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Thread Statistics | Show CCP posts - 0 post(s) |
MJ Maverick
IronPig Sev3rance
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Posted - 2009.02.14 15:49:00 -
[1]
Anyone else prefer the shields as a bubble around the ship?
I think the effects are great and all but I really think it looks better to depict a shield as a bubble around the ship. Perhaps use the new texture animation on the old bubble model?
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Xavier Zedicus
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Posted - 2009.02.14 15:51:00 -
[2]
I like the ship shape better personally, but it seems a bit to harsh, then again my graphics are failing atm so i cant really say. |
Gnulpie
Minmatar Miner Tech
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Posted - 2009.02.14 16:00:00 -
[3]
Originally by: MJ Maverick Anyone else prefer the shields as a bubble around the ship?
HUUUUUUUUUGE FAIL!
In every sci-fi movie, in almost every sci-fi book the shields extend around the ship. They are never right onto the armor/hull, never! This looks so horribly wrong, please please you still have 3 weeks left to fix it.
Here my suggestion:
Scale the ship model say by 10, 20% invisibly and then let the shield effects work on this invisible model with some random smoothing so that the effect isn't too 'sharp', shields are sort of fuzzy. Then you have a more or less precise shield in the shape of the ship around your ships hull. I think that should be easy to implement and would look so much better - like real ships and not like some random electrical discharges on the hull.
And for the effects? Well, I don't know if it would be possible to check the shield status and then chose the according effect. If shields are left, then the effect should work on the scaled invisible model (the shields), otherwise the effect should happen directly on the hull/armor.
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Kary Savage
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Posted - 2009.02.14 16:13:00 -
[4]
its because CCP dont want to bother making the shots and missiles stop at the bubble not the hull, btw anyone can send me pics pls?
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Deviana Sevidon
Gallente Panta-Rhei Guardian Federation
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Posted - 2009.02.14 16:26:00 -
[5]
I like the new effect of shields and even more that of armor repairer. Indeed armor repair effect looks best on Gallente hulls.
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Akilum
Turanic Raiders
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Posted - 2009.02.14 16:30:00 -
[6]
Originally by: Gnulpie
Originally by: MJ Maverick Anyone else prefer the shields as a bubble around the ship?
HUUUUUUUUUGE FAIL!
In every sci-fi movie, in almost every sci-fi book the shields extend around the ship. They are never right onto the armor/hull, never! This looks so horribly wrong, please please you still have 3 weeks left to fix it.
Not so much fail in my book! I'm gallente/amarr specced and just seeing the new shield effects made me want to train for a Rokh..
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.02.14 16:35:00 -
[7]
Originally by: Akilum Not so much fail in my book! I'm gallente/amarr specced and just seeing the new shield effects made me want to train for a Rokh..
Mmmh, strange. Because I think those armour effects are totally awesome
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MJ Maverick
IronPig Sev3rance
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Posted - 2009.02.14 16:45:00 -
[8]
Edited by: MJ Maverick on 14/02/2009 16:45:26
I like the rest of the effects really, the armour effect only looks bad on low res sections of the models UVW map.
New Shield Boost Effect:
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Akilum
Turanic Raiders
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Posted - 2009.02.14 16:56:00 -
[9]
Originally by: Gnulpie
Originally by: Akilum Not so much fail in my book! I'm gallente/amarr specced and just seeing the new shield effects made me want to train for a Rokh..
Mmmh, strange. Because I think those armour effects are totally awesome
Oh don't get me wrong, I'm loving the armor effects...
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Khaelis
Caldari Deep Core Mining Inc.
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Posted - 2009.02.14 17:23:00 -
[10]
I also liked the bubble better, from what I have seen. I liked how when you had a shield booster and shield hardeners on, the effects sort of complimented each other.
If the bubble shield isnt going to happen, maybe make the shield extend a little further from the actual hull of the ship?
