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Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Rain6637
GoonWaffe Goonswarm Federation
31715
|
Posted - 2015.06.12 01:42:44 -
[241] - Quote
This changes very little for me. What was the theorycrafting behind this change, what is it supposed to do? With the exception of solo players and multiboxers, it feels like a nerf to everyone else... and not even bombers in particular.
Help, I can't download EVE
President of the Commissar Kate Fanclub
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Budrick3
POS Party Low-Class
81
|
Posted - 2015.06.12 01:42:46 -
[242] - Quote
Quote:You can fleet warp to a fleet member already at the wormhole.
CCP Larrikin
What is the difference between having someone in place to warp to and just warping to a bookmark other than making it a pain in the butt for smaller corps that may not have the man power?
Typical Theoretical wormhole Scenario :
Wormhole group A wants to fight WH Group B
Group A FC orders fleet to Jump in with Bubble up., and is now sitting in Group B's home.
Group B has limited numbers and can not spare anyone in utility ships but wants to take the fight. Group B will be using a carrier due to lack of numbers with t3 cruiser support and a few t3 desi sprinkled in for tackle. Group B FC with new mechanic says fleet align..... warp in 3,2,1, warp. Fleet warps and t3 desi land first and get wrecked off the field, cruisers land about 15 seconds later, and broadcasts for armor are flying in, but there is no one to answer because the carrier is still in warp and will land in about 30 seconds. Mean while, the fleet is disorganized, FC is dead, and many sacrifices are made to Bob because CCP removed the ability to Fleet warp to a bookmark.
Scenario 2 :
Alliance calls for back up on a capital escalation fleet, and they have to move quickly because there is only one more site left. The entire fleet makes it to high sec connecting K space connection. The fleet running capital escalations are 5 wh deep in, but because of the new mechanic, the single alliance scout that used to just fleet warp everyone to the next connection has to pause at every intersection because of these new changes. As a result of the new mechanic, and the year after year of broken promises regarding alliance bookmarks, it causes a missed opportunity.
The suggested change does more harm than good, and is almost grounds for another jita monument burn. |

MekaJonna
Nehalem Inc.
3
|
Posted - 2015.06.12 01:47:08 -
[243] - Quote
I don't think this is the right direction. This is going to hurt W-Space
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Unezka Turigahl
Det Som Engang Var
775
|
Posted - 2015.06.12 01:52:07 -
[244] - Quote
Well this is going to be annoying.
Occasionally I'll fleet up with a noob and take them around to hisec combat sites. Having to now warp in first, then tell them they are clear to warp to me, then wait for them to land... May not seem like a big deal. But the extra process and wait for every single site is probably enough of an annoyance to make me just not bother anymore.
Also, running missions occasionally for standings was already making me want to shoot myself. Now having to wait for alts to land, or just single-boxing them... ehhhh to hell with it. |

MrBrookes
Umbrella C0rp Whatever.
7
|
Posted - 2015.06.12 01:54:27 -
[245] - Quote
How bout squad warp, let us have squad warp, atleast then the multi's of the game can have fun as usual. |

Budrick3
POS Party Low-Class
81
|
Posted - 2015.06.12 01:58:08 -
[246] - Quote
Manfred Sideous wrote:+1 this is a excellent change that will help to open up combat/fleet tactics. I supported and pushed hard for this.
Good luck getting re-elected. |

Beidorion eldwardan
Corporation Danmark Tactical Narcotics Team
39
|
Posted - 2015.06.12 02:01:02 -
[247] - Quote
i was going to make a post trying to reason with you but after having read the general attitude of your posts i will do as you want me to
sit back and decide if i want to " be a good costomer and pay my subs and shut up when fozzie ( would have called him what we normally do but you are somewhat sensitive about that ) or if i will start scaling down on how many chars i will keep.
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
231
|
Posted - 2015.06.12 02:01:37 -
[248] - Quote
Budrick3 wrote:Manfred Sideous wrote:+1 this is a excellent change that will help to open up combat/fleet tactics. I supported and pushed hard for this. Good luck getting re-elected.
I think he will do OK :) |

