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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Tara Read
Immortalis Inc. Shadow Cartel
826
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Posted - 2015.06.12 05:08:00 -
[391] - Quote
Maybe this is a bit of reflection but am I right in thinking that CCP have no clue what direction they want to take things in? It just seems to me from these terrible icons and "UI" changes without really any sort of trial and error (just dumping these in our laps as mini changes in small patches), to now these unwarranted grid and warping mechanics.
Why? I seriously fail to see the explicit reason why these things are paramount. I fail to see why CCP nerfs weapons platforms already niche instead of the ships themselves. And worst yet these changes are still implemented without any real sort of constructive changes.
What's the point? Are fleet mechanics broken? Is there a need to changes icons that have been around 11 years? Maybe CCP need to stop focusing on 20 dollar ship skins and making us purchase more accounts to circumvent terrible mechanics ideas. Hate to say it but there is no way on God's green earth I'm making a seventh account which I pay all for with money.
Maybe CCP needs to fix it's financial house instead of pigeonholing players and FC's into forcing us to continually multi box for stupid reasons. There's already people in my Alliance that have 4 or 5 accounts running doing multiple things. Adding another headache to people is just not worth it.
And NO CCP you won't get an actual separate player filling this role. Because no FC is stupid enough to trust another player to notch crucial fleet positioning or target tackle. Period.
Visit my blog for all the latest in jeers and tears as well as news at http://hoistthecolors.org
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1691
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Posted - 2015.06.12 05:08:30 -
[392] - Quote
Naglerr wrote: So you're telling me that the only way to nerf bombers is to nerf everything?
No.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1691
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Posted - 2015.06.12 05:09:22 -
[393] - Quote
Agama Tissant wrote:Started with jump fatigue, then fozziesov, now ... no more fleet warps. Updating EVE is a good thing, but radically changing the way we play within our fleets is very WRONG! Quote: Q: CCP, why you do this? A: We want transfer more responsibility for the success of a fleet from its FC to its members.
Actually it's more than just changing the way we play, is just about FORCING us to play as you developers want to ... in a sandbox game! I'll unsubscribe 3 accounts if this gets implemented, this is way too much ! "Sandbox" does not mean the thing you think it means.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Rowells
ANZAC ALLIANCE Fidelas Constans
2488
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Posted - 2015.06.12 05:09:32 -
[394] - Quote
I think its funny how larkin puts up the thread and answers the questions and fozzie is still getting railed for it.
I know that pain. |
Naglerr
Sanguine Penguin Rote Kapelle
35
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Posted - 2015.06.12 05:11:30 -
[395] - Quote
Querns wrote:Naglerr wrote: So you're telling me that the only way to nerf bombers is to nerf everything?
No.
Please elaborate. If I were assigned to nerf bombers I would start with a hull bonus: Can not receive fleet warps. Please explain how this is a worse idea than removing fleet warps from all ships. |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
289
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Posted - 2015.06.12 05:11:49 -
[396] - Quote
Agama Tissant wrote:Started with jump fatigue, then fozziesov, now ... no more fleet warps. Updating EVE is a good thing, but radically changing the way we play within our fleets is very WRONG! Quote: Q: CCP, why you do this? A: We want transfer more responsibility for the success of a fleet from its FC to its members.
Actually it's more than just changing the way we play, is just about FORCING us to play as you developers want to ... in a sandbox game! I'll unsubscribe 3 accounts if this gets implemented, this is way too much ! You're going to unsubscribe because you have to pilot your own ship now?
Buddy Program: If you sign up with my buddy invite link and subscribe with a valid payment method - I will give you 95% of the going rate for PLEX!
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Vanilla Mooses
KarmaFleet Goonswarm Federation
15
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Posted - 2015.06.12 05:12:02 -
[397] - Quote
Querns wrote:Vanilla Mooses wrote:Dearest CCP:
You have 18 pages of (with very few exceptions) players from all walks of EVE telling you this is a awful idea.
So?