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Flinchey
Amarr
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Posted - 2009.02.14 17:32:00 -
[11]
Originally by: Gnulpie
Originally by: MJ Maverick Anyone else prefer the shields as a bubble around the ship?
HUUUUUUUUUGE FAIL!
In every sci-fi movie, in almost every sci-fi book the shields extend around the ship. They are never right onto the armor/hull, never! This looks so horribly wrong, please please you still have 3 weeks left to fix it.
Here my suggestion:
Scale the ship model say by 10, 20% invisibly and then let the shield effects work on this invisible model with some random smoothing so that the effect isn't too 'sharp', shields are sort of fuzzy. Then you have a more or less precise shield in the shape of the ship around your ships hull. I think that should be easy to implement and would look so much better - like real ships and not like some random electrical discharges on the hull.
And for the effects? Well, I don't know if it would be possible to check the shield status and then chose the according effect. If shields are left, then the effect should work on the scaled invisible model (the shields), otherwise the effect should happen directly on the hull/armor.
HUUUUUUUUUGE FAIL!
Stargate SG-1 Stargate Atlantis
BSG didn't even have shields (at least not an animation) that i am aware of.
im sure there's lots of sci-fi shows and movies with ship-hugging shields.
it also makes sense from a logical standpoint... firstly: how would a shield be generated in a bubble? (being outside the ship, the ship also not being round) it's a lot more logical that each section of the ship has a sheild projector, therefore moulding to the shape of the ship. saving energy too
and maneuverability
why do you think current eve ships bounce against objects hundreds of metres away ;)
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Enden Assulu
Caldari Atomic Mexicans
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Posted - 2009.02.14 17:39:00 -
[12]
eve is eve not Stargate :(
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Inir Ishtori
The Guardian Agency Guardian Federation
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Posted - 2009.02.14 17:41:00 -
[13]
well, i am somewhat disappointed with the so called "new" effects. while the shield booster and hardener effect look better then nothing, i was suprized that ccp just fails to make a visually appealing "bubble" shield with appropriate graphic effects when being hit.
as for blasters, railguns, lasers and armor repairers... well, i think they are mostly crap. blasters still look the same, just with more width and "fly" faster to the target. rails seem to look more like lasers and my pulse(!) lasers look like some boring not pulsing red line from my ship to the other. armor repaires should be like the shield booster actually. the green crap appearing all over the ships hulls look pretty bad imo.
maybe i am biased a bit too much to graphics of "nexus - the jupiter incident" when it comes to explosions, lasers and ships taking heavy hits by weaponry. here's a video for reference: http://www.youtube.com/watch?v=v4WXX0VXCR8&hl=de
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Ydyp Ieva
Caldari Amarrian Retribution
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Posted - 2009.02.14 17:42:00 -
[14]
I do like the new shield effects, but projecting it a bit further from the hull wouldn't hurt. As now I got sometimes the feeling I activated armor defences instead of shields. But at least it solves the problem now for those hits that seems to go straight through my shields with current animations. ----------------------------------
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2009.02.14 17:46:00 -
[15]
As someone not on SiSi, I'd greatly appreciate if someone made a video showcasing some of the new effects. :) -
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MJ Maverick
IronPig Sev3rance
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Posted - 2009.02.14 17:51:00 -
[16]
The problem is that munitions from what I can tell go to the x,y,z co-ordinate of the ship and not the model itself.
Sadly I think redesigning them to hit a col mesh like they do in FPS would take a long and buggy time :/ So practically thinking I don't think CCP will bother to get them to stop at the edge of the bubble.
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Lieutenant Isis
Gristle Industries
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Posted - 2009.02.14 17:54:00 -
[17]
Originally by: MJ Maverick Edited by: MJ Maverick on 14/02/2009 16:45:26
I like the rest of the effects really, the armour effect only looks bad on low res sections of the models UVW map.
New Shield Boost Effect:
I love the new shield effects. I think that looks great, rather like Halo's Master Chief's shields.
