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Thread Statistics | Show CCP posts - 7 post(s) |

Omnathious Deninard
Novis Initiis
1386
|
Posted - 2013.08.01 14:16:00 -
[31] - Quote
A partial win for armor repping, but a huge problem with it still cap usage, they use a massive amount of cap for a "sustained" repair system. Ideas for Drone ImprovementTwitter Account-á @Omnathious |

Araneatrox
Claritech Skatteverket AB
1
|
Posted - 2013.08.01 14:17:00 -
[32] - Quote
Nicely Nicely, filling in the huge void in T2 to High Meta reps. Always seemed like a massive boost, maybe not so much anymore. |

Kristoffon Ellecon
The Bastards Shadow Cartel
95
|
Posted - 2013.08.01 14:19:00 -
[33] - Quote
CCP Fozzie wrote:
Increase the shield bonus of all shield boosters (except for deadspace/officer reps and ASBs) by 15%[/b]
Sir, a pox upon you and your family! WHY NERF DEADSPACE REPS?
|

Xequecal
Ministry of War Amarr Empire
12
|
Posted - 2013.08.01 14:19:00 -
[34] - Quote
Unforgiven Storm wrote:Quote:Increase the shield bonus of all shield boosters (except for deadspace/officer reps and ASBs) by 15% I understand that giving 15% to deadspace/officer reps will make them too OP, but not giving nothing will make then loose the advantage they had in compaction to "normal" ones, is that intencional ? why not given them 5% to keep them in line, proportionally speaking, with the "normal" ones?
The Gist boosters are phenomenally overpowered and have been since forever, they absolutely need this relative nerf.
Imperial Navy MARs have a rep:cap ratio of 2. A-type MARs have a rep:cap ratio of 2.6. Going from faction to best deadspace is a 30% increase in efficiency.
Caldari Navy medium shield boosters have a boost:cap ratio of 1.5. With a SBA II fitted they have a boost:cap ratio of 2.04. Gistum A-type boosters have a boost:cap ratio of 4.473. With a pith X-type SBA fitted they have a boost:cap ratio of 6.49, a 218% increase in efficiency over faction.
So, basically, going from best faction repper to best deadspace repper lets you rep 30% more for the same cap. Going from best faction to best deadspace shield boosters lets you boost 218% more shield for the same amount of cap. Yeah, that's exceptionally fair. |

NUXI7
B0rthole Test Alliance Please Ignore
142
|
Posted - 2013.08.01 14:25:00 -
[35] - Quote
CCP Fozzie wrote:XXSketchxx wrote:Will these changes affect capital reps? I know you don't say they won't, just want to make sure we're on the same page.
Cause this could have an interesting effect on combat triage. They will affect local capital reps, yes.
When will local capital hull reps be a thing? I want to hull tank my nidhoggur. |

De'Veldrin
Norse'Storm Battle Group Circle-Of-Two
1807
|
Posted - 2013.08.01 14:26:00 -
[36] - Quote
IB4
" WE DEMAND REIMBURSEMENT FOR OUR DEADSPACE AND OFFICER MODS, CPP PLSNAOKTHX!"
Please send all tears directly to me. I'm running low. GÇ£SandboxGÇ¥ does not mean that you will succeed at anything you attempt; it means you can attempt anything you want to succeed at. One of the largest obstacles in the way of your success is other players. |

Smoking Blunts
ZC Industries Dark Stripes
651
|
Posted - 2013.08.01 14:28:00 -
[37] - Quote
CCP Fozzie wrote:Judas II wrote:CCP Fozzie wrote: Increase the rep amount for all armor repairers (including AARs) by 15%
Increase the shield bonus of all shield boosters (except for deadspace/officer reps and ASBs) by 15%
Daft question, are faction Shield boosters buffed or not? (Dread Guristas, Pith A/B/C/X-type etc etc) Faction boosters like Dread Guristas are buffed, Deadspace boosters like Pith are not.
they should at least get something, maybe 5% otherwise there going to be outta line OMG when can i get a pic here
|

Daneel Trevize
Give my 11percent back
384
|
Posted - 2013.08.01 14:31:00 -
[38] - Quote
As is being mentioned in places, it's the armour rep cycle time and cap usage that really makes the difference from links. Rolling these aspects into the raw modules would do far more for the viability of ships & fits to manage to run a couple of reps without being alpha'd first or far too vulnerable to neuts for the number of midslots they have. |

