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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP kieron
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Posted - 2008.02.06 23:51:00 -
[1]
Everyone's used to seeing threads and blogs from Tuxford with changes and nerfs, enough to the point that simply seeing his name strikes fear into the most hard core EVE player.
Tuxford is taking a break from swinging the nerf bat this time around and actually talking about a buff. No, it's not a change to ships or modules, but the UI this time and more specifically Overview and EWAR filtering. So the changes are related to PvP after all.
If you want to see what the changes are and a couple pictures while you're at it, read WHO'S JAMMING ME!!!. Then get ready to make a couple Overview setting changes.
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Niccolado Starwalker
Shadow Templars
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Posted - 2008.02.06 23:54:00 -
[2]
Edited by: Niccolado Starwalker on 06/02/2008 23:55:53
Woot! Nice blog!
This is something I have been waiting for a a very long time!
oh and...
First!
Originally by: CCP Whisper I got your ambulation right here... <walks off to get more wine>
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PC5
Bermuda Syndrome C0VEN
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Posted - 2008.02.07 00:07:00 -
[3]
Nearly first ;)
Its nice but.... but... i dont know. Local as intel wasnt fixed, now that.
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Finedele
Marquie-X Corp Majesta Empire
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Posted - 2008.02.07 00:10:00 -
[4]
woooooooooot!
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ThaDollaGenerale
The Bloody Red Souls Chaos Incarnate.
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Posted - 2008.02.07 00:11:00 -
[5]
^ No offense, but has been addressed before the local thing and I think rightly so.
So when are we going to see this in the game?
third.
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Frug
Zenithal Harvest
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Posted - 2008.02.07 00:17:00 -
[6]
Edited by: Frug on 07/02/2008 00:19:55 This is good news for a change. Hard to argue with improvements to the UI.
The bracket filters are something I've wished eve had for a long time. Its such a pretty game. Finally a way to play effectively and still see the graphics from under the HUD.
Now how about a way to make the module buttons opaque?
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |
Zarch AlDain
The Establishment Establishment
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Posted - 2008.02.07 00:20:00 -
[7]
Cool, a dev blog of pure win.
You don't need to worry about this one getting a bad reception Tux (although I'm sure someone will find something to whine about!).
Fantastic changes that have been needed for a long time!
Zarch AlDain
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Feroxia
BPC Industries
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Posted - 2008.02.07 00:22:00 -
[8]
Edited by: Feroxia on 07/02/2008 00:21:41 Very very nice.
Do I understand the idea of the one picture with the wrecks were you can chose to turn them off on the screen and not just overview?
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Laechyd Eldgorn
Caldari Karjala Inc. Atrum Tempestas Foedus
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Posted - 2008.02.07 00:29:00 -
[9]
Now that looks awesome.
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Rogaru
Amarr Sacred Templars DeStInY.
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Posted - 2008.02.07 00:29:00 -
[10]
Looks awesome
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QwaarJet
Gallente hirr Morsus Mihi
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Posted - 2008.02.07 00:30:00 -
[11]
Been testing this on sisi, certainly an improvement.
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Nyphur
Pillowsoft Total Comfort
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Posted - 2008.02.07 00:34:00 -
[12]
Looks good. Good work, Tux.
Eve-Tanking.com - We're sorry, something happened. |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.02.07 00:34:00 -
[13]
This is worth all the terribly thought out changes from the last dev blogs.
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Jameroz
Art of War
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Posted - 2008.02.07 00:44:00 -
[14]
Edited by: Jameroz on 07/02/2008 00:51:13
Nice features!
I hope the bracket filter works on planets, stations, belts and stargates too... Will be much easier to locate stuff in space.
Finally we can see all the effects applied on the ship on one quick glance!
And then on top of all this we get tabs on overviews? That sure sounds like a lot of feature coming in one patch. Just the stuff what we have been asking for years.
Better later than never? Thanks devs!
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.02.07 00:50:00 -
[15]
Hi Tux! o/
Oh yes, and good overviewage stuffs. \o/ * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Daan Sai
HAZCON Inc
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Posted - 2008.02.07 01:15:00 -
[16]
Excellent! Thanks Tuxford.
1st bracket filter I'm setting is to hide all those anchored containers in roid fields...
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Lowa
Gallente North Star Networks Triumvirate.
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Posted - 2008.02.07 01:19:00 -
[17]
Tabs are good as well as (no) brackets but the EW thing is "WTF you want that for?!" And isnt there already notification on who's doing what today? At least for the EW stuff. Wanting to know who is scrambling you could be great but imo its just another step towards making EVE run in easy-mode.
Its gonna be two things anyway, in PvP that is, you either have a few ships against you, you are somewhat lucky and are in a strong ship hence it wont matter who's scrambling you, just kill everyone and your home free!
The other way would be that you are still in your strong ship but the 23 other guys around you are also in strong ships and they all have scramblers. Its not going to require Rocket Science Level 5 to figure out that you are screwed! Much less a scanner taunting you about it.
Anyway, its *******s for several reasons more than just being another way to make the game run in easy-mode (I do howewer think that it would be sort of ok if it ONLY showed what NPC's were doing).
Second; more icons? Like the overview isnt bugged, slow and lagging as it is? Third; more icons, more calculations, more lag. (Yes, two and three are almost the same but need emphasizing! )
Ok, it can be turned off but you can bet your ass some punk ***** is gonna have it turned on and make a sunday roast out of your Scorp/falcon/rook/other ew ship even faster than is happening right now. And tbh, that would mean I will explode as soon as I undock, 23 jumps from the fight that so far havent even been thought of yet.
The EW needs a big boost though, but that aint gonna happen coz OMG what if the EW ships actually was good at what they are supposed to do!? That would be...correct. And we cant have that now can we?
/Lowa - Sorry, was feeling ranty. Im right though.
What if the truth was something else? |
Danny Centurai
New Age Solutions New Age Solutions Amalgamated
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Posted - 2008.02.07 01:29:00 -
[18]
Tuxford I love it will you marry me, I can now forgive you for all the nerfs.
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Paddlefoot Aeon
Neogen Industries Daisho Syndicate
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Posted - 2008.02.07 01:35:00 -
[19]
I like the changes to the overview, and particularly the tabs for easy setting switching. Also, I like the removal of wrecks from the screen.
In an effort to reduce lag and grid-load.... would it be possible to:
1. Have an bracket setting that removes drones and fighters from your screen... allowing for faster grid loads and reducing the meta-gaming tactic of lagging out combatants trying to load a grid for combat.
2. Allow the bright flash of Citadel torpedoes to be turned off with the other "Effects" and "Turret Effects", reducing screen lag while sieging a POS.
All around, great blog!
Now Recruiting. Join "Neogen" channel for details
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Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.02.07 01:35:00 -
[20]
Looks good, great steps of progress, imo, but I have two quick questions.
1.) Is it correct to assume that the EWAR notifications is a new Column on the overview?
2.) Will the ability to use HotKeys to quickly switch between tabbed overview types be possible? --
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Beness
Absolutely No Retreat Synchr0nicity
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Posted - 2008.02.07 01:49:00 -
[21]
Originally by: Lowa And isnt there already notification on who's doing what today? At least for the EW stuff. Wanting to know who is scrambling you could be great but imo its just another step towards making EVE run in easy-mode.
Sure, there's notification for the EWAR - it's onscreen for like 1/3 of a second before being replaced with damage. I agree that this moves towards easy-mode - but I still like it.
Originally by: Lowa Its gonna be two things anyway, in PvP that is, you either have a few ships against you, you are somewhat lucky and are in a strong ship hence it wont matter who's scrambling you, just kill everyone and your home free!
The other way would be that you are still in your strong ship but the 23 other guys around you are also in strong ships and they all have scramblers. Its not going to require Rocket Science Level 5 to figure out that you are screwed! Much less a scanner taunting you about it.
Extra helpful for piracy tho - "OK, so you're screwed. See the little thingy in your overview? That means you can't get away. Pay me iskies."
Finally - is it just me or are the tabs/brackets a "gotta see to understand" concept? Sisi here I come.
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Bahamir
Minmatar
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Posted - 2008.02.07 02:22:00 -
[22]
WHEN?í
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Jameroz
Art of War
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Posted - 2008.02.07 02:23:00 -
[23]
Originally by: Beness Finally - is it just me or are the tabs/brackets a "gotta see to understand" concept? Sisi here I come.
It's just you. It's like browser tabs... you can click another tab and have overview with different settings. And the brackets (if I understood it correctly that is) means just all the icons you see in space... like wreck icon. You can select which ones you want to see.
Originally by: Treelox 1.) Is it correct to assume that the EWAR notifications is a new Column on the overview? 2.) Will the ability to use HotKeys to quickly switch between tabbed overview types be possible?
1) Yes 2) I sure hope we get some lovely hotkeys for this
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XoPhyte
Black Nova Corp Band of Brothers
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Posted - 2008.02.07 02:37:00 -
[24]
Edited by: XoPhyte on 07/02/2008 02:41:38 Fantastic! I know the ewar notifications were talked about long ago, happy to see them implemented.
Couple of questions (for those that have experienced this on sisi can comment as well).
1). The EWAR notifications. You say the types are aggregated. So I assume that if 1 person jams, scrams & webs you, then you will have 3 distinct icons showing up for that hostile?
2). The brackets. One of the biggest problems in fleet battles is the reload of the wrecks that will ocur during fleet battle. Then the god awful lag that occurs when all these icons are visible on the screen (client lag). Removing the brackets would eliminate this .
The real question though is... does limiting the brackets also reduce the amount of information that is sent from the servers to the client, therefore possibly reducing lag? (communication lag waiting for the download of the grid to complete) or would the entire "grid load" communications streem still occur. I assume the later, however if it reduced the actual grid load stream then this would also dramatically help gridloads, which would be very beneficial for the enemy which warps or jumps into a hostile fleet.
Thank you again for these changes.
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Sgt Napalm
Synergy Fundacion
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Posted - 2008.02.07 02:39:00 -
[25]
+20 internet points Tux
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ZebedeeUK
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Posted - 2008.02.07 02:48:00 -
[26]
Woo-Effing-hoo. I like it. Thanks.
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OzDeaDMeaT
Gallente The Goodies
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Posted - 2008.02.07 02:49:00 -
[27]
Edited by: OzDeaDMeaT on 07/02/2008 02:51:05 plz tell me this is coming out in the next patch.
It would be good if u could change the priority of listing of these aswell. IE if u sort by EWAR subtab then have it so Warp Scramblers on top, then sensor dampening or whatever. If u could modify that it would make calling primary even easier.
About time the EWAR people got called primary more easily.
That is all...
My Super Mega Uber Fleet Battle participation Lag reduction idea |
Ishan Mons
Gallente
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Posted - 2008.02.07 02:50:00 -
[28]
Atleast now we'll know who's using rasberry! LONESTAR!!!
good change and about time too ------------------------ Infrared = heat = thermal Infrared crystals = less therm more EM I FEEL LIKE I'M TAKING CRAZY PILLS! Reach in front of a 10watt CO2 laser some time you'll get it... |
Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2008.02.07 03:16:00 -
[29]
All very nice and welcomed changes, thanks :)
The Real Space Initiative - V5 (Forum Link)
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Zoltar Torzoid
Gallente Swag Co. Endless Horizon
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Posted - 2008.02.07 03:22:00 -
[30]
I fully support this idea and/or service.
-Zoltar
We Build the Stuff You Steal |
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The Economist
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Posted - 2008.02.07 03:38:00 -
[31]
Inexpressibly awesome!
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Wolf Parade
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Posted - 2008.02.07 03:45:00 -
[32]
GJ love the improvements
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Mack Dorgeans
Camelot Innovations
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Posted - 2008.02.07 03:59:00 -
[33]
Those improvements sound useful, to one degree or another.
Now, on to serious matters...
Can someone fix http://myeve.eve-online.com/mb/news.asp so the Dev Blog link DOESN'T force my computer to open my browser app (Firefox, in my case) and send me to http://myeve.eve-online.com/devblog.asp (via the shellexec: in the link)?
