Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 .. 16 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Cosmoes
Peraka
0
|
Posted - 2012.05.10 00:02:00 -
[181] - Quote
Lyn Farel wrote: 1) Now I would have a few remarks on something that does not make much sense to me : if lowsec warzone stations become undockable for the pilots of the enemy militia (at last ! it did not make any sense otherwise...), I do hope the stations in enemy high sec are locked for them too ? It would not make a lot of sense if not... Not being able to dock in the stations of your enemy in lowsec, but being able to have a tea in their stations in high sec ? I do not recall having read any mention of enemy high sec stations, thus why I am asking.
Not entirely sure on mechanics of this but does this new thing block you from all stations or just amarr stations?
Just curious as I have 2 characters in FW with r&d agents for a minmatar r&d corp but 4/5 of their agents are in amarr/caldari high sec. |
Wolodymyr
Breaking Ambitions Solid Foundation
137
|
Posted - 2012.05.10 00:03:00 -
[182] - Quote
OK so I have a question about these "minor sites", and I really hope a dev or someone who knows how new FW will work will answer it.
So when they talk about "Capturing payouts" are those sites respawning? Or does it work like some sort of king of the hill mechanic?
So can I perpetually run "minor sites" all day long like havens and get 10,000 LP a tick? Or will I have to wait for the enemy militia to come by and take the local "minor site" so I can take it back for 10,000 LP?
Because if they infinitely re-spawn I am joining the minmitar militia and farming sites all day long in relative safety. If they work by a capture the flag mechanic then I am joining the amarr militia and taking out some lazy minmitar pilots. |
Morwen Lagann
Tyrathlion Interstellar
149
|
Posted - 2012.05.10 00:08:00 -
[183] - Quote
Crossposted from a FW thread on another forum (disclaimer: I don't fly in FW and I don't intend to in the future, but I recognize that this is intended to have an effect on people outside of FW, and that part does include me. I'm also tired of the continual QQ whenever the advantage pendulum swings from one militia to the other.)
Anyway:
As I've said to a few people already, I like the changes they've already got listed, and think they're a great start, however I believe there are a few very important things missing from the list that without which I would consider this not in the slightest ready for release.
Things that help balance the playing field regardless of numbers on either side, like: - I-Hubs requiring constant upkeep. Even if nobody's offensively plexing in your system, LP should still need to be funneled into the I-Hub to keep it upgraded. Constantly. This would mean that if you don't feed an I-Hub, you can lose all of the upgrades and possibly the system; it would also force people to prioritize feeding the I-Hubs of strategic systems over others. Force militias to play triage with their systems - pool your LP into these two particularly important systems in exchange for barely upgrading (or even losing) these five systems over here that are of little use to either side. - Make rewards for various accomplishments scale inversely to the amount of space your militia holds. This means diminishing returns for LP rewards based on the amount of space held by your militia, and conversely, increased returns for the side with less space. The more of the opposing faction's space your militia has claimed, the less LP you receive for various tasks. The less space your militia holds, the higher the LP rewards, and the easier it is to flip systems. Coupled with the previous, the more space you hold, the smaller the amount of LP there is to spare for fueling your I-Hubs, and the harder it is to keep control over more space than less space; likewise, it makes it easier to make a comeback after you've been pushed into a corner.
These two changes alone would make me consider that maybe things were ready to be rolled out. It obviously needs more, but without these two? No. No way in hell is it ready for release. |
Adellle Nadair
FireStar Mercenaries
3
|
Posted - 2012.05.10 00:22:00 -
[184] - Quote
Mechanical Datacores are used in all t2 ship invention along with the specific starship engineering of each faction. But Minmatar has a monopoly of the mechanical datacores for faction warfare. This needs to be changed. Mechanical Datacores should be available in for all factions. |
Infinion
Awesome Corp
32
|
Posted - 2012.05.10 00:28:00 -
[185] - Quote
few questions
1) will there be incentives to capturing entire enemy constellations where the systems of the constellation are eligible for possibly a different tree of more considerable upgrades?
2) If a faction isolates systems from its enemy faction, effectively cutting off their supply lines, could the isolated systems face a weakened infrastructure or some other negative consequence?
3) what happens if a faction loses control of all of its contestable systems? have you considered a victory incentive? |
sYnc Vir
Wolfsbrigade Lost Obsession
207
|
Posted - 2012.05.10 00:33:00 -
[186] - Quote
For the FW Dev Team.
