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Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Araneatrox
Sanctuary of Shadows Triumvirate.
54
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Posted - 2015.06.11 23:01:18 -
[91] - Quote
Chessur wrote:CCP I love you. This change is so elegant, and wonderful at fixing so many problems. As a small gang pilot, and PvPer I could not be happier! Its going to be so much more interesting now fighting a blob that no longer has the ability to drop all of their ships on me (at zero) over and over again.
Thank you for bringing piloting, actual skill and situational awareness back into the game.
For those of you that are complaining, I only have this to say: Spend less time whining on the forums, and perhaps learn how to actually PvP and fly your ships?
These changes (Along with the HML and BC stuff) made my entire week.
Made props CCP- its incredible. I am so excited for this, along with fozzie sov!
******* that...
Take some Responsibility for your PVP/Fleet gameplay. Get better at the game or explode. You can no longer rely on a single FC to warp you everywhere, to hand hold you to every F1 opportunity.
Pay Attention, and be better at Eve. |

Lurch Aldent
Demon-War-Lords Circle-Of-Two
2
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Posted - 2015.06.11 23:01:48 -
[92] - Quote
Kenneth Feld wrote:Aebe Amraen wrote:Lurch Aldent wrote:Sten Taxi wrote:Lurch Aldent wrote:Multiboxing miners just got tougher, particularly warping out of belt when neut enters system :-s Stations (and other celestials) are still warpable, this only affects poses Don't want to warp to station or a planet when neuts roll through chap. If you have a booster (Orca or Rorq) sitting in POS you can warp to them. Dammit, it would have taken them 4 more days to figure that out....thanks for screwing it up for everyone :)
From what I have heard boosts, inc mining, will soon be on-grid, no? |

A Trill Bitch
State War Academy Caldari State
3
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Posted - 2015.06.11 23:02:21 -
[93] - Quote
literally kill yourselves for thinking this is a good idea |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
231
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Posted - 2015.06.11 23:03:14 -
[94] - Quote
Teebeutel wrote:Aebe Amraen wrote:Lurch Aldent wrote:Sten Taxi wrote:Lurch Aldent wrote:Multiboxing miners just got tougher, particularly warping out of belt when neut enters system :-s Stations (and other celestials) are still warpable, this only affects poses Don't want to warp to station or a planet when neuts roll through chap. If you have a booster (Orca or Rorq) sitting in POS you can warp to them. The booster would be on the outside of the POS shield though, so it would be kindof dangerous to warp your no-propmod mining ships there. Unless your POS has teeth that is, in which case it's less dangerous but still a risk.
Orca or Rorqual can boost IN the shields |

Teebeutel
Pandemic Horde Inc. Pandemic Horde
2
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Posted - 2015.06.11 23:03:37 -
[95] - Quote
Aebe Amraen wrote:Mining boosts can be (and are) run from inside POSes. Rorquals and Orcas don't sit outside the POS shields to boost. I thought links could not be run from inside POS shields, seems I was wrong. Nevermind then. |

Lurch Aldent
Demon-War-Lords Circle-Of-Two
2
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Posted - 2015.06.11 23:04:45 -
[96] - Quote
Kenneth Feld wrote:Orca or Rorqual can boost IN the shields
At the moment.... |

marine rosger
Bat Country Goonswarm Federation
0
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Posted - 2015.06.11 23:05:07 -
[97] - Quote
How to kill a game 101 with CCP. |