Originally by: Roc Wieler I enhance my RP experience by filling my bathtub with red jello, balancing a wooden plank across it, then play EVE naked on my laptop.
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Ydyp Ieva
Caldari Amarrian Retribution
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Posted - 2009.02.14 17:57:00 -
[18]
Nope that is why I like the new animation not being a bubble. And the xyz coordinates the ammo shots go isn't the middle of the ship. But a point at the surface of the shipmodel. And as far as I have seen there is always one of these multiple points in hitting range without passing through the model fully. ----------------------------------
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Cinimrat
Amarr Black Flame Industries
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Posted - 2009.02.14 18:07:00 -
[19]
Originally by: Flinchey
Originally by: Gnulpie
Originally by: MJ Maverick Anyone else prefer the shields as a bubble around the ship?
HUUUUUUUUUGE FAIL!
In every sci-fi movie, in almost every sci-fi book the shields extend around the ship. They are never right onto the armor/hull, never! This looks so horribly wrong, please please you still have 3 weeks left to fix it.
Here my suggestion:
Scale the ship model say by 10, 20% invisibly and then let the shield effects work on this invisible model with some random smoothing so that the effect isn't too 'sharp', shields are sort of fuzzy. Then you have a more or less precise shield in the shape of the ship around your ships hull. I think that should be easy to implement and would look so much better - like real ships and not like some random electrical discharges on the hull.
And for the effects? Well, I don't know if it would be possible to check the shield status and then chose the according effect. If shields are left, then the effect should work on the scaled invisible model (the shields), otherwise the effect should happen directly on the hull/armor.
HUUUUUUUUUGE FAIL!
Stargate SG-1 Stargate Atlantis
BSG didn't even have shields (at least not an animation) that i am aware of.
im sure there's lots of sci-fi shows and movies with ship-hugging shields.
it also makes sense from a logical standpoint... firstly: how would a shield be generated in a bubble? (being outside the ship, the ship also not being round) it's a lot more logical that each section of the ship has a sheild projector, therefore moulding to the shape of the ship. saving energy too
and maneuverability
why do you think current eve ships bounce against objects hundreds of metres away ;)
Ahem...Star Wars has shields that are very closely projected along the curvature of the ship.
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Johli
Caldari AWE Corporation Intrepid Crossing
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Posted - 2009.02.14 18:13:00 -
[20]
Originally by: Gnulpie
Originally by: MJ Maverick Anyone else prefer the shields as a bubble around the ship?
HUUUUUUUUUGE FAIL!
In every sci-fi movie, in almost every sci-fi book the shields extend around the ship. They are never right onto the armor/hull, never! This looks so horribly wrong, please please you still have 3 weeks left to fix it.
Here my suggestion:
Scale the ship model say by 10, 20% invisibly and then let the shield effects work on this invisible model with some random smoothing so that the effect isn't too 'sharp', shields are sort of fuzzy. Then you have a more or less precise shield in the shape of the ship around your ships hull. I think that should be easy to implement and would look so much better - like real ships and not like some random electrical discharges on the hull.
And for the effects? Well, I don't know if it would be possible to check the shield status and then chose the according effect. If shields are left, then the effect should work on the scaled invisible model (the shields), otherwise the effect should happen directly on the hull/armor.
Star Trek Nemesis. COUNTEREXAMPLE
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MJ Maverick
IronPig Sev3rance
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Posted - 2009.02.14 18:21:00 -
[21]
I was typing how it works then realised you may have a point...
"When they make models for a game it's made on a grid. The model (once completed) is then moved so 0,0,0 is the center of the model OR it's required point of rotation. This is know as it's axis. The munition (again, as far as I know; devs feel free to correct me) goes to 0,0,0, the axis."
Although it goes to 0,0,0 the impact effect happens on the edge of the model. Surly it can't be too much effort to make it use the bubble model instead of the armour when shield modules are active?
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Rawr Cristina
Caldari Naqam Exalted.