Kazaheid Zaknafein
Mara's Hounds
28
|
Posted - 2015.06.12 02:01:50 -
[249] - Quote
And thus ends the days of shepherding noobs in fleets around eve. |

KanmanDS
Sanguine Penguin Rote Kapelle
4
|
Posted - 2015.06.12 02:04:06 -
[250] - Quote
Everyone else has already clearly illustrated the grossly negative impact this change will have on nearly all aspects of game play. This is so clearly the worst decision CCP has made in years, that is all boils down to this single sentence:
If you make this change, I will unsubscribe, because you are no longer selling a product I am interested in purchasing. |

Gyges Skyeye
Delusions of Adequacy Get Off My Lawn
21
|
Posted - 2015.06.12 02:06:52 -
[251] - Quote
This restriction will need to be taken outside behind the barn and shot for things that are on grid. Otherwise it becomes a huge nerf to brawling when you have to first warp one person onto the enemy fleet then warp the rest of the fleet to them. Given the tendency for kitey, damage projecting ships (including sentry drones) to run this current meta, I don't think that brawling builds need this kick in the nuts to their power level right now.
This is the only real flaw I see to this change from a combat perspective. _____
From an out of combat perspective,
As has been stated above I echo in vernacular "Dude, why the f-ck are you adding all these unnecessary steps to warping a newbro to a site, or doing an escalation with a friend. People carpool for a reason in the real world. Don't make us take our own damn vehicle each time." |

kingtuttut Badasaz
Cherry-Poppers -affliction-
1
|
Posted - 2015.06.12 02:09:25 -
[252] - Quote
Didn't really mind the jump fatigue changes. The icons got me a little mad but these new changes are hands down the worst EVE update/patch I've ever seen |

Aniya Blaze
Fusion Enterprises Ltd Shadow of xXDEATHXx
0
|
Posted - 2015.06.12 02:13:09 -
[253] - Quote
RIP good Fc's. Eve's a hard enough game to get into as it is and here you are making it more difficult CCP. |

Crazy Candy
Love Squad Confederation of xXPIZZAXx
12
|
Posted - 2015.06.12 02:14:13 -
[254] - Quote
Probably the dumbest thing I've ever heard of tbh
If you wanna nerf bombers, go ahead. Maybe make it so these changes only affect cloaked ships or whatever. But flat out expecting FCs to manage 200+ man fleets with these changes is one of the most absurd things I have heard of. |

Manfred Sideous
North Eastern Swat Pandemic Legion
1163
|
Posted - 2015.06.12 02:15:09 -
[255] - Quote
Budrick3 wrote:Manfred Sideous wrote:+1 this is a excellent change that will help to open up combat/fleet tactics. I supported and pushed hard for this. Good luck getting re-elected.
I am not a politician. I am not here to kiss anyones ass. If I run and I don't get re-elected so be it. I support measures , mchanics , changes that will make eve more exciting more dynamic more balanced and more deadly. Destruction is the lifeblood of Eve. Nearly every profession and activity in Eve is fueled by things exploding. More explosions means people in space doing things playing the game. More interaction which is the foundation of a MMORPG.
I'LL GIVE YOU DEATH AND YOU WILL LOVE ME FOR IT.
@EveManny
https://twitter.com/EveManny
|

