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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
E man Industries
SeaChell Productions
223
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Posted - 2012.03.19 22:04:00 -
[1] - Quote
The Jump Clone timer is very restrictive and penalizes players who do not schedule their life around eve. Logging in 30min later one night and jumping to empire means not you are not able to jump back that play session or the next one. You are out of commission for 2 play sessions rather than one if there is a variance in your log in times. That is assuming you immediately jump clone. You also are out for 2 play sessions if you JC part way though a play session.
By reducing the Jump clone timer to 22h or 30min per infomorph level you still ensure that only one jump can occur per play session. However by next play session most players will be able to jump and play as they wish.
Currently jumping to empire to conduct some business, run incursions, missions, train newer players or anything else effectively takes 2 play sessions.
Could we please get this updated?
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |
ElQuirko
Gravit Negotii Rogue Elements.
418
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Posted - 2012.03.19 22:05:00 -
[2] - Quote
TWO HOURS EH MATE? COOL.
If we distribute pictures of people, does that mean God can file copyright claims under SOPA? |
IsTheOpOver
81
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Posted - 2012.03.19 22:09:00 -
[3] - Quote
Yeah really.. if you are going to ask them to change it, make it 8 or 12 hrs .. not 22
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Tippia
Sunshine and Lollipops
5696
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Posted - 2012.03.19 22:13:00 -
[4] - Quote
IsTheOpOver wrote:Yeah really.. if you are going to ask them to change it, make it 8 or 12 hrs .. not 22 Nah. 22 is a far more reasonable suggestion.
The problem with the current timer is that while it looks like it's a GÇ£once a dayGÇ¥ timer, that 24 hour cooldown means you can only jump once every just-over-24 hours. It's a classic fence post error.
Reducing the timer to 22 hours, or even just 23 (hell, even 23h 55min), means that it goes from being a not-quite-every-24-hour thing to being a once-a-day thing.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Roll Sizzle Beef
Space Mutiny
100
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Posted - 2012.03.19 22:13:00 -
[5] - Quote
Makes sense. Reason while PI originally had a 23 hour cycle before you could actually cancel. You would just end up swapping out later and later in the day with 24 hours. Hard to maintain a proper 24hour schedule, specially with work or school and sleep in-between.
Even 23 hours would be an improvement. |
Jovan Geldon
SniggWaffe EVE Corporation 123566322353
387
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Posted - 2012.03.19 22:31:00 -
[6] - Quote
So it's literally impossible for you to wait one extra minute at the end of your playing session to jumpclone back to wherever?
Okay then |
Barakkus
1521
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Posted - 2012.03.19 23:08:00 -
[7] - Quote
Make jump cloning timer be 1 hour plz :) http://youtu.be/yytbDZrw1jc |
Ocih
Space Mermaids Somethin Awfull Forums
110
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Posted - 2012.03.19 23:15:00 -
[8] - Quote
This came up years ago as well, it got ignored.
We either need to log in 3 hrs earlier the day we schedule a logistical jump so it times back to our play sessions or treat is as a 48 hr timer. Giving the Infomorph Psychology skill a 5% reduction per level was also suggested but again, it came and went and nothing was done. |
Roll Sizzle Beef
Space Mutiny
100
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Posted - 2012.03.19 23:32:00 -
[9] - Quote
Jovan Geldon wrote:So you're literally saying that it's not possible for you to wait one extra minute at the end of your playing session to jumpclone back to wherever?
Okay then
The point, its a schedule crawl that cant be avoided day after day. You will always lose a minute if not more. Eventually screwing up a whole day of play time due to schedule overlapping real life. Troubling for those that travel between clones often (as in daily). Now I don't move that much myself. Far from it. Yet this seems an appropriate 10000 papercuts issue. 20 to 23 hour wait still plenty of down time from hopping quickly everywhere. Slower than a super fleet going across the universe for sure. |
masternerdguy
Inner Shadow NightSong Directorate
24
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Posted - 2012.03.19 23:38:00 -
[10] - Quote
Roll Sizzle Beef wrote:Jovan Geldon wrote:So you're literally saying that it's not possible for you to wait one extra minute at the end of your playing session to jumpclone back to wherever?
Okay then The point, its a schedule crawl that cant be avoided day after day. You will always lose a minute if not more. Eventually screwing up a whole day of play time due to schedule overlapping real life. Troubling for those that travel between clones often (as in daily). Now I don't move that much myself. Far from it. Yet this seems an appropriate 10000 papercuts issue. 20 to 23 hour wait still plenty of down time from hopping quickly everywhere. Slower than a super fleet going across the universe for sure.
It crawls an hour forward every 60 days. Then you sleep through it and are good for another 60. This is not a problem. |
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stoicfaux
796
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Posted - 2012.03.20 00:21:00 -
[11] - Quote
+1
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
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Andski
GoonWaffe
3229
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Posted - 2012.03.20 00:43:00 -
[12] - Quote
masternerdguy wrote:It crawls an hour forward every 60 days. Then you sleep through it and are good for another 60. This is not a problem.
shut up "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Herping yourDerp
Federal Navy Academy Gallente Federation
413
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Posted - 2012.03.20 00:53:00 -
[13] - Quote
i think it should 16 hours. jump into clone to pvp or w/epossibly on the other side of the universe get finished, penatly for clone jump is usually no implants, or implants meant for combat not learning skills faster. ok fine next day... still going on so either you go pvp, or try to pve or do something else while u wait.
now lets say you were on a pvp roam and you finished and went to bed immediatly you would have to stay up until you normally go to bed just to jump back to normal clone or be stuck for another day at slower training, it might not seem like much but i its a weekly occurence it adds up. either way shorter jump timers = better. |
Heimdallofasgard
Apex Clan
128
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Posted - 2012.03.20 01:00:00 -
[14] - Quote
+1
I came in ready for a flame war and then found myself sort of agreeing. |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1050
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Posted - 2012.03.20 01:12:00 -
[15] - Quote
I like the idea of a 36 hour jump clone timer myself.
