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Querns
GBS Logistics and Fives Support Goonswarm Federation
1691
|
Posted - 2015.06.12 07:08:05 -
[481] - Quote
Miner Hottie wrote: Might I suggest CSM rep if the problem is bombers and combat probes that you adovacte they be fixed and not a normal functiom like fleet warps.
I suppose it never crossed your mind that the intent of restricting fleet warps was multi-faceted in nature. The bomber nerf is only one part. (It does, however, happen to be my favorite part!)
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Manfred Sideous
North Eastern Swat Pandemic Legion
1177
|
Posted - 2015.06.12 07:09:07 -
[482] - Quote
Tara Read wrote:Manfred Sideous wrote:Tara Read wrote:Manfred Sideous wrote:Budrick3 wrote:
Poor attempt at saving face.
Rule of all holes, stop digging when you are in one.
Your embarrassing your alliance, the people that put faith in voting for you, and most of all, your embarrassing yourself.
Does this mean I am not gonna win a popularity contest ? Aww shucks im gutted really. Weren't you elected to instill positive changes for a majority of the Eve Community? Or am I just being fickle thinking the CSM is supposed to do that.... I mean honestly. Didn't you guys take into consideration the myriad of problems this creates for people? Even if the intentions were good, the execution is utterly terrible. I mean really terrible. Can't you guys come up with something better than this? I mean besides terrible icons and super skins for only half the titans at 35 USD a pop.... I mean we can suggest things and give feedback however at the end of the day its CCP who decides what goes in and what doesn't. With that said I wanted to see combat probing and bombers nerfed. This change accomplishes both. Is it exact optimum ? Thats subjective I have gotten lots of positive feedback and likes for my post in regards to the subject. However as normal it is usually those that are dissatisfied with a issue that are usually most vocal. Unfortunately with constraints of NDA sometimes its hard for CSM to explain positions clearly. Perhaps you don't feel this is a positive change but others do. I can remember a vocal portion of the community unhappy when the AOE doomsday was removed or when Jump Fatigue was added. I have to say I feel for CCP it is nigh impossible to please everyone all at the same time. Phoebe was a necessity mainly due to the power projection your group had as a Super dominant force as well as others. But I digress. These changes are like cutting off ones foot to deal with trimming toe nails. Why not just deal with bombers directly? Why make the rest of us suffer with these changes? These are utterly rediculous in means and context. All you are doing is placing more weight upon FC's and making people create more alts for nothing of benefit. I suggest you go to CCP and scrap this whole ordeal. If you want to nerf bombers deal with the platform directly. Not break an unbroken mechanic that already suffers from grid and placement issues.
I am a FC I feel no extra weight from this change and if I did. I get volunteers from fleet to help me.
@EveManny
https://twitter.com/EveManny
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Jindo Lee
EVE University Ivy League
0
|
Posted - 2015.06.12 07:11:34 -
[483] - Quote
knobber Jobbler wrote: Please give the small/micro gang elite pvp jerks their arena to go fight in and stop buggering up strategic fleet warfare. Literally two posts later...
Forlorn Wongraven (ATXI winner, 3rd place ATXII) wrote:Thanks, looking forward to this change.
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Tara Read
Immortalis Inc. Shadow Cartel
846
|
Posted - 2015.06.12 07:12:56 -
[484] - Quote
Manfred Sideous wrote:I am a FC I feel no extra weight from this change and if I did. I get volunteers from fleet to help me.
That's a terrible excuse Manfred. Come on.... so you expect other FC's to force other people to play fleet jockey or get another account. I rest my case.
Visit my blog for all the latest in jeers and tears as well as news at http://hoistthecolors.org
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1691
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Posted - 2015.06.12 07:16:12 -
[485] - Quote
Tara Read wrote:Manfred Sideous wrote:I am a FC I feel no extra weight from this change and if I did. I get volunteers from fleet to help me. That's a terrible excuse Manfred. Come on.... so you expect other FC's to force other people to play fleet jockey or get another account. I rest my case. Far be it from people in the fleet actually having to contribute towards its success.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Miner Hottie
Haywire.
143
|
Posted - 2015.06.12 07:17:35 -
[486] - Quote
Querns wrote:Miner Hottie wrote: Might I suggest CSM rep if the problem is bombers and combat probes that you adovacte they be fixed and not a normal functiom like fleet warps.
