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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Imataki Nobuno
Sword of Glory
0
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Posted - 2015.06.12 17:40:00 -
[871] - Quote
I feel like this nerfs mixed corp/alliance fleets. When doing a convoy, jump bridges sometimes need to be used. If a fleet jumps into system and the FC says to warp to a jump bridge, the only ones in the initial warp will only be members of the corporation that bookmarked the jump bridge. This could be a good chunk of the fleet, leaving the rest sitting around until a warp-to-member is available.
Moving bookmark/probe warps to squads sounds like an awesome idea, which allows the functionality but not on the grand-scale that broke it. |
TheSmokingHertog
TALIBAN EXPRESS
314
|
Posted - 2015.06.12 17:41:50 -
[872] - Quote
CCP Fozzie wrote:Hopelesshobo wrote:CCP Larrikin wrote: As announced on the o7 show we are making some changes to fleet warp. Fleet Commanders, Wing Commanders & Squad Commanders will no longer be able to warp to anything a fleet member couldnGÇÖt warp to on their own. This includes GÇô
Bookmarks
Does this include corporation bookmarks that the person in the same corp could warp to? Yes. You can only fleet warp to things that any member of your fleet could warp to, no matter what corp or alliances they are a part of.
Would that mean, you are not encouraged to fly fleets filled with people from different corporations, not spanning an alliance?
With several friends I have intel channels that form fleet ops based on online activity, not on cohesive structures offered in game, mostly due the fact that those people don't like CTA's and things like that. They just like to hang out and play EVE when able.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Harrison Tato
Yamato Holdings
384
|
Posted - 2015.06.12 17:43:14 -
[873] - Quote
MrBrookes wrote:Ok so what about the person who has multi accounts in this game.....................
did u ever think of them??? We rely on the fleet warp to get us from point A to B.
Everyone in this game HAS A ALT and enjoys the fleet warp option to help move things around. It just makes the gaming that much easier and once again U SCREW IT ALL UP all because you are thinking of one group and forgetting the rest of us.
Don't speak for all of us. |
Imataki Nobuno
Sword of Glory
0
|
Posted - 2015.06.12 17:43:17 -
[874] - Quote
Phoenix Jones wrote:The change restriction is too high and affects too many areas of life in Eve, from Kspace, to Null, to Wspace. I would propose a smaller iteration to address the concerns of how fleet warp mechanics now work.
- Permit Squad Commanders in a fleet to fleet-warp their squad to bookmarks and probed sigs.
Essentially you move the capabilities of the overall fleet and wing commander down to the squad level. You remove the big flying balls of hurt down to decisions made by the squad commander, permitting them to decide on tactical warp ins, locations and fleet warps for their squad. You restrict fleet warps down to a 10 man team, with a individual per 10 man team making individual decisions for that 10 man team, to support the fleet efforts. Fleet and Wing commanders would lose this ability to warp entire armada's to bookmarks and scanned sigs, but permit smaller skirmish groups/squads to warp their small group to them. You move the leadership role of getting tacticals and flying to the leader of the squad, reducing the blob down to at most, 10 pilots, vs the 100+ null runs into. You now create a new leadership dynamic, and permit new people to have a stepping stone to becoming a Fleet Commander. Squad Leaders gain power, and have a relevant role verses just being a booster for their fleetmates. I'd start with baby steps first, commonly known as "A Iteration" (Thanks for that CCP Rise). Remove the ability for fleet commanders and wing commanders from warping entire groups to bookmarks and scan probes, and reduce it down to the squad level. Try that first. See how it actually works.
This, this is a good post. |
Savesti Kyrsst
CTRL-Q Spaceship Bebop
16
|
Posted - 2015.06.12 17:47:24 -
[875] - Quote
Couple assumptions seem to be being made in the "arguing for" position:
1) If you can't get someone competent in fleet to scout for you your dudes are just bad. I know when FCing tiny ass gangs, which is all I do, I'll use both, but my alt as scout is always reliable, doesn't have to go sleep, speaks english as a first language etc. I dunno in groups where I *couldn't* get someone competent to play scout tbh we probably were just bad. So, well, imo this "for" argument is actually valid.
2) Screw multiboxers doing pve. Eh, I don't think this will help sub numbers hugely, but whatever.