Kenrailae
Fallen Reich
355
|
Posted - 2015.06.12 02:17:29 -
[256] - Quote
Kenneth Feld wrote:Budrick3 wrote:Manfred Sideous wrote:+1 this is a excellent change that will help to open up combat/fleet tactics. I supported and pushed hard for this. Good luck getting re-elected. I think he will do OK :)
This message brought to you by Alts: Online.
The Law is a point of View
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FT Diomedes
The Graduates Get Off My Lawn
1054
|
Posted - 2015.06.12 02:19:26 -
[257] - Quote
Making Eve more tedious to play is not a step in the right direction. There is a saying about throwing the baby out with the bathwater... That is what you have done here.
As someone who has been multiboxing for years, you have been making it harder and harder for me to justify keeping multiple accounts. I know some will cheer for this, since they think multiboxing is cancer for Eve, but the reality is that it is Eve's life support. As it currently stands, let's say I am moving three battleships and a scout through 0.0. I move the scout as plus 1. The other three get squad warped from gate to a bookmark ping. I don't warp gate-to-gate because a lot can happen when you warp slowly across a 50 AU system, so gate-to-gate warping is not an option. So, now, to move, instead of squad warping my alts, I have to manually warp each one to a saved bookmark - or have another alt waiting on each out gate ping so I can warp to him. You are just making a slow and tedious game more tedious.
Not to mention that it will make being an FC even less fun and more tedious. Way to get rid of content creators and leaders...
I have already cut from seven accounts to six. Cutting from six to two would be easier on my wallet and less tedious. The only thing that has kept me from that is that I have eight years invested in my team and I'm pretty attached to them. It might be easier to just move on altogether.
I don't know what your actual goal is with this game. It seems to me that announcing WHY is a good idea.
PS - no, you cannot have my stuff. And I am sure my tears are delicious.
The Greatest Ship Ever. Credit to Shahfluffers.
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Miner Hottie
Haywire.
132
|
Posted - 2015.06.12 02:19:34 -
[258] - Quote
Manfred Sideous wrote:Budrick3 wrote:Manfred Sideous wrote:+1 this is a excellent change that will help to open up combat/fleet tactics. I supported and pushed hard for this. Good luck getting re-elected. I am not a politician. I am not here to kiss anyones ass. If I run and I don't get re-elected so be it. I support measures , mchanics , changes that will make eve more exciting more dynamic more balanced and more deadly. Destruction is the lifeblood of Eve. Nearly every profession and activity in Eve is fueled by things exploding. More explosions means people in space doing things playing the game. More interaction which is the foundation of a MMORPG. I'LL GIVE YOU DEATH AND YOU WILL LOVE ME FOR IT.
So by making life much harder for fcs, especially newer FCs and new bros in general. More stuff will explode?
It's all about how hot my mining lasers get.
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Mandrid X
Section 8. Tactical Narcotics Team
0
|
Posted - 2015.06.12 02:20:25 -
[259] - Quote
KanmanDS wrote:Everyone else has already clearly illustrated the grossly negative impact this change will have on nearly all aspects of game play. This is so clearly the worst decision CCP has made in years, that it all boils down to this single sentence:
If you make this change, I will unsubscribe, because you are no longer selling a product I am interested in purchasing.
Well all I can think of is angry stressed FC's going off on comms during an op. When the fleet arrives sporadically, people haven't warped. Losses flow in and the guys handling SRP tears the balls off the FC.
People who get into that state aren't going to want to FC for long. People in fleets with FC's yelling at them won't want to be in fleet.
I resubbed my EVE account mainly for fleet roams. And now I'm thinking its not going to be fun to go on fleet roams... and maybe if that happens... I will unsub again. |

Pyralissa
Kite Co. Space Trucking
12
|
Posted - 2015.06.12 02:21:12 -
[260] - Quote
CCP Fozzie wrote:You'll still be able to use them, but this will slow the speed at which they usually hit their targets. We consider that a very good outcome.
If the goal was to curtail the power of bombers, there was a million different routes to take beyond removing features. This change is especially bizarre in light of the recent trend of making EVE a more streamlined experience.
Here's a question I want answered in regards to this change; who does this benefit? If it's meant to balance bombers, it does so at the expense of making several other 0.0 annoyances more difficult to counter (off-grid boosting and Slipper Petes). So far bombers and "making fleets more engaging" have been the only two reasons I've seen given, and so the logical course to take to improve these two aspects of the game is to make a dramatic change to stellar navigation that will change literally every facet of gameplay (0.0, lowsec, wormholes, hisec, PVP, PVE, exploration)?
Insane. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2483
|
Posted - 2015.06.12 02:21:15 -
[261] - Quote
Miner Hottie wrote:Manfred Sideous wrote:Budrick3 wrote:Manfred Sideous wrote:+1 this is a excellent change that will help to open up combat/fleet tactics. I supported and pushed hard for this. Good luck getting re-elected. I am not a politician. I am not here to kiss anyones ass. If I run and I don't get re-elected so be it. I support measures , mchanics , changes that will make eve more exciting more dynamic more balanced and more deadly. Destruction is the lifeblood of Eve. Nearly every profession and activity in Eve is fueled by things exploding. More explosions means people in space doing things playing the game. More interaction which is the foundation of a MMORPG. I'LL GIVE YOU DEATH AND YOU WILL LOVE ME FOR IT. So by making life much harder for fcs, especially newer FCs and new bros in general. More stuff will explode? There's a word in FC, starts with a 'C'. And it happens to deal A LOT with delegation and control, not 'micromanagement'. |