I suppose it never crossed your mind that the intent of restricting fleet warps was multi-faceted in nature. The bomber nerf is only one part. (It does, however, happen to be my favorite part!) Manny said bombers and combat probes are the issue (which I can agree with). So why not apply a change like a 50% reduction in bomb explosion velocity with a small increase in base damage, with a further slow down of the bombs to decrease a bombers effectiveness whilst a base slowing of combat probes scan time. Obviously these things need to be refined. But making bombs apply less damage per sig radius gives shield bs a chance (despite the devs thinking battleships are ok, they are not afaik). Point is nerfing fleet warps to fix another problem breaks other things intentional or not that's not cool if you don't state that is the intended consequence.
It's all about how hot my mining lasers get.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1691
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Posted - 2015.06.12 07:20:17 -
[487] - Quote
Miner Hottie wrote:Querns wrote:Miner Hottie wrote: Might I suggest CSM rep if the problem is bombers and combat probes that you adovacte they be fixed and not a normal functiom like fleet warps.
I suppose it never crossed your mind that the intent of restricting fleet warps was multi-faceted in nature. The bomber nerf is only one part. (It does, however, happen to be my favorite part!) Manny said bombers and combat probes are the issue (which I can agree with). So why not apply a change like a 50% reduction in bomb explosion velocity with a small increase in base damage, with a further slow down of the bombs to decrease a bombers effectiveness whilst a base slowing of combat probes scan time. Obviously these things need to be refined. But making bombs apply less damage per sig radius gives shield bs a chance (despite the devs thinking battleships are ok, they are not afaik). Point is nerfing fleet warps to fix another problem breaks other things intentional or not that's not cool if you don't state that is the intended consequence. I'm not entirely sure how it "breaks" things, honestly. Does it make them less convenient? Sure!
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Teh Replika
Lazerhawks
1
|
Posted - 2015.06.12 07:20:43 -
[488] - Quote
Dear Manfred, the rest of CSM, and the CCP. With all due respect.
If you wanna nerf bombers - adjust single in game stat - bomb hit points, don't spend tons of manhours inventing stuff similar to this new fleet warp mechanic. I'am aware its not only aimed at bombers, just an example.
If you wanna nerp petes - adjust tengu offensive sub optimal bonus to rails, dont nerf med rails altogether.
And so on and so forth...
Large groups such as HK / LZHX / QEX will not suffer much from this change, as we have enough pilots and resources for throwaway pilots/ships to perform a suicide warpin role. Smaller groups will.
I'am assuming CCP's dream is that in a perfect world each toon ingame would have real person behind it @ 1:1 ratio, then please explain how suicide warpin (<1 into) the fight will be rewarding or interesting gameplay, or sitting at spot for 10+ minutes ( 0 minutes in actual fighting ) at a safespot providing fleet warpin.
I do realize that this change, among many others, is just a small brick in a huge wall that you call a vision, but sadly players don't know the details of the 'vision'. so we can't see where this all goes and as result get upset about the changes that don't make too much sense by themselves.
So for now most see it as huge quality of life drawback.
PS: Sorry for possible typo and the spelling |

Medria Lennelluc
Deep Stellar Coalition Enterprises
1
|
Posted - 2015.06.12 07:21:53 -
[489] - Quote
This seems like an idea that screws over a lot of things.
So, to be able to warp a fleet around a warp bubble, now All people need a perch or you need to wait for a scout (or bob help you a battleship) to warp there first. I know 200 au systems. Just assume you have no frigate with you, all cruisers, wait at gate for one of you to land at the perch so everyone can warp or can be warped. This kills the fleet. This kills ANY attempt at speed while staying moderately safe.
As for missions fleets, there are more than enough missions that don't have gates. So your warping now always has to be tanked enough so won't be blasted away by the time the rest comes in. This is of course awesome with slow warping ships.
Your Fc has a safespot in a hostile system where noone of your fleet was before? You're out of luck, no fleet warp there.
Seems allover like a bad idea, wrong nerf for (supposedly) the right reasons. |

Sean Parisi
Fugutive Task Force A T O N E M E N T
696
|
Posted - 2015.06.12 07:23:10 -
[490] - Quote
Well this makes multi boxing anoms less fun D: |

Tara Read
Immortalis Inc. Shadow Cartel
846
|
Posted - 2015.06.12 07:23:10 -
[491] - Quote
Querns wrote:
I've never actually undocked in an ishtar! Check my killboard if you don't believe me. For whatever dumb reason, I happen to have Gallente Cruiser, Heavy Assault Ships, and Sentry Drone Operation all at rank five, so if I was so inclined, I feel like I'd operate the ship quite well. Haven't had a reason to do so, however -- Goonswarm Federation, in general, doesn't fly them outside of SIGs.
e: In PVP, anyways -- ishtars are very common PVE ships in Deklein.
