Pages: [1] 2 |
1. The Archon Carrier, is it worth it? - in Player Features and Ideas Discussion [original thread]
You keep saying that, but you've got no quantitative argument to back it up. There's a clear and definite benefit for doing so -- you benefit from your insurance premium while participating in both PvE and PvP -- and there's absolutely no drawback...
- by Aamrr - at 2012.01.06 08:27:00
|
2. The Archon Carrier, is it worth it? - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: This doesn't really change the fact that you should separate out your intended PVP ships from your intended PVE ships. Having 2 (or even more) carriers lets you grab the right one fitted for the job right now and get in...
- by Aamrr - at 2012.01.06 08:08:00
|
3. The Archon Carrier, is it worth it? - in Player Features and Ideas Discussion [original thread]
Leonova Klystra wrote: A thoroughly entertaining post. +1 to you, good sir. +1.
- by Aamrr - at 2012.01.06 00:00:00
|
4. The Archon Carrier, is it worth it? - in Player Features and Ideas Discussion [original thread]
If a ship is so vital that you absolutely cannot be without it for even a moment, one would think that you'd have a replacement for it. And since THAT one doesn't have to be insured, there's no cost for having it in reserve. And for the rest of u...
- by Aamrr - at 2012.01.05 19:12:00
|
5. The Archon Carrier, is it worth it? - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: All this talk about insuring your carrier and faction BS - that's totally silly talk unless you intend to neglect basic due diligence towards your personal safety. You have to remember that PVE ships don't pop that often an...
- by Aamrr - at 2012.01.05 18:17:00
|
6. The Archon Carrier, is it worth it? - in Player Features and Ideas Discussion [original thread]
On the other hand, you can insure an Archon -- you can't very well insure a faction battleship.
- by Aamrr - at 2012.01.03 17:10:00
|
7. Escort Carrier - Tier 4 BS - in Player Features and Ideas Discussion [original thread]
So you're giving me a battleship with five extremely expensive drones that do less damage than a normal battleship class, can't apply their damage to anything smaller than a sig-bloated Drake, suffer travel time issues, and can't be improved by sk...
- by Aamrr - at 2011.09.09 07:21:00
|
8. Should Armor/Shield compensation skills affect rigs? - in Player Features and Ideas Discussion [original thread]
Considering how underused these are compared to trimarks or extenders, I support this proposal. They really are quite underpowered at present, and I think everyone would appreciate a bit more variety in rigging options.
- by Aamrr - at 2011.08.17 19:12:00
|
9. Faction Capships (theorycrafting) - in Player Features and Ideas Discussion [original thread]
I don't know about the stats, but I love the names. ^^
- by Aamrr - at 2011.06.14 13:11:00
|
10. Energized Membranes, Trimarks, and Stacking Penalties - in Player Features and Ideas Discussion [original thread]
With the notable exception of damage controls, stacking penalties are usually consistent. If an attribute is stacking penalized (volley damage, rate of fire, tracking/optimal/falloff, Missile velocity, etc) it's stacking penalized universally on a...
- by Aamrr - at 2011.06.14 06:12:00
|
11. [Forum suggestion] Don't open links in new tabs - in Player Features and Ideas Discussion [original thread]
Originally by: Lady Spank While we are at it I would prefer a hello kitty forum theme too. My GOD, can we implement an "IGNORE USER" feature? Please, I am BEGGING YOU. I'll pay with Aurum if I have to, just PLEASE let me shut her up!
- by Aamrr - at 2011.06.12 09:36:00
|
12. Ship Balancing: Dramiel! (and Logistics) - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Tallest Lostistics The thing that really stands out is the warp speed. It's lower than all the other tech 2 cruisers and that's just not cool. Ship Warp Speed : from 3 AU/S to 3.75 AU/s Thank you so much. I put ...
- by Aamrr - at 2011.06.10 22:58:00
|
13. Let me form a "fleetmates" overview setting! - in Player Features and Ideas Discussion [original thread]
Edited by: Aamrr on 09/06/2011 21:01:02 Originally by: Tinu Moorhsum As far as I know the functionality you're looking for is already supported. (aside from the fact, that for some reason I often can see everyone in my fleet *except* m...
- by Aamrr - at 2011.06.09 21:01:00
|
14. Let me form a "fleetmates" overview setting! - in Player Features and Ideas Discussion [original thread]
At present, I cannot make an overview setting that shows only fleetmates. Unless I change my standings every time someone joins or leaves a fleet to make them friendly, I cannot filter out neutrals from my overview without also hiding the people I...
- by Aamrr - at 2011.06.09 07:24:00
|
15. Supercapitals and Remote Assistance - in Player Features and Ideas Discussion [original thread]
35 views and no responses? Is it really that bad an idea?
- by Aamrr - at 2011.05.29 16:34:00
|
16. HG Pirate Implant Sets - in Player Features and Ideas Discussion [original thread]
I would support changing HG sets to +4 and LG to +3. Can't agree with making them +5 though.
- by Aamrr - at 2011.05.29 04:00:00
|
17. New Astrometrics Tree Skill - Wormhole Analysis - in Player Features and Ideas Discussion [original thread]
Originally by: Jack Tronic Edited by: Jack Tronic on 28/05/2011 17:52:30 Edited by: Jack Tronic on 28/05/2011 17:52:13 Make it a rank 2321 skill and I got no issue. The first level should take approximately 10 months to train. Sto...
- by Aamrr - at 2011.05.28 22:06:00
|
18. Supercapitals and Remote Assistance - in Player Features and Ideas Discussion [original thread]
In Eve, ewar immunity is very difficult to acquire. Dreadnoughts have it, with their siege timer. Carriers get it in triage. And supercapitals get it too. The first two ships have to give up a lot to do so. They can't jump, warp, or even move. Th...
- by Aamrr - at 2011.05.28 18:34:00
|
19. Reduce target painter cycle time? - in Player Features and Ideas Discussion [original thread]
Yes, that is the turret damage formula. Go ahead and look at it again. See what happens when you cut the target's speed by half. See what happens when you double the signature radius. Hint: It's the same. As far as reducing mobility, yes, webifi...
- by Aamrr - at 2011.03.19 23:36:00
|
20. Reduce target painter cycle time? - in Player Features and Ideas Discussion [original thread]
Edited by: Aamrr on 19/03/2011 23:29:44 Originally by: GizzyBoy if your effectively one shotting those ships, perhaps just save painters for the bigger ships? Save painters for the...BIGGER ships? You are aware what target painter...
- by Aamrr - at 2011.03.19 23:29:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |