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Thread Statistics | Show CCP posts - 8 post(s) |

Tara Read
Immortalis Inc. Shadow Cartel
826
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Posted - 2015.06.12 03:40:07 -
[331] - Quote
Question. So let's say my alt is a mission puller and I want to squad warp the combat toon to the mission at the same time. With these changes will we need to wait for the actual toon with the mission to land in the site before manually warping the combat character?
You said peronal as in dead space items etc. Just want some clarification.
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Winter Archipelago
Furtherance.
374
|
Posted - 2015.06.12 03:40:47 -
[332] - Quote
I'll echo the sentiment that having Squad-level warps available would be a positive middle-ground. I could accept that change.
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Manfred Sideous
North Eastern Swat Pandemic Legion
1173
|
Posted - 2015.06.12 03:41:08 -
[333] - Quote
Orca Platypus wrote:Luft Reich wrote:Manfred Sideous wrote:Luft Reich wrote:I see our wormhole CSM is valiantly defending the life style of people in wormhole space....  Yeah, it might be good for nullsec but have you really thought about the effects on wormhole space? Clearly not. Warping yourself or warping to Wwwww's in fleet Zomgz life is over . Dearest nullsec CSM, I have jumped through a wormhole and there are krabs (carebears) running sites. To find these krabs running sites launch combat probes and tell Sabres to jump, I then punt them to these krabs whether it be capitals or otherwise, to get initial tackle because krabs get very scared by the new signiture they see, or if they are just in the chain, the combat probes. With the proposed changes I must combat probe them down, warp on grid, hope I don't get decloacked by a random object, sleeper, or player and then have the fleet warp in. And all the while krabs see the signiture and are able to scuttle away. "You are so dumb luft we are just nerfing power projection in wh space" as Ccp has said. Well let us look at what they mean by that. Basically that means that krabs will be safer because that is who we as a community are projecting on. And two, that only large groups such as LZHX, HK, QEX, etc are doing this ganking and if you are attempting to slow them down from ganking carebears to keep wormhole space dangerous than that defeats the whole purpose of wormhole space. Also beyond killing krabs there is warping a fleet to a hole with various classes of ships, triage, guardians, T3s, etc. But I don't expect you to understand the magnitude of these changes to wormhole space life style, but I sure hope the two "wormhole csm" do. Excuse typos its 4:20 am (lol) and I wrote this on my phone. 1) Any changes that makes ganks require more skill (than 0 it requires now) are good. 2) Manfred is not a null CSM, he's a blue donut CSM. 3) wormhole has no CSM, the only wormhole CSM you had has defected to blue donut. You know it really shows who you are when people are concerned about content quality and you just cry "mah free krabs are getting away!".
I hate blues blues should all die. You don't know me , who I am or what or what I don't support. Check yourself.
@EveManny
https://twitter.com/EveManny
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Kazami Gouda
Sebiestor Tribe Minmatar Republic
4
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Posted - 2015.06.12 03:41:31 -
[334] - Quote
players still have autonomy in fleets even if they dont warp them selves in fleet fights. Fleet warping is just a mechanic that FC's need to position people as quickly and efficiently as possible
-1
bad idea |

Davis TetrisKing
The Vendunari End of Life
86
|
Posted - 2015.06.12 03:42:50 -
[335] - Quote
Mike Voidstar wrote:How about providing a way to launch beacons that become visible on the overview to any bookmark you have. You could let them be destructible, maybe set who they become visible to off grid in a similar fashion as assigning contracts (everyone, specific Corp, specific person, etc.)
Interesting idea. Would be nice in a covops to go somewhere, drop a beacon and move on to the next thing. It would allow you to drop temporary warp to spots around a system, temp warp ins and safes etc that the fleet can use without having to have another character just to sit at that spot. Spose they'd have to be destructible, but it makes me think of a mini cyno. |

