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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
spaceking7591
Collapsed Out Pandemic Legion
2
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Posted - 2015.06.12 00:42:13 -
[211] - Quote
i don't see the reason that you can't warp fleet members to missions. |
Oracle of Machina
The Scope Gallente Federation
13
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Posted - 2015.06.12 00:43:12 -
[212] - Quote
This fixes a problem that isn't a problem. |
Outlaw46
Di-Tron Heavy Industries Circle-Of-Two
0
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Posted - 2015.06.12 00:43:39 -
[213] - Quote
Why do you think making the job of content creators harder is a good way to help a game in which most of your loyal customers for years think you are slowly killing this game like aids. |
Mayhaw Morgan
State War Academy Caldari State
276
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Posted - 2015.06.12 00:45:26 -
[214] - Quote
Hero Tackling-« just got heroer . . . |
Thirdsin
Intergalactic Fight Club Gentlemen's.Club
9
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Posted - 2015.06.12 00:45:51 -
[215] - Quote
Long Muppet wrote:Phoenix Jones wrote:The change restriction is too high and affects too many areas of life in Eve, from Kspace, to Null, to Wspace. I would propose a smaller iteration to address the concerns of how fleet warp mechanics now work.
- Permit Squad Commanders in a fleet to fleet-warp their squad to bookmarks and probed sigs.
Essentially you move the capabilities of the overall fleet and wing commander down to the squad level. You remove the big flying balls of hurt down to decisions made by the squad commander, permitting them to decide on tactical warp ins, locations and fleet warps for their squad. You restrict fleet warps down to a 10 man team, with a individual per 10 man team making individual decisions for that 10 man team, to support the fleet efforts. Fleet and Wing commanders would lose this ability to warp entire armada's to bookmarks and scanned sigs, but permit smaller skirmish groups/squads to warp their small group to them. You move the leadership role of getting tacticals and flying to the leader of the squad, reducing the blob down to at most, 10 pilots, vs the 100+ null runs into. You now create a new leadership dynamic, and permit new people to have a stepping stone to becoming a Fleet Commander. Squad Leaders gain power, and have a relevant role verses just being a booster for their fleetmates. I'd start with baby steps first, commonly known as "A Iteration" (Thanks for that CCP Rise). Remove the ability for fleet commanders and wing commanders from warping entire groups to bookmarks and scan probes, and reduce it down to the squad level. Try that first. See how it actually works. This is a beautiful suggestion for an alternative. I hope it receives the attention it deserves.
signed
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Shadowforge Dawkins
Catastrophic Overview Failure Brave Collective
0
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Posted - 2015.06.12 00:49:13 -
[216] - Quote
Sasha Sen wrote:Shadowforge Dawkins wrote:AAR; Venture kill- yes I know who cares, but the process on this I find important, Because without the fleet warp, If this was a guy in a Relic/data site, he would have been done and gone by the time bookmarks popped. and as for the gas, gas clouds decloak you. so getting a warp in to a person can be very difficult. as this tale shall show.
So I call in the guys and they bring a Jackdaw with dual scram and a few other ships. Becuase he is in the center of the cloud I cannot provide warp-in as I will be de-cloaked and he will see me and run off.
So you cant manually pilot your 500 m/s cloaked prospect around the cloud and line up his ship between you and the wh your gang is popping out of?
As you probably know, some gas clouds are very large, sitting inside the center of a cloud puts you between 3-10 kilometers from the edge of the cloud. what side of the cloud you are on is irrelevant. It is a bait technique I use in wolf rayets using my prospect. because I can see them coming.
Remember, decloak range is 2.5 KM where as the gas cloud gets you at 3-10 KM. not gonna work.
Having a Sync button for bookmarks would make this problem lesser allowing us to warp to the center of the cloud. |
Winter Archipelago
Furtherance.
374
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Posted - 2015.06.12 00:52:00 -
[217] - Quote
Syrias Bizniz wrote: No idea why your fleet would get seperated, tbh, since you can still Fleetwarp them. You just need 1 (one) other fleetmember as your warpin first. Or warp to celestials.