I believe I answered your question in the rest of my post. You should try reading it. |
Tara Read
Immortalis Inc. Shadow Cartel
826
|
Posted - 2015.06.12 05:14:41 -
[398] - Quote
Querns wrote:Tara Read wrote:Querns wrote:Naglerr wrote: By constructing our fleet in a particular way and actively swapping fleet leadership roles when needed we can manage to achieve warpins on nearly all targets we want to engage. We heavily make use of fleet warps to bookmarks and probe returns as a method of pvp engagement generation. With the proposed changes our method of combat becomes completely not possible. Yes it is true that we can warp the scout on grid with the target, but that only doubles the time required to perform the same action that was previously possible with a reasonable level of efficiency and at greatly increased risk to our scanners. This will result in missed opportunities on targets for no observable gain in mechanics.
Adapt. Kills are not a commodity that you are owed -- they are a reward. If they become more difficult to acquire, the reward should be sweeter. Oh shut up. This is a line of utter BS and you know it. People shouldn't be punished for CCP's constant grid issues. There's been dozens of times where you land off grid, out of place, out of position from a target. Mere seconds are what count in these types of positioning and execution. As any FC worth their salt. It's yet again another account some poor bastard has to log in just to try and maintain some sort of fleet cohesion with constant grid issues. There's no "Grandmaster" difficultly level for putting up with terrible game mechanics and half baked ideas. Go tout more H1Z1 advertising and leave Eve to the rest of us who give a ****. Nice, a pithy throwaway line at the end. This is sure to increase the level of discourse! It's a little amusing to me that you see the change and immediately think, "aw man, now the FC has to multibox MORE accounts!" Did you consider delegating tasks to others? The FC doesn't have to be the only decision maker in the fleet. Also, if we're going to sink to the level of dragging in the alliance membership into the conversation -- consider that my alliance is generally considered to have the lowest skill level possible, when considering line members of fleets. As such, we can be said to rely on the FC far more than any other group in the game. Yet, all of the thought leaders of Goonswarm Federation are unilaterally in support of the change. Curious...
There's a difference between having 10000 F1 monkeys and a delegated few in small gang pvp to take on roles. The application of these ideas is foolish. It's another burden on small gang and core content creators. So again I call utter BS. Funny how you say "adapt" yet tout that the role can easily be passed on to other players.
Are you going to fill that role? Are you going to step up and be designated tackle *****? And when you fail and when you screw up a fleet position due to grid issues what then? I seriously doubt you'd fill this role. But for sake of argument I'll entertain the thought of some poor sap getting his ass chewed on TS for screwing the pooch due to these changes.
Visit my blog for all the latest in jeers and tears as well as news at http://hoistthecolors.org
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shenzhen
Deep Core Mining Inc. Caldari State
0
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Posted - 2015.06.12 05:14:43 -
[399] - Quote
This changed is the most stupid ideapÇé If you make this change, I will unsubscribe, because you are no longer selling a product I am interested in purchasing |
Querns
GBS Logistics and Fives Support Goonswarm Federation
1691
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Posted - 2015.06.12 05:15:56 -
[400] - Quote
Naglerr wrote:Querns wrote:Naglerr wrote: So you're telling me that the only way to nerf bombers is to nerf everything?
No. Please elaborate. If I were assigned to nerf bombers I would start with a hull bonus: Can not receive fleet warps. Please explain how this is a worse idea than removing fleet warps from all ships. Nah. You asked for a positive aspect to the fleet warp change, and I supplied it.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Vanilla Mooses
KarmaFleet Goonswarm Federation
15
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Posted - 2015.06.12 05:17:15 -
[401] - Quote
shenzhen wrote:This changed is the most stupid ideapÇé If you make this change, I will unsubscribe, because you are no longer selling a product I am interested in purchasing
You see, this does not work and seems rather silly.
Why don't you take the time to discuss why you think this is a bad idea, how it would effect your gameplay, and offer suggestions or alternatives to the proposed changes that still achieve the desired goal?
Simply saying "I don't like it and I will just quit if I don't get my way" really does not help. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
1691
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Posted - 2015.06.12 05:17:39 -
[402] - Quote
Vanilla Mooses wrote:Querns wrote:Vanilla Mooses wrote:Dearest CCP:
You have 18 pages of (with very few exceptions) players from all walks of EVE telling you this is a awful idea.
So? I believe I answered your question in the rest of my post. You should try reading it. I don't need to -- this line invalidates any potential point you could have made by dint of it being a completely specious argument towards reversing a change.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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blue coeur
Anomalous Existence Low-Class
19
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Posted - 2015.06.12 05:18:26 -
[403] - Quote
I'm having a hard time putting words to how I feel about these changes.