3) Manfred Sideous wrote:Luft Reich wrote:I see our wormhole CSM is valiantly defending the life style of people in wormhole space.... Yeah, it might be good for nullsec but have you really thought about the effects on wormhole space? Clearly not. Warping yourself or warping to Wwwww's in fleet Zomgz life is over .
Manny think for like a second, it means they have to do this for hours going down new chains every day. It will be a major pain in the ass for them. Come on I'm sure you've been in WHs more than me, and I see that.
4) CCP Larrikin wrote:Masao Kurata wrote:This is unnecessarily problematic for warping a fleet onto a target who is on a station, and thus you cannot get a covops remotely near without decloaking him. I think you've only considered a narrow range of fleet warp scenarios and are making people that are already very safe even safer. Somone who is on a station (stations can be fleet warped to) is already safe?
Not if aggressed. And station dock radii are huge. However I haven't got many kills of noobs who are playing station games/don't understand aggression since the glory days of 2008. I see "someone who is on a station is already safe" as more a statement of design intent than fact, which is interesting, but after being irritated by the factual innacuracy I can agree with the sentiment.
Personally I don't think this will cause a significant dip in subs.
Booster alts will be sorted soon, I'm sure. Mine is fully trained about now so it's inevitable by Murphy's Law, right?
I think the "squad warp" solution is better, IF it is technically feasable.
Making the game more fun needs to be a design goal informing every step; however I can see good arguments that it will make it more fun, as well as more annoying sometimes.
I think those who are saying this will ease FC burnout, and are using this to argue "for", are being a little tendentious. Really depends on the FC and the group and a lot of intangible factors. Clearly there is some division in the thread between FCs on the issues. BL and PL seem strongly "for". I guess all we could do is wait and see.
I think arguing that this makes it harder for new players has little validity. If we want to increase sub numbers we need to do radical things, like make NPE bearable, revamp the bits of the game that have changed little since ~2003, and ease the burden of skill training - or even radically remove it for lower-end ships. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
1718
|
Posted - 2015.06.12 17:50:03 -
[876] - Quote
Valterra Craven wrote:Querns wrote: I daresay their opinion is that combat probing allows fleets to engage too quickly.
Then why not adjust combat probing, or how quickly fleets warp instead of changing something unrelated that has effects beyond the stated goal? This is an adjustment to combat probing.
Quote:Querns wrote: You're falling into the trap of commoditizing Eve gameplay under the monkey filth that is the contemporary use of the word "content."
Normally, I respect your opinion, but this just makes no sense. What are you even talking about? Your use of the term "engagement" falls under the general purview of the use of the word "content" as a term meaning "a commodity borne of engaging in PVP activity in Eve Online."
Quote: But this doesn't actually reduce the power of bombers. Cuse ya know they are still just as powerful as before. Bombs aren't affected by this change and neither are bombers capabilities. You can still fleet warp to a cloaky on grid and bombers can still do the same amount of damage as before. This change just makes no sense.
Positioning matters. Contemporary bombing runs rely on split-second combat probing. Requiring a physical warp-in not only decreases the number of bombing runs that can happen, but also places a weakness in the whole shebang in the form of the warp-in.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Rectar en Meunk
Rifterlings The WeHurt Initiative
0
|
Posted - 2015.06.12 17:50:07 -
[877] - Quote
Manfred Sideous wrote:Long Muppet wrote:Manfred Sideous wrote: To put this into context drone assign was largely removed as we know it. CCP said that they think it is bad when other people play the game for you.
This is a great point Manny! Maybe, just like with drone assign we should allow squad commanders to fleet warp their 10 people. This ensures you are still taking a nerfbat to the ridiculously huge nullsec fleets while not simultaneously killing small gangs. I get that having a scout in a large fleet isn't a big deal as they generally have many of them, but requiring a small gang to now dedicate one of their pilots as scout is unnecessary and ruins game play. Finding a middle ground (just as we did we drone assign) is the best option. Good suggestion and this is the exact reason CCP asks for feedback in these threads Make it happen and this will become my favorite patch ever (after bookmarks in space).