So FW is now about sov, so does that mean, say IF OMS becomes flippable Can I as an Amarr pilot fly down with 80 of my closest dread friends, and drop on the system like it was naked cake? Thus turning it From a Gal system to an AMARR system?
Also, Flipping LP reward, 40,000LP Between everyone? Or each? Cause between everyone and you might as well not shoot the thing and just camp the entry gate and gank WTs coming to stop the flip, more LP that way. I would advise either INCREASE the spilt amound vastly, or giving out a set amount per person.
Also please conside dockable, red cross style station. No repairs, medical clones or market. Just somewhere to store ships until you at lease redo POS's. Otherwise FW players could soon find themselves doing 10 jumps just to gank two frigs. Not fun game play. Sure we could go put up a load of POS's and store crap, but please think of the smaller corps, and solo players. Flying a bunch of systems just to get to a fight in FW is not cool. We are not Nullbears, We don't want a see of blue for 30 jumps. |
Hockston Axe
101
|
Posted - 2012.05.10 00:47:00 -
[187] - Quote
Shar Tegral wrote:Don't know if it has been said already: Each faction should have access to Mechanical Engineering.
This. Makes no sense that one faction has a stranglehold on it. (Also, it's Mechanical Engineering, not Duct Tape Engineering.) |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1338
|
Posted - 2012.05.10 00:52:00 -
[188] - Quote
Two step wrote:Good changes, but Mech Eng cores really should be available from all factions.
They already are, you just have to put the effort into collecting them from R&D agents across the cluster. Ideally, ME datacores would not be available through FW LP stores since they are not faction specific. The price will drop due to datacores farmers resorting to the only datacore that is profitable to collect, which means all alts will be acquiring cores at the same stations, which means collection runs don't take so long, which means there is less income required to make the effort of collecting cores worthwhile. Though supply might stall for the first six months since the collection runs will only be worthwhile when there are a large number of cores to collect.
Prior to this change, it was borderline wasteful to collect cores any more frequently than every three months or so. With a halving of the production rate, it will now be six months between visits. With the dropping of value of the cores, the farmers will be visiting their agents even less frequently.
Anyone who thinks datacore farming is "passive" has rocks in their heads. The time spent collecting them is time the collector is not mining, mission running, incursion running, scamming or mission ganking on their most productive character. Datacores do not magically transition from agent to market.
Shooting bunkers to gain datacores is just as much "mining with guns" as drone poo ever was.
FW 2.0: The PVE Farmers Strike Back. |
Miang Hawwa
Amphysvena
1
|
Posted - 2012.05.10 00:54:00 -
[189] - Quote
Make Pirate factions also participate in this factional warfare and my corp will gladly join the Sansha. Until then, not interested. |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1338
|
Posted - 2012.05.10 00:59:00 -
[190] - Quote
Cosmoes wrote:Not entirely sure on mechanics of this but does this new thing block you from all stations or just amarr stations?
Just curious as I have 2 characters in FW with r&d agents for a minmatar r&d corp but 4/5 of their agents are in amarr/caldari high sec.
At present it appears that you will only be locked out of all stations in the occupied system if the occupier is an enemy faction, there is no lockout based on faction standings.
|
|
Vladimir Norkoff
Income Redistribution Service
24
|
Posted - 2012.05.10 01:09:00 -
[191] - Quote
Adellle Nadair wrote:Mechanical Datacores are used in all t2 ship invention along with the specific starship engineering of each faction. But Minmatar has a monopoly of the mechanical datacores for faction warfare. This needs to be changed. Mechanical Datacores should be available in for all factions. ^^This. I don't even do Industry and I can figure out that giving ME datacores to just one faction is a terrible terrible terrible idea. It is THE most used datacore. Giving it to one faction is like making Veldspar only available from one area of space.
Come on CCP, do at least a marginal amount of research into things before you go changing them. This is the sort of stuff that makes people think you don't even play the game.
|
Cosmoes
Peraka
0
|
Posted - 2012.05.10 02:07:00 -
[192] - Quote
Hockston Axe wrote:Shar Tegral wrote:Don't know if it has been said already: Each faction should have access to Mechanical Engineering. This. Makes no sense that one faction has a stranglehold on it. (Also, it's Mechanical Engineering, not Duct Tape Engineering.)
While I can see why limiting mechanical engineering to Minmatar is bad I honestly think it's fine.
Caldari LP store has best shield mods yet Minmatar use shields. Amarr have armor when Gallente armor tank as well. Gallente have webs while Minmatar have ships bonnused towards webbing.