Not all groups can afford to spare the extra member to function as a scout, and even if you're bouncing to a nearby celestial first, you're still stuck trying to stagger your warps so that your slower ships get in at the same time as your faster ships.
As I said above, latency and misheard / missed commands are going to become an even bigger threat to a smaller group.
Planning a trip to Thera? Check out http://eve-scout.com/ for a list of the current connections.
Once you've made your choice, join the channels EVE-Scout or Furtherance Public and request a scout to make sure your connection is clear!
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T'aun
47th Space Militia
0
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Posted - 2015.06.12 00:55:26 -
[218] - Quote
This is a terrible idea.
At least leave the ability to squad warp members to a bookmark/probe results or enable the bookmarks/probe results to be broadcast-able to those on grid to warp themselves to. |
ManGiNa1
Pandemic Horde Inc. Pandemic Horde
0
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Posted - 2015.06.12 00:55:52 -
[219] - Quote
[quote=CCP Larrikin]Hi Gentle Space Foke,
There was no need to call the player base @#$%'s
FOKE isn't a very nice word http://www.urbandictionary.com/define.php?term=Foke
yep... seems the player base of "Foke/s" aren't happy and i'm drowning in the flool of Tears
thanks FOLKS |
Vala Ancalagon
The Order of Thelemic Ascension Novus Dominatum
6
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Posted - 2015.06.12 00:58:01 -
[220] - Quote
Phoenix Jones wrote:The change restriction is too high and affects too many areas of life in Eve, from Kspace, to Null, to Wspace. I would propose a smaller iteration to address the concerns of how fleet warp mechanics now work.
- Permit Squad Commanders in a fleet to fleet-warp their squad to bookmarks and probed sigs.
Essentially you move the capabilities of the overall fleet and wing commander down to the squad level. You remove the big flying balls of hurt down to decisions made by the squad commander, permitting them to decide on tactical warp ins, locations and fleet warps for their squad. You restrict fleet warps down to a 10 man team, with a individual per 10 man team making individual decisions for that 10 man team, to support the fleet efforts. Fleet and Wing commanders would lose this ability to warp entire armada's to bookmarks and scanned sigs, but permit smaller skirmish groups/squads to warp their small group to them. You move the leadership role of getting tacticals and flying to the leader of the squad, reducing the blob down to at most, 10 pilots, vs the 100+ null runs into. You now create a new leadership dynamic, and permit new people to have a stepping stone to becoming a Fleet Commander. Squad Leaders gain power, and have a relevant role verses just being a booster for their fleetmates. I'd start with baby steps first, commonly known as "A Iteration" (Thanks for that CCP Rise). Remove the ability for fleet commanders and wing commanders from warping entire groups to bookmarks and scan probes, and reduce it down to the squad level. Try that first. See how it actually works.
Sounds much better, and actually will create a need for 2nd tier leaders who will have to pay attention in fleets! |
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Shadowforge Dawkins
Catastrophic Overview Failure Brave Collective
0
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Posted - 2015.06.12 00:59:16 -
[221] - Quote
So a couple of things to fix for the Bookmarks considering the loss of our fleet warping capabilities in WH space. Please at least add the ability to -Sync button for our bookmark files -possibly as noted by Tatsuj Khan- make a public BM convention -Increase the number of Bookmarks allowed in a Corp. 500 is a burden to large wh corps with 5-8 people scouting |
Arbitos
GamCorp Almost Broken
5
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Posted - 2015.06.12 00:59:52 -
[222] - Quote
Going to go back to the beginning of this thread and start reading it again, for some reason I read it as fleet warping is being removed ?! |
Rowells
ANZAC ALLIANCE Fidelas Constans
2480
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Posted - 2015.06.12 01:00:43 -
[223] - Quote
Arbitos wrote:Going to go back to the beginning of this thread and start reading it again, for some reason I read it as fleet warping is being removed ?! no, just restricted |
BobFromMarketing
ElitistOps Pandemic Legion
76
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Posted - 2015.06.12 01:02:51 -
[224] - Quote
This makes me so hard |
Arbitos
GamCorp Almost Broken
5
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Posted - 2015.06.12 01:09:43 -
[225] - Quote
Rowells wrote:Arbitos wrote:Going to go back to the beginning of this thread and start reading it again, for some reason I read it as fleet warping is being removed ?! no, just the useful parts.
