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Thread Statistics | Show CCP posts - 0 post(s) |

mingster
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Posted - 2003.12.17 19:34:00 -
[121]
To all those complaining about increased travel time. Are you all stupid? You can now fit mwd's on frigates. I got a vigil up to 6000 m/s using 1mwd and 2 abs and basic overdrives. You must have the wrong type of mwds or abs on your cruisers fit the right ones they go faster than ever too! Ok battleships might be slower as are indi's. BUT think about it aren't battleships and haulers supposed to be slow? I;m sorry all the people that think travel time has increased are wrong, its actually faster getting around now.. use a frigate or cruiser!
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SithEwok
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Posted - 2003.12.17 19:43:00 -
[122]
ming, try to get an indy or a bs up to old speeds. It not a FRIGATE pilot that is nerfed. GOOD GOD son research or READ b4 you flame.
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ArcticWolf
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Posted - 2003.12.17 19:52:00 -
[123]
Well. as for the travling time stuff, i was about 50 jumps from a station when castor hit, and now, my mwd gives about 15m/s, but takes 25% opf sheild and 50% of cap. so it is poiltness to have it on for npcing, and also, for travel...so ill be spending the next week flying back to a station (and probably die at a guarded gate, since these new JIPs are at gates, you have a double chance of hitting one, and before you even know there is anyone in that system (unless you check the buggy map every jump) so uh...yea i hate this :) npcs are fine tho, at least, the ones where i am at.....
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SwitchBl4d3
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Posted - 2003.12.17 19:58:00 -
[124]
the only spawn error i can see is the random timer.
you can go into a belt kill a spawn and the next will spawn back in five mins and then another belt you kill a spawn and it spawns back in 30 secs ? wtf.
anyway not to mention they spawn on your head, but thats what the radar and full zoomed is for eh lad :P "Teh lord of Nonni"
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DJ Delorean
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Posted - 2003.12.17 20:13:00 -
[125]
CCP I think has totally catered to the hardcore geeks who do little other than sit their fat arses in front of this game all day - the guys who had battleships after a month, and who run the megacorps.
Sure, THEY have the time to invest in this new system. THEY have the resources to deal with losing something as hard-to-come-by as a battleship, or well-equipped cruiser. THEY have the manpower to send 4 or 5 battleship fleets to 0.0 to gank the hell out of tough NPC's, and PC players alike. Do the rest of us? Hell no.
I belong to a small (intentionally small) but well equipped corporation, and we now find ourselves like MANY others faced with the very real threat of bankruptcy if we can find a way around this. With only a dozen members (granted, that's not *too* bad) we can't send multiple people at one time far out to the deep reaches of space in large fleets.
How is average player, casual player, or even the fairly dedicated player helped by this new system? The megacorps will get the bps, they will hunt the NPCS, they will get the minerals, and they will grind the rest of us into the dirt.
DJ Delorean, EVE-Radio Broadcaster
"Taking you back to the future of rock 'n roll" |

Rocko
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Posted - 2003.12.17 20:13:00 -
[126]
I worked pretty dilligently for over a month on 3 Impro Agents....Impro reported to The Jovian Directorate....now I can no longer work with these agents becuase all Jovian and Concord agents have been closed....I asked about this and was told that they have all been closed but we inturn recieved an agent with equal standing just with a differant agency. I lost 3 agents, haven't received a SINGLE new agent and have lost over a months work. Thanks CCP I really appreciate it. Lieutenant Commander SOG
"Oderint dum metuant" |

SithEwok
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Posted - 2003.12.17 20:14:00 -
[127]
heh, im glad i saved my 4k megacyte, and 20k zyd now that the belts will reseed over time because lack of mining, will be more ore for you to get, but you gotta be in a huge mining op to get it. SOUNDS GREAT, now we mega corps can take over the game WOOOOOOT.
/emote sarcasim off
sorry too good to resist. CCP i hope your seeing the bad response is overwhelming again!
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JMERCENARY
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Posted - 2003.12.17 20:17:00 -
[128]
Quote: I problem with castor is the people that complain about the battleship nerf. Good riddance. It made no sense to have the "ultimate" ship in every case.
To my personal oppinion battleships should have been introduced around this time after release. It would make sense and would be in accordance with tommorow's changes.
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Lockheed
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Posted - 2003.12.17 20:17:00 -
[129]
Quote: CCP I think has totally catered to the hardcore geeks who do little other than sit their fat arses in front of this game all day - the guys who had battleships after a month, and who run the megacorps.
Hey some of us geeks in mega corps like playing the solo game majority of the time
________________ On a pale horse. |