So you say these changes will help shield doctrines from bombers... Yet never undocked in an Ishtar before. Okay....
Visit my blog for all the latest in jeers and tears as well as news at http://hoistthecolors.org
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1691
|
Posted - 2015.06.12 07:23:38 -
[492] - Quote
The best thing about this thread is that it is basically the Jump Fatigue thread, only in reverse.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Tara Read
Immortalis Inc. Shadow Cartel
846
|
Posted - 2015.06.12 07:24:21 -
[493] - Quote
Querns wrote:Tara Read wrote:Manfred Sideous wrote:I am a FC I feel no extra weight from this change and if I did. I get volunteers from fleet to help me. That's a terrible excuse Manfred. Come on.... so you expect other FC's to force other people to play fleet jockey or get another account. I rest my case. Far be it from people in the fleet actually having to contribute towards its success.
Implying you've even undocked and contributed towards something besides being on the ass end of a bombing run. You just stated you've never even undocked in an Ishtar yet speak as if well versed in shield doctrines....
Visit my blog for all the latest in jeers and tears as well as news at http://hoistthecolors.org
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Miner Hottie
Haywire.
143
|
Posted - 2015.06.12 07:24:45 -
[494] - Quote
Querns wrote:Miner Hottie wrote:Querns wrote:Miner Hottie wrote: Might I suggest CSM rep if the problem is bombers and combat probes that you adovacte they be fixed and not a normal functiom like fleet warps.
I suppose it never crossed your mind that the intent of restricting fleet warps was multi-faceted in nature. The bomber nerf is only one part. (It does, however, happen to be my favorite part!) Manny said bombers and combat probes are the issue (which I can agree with). So why not apply a change like a 50% reduction in bomb explosion velocity with a small increase in base damage, with a further slow down of the bombs to decrease a bombers effectiveness whilst a base slowing of combat probes scan time. Obviously these things need to be refined. But making bombs apply less damage per sig radius gives shield bs a chance (despite the devs thinking battleships are ok, they are not afaik). Point is nerfing fleet warps to fix another problem breaks other things intentional or not that's not cool if you don't state that is the intended consequence. I'm not entirely sure how it "breaks" things, honestly. Does it make them less convenient? Sure!
Immediately below your post quoted here Teh Replika gave you a pretty good example of consequences. Back to my comment why wont someone state what are the other intended consequences of this change?
It's all about how hot my mining lasers get.
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
46
|
Posted - 2015.06.12 07:24:55 -
[495] - Quote
This is truly dumb.
Great job on forcing FCs to have an additional alt, or if they are using the same alt as before, get that killed soon so the fights end prematurely.
Come on guys.. How do you keep making the game less and less fun at such a constant clip? |

Querns
GBS Logistics and Fives Support Goonswarm Federation
1691
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Posted - 2015.06.12 07:24:59 -
[496] - Quote
Tara Read wrote:Querns wrote:
I've never actually undocked in an ishtar! Check my killboard if you don't believe me. For whatever dumb reason, I happen to have Gallente Cruiser, Heavy Assault Ships, and Sentry Drone Operation all at rank five, so if I was so inclined, I feel like I'd operate the ship quite well. Haven't had a reason to do so, however -- Goonswarm Federation, in general, doesn't fly them outside of SIGs.
e: In PVP, anyways -- ishtars are very common PVE ships in Deklein.
So you say these changes will help shield doctrines from bombers... Yet never undocked in an Ishtar before. Okay.... So first you denigrate me for thinking that I fly ishtars, now you denigrate me for not flying an ishtar? I am confused -- which one of these scenarios makes me better at Eve: Online?
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

Altrue
Exploration Frontier inc Brave Collective
1813
|
Posted - 2015.06.12 07:25:43 -
[497] - Quote
- Divide bomb damage by four - Divide bomb explosion radius by four - Increase flight time by two - Divide flight speed by two
There you go for bombers.
- One ECCM makes the ship unwarpable whatsoever - Wrecks can be combat probed - Active gang links return the unwarpable threshold to what it is now. - Remove the need for virtue sets to probe gang links.