Zloco Crendraven
BALKAN EXPRESS Shadow Cartel
679
|
Posted - 2015.06.11 23:05:10 -
[98] - Quote
Jezza McWaffle wrote:So you will now implement automatic bookmarking at a corporation and alliance level yes? Or is this just another way to **** up wormholers now. Since WE WILL have to wait for the bookmarks to propagate (up to 5-10 mins) unless we have to have a scout at the exact warp in at every single fight. Example if you have a group consisting of more than just 1 corp. Group A wants to fight Group B Group A consists of multiple corps Currently Group A can fleet warp onto the enemy fleet or wormhole without everyone involved having a propagated bookmark. However after this change if the group does not have the bookmark then they have no way of getting into the fight at the same time as the rest of the fleet. So all fights will be delayed until everyone has the bookmarks <10 mins. Good job CCP... 
And there is no chance you might have a prober/scout in the fleet to warp on top of it?
BALEX, bringing piracy on a whole new level.
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Meliiza Proudmore
24th Imperial Crusade Amarr Empire
7
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Posted - 2015.06.11 23:05:31 -
[99] - Quote
OMG these threads are so salty. Train dedicated probers not F1 monkeys.
HTFU. EvE is dynamic game. Evolve or die. |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
231
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Posted - 2015.06.11 23:05:34 -
[100] - Quote
Lurch Aldent wrote:Kenneth Feld wrote:Aebe Amraen wrote:Lurch Aldent wrote:Lurch Aldent wrote:Multiboxing miners just got tougher, particularly warping out of belt when neut enters system :-s Don't want to warp to station or a planet when neuts roll through chap. If you have a booster (Orca or Rorq) sitting in POS you can warp to them. Dammit, it would have taken them 4 more days to figure that out....thanks for screwing it up for everyone :) From what I have heard boosts, inc mining, will soon be on-grid, no?
Fozzie has said since EvE Vegas 2012 that the Rorwual and Orca are broken and mining boosts wouldn't change until they have both had a balance pass and a significant update FWIW |
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Louanne Barros
Hole Violence Whole Squid
41
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Posted - 2015.06.11 23:06:00 -
[101] - Quote
So, while I don't agree with any of your goals, and urge you to reconsider..
If the goal is to slow down bombers/fleets in their arrival on grid, why does this involve bookmarks? Bookmarks must be traded/contracted, or take 5 or more minutes to propagate to the rest of the corporation. They are not part of the 'insta-probe wing-warp' mechanic at all, and are utterly crucial in wormhole space.
If you do go forward with this, please consider doing it to probe results first, and moving forward incrementally. |

nahjustwarpin
SUPER DUPER SPACE TRUCKS
161
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Posted - 2015.06.11 23:06:25 -
[102] - Quote
Araneatrox wrote:Chessur wrote:CCP I love you. This change is so elegant, and wonderful at fixing so many problems. As a small gang pilot, and PvPer I could not be happier! Its going to be so much more interesting now fighting a blob that no longer has the ability to drop all of their ships on me (at zero) over and over again.
Thank you for bringing piloting, actual skill and situational awareness back into the game.
For those of you that are complaining, I only have this to say: Spend less time whining on the forums, and perhaps learn how to actually PvP and fly your ships?
These changes (Along with the HML and BC stuff) made my entire week.
Made props CCP- its incredible. I am so excited for this, along with fozzie sov! ******* that... Take some Responsibility for your PVP/Fleet gameplay. Get better at the game or explode. You can no longer rely on a single FC to warp you everywhere, to hand hold you to every F1 opportunity. Pay Attention, and be better at Eve.
This isn't even a solution to slippery petes. Once they'll get to 150k off your fleet, they can stay there and snipe you all they want, and you'll have even less chance to catch one after the patch. |

