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101. Sensor Compensation Skills.. need some explain - in Skill Discussions [original thread]
You should train the Sensor Compensation skills that match to the ships that you use. Remember Radar Sensors are used by Amarrian ships Magnetometric Sensors are used by Gallente Ships Gravimetric Sensors are used by Caldari ships Ladar Sensors ar...
- by Clementina - at 2013.11.23 23:19:00
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102. Another anti-afk cloaking thread. - in Player Features and Ideas Discussion [original thread]
AFK cloaking is fine. If someone is AFK and cloaked they can't lock, shoot, relay intel, use gang boosting mods, or anything else to hurt you. If the cloaker is not AFK they are not AFK
- by Clementina - at 2013.11.23 23:02:00
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103. Warp Core Stab Rebalance - in Player Features and Ideas Discussion [original thread]
Warp core stabs are fine. You noobs just don't know how good you have it. Back in the day there were no targeting range or scan resolution penalties for fitting warp core stabs. People would have a full rack of warp core stabs on PvP fitted battl...
- by Clementina - at 2013.11.23 22:07:00
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104. The 100.000.000 skillpoint club - in Skill Discussions [original thread]
I earned my One-hundred Millionth skillpoint Yesterdayish. I was training Fast Talk to level 4.
- by Clementina - at 2013.11.22 04:07:00
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105. [CCP opinion requested] Remove learning implants from the game. - in Player Features and Ideas Discussion [original thread]
I came expecting a very bad idea, but reading it it actually looks like a somewhat good idea. I'm not sure I actually support it, but it does deserve consideration and I gave the poster a like. Although implementing this idea would probably take ...
- by Clementina - at 2013.11.20 15:24:00
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106. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Your pod should not appear at your wreck like it does now. Instead it should appear up to 28kms away in a random (and not necessarily the most convenient) direction.
- by Clementina - at 2013.11.19 21:06:00
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107. New Icons for Laser Crystals of Various Sizes. - in Player Features and Ideas Discussion [original thread]
Currently the game has only one crystal icon for each and every crystal of a given wavelength regardless of the size of the gun the crystal fits in (and presumably regardless of the size of the crystal itself.) I believe that this causes problems ...
- by Clementina - at 2013.11.19 04:42:00
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108. Why don't RIGS drop......? - in EVE General Discussion [original thread]
Beekeeper Bob wrote: If you salvage the wrecks, you can build rigs, so in a manner, they do drop. I don't think the rigs change what salvage you get from wrecks though.
- by Clementina - at 2013.11.17 23:05:00
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109. Suicide ganking - too much - solution - in EVE General Discussion [original thread]
You do realize Original Poster that your Tengu had less EHP than a Charon and Charons die every day, right? Also it appears that the gankers did in fact make money since they apparently were using Neutron Blaster I's. More than money though, t...
- by Clementina - at 2013.11.17 14:10:00
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110. Countering AFK Clockers - in Warfare & Tactics [original thread]
It is not the AFK cloaker that you need to be worried about, But rather the cloaker that is not AFK.
- by Clementina - at 2013.09.03 06:11:00
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111. 0.0 Hauling Contracts - in Market Discussions [original thread]
I was thinking more along the lines of if random people will pick up courier contracts from one NPC Controlled 0.0 station to another. However I might just look into Black Frog or Push if they will move what I need moved and no one else will.
- by Clementina - at 2013.08.31 14:22:00
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112. 0.0 Hauling Contracts - in Market Discussions [original thread]
Quick Question. Do people take contracts to haul stuff from one NPC controlled station in 0.0 to another NPC controlled station in 0.0? If so how large are the cargos that people are willing to haul? and how much do people typically want per jump?
- by Clementina - at 2013.08.30 02:53:00
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113. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Maybe this has been mentioned before. But would it be possible for gang links to cycle while in warp? They should by no means *work* but they should *cycle* (Be on and expend current, but not actually boost) so that when you land they can just sta...
- by Clementina - at 2013.08.06 11:02:00
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114. Which Ship would you like to see remodelled? - in EVE General Discussion [original thread]
I always throught the extra engine on the Machariel was a spare, for in case one of your other four engines stopped working. CCP should leave it there (maybe in the far far future there should be an animation of a drone swapping it for one of the ...
- by Clementina - at 2013.08.05 12:26:00
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115. Which Ship would you like to see remodelled? - in EVE General Discussion [original thread]
The Imicus. It sucks and it always sucked. Even back when the Helios was based on the Maulus, it just didn't matter back then because the Imicus was some kind of hauling frigate that nobody used. The Imicus should be changed totally. The Moa. If ...
- by Clementina - at 2013.08.02 04:52:00
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116. Material Research and Production Research of Blueprints - in EVE Technology Lab [original thread]
Quick Question everybody. Is it possible for an API call or series of API calls to determine the current ME and PE levels of a blueprint sitting in the hanger? If so, then how would I do it?
- by Clementina - at 2013.07.25 01:17:00
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117. PvP and Avatars - in EVE General Discussion [original thread]
Perhaps you believe avatars to be more vicious when they appear alongside good killboard stats.
- by Clementina - at 2013.07.23 04:39:00
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118. Minnie Dread players stuck with Citadel Torp Skills - in Skill Discussions [original thread]
I do see the original poster's point. However CCP should not refund the points. Instead there should be two Minmatar dreads, a gun one and a missile one.
- by Clementina - at 2013.07.23 04:28:00
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119. Pirate Faction Battlecruisers - in Player Features and Ideas Discussion [original thread]
I read the other thread Sieonigh. It was quite interesting. AstraPardus's response made me think of something that slipped my mind thinking about this, but is really important. The Angel Cartel and Sansha's nation have problems using frigate mode...
- by Clementina - at 2013.07.23 03:32:00
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120. Pirate Faction Battlecruisers - in Player Features and Ideas Discussion [original thread]
I believe that this game needs battlecruisers for the Pirate Factions of Eve. The introduction of such ships would solve problems with Pirate Factions, particularly the Angel Cartel and Sansha's Nation, using Cruiser models for Battlecruiser NPCs....
- by Clementina - at 2013.07.22 04:03:00
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