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Thread Statistics | Show CCP posts - 37 post(s) |
Speedkermit Damo
Demonic Retribution Nullsec Ninjas
225
|
Posted - 2014.01.15 09:59:00 -
[601] - Quote
Not withstanding the nerf to nullsec ratting income. The wosrt thing about this whole ESS bollocks is that it adds an extra layer of hassle.
CCP, we all want you to nerf afk top-down income, and and encourage bottom up income from pilots actually undocking spaceships and doing things in space (preferably not hiding behind a POS shield, or an MSI). The player base and hopefully the CSM have been telling you this over and over again for years.
Instead you actually go and nerf bottom-up pilot income! What the hell are you all doing? Is this really the best you can do?
Oh and by the way. Interceptors are BROKEN! Don't Panic.
|
Rek Seven
Probe Patrol Polarized.
1296
|
Posted - 2014.01.15 10:10:00 -
[602] - Quote
BRING BACK THE JESUS FEATURES!
I just don't get why CCP are using these structures to add new unnecessary gameplay. Why not add something like a Mobile structure that removes people from local? This is something that CCP know they need to to address.
Barring the mobile depot, these structures are poorly implemented and don't really bring anything new and exciting to the game. Just look at the mobile cyno jammers that can't be anchored on gates ... Yeah, totally worth the development time. +1 |
Nijaza
Blood Night Apocalypse
6
|
Posted - 2014.01.15 10:13:00 -
[603] - Quote
This thread has been a fun read...some things of note:
-I'm going to need more cheese for all this WHINE...
-People are bitter about interceptors being...fast
I like this idea, because it promotes fights. However, the time it takes to drop the can and loot the can needs to be extended so an defense can be organized. However, the idea of dropping tangible currency is great. If they rob you, chase them and get your money back! Its not gone in the digital nature that ISK resides in as of right now.
Also, make the reduction and boost a bit more...like most people are saying let the boost rise to a 110%. Boost the HP as well. The LP connection is also good, perhaps you can choose for a 110% boost to bountys or a 90% bounty 10% LP's?
Point being things like this promote the kind of fights that makes EVE fun ( at least for me). Small-scale gang warfare...not that blob #@%.
Some ideas to deal with roving bands of interceptors treating ESS's as piggy banks
-Put Guns on it that Shoot Reds...0.0 -Increase the time it takes to TAKE ALL significantly...however allow hacking to be done on it to make this go quicker. This forces the roving frig gang to bring a hacking ship.
All in all this needs work but is a good idea. Why does everyone here have to b@!# at CCP for not fixing pos's, capital ship rebalance, etc? It is surely being looked at, so quit whining about it. |
Dave Stark
4188
|
Posted - 2014.01.15 10:13:00 -
[604] - Quote
Speedkermit Damo wrote:Not withstanding the nerf to nullsec ratting income. The wosrt thing about this whole ESS bollocks is that it adds an extra layer of hassle.
i think this, is really the cause of the discontent.
it's more hassle, there's very little reward for the hassle, it's not going to be "fun" in any way what so ever, there's nothing interesting about it. it's somewhat complex (i had to re-read the dev blog 3 times to understand exactly how it works properly because it was just that convoluted and ass backwards).
if it was in some way, fun, or interesting people might be less resistant to the "we're nerfing ratting income, or making it more hassle and you're really going to get nothing back for it" that it is now. |
Alphea Abbra
Grim Determination Nulli Secunda
544
|
Posted - 2014.01.15 10:22:00 -
[605] - Quote
Can we get another CCP statement? I assume you have read the thread from page 15 onwards (Since ~ last dev. post).
So now CCP must be aware that this is a bad idea. There are no advantages to using it for defenders, and there are likely no change for an incoming fleet. Furthermore, it's obviously shoddy designed, as seen from the number of questions and "do I need to fly to HS to get my 20%" etc, and of course as one can find out just by reading the "explanation" itself in the dev. blog. You should be concerned when members (Some even pretty high-ups) from all the bigger nullsec organisations and coalitions are against it, or when (As a PL member demonstrated before) the intended use will be as a bubble, not anything else. As I said before: When CFC, N3, Provi, PL, NPC 0.0, Stainwagon, and various rental org.s think it's bad... it is.