Artegg
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Posted - 2003.12.17 20:21:00 -
[130]
There are many things in this patch that are great but at the same time they have got some thing very very wrong. I wole up this morning had a qucik read on the forums to see how the patch was going down with the population and i have to say it was not good and has got worse. Ok CCP you wanted to stop people from mining in battleships in empire space that i can understand but what i cannot understand is that you give there no where else to go to do it (great planning).
Having seen the posts about fleets of 10 battleship trying to take out the npc's in one belt i decided that i would not be going spawning today so now both my battleships are parked up in venal collecting dust as i am now back in empire space. I came down here to do some agent missions but quickly discovered that they really do not work and that they are pretty much as boring as ever.
All i can say is please roll back or patch in the next few days to sort out these problems before you see the numbers drop.
a quick summary: You killed mining in empire because you took the npc demand away, coupled with you killed mining in 0.0 because you need a 15 battleship fleet to clear the pirates, as a result no more megacyte so no one will now buy the basic minerals because with out the high end they are worth less You have killed spawning because it is impossiable the travel times imo are not that bad YOu broke the agent missions You killed pvp because now no one wants to lose a ship because the prices are going to go sky high
Seeing throught all of the above i can see real potential with this patch but you have intill the end of the month before my money walks
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Gorthon
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Posted - 2003.12.17 20:26:00 -
[131]
I hate this patch.
I have played eve for about 4 months and have just adapted to things that you have changed before, but this patch is just to much.
I bet most people that are happy with this patch are power gamers and/or in large corps but for small and med corps this is a disaster. Due to the allainces mining bistot was hard as it was, so does CCP do.
1) make NPC hunting and mining in 0.0 impossible unless you have a massive battleship fleet.
2) slow any battleships down and change jumpgates so much that if they do risk trying going to 0.0 that it's almost certain death if a hostile blockade is in the way.
3) Force corps back into empire space, to rethink things and make cash to buy new Mods. But mining has been made more difficult with CAP drain and daft targeting speeds etc. Nobody wants to buy anything from you cus alot of stuff is usless plus there isn't much NPC demand for minerals.
There are some nice touches to the new patch and the market and lack of T2 items avalible I guess will get better given time (unless everyone gives up trying to mine bistot). But making life eaiser for gate campers and making doing anything in 0.0 without a massive BS fleet just makes things impossible for our and I imagine many other corps.
I may be wrong but I get the impression that the DEVS cater to the likes of M0o and Techtel but not solo players or small corps. We pay for this game aswell not just power players!
I don't want a roll back but pls CCP fix it.
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Patrick Lowell
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Posted - 2003.12.17 20:29:00 -
[132]
Edited by: Patrick Lowell on 17/12/2003 20:31:00 Edited by: Patrick Lowell on 17/12/2003 20:30:02 just did a agent mission. got 0.01 corp standing inc and 0.0 fac standing inc.
sorry, but thats crazy!!! before it was 0.07!
you really think making more than 300 missions to get a lvl 3 is ok?
I want a confirmation if this is a feature or a bug!
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Ajari Joan
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Posted - 2003.12.17 20:46:00 -
[133]
Edited by: Ajari Joan on 17/12/2003 20:47:28
Quote: Edited by: Patrick Lowell on 17/12/2003 20:31:00 Edited by: Patrick Lowell on 17/12/2003 20:30:02 just did a agent mission. got 0.01 corp standing inc and 0.0 fac standing inc.
sorry, but thats crazy!!! before it was 0.07!
you really think making more than 300 missions to get a lvl 3 is ok?
I want a confirmation if this is a feature or a bug!
You must have the wrong agents. I'm getting about 0.04 standing increase every mission for a level1 agent! ---
"We offer you freedom and individuality while providing you all the good and bad aspects of a growing corporation!" Sonbou Inc.
web: Sonbou Incorporated |

Soule
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Posted - 2003.12.17 20:53:00 -
[134]
The patch has some very nice features, but as has been said prior it is taking away players free choice. Missions are being forced on us, Group work is also being forced upon us.
I dont think the changes are necessarily the worst thing CCP have done. However, I think it is too much for one patch, too much change, if they had just stuck with tech 2 for now and over a series of smaller patches added these changes, I think the reception they would have received would have been alot better.
I hope CCP listen to everyone and change Castor to make it the patch that EVERYONE hoped it would be.
Note to CCP: While this is your game, you have ppl who pay for you to provide this game to them, so perhaps it is time you started to listen to what the player wants and not adding everything that you want the game to be.
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MSCNLN
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Posted - 2003.12.17 21:01:00 -
[135]
only problem with the patch is the amount/value of npc spawns increased 10x, someone please explain how a 1000% change can be balenced???? 2-5x would be better
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Techie Zero
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Posted - 2003.12.17 21:21:00 -
[136]
CCP --- PLEASE get rid of the Repackaging conformation window!!!!!! 
I can understand warning on repackaging a ship---but everything else should just happen. PLEASE. EVE-I.com~THE Info source |