Andrew Charante
Isogen 5
11
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Posted - 2015.06.11 23:07:15 -
[103] - Quote
This is a terrible idea, you want a fleet to all land at once on a wormhole with different warp speeds, thats no longer possible. 0/10
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Scott Ormands
The Desolate Order Brave Collective
30
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Posted - 2015.06.11 23:08:59 -
[104] - Quote
Jezza McWaffle wrote:So you will now implement automatic bookmarking at a corporation and alliance level yes? Or is this just another way to **** up wormholers now. Since WE WILL have to wait for the bookmarks to propagate (up to 5-10 mins) unless we have to have a scout at the exact warp in at every single fight. Example if you have a group consisting of more than just 1 corp. Group A wants to fight Group B Group A consists of multiple corps Currently Group A can fleet warp onto the enemy fleet or wormhole without everyone involved having a propagated bookmark. However after this change if the group does not have the bookmark then they have no way of getting into the fight at the same time as the rest of the fleet. So all fights will be delayed until everyone has the bookmarks <10 mins. Good job CCP... 
+1
I can no longer warp my entire fleet to the hole and expect them to land in a cohesive group, first my T3's land and get primaried then a minute later my Bhaals land and then 2 minutes later my triage lands by that time we are all dead. And that's assuming all of us have the BM which can take quite a long time to happen. CCP i am adamantly against this change. Please reconsider.
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gr ant
Blackwater USA Inc. Pandemic Legion
51
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Posted - 2015.06.11 23:09:19 -
[105] - Quote
I get that you guys wants to change a lot of aspects of the game, but you guys need to slow down a bit. If anything shows us how unorganized and scatter brained you guys are at CCP it's your balancing team. Nerfing ships you literally just came out with just shows the lack of forethought and lack of understanding of your own games mechanics and meta.
I recommend you focus on the new SOV mechanics and fixing and balancing that before you decide to change more aspects of your games mechanics, slow down a bit and think things through a bit, because it just seems like you are a bunch of kids who implement whatever sounds cool at the moment.
I appreciate you guys wanting to work hard and change a lot of flawed aspects, but good things take time, and real change should come slowly.
Worry about Fozziesov first |

Zloco Crendraven
BALKAN EXPRESS Shadow Cartel
680
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Posted - 2015.06.11 23:09:55 -
[106] - Quote
Andrew Charante wrote:This is a terrible idea, you want a fleet to all land at once on a wormhole with different warp speeds, thats no longer possible. 0/10
You are a bit silly. Just put few thoughts on it and you ll find few ways. ccc
BALEX, bringing piracy on a whole new level.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
285
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Posted - 2015.06.11 23:10:00 -
[107] - Quote
A Trill ***** wrote:literally kill yourselves for thinking this is a good idea *bathes in the delicious tears* 
Buddy Program: If you sign up with my buddy invite link and subscribe with a valid payment method - I will give you 95% of the going rate for PLEX!
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CCP Larrikin
C C P C C P Alliance
87

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Posted - 2015.06.11 23:11:56 -
[108] - Quote
Ele Rebellion wrote:Anoms are the green sites you can warp to without scanning down. We should still be able to fleet warp to those Thats correct.
Aebe Amraen wrote:Probing and tackling are already important roles in any fleet; what this change actually does is gets rid of the notion of a prober as a stand-alone role. The prober must also be a tackler, with all the risk that entails. A cloaky prober can't get into position so the FC can fleet warp to him/her?
Aebe Amraen wrote:2. My second concern is about a very particular, but rather common, scenario: trying to catch cloaky, nullified, nearly-unscannable off-grid T3 links ships. In some configurations these can perma-AB at over 1km/s, aligned out to another safespot. The current best practice is to get a prober with perfect skills, a bonused ship, and virtue probes and have him warp a squad of fast tackle (T1 frigates/interceptors or specialized tackle bombers) on top of the boosting ship, hoping that one of them will be able to catch him before he reacts and warps away.
Catching these ships is already extremely difficult, and will be nearly impossible under the proposed changes. No bonused scanning ship will be able to tackle them, as they have at a minimum 5s lock delay after decloaking. No unbonused ship will be able to scan them down. In the time it takes for the prober to warp to the target and then have the tackle squad warp to him the 1km/s probing ship will be out of range.
I have interests on both sides of this scenario, having hunted PL off-grid boosters with my perfect scanning alt during the recent Catch wars and with two of my own perfect combat boosting alts. I guess I won't mind having my boosting alts be effectively invulnerable for a while, but it does seem like poor balance. This is a really good point. Awesome post in general. I don't have an answer for you just yet, but we're working on it.
ArmEagle Kusoni wrote:So, to run sites (in w-space) we can't easily warp there all together anymore. Everyone will need the bookmarks or have to wait for one player to have landed. Alliance bookmarks would only make that slightly less of an issue.
That's just one example of how people will become unnecessarily more vulnarable, or things taking more time. and below...
Ele Rebellion wrote:Concern about this is WH space.
We don't have gates we can warp to and have to rely on the Bookmarks of the wormhole.
Edit: What I mean is if we have non-corp members that we are trying to move through a chain to a target, it will slow the entire fleet by 100% since a fleet member will have to warp ahead and then the entire fleet will have to warp to that fleet member. Both of these points are solid. Corbexx brought these up while we where talking to the CSM about the change. Regarding slowing down the speed of sites, given the potential profitability of wormhole space, we don't consider this a major negative. Regarding movement fleets though WH space, we have something we're working on for this. That said some of the feedback we've received is mixed. Reducing power projection though WH space (for both WH residence & passes though) not seen as all bad.
Hong Hu wrote:Well, to compensate for individual responsibility for warping (in Stealth Bombers) maybe we can change back to a 10 second flight time for the actual bombs? The change makes the setup for launch more challenging. But the end game of the bomb launch shouldn't also suffer. Back to 10 seconds, please. You can still squad warp bombers, you'll just need somone in position on the enemy fleet first. I don't want to rule your suggestion out, its a good one. We'll be monitoring the effect this change has on bombers closely =) |
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Black Canary Jnr
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
138
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Posted - 2015.06.11 23:13:18 -
[109] - Quote
Much moaning, most of it not justified, lacking real criticism, and can be solved by using a cloaky scanner alt as the warpin.
This should make fights more interesting and emphasis fleet members controlling more of their own actions or risk being caught out. Looking forward to it. |