Melody Madeveda
Republic University Minmatar Republic
0
|
Posted - 2015.06.12 03:43:57 -
[336] - Quote
Heh hope solo and small gang pvpers like flying in d3... |

Vala Ancalagon
The Order of Thelemic Ascension Novus Dominatum
7
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Posted - 2015.06.12 03:45:01 -
[337] - Quote
Manfred Sideous wrote:Vala Ancalagon wrote:Manfred Sideous wrote:Lyra Gerie wrote:I like this change as much as I hate it. I love the idea of individuals being more responsible, but it KILLS quality of living at the same time. Unfortunately the two are fairly closely linked.
This issue goes double in wormholes where bookmarks are used almost more often for logistics than killing or fleet fights.
Perhaps a new deployable anchors and or anchor probes?
An anchor probe would show up on D-scan when launched at a 100% signal before showing on grid. They would have a warp of 4.5 AU/s and EHP around 10-25k depending on meta level and balance. After landing on grid it would auto deploy over 5-15 seconds again based on meta level and balance.
The attackers can now still warp to a target however it gives the target fair warning and time to destroy the probe before the scouts fleet can warp in.
As for deployable anchors they would stay in space for a certain amount of time or require some kind of fuel to stay anchored. There could be those that are short term used in single battles, or long term/more global anchors.
So the guy in the wormhole warps to the bookmark and WWWWWW's up. Then everyone gets fleet warped OMG THE TRAVESTY THAT THOSE EXTRA FEW SECONDS WILL CREATE. THINK OF ALL THE BELLY LENT YOU COULD HAVE PICKED IN THOSE FEW PRECIOUS SECONDS. DAMN YOU CCP DAMN YOU!!!!!!!111ON1E This is the type of mature representation the CSM provides. Really, there are plenty of well-reasoned arguments against this change, and a few decent alternatives that would achieve the "stated goals" of this. There is no need to mock opposing views even if you don't agree with them. Calm down , forgive me for having a little fun. The CSM are players who volunteer our time out of love for the game. I am not professional and will not be professional or political. I give feedback and suggest things to improve eve thats it. I was takin the **** because a large portion of the replies to this change are people going batshit crazy over having to warp themselves in just a few instances. I was poking fun at it. Fun in a video game discussion CRAZY I KNOW!
I'm not uncalm, I just expect more from the CSM if they are going to represent the interests of players. I wouldn't expect Sugar to write something like you did in a millions years, that's the kind of thing I'm talking about. You were elected to a position that affords you being able to travel around the world to meet directly with devs and talk about the game. You should be above posts that approach trolling. |

Luft Reich
No Vacancies
93
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Posted - 2015.06.12 03:45:43 -
[338] - Quote
[/quote]
1) Any changes that makes ganks require more skill (than 0 it requires now) are good. 2) Manfred is not a null CSM, he's a blue donut CSM. 3) wormhole has no CSM, the only wormhole CSM you had has defected to blue donut.
You know it really shows who you are when people are concerned about content quality and you just cry "mah free krabs are getting away!".[/quote]
Scared Krab uses npc alt. And last time I checked giving a little pinch to krabs is content and I think it's pretty quality.
ISD Cyberdyne liked your forum post
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baltec1
Bat Country Goonswarm Federation
16131
|
Posted - 2015.06.12 03:50:16 -
[339] - Quote
Kazami Gouda wrote:players still have autonomy in fleets even if they dont warp them selves in fleet fights. Fleet warping is just a mechanic that FC's need to position people as quickly and efficiently as possible
-1
bad idea
All a fleet member does these days is anchor on target, lock the broadcast and press F1. They do very little, its the FC who does all of the flying. This is but one step to returning us to what it used to be like when a pilot actually flew their ship in a fight. I hope their next move is to restrict broadcasts for repairs to squad only.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Orca Platypus
Pator Tech School Minmatar Republic
1
|
Posted - 2015.06.12 03:50:28 -
[340] - Quote
Vala Ancalagon wrote:I'm not uncalm, I just expect more from the CSM if they are going to represent the interests of players. I wouldn't expect Sugar to write something like you did in a millions years, that's the kind of thing I'm talking about. You were elected to a position that affords you being able to travel around the world to meet directly with devs and talk about the game. You should be above posts that approach trolling. Blue donut CSM represent the interests of blue donut holders, so it really is no surprise... ...that said, I agree with every troll word he spoke. The change is good, and even with the worst look at it, not the end of the world, which you seem to be sure of. |