Fixed it for you :p |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
261
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Posted - 2015.06.12 01:11:51 -
[226] - Quote
I remember when we could not warp to zero... BMs were eveywhere then CCP fixed that issue.
Now people will remember when we cannot fleet warp to locations they do not have marked... meaning there will be a duplication and expansion of BMs in many cases. This seems a step backwards. How retro are the navigation systems in our ships that we cannot warp to a location the fleet commander effectively broadcasts to us?
If I can get the warp co-ordinates to warp to a fleet member, why am I unable to obtain the warp co-ordinates to warp to a location specified by the commander? From a science fiction and technical point of view, your change is not making a lot of sense.
What issue are you really trying to solve, and are you really certain that this really the best way to solve it? |
Wedge Rancer
Grimm Hounds SONS of BANE
37
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Posted - 2015.06.12 01:13:49 -
[227] - Quote
No, just no. This would almost destroy places like bombers bar |
Midnight Hope
Pator Tech School Minmatar Republic
178
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Posted - 2015.06.12 01:16:33 -
[228] - Quote
CCP Fozzie wrote:Hopelesshobo wrote:CCP Larrikin wrote: As announced on the o7 show we are making some changes to fleet warp. Fleet Commanders, Wing Commanders & Squad Commanders will no longer be able to warp to anything a fleet member couldnGÇÖt warp to on their own. This includes GÇô
Bookmarks Does this include corporation bookmarks that the person in the same corp could warp to? Yes. You can only fleet warp to things that any member of your fleet could warp to, no matter what corp or alliances they are a part of.
This means the dead of ganks in WH space. No more have the scout combat probe a ship, have the fleet jump in and fleet warp them to it.
Thanks for the nerf to WH space Fozzie. |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2513
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Posted - 2015.06.12 01:17:48 -
[229] - Quote
CCP Larrikin wrote:Q: CCP, why you do this? A: We want transfer more responsibility for the success of a fleet from its FC to its members. I don't know if making something like navigating a fleet more annoying and inconvenient is the best way to accomplish that.
I don't think it's possible to make the game fun by nerfing stuff and removing features. |
SFM Hobb3s
Wrecking Shots Black Legion.
306
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Posted - 2015.06.12 01:18:12 -
[230] - Quote
Wheat +1 Chaff -1 |
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Dorothy Bockhop
Dead Space Investments. Goonswarm Federation
0
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Posted - 2015.06.12 01:19:23 -
[231] - Quote
I feel in the age of spaceships we would have a navigation computer that would be capable of warping to a set of coordinates or maybe that's the toaster I can't tell.
You are trying to fix a problem by imposing artificial limits on the sandbox not only is this bad game design it limits what small groups can and can't do. This is just a long line of poorly thought out game design decisions that only hurt smaller groups with little to no effect on large blobs.
If you think bombers are a sever enough issue maybe you should look at changing the way bombers work. If you think instawarp t3's are a problem maybe you should look at ways to fix the t3's (maybe interdiction nullification wan't such a good idea after all).
CCP, please fix the problems in a considerate manner not in a blanket game design change that will make everyone's life that much more miserable. |
Manfred Sideous
North Eastern Swat Pandemic Legion
1162
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Posted - 2015.06.12 01:21:26 -
[232] - Quote
+1 this is a excellent change that will help to open up combat/fleet tactics. I supported and pushed hard for this.
@EveManny
https://twitter.com/EveManny
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Lt Shard
Team Pizza Good at this Game
10
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Posted - 2015.06.12 01:23:43 -
[233] - Quote
Manfred Sideous wrote:+1 this is a excellent change that will help to open up combat/fleet tactics. I supported and pushed hard for this.
You seem to have forgotten wormholes m8.
Also explains why every pl poster here is for it. |
Bristoll2
Infinite Point Nulli Secunda
1
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Posted - 2015.06.12 01:26:47 -
[234] - Quote
stupid changed |
MrBrookes
Umbrella C0rp Whatever.
