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Orestes
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Posted - 2003.12.17 10:47:00 -
[1]
Please, if you have Castor, add your comments to this thread.
This to keep the amount of threads on the forums about castor limited and to keep information in one place.
Thanks!

Join the IC! |

JaiMaster
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Posted - 2003.12.17 10:59:00 -
[2]
npc problems ------- Skill points. ISK. Ships, rare equipment. Its all just a means to an end...
Your end.
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Ariell Lucinwind
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Posted - 2003.12.17 11:00:00 -
[3]
Edited by: Ariell Lucinwind on 17/12/2003 11:03:12 Edited by: Ariell Lucinwind on 17/12/2003 11:01:41 Castor is good to me except for the spawns on the NPCs. They seem a little nuts and overboard.
I know it must be tough but not insane.
I just logged in and tried to find a location with a easy spawn. Which I did, I found a place that spawns 7 Frigates (Incursus) over and over and I can kill that day in and out. But there is no challenge to me and my cruiser.
So I tried to get a group of people together to sit in 0.0 (Where I 'use" to live) and go and kill the 0.0 spawns. The answer I received were a polite "no" but not because of the amount of the NPCs that are there but because of the lack of equipment you need and the support on top. And then the risk added again to risk losing all your best equipment against not bad odds but bad odds with supped up oponents.
For my time zone, CCP has now done this to me.
1. You shut the server off each week day during my peak time. Very disheartening.
2. Due to whats required to kill things I need a group of friends/corp. I am now forced to join a corp and then ask those players to wait up unit 1am their time to help me kill things. Thats a bit absurd for me to demand such a thing from the US players.
3. Whats wrong with having a smaller spawn. If some oen camps the spawn in a battleship and probably wont die because it is their Battleship (Or 2) verse the 1 or 3 cruisers and frigates. What harm can that make. Its not as if they will drop tech 2 items and flood the market.
There is no "Middle" ground of NPC spawn its either an insane amount of NPCs or just a handful of frigates. No simple 1 cruiser and 4 frigates any more. (That or I am looking in the wrong place, I did check 0.0 - 0.1 - 02 for it though)
Thats just my opinion. I wil ladd to this later. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Came back cause I love you guys :P |