To add to https://forums.eveonline.com/default.aspx?g=posts&m=5813029#post5813029, this change requires sub-fcs which might just do warping, or they might do more. A perfect position to put FCs in training into. |
M1k3y Koontz
Respawn Disabled Initiative Mercenaries
757
|
Posted - 2015.06.12 17:50:49 -
[878] - Quote
Ripblade Falconpunch wrote:Manfred Sideous wrote:+1 this is a excellent change that will help to open up combat/fleet tactics. I supported and pushed hard for this. In your opinion. And the 42 pages of mostly negative feedback seem to think that by and large, your opinion sucks almost as much as your attitude towards people with different opinions. Sadly there's no mechanic for impeaching CSM members - because you and most of your brethren would be on the docket right now after the buggy / broken / terrible map, the "new and improved" icons, and now this.
Fourty-two pages of bitching about a change that isn't the end of the world is a Tuesday for EVE.
How much herp could a herp derp derp if a herp derp could herp derp.
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TheSmokingHertog
TALIBAN EXPRESS
314
|
Posted - 2015.06.12 17:53:39 -
[879] - Quote
Fayde Sinulf wrote: 4) Player deployed warp beacons. More use for WH's and system defenders I imagine but these can be deployed and can be be seen by all in system.
That would be a great addition for fleets with a mixed corporate composition, for a lot of ops performed by fleet, you can map possibilities within the ops target, at that moment a prepared fleet will get nice results.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Lidia Caderu
Harbingers of Chaos Inc Gentlemen's.Club
42
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Posted - 2015.06.12 17:55:24 -
[880] - Quote
CCP Larrikin wrote: reduce the speed at which fleets can get on top of targets (e.g bombers).
Aha |
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Dermeisen
14
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Posted - 2015.06.12 17:59:21 -
[881] - Quote
Elenahina wrote:Torgeir Hekard wrote:baltec1 wrote:Yes, making a safe on the fly is exactly what a scout does. Nope. It's something a scout may begrudgingly have to do because there's nobody else to do that, but tries to avoid doing as much as possible. It's like saying that flying droneboats is fun, and then state that scoopdeploying is exactly what a droneboat pilot does. You need better scouts. If I tell my scout to make rolling safes, and he says, "Ugh, fine if I have to", I will leave his ass to die at the next gate camp (and I might help them kill him). The FC runs the fleet, the members carry out tasks issued by the FC. If the members are incapable or unwilling to carry out those tasks, replace them. It's just that simple. The days of the FC basically doing everything but clicking "Jump" and pushing "F1" need to die with a furious vengenace in the firey pits of hades. Go watch the Eve is real trailer again and ask yourself where the hero interceptors are these days?
Love this comment, yes CCP have reinvigorated a long neglected career: the scout. I have met some Gor Dam'ed awesome scouts in this game. It's an art, getting the perfect warp from a cov-ops, getting the drop on the enemy should be more about team work and less about convenient mechanics.
Getting from the "run spot" to the warp-in means the bombers must be pointed in the right way, aligned to drop out of war at the right distance to blab them real quick , beautiful. The only way to acquire those kind of skills is to require them.
We're hearing lot of 'game breaking' hyperbole but no one's providing much evidence. Or is it a better game when FC's warped us all to point X and all we had to do was drop sentries, come on please we need only train up better scouts.
FC's online is fine game if all you aspire to be is a drone
+1 for this change
"Not the Boreworms!"
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Vic Jefferson
The Greater Goon Clockwork Pineapple
352
|
Posted - 2015.06.12 18:00:53 -
[882] - Quote
What you need is a bandaid for a few hedge cases of large fleet encounters, and you instead order a brain surgery.
This change would be horrible. You should encourage the smashing of fleets onto each other more; half the problem of big fleet fights is the ease of disengagement because every damn thing out there worth flying doesn't brawl. Higher body count encounters where fleets can't just wisp away from each other easily is a GOOD THING, and this change more or less helps fleets be really picky about engagements. It continually amazes me how little ISK in ships is lost in fights in null compared to what is fielded; the meta does enough work to keep fleets alive, why would you exacerbate this more and take one of the few tools that lets kiting fleets be punished?
Fix bombers separately. Jesus.
