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1. Sticky:[December] Remote Rep Tiericide and Falloff - in Player Features and Ideas Discussion [original thread]
Does the T2 Cruiser logi still include the Cap reduction and Fitting requirements reduction? As it isn't mentioned and there is a large buff to Cap amount and Cap Recharge.
- by Araneatrox - at 2015.11.26 22:53:58
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2. Sticky:[AEGIS] Missile Hitpoints - in Player Features and Ideas Discussion [original thread]
Disco firewalls incoming.
- by Araneatrox - at 2015.06.21 23:58:36
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3. Sticky:[AEGIS] The Hecate - in Player Features and Ideas Discussion [original thread]
That thing is going to kick out some mad blaster DPS.
- by Araneatrox - at 2015.06.21 23:45:11
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4. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Chessur wrote: CCP I love you. This change is so elegant, and wonderful at fixing so many problems. As a small gang pilot, and PvPer I could not be happier! Its going to be so much more interesting now fighting a blob that no longer has the abi...
- by Araneatrox - at 2015.06.11 23:01:18
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5. Sticky:[Scylla] Strategic Cruiser Defensive Subsystems - in Player Features and Ideas Discussion [original thread]
Reducing the raw HP while increasing the sig by 4-5%. I like these changes, will encourage a change in the already stale PVP metagame of eve.
- by Araneatrox - at 2015.02.26 17:39:39
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6. Adding hull repair bonuses to pre-existing Logi ships. - in Player Features and Ideas Discussion [original thread]
For a long time Hull repair has been a joke skill, please correct me if i am wrong. However, would adding a 3rd Logi type to re-existing Logi ships impact the game that much? Hull tanking has quite a lot of advantages, the maneuverability of a sh...
- by Araneatrox - at 2014.08.13 03:21:00
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7. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
I find it rare that i agree with PL on things, but i must say i do like alot of these changes.
- by Araneatrox - at 2014.07.07 14:41:00
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8. [CSM] New Eden Social Club - in Player Features and Ideas Discussion [original thread]
I'd love a Temporary standing system. For EG a +10/-10 addition to your contacts that will expire after a set amount of hours. That would be helpful. A "Chat Channel Fleet Finder" And a "Chat Channel Ingame Calendar" All those things would...
- by Araneatrox - at 2014.07.01 20:49:00
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9. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
To me this does not seem to fix any problems with power projection. What i would like to see is "Fuel can no longer be stored in Fleet/Corp Hangars" There we are, Power projection fixed without hurting Jump Frieghter and Black ops pilots.
- by Araneatrox - at 2014.06.10 16:19:00
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10. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Bloody marvelous!
- by Araneatrox - at 2014.02.06 14:40:00
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11. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
Nicely Nicely, filling in the huge void in T2 to High Meta reps. Always seemed like a massive boost, maybe not so much anymore.
- by Araneatrox - at 2013.08.01 14:17:00
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12. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Every time i read one of these suggestions i look at it and think to myself "Yea interesting, if only i could PYFA to see changes the difference" So with that being said, Changes look nice. Would like to see how the perform. Vulture and Nighthawk...
- by Araneatrox - at 2013.08.01 14:14:00
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