in the 'brave new module' presentation at FanFest.
There was talk that the Gallente EWAR would get a look at at some point. |

Katarina Reid
Deep Core Mining Inc. Caldari State
169
|
Posted - 2012.04.25 14:12:00 -
[26] - Quote
They said it would reduce damage from missle ships. You just fit more damage mods to counter. |

Efraya
DEEP-SPACE CO-OP LTD Exhale.
94
|
Posted - 2012.04.25 14:27:00 -
[27] - Quote
Can we get a Dev to confirm what they are planning to do with "Weapon disruptors"?
WSpace; Best space. |

Tippia
Sunshine and Lollipops
6271
|
Posted - 2012.04.25 14:39:00 -
[28] - Quote
Skydell wrote:TWHC Assistant wrote:Did they say how tracking disruption shall effect missiles?
And do we ever get usable defender missile systems? This was where it fell apart for me. The only stat on a missile launcher is RoF and weapons disruption works on the turet, not the ammo so aside from a refire rate I don't know how they would work. By making it apply to the ammo, since it's not really like the damage mechanics cares which stat comes from where. So it might just as well apply to explosion radius and velocity or to missile speed or to fight time or to the damage reduction factor, or, hell, the damage reduction sensitivity.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Tobiaz
Spacerats
344
|
Posted - 2012.04.25 14:44:00 -
[29] - Quote
Horrible idea, and I hope CCP is stopped before it's too late.
One module that counters both turrets AND missiles? Please welcome the next I-Win button.
CCP wants to implement missile counters? Fine, implement some goalkeeper/laser-defense that goes into turret slots. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Benny Ohu
The Lazy Dragoons True Apathy
61
|
Posted - 2012.04.25 14:49:00 -
[30] - Quote
Tobiaz wrote:One module that counters both turrets AND missiles? Please welcome the next I-Win button.
I know right! What's next? Some kind of dumbarse module that breaks target locks? That'd make your ship completely useless! |

Jayne Tamm
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.04.25 14:51:00 -
[31] - Quote
Rather than looking at these mods as 'Weapon or Tracking disruption"....if they were instead viewed as "Sig radius reduction" mods....would they not have the same effect, but be more plausable as a form of turret & launcher EW? |

Tippia
Sunshine and Lollipops
6271
|
Posted - 2012.04.25 14:53:00 -
[32] - Quote
Tobiaz wrote:One module that counters both turrets AND missiles? Please welcome the next I-Win button. Yes. Nerf invulnerability fields. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Destination SkillQueue
Are We There Yet
2295
|
Posted - 2012.04.25 15:05:00 -
[33] - Quote
Jayne Tamm wrote:Rather than looking at these mods as 'Weapon or Tracking disruption"....if they were instead viewed as "Sig radius reduction" mods....would they not have the same effect, but be more plausable as a form of turret & launcher EW?
But they aren't just that. They seriously screw over your effective combat range too and missiles currently don't have sufficient tools to counter either effect. The minimum thing CCP needs to do to keep things somewhat sane is make tracking modules give buffs to missile users. |

Ana Vyr
Vyral Technologies
225
|
Posted - 2012.04.25 15:06:00 -
[34] - Quote
Ryker Hunter wrote:Considering you have the Drake which is a pretty awesome ship in PVP and PVE and also the Tengu that is just plain awesome in PVP and PVE I think those ships need a counter so yeah.
Can you hear the laughter this statement would have generated 4 years ago?
Tengus didn't exist and Drakes were widely considered to be utter garbage for PvP in those days. Funny how things change in EvE. |

Petrus Blackshell
Rifterlings
853
|
Posted - 2012.04.25 17:08:00 -
[35] - Quote
Super Chair wrote:I loled @ the raven, merlin, kestrel "being awesome" comments  Someone who is so fixated on FotM ships would. I'm not surpriesd. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Pohbis
Neo T.E.C.H.
31
|
Posted - 2012.04.25 17:42:00 -
[36] - Quote
Ryker Hunter wrote:Jake Warbird wrote:Missiles have enough wrong with them already. So no. Considering you have the Drake which is a pretty awesome ship in PVP and PVE and also the Tengu that is just plain awesome in PVP and PVE I think those ships need a counter so yeah. They are good in numbers, like most other ships.
Alpha Mealstrom fleets are in for a nerf as well I guess? Or the 'Baddon fleets?
Drake was a laughing joke in PvP except in a few cases. Then fleet engagements turned into pure Alpha vs Buffer and the Drake got its moment.
It has absolutely nothing to do with missiles, but it's the + resistance stat, coupled with the fact that it's a shield tanker. Which is what you want for the BC size fleets. |

Tobiaz
Spacerats
345
|
Posted - 2012.04.25 19:25:00 -
[37] - Quote
Benny Ohu wrote:Tobiaz wrote:One module that counters both turrets AND missiles? Please welcome the next I-Win button. I know right! What's next? Some kind of dumbarse module that breaks target locks? That'd make your ship completely useless! Edit: Beyond my smartarse comments, a TD ship doesn't dictate the winner of a fight by itself (against turret ships) and applying a similar effect (or some damage reduction) to missiles shouldn't, either.
I was referring more to the fact it becomes a 'must-have' module because it will always be useful. Once something is a 'must-have' it's an unbalanced module, period. That's something else then ECM which isn't a must-have even as effective as it is now (you can't really kill someone with it, and they are divided over 4 racials)
Anti-missile should be just a new module. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Leysritt
The Last Remnant
5
|
Posted - 2012.04.25 21:28:00 -
[38] - Quote
Only if they allow Tracking computers/enhancers to affect Missiles as well.
Missiles do not have the option of changing their tracking(explosion) or range like turrets can. They are stuck with rigs, skills, and hardwiring. While turrets have modules to do so.
Tracking computers for turrets is a counter to Tracking disruptors. Sensor boosters to sensor dampeners. ECCM to ECM. Cap Boosters to Energy Neutralizers, etc.
Giving Weapon disruptors to have effects against missiles without have missiles to counter the effects is completely unbalanced. |
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