In fact, when a CCP tag (Can't remember who) asked for "constructive criticism" earlier, it showed your mindset, so I guess I need to cut it out pretty clear for you: There are no magic few numbers you can tweak to make this a good idea. It is irredeemable. There, how does that go for constructive criticism? It's constructive because I don't ask for Team Super Friends figurative heads on silver platters, and because it will be an overall improvement to your idea. It's criticism for obvious reasons.
NullSec has for ages been asking for better POS code and corp/alliance roles etc, and for less hassle with shooting or repping structures as a part of the leadup to battles. This is neither. NullSec has also been asking for incentives to live in NullSec (Maybe because we tend to scare carebears and industrialists off...), as compared to HighSec. For example the limitless HS missions compared to the very limited 0.0 anomalies. This is not that. NullSec has furthermore been asking for and discussing the prospects of "Farms & Fields", where small gang warfare can become viable because you can burn the farms and fields, and as a person living out there you can set up your own farms and fields, increasing the wealth of your space. This is not a "Farms & Fields" idea. NullSec has been asking for ways to make bottom-up income work on alliance level. This is not that. ...
I'm not sure how to get the message clearer across. When a few 0.0 players asks this to be implemented across all space, it's not because it's a good idea, but because at least in 0.0, the organised players can shoot these down and deal with it, whereas it's not likely to happen in HS. A 5% nerf in 0.0 and an average of 20% nerf in HS would incentivise 0.0 simply by comparison - that doesn't redeem this piece of garbage. Please CCP, you have a list of stuff that is wanted. This structure isn't on that list.
Heoes don't do drugs. |
Rek Seven
Probe Patrol Polarized.
1296
|
Posted - 2014.01.15 10:32:00 -
[606] - Quote
Nijaza wrote: -People are bitter about interceptors being...fast
Actually i think most people think interceptors are too good because they:
* Are immune to bubbles * Enter warp almost before the session change cloak ends * Warp faster than any other ship
Now, all of these abilities are fine individually but when you combine them in one ship, that ship is clearly OP. +1 |
Jenny Morrison
Science and Trade Institute Caldari State
1
|
Posted - 2014.01.15 10:39:00 -
[607] - Quote
The ess system doesn't bring in game of new equipment, the weapon. On the contrary ess develops ways of theft and deception. Thus game about space games becomes officially game about deception and theft. Such policy of developers of game conducts to decrease in interest to it. Players the interested deception have to create ways to achieve the objects. I suggest to dismiss the management of group of developers advancing in game policy of deception and theft. To focus ordinary developers on development of the new weapon and effects. |
Alex Pier
Celestial Argonauts Intrepid Crossing
7
|
Posted - 2014.01.15 10:39:00 -
[608] - Quote
So now you do not even have to shoot people to take their stuff/money.
Hop in any interceptor go around 0.0, find deployed ESS, steal tags while ratters are hiding in POS.
I approve!!! |
Snoodaard Thrasy
Yulai Guard Yulai Federation
29
|
Posted - 2014.01.15 10:45:00 -
[609] - Quote
This is no doubt going to be a redundant comment having read a couple of pages, but since I logged in specfically to say this, I may just as well.
The ESS +¡s by far the most pointless idea I can recall being proposed. If this goes thru - and I hope CCP has the sense to just cancel it - all it will do it cause me more drama from members and allied entities "stealing" each others ISK. I'm already having to spend time on a forum topic about if and how we should go about banning the use of this module in our space.
As for this talk about an offensive use by roaming gangs... Ratters either dock up when hostiles are nearby or they make sure the unit it shot down first. Pointless.
If CCP wants to reduce income from ratting, just do so. 5%, 10%, no problem. Just don't do it in a way that only adds to drama that draws away from the game. Face the enemy as a solid wall For faith is your armor And through it, the enemy will find no breach The Scriptures, Amarr Askura 10:3 |
interesangt
Artic Drilling Inc.
