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61. Impossible agent mission times - again - in Missions & Complexes [original thread]
I think not our Amarr ships are the greatest in the Galaxy my Arbitrator is far superior 1500 (drone bay) = 6 heavies for combat 2x Named medium Lasers 1x small smart bomb (missile defence) 1x defender launcher midslot 1x 100 MW afterburner 5...
- by 1FSTCAT - at 2004.03.24 14:15:00
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62. Caldari Hate - in Ships and Modules [original thread]
Edited by: 1FSTCAT on 22/03/2004 11:42:43 dont know what you are you are on about kestrel has to be about on of the most poplular frigates Blackbird one of the most popular non mining PvP cruisers also with caracel missile boats Battle ship...
- by 1FSTCAT - at 2004.03.22 11:41:00
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63. passive targeters - in Ships and Modules [original thread]
yes they do you click on them to activate it then click on a target you want to lock
- by 1FSTCAT - at 2004.03.22 11:24:00
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64. T2 component drops nerfed? - in Missions & Complexes [original thread]
I just got 2 lots of tech 2 components last night was Amarr agent though
- by 1FSTCAT - at 2004.02.23 04:39:00
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65. 1352 - (Bug/Problems) Summary - in Test Server Feedback [original thread]
I have a problem with the ships onboard directional scanner when I set the angle for a 15' narrow scan it keeps reseting the scanning cone back to a 90' scan (althought it appears to be funtioning as a 15' scan
- by 1FSTCAT - at 2003.12.23 11:38:00
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66. I hate Castor! Booo! - Please post here - in EVE General Discussion [original thread]
I like all the changes but castor needed to be tested a LOT more the high low prices in the markets are bugged missions are bugged you can't create courier missions and npc's are way too tough in 0.0 space the ore situation needs to be sorted ou...
- by 1FSTCAT - at 2003.12.20 19:02:00
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67. The new blueprint distribution system - in Test Server Feedback [original thread]
I to would hate to have to do 100s of agent missions to get tech I would rather find unknown Jovian wreakage items floating in space maybe just have 1 spawn container with it but have it change to a random location each server reboot research it...
- by 1FSTCAT - at 2003.11.04 11:38:00
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68. Frigate Improvements - in Ships and Modules [original thread]
I think It should all do with the big guns on the big huge weapons on the battle ships should,nt be able to hit a frigate but if they mount small fast fireing turrets they should be able to hit the frigates but the frigate should be in range at th...
- by 1FSTCAT - at 2003.11.03 12:10:00
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69. Deployable items feedback - in Test Server Feedback [original thread]
Edited by: 1FSTCAT on 11/10/2003 04:25:17 Think that mobile refineries will get better as tech levels increase also refuining skills should come into it but the should be at least a 1/3 as efficent than Station ones ( how big are the ones in a...
- by 1FSTCAT - at 2003.10.11 04:24:00
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