Vote Vic Jefferson for CSM X
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xeddyx
Capts Deranged Cavaliers Gentlemen's.Club
1
|
Posted - 2015.06.12 18:01:56 -
[883] - Quote
Remove fleet and wing warps for those, leave squad warps alone. |
Brother Mercury
Fire on the Mountain
17
|
Posted - 2015.06.12 18:08:40 -
[884] - Quote
Please do not implement this in its current form or even before fozzie sov comes onto TQ in its entirety. I don't think you've appreciated all the adverse effects that it will cause, with little to no benefits.
CCP wrote:The goal of these changes is to encourage more individual fleet member participation and reduce the speed at which fleets can get on top of targets (e.g bombers).
This will not encourage more individual fleet member participation, but rather it will make FCing with a covert-ops alt mandatory. At BEST it makes a non-alt covert-ops fleet member mandatory. Thus, literally, your goal to encourage more fleet member participation results in the "participation" of exactly ONE added person playing the, more often than not boring, role of probing/scouting.
Fix bombers specifically, instead of implementing this change which will have drastic impacts many other gameplay areas.
CCP wrote:Q: CCP, why you do this? A: We want transfer more responsibility for the success of a fleet from its FC to its members.
Again, you're not transferring ANY responsibility besides making it mandatory for one fleet member to be a covert-ops scout, and you should know very well CCP that this just makes this a mandatory role for the FC, aka another alt.
Potential positive changes:
- Bombing runs take slightly longer to perform/are harder to pull off.
- Exactly ONE fleet member potentially has more ability to help fleet engagements, unless the FC just adds another alt -- which 90% of the time he will.
- Makes dictors/hics stronger -- is this good?
Negative changes:
- Time for a battle to take place INCREASED. If you can't find your target or your desired location to warp-in, it will only make engagements more boring and drawn-out, if not prevent a fight from happening outright. To go along with this point, it makes it that much more difficult to catch nano fleet comps/gangs and really engage, rather than the nano fleet poking you twice and running, resulting in a waste of an hour trying to probe them/catch them down. This is your idea of fun?
- Contrary to what you believe a result will be -- that is, to make meta shifts away from nano fleets -- it will only increase their power due to fast movement and the inability to catch them. No one will even consider (not that it happens often) using a slow speed/warp fleet.
- I don't think anyone (at CCP) has realized how drastically this will impact arrival times of ships on grid. No more fleet warping to fleet member. OK, so now when your fleet of cruisers, frigs, battleships (haha not anymore), etc. have to warp individually the landing times on-grid will be extremely varied.
- Makes gameplay/moving a fleet that much more tedious than it already is.
- Makes it mandatory to have MANY more bookmarks. Having a timer come out? Better get your entire alliance to make the same perches around the timer objective! RIP the hamsters.
- Off-grid boosters are even safer, contrary to what your intentions are.
- I'm not a WH player, but from what I've read the way it takes bookmarks to propagate, this change just makes their gameplay even more tedious, boring, and alt filled.
- Makes dictors/HICS stronger. Bad?
Overall the changes give little to encourage the type of behavior you're seeking, while taking away good gameplay and increasing tedious and boring gameplay.
I'm quoting a part of this post as well because it is very accurate. The whole post is spot on as well.
FT Diomedes wrote:News flash to CCP: real people who play the game are the most precious asset in this game.
Your changes, however, make the game increasingly tedious and obnoxious to play, which drives away the real people.
There is no FC on the cluster who would rather have another alt in fleet than a real person. I already delegate every possible task to my corp mates that I possibly can - the ones I keep for myself are the ones that I cannot delegate to someone who only has one account and will have no fun filling that role.
Come up with some truly rewarding roles for people in fleets. As it is, you keep multiplying the number of thankless roles that are best done on an alt - because your business strategy seems to be to squeeze as much out of the existing humans as possible.
In the past I described Eve as "white-knuckled, trembling hands, exciting." I'd literally sweat during a fight. Now the words I would use are "tedious, a chore, like a second job." The only reason I still play or stay at all engaged with Eve is because I feel I owe it to my friends to keep logging in and participating. My masochism is steadily wearing thin. Playing Eve should not be an unpleasant or boring experience, yet that is what you have been doing over the course of the past year. I accepted jump fatigue because it promised good things - it was bitter medicine that might save Eve. Now we have fatigue, entosis, and this nonsense.
