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Thread Statistics | Show CCP posts - 8 post(s) |

Sibyyl
Brave Newbies Inc. Brave Collective
25602
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Posted - 2015.06.11 23:25:02 -
[121] - Quote
1. Allow broadcast of a location, giving fleet members an option to warp to location 2. Allow locations to be linked in chat
.. both with a slight delay (the delay suggestion came from Mr. Fozzie)
This would meet your requirement of nerfing automation without making fleet warfare UI a tedious thing.
Lights will guide you home
And ignite your bones
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Nevyn Auscent
Broke Sauce
2230
|
Posted - 2015.06.11 23:25:05 -
[122] - Quote
CCP Larrikin wrote:Aebe Amraen wrote:Probing and tackling are already important roles in any fleet; what this change actually does is gets rid of the notion of a prober as a stand-alone role. The prober must also be a tackler, with all the risk that entails. A cloaky prober can't get into position so the FC can fleet warp to him/her? The problem with this response is you are basically telling us 'You must use a T3 Cruiser for probing' now. Since they are the only Cov Ops & Probe capable ships with a chance of surviving any kind of combat. Combat probing already was relegated to T3's and Alts because it required too many sacrifices to make sense putting a ship on grid if it wasn't a T3.
Can I suggest as an alternative that a probe ship can broadcast a 'warp to' on a probe results that INDIVIDUAL FLEET MEMBERS can use to warp to. Bolded for emphasis as I'm not suggesting that fleet warp still be capable, but that say I was the prober, I could broadcast a warp to and this would allow anyone to use that probe result individually.
This could also be extended to bookmarks, sigs etc. People would still have to warp themselves achieving greater hands on play for individual fleet members, but without doubling the time required to do anything and forcing certain fits on the initial warp in pilots. I.E. I have a personal bookmark to my POS. I am in a NPSI fleet, and I've given them today's password. I broadcast a 'warp to' on the bookmark, and the fleet then warps there one by one. This allows one guy to stuff up, only press align and the cloaky shadowing our fleet jumps him as he's left alone on grid since the FC can't just warp everyone with one button.
But your current system of requiring one person to warp first then the fleet can follow is overly cumbersome, and if Fleet Warp ability is to be nerfed, you need to give something back to make up for that. |

Jack Hayson
Atztech Inc. Ixtab.
176
|
Posted - 2015.06.11 23:25:20 -
[123] - Quote
CCP Larrikin wrote:Q: CCP, why you do this? A: We want transfer more responsibility for the success of a fleet from its FC to its members. Then why allow fleet warps to other fleet members? That makes no sense in this context. It just means that the FC needs to position his alt before warping the fleet. |

Vala Ancalagon
The Order of Thelemic Ascension Novus Dominatum
5
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Posted - 2015.06.11 23:25:31 -
[124] - Quote
This is going to be pretty negative in wormholes, as it takes quite a while for corp bookmarks to propagate. This won't affect low/null sec gate movements at all, which is where I suspect a majority of the action takes place anyway. What will it achieve?
For a corp, the bookmarks are essentially public locations, especially in wormholes. |

Zloco Crendraven
BALKAN EXPRESS Shadow Cartel
680
|
Posted - 2015.06.11 23:25:32 -
[125] - Quote
This will bring another role for the scouts in the fleets and it will differentiate good from the bad ones. Interceptors, cloaky probers will have a much more important role in fights. the more variables are in the fight the better gameplay is.
Fleets require more skill. To warp on a certain spot when told...ohhh so hard!
Will slow down and make harder bomber runs (positive)
Will slow down (a bit) projection in WHs. Probe > warp > fleet warp instead of probe > fleet warp. It will add some 30 sec more which is not really that bad for all the other gains
Only negative thing i heard is it will be almost impossible catching boosting alts. But i think capsuleers will find a way to fit a ship that will be able to do it. also i can live with it especially if CCP plans to remove offgrid boosting.
Name any negative point of this change.
BALEX, bringing piracy on a whole new level.
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Daugan
SUPERFLUOUS WANDERLUST Gentlemen's.Club
1
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Posted - 2015.06.11 23:26:45 -
[126] - Quote
Maybe the massive mob with torches and pitch forks should give you pause... |

