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1. Jump Gates send when they should be recieving - in Player Features and Ideas Discussion [original thread]
Originally by: Etoile Chercheur i know this isn't a big deal, but it's always kinda irked me. same here though I never found time to do a post about it :) would be a really nice change.
- by 8t88 - at 2004.08.31 18:54:00
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2. Jump Gates send when they should be recieving - in Player Features and Ideas Discussion [original thread]
Originally by: Etoile Chercheur i know this isn't a big deal, but it's always kinda irked me. same here though I never found time to do a post about it :) would be a really nice change.
- by 8t88 - at 2004.08.31 18:54:00
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3. local chat & pilots in space issue - in Player Features and Ideas Discussion [original thread]
Originally by: Deadflip2 allthough the id tags might have some point if you can like get a disk with all the allience ids or something. That was actually intended to be possible. Of course depends on the alliance how to handle it, but a...
- by 8t88 - at 2004.08.08 01:44:00
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4. local chat & pilots in space issue - in Player Features and Ideas Discussion [original thread]
Originally by: Deadflip2 allthough the id tags might have some point if you can like get a disk with all the allience ids or something. That was actually intended to be possible. Of course depends on the alliance how to handle it, but a...
- by 8t88 - at 2004.08.08 01:44:00
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5. local chat & pilots in space issue - in Player Features and Ideas Discussion [original thread]
i know ideas like this have been posted before and I tried to implement them as much as they made sense to me. and I know there are several problems with what I wrote but maybe with some help they can be improved. It just became so complex I didn...
- by 8t88 - at 2004.08.08 01:34:00
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6. local chat & pilots in space issue - in Player Features and Ideas Discussion [original thread]
i know ideas like this have been posted before and I tried to implement them as much as they made sense to me. and I know there are several problems with what I wrote but maybe with some help they can be improved. It just became so complex I didn...
- by 8t88 - at 2004.08.08 01:34:00
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7. local chat & pilots in space issue - in Player Features and Ideas Discussion [original thread]
I came up with another idea to the current votes for "KEEP" and "REMOVE" basically somewhere in between. Read the Dev Blog about it here . The Idea is to move pilot identification to the ship by giving them unique Identification Tags. It's a rat...
- by 8t88 - at 2004.08.07 23:17:00
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8. local chat & pilots in space issue - in Player Features and Ideas Discussion [original thread]
I came up with another idea to the current votes for "KEEP" and "REMOVE" basically somewhere in between. Read the Dev Blog about it here . The Idea is to move pilot identification to the ship by giving them unique Identification Tags. It's a rat...
- by 8t88 - at 2004.08.07 23:17:00
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9. Quick-train button for skills - in Player Features and Ideas Discussion [original thread]
hmm I read 'skill-queue' everywhere. hey they won't implement it. don't get it? It would allow ppl to put up a queue and just stop playing for half a year or so. People would stop playing and subscribing to the game. So give me a reason why CCP sh...
- by 8t88 - at 2004.08.07 22:44:00
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10. Quick-train button for skills - in Player Features and Ideas Discussion [original thread]
hmm I read 'skill-queue' everywhere. hey they won't implement it. don't get it? It would allow ppl to put up a queue and just stop playing for half a year or so. People would stop playing and subscribing to the game. So give me a reason why CCP sh...
- by 8t88 - at 2004.08.07 22:44:00
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11. Hostile Activity from the Arcadian Navy - in Crime and Punishment [original thread]
Quote: Well, 8t88 is that the one that ORS blew up? yep you'r right. nice one btw. was actually the first BS i lost ^^ but well the 6 on 1 i'm taking personal well I see it was my fault there trusting NORAD too much in this specific thi...
- by 8t88 - at 2004.02.18 20:46:00
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12. Hostile Activity from the Arcadian Navy - in Crime and Punishment [original thread]
Unlucky I got bm's for my home space unlucky I got 6 sensor boosts lucky you I got no warp scrambler lucky you I got no bm's for FD+PF And don't bother calling my scorp an 'Amarr BS' again. But I admit, you didn't had much time for leaving. btw. t...
- by 8t88 - at 2004.02.09 11:54:00
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13. Introduction to Castor - in Test Server Feedback [original thread]
Quote: ... but keep 'reaction' responses and discussion in the individual threads for each topic. This is to be an informational thread only. ... Why is it so impossible to read? I think there should be a player vote-based system at th...
- by 8t88 - at 2003.12.14 14:30:00
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14. Need explanation from the Arcadian Alliance - in Crime and Punishment [original thread]
Edited by: 8t88 on 16/11/2003 12:28:01 yeah whatever
- by 8t88 - at 2003.11.16 04:40:00
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15. Da-Dragons a PK Corp? - in Crime and Punishment [original thread]
< camping at gates and shooting at indys and small / single ships. but they run fast when they see more cruisers lol > hey isn't that what all pk's do? camping at stations just do instant-dock if it get's hot? trying to lag out ppl's pc's by...
- by 8t88 - at 2003.06.26 12:28:00
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16. Rifter + 3 Miner 1's? - in Ships and Modules [original thread]
Quantum CPU. guess even 1 quantum and a basic one is enough for 3 miner 1's. but i prefer stabber-mining since it's 4 miners and less cargo-probs (on rifter need to jettison each 30 secs and don't start the miners same time)
- by 8t88 - at 2003.06.13 00:25:00
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