You have a very narrow idea of what is fun in Eve - not everyone enjoys your pseudo-solo/small gang elitist PVP mentality. Most people just want to log in and have fun playing Eve with their friends. Make Eve easy to play - not another chore. The challenge should come from the other players, not from the interface or silly restrictions. |
Xzeratuhl
Project AIice Whatever.
0
|
Posted - 2015.06.12 18:09:58 -
[885] - Quote
Change "Defender Missiles" to destroy Bombs?
Never see in my eve time Defender Missiles. Was that a CCP prank? |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
235
|
Posted - 2015.06.12 18:18:18 -
[886] - Quote
Vic Jefferson wrote:What you need is a bandaid for a few hedge cases of large fleet encounters, and you instead order a brain surgery. This change would be horrible. You should encourage the smashing of fleets onto each other more; half the problem of big fleet fights is the ease of disengagement because every damn thing out there worth flying doesn't brawl. Higher body count encounters where fleets can't just wisp away from each other easily is a GOOD THING, and this change more or less helps fleets be really picky about engagements. It continually amazes me how little ISK in ships is lost in fights in null compared to what is fielded; the meta does enough work to keep fleets alive, why would you exacerbate this more and take one of the few tools that lets kiting fleets be punished? Fix bombers separately. Jesus.
The same could be said for SC/Titans, instead we got Fatty Gay |
Rowells
ANZAC ALLIANCE Fidelas Constans
2498
|
Posted - 2015.06.12 18:22:46 -
[887] - Quote
Has the general trend of FC'ing really devolved so much to 1 man his alts and a handful of bored line pilots? |
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CCP Larrikin
C C P C C P Alliance
116
|
Posted - 2015.06.12 18:24:02 -
[888] - Quote
Hi Mates,
The original post has been updated with a few more Q&A's answering some of your questions. We've got a lot of amazing feedback and we're going to go back to the CSM with some ideas. Expect an update next week.
Have a great weekend! |
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Imataki Nobuno
Sword of Glory
1
|
Posted - 2015.06.12 18:28:12 -
[889] - Quote
CCP Larrikin wrote:Hi Mates, The original post has been updated with a few more Q&A's answering some of your questions. We've got a lot of amazing feedback and we're going to go back to the CSM with some ideas. Expect an update next week. Have a great weekend! Would you be able to address mixed corp/alliance fleets in the OP as well, or will that be addressed next week? |
Rowells
ANZAC ALLIANCE Fidelas Constans
2498
|
Posted - 2015.06.12 18:28:42 -
[890] - Quote
CCP Larrikin wrote:Hi Mates, The original post has been updated with a few more Q&A's answering some of your questions. We've got a lot of amazing feedback and we're going to go back to the CSM with some ideas. Expect an update next week. Have a great weekend! Just curious, as sometimes I see a pattern, is the right before the weekend post release an intentional thing or unfortunate consequence of how dev work goes?
Or am I just off point there |
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afkalt
Republic Military School Minmatar Republic
1380
|
Posted - 2015.06.12 18:28:48 -
[891] - Quote
Leoric Firesword wrote:Sparrow Creature wrote:this change will kill wormhole just saying.. not really, after you align to your next site, instead of your FC warping you he gives the command "warp now" or "warp to b" and boom, you're doing the same thing you did before. you're welcome that I fixed wormholing for you :)
And al the different ship classess arrive in dibs and drabs and are obliterated because there was no logi or support for the logi.
Brilliant.
Or did you forget they all warp at different speeds now? You did, didn't you..... |
afkalt
Republic Military School Minmatar Republic
1380
|
Posted - 2015.06.12 18:31:03 -
[892] - Quote
CCP Larrikin wrote:Hi Mates, The original post has been updated with a few more Q&A's answering some of your questions. We've got a lot of amazing feedback and we're going to go back to the CSM with some ideas. Expect an update next week. Have a great weekend!
You really need to address a way to allow people to coordinate warp speeds because you're crippling/killing the ONLY way we currently have to do this. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
1718
|
Posted - 2015.06.12 18:31:40 -
[893] - Quote
afkalt wrote:Leoric Firesword wrote:Sparrow Creature wrote:this change will kill wormhole just saying.. not really, after you align to your next site, instead of your FC warping you he gives the command "warp now" or "warp to b" and boom, you're doing the same thing you did before. you're welcome that I fixed wormholing for you :) And al the different ship classess arrive in dibs and drabs and are obliterated because there was no logi or support for the logi. Brilliant. Or did you forget they all warp at different speeds now? You did, didn't you..... In what world do you live in where ships die instantly upon loading grid?