Joran Jackson
The Red Circle Inc. Ministry of Inappropriate Footwork
133
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Posted - 2015.06.11 23:26:54 -
[127] - Quote
CCP Larrikin wrote:Both of these points are solid. Corbexx brought these up while we where talking to the CSM about the change. Regarding slowing down the speed of sites, given the potential profitability of wormhole space, we don't consider this a major negative. Regarding movement fleets though WH space, we have something we're working on for this. That said some of the feedback we've received is mixed. Reducing power projection though WH space (for both WH residence & passes though) not seen as all bad.
It would suck if you fix this change so the 50 man fleets of bad are happy.
If you are interested in changing things so that people fly their individual ships, then change it so people fly individual ships. In wormholes this means something different than k-space. Just like we don't have local, we also warp between sigs. Does that make fleets harder? Sure, but that's wormhole space.
This is the one good thing you've done for wormholes in a long time. Please don't blow it by "fixing" it.
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Quiggle Queue
POS Party Low-Class
7
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Posted - 2015.06.11 23:27:11 -
[128] - Quote
CCP Larrikin wrote: Both of these points are solid. Corbexx brought these up while we where talking to the CSM about the change. Regarding slowing down the speed of sites, given the potential profitability of wormhole space, we don't consider this a major negative. Regarding movement fleets though WH space, we have something we're working on for this. That said some of the feedback we've received is mixed. Reducing power projection though WH space (for both WH residence & passes though) not seen as all bad.
Is it really "power projection", just to be able to warp as a group to a "stargate"? That seems pretty much standard travel outside of wormholes. |

Joran Jackson
The Red Circle Inc. Ministry of Inappropriate Footwork
133
|
Posted - 2015.06.11 23:28:12 -
[129] - Quote
Quiggle Queue wrote:CCP Larrikin wrote: Both of these points are solid. Corbexx brought these up while we where talking to the CSM about the change. Regarding slowing down the speed of sites, given the potential profitability of wormhole space, we don't consider this a major negative. Regarding movement fleets though WH space, we have something we're working on for this. That said some of the feedback we've received is mixed. Reducing power projection though WH space (for both WH residence & passes though) not seen as all bad.
Is it really "power projection", just to be able to warp as a group to a "stargate"? That seems pretty much standard travel outside of wormholes.
Local is standard outside of wormholes. |

Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
13381
|
Posted - 2015.06.11 23:28:58 -
[130] - Quote
If you want to nerf bombs, nerf bombs. Don't wreck a whole bunch of other things in the process.
I cannot overstress my disagreement with this change.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Masao Kurata
Perkone Caldari State
239
|
Posted - 2015.06.11 23:30:51 -
[131] - Quote
Fleet warping to pings before warping to a scout is also a necessary mechanic for many fleets. You can argue that it's not strictly necessary in null, but consider -10 and to a lesser degree invading fw fleets in highsec who by mechanical necessity have to warp more than once per minute or the fleet gets wiped or in the case of fw at least damaged. Having the pilots independently warp around the system isn't good enough and you know full well what the result will be: FCs will be required to have another covops alt who warps ahead of the fleet to the next ping. We don't need more alts online. |

Lt Shard
Team Pizza Good at this Game
5
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Posted - 2015.06.11 23:31:38 -
[132] - Quote
Joran Jackson wrote:Local is standard outside of wormholes.
Shouldn't be, but that's another issue! |

Scott Ormands
The Desolate Order Brave Collective
31
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Posted - 2015.06.11 23:33:03 -
[133] - Quote
Joran Jackson wrote: There is so much wrong with this post it makes me want to cry that your opinion might be considered somehow relevant.
In no situation would this ever be a problem for people who know what they're doing. If you are caught literally with your pants down, then I still have 0 sympathy because the other guys won with scouting.
Of course there are ways around it, warp my carrier first then warp everyone else right? well yeah but why do I keep needing to come up with workarounds that only add needless complexity. Is it really that bad that I want to be able to warp my fleet as a whole to a WH. I want us to all land at the same time and not give them time to know what we are doing before hand and start neuting and shooting my triage. This is especially important if I'm taking A fight against someone with a dread |

Malakai Asamov
Van Diemen's Demise Pandemic Legion
35
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Posted - 2015.06.11 23:34:19 -
[134] - Quote
Do you think if an FC trys to fleet-warp to something that the rest of the fleet can't he should still warp on his own?
Some sort of message should be posted to the fleet when this happens "You failed to follow {insert fc name} in warp."
Thoughts? |