Offgrid Booster
The Scope Gallente Federation
0
|
Posted - 2015.06.12 02:21:31 -
[262] - Quote
CCP I think you posted this in the wrong sections of the forums. Should be listed in Crime and Punishment cause who ever thought this was a good update for EVE should be punished severely. |

Crazy Candy
Love Squad Confederation of xXPIZZAXx
13
|
Posted - 2015.06.12 02:22:00 -
[263] - Quote
Manfred Sideous wrote:Budrick3 wrote:Manfred Sideous wrote:+1 this is a excellent change that will help to open up combat/fleet tactics. I supported and pushed hard for this. Good luck getting re-elected. I am not a politician. I am not here to kiss anyones ass. If I run and I don't get re-elected so be it. I support measures , mchanics , changes that will make eve more exciting more dynamic more balanced and more deadly. Destruction is the lifeblood of Eve. Nearly every profession and activity in Eve is fueled by things exploding. More explosions means people in space doing things playing the game. More interaction which is the foundation of a MMORPG. I'LL GIVE YOU DEATH AND YOU WILL LOVE ME FOR IT.
have fun when major FCs quit because the dont want to juggle more accounts than they already do
or when aspiring FCs don't want to try because they aren't space rich to own multiple accounts
good **** dude |

Lt Shard
Team Pizza Good at this Game
11
|
Posted - 2015.06.12 02:26:08 -
[264] - Quote
Manfred Sideous wrote: I support measures , mchanics , changes that will make eve more exciting more dynamic more balanced and more deadly.
Maybe in null. But its a whole layer of bullshit in other parts of space.
Who is the w-space csm member now that corbex no longer lives in w-space? Who do you talk to about it? |

Kujun Nashja
Garoun Investment Bank Gallente Federation
18
|
Posted - 2015.06.12 02:26:42 -
[265] - Quote
It-¦s a step in the right direction.
Might promote roles of fleet probers/scouts/inties for giving warpins. Also there would be additional room for people to screw up if they don-¦t pay attention (which is a good thing).
Combat probing isn-¦t as ridiculously oversimplified anymore. Also an indirect nerf to badly executed and Isboxer bomb runs. The only issues is see are actually WH related.
Now remove anchoring, fleet warps in general and drone assist an we are golden.  |

Manfred Sideous
North Eastern Swat Pandemic Legion
1167
|
Posted - 2015.06.12 02:29:40 -
[266] - Quote
Miner Hottie wrote:Manfred Sideous wrote:Budrick3 wrote:Manfred Sideous wrote:+1 this is a excellent change that will help to open up combat/fleet tactics. I supported and pushed hard for this. Good luck getting re-elected. I am not a politician. I am not here to kiss anyones ass. If I run and I don't get re-elected so be it. I support measures , mchanics , changes that will make eve more exciting more dynamic more balanced and more deadly. Destruction is the lifeblood of Eve. Nearly every profession and activity in Eve is fueled by things exploding. More explosions means people in space doing things playing the game. More interaction which is the foundation of a MMORPG. I'LL GIVE YOU DEATH AND YOU WILL LOVE ME FOR IT. So by making life much harder for fcs, especially newer FCs and new bros in general. More stuff will explode?
Bombers were retardedly op and combat probing was very op. They strangled tactics and doctrines. Ideally id like to see those things nerfed or rebalanced but this change has the effect that it hits both of those things at the same. To put this into context drone assign was largely removed as we know it. CCP said that they think it is bad when other people play the game for you. Fleet Warping falls under the same rationale. This change will actually help FC's as they will have more choices on tactics and viable doctrines to put to the field. Currently everything has to be low/sig & bomb proof . This is why you don't see many shield tanked BS doctrines or more kiting or sniping doctrines. This change will help open up the battlefield to something more than Eagles , Tengus , Ishtars and Domis.
@EveManny
https://twitter.com/EveManny
|