1
|
Posted - 2014.01.15 10:51:00 -
[610] - Quote
Yep, dont fix commonly known interface/gamplay problems, create new ones.. so what im looking at is jumping into a ceptor and getting paid for flying around at the same time, burning around 0.0 claiming bountys, you know 20 min ticks and all means there will always be something to collect..
Good work! |
|
Tradax
Caldari Provisions Caldari State
2
|
Posted - 2014.01.15 10:51:00 -
[611] - Quote
Out of all the things you can do this is it ? You are burning time and resources for this ? |
NinjaStyle
hirr RAZOR Alliance
41
|
Posted - 2014.01.15 10:57:00 -
[612] - Quote
gonna try to be contructive here.
so far the only thing i've heard about the ESS is how terrible an idea it is to begin with because its base idea if flawed the fact it actualyl requires a 5% nerf to income to be viable means the idea wont be worth it because the risk vs reward is simply unintelligent. (sorry but it is.)
There is no way to save this idea do not attempt to you've allready made it noble exchange worthy stupidity.
we DO WANT things that will attract people to our space to PvP with us we E'ffing LOVE PvP in 0.0 but you CLEARLY have no idea what 0.0 is like. Your just sitting there in high sec or low sec thinking "wow thoese huge fights sure look like something! But they're not really my thing so..." yeah great we really apritiate that your so far BEHIND US. We're the Pioneers of Eve 0.0 is where all the crazy stuff usually comes from! we're sick of how the whole 'balance' is all about the small gang pvp stuff you got two 'I want to solo pvp from low sec' people working on it all and they have NO CLUE how terrible most of it is when thinking in the sort of scales we usually do.
Blow stuff up. We wish you wouldn't just SAY that thats what its all about... SUPPORT IT! Eve needs destruction to make the gears turn you KNOW IT so finally FIND something that will REALLY get us fired up about risk vs reward and pew pew'ing to our hearts content.
5% nerf to current ratting vs 5% bonus (OH YEESSS ITS 10% BONUS EXCEPT 5% NERF!!! WOOOHOOO!!!) 'if so and so and this risk and that risk with 25% of it possibly gone' is so far behind us in risk vs reward (AND EFFORT!) thinking that if this is the future of Eve it will DIE.
not a day I look forward to I invested so mutch time in this game and yet all I see is wasted effort from ccp time and time again I can't help but wonder if the people who recently left didn't do so because they could finally see a ship thats sinking...?
I dont know if this will even be read or understood in the way I want to try to convey it but F me is this ess stupid but atleast you tried to make it a PvP attraction... well I can tell you with the system you made for it where somebody can just warp to it and take the tags or whatever in an inty you've failed so badly I dont think you will ever be able make anything that actually will work. I hope to be proven wrong but wow are you making it hard to see. |
NinjaStyle
hirr RAZOR Alliance
41
|
Posted - 2014.01.15 10:59:00 -
[613] - Quote
Alphea Abbra wrote:Can we get another CCP statement? I assume you have read the thread from page 15 onwards (Since ~ last dev. post).
So now CCP must be aware that this is a bad idea. There are no advantages to using it for defenders, and there are likely no change for an incoming fleet. Furthermore, it's obviously shoddy designed, as seen from the number of questions and "do I need to fly to HS to get my 20%" etc, and of course as one can find out just by reading the "explanation" itself in the dev. blog. You should be concerned when members (Some even pretty high-ups) from all the bigger nullsec organisations and coalitions are against it, or when (As a PL member demonstrated before) the intended use will be as a bubble, not anything else. As I said before: When CFC, N3, Provi, PL, NPC 0.0, Stainwagon, and various rental org.s think it's bad... it is.
In fact, when a CCP tag (Can't remember who) asked for "constructive criticism" earlier, it showed your mindset, so I guess I need to cut it out pretty clear for you: There are no magic few numbers you can tweak to make this a good idea. It is irredeemable. There, how does that go for constructive criticism? It's constructive because I don't ask for Team Super Friends figurative heads on silver platters, and because it will be an overall improvement to your idea. It's criticism for obvious reasons.