Omnathious Deninard
Novis Initiis
1387
|
Posted - 2013.08.01 14:34:00 -
[39] - Quote
Smoking Blunts wrote:CCP Fozzie wrote:Judas II wrote:CCP Fozzie wrote: Increase the rep amount for all armor repairers (including AARs) by 15%
Increase the shield bonus of all shield boosters (except for deadspace/officer reps and ASBs) by 15%
Daft question, are faction Shield boosters buffed or not? (Dread Guristas, Pith A/B/C/X-type etc etc) Faction boosters like Dread Guristas are buffed, Deadspace boosters like Pith are not. they should at least get something, maybe 5% otherwise there going to be outta line They were out of line, with these changes they will be inline. Ideas for Drone ImprovementTwitter Account-á @Omnathious |

Dez Affinity
Habitual Euthanasia Pandemic Legion
611
|
Posted - 2013.08.01 14:37:00 -
[40] - Quote
Ironically, siege/armor links were what made active tanking a viable tactic. |

Jessica Danikov
Ubuntu Inc. The Fourth District
102
|
Posted - 2013.08.01 14:39:00 -
[41] - Quote
So, basically, nerf gang links, nerf deadspace, double-nerf to anyone who dared used gang-links with deadspace modules...
As much as I hate how it's going to effect myself, deadspace and officer modules were meant to be a marginal increase for an expontential price. Instead, they become a significant increase for a.... I don't know, very exponential price, so they became practically required for anyone who was serious, despite the large outlay. Nice to have the progression smoothed out and it made more of a real choice again.
While I think the change is good for the game balance, it is going to hit those who invested in the modules the most- especially if they bought it recently. The module will no longer give them the benefit they were investing in, so they're going to be out of pocket a fair amount. |

Phoenix Jones
Shockwave Innovations Surely You're Joking
127
|
Posted - 2013.08.01 14:45:00 -
[42] - Quote
Jessica Danikov wrote:So, basically, nerf gang links, nerf deadspace, double-nerf to anyone who dared used gang-links with deadspace modules...
As much as I hate how it's going to effect myself, deadspace and officer modules were meant to be a marginal increase for an expontential price. Instead, they become a significant increase for a.... I don't know, very exponential price, so they became practically required for anyone who was serious, despite the large outlay. Nice to have the progression smoothed out and it made more of a real choice again.
While I think the change is good for the game balance, it is going to hit those who invested in the modules the most- especially if they bought it recently. The module will no longer give them the benefit they were investing in, so they're going to be out of pocket a fair amount.
But they will continue to use them cause while the old stuff got stronger, the deadspace mods are still stronger than the old stuff, in addition, the value goes down to selling it would mean taking a loss, so instead, continue to use it.
....... maybe we'll see less 18 billion isk tengu losses in the future. |

Michael Harari
Genos Occidere HYDRA RELOADED
624
|
Posted - 2013.08.01 14:48:00 -
[43] - Quote
CCP Fozzie wrote:Judas II wrote:CCP Fozzie wrote: Increase the rep amount for all armor repairers (including AARs) by 15%
Increase the shield bonus of all shield boosters (except for deadspace/officer reps and ASBs) by 15%
Daft question, are faction Shield boosters buffed or not? (Dread Guristas, Pith A/B/C/X-type etc etc) Faction boosters like Dread Guristas are buffed, Deadspace boosters like Pith are not.
This makes the pith c-type strictly worse than DG |

Marc McIntyre Crendraven
The Knights of Retribution
4
|
Posted - 2013.08.01 14:48:00 -
[44] - Quote
So i guess deadspace and officer ARMOR repair modules are also getting buffed, that would be awesome. |

Raimo
Genos Occidere HYDRA RELOADED
68
|
Posted - 2013.08.01 14:48:00 -
[45] - Quote
Amazing, please go ahead with the OP |

Kobea Thris
Stay Frosty.
39
|
Posted - 2013.08.01 14:51:00 -
[46] - Quote
I've asked before, and your response was "Someday maybe", but I'll ask again here. Can Gallente and Minmitar get a their tank bonus on a cruiser please? It would be very awesome now. . |