I suppose the first thing that should be mentioned is that I'm a wormhole citizen. So all my opinions are all based in the context of living and working in Wormhole space.
Fleet members in WH corporations already work very hard... Wormhole space is hard, I like it that way. My corp effectively spends hundreds of hours every week scanning for content and when content is found, our scouts bookmark routes and any celestials or wrecks near that content.
With your proposed changes, this will have very little affect on our day to day operations. But it's just another nuisance that we will add to the list.
Will your changes fix the current issue of Bookmarks taking up to several minutes to populate? Currently when we share bookmarks with other corporations, we effectively still have to fleet warp because waiting for bookmarks to populate can be the death of us or whoever we are trying to help.
Lastly I already pay way too much for this game then I care to admit, but the changes you "CCP" are proposing makes it feel like not much thought has been given to Wormhole life.
Seriously, I challenge you to live in a Wormhole for a month. |
Naglerr
Sanguine Penguin Rote Kapelle
35
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Posted - 2015.06.12 05:20:05 -
[404] - Quote
Querns wrote:Naglerr wrote:Querns wrote:Naglerr wrote: So you're telling me that the only way to nerf bombers is to nerf everything?
No. Please elaborate. If I were assigned to nerf bombers I would start with a hull bonus: Can not receive fleet warps. Please explain how this is a worse idea than removing fleet warps from all ships. Nah. You asked for a positive aspect to the fleet warp change, and I supplied it.
So now that I ask a question that you don't have an answer to that suits your narrative you decide to bow out? Thank you for reinforcing my point that this change is a very poor way of achieving the desired effect, both in end result effect to bombers and to end result effect to all other ship types this nerf was apparently not intended for.
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Rowells
ANZAC ALLIANCE Fidelas Constans
2488
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Posted - 2015.06.12 05:20:31 -
[405] - Quote
Tara Read wrote:There's a difference between having 10000 F1 monkeys and a delegated few in small gang pvp to take on roles. The application of these ideas is foolish. It's another burden on small gang and core content creators. So again I call utter BS. Funny how you say "adapt" yet tout that the role can easily be passed on to other players.
Are you going to fill that role? Are you going to step up and be designated tackle *****? And when you fail and when you screw up a fleet position due to grid issues what then? I seriously doubt you'd fill this role. But for sake of argument I'll entertain the thought of some poor sap getting his ass chewed on TS for screwing the pooch due to these changes. seems like that is an issue with your leadership, and i highly recommend you get away from that. however from the looks of it, you fit in well. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
1691
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Posted - 2015.06.12 05:22:23 -
[406] - Quote
Tara Read wrote: There's a difference between having 10000 F1 monkeys and a delegated few in small gang pvp to take on roles. The application of these ideas is foolish. It's another burden on small gang and core content creators. So again I call utter BS. Funny how you say "adapt" yet tout that the role can easily be passed on to other players.
Are you going to fill that role? Are you going to step up and be designated tackle *****? And when you fail and when you screw up a fleet position due to grid issues what then? I seriously doubt you'd fill this role. But for sake of argument I'll entertain the thought of some poor sap getting his ass chewed on TS for screwing the pooch due to these changes.
Don't use the word "content" in this way when referring to Eve. It's a terrible mental shortcut that strips entire layers of player interaction away, leaving behind a pile of monkey filth.
Adaptation to the change can mean learning to delegate tasks. Passing the role to another player does not somehow castrate the meaning of the term.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Rowells
ANZAC ALLIANCE Fidelas Constans
2488
|
Posted - 2015.06.12 05:22:53 -
[407] - Quote
Naglerr wrote:Querns wrote:Naglerr wrote:Querns wrote:Naglerr wrote: So you're telling me that the only way to nerf bombers is to nerf everything?
No. Please elaborate. If I were assigned to nerf bombers I would start with a hull bonus: Can not receive fleet warps. Please explain how this is a worse idea than removing fleet warps from all ships. Nah. You asked for a positive aspect to the fleet warp change, and I supplied it. So now that I ask a question that you don't have an answer to that suits your narrative you decide to bow out? Thank you for reinforcing my point that this change is a very poor way of achieving the desired effect, both in end result effect to bombers and to end result effect to all other ship types this nerf was apparently not intended for. How do you elaborate on words someone else put in your mouth? |
Vanilla Mooses
KarmaFleet Goonswarm Federation
15
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Posted - 2015.06.12 05:23:20 -
[408] - Quote
Querns wrote:Vanilla Mooses wrote:Querns wrote:Vanilla Mooses wrote:Dearest CCP:
You have 18 pages of (with very few exceptions) players from all walks of EVE telling you this is a awful idea.