Lord ofRedemption
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Posted - 2003.12.17 11:02:00 -
[4]
Only prob is NPC battleships need changing a bit,I hear people say it takes 5-10 people to spawn the npc which i think is wrong,So a slight nerf.Like 2 player bs vs 1 npc sounds better.Apart from that Castor PwNS _____________
Retirement closing in .
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Dreez
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Posted - 2003.12.17 11:06:00 -
[5]
Edited by: Dreez on 17/12/2003 19:07:32 OK. edited my post from flaming to contructive and helpful.
1:NPCs & minerals. Make it possible for "loners" to come to 0.0 space and hunt NPCs and mine for minerals. Players should not have to be a part of a big corp to be able to mine in these systems.
Set a limit of NPCs that can spawn in belts to a number of 5, either just 5 cruisers in the "inner" 0.0 or 5 BS in the "outer" 0.0.
Remember that there ARE players who prefer to be playing as a lonewolf in this game, these players wont even stand a chase of getting ANY kind of income as it is now.
Atleast give them the choise of either going out to the ddeepesst of 0.0 and hunt up to 5 BS/spawn or choose the easyer kind of 5xCrusier.
2: Nerfing the Speed. Either give us the speed of MWDs back and keep the Cap-usage to what it now is , OR lower Keep that speed to what it is and lower the cap-usage.
There is no point in using an MWD on a bs that will drain your Cap fast and still not put you up for some speed. I know battleships are giants compared to frigates but dont forget that their engines are also the same size compared to frigate-engines. I know you can get a battleship up to 1000m/s by burning your MWD, but then you would also burn your Cap.
3: Tech-II and Agents. Ill not waste to many words here, just make tech-II aviable for us who have not and will NEVER MAKE agent missions. Take me for example. I use a ton of missiles in fighting and a buttload of amo when farming, i could really use a tech-II blueprint on launchers, turrets and other stuff that i use.
But since i would not even CONCIDER doing missions like some runnerboy, im stuck with this lousy tech-II.
- - - - - - - - - - - - - - - - - - - - - -
Still looking @ SWG if nothing happens ... FAST.
'Trying to argue logically with Evol is like trying to teach a pig to dance. It only makes you look foolish and really annoys the pig ' - Duke Droklar [OC]
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Raem Civrie
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Posted - 2003.12.17 11:07:00 -
[6]
Edited by: Raem Civrie on 17/12/2003 11:08:19 I problem with castor is the people that complain about the battleship nerf. Good riddance. It made no sense to have the "ultimate" ship in every case.
Oh, and the agent standings seem to be a bit pooped. People are losing standings doing missions (for the same corp/faction)
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Lord ofRedemption
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Posted - 2003.12.17 11:10:00 -
[7]
Yeh i agree.There should not be a whole fleet of battleships like there was.At last frigs,cruisers are now very usefull again and battleships still hold to be usefull so  _____________
Retirement closing in .
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KIATolon
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Posted - 2003.12.17 11:12:00 -
[8]
Came on this morning & had a mooch back in empire (first time ive been down in months) & all I saw for 20 systems omw back was apocs heading towards empire lol 
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Ed Linsenmann
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Posted - 2003.12.17 11:13:00 -
[9]
I don't hate the patch. It has some very nice features but I do feel that CCP have waved the nerf bat a little bit too hard in certain areas and I suspect this is because of the powergamers.
All heavy nerfing does is hurt the small groups/casual players (like myself). The 10 hour a day powergamers who don't have enough to do or think the game isn't enough of a "challenge" seem to be the only ones who get listened too. It's the same in other MMORPGs too and I can't really understand it.
Of course it's pointless posting this here. I doubt the devs will change their plans to slow the game right down (Which only hurts the casual players badly. Normal players get inconvenienced and powergamers powergame on).
I don't expect to be able to do things as fast as someone who plays more than me or who is in a larger corp than mine but it's a little difficult to take not being able to even attempt a lot of these things even though I pay my money every month just the same.
Of course the only response from most of the strange folk on the forum to posts like this is
"STFU. Stop whining" etc. Bit sad really.
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FileCop AI
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Posted - 2003.12.17 11:13:00 -
[10]
yup - tougher NPC are nice, but they shouldn't be everywhere in 0.0 space. It takes 3 battleships to kill a big spawn safely - what about all those people going solo? They are just forced to be in empire? Example of spawn:
1x 500k, 4x 65k, 2x 85k, 10x 12.5k
Ouch....
FileCop AI of MASS Co-CEO |
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Cool dude
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Posted - 2003.12.17 11:19:00 -
[11]
Hate it! gave me nothing of any use and nerfed my ship and skills. See my now locked and sinking fast thread
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Oveur
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Posted - 2003.12.17 11:25:00 -
[12]
Regarding NPC's
They are meant to range from hard to very very (very) hard so that they are actually a challenge. Part of the game is loosing a ship to get higher rewards. It's the risk you take vs. the profitability you can make.
However preliminary investigations seem that the distribution of them - both in numbers and difficutly - is to common. Like Ariell correctly said, there is no "middle" ground.
Second is the respawn. That problem is directly related to the distribution, it's an acceptable respawn for lower ground since they are easily handled today, but the large step to high ground makes it a problem - although they might be just right if you have a large enough fleet or good enough equipment.
Game design is examining the situation, in the meantime, search out easier of the NPC spawns, group up.
Some tips tho, go for the bounty runners, if you are having problems with cleaning out a spawn, you will certainly have more problems with the next wave, so get out while you can. (the heat-kitchen thing)
Oh .. and get insurance. Happy hunting  _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Oveur
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Posted - 2003.12.17 11:27:00 -
[13]
Quote: Tech-II asap
Tech II is in, it's available at agents, and the blueprints and igredients are available on the market and at agents.
Yo will not see Tech II items on the market unless it is player manufactured or player selling rewarded items. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Wildcat
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Posted - 2003.12.17 11:27:00 -
[14]
Cool dude. So This patch have given you nothing? How do you know? Have you played through all the new stuff already?
Im just wondering
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Oveur
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Posted - 2003.12.17 11:29:00 -
[15]
Quote: Oh, and the agent standings seem to be a bit pooped. People are losing standings doing missions (for the same corp/faction)
The agent missions are being investigated, there have been incidents reported on them not completing, reward missing or being reset. The agent mission developers are tracking these issues. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