Gospadin
School of Applied Knowledge Caldari State
12
|
Posted - 2013.08.01 14:58:00 -
[47] - Quote
Xequecal wrote:Unforgiven Storm wrote:Quote:Increase the shield bonus of all shield boosters (except for deadspace/officer reps and ASBs) by 15% I understand that giving 15% to deadspace/officer reps will make them too OP, but not giving nothing will make then loose the advantage they had in compaction to "normal" ones, is that intencional ? why not given them 5% to keep them in line, proportionally speaking, with the "normal" ones? The Gist boosters are phenomenally overpowered and have been since forever, they absolutely need this relative nerf. Imperial Navy MARs have a rep:cap ratio of 2. A-type MARs have a rep:cap ratio of 2.6. Going from faction to best deadspace is a 30% increase in efficiency. Caldari Navy medium shield boosters have a boost:cap ratio of 1.5. With a SBA II fitted they have a boost:cap ratio of 2.04. Gistum A-type boosters have a boost:cap ratio of 4.473. With a pith X-type SBA fitted they have a boost:cap ratio of 6.49, a 218% increase in efficiency over faction. So, basically, going from best faction repper to best deadspace repper lets you rep 30% more for the same cap. Going from best faction to best deadspace shield boosters lets you boost 218% more shield for the same amount of cap. Yeah, that's exceptionally fair.
So you're saying that faction reppers are overpowered?
|

Danny John-Peter
Stay Frosty.
265
|
Posted - 2013.08.01 15:00:00 -
[48] - Quote
Seems again like some fairly Legit changes.
My Cap injected Hawk will fly again. |
|

CCP Fozzie
C C P C C P Alliance
6900

|
Posted - 2013.08.01 15:06:00 -
[49] - Quote
Michael Harari wrote:CCP Fozzie wrote:Judas II wrote:CCP Fozzie wrote: Increase the rep amount for all armor repairers (including AARs) by 15%
Increase the shield bonus of all shield boosters (except for deadspace/officer reps and ASBs) by 15%
Daft question, are faction Shield boosters buffed or not? (Dread Guristas, Pith A/B/C/X-type etc etc) Faction boosters like Dread Guristas are buffed, Deadspace boosters like Pith are not. This makes the pith c-type strictly worse than DG
You are correct, that's a detail that I had missed and since the rep bonus increase from T2 to DG boosters is twice as much as the rep bonus increase from T2 to DB armor reps it probably means the DG/CN boosters need to get excluded from this change. Gonna do some more thinking and get back to you. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

Vincent Athena
V.I.C.E. Aegis Solaris
2060
|
Posted - 2013.08.01 15:11:00 -
[50] - Quote
CCP Fozzie wrote:Michael Harari wrote:CCP Fozzie wrote:Judas II wrote:CCP Fozzie wrote: Increase the rep amount for all armor repairers (including AARs) by 15%
Increase the shield bonus of all shield boosters (except for deadspace/officer reps and ASBs) by 15%
Daft question, are faction Shield boosters buffed or not? (Dread Guristas, Pith A/B/C/X-type etc etc) Faction boosters like Dread Guristas are buffed, Deadspace boosters like Pith are not. This makes the pith c-type strictly worse than DG You are correct, that's a detail that I had missed and since the rep bonus increase from T2 to DG boosters is twice as much as the rep bonus increase from T2 to DB armor reps it probably means the DG/CN boosters need to get excluded from this change. Gonna do some more thinking and get back to you. Get out Excel and make some bar graphs! http://vincentoneve.wordpress.com/ |

Gizznitt Malikite
Agony Unleashed Agony Empire
2397
|
Posted - 2013.08.01 15:11:00 -
[51] - Quote
While I like the change... how will this effect the solo PvP atmosphere?
Will the increase be to the point where two active rep ships will simply permatank each other?
|

Mole Guy
Xoth Inc Pandorum Invictus
299
|
Posted - 2013.08.01 15:11:00 -
[52] - Quote
ill take that 15% bonus!
prollem remains, the shield boost hits first, the armor has to wait till the end of the cycle. |