So? I believe I answered your question in the rest of my post. You should try reading it. I don't need to -- this line invalidates any potential point you could have made by dint of it being a completely specious argument towards reversing a change.
When a overwhelming majority of people using a product feel that a proposed change may not be a good idea, it's quite valid to cite popular opinion as a reason to further evaluate the proposed change. However, if you are going to simply ignore my entire post as you disagree with one of many points that I brought up, I really feel no need to discuss it with you further.
It seems rather childish to hear someone open up a discussion with one single point you disagree with, and to simply shut your brain down and declare that you "don't need to" hear anything else. However, since you have admitted you will not take the time to read my OP in the first place, there's very little to discuss with you and I will avoid making the mistake of communicating with you in the future. |
Phaade
Perimeter Defense Systems
356
|
Posted - 2015.06.12 05:23:54 -
[409] - Quote
Chessur wrote:CCP I love you. This change is so elegant, and wonderful at fixing so many problems. As a small gang pilot, and PvPer I could not be happier! Its going to be so much more interesting now fighting a blob that no longer has the ability to drop all of their ships on me (at zero) over and over again.
Thank you for bringing piloting, actual skill and situational awareness back into the game.
For those of you that are complaining, I only have this to say: Spend less time whining on the forums, and perhaps learn how to actually PvP and fly your ships?
These changes (Along with the HML and BC stuff) made my entire week.
Made props CCP- its incredible. I am so excited for this, along with fozzie sov!
Couldn't agree more.
Quit your bitching you f1 monkeys. Flying your ship might a actually require you to use your pea sized brains.
Now, how about those ishtars? |
Tarus Echerie
Federal Navy Academy Gallente Federation
2
|
Posted - 2015.06.12 05:24:54 -
[410] - Quote
While I understand the reasoning that is used to limit the abilities of bombers; I am not a supporter of this change.
As a member of a small NPSI group, we run roams ever so often into null sec with new bros. The only way to ensure everyone gets where we are going sometimes involves fleet warps to bookmarks (instant undocks new bros don't have yet; tacs/perches to introduce what bubbles are and how to recon, etc.) Furthermore, most of our fleets are small and the few extra seconds we have to try and grab a target of opportunity with a fleet warp can mean catching a ship or not. Extending the time to have get an alt or a scout to this position can mean losing a target.
Moving on, to echo what many of the WH crew have said, removing fleet warp for bookmarks makes life in a WH more difficult, especially for those of us that may not all be in the same corp. While I know CCP frowns upon my choice to stay in a starter NPC, further penalizing the ability to work with fellow players (in an NPSI fleet) seems counter to the idea of sandbox. I spent time living in a WH with some folks in multiple different corps; when we wanted to all land at a site together fleet warp meant that we weren't separated some landing early/late etc. Even with shared bookmarks, we can't always "perfectly" time a warp.
To expand on this last point. this also can be applied to groups of mission runners that are NPSI; increasing the time to get everyone a bookmark for a site decreases ISK/hr and thus new bros don't get as much isk. While a few Million isk an hour may not be a lot of the vets, for the few days or weeks old dudes, they feel rich when they get their first 10-20 mil; why make organizing the/coordinating a fleet of new chars more difficult?
Random Idea just thought of: Allow us to share a bookmark in a fleet chat window? That way you can give a count down and tell everyone to warp. |
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
171
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Posted - 2015.06.12 05:25:02 -
[411] - Quote
Could we tripple or quadruple all probes scan strength so that there is an actual possibility of having a scout on grid to warp to before every one escapes?
No local in null sec would fix everything!
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1691
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Posted - 2015.06.12 05:25:38 -
[412] - Quote
Naglerr wrote:Querns wrote:Naglerr wrote:Querns wrote:Naglerr wrote: So you're telling me that the only way to nerf bombers is to nerf everything?