JaiMaster
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Posted - 2003.12.17 11:32:00 -
[16]
Edited by: JaiMaster on 17/12/2003 11:34:30 *tap* *tap* *tap* on the heads of people posting here
1. Sure, a big enough bs squad can kill a spawn -but every spawn is going to kill miners and haulers.
2. Sure, bounties are insane and you can make ALOT of cash, fast - but this is inflationary pressure. no mining = no production = no material supply, massive material demand. More ISK = more cash supply, less cash demand.
Strong upward pressure on prices and deflationary pressure on the value of ISK itself... sucks, dont it
Direct real life example - corporations and goverments around the world double the wage of every person on the planet. Meanwhile they shoot everyone who knows how to farm and seeds all the pastures with toxins. Sure, youve got twice as much money to spend, but what are you going to buy? ------- Skill points. ISK. Ships, rare equipment. Its all just a means to an end...
Your end.
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Booky
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Posted - 2003.12.17 11:33:00 -
[17]
10+ 50k rats guarding Jaspet? WTF. Well I lsot my Raven, which I can live with, but if I can't even mine the minerals to build me a new one then I guess I'll have to donate my 21 mil remaining isk to some lucky player.
I been playing since beta and I can't remember a time when CCP threw the "balance" so far the other direction.
I could understand the tuff NPC's guarding crok, spod, bist, and ark, but Jaspet, come on CCP.
I give them a week to either roleback have some sort of reimbursment to the 50% of battleship owners that lsot thier ships. Personally I don't care about the megacorps that lsot thiers, its corps like mine that have less than 10 members. But since im gonna whine about my corp then I got to include the megas as well.
We will see if I renew or not, I just can't see a way to find eve enjoyable like this. Spelling corrections welcome, but don't expect me to edit my post. |

Ariell Lucinwind
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Posted - 2003.12.17 11:35:00 -
[18]
Quote:
However preliminary investigations seem that the distribution of them - both in numbers and difficutly - is to common. Like Ariell correctly said, there is no "middle" ground.
Oh .. and get insurance. Happy hunting 
Oveur - Its good to be heard and note taken of my post. Thank you and for now I will do as others say and be quiet knowing that some acknowledgment has been taken.  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Came back cause I love you guys :P |

Booky
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Posted - 2003.12.17 11:36:00 -
[19]
Oh and one good thing, ya only cut my standings in half this time, at least ya didnt set them all at 2.0 like you did last time. Spelling corrections welcome, but don't expect me to edit my post. |