Is Minmatar only mechanical engineering massively unbalanced towards minmatar? hell yes, but that doesn't mean the LP stores as a whole are unbalanced.
Also we still have r&d agents and that like 0.01% that comes from exploration so that they don't have a complete monopoly on it. |
Popsikle
Caffeine Commodities Company
0
|
Posted - 2012.05.10 02:20:00 -
[193] - Quote
Rhaile Vhindiscar wrote:"You want to do research, fine? The best way is to go kill people." I can see how that would play out to a potential scientist. So, are you really telling industrialist to join fw or just creating an interdependence without any real justification?
Overhaul datacore mining some other way. Get datacores out of FW. It doesn't make sense fluff wise or mechanic wise. You just got done telling people you're not going to let them shoot npcs to build things (drone nerf)...then you tell them you are going to make them shoot npcs to build things (fw overhaul). All you did was change the position in the production chain.
Actually its more like:
"You want to do research, fine but you will need to do experiments on the fringes of empire. The factions don't want explosions in safe space or anything. By the way the stations with the services you need come under attack regularly so you will need to learn how to fight and protect your work. Welcome to the fringes."
|
Ten Bulls
Sons of Olsagard
122
|
Posted - 2012.05.10 02:22:00 -
[194] - Quote
Alx Warlord wrote:OMG, this Datacore stuff will become a chaos!!!! I'm running to Hi-sec to withdrown all my RP.... This will increase T2 prices in a long run....
I just hope CCP make something fast with the moon minerals, and the minning profession to fix this... All the prices in eve are rising up fast!!! this way... we will have a ship shortage soon.... and less pvp...
Yes, prices will be "high", i suggest everyone should keep *cough* their datacores, at least until i have had a chance to ...
brb |
Tyberius Franklin
Federal Navy Academy Gallente Federation
132
|
Posted - 2012.05.10 02:23:00 -
[195] - Quote
Popsikle wrote:Rhaile Vhindiscar wrote:"You want to do research, fine? The best way is to go kill people." I can see how that would play out to a potential scientist. So, are you really telling industrialist to join fw or just creating an interdependence without any real justification?
Overhaul datacore mining some other way. Get datacores out of FW. It doesn't make sense fluff wise or mechanic wise. You just got done telling people you're not going to let them shoot npcs to build things (drone nerf)...then you tell them you are going to make them shoot npcs to build things (fw overhaul). All you did was change the position in the production chain.
Actually its more like: "You want to do research, fine but you will need to do experiments on the fringes of empire. The factions don't want explosions in safe space or anything. By the way the stations with the services you need come under attack regularly so you will need to learn how to fight and protect your work. Welcome to the fringes." Your explanation makes sense if R&D wass just moved to lowsec, but not when you get rewarded with datacores for shooting people and have no prerequisite of learning about the field you are researching. |
Mars Theran
EVE Rogues EVE Rogues Alliance
191
|
Posted - 2012.05.10 02:23:00 -
[196] - Quote
Looks awesome! Alliance Auction - EVE Rogues: https://forums.eveonline.com/default.aspx?g=posts&m=1215438#post1215438 |
Popsikle
Caffeine Commodities Company
0
|
Posted - 2012.05.10 02:31:00 -
[197] - Quote
Tyberius Franklin wrote:Popsikle wrote:Rhaile Vhindiscar wrote:"You want to do research, fine? The best way is to go kill people." I can see how that would play out to a potential scientist. So, are you really telling industrialist to join fw or just creating an interdependence without any real justification?
Overhaul datacore mining some other way. Get datacores out of FW. It doesn't make sense fluff wise or mechanic wise. You just got done telling people you're not going to let them shoot npcs to build things (drone nerf)...then you tell them you are going to make them shoot npcs to build things (fw overhaul). All you did was change the position in the production chain.
Actually its more like: "You want to do research, fine but you will need to do experiments on the fringes of empire. The factions don't want explosions in safe space or anything. By the way the stations with the services you need come under attack regularly so you will need to learn how to fight and protect your work. Welcome to the fringes." Your explanation makes sense if R&D wass just moved to lowsec, but not when you get rewarded with datacores for shooting people and have no prerequisite of learning about the field you are researching.
No, your misreading the blog (or I am). They are removing the multiplier for rp's. You will still be able to do research and get datacores, but you will also be able to get them as rewards in the LP store. So if datacores are your thing, your research agents are important, but so would be factional warfare because it controls the price and availability of datacores.