SilentAsTheGrave
Brave Newbies Inc. Brave Collective
289
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Posted - 2015.06.12 03:51:12 -
[341] - Quote
Sienna Vanjarc wrote:Don't create boring space jobs (warpin providers), more kiting and don't make it easier just to farm kills (more stragglers, more fail warps).
Encourage brawling and hull trading, make the game more fun for everyone, not just the perfect organized, perfect skilled players. But I like warping around cloaked sneaking up on people, providing warp ins for my bros and zipping around in a frigate tackling stranglers and dealing with the enemy fleet frigates. It is really fun.
I guess I'm playing the game wrong. 
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Long Muppet
Lazerhawks
9
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Posted - 2015.06.12 03:52:54 -
[342] - Quote
Orca Platypus wrote: 1) Any changes that makes ganks require more skill (than 0 it requires now) are good.
This isn't the least bit true. Ganks require a lot of skill and coordination.
Wormhole site running, done properly, is nearly risk-free. CCP has stated several times they want risk to be involved, even going so far as to suggest the might delay sigs popping up on scanner to add some risk. With the ability to close off all connections, the only way to catch these guys is to roll into them. The moment you do they notice and have the ability to warp off.
The only way to catch them is to have combat probes pre-loaded and a sabre to be "punted" to the site runners. Even when done perfectly site runners are still able to get out before your sabre lands. By adding the need to warp your scout to the site runners, we are adding precious seconds to the process, which (not even exaggerating) will likely decrease their risk further by upwards of 50%. |

Cmore Hanaya
Agony Unleashed Agony Empire
1
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Posted - 2015.06.12 03:53:39 -
[343] - Quote
So if i understand this right. A ship or fleet has twice the amount of time to escape from probes being on scan and also It encourages sniping and kiting fleets and removes brawling fleets |

Steven Hackett
Future Corps Sleeper Social Club
151
|
Posted - 2015.06.12 03:54:16 -
[344] - Quote
Manfred Sideous wrote:Luft Reich wrote:I see our wormhole CSM is valiantly defending the life style of people in wormhole space....  Yeah, it might be good for nullsec but have you really thought about the effects on wormhole space? Clearly not. Warping yourself or warping to Wwwww's in fleet Zomgz life is over . Hey Manny... Go bother CCP to fix their code so we can get instant bookmarks.. Also, remove titan bridges and nerf supers.. k thx..
Manfred Sideous wrote:Calm down , forgive me for having a little fun. The CSM are players who volunteer our time out of love for the game. I am not professional and will not be professional or political. Feel free to do us all a favor.. and quit.. thx.. |

Vala Ancalagon
The Order of Thelemic Ascension Novus Dominatum
10
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Posted - 2015.06.12 03:54:23 -
[345] - Quote
Orca Platypus wrote:Vala Ancalagon wrote:I'm not uncalm, I just expect more from the CSM if they are going to represent the interests of players. I wouldn't expect Sugar to write something like you did in a millions years, that's the kind of thing I'm talking about. You were elected to a position that affords you being able to travel around the world to meet directly with devs and talk about the game. You should be above posts that approach trolling. Blue donut CSM represent the interests of blue donut holders, so it really is no surprise... ...that said, I agree with every troll word he spoke. The change is good, and even with the worst look at it, not the end of the world, which you seem to be sure of.
I don't think it's the end of the world, adjustments will be made if the changes go through. That doesn't mean I can't voice my opinion on the matter. I'll agree there are some end of the world posts by others, there are always doomsdayers! I respect your viewpoint. |