No. Please elaborate. If I were assigned to nerf bombers I would start with a hull bonus: Can not receive fleet warps. Please explain how this is a worse idea than removing fleet warps from all ships. Nah. You asked for a positive aspect to the fleet warp change, and I supplied it. So now that I ask a question that you don't have an answer to that suits your narrative you decide to bow out? Thank you for reinforcing my point that this change is a very poor way of achieving the desired effect, both in end result effect to bombers and to end result effect to all other ship types this nerf was apparently not intended for. I have an answer -- a good way to nerf bombers is to remove fleet warp to bookmarks and probe results. If you don't agree, that is fine, but I'm not going to entertain your tangent when there's no point to doing so.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Cynthia Aishai
Strategic Operations Inc.
15
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Posted - 2015.06.12 05:25:43 -
[413] - Quote
This change is the most stupid idea ever |
Sbrodor
Oscura Simmetria Yulai Federation
104
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Posted - 2015.06.12 05:25:43 -
[414] - Quote
CCP Fozzie wrote:Rowells wrote:RIP Bomber wings You'll still be able to use them, but this will slow the speed at which they usually hit their targets. We consider that a very good outcome.
Fozzi please don't forget the 12 sec flying time (more than unskilled mjd, and more than align time of a bc), the huge smart bomb vulnerability, the huge damage of void bomb to damage bomb, the useless focused void, the useless lockbraker that don't jam...
for 10 bomber bar i know before thins grind only 1-2 are left other switched to casual bombing.
it's clear the point to nerf bomber again , but when all bomber bar are died this game will only be a mass clash of f1...who bring more unskilled meat shield f1 will win.
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Naglerr
Sanguine Penguin Rote Kapelle
35
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Posted - 2015.06.12 05:28:16 -
[415] - Quote
Rowells wrote:Naglerr wrote:Querns wrote:Naglerr wrote:Please elaborate. If I were assigned to nerf bombers I would start with a hull bonus: Can not receive fleet warps. Please explain how this is a worse idea than removing fleet warps from all ships. Nah. You asked for a positive aspect to the fleet warp change, and I supplied it. So now that I ask a question that you don't have an answer to that suits your narrative you decide to bow out? Thank you for reinforcing my point that this change is a very poor way of achieving the desired effect, both in end result effect to bombers and to end result effect to all other ship types this nerf was apparently not intended for. How do you elaborate on words someone else put in your mouth?
So this reply chain got a bit specific on the disagreement Querns and I seem to have about this change. I'd like to bring it back to the topic at hand:
Is this change for sure directed specifically at bombers? I didn't watch the o7 youtube video people are mentioning that they claim say this. If the nerf is indeed directed at bombers, then why not simply apply a hull bonus to bombers: Can not receive fleet warps?
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Vanilla Mooses
KarmaFleet Goonswarm Federation
16
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Posted - 2015.06.12 05:28:17 -
[416] - Quote
Tarus Echerie wrote:
Random Idea just thought of: Allow us to share a bookmark in a fleet chat window? That way you can give a count down and tell everyone to warp.
Many of us (myself included) have suggested the same idea in this thread: allow a fleet member to broadcast a bookmark or a probe result and force fleet members to manually warp to it, versus relying on the FC to provide the warp.
Seems like a good idea that still achieves the goal that CCP is looking for. I hope that CCP considers this. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
1691
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Posted - 2015.06.12 05:28:47 -
[417] - Quote
Vanilla Mooses wrote:Querns wrote:Vanilla Mooses wrote:Querns wrote:Vanilla Mooses wrote:Dearest CCP:
You have 18 pages of (with very few exceptions) players from all walks of EVE telling you this is a awful idea.
So? I believe I answered your question in the rest of my post. You should try reading it. I don't need to -- this line invalidates any potential point you could have made by dint of it being a completely specious argument towards reversing a change. When a overwhelming majority of people using a product feel that a proposed change may not be a good idea, it's quite valid to cite popular opinion as a reason to further evaluate the proposed change. Therein lies the problem -- this forum is frequented by a vast, vast, vast minority of the player base. Measuring popularity by forum posts is extremely incorrect, in the most basic way possible. You are citing popular opinion when none actually exists. It's the bulwark of your entire argument and it isn't even right.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Saede Riordan
Alexylva Paradox Low-Class
7631
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Posted - 2015.06.12 05:33:12 -
[418] - Quote
blue coeur wrote:I'm having a hard time putting words to how I feel about these changes.