Quote:As such, we are removing all field multipliers on research fields, while unifying RP amount to claim one datacore to 100. While this actually double amount of RPs to claim a datacore, we also are introducing a small 10,000 ISK fee per datacore to ensure there is a small cost tied to their retrieval.
We also are introducing datacores to the Factional Warfare LP stores, spilt into each individual faction so there is no market overlap. They are tied to the War Zone control effect on LP store prices, that means offers will dramatically change depending on which side is winning. |
Kno Bodeesbitch
Republic Military School Minmatar Republic
8
|
Posted - 2012.05.10 02:50:00 -
[198] - Quote
Will mining yields be boosted for Faction miners daring to mine in a system held by their faction?
Why are you all looking at me like that?
It could happen... |
Tyberius Franklin
Federal Navy Academy Gallente Federation
132
|
Posted - 2012.05.10 02:53:00 -
[199] - Quote
Popsikle wrote:Tyberius Franklin wrote:Popsikle wrote:Rhaile Vhindiscar wrote:"You want to do research, fine? The best way is to go kill people." I can see how that would play out to a potential scientist. So, are you really telling industrialist to join fw or just creating an interdependence without any real justification?
Overhaul datacore mining some other way. Get datacores out of FW. It doesn't make sense fluff wise or mechanic wise. You just got done telling people you're not going to let them shoot npcs to build things (drone nerf)...then you tell them you are going to make them shoot npcs to build things (fw overhaul). All you did was change the position in the production chain.
Actually its more like: "You want to do research, fine but you will need to do experiments on the fringes of empire. The factions don't want explosions in safe space or anything. By the way the stations with the services you need come under attack regularly so you will need to learn how to fight and protect your work. Welcome to the fringes." Your explanation makes sense if R&D wass just moved to lowsec, but not when you get rewarded with datacores for shooting people and have no prerequisite of learning about the field you are researching. No, your misreading the blog (or I am). They are removing the multiplier for rp's. You will still be able to do research and get datacores, but you will also be able to get them as rewards in the LP store. So if datacores are your thing, your research agents are important, but so would be factional warfare because it controls the price and availability of datacores. You didn't miss anything as far as the content, but missed the point of the post being that Rhaile doesn't think datacores should be tied to FW creating a "shoot people for science" mechanic. While true R&D as we know it is for the most part being maintained it doesn't change the fact that those with no relation to research skills or R&D corps/agents will soon be able to science with their guns. |
MotherMoon
Native Freshfood Minmatar Republic
648
|
Posted - 2012.05.10 03:12:00 -
[200] - Quote
This is it CCP. This is why you lost me and I'd love to continue to buy you another 6 one year subs. /
Please, don't just forget about Factional warfare this time, release at least one more update later, in the winter. Give it some serious followup, encase some of the changes have unexpected side effects, or are broken somehow. You never know what us players are going to do with that code of yours. If it can exploited you better believe someone will find out how.
Please ccp fix your game so I can return without feeling like the game I wanted to play never got fixed. Or any changes in forever, it really made me lose hope in taking your vision seriously. And then with Incarna, I dont' know, I know I'm one player, but I really do hope you guys hit it out of the park with this change. We won't know untill we get into space and try it out.
Just promise to follow up, add or remove things if they don't work! Please! |
|
Nicolo da'Vicenza
Divine Power. Cascade Imminent
881
|
Posted - 2012.05.10 03:29:00 -
[201] - Quote
I never thought CCP would be able to devise a FW expansion that would appeal to both the players that have been playing under the current rules for so many years and still entice all the others who have opted out. Congrats guys. |
MotherMoon
Native Freshfood Minmatar Republic
649
|
Posted - 2012.05.10 03:35:00 -
[202] - Quote
T'san Manaan wrote:Changes look good so far can't wait to see it go live. Just some thoughts I would like to see implemented in the future. 1. Missions go to the nearest "Contested" system to keep the mission farmers in the combat zone. 2. Benefits to P.I. and industry (I.E. faster manufacturing) for upgrading systems 3. captured stations use current Sov holder Agents. 4. station lockouts to include anyone with a negative faction standing or outlaw status. Other than that I like everything I see so far especially the no docking for your enemies
YES THIS THIS THIS
what a simple wya to put what I once tried to explain in 3 paragraphs. Do this CCP, do this and all will be epic. And the game will become fun! |
MotherMoon
Native Freshfood Minmatar Republic
649
|
Posted - 2012.05.10 03:38:00 -
[203] - Quote
Wolodymyr wrote:OK so I have a question about these "minor sites", and I really hope a dev or someone who knows how new FW will work will answer it.
