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1. Multiple type of t2 ammo, peticularly long range - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx Because tech 2 is advanced instead of upgraded. Tech 2 ammo is fine, save for the penalties on all types of short range ammunition. I'm not saying that tech 2 long ranged ammo is broken, and I totally agree sh...
- by Anri - at 2009.06.14 18:47:00
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2. Multiple type of t2 ammo, peticularly long range - in Player Features and Ideas Discussion [original thread]
Edited by: Anri on 14/06/2009 18:42:53 Originally by: AtheistOfDoom Because they can already use Antimatter if they want to. You need to offer another type of redundant ammo. Yes, but there is not "long range with tracking penalty"...
- by Anri - at 2009.06.14 18:42:00
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3. Multiple type of t2 ammo, peticularly long range - in Player Features and Ideas Discussion [original thread]
A little background on my character as it does effect my point of view. I am trained in both caldari and gallente ships so my entire experience for guns revolves around hybrid turrets. Now on to the idea. I know this has probably been suggested b...
- by Anri - at 2009.06.14 18:16:00
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4. remote rep in highsec - in EVE New Citizens Q&A [original thread]
Another thing of note. Only rep those you trust. If he decides to do something to concord himself (like shoot at you) you will be concorded as well.
- by Anri - at 2009.06.10 03:39:00
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5. A basic EVE math Question . . . - in Ships and Modules [original thread]
If you are referring to the hp/s in the defense section of the Eve fitting screen then the answer is yes. In your example you would need to be taking 2000 dps for a 1000 hp/s tank with 50% resists. If you are referring to EFT the "defense" takes...
- by Anri - at 2009.06.08 23:25:00
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6. Sleeper Level AI in mission rats is the day drones are screwed - in Test Server Feedback [original thread]
Ok first off I haven't done any WH space at all so this is just some ideas that popped into my head while reading this. Has anyone done an analysis on why drones get targeted by sleepers? If it is entirely based on dps like how aggro is done in m...
- by Anri - at 2009.06.06 17:02:00
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7. Question about GalactoPolitics - in EVE New Citizens Q&A [original thread]
Originally by: Dorloff It is my opinion that the first kings were pirates who realized that government was a more lucrative scam than piracy. I have wondered why some pirates in Eve have not come to the same conclusion. For example, rather...
- by Anri - at 2009.06.04 17:09:00
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8. What guns please? Small rail v small blaster - in EVE New Citizens Q&A [original thread]
As you are a new player I would recommend using rails. Their range means you will be able to kite the rats easier and thus stay out of the optimal range of most of the rats thus reducing damage. Since you have longer range you will be able to star...
- by Anri - at 2009.05.30 15:19:00
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9. The Only Way to Fix Blobbing (But will never happen) - in Test Server Feedback [original thread]
Edited by: Anri on 28/05/2009 04:04:00 My 2 isk. Blobs are not a problem. If you have superior numbers bring them. It is the same as saying it is unfair for fleets to field tech 2 ships if the enemy fleet only can field tech 1. Using the adva...
- by Anri - at 2009.05.28 04:02:00
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10. What am I doing wrong? - in EVE New Citizens Q&A [original thread]
If it is the new player training arc I think you are supposed to mine at a mission location, not just any belt. Check for the mission bookmark to warp to and mine at in your people and places or right click in space.
- by Anri - at 2009.05.16 14:32:00
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11. After some honest thought, the only conclusion I can come to is - in Test Server Feedback [original thread]
My 2 isk: Well since the whole reason that warp to zero was not implemented at release and why CCP was reluctant to add it is due to the very issue the OP is talking about. There is very little "used" space for encounters in a system. This was al...
- by Anri - at 2009.05.15 04:26:00
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12. Looking for informed answer: Ratting -- Chaining vs Clearing - in EVE New Citizens Q&A [original thread]
Norden is essentially correct. Although the cycling theory may not be true (clearing a spawn will produce a stronger spawn until you kill the strongest spawn which will result in the weakest spawn). This is because you don't always get the next st...
- by Anri - at 2009.04.01 17:45:00
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13. Traversal/Tracking Question - in Ships and Modules [original thread]
Incorrect. You always have the same transversal that the target has. Really what you want to know is the angular velocity the 2 ships have against each other, which again is the same for both ships. Angular velocity takes into account transversa...
- by Anri - at 2009.04.01 17:06:00
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14. Armor: Resistance Plating, Energized Plating, Harderner? - in Ships and Modules [original thread]
Edited by: Anri on 01/04/2009 16:56:04 Hmmm, some advice here I would disagree with so let me put my 2 cents in. First of all don't shield and armor tank at the same time. It is a bad idea. Concentrate on one type of tank. Since you mention ...
- by Anri - at 2009.04.01 16:55:00
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15. 0.0 Angel Ratting setup - in Ships and Modules [original thread]
Edited by: Anri on 05/03/2009 09:44:17 If you have to go Amarr go with Sacriledge: [Sacrilege, PvE Angels] Ballistic Control System II Ballistic Control System II Ballistic Control System II Medium Armor Repairer II Medium Armor Repairer II ...
- by Anri - at 2009.03.05 09:41:00
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16. Hybrid Turret Effects - in EVE New Citizens Q&A [original thread]
The only thing that produces that visual effect is missiles. Mega can equip 2 missile launchers so that is likely what you are seeing. Never the less going all turrets is better.
- by Anri - at 2009.03.03 21:06:00
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17. Rig Penalties - in Ships and Modules [original thread]
What this means is that any modules after the first suffer a penalty to the bonus. It the 2nd module works at 84%, third at 64% (or something like that) etc.
- by Anri - at 2009.02.19 07:28:00
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18. 10mn AB Inty??? - in Ships and Modules [original thread]
Over sized afterburners and MWDs are a bad idea. Your agility will be so bad that you will be outmaneuvered. Your orbit speed will also be really bad. Only possible reason for an over sized module would be to create bookmarks just off grid from g...
- by Anri - at 2009.02.18 20:45:00
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19. NPC Nos is broken. - in Ships and Modules [original thread]
It's no worse than NPC's firing torps 180k. NPC's are hard-coded with the old rules and generally never updated. Thus their NOS works the way it used to for players.
- by Anri - at 2009.02.14 04:50:00
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20. It's official, attribute respec twice a year - in Skill Discussions [original thread]
In my opinion a respec every 6 months will just lead to people maxing (or as close to maxing) 2 attributes per 6 months and just focusing on those skills. More useful to older characters that want to train several skills to 5, not so good for newe...
- by Anri - at 2009.02.14 04:43:00
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