There you go for combat probing.
This change just makes FCs pay 15Gé¼ or 15$ a month more to CCP for a cloaked alt who warps on top of the ennemy first, before the fleet warps to them.
Change in time : 5 seconds to warp the fleet ontop of somebody (negligible in most combat situations, especially given that a cloaked ship gives no more clue to the target) Change in money for CCP : 15 bucks a month. ($$$)
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1691
|
Posted - 2015.06.12 07:28:54 -
[498] - Quote
Tara Read wrote:Querns wrote:Tara Read wrote:Manfred Sideous wrote:I am a FC I feel no extra weight from this change and if I did. I get volunteers from fleet to help me. That's a terrible excuse Manfred. Come on.... so you expect other FC's to force other people to play fleet jockey or get another account. I rest my case. Far be it from people in the fleet actually having to contribute towards its success. Implying you've even undocked and contributed towards something besides being on the ass end of a bombing run. You just stated you've never even undocked in an Ishtar yet speak as if well versed in shield doctrines.... I understand that you are trying to jam the crowbar of EVE SKILL DEFICIENCY into any crack in my rhetoric that you can perceive, but I'm confused as to the point of even bringing it up.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

Tara Read
Immortalis Inc. Shadow Cartel
849
|
Posted - 2015.06.12 07:29:43 -
[499] - Quote
Querns wrote:Tara Read wrote:Querns wrote:
I've never actually undocked in an ishtar! Check my killboard if you don't believe me. For whatever dumb reason, I happen to have Gallente Cruiser, Heavy Assault Ships, and Sentry Drone Operation all at rank five, so if I was so inclined, I feel like I'd operate the ship quite well. Haven't had a reason to do so, however -- Goonswarm Federation, in general, doesn't fly them outside of SIGs.
e: In PVP, anyways -- ishtars are very common PVE ships in Deklein.
So you say these changes will help shield doctrines from bombers... Yet never undocked in an Ishtar before. Okay.... So first you denigrate me for thinking that I fly ishtars, now you denigrate me for not flying an ishtar? I am confused -- which one of these scenarios makes me better at Eve: Online?
You clearly railed me for speaking against the changes, berated my skill as an Eve player because I disagreed and made counter points. Then you boldly made assumptions about shield doctrines and their viability against bombing runs when I clearly stated fix bombers instead of this tripe.
And still you went on until you stuck your foot in your mouth about never even undocking in an Ishtar which tells me:
You are full of ****.
Visit my blog for all the latest in jeers and tears as well as news at http://hoistthecolors.org
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
1691
|
Posted - 2015.06.12 07:29:49 -
[500] - Quote
Miner Hottie wrote: Immediately below your post quoted here Teh Replika gave you a pretty good example of consequences. Back to my comment why wont someone state what are the other intended consequences of this change?
Pretty much all game changes have consequences. What particular consequence "breaks" the game?
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
1691
|
Posted - 2015.06.12 07:31:28 -
[501] - Quote
Tara Read wrote:Querns wrote:Tara Read wrote:Querns wrote:
I've never actually undocked in an ishtar! Check my killboard if you don't believe me. For whatever dumb reason, I happen to have Gallente Cruiser, Heavy Assault Ships, and Sentry Drone Operation all at rank five, so if I was so inclined, I feel like I'd operate the ship quite well. Haven't had a reason to do so, however -- Goonswarm Federation, in general, doesn't fly them outside of SIGs.
e: In PVP, anyways -- ishtars are very common PVE ships in Deklein.
So you say these changes will help shield doctrines from bombers... Yet never undocked in an Ishtar before. Okay.... So first you denigrate me for thinking that I fly ishtars, now you denigrate me for not flying an ishtar? I am confused -- which one of these scenarios makes me better at Eve: Online? You clearly railed me for speaking against the changes, berated my skill as an Eve player because I disagreed and made counter points. Then you boldly made assumptions about shield doctrines and their viability against bombing runs when I clearly stated fix bombers instead of this tripe. And still you went on until you stuck your foot in your mouth about never even undocking in an Ishtar which tells me: You are full of ****. There are other shield ships besides ishtars. I, in particular, am quite chuffed about the potential return of alphafleet and rokhs. These ships were retired from Goonswarm Federation active duty due to their hilarious bomb vulnerability in favor of lower sig, armor tanked ships.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1691
|
Posted - 2015.06.12 07:33:52 -
[502] - Quote
Regardless of your opinion of my ability to play Eve: Online, it's not exactly a mental stretch to say that bombers disproportionately affect shield tanked ships, due to the signature radius penalties associated with shield extenders and core defense field extenders (and other shield rigs.) It's just not that difficult of a concept to wrap your head around.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Anna Finster
Thundercats The Initiative.
11
|
Posted - 2015.06.12 07:40:02 -
[503] - Quote
Okay usually I don't participate in these threadnoughts but I feel I have to state that among the ocean of tears there are a few who like this change. Personally, I'm looking forward to it and the need for more individual piloting.
Fellow capsuleers, please consider that everyone will be affected by this in the same way, so lets htfu and deal with it I guess. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
1691
|
Posted - 2015.06.12 07:41:36 -
[504] - Quote
Additionally, the dual implication that one somehow has no verifiable skill at Eve: Online if they haven't undocked an ishtar, and the denouncement of being an ishtar pilot as requiring no skill leaves me in a well of observed cognitive dissonance so vast and churning that I think I'm getting motion sickness just thinking about it.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Kathy Iron
KarmaFleet Goonswarm Federation
0
|
Posted - 2015.06.12 07:44:27 -
[505] - Quote
Shilalasar wrote:Joran Jackson wrote:I think this is a fantastic change for wormholes. Anything that makes it harder for 50 man WH fleets to function gets a thumbs up from me. You do realize this does nothing to those fleets but hurts the smaller ones way more? Starting with the fact that the almost all big groups are in one corp only and will have access to corpbookmarks from the initial scout. What this change does is it kills NPSI fleets., esp in wormholespace. Have fun giving everyone in fleet the bookmarks beforehand. Multiple people from the same corp in fleet might help not a bit since they need to have corproles for bookmarks. This is especially true in wormholespace where you need a ****-ton of bookmarks just of the holes. Flying through a big system or even thera? "FC, call me in 5 minutes when you land so we can warp too" Forgot to copy one of the bookmarks? well, sucks to be you. Someone went the wrong way? You are stranded alone until someone comes back to get you. OFC that will polarize this person and force it to do nothing for 5 minutes and be left behind.Corpbookmarks haven-¦t updated yet? Well, see you in 5 minutes. You found someone in a sig you do not have a bookmark for? Combatprobe him down and hope he is still in there not just by the time you warp there, but everybody warps to you too. You better scanned in a tanky T3 and not came through one of these great only-the-smallest-of-ships wormholes. Also huge boost to WCS, everybody love those. As enough people have stated it also really hurts group PvE that isn-¦t anomrunning. Bestcase it double the traveltime (superfun with the most popular PvE ships being BS sized), worstcase "have fun tanking the site alone for 30 sec until our RR gets here too". For PvP this is a huge boost to kiting. You get a cloakyprober next to a kitingfleet, by the time your buddies land near you the kiters have made at least another 10km and are out of webrange. You use a noncloaky to keep up with them, free killmail thanks to the addition of RLMLs. Things will never warp at the same speed, tackle lands and gets faceraped, logi lands and looks stupid, mainfleet lands and is in exactly the same position as pre-warp. And then land the capitals and ask themselves why te grid is empty. Unless you are flying ishtars, T3s or mordus-¦ ships, because all of those are so little used anyways compared to BCs and BS who get shafted again. Oh, and you better hope everybody has all lvl5 navigationskills, if you FC some new players you will be out of warp long before they are. It takes away the homefield advantage of FCs with 20+ tacticals around every gate in the homeregion. Good and bad at the same time but again a huge boost to kiting. Again, this change only supports blobbing and excessive use of multiboxing, like so many other changes we have seen lately. CCP Larrikin wrote:Both of these points are solid. Corbexx brought these up while we where talking to the CSM about the change. Regarding slowing down the speed of sites, given the potential profitability of wormhole space, we don't consider this a major negative. Regarding movement fleets though WH space, we have something we're working on for this. That said some of the feedback we've received is mixed. Reducing power projection though WH space (for both WH residence & passes though) not seen as all bad. And again, lowend residents get the shaft because C5/6s. "Potential profitability" with nanoribbons creeping around 2M a piece... Warping to fleetmembers 0 on a hole needs them to be decloaked, let-¦s also anounce it in local, just in case they do not have a scout out. Sneaking up on someone in a site only works if it is not littered with asteroids, LCOs, huge gasclouds or just sleepers spawning and burning around. This change effects 5 man escalationfarmers NOT AT ALL, it is even a boost for their security. I'm glad I read through this whole thread because this is my exact feeling. Put into words exactly what I was thinking.