So when they talk about "Capturing payouts" are those sites respawning? Or does it work like some sort of king of the hill mechanic?
So can I perpetually run "minor sites" all day long like havens and get 10,000 LP a tick? Or will I have to wait for the enemy militia to come by and take the local "minor site" so I can take it back for 10,000 LP?
Because if they infinitely re-spawn I am joining the minmitar militia and farming sites all day long in relative safety. If they work by a capture the flag mechanic then I am joining the amarr militia and taking out some lazy minmitar pilots.
Oh and about all this whining over datacores. I would rather the profits from datacores actually go to people who are fighting in the militia, rather than carebears who don't give a crap about warring factions or lowsec, and are only there to farm isk.
This is actully somethign I remember being called for 3 years ago. The idea that you can't farm sites. That each system should have 4-5 sites that stay in space all the time. And you gain or loss infulence over a system over time. Which ever side owns more sites will have the timer go in their favor.
Thus expanding the timer mechanic used inside each site to the whole system venerability. Would solve Time zone conflicts and bring conflict into controlling a systems, with some sites being frigate only have whole fleets of small ships getting into fleet brawls. We NEED THAT.
I guess what I'm saying is make frigate only sites just as important and valuable as ones with battleships. The idea being since you limit players to small weaker ships, it is just as hard to clear a small site as it is to clear a large site. becuase in the large site you have better and more powerful ships to help you clear them./?
You can train up for small ships for 2 YEARS OF SKILLS. Let us super frigate pilots have the small ship battlefield be worth just as much towards victory points *not lp payout* Our frigate only sites shoud help turn systems as much as large sites. |
MotherMoon
Native Freshfood Minmatar Republic
649
|
Posted - 2012.05.10 03:47:00 -
[204] - Quote
Liang Nuren wrote:I must be missing what the driver for conflict is? It seemed like rewarding the winning side so heavily simply ensures that the best profit will be had by having everyone join the same faction... what am I missing?
-Liang
Your missing the datacores. If your whole teams LP rewards go down and the LP cost of LP goes up. then those datacores are going to spike in price. So joining the losing side will be stupidly profitable. Becuase each kill you get and LP reward you manage to find will be wroth more than the other sides datacores. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
132
|
Posted - 2012.05.10 03:49:00 -
[205] - Quote
MotherMoon wrote:Liang Nuren wrote:I must be missing what the driver for conflict is? It seemed like rewarding the winning side so heavily simply ensures that the best profit will be had by having everyone join the same faction... what am I missing?
-Liang Your missing the datacores. If your whole teams LP rewards go down and the LP cost of LP goes up. then those datacores are going to spike in price. So joining the losing side will be stupidly profitable. Becuase each kill you get and LP reward you manage to find will be wroth more than the other sides datacores. Being that I haven't played much in the markets I must ask, is it really expected that higher costs will lead to greater profits when demand remains the same? |
Sarinat Talen
Celestial Arms Manufacturing and Operations New Eden Research.
4
|
Posted - 2012.05.10 03:59:00 -
[206] - Quote
Vaal Erit wrote:gwabakk wrote: No-one is using research agents because they "give a free income stream". The threshold to gain access to those agents is too high, the "free" profit too little. Not sure what game you are playing but in EVE-Online that is exactly why people use research agents. In fact most people have research agents because you could easily fund an account through PLEX on datacores alone. Those days are long gone but all those people kept those accounts or just reactivate them one month per year to gain passive income. You might use research agents to fund your personal t2 invention or whatever but I know people with huge datacore farms of many accounts and they gain a lot of passive income for little work. This is the majority of people using research agents. No amount of whining will change this fact. Now you have to either interact with other people (gasp) or pvp in FW (double gasp) to gain lucrative items. Interaction and pvp in my EVE? Sounds cool.
Incorrect. RPs do not accumulate on inactive accounts.
I am all for interaction to get DCs. But the current daily missions are untenable with your R&D agents 20-30 jumps away from each other. If DCs were in R&D LP stores, well wouldn't we all be running missions for those corps again? Also the daily R&D missions could show up in your journal like storyline missions. That way you know if your agent wants some trit, or widgets or whatever in advance, so you don't have to go there and then go get it. Though these missions need a revamp in general. The traveling is so brutal it is not worth doing them most of the time. Or add storyline missions to R&D corps (which have a severe lack of them, you will get a storyline agent from a different corp contacting you in many regions) that give out DCs as rewards.