Unsuccessful At Everything
The Troll Bridge
21829
|
Posted - 2015.06.11 23:14:41 -
[110] - Quote
If we got a desalination company involved with this thread, we could probably help ease California's water issues.
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
285
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Posted - 2015.06.11 23:15:00 -
[111] - Quote
Black Canary Jnr wrote:Much moaning, most of it not justified, lacking real criticism, and can be solved by using a cloaky scanner alt as the warpin.
This should make fights more interesting and emphasis fleet members controlling more of their own actions or risk being caught out. Looking forward to it. Get out of here with your dirty logic!
Buddy Program: If you sign up with my buddy invite link and subscribe with a valid payment method - I will give you 95% of the going rate for PLEX!
|

Joran Jackson
The Red Circle Inc. Ministry of Inappropriate Footwork
132
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Posted - 2015.06.11 23:15:20 -
[112] - Quote
Scott Ormands wrote:Jezza McWaffle wrote:So you will now implement automatic bookmarking at a corporation and alliance level yes? Or is this just another way to **** up wormholers now. Since WE WILL have to wait for the bookmarks to propagate (up to 5-10 mins) unless we have to have a scout at the exact warp in at every single fight. Example if you have a group consisting of more than just 1 corp. Group A wants to fight Group B Group A consists of multiple corps Currently Group A can fleet warp onto the enemy fleet or wormhole without everyone involved having a propagated bookmark. However after this change if the group does not have the bookmark then they have no way of getting into the fight at the same time as the rest of the fleet. So all fights will be delayed until everyone has the bookmarks <10 mins. Good job CCP...  +1 I can no longer warp my entire fleet to the hole and expect them to land in a cohesive group, first my T3's land and get primaried then a minute later my Bhaals land and then 2 minutes later my triage lands by that time we are all dead. And that's assuming all of us have the BM which can take quite a long time to happen. CCP i am adamantly against this change. Please reconsider.
There is so much wrong with this post it makes me want to cry that your opinion might be considered somehow relevant.
In no situation would this ever be a problem for people who know what they're doing. If you are caught literally with your pants down, then I still have 0 sympathy because the other guys won with scouting. |