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Servanda
Liga Freier Terraner Northern Coalition.
7
|
Posted - 2015.06.12 18:31:56 -
[894] - Quote
afkalt wrote:Leoric Firesword wrote:Sparrow Creature wrote:this change will kill wormhole just saying.. not really, after you align to your next site, instead of your FC warping you he gives the command "warp now" or "warp to b" and boom, you're doing the same thing you did before. you're welcome that I fixed wormholing for you :) And al the different ship classess arrive in dibs and drabs and are obliterated because there was no logi or support for the logi. Brilliant. Or did you forget they all warp at different speeds now? You did, didn't you.....
1. Cloaked alt warps first 2. FC warps Fleet to that alt
Fixed |
Rowells
ANZAC ALLIANCE Fidelas Constans
2498
|
Posted - 2015.06.12 18:32:10 -
[895] - Quote
Imataki Nobuno wrote:CCP Larrikin wrote:Hi Mates, The original post has been updated with a few more Q&A's answering some of your questions. We've got a lot of amazing feedback and we're going to go back to the CSM with some ideas. Expect an update next week. Have a great weekend! Would you be able to address mixed corp/alliance fleets in the OP as well, or will that be addressed next week? If you are referring to the bookmarks thing, it's addressed in the OP update |
Jeff Kione
Future Corps Sleeper Social Club
14
|
Posted - 2015.06.12 18:33:02 -
[896] - Quote
CCP Larrikin wrote:Hi Mates, The original post has been updated with a few more Q&A's answering some of your questions. We've got a lot of amazing feedback and we're going to go back to the CSM with some ideas. Expect an update next week. Have a great weekend!
Fleet participation =/= sitting in space pretending to be a bookmark. That's not very engaging. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2498
|
Posted - 2015.06.12 18:34:06 -
[897] - Quote
Jeff Kione wrote:CCP Larrikin wrote:Hi Mates, The original post has been updated with a few more Q&A's answering some of your questions. We've got a lot of amazing feedback and we're going to go back to the CSM with some ideas. Expect an update next week. Have a great weekend! Fleet participation =/= sitting in space pretending to be a bookmark. That's not very engaging. Sitting in space pretending you are bookmark = not using brainpower |
Querns
GBS Logistics and Fives Support Goonswarm Federation
1718
|
Posted - 2015.06.12 18:34:29 -
[898] - Quote
Jeff Kione wrote:CCP Larrikin wrote:Hi Mates, The original post has been updated with a few more Q&A's answering some of your questions. We've got a lot of amazing feedback and we're going to go back to the CSM with some ideas. Expect an update next week. Have a great weekend! Fleet participation =/= sitting in space pretending to be a bookmark. That's not very engaging. It is when you are in the middle of an enemy fleet, desperately keeping traversal up to survive.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Dun'Gal
Myriad Contractors Inc.
234
|
Posted - 2015.06.12 18:35:18 -
[899] - Quote
Bad change overall - though I guess I should thank you for saving the subscription fee I pay for my probing alt? |
afkalt
Republic Military School Minmatar Republic
1380
|
Posted - 2015.06.12 18:37:22 -
[900] - Quote
Servanda wrote:afkalt wrote:Leoric Firesword wrote:Sparrow Creature wrote:this change will kill wormhole just saying.. not really, after you align to your next site, instead of your FC warping you he gives the command "warp now" or "warp to b" and boom, you're doing the same thing you did before. you're welcome that I fixed wormholing for you :) And al the different ship classess arrive in dibs and drabs and are obliterated because there was no logi or support for the logi. Brilliant. Or did you forget they all warp at different speeds now? You did, didn't you..... 1. Cloaked alt warps first 2. FC warps Fleet to that alt Fixed
Well god knows that adds 'depth' to WH gameplay. It's totally not a points ******* speedbump.
Still, at lesat they are reviewing it because they're not happy. Although why the hell it was posted in that state I'll never know....it's almost as if they didn't think it through. |
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