It's not very nice to those players whose computers have a hard time switching between full-screen EVE and other apps. Plus, you're taking away our ability to read blogs while flying, etc. I LIKE being able to read news or blogs at warp. I DON'T LIKE not being told that you've changed things so that you're making my computer open other applications without any sort of warning.
The location the link USED to point to (http://myeve.eve-online.com/mb/devblog.asp) still exists and is updated, so this looks like either a simple mistake, or somebody decided to change the way the page links are handled without notifying us. Either way, it's been like this a couple days now, and should be the easiest thing in the world to fix.
Thank you.
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Lin Dei
Gallente University of Caille
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Posted - 2008.02.07 04:04:00 -
[34]
Fabulous improvements! A real pitty that the export function didn't make it in.
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Vitrael
Jericho Fraction The Star Fraction
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Posted - 2008.02.07 04:36:00 -
[35]
TUX, and all Devs involved in this dev blog and the content covered therein...
I applaud you! This is brilliant (if overdue)!
Thank you so much!
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OrazoN
Quantum Empire
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Posted - 2008.02.07 05:08:00 -
[36]
Are there plans to include a timer showing your aggression status? So if you get agressed by a war disrupt bubble or a smartbomb or something you can actually see it?
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Xykanth Roldeir
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Posted - 2008.02.07 06:47:00 -
[37]
Edited by: Xykanth Roldeir on 07/02/2008 06:48:52 Nice change guys.
While you are at it, can you make a way so that we can target using a single click withough having to right click, select the target on the overview?
And shouldn't this thread be stickied?
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dsfasdavbadfe
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Posted - 2008.02.07 07:03:00 -
[38]
Will it be possible to remove drone brackets, and will this have any affect on grid load times or will it still be waiting to download all of the information (including brackets you aren't interested in) from the server before rendering anything on the grid?
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Chuck Skull
BBK Corp
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Posted - 2008.02.07 07:16:00 -
[39]
Excellent, simply excellent. Anyone who fleets regularly will know this is one of the simplest and best updates in a long time. Thanks
Also that must be one hell of a smartbomb in the first SS ---
The BIG Lottery |
Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.02.07 07:43:00 -
[40]
Originally by: Xykanth Roldeir
While you are at it, can you make a way so that we can target using a single click withough having to right click, select the target on the overview?
CTRL+LMB=Target
your welcome, I expect blinking in my wallet soon, k thx bye....
:P --
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Ral Ulgur
Caldari Provisions
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Posted - 2008.02.07 07:48:00 -
[41]
\o/ Yay!
Please DO make everything exportable or store setting server side. It's really annoying if you have a corrupt personal eve folder and you need to reconfigure your overview.
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CCP Tuxford
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Posted - 2008.02.07 07:49:00 -
[42]
Originally by: dsfasdavbadfe Will it be possible to remove drone brackets, and will this have any affect on grid load times or will it still be waiting to download all of the information (including brackets you aren't interested in) from the server before rendering anything on the grid?
Well the client still needs information about various stuff as for the stuff that manages brackets then its not getting any updates on stuff its not interested in. There were really two ways to do this, this way where we just throw the brackets we're not interested in or keep everything and just hide the ones we're not interested in. There are pros and cons with both ways.
Biggest benefit of not keeping any information about brackets we're not interested in can actually boost fps (up to over 20% in cases where there are lots of items in your vicinity and you're zoomed out a bit so you have lighter version of the models. Biggest drawback however is that when you load all the brackets back you get a little lag spike that can vary from part of a second up to 2-3 depending on number brackets that need to be added and hardware.
Of course since it can take a while to add the brackets we can't have <alt> showing all brackets like before so we changed it so that <alt>-z toggles [show all brackets]. You however can bind it to what combination you think is fitting. _______________ |
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CCP Tuxford
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Posted - 2008.02.07 07:50:00 -
[43]
Originally by: Ral Ulgur \o/ Yay!
Please DO make everything exportable or store setting server side. It's really annoying if you have a corrupt personal eve folder and you need to reconfigure your overview.
Yeah this is something we want to do (actually with more than just overview settings). _______________ |
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sh4rp ov3rvolt
Hikage Corporation Paxton Federation
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Posted - 2008.02.07 07:58:00 -
[44]
Originally by: Zoltar Torzoid I fully support this idea and/or service.
-Zoltar
This.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |
Cha Docebo
Caldari ETERNAL EQUINOX
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Posted - 2008.02.07 08:07:00 -
[45]
Nice changes, but are you also getting rid of the white lines that go from top to bottom and left to right? I think these lines are a distraction that get in the way of the important things on the HUD. Thanks
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Liu
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Posted - 2008.02.07 08:19:00 -
[46]
Tuxford, while you are messing with overview, could you make it freeze while the "crtl" key is pressed so that we do not target something we do not want or end up warping to a station instead of a gate cause someone just entered your grid? pleeeeeeeeeease!!!!
Originally by: Apertotes tbh, boot.ini was overpowered and needed a nerf
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Malen Nenokal
Strix Armaments and Defence
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Posted - 2008.02.07 08:21:00 -
[47]
Edited by: Malen Nenokal on 07/02/2008 08:23:15 Brilliant, and a much needed update! I'm hopping on Sisi to test this out right now.
Originally by: Liu Tuxford, while you are messing with overview, could you make it freeze while the "crtl" key is pressed so that we do not target something we do not want or end up warping to a station instead of a gate cause someone just entered your grid? pleeeeeeeeeease!!!!
also, this. I beg you.
In other news: can we see some ambulation eye candy in a dev blog soon? Or maybe an update on planned features? I've watched the fanfest stuff about 8 times now.
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Elethrod
Molden Heath Shipyards
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Posted - 2008.02.07 08:39:00 -
[48]
The EWAR notifications are really good stuff, but is it going to include the bubble notification?
That would be really good going through gatecamps so one could see when it is possible to go to warp. Currently in gatecamps everything goes so fast and if you have the tactic overlay even turned on you don't spot those bobbles too easily.
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Conal
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Posted - 2008.02.07 08:44:00 -
[49]
Great work, this will be really useful.
On the topic of overviews and filters, would it be possible to have a mode for setting filters that would let you use logical expressions? A mode that can be toggled on or off depending who wants to use it.
I ask this because the logic that the filter and overview switches work on seems, well, illogical at times . You enter settings expecting them to act in an AND fashion and you get something like a NOT(OR) list or vice versa. It would also allow more flexibility in the settings. You could have something like
Stargate OR ((Battleship OR Battlecruiser) AND Wartarget) or NOT(Friend) OR (Neutral AND NOT(Noobcorp))
as the display condition.
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Zarch AlDain
The Establishment Establishment
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Posted - 2008.02.07 09:01:00 -
[50]
Originally by: CCP Tuxford
Originally by: Ral Ulgur \o/ Yay!
Please DO make everything exportable or store setting server side. It's really annoying if you have a corrupt personal eve folder and you need to reconfigure your overview.
Yeah this is something we want to do (actually with more than just overview settings).
Please make this extremely high priority.
I run eve on 4 different computers depending on where I am (work, girlfriend, my laptop, my pc) and with multiple characters. After the 3rd time an eve patch decided to screw all my settings I just gave up and now I reconfigure it dynamically as I need to.
Zarch AlDain
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GreenSurf
Freelance Unincorporated Ushra'Khan
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Posted - 2008.02.07 09:07:00 -
[51]
Edited by: GreenSurf on 07/02/2008 09:08:16 What about enabling this info in the overview by a simple colorcode? Will give an easier access to info in a hectic fight imo.
Great initiative btw! GreenSurf
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sh4rp ov3rvolt
Hikage Corporation Paxton Federation
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Posted - 2008.02.07 09:18:00 -
[52]
Originally by: Liu Tuxford, while you are messing with overview, could you make it freeze while the "crtl" key is pressed so that we do not target something we do not want or end up warping to a station instead of a gate cause someone just entered your grid? pleeeeeeeeeease!!!!
and this would be awesome...
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Helison
Gallente Times of Ancar Pure.
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Posted - 2008.02.07 09:20:00 -
[53]
Great improvement, but please make the bracket filters also available to the default-tab. Even better would be if we could configure the bracket filter directly.
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XLord
Amarr De Valken BV Sylph Alliance
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Posted - 2008.02.07 09:21:00 -
[54]
i realy like the tab thing and being able to see the ewar thingy. and the option of filtering out all the bloody wrecks (not only on overview but also on screen) sounds realy great.
but i wouldnt put ships on there:S, i just smell the bugs coming. 1 error and no ship will show up on your screen but they are there and firing on you. (just like the little bug of some ships no showing up on overview after some small "bugfix")
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CCP Tuxford
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Posted - 2008.02.07 09:25:00 -
[55]
Originally by: XLord i realy like the tab thing and being able to see the ewar thingy. and the option of filtering out all the bloody wrecks (not only on overview but also on screen) sounds realy great.
but i wouldnt put ships on there:S, i just smell the bugs coming. 1 error and no ship will show up on your screen but they are there and firing on you. (just like the little bug of some ships no showing up on overview after some small "bugfix")
Sometimes bugs are created and we don't notice them. Yeah I know it sounds unbelievable but sometimes **** happens and things break down but we shouldn't let worst case scenario speculation about what could happen stand in the way of progress. You know of that risk, QA knows of that risk and I know of that risk. That should be sufficient to thwart that bug if it really comes up. _______________ |
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.02.07 09:31:00 -
[56]
About the brackets: would it be possible to filter the wrecks by size? Like keeping only medium and large wrecks shown, for instance? ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |
Pontifex Tellanius
North Star Networks Triumvirate.
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Posted - 2008.02.07 09:49:00 -
[57]
Originally by: Conal Great work, this will be really useful.
On the topic of overviews and filters, would it be possible to have a mode for setting filters that would let you use logical expressions? A mode that can be toggled on or off depending who wants to use it.
Good idea. At least some possibility to filter in, filter out or 'unaffected'. The current on/off toggle doesn't work very well when it comes to filtering several options at ones. For example when filtering by standings and sec status at once there are several possible options and you currently have to experiment on your own to get to know how it actually works.
Ex: If I only activate "Pilot has security status below -5" and "Pilot has horrible standing", everything else turned off, what will I see? Now there are two alternatives:
- I see pilots that have security status below -5 AND horrible standing
- I see pilots that have security status below -5 OR horrible standing
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Chris Stormrider
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Posted - 2008.02.07 10:04:00 -
[58]
Since you're working on it, I'd also like to have a way to reduce my overview depending on distance. In fleet battles it would be handy if I could limit my overview to targets near me, for example 10km. Especially if this reduces perceived lag.
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Hugh Ruka
Caldari Exploratio et Industria Morispatia
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Posted - 2008.02.07 10:09:00 -
[59]
Edited by: Hugh Ruka on 07/02/2008 10:10:07 greaaat dev blog, finaly somebody with the right ideas !!! this should have been implemented years ago.
but a few nitpicks:
1. Cap ewar notifications by sensor capabilities. What I mean: if you cannot target the ewar user - no notification. See when I jam a frigate/cruiser with max 60KM targeting range from 100km, he should not be able to see I am jamming him. same with damps, TDs etc.
2. Make ALL overview settings local to selected profile. Currently overview columns are global IIRC, so no matter what profile selected, you have still the same columns.
3. As was said, freeze overview when CTRL pressed, PLEASE.
4. Sub type categories, i.e. small, medium, large wrecks ???
5. New ship type icons ? I hate to see haulers, freighters and barges having the same icon in space, same goes for destroyers and cruisers. The ship class/type should be visible on first look.
over an out
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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Hectaire Glade
Forum Jockey
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Posted - 2008.02.07 10:21:00 -
[60]
Winnar.
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thesleeper
Infraction
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Posted - 2008.02.07 10:42:00 -
[61]
ohhh yeahhh for more erotic changes like these
- the sleeper service - |
Victor Valka
Caldari Archon Industries
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Posted - 2008.02.07 10:46:00 -
[62]
Originally by: Lowa Tabs are good as well as (no) brackets but the EW thing is "WTF you want that for?!" And isnt there already notification on who's doing what today? At least for the EW stuff. Wanting to know who is scrambling you could be great but imo its just another step towards making EVE run in easy-mode.