Deadzone
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Posted - 2003.12.17 11:37:00 -
[20]
Aye CCP. I have to admit that 20-30 spawns in ONE belt is a bit excessive. If you keep the vurrent number of spawns in one belt, then you have to make the spawn times longer. If you wish to keep the current spawn times the same, then you must reduce the number of spawns in the belt/area. These are the only two options. AS it is, come now. Fleets of 10 BS's getting shredded by 30 rats. Just a bit out of balance.
Please give us your feedback on this. Vice-Admiral
Executive Commanding Officer Military Command Hadead Drive Yards |
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Rhuidean
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Posted - 2003.12.17 11:38:00 -
[21]
100% Dissapointed with this patch. The excessive time it takes to travel anywhere is unacceptable. Even with the new MWD / AB's it is nothing compared to how it used to be. I have become more disapointed with CCP's game development after every patch. EVE used to be a "FUN" game to play, after each patch the "FUN Factor" has gone down considerably. The players of EVE are asking for a "CONTENT" patch not a "REMOVAL of CONTENT" patch. I mean not only are the MWD's / AB's nerfed but various other things are just not acceptable.
1. MWD's / AB's Nerf 2. Mining Lasers drain capacity?!?!?!? 3. NPC Demand or market is virtually non-exsistent
I understand CCP believes people were making to much money before hand, but now making money has become more like "WORK" than "FUN"
If a game isn't "FUN" to play then the player basis for that game will diminish. Personally I am getting tired of paying for a game that has been all to slow to introduce content and then when they do they change the whole dynamics of the game. I have been training my character for months with a specific direction in mind. Now I must change that direction entirely as the old direction I was heading is no longer profitable. Please listen to your player basis before you lose it.
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Oveur
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Posted - 2003.12.17 11:40:00 -
[22]
Quote: 10+ 50k rats guarding Jaspet? WTF. Well I lsot my Raven, which I can live with, but if I can't even mine the minerals to build me a new one then I guess I'll have to donate my 21 mil remaining isk to some lucky player.
I could understand the tuff NPC's guarding crok, spod, bist, and ark, but Jaspet, come on CCP.
See my previous post in distribution of NPC's. They should be in a similar pattern as before, heavier NPC's defending the good roid spawns.
We also always recommend insurance. It works for 21 days. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Oveur
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Posted - 2003.12.17 11:41:00 -
[23]
Quote: Aye CCP. I have to admit that 20-30 spawns in ONE belt is a bit excessive. If you keep the vurrent number of spawns in one belt, then you have to make the spawn times longer. If you wish to keep the current spawn times the same, then you must reduce the number of spawns in the belt/area. These are the only two options. AS it is, come now. Fleets of 10 BS's getting shredded by 30 rats. Just a bit out of balance.
Please give us your feedback on this.
We just did, it's a couple of post above this  _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Ch'ryl
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Posted - 2003.12.17 11:44:00 -
[24]
I think the patch looks good on the whole so far.
However, there are two things I'm not happy about.
Firstly, while I agree for the most part with the nerf on MWD's, I think it sucks that all existing MWD's have been set at frigate level. Since frigates didn't use MWDs before the patch, it seems just a little unfair that the MWDs I had for my cruiser are now useless to that ship and I now have to go out and buy new ones. Yes this is a problem for everyone, but it still doesn't make it fair on all the people who bought them for their cruisers in the first place. However, I can live with that, it's not too big a deal.
My main complaint is the fact that in order to obtain new research skills I will have to do agent missions. I trained all my science skills so that I could work on BPs for the corp, because I enjoy that part of the game (amongst others). I absolutely hate agent missions. It is the most boring part of the game as far as I am concerned. So now, in order to be able to work on BPs for my corp I have to obtain skills that are only available by doing agent missions. I don't mind the fact that I have to highly specialise in order to do research work, I don't mind that I have to rely on my corp colleagues who do like doing missions to provide the BPs for me to work on (I actually like the teamwork aspect of that idea). I do mind being forced into an area of the game that is absolutely zero fun for me just so I can get the skills I need.
That's about it as far as complaints go. I really do think the patch is a good one on the whole and don't want to seem negative. It's just the thought of doing agent missions making me grumpy 
Why is it that when someone tells you that there are over a billion stars in the universe, you believe them, but if they tell you there is wet paint somewhere, you have to touch it to make sure? |