NullSec has for ages been asking for better POS code and corp/alliance roles etc, and for less hassle with shooting or repping structures as a part of the leadup to battles. This is neither. NullSec has also been asking for incentives to live in NullSec (Maybe because we tend to scare carebears and industrialists off...), as compared to HighSec. For example the limitless HS missions compared to the very limited 0.0 anomalies. This is not that. NullSec has furthermore been asking for and discussing the prospects of "Farms & Fields", where small gang warfare can become viable because you can burn the farms and fields, and as a person living out there you can set up your own farms and fields, increasing the wealth of your space. This is not a "Farms & Fields" idea. NullSec has been asking for ways to make bottom-up income work on alliance level. This is not that. ...
I'm not sure how to get the message clearer across. When a few 0.0 players asks this to be implemented across all space, it's not because it's a good idea, but because at least in 0.0, the organised players can shoot these down and deal with it, whereas it's not likely to happen in HS. A 5% nerf in 0.0 and an average of 20% nerf in HS would incentivise 0.0 simply by comparison - that doesn't redeem this piece of garbage. Please CCP, you have a list of stuff that is wanted. This structure isn't on that list.
Heoes don't do drugs.
I dont allways agree with Nulli but +1 |
tiberiusric
Comply Or Die Retribution.
114
|
Posted - 2014.01.15 11:02:00 -
[614] - Quote
thinking seriously about this guys, the ess is a stupid idea BUT its not a big deal. Dont deploy the ESS simple, so what you lose 5% big whooppee dooo. Seriously on a 1 mill bounty that is only 50,000 isk you lose. so say you rat for a hour and you make 80 mill in bounty normally you would only lose 4 million ISK! that's not a massive issue is it really. The only people this will effect are the botters and the crazy ratters, and in the grand scheme of things even to those its not a massive issue. Its only if you want to be a bit greedy and want that extra 5-10%, is the risk even worth it? I would say not, botters wouldnt care, because well they are afk so they wont use it, and crazy ratters, wont even bother with the risk as they probably ratting in pimp bs or carriers. So wouldnt even worry about it, just dont use them. Its not a massive hit is it? If CCP really want to do some harm they didnt go far enough, they should of lowered it by 50% and then the ESS scales up to 100-110% |
Sao Ricceh
The Virgin Islands inc. Moon Tribe
0
|
Posted - 2014.01.15 11:03:00 -
[615] - Quote
Encounter Surveillance System (ESS) - big fail of CCP |
handige harrie
Hedion University Amarr Empire
178
|
Posted - 2014.01.15 11:05:00 -
[616] - Quote
The biggest 'problem' with this is that the ones hit hardest are Single Account null sec players. If you have 2 accounts running stuff, you really don't care about some loss in ratting income, you'll still end up with 100M+ per hour. If you have more accounts you'll probably not running anomalies as your main form of income anyway, so the only ones hurt are players who wish to play the game as it's meant to be played. Baddest poster ever |
Fix Lag
619
|
Posted - 2014.01.15 11:08:00 -
[617] - Quote
tiberiusric wrote:thinking seriously about this guys, the ess is a stupid idea BUT its not a big deal. Dont deploy the ESS simple, so what you lose 5% big whooppee dooo. Seriously on a 1 mill bounty that is only 50,000 isk you lose. so say you rat for a hour and you make 80 mill in bounty normally you would only lose 4 million ISK! that's not a massive issue is it really. The only people this will effect are the botters and the crazy ratters, and in the grand scheme of things even to those its not a massive issue. Its only if you want to be a bit greedy and want that extra 5-10%, is the risk even worth it? I would say not, botters wouldnt care, because well they are afk so they wont use it, and crazy ratters, wont even bother with the risk as they probably ratting in pimp bs or carriers. So wouldnt even worry about it, just dont use them. Its not a massive hit is it? If CCP really want to do some harm they didnt go far enough, they should of lowered it by 50% and then the ESS scales up to 100-110%
Thanks for sharing your really terrible thoughts on this issue. |
Snoodaard Thrasy
Yulai Guard Yulai Federation
30
|
Posted - 2014.01.15 11:09:00 -
[618] - Quote
tiberiusric wrote:Dont deploy the ESS simple, so what you lose 5% big whooppee dooo.