**** you.
Current notifications about EW effects applied to ones ship are barely workable: the timers are inaccurate, effect descriptions are vague and scrambling only gets quick notification in the 'damage' box that is all too easily missed in the heat of battle.
This design improvement will give players a clear overview of what is going on to their ship in a combat situation and if that is not good I do not what what is. Having this information is important.
If your tactics rely heavily on bad UI design of the past now is the time to review them.
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Victor Valka
Caldari Archon Industries
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Posted - 2008.02.07 10:50:00 -
[63]
Originally by: Hugh Ruka 3. As was said, freeze overview when CTRL pressed, PLEASE.
This == very good idea. The constant overview shuffling has forced me to select and then click the 'Lock' icon just to make sure I'm locking the intended target.
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DrAtomic
Atomic Heroes Phalanx Alliance
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Posted - 2008.02.07 11:05:00 -
[64]
Judging from how deep in armor you are there your ship is totally enjoying the new base resists...
Anyway great job on the overview stuff, allthough the overview is getting mighty big. - - -
Originally by: CCP Wrangler If you can understand our goal, disagree with our solution and offer a solution that is equal or better your opinion has a better chance of being heard...
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Wu Jiun
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Posted - 2008.02.07 11:13:00 -
[65]
Awesome! I am very happy.
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Sathynos
Caldari Blue.
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Posted - 2008.02.07 11:17:00 -
[66]
Finally an excellent idea - not another unwanted nerf but something to actually aid players. I love the e-war notification icons but the screen garbage filter sounds like a life saver. I hope this will be implemented in a way that it will actually reduce amount of information transferred between client and server and reduce battle lag, although removal of this crap out of rendering loop will be an excellent improvement too.
Now if you could only add overview updates as a separate process so warping to a battle site won't create a lag spike and lots of people would send you a lot of love mails. Please! -- "Say yes to pron on Concord billboards" campaing. Eve mercenaries portal: http://www.eve-mercs.com |
Arte
Rubra Libertas Militia
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Posted - 2008.02.07 11:19:00 -
[67]
Hi Tux, good to see you posting blogs which don't get slated to hell and back!!!
Anyways, I like the ideas a hell of a lot, will be good to see them come in as soon as possible (any ideas on when that is?) but wonder if it could be linked to another way of adapting the 'brackets' thing.
Could there be a way of not loading ship graphics (the actual graphics of the ship) but to only load the brackets/icon you'd be interested in, as an option. Maybe if this was a toggle-able option then when pilots are entering into potentially laggy fights, they could reduce the time spent loading a screen by only having the 'positions/brackets' of the other objects in space (ships, warp bubbles etc) marked and not the actual ships themselves. Would this diminish the load times and increase fps?
Call it a 'graphics-lite' option for fleet battles, used where most people zoom out and are not interested in the ships themselves anyway, just who to lock and fire upon.
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Rykaro
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Posted - 2008.02.07 11:28:00 -
[68]
So it will be even easier to find and kill those of us who use EW ships meaning they're even less likely to be of any use at all?
Tuxford swings his T2 cloaked nerf bat with his left hand whilst he distracts you with shiny things in his right hand...
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Caiman Graystock
Quantum of Solace
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Posted - 2008.02.07 11:45:00 -
[69]
^I'm surprised that people are complaining about better notification. This is useful in all kind of ways, to ALL players, PVE or PVP.
Great blog, sticky!
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Arte
Rubra Libertas Militia
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Posted - 2008.02.07 11:46:00 -
[70]
Originally by: Rykaro So it will be even easier to find and kill those of us who use EW ships meaning they're even less likely to be of any use at all?
Tuxford swings his T2 cloaked nerf bat with his left hand whilst he distracts you with shiny things in his right hand...
Because the ship type never gave it away in the first place right???
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Katana Seiko
Gallente
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Posted - 2008.02.07 11:53:00 -
[71]
Yay, that's really good news! Any schedule when we're going to see those on tranquility? --- This is your Captain speaking. Thank you for flying with our spaceline. Please remain seated until the ship has completely burned out. Thank you. |
V2214
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Posted - 2008.02.07 11:56:00 -
[72]
Great job . Next thing i would like to have is the gang mate icon next to targeted ship. Happens often that we need to target corpmate to assist with reppers. As the pictures sometimes show same ship like enemies it happens he gets shot . With an icon that wouldn't happen.
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2008.02.07 12:01:00 -
[73]
Originally by: Rykaro So it will be even easier to find and kill those of us who use EW ships meaning they're even less likely to be of any use at all?
Tuxford swings his T2 cloaked nerf bat with his left hand whilst he distracts you with shiny things in his right hand...
Use it against them, scorp with only one ECM and a massive tank comes to mind.
The Real Space Initiative - V5 (Forum Link)
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Karma
Vortex Incorporated
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Posted - 2008.02.07 12:06:00 -
[74]
all of these changes look really good, but there are a few things you might consider checking on as well:
o) whenever the overview has to update a wreck icon with new information* the whole of the UI locks down for a second or two, during which time you can't do anything. * when you look at the icon it darkens, and when you loot the wreck it goes from full triangle to an empty triangle.
o) if you lose a target while having the UI hidden with ctrl-tab (either the target blows up, or it moves out of targeting range), once you show the UI again, the targeting-frame will have been moved to the upper-left and locked there, showing any targets you have left vertically.
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knifee
Caldari Rage Academy oooh Shiny
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Posted - 2008.02.07 12:12:00 -
[75]
Will gates not appearing on the overview when neutrals are turned off also be addressed?
www.eve-dev.net - making a good thing better
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Gismork
Caldari Destructive Influence Band of Brothers
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Posted - 2008.02.07 12:16:00 -
[76]
Very nice improvement Tuxford.
I like the idea about the Ewar status shown in the overview. But I have one question, do you keep the current status bar that show when you are jamming someone ? This timer is very useful to know when your jamming will end, I really hope you won't remove it, that doesn't make sense :/ An icon wouldn't be able to give this kind of information.
Best regards
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Lowa
Gallente North Star Networks Triumvirate.
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Posted - 2008.02.07 12:20:00 -
[77]
Edited by: Lowa on 07/02/2008 12:22:17
I shouldnt post when its late and Im tired. I look like a whiny old lady.
Im curious to one thing though, i have had more than one person say that the message of whos jamming you/trying to is only flashing for a second on screen.
Has it been that long since I got jammed coz I could have sworn that there is a little timer-bar that is counting down on my screen with the name of the jammer attached to it?
The drones on the other hand doesnt show at all, that is anoying as ****! :D
I agree that warpscrambler messages are not visible very long, blink of an eye, and should perhaps need some more way of displaying that but then again I feel I'm back at my original claim of it wont matter if you have 10 guys on you, you are dead anyway.
Edit: and FU too Victor.
Cheers, Lowa
What if the truth was something else? |
Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.02.07 13:04:00 -
[78]
While you guys are messing about with the overviews, is there any chance we could add in delimiters to the overview window to allow us to compartmentalise it. for example, to display gates in a special section at the bottom of the overview, while having all hostiles in a different section at the top.
or even just allow us to drag off multiple tabs into new concurrent overviews. (pretty much the same thing but with new and exciting software limitations). |
M1AU
Gallente
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Posted - 2008.02.07 13:34:00 -
[79]
Great news!
Now you only need to decouple the whole UI from the graphics engine and optimize the overall client performance and we're all set.
-M1
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Trojanman190
Yultani Advanced Research and Reproduction
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Posted - 2008.02.07 13:55:00 -
[80]
Hurray!
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Mag's
MASS Ministry Of Amarrian Secret Service
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Posted - 2008.02.07 14:11:00 -
[81]
Wow Tuxford, there are some very nice and needed changes there. I must say, your blog has gone along way to alleviate my concerns, over what seemed to be a lack of understanding from the Devs, in regards to the game.
Thank you.
Mag's
Originally by: Avernus One of these days, the realization that MASS is no longer significant will catch up with you. |
Victor Valka
Caldari Archon Industries
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Posted - 2008.02.07 14:28:00 -
[82]
Originally by: Lowa Edit: and FU too Victor.
Please. Not in public.
Lets get a room.
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Yazmina
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Posted - 2008.02.07 14:29:00 -
[83]
I am very pleased with the new changes. I was very tiring to have a dozen targets around you and not really know who was the one scrambling or webbing you for sure. Now we can and that is a huge step in the right direction. Good job CCP!
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Tes Quin
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Posted - 2008.02.07 14:34:00 -
[84]
props to Tuxford
\no1 -- Caveat depascor |
Minas Reul
Synergy. Imperial Republic Of the North
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Posted - 2008.02.07 14:35:00 -
[85]
Originally by: Xennith While you guys are messing about with the overviews, is there any chance we could add in delimiters to the overview window to allow us to compartmentalise it. for example, to display gates in a special section at the bottom of the overview, while having all hostiles in a different section at the top.
or even just allow us to drag off multiple tabs into new concurrent overviews. (pretty much the same thing but with new and exciting software limitations).
Yes, this would be nice. For instance, sorting by name puts stargates at random locations in the list. It would be nice it they could be sorted by type, then sub-sorted by alpabetical/distance, so you have:
<stargates> 1au 3au 36au </stargates>
<stations> 2au 4au 48au </stations>
<ships> Alan Boris Dave Spaceship Pilot 10101010 xXxDeAtHbRiNgErxXx </ships>
etc...
Another thing - allow us to remove neutrals without removing gates/stations etc. Pretty please?
~ Increase the bonus on RSD specialised ships! |
Zarch AlDain
The Establishment Establishment
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Posted - 2008.02.07 14:54:00 -
[86]
Edited by: Zarch AlDain on 07/02/2008 14:54:35 One more request, it might be slightly off topic but something that would be really REALLY REALLY useful is the ability to remove unpiloted ships from scan results.
Currently trying to scan someone down when there is a POS in system is a nightmare because you keep getting scan results on the ships inside the POS.
Edit to add: Just mentioning this because you tick 'use overview settings' on the scan window...
Zarch AlDain
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Pattern Clarc
Quam Singulari The Church.
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Posted - 2008.02.07 15:15:00 -
[87]
<3 tux
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Hamfast
Gallente
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Posted - 2008.02.07 15:19:00 -
[88]
First off, I think these changes are awesome...but...
As I run missions, have a "Clear" setting that only shows the Rats, none of the buildings or other extra stuff spawned for the mission area, I do this because there are several missions with so many items that it can take a while for it to load, and depending on the mission that can be a real issue.
I understand that the server is sending all those items to the client, the client knows and tracks them all, but I find the load time is vastly different at warp in with the extra items being tracked in the overview.
If I have several tabs set up, will I have to wait for all of them populated or will the load lag be limited to just the selected tab (top tab)? --------*****-------- It takes 43 muscles to frown and 17 to smile, but it doesn't take any to just sit there with a dumb look on your face.
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Haradgrim
The Wild Bunch INTERDICTION
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Posted - 2008.02.07 15:23:00 -
[89]
tabs FTMFW!
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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Oshaga Nanir
Amarr Oberon Incorporated Morsus Mihi
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Posted - 2008.02.07 15:58:00 -
[90]
I was reading the blog for a specific feature and it took me the whole blog before reaching the last line with the only thing I was eager to hear:
"We've also wanted for some time to make the settings exportable and thats some of the things we'll be looking into later on."
You say "later on" but at least it's on your soon(tm)-to-be-done list. btw I hope we will be able to import the settings aswell (j/k)
Originally by: Liu Tuxford, while you are messing with overview, could you make it freeze while the "crtl" key is pressed so that we do not target something we do not want or end up warping to a station instead of a gate cause someone just entered your grid? pleeeeeeeeeease!!!!
That would be so nice ;) |
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Tarryn Pellimar
Clandestine Interstellar Solutions Sempiternus
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Posted - 2008.02.07 16:03:00 -
[91]
It might seem difficult to find a downside to these changes, but I can envision at least one necessary tactical change due to this.
Some ships are fitted with not quite enough cap to run the scrambler full time. Some players pulse their scrambler hoping that the target won't notice for the few seconds it's off. However with this new change, the target will be able to immediately see the pulse and be able to warp away. In practice it remains to be seen whether this actually happens. -- Forum Illiterate
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Oshaga Nanir
Amarr Oberon Incorporated Morsus Mihi
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Posted - 2008.02.07 16:05:00 -
[92]
Originally by: Tarryn Pellimar It might seem difficult to find a downside to these changes, but I can envision at least one necessary tactical change due to this.