M1k3y Koontz
Respawn Disabled Initiative Mercenaries
757
|
Posted - 2015.06.11 23:34:36 -
[135] - Quote
Ele Rebellion wrote: Also have to take into consideration that the clones of the probing frigates often cost 3 or 4x that of the T3 Link ship. Risk not worth the reward in killing probers anymore.
Why do your scouts all have full Virtue sets? You really don't need them unless you're hunting T3 boosters. Also jumpclones are a thing, so cloaky alts really can substitute for bookmarks.
How much herp could a herp derp derp if a herp derp could herp derp.
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Mostlyharmlesss
GoonWaffe Goonswarm Federation
161
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Posted - 2015.06.11 23:34:37 -
[136] - Quote
Make anomaly warp-in's disappear after the anomaly has been started. This will be a content trigger just like ESS'. That means both sides will have to have a fleet to A: Safe the person running the anomaly and B: The hostile fleet will need to have at least one person on grid before the engagement will start, giving the ratter's friends a chance to prepare for the incoming battle.
Obviously prepared fleets will use cloaky ships, but the probes will be visible for the ratter giving a ratter paying attention to dscan a small chance to warp up but at the same time, give a competent scanner a big chance of getting a kill.
With the current system, you just jump into the system and shotgun to the nearest anomaly.
I know this might not be on the scope of fleet warps entire, but it will tie in nicely with this change.
Follow me on Twitter for the latest regarding GoonSwarm Federation and our recruitment drives!
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Janeway84
Def Squadron Pride Before Fall
168
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Posted - 2015.06.11 23:35:45 -
[137] - Quote
Im not sure im liking the nerf to fleet warp at all and I usually since its gonna take a big dump on wh people.  All the other stuff in the 07 show was very nice to hear about, though Im wondering does the ishtar really need to be nerfed even more?  |

Tatsuj Khan
Team Pizza Good at this Game
5
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Posted - 2015.06.11 23:36:14 -
[138] - Quote
Devs:
Many comments above described how pilots in w-space uses wormholes to move from system to system, and corporate WH BMs are what fleets use to move from system to system. Corp BMs allow wormhole fleets to move similar to, of course, fleets in normal space where they use "public" gates to travel from system to system. The proposed changes will take away that ability from w-space.
Suggestion: Make corporate wormhole BMs "public" just as gates are, and allow fleets to warp from WH to WH in a coherent group. Otherwise as the Dev proposal stands now, the fleet can't work together as they land because ships are strung out throughout the system. This allows the enemy to pick off small faster ships first as the landing fleet straggles in.
If wormhole BMs are made "public", it should significantly lessen the damage this nerf does to WH corp membership and fleet ops. I recall somewhere in the sov changes thread, devs stated that changes should enhance game play rather than add unnecessary difficulties and tedium.
As Sarg wrote in a comment above to other w-spacers: "If you are trying to get your battleships to land on grid with your cruisers now, even triage, good luck and have fun having the enemy pick stragglers off." |

Kaeda Maxwell
Screaming Hayabusa Neo-Bushido Movement
347
|
Posted - 2015.06.11 23:36:20 -
[139] - Quote
So my main concern here is that this is a stealth buff to off grid boosters (OGB).
Many tech 3 off grid boosters are fitted both to be extremely hard to scan down and have a 100mn afterburner to bur around on the grid. Further more they often sit in deepsafes (long warps).
Currently the best way to kill an OGB is to scan it down (which needs to be done fast or they cloak) fleet warp a lachesis or a tackle bomber to them (dscan invisibility).
After this change in order to kill a OGB you'll need to put a cloaky scout on grid with the OGB so you can warp to that. This causes a few issues, often OGB's are only decloaked for a limited amount of time, so the extra delay reduces the cahnces of catching it. Furthermore if it's in a deepsafe and burning with a 100mn 2 long warps instead of one makes it highly likely that it will now be out of tackle range completely by the time you get there.
Fitting tackle to the prober isn't that realistic a solution either since you need highly specialized fits to even be able to scan most tech 3 OGB's down in the first place. And many of the command ship variants that are hard to probe also carry a flight of ECM drones which puts further restraints on the fits of viable tackle ship.
So I worry that this change makes a class of ships that is already incredibly hard to kill even harder to kill.
Having corp bookmarks update instantaneously might be a viable work around, that way you still remove the automation but at least it doesn't hurt things like OGB hunting then. |