Let me also clarify, getting rid of the multipliers is a great idea. Consistency is good. But doubling the price and moving cores into FW is not. Also, consider releasing level 5 R&D agents if you are going to increase the cost. That way you reward the people who have worked on their standings. I know they are in a database somewhere, I have seen them on the test server before. |
Alaekessa
Matari Combat Research and Manufacture Inc.
34
|
Posted - 2012.05.10 04:17:00 -
[207] - Quote
Two thoughts.
1) By allowing the IHub benefits to affect neuts, you are effectively gutting any internal Militia industrial organization by giving the neuts none of the drawbacks (i.e. perma-wardec) and all of the benefits.
2) If Cynojammers were to be included, IMHO, they should be keyed to the Sovereign Militia. Allowing them to have an easier time with logistics while denying their enemies (as well as neuts) the opportunity to drop carriers on their heads. Quit Crying and Just Suck It Up |
Destru Kaneda
CTRL-Q Iron Oxide.
49
|
Posted - 2012.05.10 04:24:00 -
[208] - Quote
Wolodymyr wrote:So can I perpetually run "minor sites" all day long like havens and get 10,000 LP a tick? Or will I have to wait for the enemy militia to come by and take the local "minor site" so I can take it back for 10,000 LP?
System has to be contested for you to be awarded anything. Join Amarr. http://minmatar.eve-kill.net/ http://binaerpilot.no/ GMU d-(---)pu s+++:-- a-- C++++$ U>+++ P+ L+ E---- W+++$ w PS+++ PE-- Y++ PGP-- t+ tv-- b+ D++ G e- h r++ y+* |
IbanezLaney
The Church of Awesome
15
|
Posted - 2012.05.10 04:25:00 -
[209] - Quote
ZenithDK wrote:This looks pretty awesome!
Have been thinking about getting into FW for a long time, but I didn't see much point in it - with 2 characters doing datacore mining, there will suddenly be a big interest in it for me.
One thing though: Doesn't this sort of encourage that you take sov, buy all your data cores - loose sov, watch prices spike, and then you dump your cheaply acquired stash? If a sufficiently large corp in FW can be deciding factor/work together with others, what's to prevent this?
Datacores will get much more expensive until some corps do something like what you have suggested.
The mission runners will leave FW when the update hits TQ leaving only PvPers and plexers who are generally not interested in watching boring markets for fluctuations/trends.
Most players will just purchase the same faction ships that they always have from the LP Store. So unless industry players want to pay 15x more for Datacores - they better start joining FW.
Moving these Datacores to FW is a brilliant way of getting more targets and their non Militia hauler alts into low sec for everyone to blow up. If you come to farm Datacores - your hauler alts etc are all gonna die lots. :)
I can see it now - Farm Militia LP, Buy Datacores, Contract to non Militia Alt, Undock, Militia kill your Hauler, tears and lolz in Militia chat.
Fix this **** See Sea Pea. |
Davion Falcon
Those Once Loyal
8
|
Posted - 2012.05.10 04:26:00 -
[210] - Quote
Maz3r Rakum wrote:Salicaz wrote:Hans Jagerblitzen wrote: Thank you though, for keeping a positive attitude and for being willing to try something before judging it. Players like you should have a lot of fun in the days ahead, I wish everyone else felt the same.
CCP Guy> Hey guys, remember that broken feature we released years back called Faction Warfare? [Room erupts with howling laughter]. CCP Guy > [Wipes tear from eye after laughing so hard]. Lol! Iknorite! Well apparently some people still do it, no really they do! CCP Prat from meeting > Why haven't they left for null sec, our beloved end game vision? CCP Guy > I don't know, apparently they lived begrudgingly with the half arsed broken mess and.... CCP Prat from meeting > But why haven't they left for null sec, our beloved end game vision? CCP Guy > shrugs* CCP Prat from meeting > **** em, bring null sec to them then, lock them out of station. I can't believe they still do it lol! We even stopped adding news to the militia office window in Feb 2010. Let them have a helping prod into the direction that be null! [rapturous applaud from the rest of the meeting] CCP Guy > They're bound to complain, what should we say? CCP Prat from meeting > Nothing, just let that lovely Hans fellow from that gathering we invited, er, what are they called? CCP Guy > CSM? CCP Prat from meeting > Yeah them, get him to bang on about how good it really is for them.
http://img.chan4chan.com/img/2010-08-02/1280722714336.jpg |
|
|
|
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 .. 16 :: one page |
First page | Previous page | Next page | Last page |