Some ships are fitted with not quite enough cap to run the scrambler full time. Some players pulse their scrambler hoping that the target won't notice for the few seconds it's off. However with this new change, the target will be able to immediately see the pulse and be able to warp away. In practice it remains to be seen whether this actually happens.
Not a very big issue...if you ever want to escape...you spam your warp button. |
Tintifish
Species 5618 Ministry Of Amarrian Secret Service
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Posted - 2008.02.07 16:17:00 -
[93]
My only worry is that some of us with less screen space than others (ie me) are running out of space to the point the overview covers half the screen, the chat channels the 1/3 opposite, and the UI and targets a slice off the top and bottom. With the new changes its getting a little ridiculous(see screeny:http://img153.imageshack.us/img153/3776/20080207161027ds6.jpg)
On that note, we need a way to break targets onto multiple lines.
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Ephemeral Waves
The Nine Gates
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Posted - 2008.02.07 16:22:00 -
[94]
About. Freaking. Time.
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CCP Tuxford
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Posted - 2008.02.07 16:24:00 -
[95]
Originally by: Tintifish My only worry is that some of us with less screen space than others (ie me) are running out of space to the point the overview covers half the screen, the chat channels the 1/3 opposite, and the UI and targets a slice off the top and bottom. With the new changes its getting a little ridiculous(see screeny:http://img153.imageshack.us/img153/3776/20080207161027ds6.jpg)
On that note, we need a way to break targets onto multiple lines.
Well thats why you have the tabs. Try breaking up the information that is displayed. _______________ |
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Anwylyd Al'Vos
Re-Awakened Technologies Inc Electus Matari
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Posted - 2008.02.07 16:32:00 -
[96]
E-war notification AND bracket filters... so very nice _ . - Justice, Mercy, and Faith My views are my own and do not necessarily reflect those of Electus Matari. |
Jorr Meditir
Gallente Bladerunners Imperial Republic Of the North
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Posted - 2008.02.07 16:40:00 -
[97]
<3 tux!
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Galriel
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Posted - 2008.02.07 16:41:00 -
[98]
Is it possible to see who's killing my drones?
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Gridwalker
Amarr
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Posted - 2008.02.07 16:46:00 -
[99]
+1 to EWAR icons and bracket filters. A couple of suggestions:
ALT and ALT-Z functionality
Why don't you allow us to select which brackets we want to see for any particular overview setting with ALT, and have ALT-Z show all? This allows me to have ALT show all stations and gates on one overview, all wrecks on another, all planets on a different one, depending one what I'm doing.
Filter on Ownership
I really want to be able to filter some things on ownership, namely cans. I don't care about everyone else's cans, especially secure cans. I just want my own cans, or my corps cans.
Looking forward to the overview enhancements!
-Grid
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2008.02.07 16:46:00 -
[100]
Nice blog, nice additions to EVE UI!
Another good addition to the overview would be the "freeze update" function to be triggered by pressing ctrl and mousing over the overview. Would be very usefull during large fleet battles.
Will we ever have some kind of real and usefull coordinate system with heading numbers? Something that can be used to direct the gang movements instead of telling everyone to "allign a little to the left of planet V". ...
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Kali Ananda
Minmatar Prophets Of a Damned Universe
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Posted - 2008.02.07 16:47:00 -
[101]
This is one of the best overview changes I've seen. Nice idea's, and can't wait to see them implemented. So many times in fleet battles I've wondered what was happening to me, who was jamming, who had a point on me, ect. Now that can easily be determined. And I love the tab idea's. Great improvements!
Woooooot! Kali Ananda POD-U
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Relyen
Caldari Digital Fury Corporation Digital Renegades
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Posted - 2008.02.07 17:21:00 -
[102]
Absolutely love the upgrades Tux, awesome job.
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.02.07 17:38:00 -
[103]
Originally by: Liu Tuxford, while you are messing with overview, could you make it freeze while the "crtl" key is pressed so that we do not target something we do not want or end up warping to a station instead of a gate cause someone just entered your grid? pleeeeeeeeeease!!!!
This!
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today! |
XTS MonGoose
Caldari Caldari Provisions
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Posted - 2008.02.07 18:03:00 -
[104]
All i can say is when?
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Par'Gellen
Gallente
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Posted - 2008.02.07 18:21:00 -
[105]
I shooor like me some o' them overview updates yall doin'! Good work! mmmmhmmmm ---
To err is human. But it shouldn't be the company motto... |
darkmancer
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Posted - 2008.02.07 18:23:00 -
[106]
The most important question - will it exploderise my internet connection as soon as it hits 20+ ships? --------------------------------- There's a simple solution to every problem. It is always invariably wrong |
M00dy
Killed In Action The Crimson Federation
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Posted - 2008.02.07 18:30:00 -
[107]
Will we be able to set up the overview so that it only shows war targets now?
Killed In Action The Crimson Federation
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SkeletonDenial
V i r u s
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Posted - 2008.02.07 18:33:00 -
[108]
a setting that removes ships from the overview "who are not at war with me" would be nice, to keep from shooting neutrals in high sec.
Altough the voices in my head aren't real, they have some pretty good ideas.
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Alz Shado
Ever Flow
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Posted - 2008.02.07 18:35:00 -
[109]
Very cool. Dev blogs full of win make my day!
A question and a request:
Question: How does the notification handle ECM drones? Are they displayed next to the drones themselves, or by the pilot who is controlling them?
Request: Can this be implemented in the Fleet window to show buff effects such as remote repping and boosting as well?
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Karma
Vortex Incorporated
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Posted - 2008.02.07 18:38:00 -
[110]
Originally by: Razin Another good addition to the overview would be the "freeze update" function to be triggered by pressing ctrl and mousing over the overview. Would be very usefull during large fleet battles.
this too. also it'd be nice if it also froze the 'brackets'.
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Crazy Renegade
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Posted - 2008.02.07 18:42:00 -
[111]
I like the proposed changes to the the overview as described. They will make it alot easier when it comes to popping the tacklers. But what is going on wih the bugs that keep me from being able to run both my clients at the same time? A comment from the bug hunters would be a welcome sight to see.
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Dawn Vink
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Posted - 2008.02.07 18:45:00 -
[112]
Nice work.
But please please give us a way to show ONLY war targets on the overview.
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Takeshi Yamato
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Posted - 2008.02.07 20:40:00 -
[113]
Very nice changes.
Is there any chance the "CTRL pressed: stop sorting overview. CTRL released: sort overview and continue sorting as normally" feature can make it in?
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XoPhyte
Black Nova Corp Band of Brothers
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Posted - 2008.02.07 20:52:00 -
[114]
Edited by: XoPhyte on 07/02/2008 20:51:51
Originally by: CCP Tuxford
Originally by: dsfasdavbadfe Will it be possible to remove drone brackets, and will this have any affect on grid load times or will it still be waiting to download all of the information (including brackets you aren't interested in) from the server before rendering anything on the grid?
Well the client still needs information about various stuff as for the stuff that manages brackets then its not getting any updates on stuff its not interested in. There were really two ways to do this, this way where we just throw the brackets we're not interested in or keep everything and just hide the ones we're not interested in. There are pros and cons with both ways.
Biggest benefit of not keeping any information about brackets we're not interested in can actually boost fps (up to over 20% in cases where there are lots of items in your vicinity and you're zoomed out a bit so you have lighter version of the models. Biggest drawback however is that when you load all the brackets back you get a little lag spike that can vary from part of a second up to 2-3 depending on number brackets that need to be added and hardware.
Of course since it can take a while to add the brackets we can't have <alt> showing all brackets like before so we changed it so that <alt>-z toggles [show all brackets]. You however can bind it to what combination you think is fitting.
This will allow us the player to determine exactly WHEN we want that lag spike to occur though (to some degree anyway ). This is a great change.
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CCP Tuxford
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Posted - 2008.02.07 20:52:00 -
[115]
Ok little comment about the ctrl to freeze overview. This is one of those ideas which when you hear it you go "oh man why didn't I think of that". Well we did but it came kind of late so it won't come with these UI changes but we have the lead gamedesigner pushing for this and it isn't complex to do. _______________ |
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Cailais
Amarr VITOC
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Posted - 2008.02.07 20:53:00 -
[116]
This is awesome.
I was thinkin (a rare occurence) how EVE looks an amazing universe, except for all the clutter -brackets as you call them- being able to set up and customize the overview is pure win.
Apply a liberal coating of the new 'boosty tux' to the pilgrim and you'll get a shiny gold star!
C.
Improved Low Sec Idea!! |
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CCP Tuxford
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Posted - 2008.02.07 20:54:00 -
[117]
Originally by: darkmancer The most important question - will it exploderise my internet connection as soon as it hits 20+ ships?
I was gonna tell you that there is no excess information is being transferred between server and client but that's not strictly speaking true. It is however very minimal. _______________ |
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ASquirrel
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Posted - 2008.02.07 21:32:00 -
[118]
Originally by: Marius Deterium Allow us to "approach" things not on grid. I am sick of having to do the mad gate finding scramble to be able to align to my next gate. I should be able to press a button to align.
If I remember correctly, this was actually in game somewhere around three years ago, and I think it stopped working when the overview was introduced. I can't think of a reason why it was removed, since it was really helpful in gang combat.
As for the EW notifications, how bout a sexy addition to the Tactical Overlay as well? A simple colored line from EW ship A to Player ship B might be kinda nice for people who don't use the overview. Might need vector lines to allow a little curve so as to avoid confusion with energy weapons, and to show which direction the EW is going (downward curve, incoming, upward curve, outgoing, whatever). The engine is already capable of point-to-point non-sprite lines (as seen when you click another object while using the TO).
Something cool like that might eventually get some sort of gang coordination module/rig, allowing the boss to see the EW lines of his/her entire gang, and call actions accordingly... which could eventually evolve into the Ambulation fleet control room (hint hint ). |
Franga
NQX Innovations
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Posted - 2008.02.07 21:39:00 -
[119]
Originally by: CCP Tuxford Ok little comment about the ctrl to freeze overview. This is one of those ideas which when you hear it you go "oh man why didn't I think of that". Well we did but it came kind of late so it won't come with these UI changes but we have the lead gamedesigner pushing for this and it isn't complex to do.
Oh, sorry, hadn't read this far before I posted my comment. <3 Tux.
Originally by: Rachel Vend ... with 100% reliability in most cases ...
General Aesthetics Changes Thread |
zacuis
Great Big Research
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Posted - 2008.02.07 21:51:00 -
[120]
pure win.
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Shalroth
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Posted - 2008.02.07 21:59:00 -
[121]
Originally by: CCP Tuxford
Originally by: Tintifish My only worry is that some of us with less screen space than others (ie me) are running out of space to the point the overview covers half the screen, the chat channels the 1/3 opposite, and the UI and targets a slice off the top and bottom. With the new changes its getting a little ridiculous(see screeny:http://img153.imageshack.us/img153/3776/20080207161027ds6.jpg)
On that note, we need a way to break targets onto multiple lines.
Well thats why you have the tabs. Try breaking up the information that is displayed.
As I saw it on sisi a day or two ago, tabs are great for reducing the _length_ of information in the overview (rows), but since columns are set independently of overview settings, it is very difficult to adjust the required _width_ of the overview without defeating the purpose of some overview settings some of the time. For example, I don't care too much about ship type or corp or alliance when I'm missioning, but these settings are critical to PVP overview settings which I might need if someone warps into my mission, or when I travel to/from the station. There are many situations like this, but I think you get the idea. I find that in order for the overview to stay at a manageable width, I just need to go without the not-quite-critical columns for most settings while every setting also has useless columns (I also shrink colunms to their minimally useful width, eg, 4-digit distances, names longer than about 15 characters, the right bracket on corp names, etc... all get cut off).
I think there is probably an argument for a situation where each of the possible overview columns has a lot of value. However, I don't think anyone has the screen space to view all columns, so we all need to make these trade-offs (there are only a few limited situations where reconfiguring columns on the fly is feasible). Including the column settings with the saved overview settings would let every setting use the columns that best suit the purpose of that setting, and tabs only amplify the benefit this change would provide.