Miner Hottie
Haywire.
133
|
Posted - 2015.06.12 02:29:52 -
[267] - Quote
Rowells wrote:Miner Hottie wrote:Manfred Sideous wrote:Budrick3 wrote:Manfred Sideous wrote:+1 this is a excellent change that will help to open up combat/fleet tactics. I supported and pushed hard for this. Good luck getting re-elected. I am not a politician. I am not here to kiss anyones ass. If I run and I don't get re-elected so be it. I support measures , mchanics , changes that will make eve more exciting more dynamic more balanced and more deadly. Destruction is the lifeblood of Eve. Nearly every profession and activity in Eve is fueled by things exploding. More explosions means people in space doing things playing the game. More interaction which is the foundation of a MMORPG. I'LL GIVE YOU DEATH AND YOU WILL LOVE ME FOR IT. So by making life much harder for fcs, especially newer FCs and new bros in general. More stuff will explode? There's a word in FC, starts with a 'C'. And it happens to deal A LOT with delegation and control, not 'micromanagement'.
I had the emphasis on new players and FCs for a reason. But sure, making the game harder and more boring is an improvement correct?
It's all about how hot my mining lasers get.
|

Pyralissa
Kite Co. Space Trucking
13
|
Posted - 2015.06.12 02:30:23 -
[268] - Quote
Manfred Sideous wrote:I am not a politician. I am not here to kiss anyones ass. If I run and I don't get re-elected so be it. I support measures , mchanics , changes that will make eve more exciting more dynamic more balanced and more deadly. Destruction is the lifeblood of Eve. Nearly every profession and activity in Eve is fueled by things exploding. More explosions means people in space doing things playing the game. More interaction which is the foundation of a MMORPG.
I'LL GIVE YOU DEATH AND YOU WILL LOVE ME FOR IT.
You are not a politician, but you sure talk like one. You're asked to explain why you think this change is good for the game and you offer a bunch of nonsense platitudes by way of response.
How does this lead to "more explosions"? It makes Slippery Petes, the most cowardly block-level doctrine in the game, almost impossible to engage. It reduces the power of bombers, literally the most 'explosive' ship in the game. It makes combat probing more difficult, meaning that kiting shoot-and-run tactics (Garmur and Orthrus pilots will love this change) even more powerful because they can obliterate tackle, roll safes and be assured that they'll never have to worry about being outnumbered when the counter-attack comes. And of course it makes life more tedious, boring and unnecessarily difficult for wormholers, explorers and mission runners.
Who it will benefit, especially once alliance bookmarks are deployed, is tightly nit organizations composed of single alliances that frequently engage coalition fleets composed of multiple alliances, who will still have to come up with annoying work arounds. You've championed a change that benefits cowards, hinders literally every facet of the benefit of the game all for the benefit of making bombing slightly more difficult. Well done, you really should consider running for office. |

Aussitot Apres
Never Turn
0
|
Posted - 2015.06.12 02:30:30 -
[269] - Quote
What a Stupid Changen+ü You should make EVE more and more coollllllll !!! not more and more stupid !!!
I will unsubscribe if you make this change happen Because you are no longer selling a product I am interested in purchasing.
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Xavier Thorm
Dreddit Test Alliance Please Ignore
149
|
Posted - 2015.06.12 02:31:01 -
[270] - Quote
Kujun Nashja wrote:Now remove anchoring, fleet warps in general and drone assist an we are golden. 
Oh god the chaos of large fleet battles with everyone piloting instead of anchoring. I love it.
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