Luft Reich
No Vacancies
93
|
Posted - 2015.06.12 03:56:49 -
[346] - Quote
Long Muppet wrote:Luft Reich wrote: Darn you Muppet and your reasoning!
I knew you'd go all Deadliest Catch (tm) on us, so I figured no need for me to to beat a dead krab.
Brb apologizing to the hotel for waking people up from laughing.
ISD Cyberdyne liked your forum post
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Rain6637
GoonWaffe Goonswarm Federation
31718
|
Posted - 2015.06.12 03:57:53 -
[347] - Quote
I'd like to see multiboxing disallowed. Then you can have fleet roles filled by different players, and the sense of accomplishment and teamwork that comes with it. Until then, you're going to have changes like this one that are made for convoluted and obscure reasons.
Help, I can't download EVE
President of the Commissar Kate Fanclub
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Davis TetrisKing
The Vendunari End of Life
86
|
Posted - 2015.06.12 03:59:38 -
[348] - Quote
SilentAsTheGrave wrote:Sienna Vanjarc wrote:Don't create boring space jobs (warpin providers), more kiting and don't make it easier just to farm kills (more stragglers, more fail warps).
Encourage brawling and hull trading, make the game more fun for everyone, not just the perfect organized, perfect skilled players. But I like warping around cloaked sneaking up on people, providing warp ins for my bros and zipping around in a frigate tackling stranglers and dealing with the enemy fleet frigates. It is really fun. I guess I'm playing the game wrong. 
Please share your fit! I would like to warp around cloaked, provide warps in, be able to tackle stragglers and deal with the enemy fleet frigates! Just not sure what ship will do all of this... |

Rain6637
GoonWaffe Goonswarm Federation
31718
|
Posted - 2015.06.12 04:00:51 -
[349] - Quote
Cloaky Proteus.
Help, I can't download EVE
President of the Commissar Kate Fanclub
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baltec1
Bat Country Goonswarm Federation
16132
|
Posted - 2015.06.12 04:02:07 -
[350] - Quote
Davis TetrisKing wrote:SilentAsTheGrave wrote:Sienna Vanjarc wrote:Don't create boring space jobs (warpin providers), more kiting and don't make it easier just to farm kills (more stragglers, more fail warps).
Encourage brawling and hull trading, make the game more fun for everyone, not just the perfect organized, perfect skilled players. But I like warping around cloaked sneaking up on people, providing warp ins for my bros and zipping around in a frigate tackling stranglers and dealing with the enemy fleet frigates. It is really fun. I guess I'm playing the game wrong.  Please share your fit! I would like to warp around cloaked, provide warps in, be able to tackle stragglers and deal with the enemy fleet frigates! Just not sure what ship will do all of this...
Pilgrim, t3, combat fitted cov-ops with balls of steel.
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Davis TetrisKing
The Vendunari End of Life
86
|
Posted - 2015.06.12 04:03:02 -
[351] - Quote
Rain6637 wrote:Cloaky Proteus.
I knew it. Sadface. Damn T3s. |