Oh yeah, the improvements you've made so far are fantastic... keep them coming :)
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Dal Thrax
Multiverse Corporation
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Posted - 2008.02.07 22:31:00 -
[122]
Great. Hope this makes it into the game ASAP. One thing though, can you do the same thing for orbit and keep at distances? Would love not to have to go and change all these each time I change ship types (so that I can for example have orbital distances set for optimum DPS of each weapon type I can use).
Dal
Originally by: HEXXX In all seriousness; I think I made a miscalculation originally. . . We either need to fix this or fix our advertising.
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SerGP22
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Posted - 2008.02.07 22:33:00 -
[123]
I have been waiting for a a very long time! Правильно, очень полезная штука будет
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aiyoni
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Posted - 2008.02.07 23:02:00 -
[124]
Great improvement, I've lost count of the time I wanted to know who was scrambling me. My criticism would be, only one EW icon is displayed when a single pilot is using several forms of EW. I appreciate that displaying multiple icons per ship might clutter the overview. How about adding some 'up' and 'down' buttons to allow the pilot to prioritize EW effect?
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Parhelion
Thundercats RAZOR Alliance
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Posted - 2008.02.07 23:51:00 -
[125]
Edited by: Parhelion on 07/02/2008 23:52:36 It may be worthwhile doing something similar for drones.
Currently, drones account for significant portion of client side lag, especially when loading grid. There is practically no point in rendering the drones or at least rendering the drone 'brackets' on the client - it isn't usually possible to target drones by clicking on them in space as they move too quickly.
Some ideas:
* Remove drone brackets from space. * Put drones in overview similar to the new EWAR icons so that one can see whether drones are attacking or not. * Provide a means to target drones instead of clicking on them in space or using the overview. Turning on drones in overview is usually a bad idea because there can be a large number of them.
I suggest another way to target drones, when a target ship is locked up and appears on the top portion of the screen, provide an option there, either visual or by right click context menu to target their drones. This could either be a right-click list of drones with an option to target each, or a visual list of icons below the locked target which can be clicked on directly to target the particular drone.
Taking this a bit further as part of your 'Need for speed' initiative, maybe it's possible to remove drones entirely and regard them simply as a 'weapon effect' so that the server doesn't need to track potentially hundreds of drones on a grid and keep this information synced to all clients on grid.
Anyway, these are just some ideas I had. Bottom line is, please do something about the drone lag.
Thanks.
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.08 01:42:00 -
[126]
Great changes. Well done. -------------------------------------- The Inquisition III - Relentless Retaliation |
ED 209
Old Detroit Crime Syndicate
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Posted - 2008.02.08 03:20:00 -
[127]
I'd say its cool but you know what, it looks like its just another thing to add more lag to fleet fights.
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Aarin Wrath
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Posted - 2008.02.08 05:01:00 -
[128]
Oh my god thank you CCP.
Thank you! Thank you! Thank you! Thank you!
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.02.08 05:01:00 -
[129]
A good way to deal with the overview and braket filtering for ships targeting you/shooting you would be the same mechanic used for broadcasting.
Just have a "bring to top" option for objects targeting and then have a priority menu for which things you want at the very top.
Allowing different "bring to top" options for each overview would give a really easy way to sort information for things targeting you, shooting you, etc.
Also, please give us the option to turn off brakets in the first overview tab. Its kind-of annoying that if i dont want to look at brackets i cant actually use that first overview tab.
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Xeron Silverblade
Esthar Industries Tres Viri
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Posted - 2008.02.08 05:04:00 -
[130]
it's about time tbh great change
while you're at it: please save them somewhere (on the server?) where they don't get lost after reinstall and especially after a patch... this is very annoying... i can't count how often i've re-set my overview settings just to loose them weeks later
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Komen
Gallente Trinity Nova
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Posted - 2008.02.08 08:12:00 -
[131]
I very much approve of all of this - bracket filtering, and ewar notifications.
I mean, it doesn't take rocket science to figure out that if there's an inty attacking you, he's probably got a scram on. But what about that HAC, is he helping?
Looking forward to these changes. ___________________________________
Wielder of the Trout of Doom(tm)! ___________________________________
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M1AU
Gallente
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Posted - 2008.02.08 08:34:00 -
[132]
Originally by: Parhelion Edited by: Parhelion on 07/02/2008 23:52:36 It may be worthwhile doing something similar for drones.
Currently, drones account for significant portion of client side lag, especially when loading grid. There is practically no point in rendering the drones or at least rendering the drone 'brackets' on the client - it isn't usually possible to target drones by clicking on them in space as they move too quickly.
Some ideas:
* Remove drone brackets from space. * Put drones in overview similar to the new EWAR icons so that one can see whether drones are attacking or not. * Provide a means to target drones instead of clicking on them in space or using the overview. Turning on drones in overview is usually a bad idea because there can be a large number of them.
I suggest another way to target drones, when a target ship is locked up and appears on the top portion of the screen, provide an option there, either visual or by right click context menu to target their drones. This could either be a right-click list of drones with an option to target each, or a visual list of icons below the locked target which can be clicked on directly to target the particular drone.
Taking this a bit further as part of your 'Need for speed' initiative, maybe it's possible to remove drones entirely and regard them simply as a 'weapon effect' so that the server doesn't need to track potentially hundreds of drones on a grid and keep this information synced to all clients on grid.
Anyway, these are just some ideas I had. Bottom line is, please do something about the drone lag.
Thanks.
/signed^3
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Sathynos
Caldari Blue.
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Posted - 2008.02.08 09:34:00 -
[133]
IDEA:
I don't know what's your stance on modding UI, but here goes. How about an xml file in your eve settings folder that would configure what and how overview is supposed to show (and load)? For example: <stargates sort="byname" sortorder="ascending/> <ships> <belongtocorp>Bobbits</corp> <belongtocorp>Rabbits</corp< <notbelongtocorp>All</notbelongtocorp> </ships>
You get the idea, right? This way one could easly use an api to pull the list of wars, generate ui filter, distribute to all alliance members and there, everyone has a convinient filter especially for empire wars.
-- "Say yes to pron on Concord billboards" campaing. Eve mercenaries portal: http://www.eve-mercs.com |
Victor Valka
Caldari Archon Industries
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Posted - 2008.02.08 09:46:00 -
[134]
Originally by: CCP Tuxford Ok little comment about the ctrl to freeze overview. This is one of those ideas which when you hear it you go "oh man why didn't I think of that". Well we did but it came kind of late so it won't come with these UI changes but we have the lead gamedesigner pushing for this and it isn't complex to do.
I'll have you know that I have printed this post out and pinned it to my whiteboard. This shall _not_ be forgotten.
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Druadan
Institute of Fungineering
|
Posted - 2008.02.08 10:46:00 -
[135]
Great devblog. Tuxford you are the man. This reminds of the time the devs made good changes to the game. I hope it's a sign of things to come.
-Dru
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Captain Campion
Synergy. Imperial Republic Of the North
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Posted - 2008.02.08 10:54:00 -
[136]
is there an ETA for the patch?
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Kulgan Matak
Minmatar White Wolf Enterprises Harmonious Ascent
|
Posted - 2008.02.08 11:04:00 -
[137]
Quote: Ok little comment about the ctrl to freeze overview. This is one of those ideas which when you hear it you go "oh man why didn't I think of that". Well we did but it came kind of late so it won't come with these UI changes but we have the lead gamedesigner pushing for this and it isn't complex to do.
Premium stuff, this. Once this makes it in, my primary annoyance with EVE (apart from my computer being too small and slow) will be gone. Hope this gets patched in once it's ready, and not finished but put off to some bigger, down-the-line patch.
The EWAR upgrade is also made of pure win. The brackets don't usually bug me so much, but if it can reduce lag a bit, I'm all for it. I practically never use brackets for anything, certainly not targeting, except for the times when I need to warp away ASAP and just align with the closest thing in front of me.
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Buyerr
|
Posted - 2008.02.08 11:07:00 -
[138]
YEEEEEEEEER!!!!! was about time and NICEESSSSS!!!
lovely and long awaited ^^ I declare war on stupidity |
Eleana Tomelac
Gallente Through the Looking Glass
|
Posted - 2008.02.08 11:12:00 -
[139]
It's an Epic Win(tm)! -- Pocket drone carriers (tm) enthousiast !
Assault Frigates MK II |
Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2008.02.08 12:31:00 -
[140]
Seeing that you're going to be more explicit on who's aggressing who and with what... can you make the aggression indicator visible, please?
Right now, I'm arguing on a petition as my ship was destroyed while logged off with aggression, but my logs don't show anything beyond the 15min timer and neither do the server logs... I find that the game is lacking in this particular matter.
Having the aggression indicator visible might avoid some problems.
Thank you for looking into this matter.
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Chruker
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Posted - 2008.02.08 12:55:00 -
[141]
I can't seem to get the warp scrambling, webbing or the tracking disruption icons to show.
And the rest of the icons that does show up are placed on top of each other.
The backet filtering also seems buggy as it doesn't change anything when I apply/show all (it does work if I create a new tab and then use the right-click menu 'Change bracket settings')
It would be nice if you could just right-click on the bracket in space and select show/hide bracket. Just like you can with show/hide on the overview.
Finally, the term backet doesn't make much sense other when applied to the player ships which could look like brackets. Just call them icons, which is what their column is named in the overview. (no!!!, do NOT rename the overview column :-)
----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Speedup IGB table rendering |
Nefeylia Ira
Space Cartography Service
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Posted - 2008.02.08 17:36:00 -
[142]
Some real wartarget-handling would be nice ---
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Tara Yang
|
Posted - 2008.02.08 17:54:00 -
[143]
Edited by: Tara Yang on 08/02/2008 17:54:49
Originally by: CCP Tuxford Biggest drawback however is that when you load all the brackets back you get a little lag spike that can vary from part of a second up to 2-3 depending on number brackets that need to be added and hardware.
When you say lag spike is that just for the person loading the brackets. /me envisions people pressing the show and hide brackets button time and time again to lag someone else out.
Sorry if someone else already asked this but I was just lazy and didn't want to read all the posts.
ow and I like the ewar overview thingie.
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Franconis
Gallente True Foundation R.E.P.O.
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Posted - 2008.02.08 18:45:00 -
[144]
Sounds like good stuff so far, so keep up the good work.
Suggestions: 1) If you are going to notify the target of who is jamming him/her and to what degree, then the one using the ewar needs to know how effective it is against the target as well. This goes into a whole realm of EWAR notifications that imho should be supplied to the ewar user. I'm not sure if you're more focused on the EWAR or the overview, but I'd encourage you to at least get some of the needed EWAR notification done while you're on the current project.
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2008.02.08 18:58:00 -
[145]
/signed
What I do the rest of the time - Vote for a Jita bypass! |
isAzmodeus
The Seven
|
Posted - 2008.02.08 19:01:00 -
[146]
A great addition to the new overview would be an overhaul of the logic behind what appears does not appear. Sometimes, the logic can be a bit cumbersome.
Current Example: EX1: Checking "Show Wartargets" but not having the ship types selected will show nothing.
EX2: Stargates won't show if neutral objects aren't checked.
Each field (stargate, moon, frigate, wartarget etc..) that is possible for the overview to display should have three columns after it. To change overview settings, one of the columns would be checked for each item.
These columns would allow players to modify the display logic. The columns are "Display", "Neutral", "Do not Display" "Display" and "Do not Display" would function like the check marks now, and use the same logic. "Neutral" will only display if included as part of the "Display" item.
Possible uses:
Fixes the stargates don't display because neutral isn't checked bug.
Check "Show Wartargets" as Display. Everything else as neutral. Now all wartargets will display. Nothing else will.
Check "Show Negative SecStatus" as display. Select "Show Gangmembers" as Do not Display. Everything else as neutral. The overview will only show negative sec status people, but will not show your gangmembers that have negative sec status.
