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1. Vargur tips and tricks needed - in Ships and Modules [original thread]
high: 4x 800mm II 1x tractor 2x salvager med: XL shield boost II 2x DG invuls 1x sba II gallente tracking computer (tracking script) 1x ab low: 4x domi gyrostabs power diagnostics II rigs: 2x projectile ambit extention II that is pretty much ...
- by Alrich - at 2008.09.25 17:26:00
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2. when will the nano nerf patch come to sisi? - in Ships and Modules [original thread]
Originally by: Deschenus Maximus Originally by: Liang Nuren Originally by: Deschenus Maximus How can you NOT call it a nerf? Even if you feel the changes are justified, they are still one HELL of a nerf. From certain pe...
- by Alrich - at 2008.08.31 00:45:00
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3. Taking a mission drake for ratting in lowsec. What modifications? - in Ships and Modules [original thread]
ratting in lowsec is kind of... hmmm... bad. you wont make a lot of money from that. use a assault frig or a cruiser
- by Alrich - at 2008.08.25 10:02:00
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4. suicide gank value? - in Ships and Modules [original thread]
How much can the modules on a mission-runner be worth before they are a valid suicide gank-target
- by Alrich - at 2008.07.02 11:06:00
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5. More tackling bonuses please ? - in Ships and Modules [original thread]
how come you think something is wrong when a gang designed to counter standard gangs kick their ass?
- by Alrich - at 2008.05.17 20:14:00
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6. How fast do Pods travel? - in Ships and Modules [original thread]
Originally by: diabolic clone With navigation level 5 the top speed of a capsule is ironically 187. why is that ironic?
- by Alrich - at 2008.04.08 15:30:00
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7. Vargur badly needs more power grid!! - in Ships and Modules [original thread]
Originally by: Liu Originally by: Shadowsword CCP already stated they wouldn't give more grid to the Vargur because they don't want an AC+Neut solopnwmobile, who could nuke both the enemy and it's onw cap while still firing and pas...
- by Alrich - at 2008.03.26 10:41:00
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8. mission mach - in Ships and Modules [original thread]
Originally by: Trevor Warps Originally by: Xanos Blackpaw anyone got a good fit for this ship? all fits i can come up on have autocannons and those are not that hot for missions... All i can say is that you can make a fit with ...
- by Alrich - at 2008.02.12 20:54:00
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9. Webifiers - in Ships and Modules [original thread]
Originally by: Last Wolf True, but I still think something needs to be done with MWD's and AB's. maybe a mobile deadspace script to heavy dictors?
- by Alrich - at 2008.02.07 19:46:00
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10. Faction Battle Ship Equalization & 4 Race Faction Ships - in Ships and Modules [original thread]
a four race ship would obviusly be concord... that would be nice, just something not too overpowered and most likely an ew boat that is good with all ew?
- by Alrich - at 2008.02.06 20:32:00
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11. Give Absolution more Cargohold - in Ships and Modules [original thread]
Originally by: Terianna Eri I think the problem is really that a ship's cargohold determines how well it performs. I'm actually waiting to see when people fit cargo expanders instead of CPRs to hold more booster charges. that will h...
- by Alrich - at 2008.01.31 10:32:00
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12. drone region damage? - in Ships and Modules [original thread]
thanks a lot! I thought it was em... good i checked
- by Alrich - at 2008.01.04 09:17:00
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13. drone region damage? - in Ships and Modules [original thread]
What type of damage does the drones in drone regions do?
- by Alrich - at 2008.01.04 09:03:00
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14. Vargur - in Ships and Modules [original thread]
Originally by: Liisa Edited by: Liisa on 22/12/2007 00:47:56 Originally by: Alrich Originally by: Liisa Originally by: Arquiteto Weaker tank? Better resists,same amount of mid-slots and same shield boost bonus....
- by Alrich - at 2007.12.22 08:41:00
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15. Vargur - in Ships and Modules [original thread]
Originally by: Liisa Originally by: Arquiteto Weaker tank? Better resists,same amount of mid-slots and same shield boost bonus. Explain your logic. If you have no problem with missioning in the maelstrom why would the vargur be an...
- by Alrich - at 2007.12.21 21:29:00
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16. Vargur - in Ships and Modules [original thread]
I think it commes down to if you prefer armour or shieldtanks... they are fundamentally different and i see a lot of people who want to permarun their tanks and if you like that then use the mach... i will most likely change to a vargur as soon...
- by Alrich - at 2007.12.20 16:09:00
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17. Vexor equip with Tier II or Dominix equip with Teir I? - in Ships and Modules [original thread]
what are you using it for? for missions there might be an idea to go for bigger... if you think you can handle lvl4.
- by Alrich - at 2007.09.27 21:20:00
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18. Trophy Ship setup - in Ships and Modules [original thread]
Edited by: Alrich on 25/09/2007 10:57:35 how about: 6x800mm republic ac 2x republic siege 1xXL republic sb 1x rep sba 1xrep mwd 1x republic webber (exist?) 1x republic hardener (exist?) 1x t2 cap inj 2x rep overdrives 1x rep nano 3x rep gyr...
- by Alrich - at 2007.09.25 10:56:00
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19. HULK vs. MACINAW? - in Ships and Modules [original thread]
doesnt the mackinaw have two miners? that makes it 4 in total. the hulk have 3 and some bonus. think it is the mackinaw. but the hulk have more cargo space, does it not?
- by Alrich - at 2007.09.10 09:50:00
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20. Low Skill req. Tempest, and i need help - in Ships and Modules [original thread]
Originally by: Captain Crimson Originally by: Alrich Originally by: Anubis Xian Buy a Maelstrom, you will do more damage. not if he uses missiles as well But the mael can fit 3 gyros instead of 1 and still have a go...
- by Alrich - at 2007.07.11 08:56:00
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