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Tara Read
Immortalis Inc. Shadow Cartel
849
|
Posted - 2015.06.12 07:45:12 -
[506] - Quote
Querns wrote:Tara Read wrote:Querns wrote:
I've never actually undocked in an ishtar! Check my killboard if you don't believe me. For whatever dumb reason, I happen to have Gallente Cruiser, Heavy Assault Ships, and Sentry Drone Operation all at rank five, so if I was so inclined, I feel like I'd operate the ship quite well. Haven't had a reason to do so, however -- Goonswarm Federation, in general, doesn't fly them outside of SIGs.
e: In PVP, anyways -- ishtars are very common PVE ships in Deklein.
So you say these changes will help shield doctrines from bombers... Yet never undocked in an Ishtar before. Okay.... So first you denigrate me for thinking that I fly ishtars, now you denigrate me for not flying an ishtar? I am confused -- which one of these scenarios makes me better at Eve: Online?
You were the one to first berate my skill at this game because I simply disagreed and gave counter points. Now you don't want to play this little game anymore? Point taken.
Visit my blog for all the latest in jeers and tears as well as news at http://hoistthecolors.org
|

Miner Hottie
Haywire.
144
|
Posted - 2015.06.12 07:46:56 -
[507] - Quote
Querns wrote:Miner Hottie wrote: Immediately below your post quoted here Teh Replika gave you a pretty good example of consequences. Back to my comment why wont someone state what are the other intended consequences of this change?
Pretty much all game changes have consequences. What particular consequence "breaks" the game?
Large wormhole groups can absorb the cost of a suicide warpin for a fight, sucks to be that guy but whatever. Smaller groups cannot. Therefore they are forced to amalgamate or not play. I left null sec cause Fozzie couldn't stomach making his own sov system work outside eu/us prime. Same here changes needed to balance gameplay that make other gamplay parts that are not broken much harder or broken is a crap change.
If bombers are op nerf them, if probes are op nerf them, if ishtars are op nerf them. This fetish for nerfing elements at the edge of the problem is bullshit and I wonder what is in the water at CCPs offices.
It's all about how hot my mining lasers get.
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
1691
|
Posted - 2015.06.12 07:48:05 -
[508] - Quote
Tara Read wrote:Querns wrote:Tara Read wrote:Querns wrote:
I've never actually undocked in an ishtar! Check my killboard if you don't believe me. For whatever dumb reason, I happen to have Gallente Cruiser, Heavy Assault Ships, and Sentry Drone Operation all at rank five, so if I was so inclined, I feel like I'd operate the ship quite well. Haven't had a reason to do so, however -- Goonswarm Federation, in general, doesn't fly them outside of SIGs.
e: In PVP, anyways -- ishtars are very common PVE ships in Deklein.
So you say these changes will help shield doctrines from bombers... Yet never undocked in an Ishtar before. Okay.... So first you denigrate me for thinking that I fly ishtars, now you denigrate me for not flying an ishtar? I am confused -- which one of these scenarios makes me better at Eve: Online? You were the one to first berate my skill at this game because I simply disagreed and gave counter points. Now you don't want to play this little game anymore? Point taken. No -- feel free to try that crowbar as much as you want. If you're going to do it, however, do it in a way that doesn't immediately contradict itself by implying that both flying and not flying the ship in question betrays one's lack of skill; it tends to work a little more effectively.
Also, I just told you to adapt to a post-fleet warp world. Everyone has to do this; it isn't really a personal attack.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

Kim Khardula
Archetype Industries
4
|
Posted - 2015.06.12 07:48:47 -
[509] - Quote
So basically everybody complains because "OMG now we have to warp a covops alt before fleetwarping to it, **** you that's effort" ? |

Neo Legath
Atztech Inc. Ixtab.
1
|
Posted - 2015.06.12 07:48:54 -
[510] - Quote
Dear CCP,
as a WH citizen, this change gives me a real headache. I will shorten my post, -since everything has been written atleast once- to this:
if you go on with this change, PLEASE make Corpbookmarks available for everyone right after they were made! At the moment, some get them instantly,and some have to wait 15 min... Thats simply a no-go if we lose Fleetwarps.
If this would be done, i would say for myself - okay, its a change i can deal with.
Please consider this adjustment.
Sincerely
Neo |
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