This logic will let the overview be a much more flexible and useful filter, and combined with the new tabs, give pilots much more control over the information at their fingertips. --------------------------------- The Seven- Blowing up someone near you. |
Helen Baque
Gallente The Scope
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Posted - 2008.02.08 20:52:00 -
[147]
Originally by: Franconis If you are going to notify the target of who is jamming him/her and to what degree, then the one using the ewar needs to know how effective it is against the target as well.
Wouldn't this be a change in combat mechanics? My understanding is that currently, you do get a notice of who's jamming you, but it disappears too quickly in the gun spam. The change announced by Tuxford would thus only change how you get notified, not whether you get a notification.
Wouldn't notifying the attacker of the effectiveness of the module be adding a new game element? If you jam someone, do you currently get any notification of whether or not it's working?
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Alexander Raxis
The Legendary Journey of the Honorable Trader
|
Posted - 2008.02.09 00:00:00 -
[148]
Do you have an estimated release date for these changes yet? The Legendary Journey of the Honorable Trader We deliver your ammo... wherever YOU are! |
Vorok
Silver Aria
|
Posted - 2008.02.09 03:28:00 -
[149]
Yay! This blog was made with fish shaped awesome and three tablespoons awesome on fire. |
Skraeling Shortbus
Caldari The Arrow Project Morsus Mihi
|
Posted - 2008.02.09 04:20:00 -
[150]
Originally by: Lowa Tabs are good as well as (no) brackets but the EW thing is "WTF you want that for?!" And isnt there already notification on who's doing what today? At least for the EW stuff. Wanting to know who is scrambling you could be great but imo its just another step towards making EVE run in easy-mode.
And a reason why my hyper advanced futuristic ship can't tell me who is doing bad stuff to me to keep me in place would be what exactly?
It's hardly easy mode, it's adding pertinent and very important info that should have been there ages ago.
Love to the Assault Frigate! |
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Jim McGregor
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Posted - 2008.02.09 09:14:00 -
[151]
What is this... Tuxford not nerfing, but buffing??!
The game sure has changed since I was active...
--- Its dead, Jim.
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adriaans
Amarr Advanced Capital Ship Designs Hephaestus Rising
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Posted - 2008.02.09 11:58:00 -
[152]
very nice additions -sig-
Support the introduction of Blaze M crystals for Amarr! (Or make Amarr the only race able to deal EM damage from turrets).
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Gner Dechast
Flashman Services
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Posted - 2008.02.09 13:21:00 -
[153]
Hello Tux!
Most welcome changes, bravo!
Please hear my plea for 2 things;
1. Consider using XML export of all overview configuration items that can be made backward compatible, taking us into a new and brave era where overview settings aren't screwed (depending on the complexity of your configuration, I can only assume) with almost every single version of the client. Do that, and I *WILL* send you beer to the office, for real. 6-pack, lager or dark, your choice.
2. This one will earn you 2x 6-packs... have a tiny reload/rehash "button" in the overview, anywhere really, that is accessible during PvP that discards all current overview data displayed and reloads it (correctly, is the idea). Althou the current overview has significantly improved since it was first introduced long long ago, when occasionally even asteroids and gates could randomly have targeting and even aggressing -indicators around their icons, it stil can display far too often incorrect flashy reds and other states (even for gates, even still)
Please remember to state the preference
At any rate, this idea seems far more comprehensive and better than the ideas being thrown around for warp disruption indication and such. Nice one.
-- CCP Aplogized for the boot.ini incident, but has yet to apologize for Trinity Expansion (premature release with unacceptable number and kind of bugs) |
Drazi1
Minmatar The Knights Templar Pure.
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Posted - 2008.02.09 13:22:00 -
[154]
The changes have got a big thumbs up from me, been a long time coming :-D
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Druadan
Institute of Fungineering
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Posted - 2008.02.09 13:47:00 -
[155]
Originally by: Gner Dechast Hello Tux!
Most welcome changes, bravo!
Please hear my plea for 2 things;
1. Consider using XML export of all overview configuration items that can be made backward compatible, taking us into a new and brave era where overview settings aren't screwed (depending on the complexity of your configuration, I can only assume) with almost every single version of the client. Do that, and I *WILL* send you beer to the office, for real. 6-pack, lager or dark, your choice.
2. This one will earn you 2x 6-packs... have a tiny reload/rehash "button" in the overview, anywhere really, that is accessible during PvP that discards all current overview data displayed and reloads it (correctly, is the idea). Althou the current overview has significantly improved since it was first introduced long long ago, when occasionally even asteroids and gates could randomly have targeting and even aggressing -indicators around their icons, it stil can display far too often incorrect flashy reds and other states (even for gates, even still)
Please remember to state the preference
At any rate, this idea seems far more comprehensive and better than the ideas being thrown around for warp disruption indication and such. Nice one.
I will match that offer of beer, pending a successful attempt by me to get to FanFest.
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Erotic Irony
0bsession
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Posted - 2008.02.09 15:54:00 -
[156]
very very belated change
now we need an option to reload all [ammo type] and Eve will have the semblance of a modern game with modern UI
\o/ ___ Eve Players are not very smart. Support Killmail Overhaul
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Rosa Rosette
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Posted - 2008.02.09 16:26:00 -
[157]
awesome changes!! *applauds*
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Buyerr
|
Posted - 2008.02.09 18:12:00 -
[158]
Originally by: Lowa Tabs are good as well as (no) brackets but the EW thing is "WTF you want that for?!" And isnt there already notification on who's doing what today? At least for the EW stuff. Wanting to know who is scrambling you could be great but imo its just another step towards making EVE run in easy-mode.
Its gonna be two things anyway, in PvP that is, you either have a few ships against you, you are somewhat lucky and are in a strong ship hence it wont matter who's scrambling you, just kill everyone and your home free!
The other way would be that you are still in your strong ship but the 23 other guys around you are also in strong ships and they all have scramblers. Its not going to require Rocket Science Level 5 to figure out that you are screwed! Much less a scanner taunting you about it.
Anyway, its *******s for several reasons more than just being another way to make the game run in easy-mode (I do howewer think that it would be sort of ok if it ONLY showed what NPC's were doing).
Second; more icons? Like the overview isnt bugged, slow and lagging as it is? Third; more icons, more calculations, more lag. (Yes, two and three are almost the same but need emphasizing! )
Ok, it can be turned off but you can bet your ass some punk ***** is gonna have it turned on and make a sunday roast out of your Scorp/falcon/rook/other ew ship even faster than is happening right now. And tbh, that would mean I will explode as soon as I undock, 23 jumps from the fight that so far havent even been thought of yet.
The EW needs a big boost though, but that aint gonna happen coz OMG what if the EW ships actually was good at what they are supposed to do!? That would be...correct. And we cant have that now can we?
/Lowa - Sorry, was feeling ranty. Im right though.
how again is it that easy mode is that you have to rely on your own ability to act on the situation instead of guessing and just hoping that the random will be at your favor?! it is actually hard mode now, since every one can see it, so now they know that your the one jamming /scrambling etc, and they know exactly how any have a scram jammer ew, and they have to react accordingly doing the right thing to get the best out of the situation.
it actually makes it "easier" for the GOOD players which have been blessed with a brain and harder for the morons that have no idea of how to act tactically.
the fact that some things are hidden and you call that hard mode is laughable, it have nothing to do with hard mode contrary it is easy mode since you don't really have to think and every one is around the same lvl because no one have anything to really react priciest against and on.
if you want a game which say "hard mode= random" then eve is not the right thing for you... eve is about tactic and being clever, much more then anything else.
but it's sad that even when they finally improves something that should have been there from game start, there will still be people whining about it, it just shows that no matter what the whining-online is always there.. I declare war on stupidity |
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CCP Tuxford
|
Posted - 2008.02.09 21:11:00 -
[159]
Originally by: Jim McGregor Edited by: Jim McGregor on 09/02/2008 09:16:07
What is this... Tuxford not nerfing, but buffing??!
Things sure has changed since I was active...
"For every action, there is an equal and opposite reaction" -- Isaac Newton
I'm sure if you look hard enough I nerfed something _______________ |
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Larno
Gallente Deadly Addiction
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Posted - 2008.02.09 21:29:00 -
[160]
Quote: We've also wanted for some time to make the settings exportable and thats some of the things we'll be looking into later on.
How about just storing them on the server? Then we won't lose them if we have to delete the cache folder. ---------- "Whining gets you stuff, that is why humans got to the top of the food chain and all the other animals got nerfed." |
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Raskor
|
Posted - 2008.02.10 00:02:00 -
[161]
Edited by: Raskor on 10/02/2008 00:04:37
Originally by: Gner Dechast
2. This one will earn you 2x 6-packs... have a tiny reload/rehash "button" in the overview, anywhere really, that is accessible during PvP that discards all current overview data displayed and reloads it (correctly, is the idea). Althou the current overview has significantly improved since it was first introduced long long ago, when occasionally even asteroids and gates could randomly have targeting and even aggressing -indicators around their icons, it stil can display far too often incorrect flashy reds and other states (even for gates, even still)
Agreed. The previous version you could close the overview and reopen it to refresh but now the only thing I've seen to fix it is dock. It doesn't even fix when you jump.
Oh and best change ever!!!
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Hidden Path
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Posted - 2008.02.10 03:30:00 -
[162]
Originally by: Raskor
Agreed. The previous version you could close the overview and reopen it to refresh but now the only thing I've seen to fix it is dock. It doesn't even fix when you jump.
Doubleclick the overview window bar. I know it changed from single click to doubleclick, but thats what you get for having it be a normal, moveable window, or simply hit TAB twice for all open windows to reload their contents (can still have strange effects on stacked window groups)
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Andrus Delai
e X i l e Atrum Tempestas Foedus
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Posted - 2008.02.10 08:42:00 -
[163]
I like the idea of indicators for EW modules but only if there are also indicators added for turrets and missiles so that we can determine which targets should be the targets of the appropriate EW.
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Lab Technician071548
Astro-Support Services imPure.
|
Posted - 2008.02.10 15:04:00 -
[164]
So, if overview settings are exportable, does that mean we can clear cache without losing them or, at least, be able to reset them to a prior saved state? Please do the same with people and places folders so that when petition responses give us the strangely-similar-to-Bill-Gates-"just-reboot-it" fix of "clear your cache", we won't feel like we've been kicked in the _(*^& ----
Do you need special permission to type in this color? |
SiJira
|
Posted - 2008.02.10 21:07:00 -
[165]
keep it up tux Trashed sig, Shark was here |
SentryRaven
KIA Corp KIA Alliance
|
Posted - 2008.02.10 22:32:00 -
[166]
Your questions 12 does not include mercenary work, so none of the options applies. :(
With best regards, SentryRaven KIA Noobship Pilot
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Kyra Felann
Gallente Noir.
|
Posted - 2008.02.11 17:17:00 -
[167]
Originally by: Ral Ulgur
Please DO make everything exportable or store setting server side. It's really annoying if you have a corrupt personal eve folder and you need to reconfigure your overview.
Please please please?
I've had to set up my overview settings, keyboard shortcuts, window positions, etc so many times I wish I didn't have to. :(
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Kyra Felann
Gallente Noir.
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Posted - 2008.02.11 17:27:00 -
[168]
Originally by: isAzmodeus
EX1: Checking "Show Wartargets" but not having the ship types selected will show nothing.
This works fine. It's very easy to have a "warfare" setting that shows war targets and all ships. Just...y'know select all the ship types in the settings.
However, sometimes you might only want to see certain ship types, like in a big fleet engagement.
The star gate thing I agree with, as there is no way to not show neutrals but show gates that I know of. Although you can always use the right-click in space menu to warp to a gate, so I usually don't have gates on my overview in combat unless the combat is pretty much lost and I need to be able to warp out ASAP with my pod after my ship goes boom.
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Alz Shado
Ever Flow
|
Posted - 2008.02.11 18:06:00 -
[169]
Edited by: Alz Shado on 11/02/2008 18:08:05
Originally by: Parhelion Taking this a bit further as part of your 'Need for speed' initiative, maybe it's possible to remove drones entirely and regard them simply as a 'weapon effect' so that the server doesn't need to track potentially hundreds of drones on a grid and keep this information synced to all clients on grid.
This is a great idea, but there's a couple issues.
First would be how to target them as a defender. If it required targeting the pilot to see his drones it would cause issues with sensor damped ships being unable to defend against drone boats 40-50km out. Maybe by setting it so you only see drones affecting yourself or selected (not targetted) teammates.
Second would be the use of Drones as anti-coaking devices. A typical strategy when trying to ferret out a cloaked ship is to pass drone clouds between allies, so that if the target is caught in the space between the Drones deactivate them. I don't know if drones are included now in things that don't decloak, but this would make spy defense a lot more difficult.
Lastly, individual drone location and velocity still need to be accounted for on the server to calculate damage. Unless their effect is calculated without taking transversal or distance, they'll still need to be tracked in space in relation to the target. Graphically removing them from the client won't have as much affect on fleet battles with 1000s of the little buggers flying around as having a "Drone Cloud" calculating an approximation of those effects for each pilot. We already don't get individual results from drones reported to the clients -- why should the server go through the extra cycles to do the work when all we care about is the cumulative effect?
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.02.11 20:27:00 -
[170]
Edited by: Patch86 on 11/02/2008 20:27:05 This is quite possibly the first dev blog in a very long time that has contained ONLY good things. TYVM.
Now go nerf something. ------
Originally by: Dark Shikari The problem with killing Jesus is he always just respawns 3 days later anyways. |
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Paladineguru
Gallente DAB RAZOR Alliance
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Posted - 2008.02.11 23:58:00 -
[171]
nice but the ability to open multiple overview might be better be nice to be able to filter some stuff with multiple displays.
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Bane Glorious
GoonFleet GoonSwarm
|
Posted - 2008.02.12 01:21:00 -
[172]
I liked the title of this dev blog.
The changes are cool too. |
Maximillian Power
Minmatar Twilight Faction
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Posted - 2008.02.12 15:56:00 -
[173]
My only problem with this is now when I turn off my disruptor for a cycle or two for a quick cap regen an alert opponent will know quickly and escape.
:(
Other than that - top notch stuff.
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Jack Irish
Dark Prophecy Inc. Rare Faction
|
Posted - 2008.02.12 16:54:00 -
[174]
I think it would be beneficial, as well as cool, to be able to add things similar to this but in a more expanded way. Add things like logistics. It is one of the hardest things as a fleet commander to scroll out in a small fleet and look to see who is running repair in the enemy gang (this would be difficult to view on non-logistics ships) ie. shieldomi. So it would be cool to have that displayed in the overview or maybe have a module for it that gave general information on what was going down on the battlefield without having to scan each ship. Other than that the new jamming notifications look awesome.
---------------------------------------- Marian Barbarian! |
Matalino
Gallente Ki Tech Industries
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Posted - 2008.02.12 17:33:00 -
[175]
Originally by: CCP Tuxford I'm sure if you look hard enough I nerfed something
Of course you did. You nerfed tacklers. They can no longer hide in the anonymity of a swam. Their targets will easily know who is scramming them and prioritize their firepower accordingly.
I can hardly wait until this goes live. No more stealth warp scrams. I will know exactly which rats I need to kill first.
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Dwindlehop
Uninvited Guests Blackguard Coalition
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Posted - 2008.02.12 18:14:00 -
[176]
I approve of these changes. I would also like the graphical effects to more visible, especially while zoomed out a bit. Most graphical effects cannot be seen unless the camera is zoomed in most of the way. Graphical effects are a great way to provide good notification of EW events.
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Jaradakar
Amarr
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Posted - 2008.02.12 19:53:00 -
[177]
Thank goodness! As a fairly new player UI issues is something I struggle with often in EVE. The lack of feedback on what is happening by who was one of my major complaints and this change looks as it really addresses that!
Keep'em coming!
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laustere
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Posted - 2008.02.12 22:06:00 -
[178]
Really good, It's a good news. I'm hopping that all kind of items can be filtered or showed.
Is it possible to do the same with all war activities ? LaustFre |
Ferdi'and Magellan
Foundation R0ADKILL
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Posted - 2008.02.12 22:54:00 -
[179]
Haven't read entire thread yet.
gg, CCP
Could we get some more preset overview settings? Seems it would improve the situation when settings get wiped in an upgrade if there were more than just the 2 we have now. |
Tharim
Villains
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Posted - 2008.02.13 07:59:00 -
[180]
Does this mean i can set up a "normal" overview and when i get swarmed by drones i can tab to a "drone" overview quick and easy?
Hmm, im sceptic, ill wait and see. You will probably screw it up.
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Seetesh
Caldari Pixels Docks Darkness Rising Alliance
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Posted - 2008.02.13 11:07:00 -
[181]
Ive been asking for this for so long, and its about time well done :)
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Kell Braugh
Caldari
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Posted - 2008.02.13 22:03:00 -
[182]
Edited by: Kell Braugh on 13/02/2008 22:08:08 One of the first replys mentions this is a bad thing because it will make the EW ships a big target b/c now people can see WHO is jamming/damping/etc them. I'm sorry but as far as i see it, EW ships are already the default primary when they show up on the field of battle. Carebears and PvP'ers alike target and neutralize (read KILL) the EW ships first unless they have a very good reason not to, just ask anyone who they kill first in missions, the scramming/webbing frigs. As far as group-based PvP the default role of support ships IS is kill the EW/tacklers that are affecting their charge (as shown in the AF's role of protectoret of battleships)
This information is already available be examining the visuals of attacking ships. Reading the back story, all (ok, well MOST) ships have crews. Just think of this display as your crew members reporting back their observations to the captain (you) if you have a problem with the "overflow of information"
I personally think UI changes are more called for at this time over ship changes, especially since they are truely race/ship neutral.
Two thumbs up for the devs on this one-- next stop, keyboard-based targeting/overview management?
edit: on second thought, i would love to just see all the overview bugs fixed, if you want you can call it a buff ;P Especially wartargets and their drones.
EFT screen shots are NOT an accurate example of a ship's abilities. |
Delphi Disra
Dawn of Fire Ka-Tet
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Posted - 2008.02.13 23:11:00 -
[183]
Edited by: Delphi Disra on 13/02/2008 23:11:00 nice job on overview
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Justar Vuiten
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Posted - 2008.02.14 06:27:00 -
[184]
Like the changes, should make the overview more functional!
While your working on the overview, how about a good way to filter out all non-war targets in empire, without filtering out the stargates and other neutral structures?
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Eraggan Sadarr
Phoenix Tribe
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Posted - 2008.02.14 22:06:00 -
[185]
Originally by: CCP Tuxford
Originally by: Ral Ulgur \o/ Yay!
Please DO make everything exportable or store setting server side. It's really annoying if you have a corrupt personal eve folder and you need to reconfigure your overview.
Yeah this is something we want to do (actually with more than just overview settings).
This is one of my biggest wishes ...although getting the EWAR icons to work in overview on sisi would be nice too.....how?
Eve Market Scanner
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CCP Tuxford
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Posted - 2008.02.15 09:27:00 -
[186]
Originally by: Eraggan Sadarr ...although getting the EWAR icons to work in overview on sisi would be nice too.....how?
They should be default on by now but if for some reason they are not then you go into overview settings -> appearance tab -> EWAR subtab.
There is a bug where tracking disrupting, warp scrambling and webifying was not showing up and spamming your errors with logs (ironically the error report machine was broken ). It's been fixed internally and the fix should be on sisi soon if it's not there already. _______________ |
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Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2008.02.16 19:54:00 -
[187]
Just to toss an idea out there that hit me while reading this.
Perhaps give the almost useless Passive Targetters a bit of a role in here, and have them mask any EW notifications? Would add in an interesting twist. Otherwise, the core concept of the EW notifications seems sound for the most part. Out of curiosity though, how would the combat utility drones work into this? I don't know anybody that has drones active on their overviews, so EW/Web/Nos/Neut drones wouldn't have any indications to them.
As to the reduction of overview clutter, definitely a good thing to see that in there as well. Though perhaps a "Show-All" feature that can be quickly toggled on and off would be nice, otherwise it takes a long time to dig through the overview settings when you actually do want to look at those things again.
------ begin signature -----
Little known Eve fact, The original race names were: Amarr Empire, Caldar Empire, Minmatar Republic, The Jovians, and The Remanaquie Federation. |
Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2008.02.16 21:09:00 -
[188]
Tuxford,
If I could draw your attention to the post below, since you're probably watching this thread. There's a behavior with the default tab of the overview. It does seem to be working as designed, however that behavior may be seen as inconsistent. The thread below goes into more detail.
Thanks, -AS
http://oldforums.eveonline.com/?a=topic&threadID=706086
The Real Space Initiative - V5 (Forum Link)
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CCP Tuxford
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Posted - 2008.02.16 21:57:00 -
[189]
I'm gonna reply to you in this thread if you don't mind. Well actually by the time you read this I already have so basically I'm gonna reply to your other thread in here regardless of what you feel about it.
Originally by: Adunh Slavy Edited by: Adunh Slavy on 15/02/2008 23:56:24
Would it be possible allow the user to assign a saved overview/bracket to the default overview tab and have it persist through all session changes? Right now there is a work around to do this but it is rather kludgey and will likely catch some people off guard.
Steps 1 Make a new tab 2 Create overview/bracket settings as desired using new tab, save them 3 Open overview settings and apply user created view/brackets to new tab, apply. 4 Set user created setting to default tab via overview chevron right click 5 Dock 6 Log off and log back in. 7 Undock - Default is now something other than "standard" though still "not saved"
Now for the fun part, create yet another overview/bracket combo (I'm going to call this a "view" for brevity) and save those.
Apply this new view setting to default tab via the right click chevron, make it something obvious, like adding all planets and your "kludge saved" not having planets. Now dock and undock with out logging off - poof, back to the kludge save.
Prior to the current implementation, if I docked with view A, I would undock with view A. Now it jumps around on two different conditions, docking, and what setting was applied when I logged. This has the potential to create a behavior matrix that will give the impression of inconsistent behavior, not something usually associated with the word "default."
Maybe I am missing something?
When you change your overview settings you start using a new overview schema called "Not saved" so you don't overwrite your other settings accidentally with some unwanted stuff. This not saved schema isn't persisted unless you save it and then it's not really persisted as you have a new schema with new name. The fact that it's not persisted over jumps more of a bug though.
Now personally if I've got a overview schema called for example "low-sec pirating" and I want to remove lets say stargates of it then I would much rather have the schema change and update instead of having to save it again but thats just me. Would be interested in knowing other players view on that though. _______________ |
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Gloria Soban
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Posted - 2008.02.17 08:45:00 -
[190]
Do not mess with the overview in regards to listing who is jamming,dampening,etc. Its a little late now to make the game EASY for those of us who have been fightingt he old way and Adapted. Why must we change it to cator to those WHO excuse me... Suck at pvp!!
The overview is fine the way it is and if the gamers learn simple tactics and know their ships its not to hard to figure out who is doin what to you in a fight.
So please for the love of god do not mess with something that isnt broken!
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Gloria Soban
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Posted - 2008.02.17 08:49:00 -
[191]
Edited by: Gloria Soban on 17/02/2008 08:49:39
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2008.02.17 16:39:00 -
[192]
Originally by: CCP Tuxford
When you change your overview settings you start using a new overview schema called "Not saved" so you don't overwrite your other settings accidentally with some unwanted stuff. This not saved schema isn't persisted unless you save it and then it's not really persisted as you have a new schema with new name. The fact that it's not persisted over jumps more of a bug though.
Now personally if I've got a overview schema called for example "low-sec pirating" and I want to remove lets say stargates of it then I would much rather have the schema change and update instead of having to save it again but thats just me. Would be interested in knowing other players view on that though.
Sisi is giving me "incompatible build" message right now and not updating the client. I will test again when I can and make sure of my steps. My recollection is that the default tab did persist the "not saved" schema across jumps, it did not however persist between docking and undocking and instead would revert to the schema that was applied when the player logged on.
Once sisi is playing nice, I will check again with a clear cache.
The Real Space Initiative - V5 (Forum Link)
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Dubious Drewski
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Posted - 2008.02.18 21:30:00 -
[193]
Originally by: Adunh Slavy
Originally by: Rykaro So it will be even easier to find and kill those of us who use EW ships meaning they're even less likely to be of any use at all?
Use it against them, scorp with only one ECM and a massive tank comes to mind.