Agreed. So what this amounts to is CCP introducing a module that forces the entities it was intended for to prohibit its use. Face the enemy as a solid wall For faith is your armor And through it, the enemy will find no breach The Scriptures, Amarr Askura 10:3 |
GallowsCalibrator
GoonWaffe Goonswarm Federation
502
|
Posted - 2014.01.15 11:15:00 -
[619] - Quote
CCP SoniClover wrote:
The increased payout is reset each time the ESS is emptied, so you can do that, but then you-¦re never getting the full payout.
I don't know if anyone's responded to this yet (because this is a 31 page WTF it seems), but this is an even bigger 'screw you'. Deploying one of these is flat out a detriment. |
Jori McKie
Friends Of Harassment
117
|
Posted - 2014.01.15 11:22:00 -
[620] - Quote
I had my problems with some of this new deployable thingies but this one, it is absolutly great. You can measure how great it is by all the tears coming from Goons etc. I want this ESS for lowsec in two flavours for ISK and FW LP and of course for highsec. ASAP please and i can't stress how much of a conflict driver this will be, especially in highsec this ESS will be hilarious.
One thing you should consider for the 0.0 ESS make the 15km bubble special so T3 and Inties aren't immune to it and most problems are solved. |
|
Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1275
|
Posted - 2014.01.15 11:36:00 -
[621] - Quote
I wonder what CSM members have to say about this brilliant device since apparently they knew about it since first drafts so let's hear their side now when NDA gag is gone. How did you imagine application or driving conflicts with this structure when you were talking about it with devs? I guess all null representants are above peasant activities like ratting so harassment factor probably was more attractive to them. So tell me how will you harass me with this new deployable and how gloriously it will enhance your gameplay experience. I cannot wait to see another snarky and condescending one-liner Malcanis will produce this time. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Morgana Tsukiyo
Ponto Final
1
|
Posted - 2014.01.15 11:39:00 -
[622] - Quote
"Of Peasants and Lords"
My friends and tell me about this piece of land they conquered. It was a long fight to remove the previous occupants, so i heard. They work together to improve it, to harvest it, to benefit from it. Yet barbarians try to pillage it, or simply harass its occupants.
I hear some hide behind their walls and wait for them to leave. I hear that some beg their lords for protection, often for a price. I even hear that some take arms to fight and drive them out themselves.
Tales from the east sing of a wonder machine. That shall improve harvest in the coming winter. An investment to be made with risks for sure. But also rewards that we-¦re yet to know and take.
The reactions to these songs are many and distinct. Some dismiss it at fairy tales, and will continue their hardworking harvest. Some, say they-¦ll burn it at sight, so it doesn-¦t draw attention to their land. Yet some plan to benefit from it ar rip every reward that it shall give.
"You must think of the danger" i often hear. "It will be honey to bees for those barbarians" "Don-¦t they already raid from time to time?" i often reply. "Yes, but we can hide and wait for them to leave" "So shall you keep doing if that is your wish"
"With this machine, they-¦ll steal our harvest" "With hiding peasants, they could steal the entire land" "Our lords would never allow it!" "Then call on them for your protection" "They are far and set to their own schemes" "Shouldn-¦t you serve better lords then?"
"Why can-¦t we all get along? I just want to plow and harvest in peace!" "The human nature is as colourful as the rainow. Some seed, some take" "I wish the barbarians would just stay out and mind their own business" "You have a land, a production, and plan on wishing away your troubles?" "It worked so far. Cry to the gods loud enough and they respond!" "Leave your fate to the gods and your lords and no life shall be called your own"
"Cry loud enough" i think to myself laughing. Men have become whinny children , frail babies. I wonder if the gods are pleased with this behaviour. And question if the barbarians are not their tool to tough them up. |
Myriad Blaze
nul-li-fy Nulli Secunda
145
|
Posted - 2014.01.15 12:01:00 -
[623] - Quote
I wonder whether the ESS is intentionally as bad as it is... I mean from a dev perspective it might make sense:
- You have an idea for your game but you know your players won't like it.