Orca Platypus
Pator Tech School Minmatar Republic
1
|
Posted - 2015.06.12 04:04:53 -
[352] - Quote
Long Muppet wrote:This isn't the least bit true. Ganks require a lot of skill and coordination. Ganks require skill? Maybe pressing F1 is considered a skill nowadays too?
Long Muppet wrote:Wormhole site running, done properly, is nearly risk-free. CCP has stated several times they want risk to be involved, even going so far as to suggest the might delay sigs popping up on scanner to add some risk. With the ability to close off all connections, the only way to catch these guys is to roll into them. The moment you do they notice and have the ability to warp off. There are more ways to add risk than making an already dumbed down ganking thing even easier(hard but possible). Ganking desperately needs a skill component to it compensating for the infinite reward it offers. I admit I'm not up to date with the new wormhole stuff, but tell me, are frig holes easy to close? That's the example of added risk.
Long Muppet wrote:The only way to catch them is to have combat probes pre-loaded and a sabre to be "punted" to the site runners. Even when done perfectly site runners are still able to get out before your sabre lands. By adding the need to warp your scout to the site runners, we are adding precious seconds to the process, which (not even exaggerating) will likely decrease their risk further by upwards of 50%. And, in your opinion, they shouldn't be able to get out? Just because your highness has dedicated 10 seconds of his time to multibox-punt a sabre to them? You see, the thing about ganking is that it wins even if you do nothing. They warped out - you won, they lose. But for some people winning is just not enough I see, they want not just to cause people to bleed playtime, they want to get free stuff from them, because they took that oh-so-skilled effort to get a sabre and a scanner together and oh-so-skillfully pressed that scan button with combat probes out. Being an autowin already, it desperately needs some skill component, but, as much as I don't like it, this change is doing it unintended. |

Inslander Wessette
Killers of Paranoid Souls Universal Paranoia Alliance
21
|
Posted - 2015.06.12 04:07:26 -
[353] - Quote
@CCP Fozzie/Larrkin
As hunting site runner goes . Most of the time a cloaky cannot warp to the target as usually the sites are gated . warping a buzzard to get a warpin the buzzard will decloak and target runs off . For this reason we fleet warp Combat recons or interceptors using the scout .
This mechanism hampers catching site runners off guard . There may be a million of work around for this . But in the end it will come down to harder probing and the target getting away . |

Grinder2210
Most Unknown
36
|
Posted - 2015.06.12 04:08:59 -
[354] - Quote
ArmEagle Kusoni wrote:So, to run sites (in w-space) we can't easily warp there all together anymore. Everyone will need the bookmarks or have to wait for one player to have landed. Alliance bookmarks would only make that slightly less of an issue.
That's just one example of how people will become unnecessarily more vulnarable, or things taking more time.
Send one of you cloaked eyes to said site ... fleet warps to cloaked alt ... do site as normal ... 
That was hard .. just sayin |

Rowells
ANZAC ALLIANCE Fidelas Constans
2486
|
Posted - 2015.06.12 04:10:09 -
[355] - Quote
Davis TetrisKing wrote:Rain6637 wrote:Cloaky Proteus. I knew it. Sadface. Damn T3s. theres always those alliance tournament ships. If you're willing to lose the cloak, some more options open up.
I geuss a cloaky interdictor kinda does that without the benefits of covops cloak. Still a blast to fly though. |

Canon Makanen
Science and Trade Institute Caldari State
4
|
Posted - 2015.06.12 04:10:23 -
[356] - Quote
this is the most disappointed change EVER, This is a Big change and you never inform us before, very disappointed, |

Scott Ormands
The Desolate Order Brave Collective
35
|
Posted - 2015.06.12 04:12:57 -
[357] - Quote
Orca Platypus wrote:Scott Ormands wrote:Jezza McWaffle wrote:So you will now implement automatic bookmarking at a corporation and alliance level yes? Or is this just another way to **** up wormholers now. Since WE WILL have to wait for the bookmarks to propagate (up to 5-10 mins) unless we have to have a scout at the exact warp in at every single fight. Example if you have a group consisting of more than just 1 corp. Group A wants to fight Group B Group A consists of multiple corps Currently Group A can fleet warp onto the enemy fleet or wormhole without everyone involved having a propagated bookmark. However after this change if the group does not have the bookmark then they have no way of getting into the fight at the same time as the rest of the fleet. So all fights will be delayed until everyone has the bookmarks <10 mins. Good job CCP...  +1 I can no longer warp my entire fleet to the hole and expect them to land in a cohesive group, first my T3's land and get primaried then a minute later my Bhaals land and then 2 minutes later my triage lands by that time we are all dead. And that's assuming all of us have the BM which can take quite a long time to happen. CCP i am adamantly against this change. Please reconsider. I have a revolting solution for you: WARP IN TURNS. Warp your triage first, wait, warp your Bhaals, wait, warp your T3s. Properly timed, you arrive at the same time and it actually rewards you for being GUD at calculating warp timing. Your drop time would be the same as if you were in a fleet warp, and as a bonus, your fleet will not appear on dscan all at once. Otherwise - goons are overheating rapid tear launcher on this, means the change is great, this is the best change'o'meter I know.
Sure I absolutely want to have to mental math the right time to warp my individual fleet members across my 80+AU systems so they all land in the same place at the same time. What if I dont want them to know what I'm dropping piece meal, what if I'm small gang roaming across multiple corps, more alts is not an answer. Myself and other FC's already triple box, dont make it even more complicated when it doesn't have to be. Just because there is a way around it doesn't mean they should have to be used |