I suppose the first thing that should be mentioned is that I'm a wormhole citizen. So all my opinions are all based in the context of living and working in Wormhole space.
Fleet members in WH corporations already work very hard... Wormhole space is hard, I like it that way. My corp effectively spends hundreds of hours every week scanning for content and when content is found, our scouts bookmark routes and any celestials or wrecks near that content.
With your proposed changes, this will have very little affect on our day to day operations. But it's just another nuisance that we will add to the list.
Will your changes fix the current issue of Bookmarks taking up to several minutes to populate? Currently when we share bookmarks with other corporations, we effectively still have to fleet warp because waiting for bookmarks to populate can be the death of us or whoever we are trying to help.
Lastly I already pay way too much for this game then I care to admit, but the changes you "CCP" are proposing makes it feel like not much thought has been given to Wormhole life.
Seriously, I challenge you to live in a Wormhole for a month.
All of this. Also record all of it and show it afterwards. Authentic month long dev wormhole experience.
Fear and Loathing in Internet Spaceships
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Tara Read
Immortalis Inc. Shadow Cartel
827
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Posted - 2015.06.12 05:34:08 -
[419] - Quote
Rowells wrote:Tara Read wrote:There's a difference between having 10000 F1 monkeys and a delegated few in small gang pvp to take on roles. The application of these ideas is foolish. It's another burden on small gang and core content creators. So again I call utter BS. Funny how you say "adapt" yet tout that the role can easily be passed on to other players.
Are you going to fill that role? Are you going to step up and be designated tackle *****? And when you fail and when you screw up a fleet position due to grid issues what then? I seriously doubt you'd fill this role. But for sake of argument I'll entertain the thought of some poor sap getting his ass chewed on TS for screwing the pooch due to these changes. seems like that is an issue with your leadership, and i highly recommend you get away from that. however from the looks of it, you fit in well.
Thanks for the compliment even if you meant it as an off the cuff insult. But see here's the disconnect. The reality is people fill many facets and roles in Alliances. In smaller Alliances these roles pass down to a few select people. Placing more burden on these people creates burn out and headaches that in turn create problems.
Every Alliance faces these things small gang not withstanding. But this isn't even really about small gang or low sec. If it were I'm certain yourself or a few select other personalities here wouldn't grace us with such estute opinions. At any rate, my opinion is very strong on these issues because it is but a small piece in the preverbial **** pie CCP is continually forcing down our throats rolling out baseless changes without any forethought or after sight.
I've heard not ONE person praise the icon changes. I've heard not one person like the UI changes. We've endured them because CCP throws them out in patches. And we've continually seen even at the begging of players to give us freedom with ship looks due to the skin bug that CCP is tight fisted as ever clutching every dammed penny since Incarna.
These changes are vieled nerfs to bombing runs that kick everyone else in the balls and their hidden profit generation. CCP isn't stupid. They know FC'a wil make designated grid alts due to these changes. They know they have to for fleets to even get into proper position.
It's all utterly rediculous. But thank you for such a thought-provoking post. I'll make sure to meditate and chew on each letter.
Visit my blog for all the latest in jeers and tears as well as news at http://hoistthecolors.org
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Miner Hottie
Haywire.
137
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Posted - 2015.06.12 05:34:11 -
[420] - Quote
Phaade wrote:Chessur wrote:CCP I love you. This change is so elegant, and wonderful at fixing so many problems. As a small gang pilot, and PvPer I could not be happier! Its going to be so much more interesting now fighting a blob that no longer has the ability to drop all of their ships on me (at zero) over and over again.
Thank you for bringing piloting, actual skill and situational awareness back into the game.
For those of you that are complaining, I only have this to say: Spend less time whining on the forums, and perhaps learn how to actually PvP and fly your ships?
These changes (Along with the HML and BC stuff) made my entire week.
Made props CCP- its incredible. I am so excited for this, along with fozzie sov! Couldn't agree more. Quit your bitching you f1 monkeys. Flying your ship might a actually require you to use your pea sized brains. Now, how about those ishtars? The irony of this post is that a drone boat like the ishtar doesn't need the mashing of F1 to engage drones, rather you hit the 'f' key. Unless you fit a gun in the high slots mashing F1 will result the client telling you are activating a passive module, if that. Tell me more about those pea brained skill less f1 mashers again?
It's all about how hot my mining lasers get.
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