- So you come up with something even worse and wait for the collective outcry.
- Now you pretend to make some tweaks and adjustments and present your original idea.
- The players are relieved that the game change went from "horrid" to just "bad" and calm down.
- You tell everyone how you listen to the playerbase and that you just give them what they want.
- Kudos and promotions for everyone.
|
Shvak
The Warp Core Stabilizers Tactical Narcotics Team
21
|
Posted - 2014.01.15 12:13:00 -
[624] - Quote
I do not often post on CCP stuff but the ESS is the dumbest thing I have ever heard of. Are they playing the same game as we are? I do not care what alliance you are from, no one in their right mind would think this was a good idea.
I am betting if I warped, cancelled, warped cancelled ad nauseam I could spam that I was flying into the ESS without actually doing it triggering the so called defensive play this was designed to create.
I have not read through the 100's of posts here but I can guess that interceptors do not get affected by the bubble so no delays there either. I also assume you can bubble the bloody bubble as well creating one clusterfck of a ESS camp. I suggest CCP delete the word deployable modules from it's design program until you have employed someone who actually plays regularly. Honestly this idea should never have seen the light of day and should have been strangled at birth.
What will happen if you do deploy it is they will be killed on site by any alliance worth their salt. As they are relatively easy to kill.
As for the alarm bells telling everyone who is warping to it, has EvE done this to any other structure ever. I have demonstrated how easy it would be to fool either by warp cancel and even if CCP could get a work around for that I would just take a ship drain its cap so it cannot reach the ESS and then warp to it. when my ship stops halfway I cancel warp.
You would think that the team suggesting such a shite idea would have figured in how players would try and circumnavigate such an obvious fail.
Lastly as a player who needs to rat on occasion I would either look to highsec or even if I ratted in null I would rather take the 5% knock on bounty than deploy one of these. a 1800 000isk ship = 1710 000isk or in Haven terms a 36m payout in bounties = 34.2m.
So for every 100misk I make in bounties I lose 5m isk. Worst still you are reducing the isk value of all rats by 5% and when an ESS is deployed isk vale drops by 20% and the maximum isk the ESS will deliver is 25% after a period of time which is exactly the amount it was pre Rubicon 1.1
Call me stupid but I am a PvP first and a ship replacement ratter. So even at 80% isk I would still not overly worry about a ESS as long as it belonged to my alliance.
I hate the fact above all that you have made me come to these forums to articulate what is wrong in my view with the whole idea.
Sorry to all if I have covered points already raised and to those that think this is a good idea wait till some bright spark at CCP decides "well they worked in Null" |
Turelus
Caldari Independent Navy Reserve The Fourth District
782
|
Posted - 2014.01.15 12:14:00 -
[625] - Quote
Another issue I just realised.
Why are your introducing a feature that means we have to go back to Empire to claim our money? Haven't we been asking for more features to make our NullSec Empires less dependant on HighSec not asking for more features that make us do a weekly run to HighSec for supplies or sell off things. Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
405
|
Posted - 2014.01.15 12:15:00 -
[626] - Quote
The tears in this thread a delicious
I love how everyone is like 'this is so bad for our ISK income that we're just not going to use it in our space and ban it'. Well guess what, you don't get to decide if the enemy uses it in your space, which is the entire point of these things.
Fleet roles in to a highly populated ratting space, deploys ESS, cuts everyone's income by 20%, forces the owners of the system to do something about it, PVP happens.
This thing will be used more to force your enemy's hand and less to steal actual ISK, although that would be a nice bonus. My YouTube Channel - EVE Tutorials & other game related things! |
tiberiusric
Comply Or Die Retribution.