Yeah! Sure it will initially make Ewar users more vulnerable, but very shortly afterwards, tactics will change .... and become much more interesting!
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Bimjo
Caldari SKULLDOGS
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Posted - 2008.02.18 23:48:00 -
[194]
excellent blog, and glad this is happening(seems most agree) p.s I don't suck at PvP and I play zoomed out , so this will help me ======================== XXX |
Mos7Wan7ed
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Posted - 2008.02.19 17:30:00 -
[195]
any way the filters could add brackets to things that don't already get brackets. things like asteroids for instance.
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Backdaft
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Posted - 2008.02.20 15:11:00 -
[196]
First, will the improvements to the overview also fix the bugs? For instance, If I have an overview file designed for fleet manuveurs then I don't want friendlies to show up where they can accidently be targeted in my overview. But something wierd is going on with the filters. If I have "show players with high standing" unchecked then this also seems to make it impossible to get wrecks to show in my overview. I can right-click a wreck and I get the option to remove it -implying it's suppose to be there. Since the bottom two filter items in this list refer to wrecks specifically, my bughunting guess is that they're using duplicate id's or some such and walking over each other. Wrecks should be neutral and not grouped with friendlies.
Overall, the improvements discussed are nice -in theory. I've always thought its better to just show the player with a graphic effect, but the warp scramble and webbing graphic look the same to me, sadly. They really need a sense of directionality like the energy neutralization graphic and a differing color scheme that further separates them. But players in large fleet operations will likely have all effects turned off to reduce lag so having these new additions to the overview will help in such cases.
The bracket filters are a nice concept for reducing screen clutter. But sadly they will make very little difference to me personally as well as several other friends with whom I have discussed this thread. The reason? We've largely stopped looking at the screen! Sad but true. Space should be muted, or even black. Black is quiet and peaceful. As pod pilots, we want to embrace the emptyness of space -or at least be given the option of doing so. Instead we have CCP artists running rampant and making every space background look as if the player is buried in a nebula. IT'S ALL JUST TOO BRIGHT! It's become a struggle for many of us to see if our weapons buttons are all on -which can be iffy when the lag is bad. We find ourselves drunkenly swiveling the camera desperately trying to get a dark patch of space into the forward view, not only to relieve the eye strain, but to contrast against our buttons so we can see what mods are activated. We end up playing the game thru the overview. Seems a shame to have all those new pretty graphics going to waste.
There used to be a bug a few patches back where the space background would fail to load after you'd been logged into the game for an hour or two. A pure slice of heaven it was! You've no idea how much eye strain builds up until you get hit with this bug. It's like getting your eyeballs messaged. LOL. Well, almost. The only downside was the warp tunnel effect became so over-powering as to be nauseous. You literally had to look away or barf -or relog and take the space backgrounds back.
Is there any way we could get an overview option to turn off space backgrounds? But please keep the new star effects as those are nice and really all I need. At the very least, find those backgrounds with the bands of bright, billowing white clouds wrapping across the screen and smack them with a nerf bat. Then for good measure smack the artist that painted them with the nerf bat a few times over the head. Please take pictures of this to share at the next fanfest event. Or redo the graphics on the buttons yet again with some contrast so we can clearly see when they're on. Most ppl I know run this game at the highest res possible to achieve maximum screen real estate. I run mine at 1600x1200 so all interface elements are smaller and harder to see.
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Blazde
4S Corporation Morsus Mihi
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Posted - 2008.02.21 23:45:00 -
[197]
This all looks good but is the 3 year old "background colours ocasionally get swapped between items" overview bug fixed yet? It still causes major diplomatic incidents on a regular basis.
And no sorry, I can't reliably reproduce it.
And yes it's almost a non-issue if you filter everything friendly and have an nbsi policy in 0.0. But for other r.o.e, empire wars and the one new guy in the gang who's not aware of the bug it is still an issue. _
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2008.02.22 08:35:00 -
[198]
Originally by: Backdaft
Is there any way we could get an overview option to turn off space backgrounds?
Yes please.
The Real Space Initiative - V5 (Forum Link)
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sci0gon
Tech 2 Ammo Holdings Limited Tech Holdings Limited
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Posted - 2008.02.23 21:21:00 -
[199]
well well well, this does look interesting
what is your expected release date? are you thinking of brining this out with trinity 1.1 too??
if you are then i'd say please take baby steps, the decay of ships/cans/corpses left in space within 30 days is a damn good idea and i'd love to see that come in and get some attention first before you try to be platinum. I know your stuff wont run exactly as you wish it to due to the fact that it never really does and often requires some fixes after.
now imagine if you added both of those amazing content updates at the same time, you'd have to shift through a lot of code just to find the issues that are the main problem. now if you deployed these seperately and allowed the server to adapt to them one at a time. I'm fairly sure that you'd have a lot of happy customers.
The main thing i am concerned with especially on this blog is about the new icons on the overview. This great war a lot of the 0.0 alliances / corporations are involved in at the moment is a good reason why that needs some attention.
how will this work with a large amount of numbers in one system?
i recall seeing a screenshot not to long ago where a 0.0 system actually rivaled jita with the amount of numbers it gets on a weekend.
Will the loading of the icons have to deal with communication with server performance at the time so that the client knows that the pilots ship is suffering from some form of EW?
now with the induced server lag that is calling on so many pilots actions and drones/fighters. how will things work then?
will the icons even respond or will they take a while to even load up on the client side?
thats all from me for now, as they are the main questions that im after information about
NPC'n wise both of those proposed changes im definatly looking forward too
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2008.02.24 08:26:00 -
[200]
Originally by: sci0gon
Will the loading of the icons have to deal with communication with server performance at the time so that the client knows that the pilots ship is suffering from some form of EW?
The client already is being told about EW as it is now, regardless of the overview change. This change will simply display the data in an additional location, and not just the space window as it does today.
The Real Space Initiative - V5 (Forum Link)
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Gadawan
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Posted - 2008.02.25 08:43:00 -
[201]
Edited by: Gadawan on 25/02/2008 08:43:28
Originally by: Gloria Soban Do not mess with the overview in regards to listing who is jamming,dampening,etc. Its a little late now to make the game EASY for those of us who have been fightingt he old way and Adapted. Why must we change it to cator to those WHO excuse me... Suck at pvp!!
The overview is fine the way it is and if the gamers learn simple tactics and know their ships its not to hard to figure out who is doin what to you in a fight.
So please for the love of god do not mess with something that isnt broken!
Lol What stops you adapting now? Or do you need 4 years for that?
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Gangus
Minmatar Matari BackBone
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Posted - 2008.03.01 05:47:00 -
[202]
so, the WHO'S JAMMING ME!!! post has been up for a few weeks now, and what i want to know is: WHEN IS IT GOING LIVE????
got an email today from you guys about the 1.1 patch, and i'm hoping it will be in that, but WHEN is this gonna happen??? it's a bit of a mean tease having it advertised, but not being useable...
Gangus [MBB]
Never mess with a guy in an ugly ship. He's bitter and has nothing to lose. |
Mikal Drey
ORIGIN SYSTEMS Atlas Alliance
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Posted - 2008.03.02 12:06:00 -
[203]
hey hey
Tux, not sure if your still following this but . . .
Could the new EWAR notifications have a dedicated column. Atm they are right justified and you need to jiggle your overview to even notice they are there.
They will also start to overlap once you have more points on you or other misc ewar.
i like but i feel they need a dedicated overview column.
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The Scanner
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Posted - 2008.03.03 14:45:00 -
[204]
It looks like the web and warp jammer icons have overlapped in the image can they be seperate when they come to game or five ecm mod icons on top of each other might be hard to understand :)
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Saffin
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Posted - 2008.03.04 16:42:00 -
[205]
I know you said it didnt make it into this change, but could plz plz plz plz priorize being able to export your overview setting to your client and load them back the next time you update the overview code.
One of the worst things about patch day is all your overview setting are quite often lost....
Saf
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Kat Alexander
Dire Trucking Varangian Syndicate
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Posted - 2008.03.14 12:24:00 -
[206]
All VERY nice now I have gotten to play with it
would still like some form of timer on the cyno generator
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No21
Hush.
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Posted - 2008.03.14 13:26:00 -
[207]
Originally by: Lowa Tabs are good as well as (no) brackets but the EW thing is "WTF you want that for?!" And isnt there already notification on who's doing what today? At least for the EW stuff. Wanting to know who is scrambling you could be great but imo its just another step towards making EVE run in easy-mode.
Its gonna be two things anyway, in PvP that is, you either have a few ships against you, you are somewhat lucky and are in a strong ship hence it wont matter who's scrambling you, just kill everyone and your home free!
The other way would be that you are still in your strong ship but the 23 other guys around you are also in strong ships and they all have scramblers. Its not going to require Rocket Science Level 5 to figure out that you are screwed! Much less a scanner taunting you about it.
Anyway, its *******s for several reasons more than just being another way to make the game run in easy-mode (I do howewer think that it would be sort of ok if it ONLY showed what NPC's were doing).
Second; more icons? Like the overview isnt bugged, slow and lagging as it is? Third; more icons, more calculations, more lag. (Yes, two and three are almost the same but need emphasizing! )
Ok, it can be turned off but you can bet your ass some punk ***** is gonna have it turned on and make a sunday roast out of your Scorp/falcon/rook/other ew ship even faster than is happening right now. And tbh, that would mean I will explode as soon as I undock, 23 jumps from the fight that so far havent even been thought of yet.
The EW needs a big boost though, but that aint gonna happen coz OMG what if the EW ships actually was good at what they are supposed to do!? That would be...correct. And we cant have that now can we?
/Lowa - Sorry, was feeling ranty. Im right though.
This.
Start fixing the concepts and the combat effectiveness on some ships and tactics that you shat on instead, than this carebearification.
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Jesnen
D00M. Triumvirate.
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Posted - 2008.03.16 18:00:00 -
[208]
So, does anybody else find it funny that for all of the thought put in and changes that were implemented to the overview that simply by removing the functionality of one button (alt) none of us care about the changes and just want it rolled back?
Also tuxford, for a future idea, the one thing I was hoping all these changes would be capable of accomplishing was so that I could set up colortags that are specific to each tab, ie, so that my fleet tab has no tags to reduce lag. As far as I can tell this is impossible to do.
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Ridley Tree
The Black Rabbits The Gurlstas Associates
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Posted - 2008.03.16 19:07:00 -
[209]
Edited by: Ridley Tree on 16/03/2008 19:08:33
Originally by: Jesnen Edited by: Jesnen on 16/03/2008 18:08:39 So, does anybody else find it funny that for all of the thought put in and changes that were implemented to the overview that simply by removing the functionality of one button (alt) none of us care about the changes and just want it rolled back?
Also tuxford, for a future idea, the one thing I was hoping all these changes would be capable of accomplishing was so that I could set up colortags that are specific to each tab, ie, so that my fleet tab has no tags to reduce lag. As far as I can tell this is impossible to do.
edit: Also is there a way to show the moon icons in space anymore? For the love of god, if anybody finds out how plz mail me ingame or convo me.
The additional features are good and I'm sure whole lot of people don't want them simply rolled back. And increasing FPS by removing clutter is a good thing. Not seeing all those damn wrecks in the middle of a fight, etc...
But they need to duplicate the total functionality of the alt key. Showing all celestials and showing you the 'scan spot' of your ship. Until they do that I'm remaining ****ed. Getting a 5 degree scan using a cloaked ship is almost impossible at the moment. It can be done but it takes far to much guesswork. ____
Black Rabbits Recruitment |
Ysetra Dracon
Republic Military School
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Posted - 2008.03.16 19:20:00 -
[210]
is there any guide how to select what is shown (wrecks etc.)? didnt find out yet how to edit the bracket settings
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Praesus Lecti
Blueprint Haus Intrepid Crossing
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Posted - 2008.03.17 23:10:00 -
[211]
Originally by: Minas Reul Another thing - allow us to remove neutrals without removing gates/stations etc. Pretty please?
NPCs (belt NPCs, Mission NPCs) are also considered neutrals so currently they also stop showing up when you deselect "Show Pilots with Neutral Standings".
I always did find it funny that I inanimate objects were neutral towards me.
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