Smithers
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Posted - 2003.12.17 21:33:00 -
[137]
Edited by: Smithers on 17/12/2003 21:35:24 I want the last couple of hours of my life back!!
The hours I've just spent travelling back to home base due to my installed MWD and afterburner being nerfed to hell.
Thank you for wasting my evening, devaluing my equipment and generally annoying the hell out of me.
May you be visited with herpes, boils, warts and really itchy bum rash! I CURSE YOU! =========================================
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Stan Kidd
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Posted - 2003.12.17 21:53:00 -
[138]
Doubling travel time is not fun. Most disappointing is the mining lasers draining my cap. That's the killer for me. I'm not a BS 1.0 miner. I mine in a Thorax with drones for cover. NPC rats are very tough now and even if I go to an easier spot I can't mine for long without running out of cap.
I hope to God this is a bug because if it isn't I won't be playing any longer. This is most definately not fun.
Other than that it's ok but the mining nerf has killed the game for me. Idiotic is the only word that springs to mind.
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Max Doppler
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Posted - 2003.12.17 21:58:00 -
[139]
Quote: To all those complaining about increased travel time. Are you all stupid? You can now fit mwd's on frigates. I got a vigil up to 6000 m/s using 1mwd and 2 abs and basic overdrives. You must have the wrong type of mwds or abs on your cruisers fit the right ones they go faster than ever too! Ok battleships might be slower as are indi's. BUT think about it aren't battleships and haulers supposed to be slow? I;m sorry all the people that think travel time has increased are wrong, its actually faster getting around now.. use a frigate or cruiser!
Dear Mingster,
A Frigate is NOT the optimal configuration for the following tasks: 1 - Mining. 2 - Trading. 3 - Combat.
Now, tell me where I could be happy that you are zooming about with a speed on 6000m/s in your puny Frigate?
"He who fights monsters must see to it that he himself does not become a monster. When you stare into the abyss, the abyss also stares into you."
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SithEwok
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Posted - 2003.12.17 22:08:00 -
[140]
Edited by: SithEwok on 17/12/2003 22:38:50 Edited by: SithEwok on 17/12/2003 22:12:19 Lets not forget the 17 new skills you must learn to reprocess the same ore that you have been reprocessing all the long. This is time that you are losing to train other skills that they could just make up out of their heads before tech3. Specializing is great but to 17skills for a miner/producer/industrial to train?? GET OUT. 17 x just for purposes of ideas 256,000 skill points for lvl 5 of each. 17 x 256,000 = 4,352,000 million skill points assuming all will be the same @lvl 5. HOPING THEY WILL NOT CHANGE THE REQS NEXT GO ROUND!!! Some people breeze through skills until lvl 5 but for porpuses of thought, we will use lvl 5 only. 17 x 5 = 85 days. yes approximately 17 weeks to train all those skills makin your clone price go crazy.
i started the game as a miner/light producer/fighter. Now you are forcing me to go either way. My payment will go to planetside starting january for your insolance. I can do all the pvp there I want and forget about eve aweful quickly. Here is an idea.... I can go play a game that does not require online payment! wow
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Thomalak
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Posted - 2003.12.17 22:17:00 -
[141]
Funny though.........not one REAL reply from CCP, Polaris, anyone in that damn TREE OF LIFE of theirs. How nice, just let your customers rot and when the peak hours have 500 people, then they'll get SOD'd and sent away as you close up shop. Congrats CCP, job well done havent seen anything like this since ENRON
http://www.syrel.org/cvlc/avatar.gif |