Lianhaun
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Posted - 2003.12.17 11:47:00 -
[25]
To Rhuidean, I think you need to specialise in a certain direction. I see it as a challenge, and I never botherd with mining so I'm totally going for the combat side of EvE.
And I doubt EvE will lose alot of players because of this patch, its actually more challenging then before.
This is not a hijack
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Oveur
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Posted - 2003.12.17 11:47:00 -
[26]
Quote:
1. MWD's / AB's Nerf 2. Mining Lasers drain capacity?!?!?!? 3. NPC Demand or market is virtually non-exsistent
1. The previous system was unrealistic (physically) and causing serious gameplay issues. I would also like to point out that these are the Tech Level 1 items you are referring too, Tech Level 2 items are already available to boost your current stats.
2. Yes, they have always drained capacity, they were however using very little amounts. This is also brought in to have different varieties of mineres, for example a miner using less capacity would be more useful. A miner that uses less capacity AND has a shorter cycle is even more valuable. Expect better and more various miners.
3. Could you expand on this? Tech Level 2 will not be available on the market until a player is selling his rewarded item or a player is manufacturing it to sell. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Kerry
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Posted - 2003.12.17 11:48:00 -
[27]
Am I the only one that has noticed all the rare and unique mods? I went through my collection of over 240 + stacks of mods. They are all basically just basic mods... I mean they are identical to the basic mod of the same line. The only thing different is the names! In some cases the difference is only 1 less cpu.
That represents half a year of working my butt off to collect these. Working my butt off to hunt, transport, and warehouse them. Working my butt off to make money to buy the ones that are too rare. For half a year of hard work all I have to show for it is a line of basic mods of each, with the only variance is the names.
I am not to far off now, than if I only signed on to train skills!!! Seriously! After going through one of my warehouses and recyclying the now useless mods I have maybe enough to build 1 and a half Battleships from them.
Weak... I will not be going for any mods anymore that is for sure. It is obvious that this tech two release will only show Tech II mods with our old really good mod values. Meaning I will be doing only the same exact thing for the same exact mods I just got done doing this last half year, but with different names.
When Tech III comes out, what??? will you just take out basic mods and give Tech II their values then give Tech III Tech II values????
That is just sick, you have us running in circles and Tech III will just be normal mods with a 4th and 5th set of names for the same mods we have been playing with this last half year.
Look at nanofibers what is the difference between ANY of them besides the very best one the Local Hull Nanofiber. The Partial Hull Nanofiber is the same exact as the Alpha Hull Nanofiber which is the same as all the rest of the nanofibers down to the basic nanofiber. No difference between a partial hull nanofiber and a basic nanofiber. No better point can be made than that.
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velox
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Posted - 2003.12.17 11:48:00 -
[28]
A few things have got me rather annoyed to say the least, I understood there would be changes to the agents system's that research agents would be introduced and that faction standings would be halved.
What wasn't made clear was that if you were working hard on agent missions prior to patch day all of that work would be a waste of time.
I had 5 level III agents with an accumulated 560+ successful 1 failed missions, and I had maximum standings with the duvolle corp. After patch day I discover that every single lvl III agent I had is now a research agent and with the factions standings halved the best I can get is a lvl II agent with someone else.
Thats sucks I put in over 150 hours into agent missions didn't get a BP but consoled my self with the fact that after the introduction of lvl 4 agents it should be a fairly quick step up for me due to the success so far and now I am back at lvl 2.
So what now with ridiculous amounts of npc cruisers and battleship spawns in 0.0 my small corp can no longer go minning bistot. Fleets of 10 BS's are loosing 2 ships whilst fighting these spawns so megacyte should be 50k isk a unit by friday. So all tech II manufacture will be reduced to an impossible trickle.
On the whole I think the attempt to encourage people to leave Empire space has been achieved ..... not (which genius thought I know lets give the npc's an infinite resource of all tech II goodies, and lets allow them to spawn on top of players even if they move out 100km from field centers.)
Hopefully venting will help.
Velox
Always aiming one step beyond the edge. |

Tek Na'Shakk
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Posted - 2003.12.17 11:51:00 -
[29]
The JIP is moved, The JIP lag is fixed and still cruiser sized ships can't hold gates in <0.5 empire space.
Why are the sentry guns still there?
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JaiMaster
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Posted - 2003.12.17 11:55:00 -
[30]
A net decrease in players at all would make castor a complete and utter failure.
------- Skill points. ISK. Ships, rare equipment. Its all just a means to an end...
Your end.
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