6
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Posted - 2015.06.12 01:28:33 -
[235] - Quote
Ok so what about the person who has multi accounts in this game.....................
did u ever think of them??? We rely on the fleet warp to get us from point A to B.
Everyone in this game HAS A ALT and enjoys the fleet warp option to help move things around. It just makes the gaming that much easier and once again U SCREW IT ALL UP all because you are thinking of one group and forgetting the rest of us.
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Shadowforge Dawkins
Catastrophic Overview Failure Brave Collective
1
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Posted - 2015.06.12 01:31:46 -
[236] - Quote
Manfred Sideous wrote:+1 this is a excellent change that will help to open up combat/fleet tactics. I supported and pushed hard for this.
If by excellent you meant having 'squads' warping to bookmarks... ok. that is more responsibility. completely nullifying our ability to move as a unit? large AND small? no, terrible idea.
Remember, 'ops' can be squads of 4-10. in wormhole space, that is a normal group size. what you did to fix a known space problem is now slapping everyone in the face. All the way to the smallest groups living in wormhole space where many don't dare tread.
Sure these massive corps in Null sec may be bitter, but where you are forcing actual game play for the blop groups. you are doing 10 times the damage to the small units that are actually looking for a fight, not outright slaughter. such as wormhole space. |
Miner Hottie
Haywire.
132
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Posted - 2015.06.12 01:34:59 -
[237] - Quote
The nerf bat swingeth and much was hurt, in a messy collateral damage way that was so very bad.
Ok, lets talk about the elephant sized goon in the room. A change which appears to be mostly aimed at nerfing bombers is really a massive nerf to large null sec fleets composed of players from multiple alliances banding together for mutual benefit, cooperation etc. Those in support of these changes are two groups from what I can see. 1 is the stereotypical low sec pvp king, the type who roles around solo pvping in a very blingy ship (with an off grid booster, cyno/jam falcon alt and back up triage) who inhabit the EN24 comments and can't make a post without saying "grr goons" and Pandemic Legion. Both groups are generally very high sp players who would benefit from not being blobbed by a thousand rifters or 250 Celestis.
Many others have identified that the law of unintended consequences is running rampant here, I have no need to add to them beyond saying why does CCP promote a change that is disproportionately hard on allowing new players to group pvp? Many groupd make a fetish of praising the newbie hero tackling without a care for their survival. They are too new to have the montjs worth of trying to be a pro prober and warping to fleet members isnt that easy at first.
To be bluntly honest, this thread is a disappointing distraction after CCP backtracked on giving us variable timers on fozziesov, which was a massive fuxk you to us AUTZ. So get to work fixing that, before you break the game further with this poorly planned change with far reaching un fun tedium inducing consequences. Dumbing everything down to low sec FW pvp is not what I want to play. If i did, I would have a FW alt.
Disclaimer: no you can't have my stuff. No tears, my tears cure cancer and I don't want to put all the oncologist out of work.
It's all about how hot my mining lasers get.
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Kenrailae
Fallen Reich
353
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Posted - 2015.06.12 01:36:12 -
[238] - Quote
Manfred Sideous wrote:+1 this is a excellent change that will help to open up combat/fleet tactics. I supported and pushed hard for this.
That would be an opinion, one that doesn't seem to be very well supported. Killing strategic bookmarking, hurting wormholes and high sec PVE, and throwing it behind a veil of 'supposed better tactics(which killing defenders strategic bookmarking doesn't do) and 'nerfing bombers' is not an acceptable price for it.
The Law is a point of View
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
286
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Posted - 2015.06.12 01:40:03 -
[239] - Quote
Manfred Sideous wrote:+1 this is a excellent change that will help to open up combat/fleet tactics. I supported and pushed hard for this. Pushing for this change is racist against F1. Bow your head in shame!
Buddy Program: If you sign up with my buddy invite link and subscribe with a valid payment method - I will give you 95% of the going rate for PLEX!
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Daichi Yamato
Xero Security and Technologies
2511
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Posted - 2015.06.12 01:40:31 -
[240] - Quote
So a mixed fleet will have to make sure they have an extra guy on grid if they want the entire fleet to land together??
Annoying but ok...
What about a button that allows us to warp at the same speed as the slowest squad member?
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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