Winter Archipelago
Furtherance.
374
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Posted - 2015.06.11 23:16:56 -
[113] - Quote
Aebe Amraen wrote:Probing and tackling are already important roles in any fleet; what this change actually does is gets rid of the notion of a prober as a stand-alone role. The prober must also be a tackler, with all the risk that entails. A cloaky prober can't get into position so the FC can fleet warp to him/her?
Drop a small bubble, abandon a mess of drones around its perimeter, laugh as the cloaky scout gets decloaked on the warp-in and insta-blapped. Even tanked, scout ships are still easily alphaed.
Planning a trip to Thera? Check out http://eve-scout.com/ for a list of the current connections.
Once you've made your choice, join the channels EVE-Scout or Furtherance Public and request a scout to make sure your connection is clear!
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Papa Sotken
Zebra Corp The Bastion
2055
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Posted - 2015.06.11 23:17:48 -
[114] - Quote
CCP Fozzie wrote:Rowells wrote:RIP Bomber wings You'll still be able to use them, but this will slow the speed at which they usually hit their targets. We consider that a very good outcome. Bombers problem is not how fast they get on grid. Every other ship can do so just as fast/faster with a great scanner.
I feel you've hit an issue that a small group have screamed for.
But come on.
This hits bombers...and everything else.
Can we not just fix bombs?
Zebra Corp Recruiting
https://forums.eveonline.com/default.aspx?g=posts&t=387232
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Papa Sotken
Zebra Corp The Bastion
2055
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Posted - 2015.06.11 23:20:07 -
[115] - Quote
Double Delete.
Zebra Corp Recruiting
https://forums.eveonline.com/default.aspx?g=posts&t=387232
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Ubeleins
EVE Protection Agency Bloodline.
0
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Posted - 2015.06.11 23:20:52 -
[116] - Quote
Black Canary Jnr wrote: This should make fights more interesting and emphasis fleet members controlling more of their own actions or risk being caught out. Looking forward to it.
Except that it won't. It will make FC's warp their probing alt in first, and then fleet warp their entire fleet to said alt. All it does is put the prober at a slightly higher risk of getting decloaked & killed. Nothing for the line member changes.
But hey, while we're removing features of the game that can be easily worked around, let's just go way back & take out 'warp to zero' for gates... |

Villa Deaver
The Desolate Order Brave Collective
1
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Posted - 2015.06.11 23:22:46 -
[117] - Quote
Here's the basic problem.
This is a change that lets you do all the things you used to be able to do, just with more tedium and less fun.
I'm generally very sympathetic to CCP's changes to the game, but if there's a change whose sole purpose is to make the game less fun, it might be time to step back and look at a different solution to whatever problem you're trying to solve.
This won't actually change anything, at least with regard to bomber fleets. Waffles and CFC and the rest will just invest the suddenly-necessary time into copying 10 bookmarks at a time and trading them to everyone in their fleets, because they play the game in a goal-oriented way no matter the cost. More casual and less organized bomber fleets, who aren't willing to invest so much time into un-fun, will be the ones who suffer.
I understand the sentiment, but purposely making your game less fun is not the way to go. |

Masao Kurata
Perkone Caldari State
239
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Posted - 2015.06.11 23:23:41 -
[118] - Quote
This is unnecessarily problematic for warping a fleet onto a target who is on a station, and thus you cannot get a covops remotely near without decloaking him. I think you've only considered a narrow range of fleet warp scenarios and are making people that are already very safe even safer. |

Louanne Barros
Hole Violence Whole Squid
41
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Posted - 2015.06.11 23:24:03 -
[119] - Quote
Also, you'll need to go back and re-film all the 'Trailer EVE" stuff, since they prominently feature warping to bookmarks. I guess maybe there was a nearby covops in this one https://www.youtube.com/watch?v=3SI1CB4rcf8 |

Sven Viko VIkolander
Friends and Feminists
351
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Posted - 2015.06.11 23:24:34 -
[120] - Quote
CCP Larrikin wrote:Hi Gentle Space Foke, As announced on the o7 show we are making some changes to fleet warp. Fleet Commanders, Wing Commanders & Squad Commanders will no longer be able to warp to anything a fleet member couldnGÇÖt warp to on their own. This includes GÇô
- Probe Results
- Bookmarks
- Any private deadspace item (missions, etc.)
Commanders will still be able to warp their fleet to other fleet members, and all other GÇÿpublicGÇÖ objects.The goal of these changes is to encourage more individual fleet member participation and reduce the speed at which fleets can get on top of targets (e.g bombers).
This is an absolutely fantastic change. I've been campaigning for reductions in the ease of mobility of fleets--primarily via fleet warp--for years now, and this is a great change that certainly puts more responsibility on fleet members for mobility and scouts who can get into position for fleets.
Now for an even better change, remove fleet warp altogether. |
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