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1. Is there a preferred Carrier these days? - in Ships and Modules [original thread]
Goldiiee wrote: can be increased to 15 if you really want to This is a dumb idea that is only good for getting you killed
- by Andski - at 2013.04.14 08:39:00
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2. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
fenistil wrote: When do you think you can make Odyssey changes to EFT? Here you go: https://forums.eveonline.com/default.aspx?g=posts&t=223916&find=unread
- by Andski - at 2013.04.09 16:09:00
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3. Which is a better carrier - in Ships and Modules [original thread]
Get an Archon. Plenty of capacitor, great tank.
- by Andski - at 2013.02.09 21:14:00
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4. Titan changes - update - in Ships and Modules [original thread]
Also, nothing would stop your "anti-blob" titan from being used against small fleets out of boredom, and nothing about it stops it from supporting huge fleets.
- by Andski - at 2013.01.11 17:59:00
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5. Titan changes - update - in Ships and Modules [original thread]
iskflakes wrote: Titans need a revamp of their roles. That's neither a buff nor a nerf. One role they could fill is as the counter to subcap blobs. Give them tracking bonuses for blapping, and make the doomsday more like a giant smartbomb. Bala...
- by Andski - at 2013.01.11 17:50:00
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6. Sheild Hurricane - in Ships and Modules [original thread]
Ares Desideratus wrote: Fix what sucks, don't nerf what's good Nerfing stuff that is too good is the best balancing method. Buffing everything else leads to power creep.
- by Andski - at 2013.01.04 15:48:00
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7. Carrier tips and tricks. - in Ships and Modules [original thread]
I rolled an alt in May '11 and started it towards carriers. I didn't have it in one until August of 2012, and it's /still/ training carrier relevant skills. Believe me, carriers are not a trivial skill training path as they take over a year of fo...
- by Andski - at 2013.01.04 15:45:00
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8. EFT data files for Retribution - in Ships and Modules [original thread]
Thanks for this.
- by Andski - at 2012.12.01 03:32:00
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9. Off-grid booster, why be unscannable? - in Ships and Modules [original thread]
Katalci wrote: what made you think it would be a good idea to put skirmish links on a proteus this, you might as well shoehorn ganglinks and a 100mn ab into a myrmidon and not lose a hilarious amount of ISK when some guy in a lachesis scrams...
- by Andski - at 2012.08.18 23:29:00
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10. Off-grid booster, why be unscannable? - in Ships and Modules [original thread]
okay have you actually /tested/ this or did you just EFT it
- by Andski - at 2012.08.18 23:00:00
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11. Off-grid booster, why be unscannable? - in Ships and Modules [original thread]
uh, nobody will fly that because all it takes is one scram to shut you down
- by Andski - at 2012.08.18 22:43:00
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12. Titan changes - update - in Ships and Modules [original thread]
Andy Landen wrote: But to be honest, I wouldn't shed a tear if DD's disappeared and Siege became available to Titans instead. Yes, CCP, we need DD's gone, and until then, they must be limited to structures and other non-moving, non-ship things....
- by Andski - at 2012.08.12 06:15:00
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13. Why 95% of EVE solo and small gang PVP is dead. - in Ships and Modules [original thread]
yo let me rephrase your arguments 1) ever since the nano nerf I can't immediately pull out whenever things go south for me 2) nobody in my cookie cutter gang is flying a ship bonused for web strength 3) abloobloobloo 4) hey guys let's engage that...
- by Andski - at 2012.05.08 17:23:00
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14. Titan changes - update - in Ships and Modules [original thread]
Baki Yuku wrote: dumb ppl shouldnt be talking dumb **** Perhaps you should take your own advice then?
- by Andski - at 2012.05.08 10:22:00
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15. Titan changes - update - in Ships and Modules [original thread]
when titans had AoE doomsdays they also didn't have the ability to fit 60m ehp tanks or do massive turret damage i suppose you want the ability to fire a doomsday through a cyno too
- by Andski - at 2012.05.08 09:22:00
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16. When Race of Captial Ships to go for - in Ships and Modules [original thread]
Boomhaur wrote: If you have to ask your not ready to fly a capital ship. And to answer your question the Jove capital ships are the best, others are misleading you. people ask this because it's months of training skills plus the fairly stee...
- by Andski - at 2012.05.07 07:30:00
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17. Titan changes - update - in Ships and Modules [original thread]
Andy Landen wrote: How about the DD is 1/100 of the damage, 1/100 of the cycle time, and AOE? That would mostly complete the fix to Titans as far as I can see it. have you done the math on this or are you just throwing numbers out aoe dooms...
- by Andski - at 2012.05.07 02:30:00
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18. Titan changes - update - in Ships and Modules [original thread]
sorry but if you think AoE DDs that barely dent other capitals are a good idea you're out of your mind targeted doomsdays that take triage carriers and dreads off the field are fine as they are
- by Andski - at 2012.05.04 06:18:00
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19. Titan changes - update - in Ships and Modules [original thread]
Nalianna wrote: Yes, exactly. One real-dollar subscription won't make any difference. Even the four I currently have won't make much difference either. But they had better hope that there aren't a lot more players like me out there that are hit...
- by Andski - at 2012.05.03 01:12:00
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20. Titan changes - update - in Ships and Modules [original thread]
Nalianna wrote: Andski wrote: Nalianna wrote: arbitrary artificial limits to the abilities of certain weapons the devs giveth and the devs taketh away deal with it Nope. I'm trying to get the Devs to stop doing that. It's a negativ...
- by Andski - at 2012.05.03 00:32:00
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