114
|
Posted - 2014.01.15 12:18:00 -
[627] - Quote
Fix Lag wrote:tiberiusric wrote:thinking seriously about this guys, the ess is a stupid idea BUT its not a big deal. Dont deploy the ESS simple, so what you lose 5% big whooppee dooo. Seriously on a 1 mill bounty that is only 50,000 isk you lose. so say you rat for a hour and you make 80 mill in bounty normally you would only lose 4 million ISK! that's not a massive issue is it really. The only people this will effect are the botters and the crazy ratters, and in the grand scheme of things even to those its not a massive issue. Its only if you want to be a bit greedy and want that extra 5-10%, is the risk even worth it? I would say not, botters wouldnt care, because well they are afk so they wont use it, and crazy ratters, wont even bother with the risk as they probably ratting in pimp bs or carriers. So wouldnt even worry about it, just dont use them. Its not a massive hit is it? If CCP really want to do some harm they didnt go far enough, they should of lowered it by 50% and then the ESS scales up to 100-110% Thanks for sharing your really terrible thoughts on this issue.
Please explain how this is terrible or are you just being a douche troll?
|
Shvak
The Warp Core Stabilizers Tactical Narcotics Team
21
|
Posted - 2014.01.15 12:23:00 -
[628] - Quote
TigerXtrm wrote:The tears in this thread a delicious I love how everyone is like 'this is so bad for our ISK income that we're just not going to use it in our space and ban it'. Well guess what, you don't get to decide if the enemy uses it in your space, which is the entire point of these things. Fleet roles in to a highly populated ratting space, deploys ESS, cuts everyone's income by 20%, forces the owners of the system to do something about it, PVP happens. This thing will be used more to force your enemy's hand and less to steal actual ISK, although that would be a nice bonus. Dude only one can be placed at a time. bubble it and smile. Also what happens when you warp into a system now in ceptors? If you slow everyone docks. Same thing will happen here Fly out in a cloaked cheap bomber fit and destroy it as soon as ceptors have left... Where is the fight? The best fights in null are when two roaming gangs are looking to brawl. And knowing CCP they will deploy anti-ESS modules next lol |
War Kitten
Panda McLegion xXPlease Pandemic Citizens Reloaded Alliance.Xx
4969
|
Posted - 2014.01.15 12:30:00 -
[629] - Quote
Shvak wrote:I do not often post on CCP stuff but the ESS is the dumbest thing I have ever heard of. Are they playing the same game as we are? I do not care what alliance you are from, no one in their right mind would think this was a good idea.
I am betting if I warped, cancelled, warped cancelled ad nauseam I could spam that I was flying into the ESS without actually doing it triggering the so called defensive play this was designed to create.
I'm betting not....
"Whenever a ship warps to the ESS, a broadcast is made in local informing everyone in the system that player X is in the vicinity of the ESS. This triggeres even if the approaching ship is cloaked."
The more likely interpretation of the above statement is that the alarm goes off once you're in range, not every time you hit the warp button.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
SyntheticSins
An Eye For An Eye AN EYE F0R AN EYE
31
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Posted - 2014.01.15 12:52:00 -
[630] - Quote
I'm not a null-sec ratter, but if I was this is what I would see.
So the concept of this is. . . If I do not anchor structure, I take a 5% income hit if I rat in system. If I do anchor structure, someone else comes in and takes my 5%.
Nullified ceptor gangs are going to **** these, not to mention that 3/4 gangs are compromised completely of ceptor's and other frigates.
This will also be used as epic baiting tool. Warp your scout in to one of these, sound the alarm, local will come clammoring to defend it reguardless of scouts. Your gang of 30+ ceptors jump system, land on all the "small gang pvper"'s and **** their face.
Defending one of these will become a death sentence. Altogether I see this as being an entirely useless mechanic and veiling the fact that they will be phased out (obviously) In 2 - 3 months, people will rather blow them up than have other players steal/scam from them.
And then altogether what that has is a 5% nurf to ratting. Which I find hilarious because militia noobs are making 1bil/hour in lowsec, so nullsec ratting needs to be nurfed. :P
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