TIO 101
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Posted - 2003.12.17 22:23:00 -
[142]
i just love the way i can fit 3 tach's 1 heavy beam laser, 1 missile launcher + 1 100MN mwd onto my battleship b4 running outa power, erm, like wtf? 15000 power + it dissapears b4 i get my usual stuff equiped
h4xb4n
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Stoop
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Posted - 2003.12.17 22:29:00 -
[143]
Um ore distribution is PUTRED. IT WREAKS.
Previous places that had bistot no do not. 13 hops from a station (venal) to find dark ochre?!? I havent even seen gneiss. I go to one of the northern most dead end systems on the entire map, and I dont see arkanor? I find bistot and the new ore. The system one hop previous doesnt even have bistot.
I go to a belt and there are 5 asteroids there in TOTAL. The next belt has 12. Next has 30ish. 3 bistot roids in the whole solarsystem, and 1 mercoxit. There were no places to go farther out than this, this was it. What do we do when we mine those three rocks?
Other reports of a system having 6 belts with 0 asteroids in it, and 1 belt having 5-7 asteroids in it. (no this isnt grid issues, the roids just arent there)
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Bobba
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Posted - 2003.12.17 22:34:00 -
[144]
It's a nice start CCP, but not 100% good.
I think the NPC should be hard to get. But it most is some chance to clean up a belt and conduct mining op's in it. Make the NPC so they don't respawn so fast and keep the difficulty level.
Or make bis, Ark and spod more common in 0.0 and keep the NPC as it is now.
As it is now all activities in 0.0 have stopped. And for those that plays as pirates, they will not have any ships to pirate on because of the lack of traffic in low sec systems. The danger in this game shouldnĘt be from NPC, it should be created by players.
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Marcus Strongbow
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Posted - 2003.12.17 22:53:00 -
[145]
I hate to sound negative, but I went from loving this game to thinking,"What other game can I play to replace EVE?" You took my sec rating. You made it impossible for me to farm rats solo in my ONE Cruiser. You moved spawn points. I have to now buy an Upgraded MWD for my cruiser because the one I have now is only good in a FRIGATE. I have no mining skills but I heard you made it much tougher to mine and remain profitable. My rating with my agent corp went down 2 full points. What did I do to deserve this? I hope you reconsider some of the heavy changes imposed. One or two of these changes at a time may have been ok, but implementing them all at once has changed the game balance so much, it is almost a totally different game from the one that was recommended by my friend and that I decided to buy almost 2 months ago. Please respond.
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Noggy
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Posted - 2003.12.17 22:53:00 -
[146]
you know why they want to limit this to all to one post? Because they dont want to see all their precious forum pages littered with complaints and angry mobs. Better to silence them than to listen and take the consequences. You are all being ignored. You are what we would call the people in the bomb room getting ignored.
This patch has nice features but the bad ones outway it. I had to pay 8 mill for a BP of a MWD I already had! Then when I tried it the MWD 10 is Soooo crap its not even worth having. Its like a slow Afterburner or something. My BB now handles like a skyscraper and it takes me frigging 10 minutes to warp from one solarsytem to another.
The "new research skills" cost over 2million each minimum so they dont work and the frigging 20 BS in every roid in 0.0 is chasing out all the corps back into empire space.
The new roid system is crap and there is no improvement there, its actually worse now.
Agents dont work and everythings gone to hell.
I have corp mates quitting left right and center 
Do ccp care? Nope, they just want to muffle us and introduce more nerfs to shut us up.
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Soren
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Posted - 2003.12.17 23:40:00 -
[147]
I can't even play the bleep game.
And that's my story of why I hate the castor patch.
removed n0rty word -Eris Discordia _________________________________________________________
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Galk
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Posted - 2003.12.17 23:47:00 -
[148]
Iv'e waited, played, now ill say my peice.
Too much.
Like everything seen before, ccp goes overboard in one way or another to cover up past mistakes.
Thats exactly what this patch is.
Summing it up.
Too many 'drastic' changes all at once.
They could have introduced these things one by one over the next 3-4 months, people then would have been compelled to addapt to it.
As it stands, the majority are just ****ed off.
And with good reason.
------------------------
---- Little wonder why people were, what this person was telling my friends: http://galk.50megs.com/logs/ |

Veruna Caseti
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Posted - 2003.12.17 23:48:00 -
[149]
Edited by: Veruna Caseti on 17/12/2003 23:49:20 Let me see if I can follow the Developers' logic with the introducion of Castor:
Problem stated by Hellmar: Not enough incentive to venture far out into 0.0.
Solution implemented by Castor:
Afterburners and MWDs now require 10x as much energy, powergrid, and accomplish less than they did before.
NPCs in 0.0 are now virtually unkillable by all but the largest combat fleets.
Rare ores are farther away from stations.
Wow, great idea guys. Way to encourage us to venture into 0.0.  
Veruna Caseti Ishukone |

Dalaq
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Posted - 2003.12.17 23:50:00 -
[150]
Travelling!
Session Change In Progress any time i try and dock, change ship, jump...
loosing my lvl3 agent etc...
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