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Posted - 2009.02.14 18:31:00 -
[22]
I like the new effects
- Infectious - |
Abene Placito
Black Legion Command Black Legion.
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Posted - 2009.02.14 18:40:00 -
[23]
If you look at the picture posted, the shield effects are very clearly slightly above the ship, if ever so slightly.
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J'inko Unn
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Posted - 2009.02.14 18:41:00 -
[24]
There are videos of all the new effects at MyEve.com As for the effects, do realize EVE is its ownsci-fi story, with its own effects and ways of doing things. For example EVE does not have "Hyperspace jumps" as does the very popular Star wars franchise does.
The effects are very nice, and a big step forward. Armor repairing I think should have a color option change, because it doesn't look good on an Naglafar to have this mysterious green substance moving around it, it should be a orange, or brown. For Amarr it would be nice to see some yellow, or golden.
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Thenoran
Caldari Hegemony Enterprises HEGEM0NY
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Posted - 2009.02.14 18:55:00 -
[25]
Adaptive shielding (which means shields that are placed around the ship rather than a bubble) are also very prominent in sci-fi, not as much as bubble shield but still.
It has the main advantage of not having the shield as big a target as it would be if it had to protect a whole bubble of space rather than just the actual ship. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Grarr Dexx
Amarr Divinity's Edge
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Posted - 2009.02.14 18:59:00 -
[26]
Armor repair on my abaddon and tachyons
They muffled Tachyons' sound and all of the crystals seem to shoot red regardless. They also altered the entire beam and the impact is one large disippation of energy.
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Kagura Nikon
Minmatar The Black Dawn Gang
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Posted - 2009.02.14 19:04:00 -
[27]
Originally by: Gnulpie
Originally by: MJ Maverick Anyone else prefer the shields as a bubble around the ship?
HUUUUUUUUUGE FAIL!
In every sci-fi movie, in almost every sci-fi book the shields extend around the ship. They are never right onto the armor/hull, never! This looks so horribly wrong, please please you still have 3 weeks left to fix it.
Here my suggestion:
Scale the ship model say by 10, 20% invisibly and then let the shield effects work on this invisible model with some random smoothing so that the effect isn't too 'sharp', shields are sort of fuzzy. Then you have a more or less precise shield in the shape of the ship around your ships hull. I think that should be easy to implement and would look so much better - like real ships and not like some random electrical discharges on the hull.
And for the effects? Well, I don't know if it would be possible to check the shield status and then chose the according effect. If shields are left, then the effect should work on the scaled invisible model (the shields), otherwise the effect should happen directly on the hull/armor.
check Star Wars. Hint Empire Strikes back Hoth Ion cannon scene. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Ydyp Ieva
Caldari Amarrian Retribution
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Posted - 2009.02.14 19:21:00 -
[28]
Edited by: Ydyp Ieva on 14/02/2009 19:21:35 We already had a picture of the new effects, but well a video always shows it better. So I was this helpfull and make a short one with the new effects for shield.
New_shield_effects.mpg Download it for better quality. ----------------------------------
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Isil Rahsen
Ferrum Superum
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Posted - 2009.02.14 19:21:00 -
[29]
I love the new effects, especially the new armor rep on my gallente ships. Looks like sex. As for the shields I much prefer the hull huggers. If your looking for a ingame reason why they would be that way it's simple, projecting the shields into a giant bubble that far away from the emitter itself would take tremendous amounts of power over the hull hugging shields. Less power is good in the RP sense, aesthetically it's just a matter of opinion.
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2009.02.14 19:25:00 -
[30]
Originally by: Ydyp Ieva Edited by: Ydyp Ieva on 14/02/2009 19:21:35 We already had a picture of the new effects, but well a video always shows it better. So I was this helpfull and make a short one with the new effects for shield.
New_shield_effects.mpg Download it for better quality.
Many thanks. It's a lot better to see it in motion! -
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