Dirk Morbho
Mindstar Technology Get Off My Lawn
47
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Posted - 2015.06.11 23:38:05 -
[140] - Quote
CCP,
I will make this very simple for you. If I cannot squad warp my in-corp money making alts to a corp bookmark when a neutral comes into local, then those accounts will be unsubbed.
Please tell me this is not what's going on with these changes. It seems like that's exactly what's happening. And if so, It's a rather stupid change.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
285
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Posted - 2015.06.11 23:38:56 -
[141] - Quote
Unsuccessful At Everything wrote:If we got a desalination company involved with this thread, we could probably help ease California's water issues.
As a Californian, yes please!
Buddy Program: If you sign up with my buddy invite link and subscribe with a valid payment method - I will give you 95% of the going rate for PLEX!
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Quiggle Queue
POS Party Low-Class
7
|
Posted - 2015.06.11 23:38:57 -
[142] - Quote
Tatsuj Khan wrote:Devs:
Many comments above described how pilots in w-space uses wormholes to move from system to system, and corporate WH BMs are what fleets use to move from system to system. Corp BMs allow wormhole fleets to move similar to, of course, fleets in normal space where they use "public" gates to travel from system to system. The proposed changes will take away that ability from w-space.
Suggestion: Make corporate wormhole BMs "public" just as gates are, and allow fleets to warp from WH to WH in a coherent group. Otherwise as the Dev proposal stands now, the fleet can't work together as they land because ships are strung out throughout the system. This allows the enemy to pick off small faster ships first as the landing fleet straggles in.
If wormhole BMs are made "public", it should significantly lessen the damage this nerf does to WH corp membership and fleet ops. I recall somewhere in the sov changes thread, devs stated that changes should enhance game play rather than add unnecessary difficulties and tedium.
As Sarg wrote in a comment above to other w-spacers: "If you are trying to get your battleships to land on grid with your cruisers now, even triage, good luck and have fun having the enemy pick stragglers off."
Yes +1 |

Sugar Kyle
Snuff Box Snuffed Out
1003
|
Posted - 2015.06.11 23:40:26 -
[143] - Quote
Kaeda Maxwell wrote:So my main concern here is that this is a stealth buff to off grid boosters (OGB).
Many tech 3 off grid boosters are fitted both to be extremely hard to scan down and have a 100mn afterburner to burn around on the grid. Furthermore they often sit in deep safes (long warps).
Currently the best way to kill an OGB is to scan it down (which needs to be done fast or they cloak) fleet warp a lachesis or a tackle bomber to them (dscan invisibility).
After this change in order to kill a OGB you'll need to put a cloaky scout on grid with the OGB so you can warp to that. This causes a few issues, often OGB's are only decloaked for a limited amount of time, so the extra delay reduces the chances of catching it. Furthermore if it's in a deepsafe and burning with a 100mn 2 long warps instead of one makes it highly likely that it will now be out of tackle range completely by the time you get there.
Fitting tackle to the prober isn't that realistic a solution either since you need highly specialized fits to even be able to scan most tech 3 OGB's down in the first place. And many of the command ship variants that are hard to probe also carry a flight of ECM drones which puts further restraints on the fits of viable tackle ship.
So I worry that this change makes a class of ships that is already incredibly hard to kill even harder to kill.
Having corp bookmarks update instantaneously might be a viable work around, that way you still remove the automation but at least it doesn't hurt things like OGB hunting then.
It is a very good point. Thank you.
Member of CSMX - CSM9 Weekly Updates
Member of CSM9
Low Sec Lifestyle - An Eve Blog
@Sugar_Kyle
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Tyr Dolorem
Snuff Box Snuffed Out
135
|
Posted - 2015.06.11 23:42:40 -
[144] - Quote
i¦¦s¦¦h¦¦t¦¦a¦¦r¦¦ peteonline |

Berial Inglebard
Collapsed Out Pandemic Legion
3
|
Posted - 2015.06.11 23:42:47 -
[145] - Quote
To everyone complaining that "this kills x".
You choose to die instead of adapt. I will play the tiniest violin for you. |

Quiggle Queue
POS Party Low-Class
7
|
Posted - 2015.06.11 23:44:35 -
[146] - Quote
We could return to the game as it was prior to "Warp to Zero" too, but that would be a step backwards, so is this. |

Ab'del Abu
Atlantis Ascendant
291
|
Posted - 2015.06.11 23:44:46 -
[147] - Quote
CCP Fozzie wrote:Rowells wrote:RIP Bomber wings You'll still be able to use them, but this will slow the speed at which they usually hit their targets. We consider that a very good outcome.
Clearly, this is all about bombers. Is it so hard to come up with another way of balancing them? This is just poor form ... |