Think about how long it takes you to recover from a heavy party. The next day you are nursing a hangover, the day after you start feeling better, it is not until the day after that you finally get back to a proper sleep schedule.
Oh, and add drawbacks which reduce the potency of all implant/hardwiringss and boosters by 20% for 4 hours. Jump clones are for people who plan tomorrow's activities, not those who see some shinier and more interesting thing to do right now. |
Andski
GoonWaffe
3229
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Posted - 2012.03.20 01:22:00 -
[16] - Quote
Mara Rinn wrote:Oh, and add drawbacks which reduce the potency of all implant/hardwiringss and boosters by 20% for 4 hours. Jump clones are for people who plan tomorrow's activities, not those who see some shinier and more interesting thing to do right now.
nope "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Akirei Scytale
Test Alliance Please Ignore
1007
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Posted - 2012.03.20 01:29:00 -
[17] - Quote
ElQuirko wrote:TWO HOURS EH MATE? COOL.
It makes a MUCH bigger difference than you'd think. As is, anyone who jumps around frequently will find their timer being pushed later and later into the night unless they religiously log in at the same time. Some of us have lives. A vote for Akirei is a vote for Awesome! |
masternerdguy
Inner Shadow NightSong Directorate
27
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Posted - 2012.03.20 01:29:00 -
[18] - Quote
Akirei Scytale wrote:ElQuirko wrote:TWO HOURS EH MATE? COOL. It makes a MUCH bigger difference than you'd think. As is, anyone who jumps around frequently will find their timer being pushed later and later into the night unless they religiously log in at the same time. Some of us have lives.
And I'm all for saving those lives but we're about to go way beyond that. |
Zesoft
Silverheart Clan
40
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Posted - 2012.03.20 01:30:00 -
[19] - Quote
Free jumps every 24h. Charge extra proportional to the time remaining for extra jumps within 24h. |
IHaveCandyGetInTheVan69
Angry Mustellid Iron Oxide.
101
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Posted - 2012.03.20 01:35:00 -
[20] - Quote
Oh dear.. he is back. |
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Vaal Erit
Science and Trade Institute Caldari State
58
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Posted - 2012.03.20 01:40:00 -
[21] - Quote
Those two hours make a gigantic difference. If I roam/mission at 0000-0200 and then JC out, when I log in the next day at 0000 I will not be able to JC back to roam/mission for 2 hours. So the 24 hrs timer really results in being stuck for 2 days rather than 1 day. So +1 to a slightly reduced JC timer. |
Mortis vonShadow
Balanaz Mining and Development Inc.
475
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Posted - 2012.03.20 01:41:00 -
[22] - Quote
I say we should be able to jump clone at will, its my brain, if I want to turn it to mush, I should be allowed to. Age old argument, others telling me what I can and can't do with my body. Amirite? Some days you're the bug, and some days your the windscreen. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á And some days, you're just a man with a gun. |
Tau Cabalander
Retirement Retreat Working Stiffs
547
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Posted - 2012.03.20 01:46:00 -
[23] - Quote
-2 hours per Informorph Psychology skill level
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Ris Dnalor
Black Rebel Rifter Club
254
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Posted - 2012.03.20 01:53:00 -
[24] - Quote
I rhink....
using your jump clones should never have a time limit.
but that it should cost isk, based on the number of light years being jumped.
and that each successive jump between the same two downtimes should increase in cost exponentially.
isk-sink. Save the Miners! |
Liang Nuren
Parsec Flux
1092
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Posted - 2012.03.20 02:26:00 -
[25] - Quote
Ris Dnalor wrote:I rhink....
using your jump clones should never have a time limit.
but that it should cost isk, based on the number of light years being jumped.
I like this.
Quote:each successive jump between the same two downtimes should increase in price. 1st jump - 1m isk 2nd jump - 10m isk 3rd jump - 100m isk 4th jump - 1b isk and so on. isk-sink.
WTF m8?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Parsec Flux
1092
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Posted - 2012.03.20 02:26:00 -
[26] - Quote
Mara Rinn wrote:I like the idea of a 36 hour jump clone timer myself.
Think about how long it takes you to recover from a heavy party. The next day you are nursing a hangover, the day after you start feeling better, it is not until the day after that you finally get back to a proper sleep schedule.
Oh, and add drawbacks which reduce the potency of all implant/hardwiringss and boosters by 20% for 4 hours. Jump clones are for people who plan tomorrow's activities, not those who see some shinier and more interesting thing to do right now.
Uh, so when did you give masternerdguy your forum password?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Keen Fallsword
Billionaires Club BLACK-MARK
42
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Posted - 2012.03.20 02:30:00 -
[27] - Quote
Or maybe just add option with buy time ? Like 50mil for ..... I dont know -5 hrs. It can be good for economy :D |
Qvar Dar'Zanar
EVE University Ivy League
11
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Posted - 2012.03.20 02:31:00 -
[28] - Quote
I'm ok with the 23h idea. |
Maxpie
Metaphysical Utopian Society Explorations
54
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Posted - 2012.03.20 02:33:00 -
[29] - Quote
Just make it once per downtime |
Elzon1
Shadow Boys Corp Bloodbound.
12
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Posted - 2012.03.20 03:01:00 -
[30] - Quote
Why is it that people want the jump clone timer to be so long?
Why not reduce it to 30 minutes or something?
Keep the timer as low as possible.
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