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1981. Command Destroyers - in Player Features and Ideas Discussion [original thread]
Riot Girl wrote: Bad Messenger wrote: so if you use solo bs then how command destroyer can prevent you soloing? or did you ment that you can not deagro anymore and run like little girls do? I just meant if people are going to be penalised ...
- by elitatwo - at 2015.12.30 12:20:07
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1982. Name Change, yes this topic again... - in Player Features and Ideas Discussion [original thread]
Adolescense and stuffGäó I may not mention here. And still people ask me why it took me 2 hours to come up with my character name. Anyhow, I think CCP does in some cases allow a character name change and we already have a character id for the api...
- by elitatwo - at 2015.12.30 12:04:12
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1983. Risk Vs. Reward - in Player Features and Ideas Discussion [original thread]
1 - no, they don't /thread
- by elitatwo - at 2015.12.30 02:38:52
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1984. CONCEPT: NEW SCANNING SHIP (NOT PROBING, SCANNING) - in Player Features and Ideas Discussion [original thread]
Why does the ship scanner need falloff and why do we need this boat in the first place? The Echelon was a one time gift for incursions just like the Zephyre which is useful for w-space and the Echelon useful for those rep-tower thingies.
- by elitatwo - at 2015.12.29 19:06:02
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1985. New ship ideas - in Player Features and Ideas Discussion [original thread]
Jian Mira wrote: ...And what about MINES why can't you drop MINES to protect you?? I am surprised nobody has asked for this yet? Welcome to EVE. The 5 billion answer is, we already had those and they made our hamsters cry for daze. Oh and i...
- by elitatwo - at 2015.12.29 19:00:08
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1986. L4 Laser based mission ship - in Ships and Modules [original thread]
Aralieus wrote: Abaddon>Navy Apoc>Nightmare>Paladin Paladin is the end game of PVE ships for Amarr missions. When you reach that level and actually fly one to a mission you will see exactly what I mean. You forgot the regular Apoca...
- by elitatwo - at 2015.12.29 10:48:51
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1987. Vexor - in Ships and Modules [original thread]
Chainsaw Plankton wrote: if you look up a ship next to the picture it says vexor, and under that it says cruiser. you can click on cruiser as it is a link that takes you to the group. Ouuuuh. Thank you!
- by elitatwo - at 2015.12.29 10:44:30
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1988. Rogue Slave Traders 1/2 level 4 - in Missions & Complexes [original thread]
It found it out by accident too. Was getting my Noctis once and forgot to tell my agent that I have completed the mission.
- by elitatwo - at 2015.12.29 10:40:23
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1989. Command Destroyers - in Player Features and Ideas Discussion [original thread]
Barrogh Habalu wrote: elitatwo wrote: Sorry for asking this but what does an ancillery armor rep have to to with a text and a compact disk with an "op"? Just need a clarification. I'm genuine curious. I don't think you are. But just in ca...
- by elitatwo - at 2015.12.29 10:38:53
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1990. Command Destroyers - in Player Features and Ideas Discussion [original thread]
Scipio Artelius wrote: SurrenderMonkey wrote: Frostys Virpio wrote: Does this qualify as a #firstworldbattleshipproblem ? More like a #friendlessbattleshipproblem. It's probably worth reading the AAR from Asher on yesterday's f...
- by elitatwo - at 2015.12.29 06:07:28
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1991. Small Orca tweak - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: ...I feel like the Orca being a command ship is a justification for allowing survey scanner results to be distributed to fleet members, certainly it isn't a justification for not giving the Orca that ability. Come t...
- by elitatwo - at 2015.12.29 05:55:02
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1992. Remote Micro Jump Drive balance - in Player Features and Ideas Discussion [original thread]
Jacob Gault wrote: It would just be easier to only allow one to run when turn on. In other words, once a ship turns it's MJU on other one could not be turn on next to it. You would need to space out a bit more in order to use yours or wait for ...
- by elitatwo - at 2015.12.29 05:34:30
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1993. Fastest ship in EvE - Frostbite - in Ships and Modules [original thread]
Hochopepa wrote: Gods and demons I miss the old days..... with barely any faction mods, claws could do 30km+ with Vagas right behind..... Hehe and 3-4 mwds propelling you at ludacris speed.
- by elitatwo - at 2015.12.29 05:27:20
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1994. Why are Navy versions of modules used with their T2 equivalents? - in Ships and Modules [original thread]
Chainsaw Plankton wrote: I'd rather use a mid for a painter/MGC than a low. Although I haven't played with a tengu in a few years now. I get that. To be honest, I don't fly those as much as the regular ships and I am still at the figuring t...
- by elitatwo - at 2015.12.29 05:23:50
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1995. Vexor - in Ships and Modules [original thread]
Chainsaw Plankton wrote: ...if we look at cruisers on zkill: https://zkillboard.com/group/26/ .... Chainsaw, may I ask you how you did that? I was looking for a "top 10" ranking thing like there was on eve-kill.net but I have no clue how...
- by elitatwo - at 2015.12.29 05:11:21
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1996. Allow MTU's to be shared amongst fleet/corp - in Player Features and Ideas Discussion [original thread]
Sorry but you're late.. Yes this is a good idea and yes you are not the only one asking for this, we kinda had the same idea a short while after the release. Nope, it won't break EVE and we might not get it sooner than 2016. Just be patient.
- by elitatwo - at 2015.12.29 05:06:03
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1997. Link ship fittings remotely - in Player Features and Ideas Discussion [original thread]
Until then you can use the "view contents" option and drag the modules into the corp chat. The modules know already where they would need to go.
- by elitatwo - at 2015.12.29 02:46:46
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1998. Rogue Slave Traders 1/2 level 4 - in Missions & Complexes [original thread]
Sure or I wait until my tractor unit is done collecting for the Sansha Tyrant to appear. It's just waiting doesn't earn you any isk and the mission time bonus isn't the longest.
- by elitatwo - at 2015.12.29 02:40:27
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1999. Rogue Slave Traders 1/2 level 4 - in Missions & Complexes [original thread]
Most of you will have done this mission already and it isn't the newest so I'll keep it brief. Can you decrease the time it takes for the last Sansha boat to appear on grid please?
- by elitatwo - at 2015.12.28 23:57:24
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2000. Why are Navy versions of modules used with their T2 equivalents? - in Ships and Modules [original thread]
Chainsaw Plankton wrote: for pve there isn't really much else to put in those slots that can do anything to boost efficiency. 4 or even 5 damage mods are somewhat standard. the 5th mod is typically a t2 damage rig as they give bigger bonuses th...
- by elitatwo - at 2015.12.28 23:50:12
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