M1k3y Koontz
Respawn Disabled Initiative Mercenaries
757
|
Posted - 2015.06.11 23:44:48 -
[148] - Quote
knobber Jobbler wrote:The removal of warping to probes is daft. It removes a dynamic in fleet combat. At least allow probed locations to be broadcast so fleets can warp too them rather than warping to a freindly ship at that location. It's that or even less fights.
Please give the small/micro gang elite pvp jerks their arena to go fight in and stop buggering up strategic fleet warfare. While your at it, put decloaking back on bombers. Would solve most of the problems you're trying to solve by removing useful/interesting mechanics.
This raises a good question: if someone broadcasts "Warp to:" for a probe result, will fleetwarps be available?
At the very least everyone in fleet could warp to it and it would reduce the headache of warping to a scout and having someone warp at 0 and decloak it.
How much herp could a herp derp derp if a herp derp could herp derp.
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Airi Cho
Dark-Rising
90
|
Posted - 2015.06.11 23:48:50 -
[149] - Quote
Scott Ormands wrote:Jezza McWaffle wrote:So you will now implement automatic bookmarking at a corporation and alliance level yes? Or is this just another way to **** up wormholers now. Since WE WILL have to wait for the bookmarks to propagate (up to 5-10 mins) unless we have to have a scout at the exact warp in at every single fight. Example if you have a group consisting of more than just 1 corp. Group A wants to fight Group B Group A consists of multiple corps Currently Group A can fleet warp onto the enemy fleet or wormhole without everyone involved having a propagated bookmark. However after this change if the group does not have the bookmark then they have no way of getting into the fight at the same time as the rest of the fleet. So all fights will be delayed until everyone has the bookmarks <10 mins. Good job CCP...  +1 I can no longer warp my entire fleet to the hole and expect them to land in a cohesive group, first my T3's land and get primaried then a minute later my Bhaals land and then 2 minutes later my triage lands by that time we are all dead. And that's assuming all of us have the BM which can take quite a long time to happen. CCP i am adamantly against this change. Please reconsider.
1. warp scout in at range X. 2. fleet warp to scout. 3. profit...? |
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CCP Larrikin
C C P C C P Alliance
89

|
Posted - 2015.06.11 23:50:56 -
[150] - Quote
Andrew Charante wrote:This is a terrible idea, you want a fleet to all land at once on a wormhole with different warp speeds, thats no longer possible. 0/10 You can fleet warp to a fleet member already at the wormhole.
Kismeteer wrote:Here is my list of things you can no longer warp to in a fleet without a scout in position. This is just one more account to run by FCs, who alternately have to be SURE they are reliable and are actually there every time. Thats the goal of the change. We want more fleet member participation. Fleets that have motivated and trusted probers will do a lot better than fleets that have the FC trying to do everything.
Kismeteer wrote:So scout ahead to see enemies coming, and scout JUST ahead of the fleet, WAITING for people to actually warp to him. usually at the wrong range.
I think it's terrible because telling a newbie how to warp to a person is painful. And getting him to pick the right range is even worse if it's not at zero. It encourages scouts, yes, but it also just slows down and makes game play more complicated. The FC can still fleet warp to that scout. Additionally teaching that newbie how to warp himself at the right range, while hard is going to be much better for that newbie long term.
Masao Kurata wrote:This is unnecessarily problematic for warping a fleet onto a target who is on a station, and thus you cannot get a covops remotely near without decloaking him. I think you've only considered a narrow range of fleet warp scenarios and are making people that are already very safe even safer. Somone who is on a station (stations can be fleet warped to) is already safe?
Tatsuj Khan wrote:Suggestion: Make corporate wormhole BMs "public" just as gates are, and allow fleets to warp from WH to WH in a coherent group. Otherwise as the Dev proposal stands now, the fleet can't work together as they land because ships are strung out throughout the system. This allows the enemy to pick off small faster ships first as the landing fleet straggles in.
If wormhole BMs are made "public", it should significantly lessen the damage this nerf does to WH corp membership and fleet ops. I recall somewhere in the sov changes thread, devs stated that changes should enhance game play rather than add unnecessary difficulties and tedium. This is a great suggestion. Building on it - allowing fleet warping to WH probe results could also work. There are a couple of questions we'd like to thrash out and get more feedback on relating to power projection in WH space before we make a change like this.
Quiggle Queue wrote:[Is it really "power projection", just to be able to warp as a group to a "stargate"? That seems pretty much standard travel outside of wormholes. You still can fleet warp a group to a stargate =) |
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