Harvey James
Deep Core Mining Inc. Caldari State
398
|
Posted - 2013.08.01 15:13:00 -
[53] - Quote
Is there no plans to look at other aspects of armour repping there has been many threads and discussions about ideas to improve armour repping including AAR's? beside just buffing rep amount as you must know there are other problems with armour repping besides just rep amount Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Maximus Andendare
Future Corps Sleeper Social Club
387
|
Posted - 2013.08.01 15:16:00 -
[54] - Quote
CCP Fozzie wrote:XXSketchxx wrote:Will these changes affect capital reps? I know you don't say they won't, just want to make sure we're on the same page.
Cause this could have an interesting effect on combat triage. They will affect local capital reps, yes. Listen, Fozzie, I'm all for active tanking getting buffs, but don't you fear that Archons will just be *that* much more overpowered and overutilized than they are now? I mean, you're going to have both gang links AND this change buff local capital reps--I can't see any other reason to use anything other than an Archon (or Chimera) at this point. Unless you guys are planning on adding a local repair amount bonus or shield rep bonus to the Thanatos or Niddy, then, you've effectively just killed those two ships for any uses outside some poor-decision-making ratting or POS repair.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day. |

ElQuirko
Jester Syndicate S0UTHERN C0MF0RT
1706
|
Posted - 2013.08.01 15:16:00 -
[55] - Quote
Fozzie you gorgeous man <3 Save the Domi model! Spacewhales should be preserved. |

poepstreep66
Heralds of Vengeance The Nightingales of Hades
18
|
Posted - 2013.08.01 15:16:00 -
[56] - Quote
"Increase the rep amount for all armor repairers (including AARs) by 15% Increase the shield bonus of all shield boosters (except for deadspace/officer reps and ASBs) by 15% "
Once again sounds to me like a lazy way to balance out the shield/armor differences. Instead they should be balancing it in a smart way. Looking at things such as base hitpoints resistances etc. It is already a fact that armor has a bigger variety of modules to build up tank cq. armor shift hardners, energized plating, normal plating, active hardners. Then there is also the damage control unit which might also boost shield a little bit, but is still armor oriented.
This where shield resistance can be build up by just 2 modules. Amplifiers and hardeners. Where there is only avail. an adaptive version for the hardeners, not the amps.
Time after time you guys are picking easy and 'dirty' solutions, where instead you should be using more sophisticated solutions. Not to start about the way this game is getting dumber after each expansion. With dumb i mean lower entry, easier for newer players. Result will maybe be more income on short notice. More new players signing up. However how long will this last? New players will get bored at some point, leave the game. Where will that leave you? Tada, your hardcore group of players which all left the game cause of all the nerving and dumbing.
CCP you are looking at the wrong target market in your game.
Greetings, An eve player that is starting to get disappointed.
/end ragemode. |

Lord Eremet
The Seatbelts
21
|
Posted - 2013.08.01 15:16:00 -
[57] - Quote
Me like this very much. finally a boost to self-rep.
But I do have a question though, why 15% and not just move a all reppers up a level? that would be a 12,5% increase, example making a t2 rep as effective as a true sansha is now.
Not that I am complaining mind you, I just like round even numbers. |

blarggg
MuffinMen
1
|
Posted - 2013.08.01 15:17:00 -
[58] - Quote
Caleb Ayrania wrote:Will this apply to repair drones also? (Would be nice with maybe a bit more than 15% on drones imho)
Is it going to be on all meta levels, and could some minor gradient balance be considered?
I didn't see any responses to this guys drone question so i figured i quote to make it get noticed.
Will drones get +15% repair amount? (or +22.137% based on arbitrary math) |

Gospadin
School of Applied Knowledge Caldari State
12
|
Posted - 2013.08.01 15:17:00 -
[59] - Quote
Mole Guy wrote:ill take that 15% bonus!
prollem remains, the shield boost hits first, the armor has to wait till the end of the cycle.
True, but in exchange, armor repping is 15% more hp/s than shield boosters for less power. T2 medium shield repper is ~35 hp/s, while T2 med shield booster is ~30 hp/s
|

Kenrailae
Mind Games. Suddenly Spaceships.
21
|
Posted - 2013.08.01 15:18:00 -
[60] - Quote
How bout some Numbers.... Yeah, I like numbers. The Law is a point of View |
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