Rowells
ANZAC ALLIANCE Fidelas Constans
2486
|
Posted - 2015.06.12 04:13:39 -
[358] - Quote
Canon Makanen wrote:this is the most disappointed change EVER, This is a Big change and you never inform us before, very disappointed, actually he, mentioned it a few months back at eve down under. They surely didnt publiscize it everywhere, but thats what this thread is supposed to be for. |

Budrick3
POS Party Low-Class
88
|
Posted - 2015.06.12 04:14:48 -
[359] - Quote
Manfred Sideous wrote:Vala Ancalagon wrote:Manfred Sideous wrote:Lyra Gerie wrote:I like this change as much as I hate it. I love the idea of individuals being more responsible, but it KILLS quality of living at the same time. Unfortunately the two are fairly closely linked.
This issue goes double in wormholes where bookmarks are used almost more often for logistics than killing or fleet fights.
Perhaps a new deployable anchors and or anchor probes?
An anchor probe would show up on D-scan when launched at a 100% signal before showing on grid. They would have a warp of 4.5 AU/s and EHP around 10-25k depending on meta level and balance. After landing on grid it would auto deploy over 5-15 seconds again based on meta level and balance.
The attackers can now still warp to a target however it gives the target fair warning and time to destroy the probe before the scouts fleet can warp in.
As for deployable anchors they would stay in space for a certain amount of time or require some kind of fuel to stay anchored. There could be those that are short term used in single battles, or long term/more global anchors.
So the guy in the wormhole warps to the bookmark and WWWWWW's up. Then everyone gets fleet warped OMG THE TRAVESTY THAT THOSE EXTRA FEW SECONDS WILL CREATE. THINK OF ALL THE BELLY LENT YOU COULD HAVE PICKED IN THOSE FEW PRECIOUS SECONDS. DAMN YOU CCP DAMN YOU!!!!!!!111ON1E This is the type of mature representation the CSM provides. Really, there are plenty of well-reasoned arguments against this change, and a few decent alternatives that would achieve the "stated goals" of this. There is no need to mock opposing views even if you don't agree with them. Calm down , forgive me for having a little fun. The CSM are players who volunteer our time out of love for the game. I am not professional and will not be professional or political. I give feedback and suggest things to improve eve thats it. I was takin the **** because a large portion of the replies to this change are people going batshit crazy over having to warp themselves in just a few instances. I was poking fun at it. Fun in a video game discussion CRAZY I KNOW!
Poor attempt at saving face.
Rule of all holes, stop digging when you are in one.
Your embarrassing your alliance, the people that put faith in voting for you, and most of all, your embarrassing yourself.
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Zappity
Stay Frosty. A Band Apart.
2170
|
Posted - 2015.06.12 04:16:06 -
[360] - Quote
I'd prefer if small groups could still be fleet warped as usual. The prober shouldn't have to be a tackler too. At least make T3s easier to probe down (and give links a weapons timer while you're at it).
Zappity's Adventures for a taste of lowsec.
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