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141. Do FC's drive you crazy ? are you ready to kill someone :)... - in Warfare & Tactics [original thread]
Originally by: Zill #2 The anal retentive fascist: This guy will scream,shout an threaten you on vent. He will boot you on a heartbeat, for the slightest thing (usually disagreeing with him) He sees noone's opinion but his,considers himsel...
- by Avoida - at 2009.12.23 16:44:00
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142. Carrier Spider Tank - in Ships and Modules [original thread]
2 alts in Archons with your character in a Thanatos would make a good spider armor repping trio.
- by Avoida - at 2009.12.22 22:55:00
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143. [Proposal] û End ghost (unpaid account) datacore production - in Assembly Hall [original thread]
Supported. Noone should get anything on an inactive (unpaid) account.
- by Avoida - at 2009.12.22 21:24:00
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144. Sensor dampers, just a wee question - in Ships and Modules [original thread]
The battleship takes, for the sake of argument, 15 seconds to lock you. You require 6 seconds to lock him. You both start locking at the same instant. At T-9 seconds you establish a lock and employ your sensor dampener that has a scan resolution s...
- by Avoida - at 2009.12.17 21:24:00
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145. Are faction standings split amoungst gang? - in EVE General Discussion [original thread]
Originally by: Ruziel The corporation standing gain part of a storyline rewards is split amongst all members of the fleet, if the person turning in the mission chooses to do so. The faction standing increase is not shared and will only...
- by Avoida - at 2009.12.17 20:17:00
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146. Why EVE? (For a school project) - in EVE General Discussion [original thread]
Edited by: Avoida on 17/12/2009 00:32:48 EVE requires far less 'face time' than other MMOs while still allowing for pilot advancement in terms of skillpoints, isk, production, invention, etc. The game has a bit more depth than other games and...
- by Avoida - at 2009.12.17 00:31:00
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147. True sec - in Assembly Hall [original thread]
I agree that the stated trusec of a system should be it's actual truesec. The presence of some NPC sovereign systems in the middle of conquerable 0.0 should have zero effect on the truesec status of the entire region. This would result in all NPC ...
- by Avoida - at 2009.12.16 17:12:00
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148. Why does CCP allow "sleep cloaking" in enemy space? - in Warfare & Tactics [original thread]
Cynoslaver, Member of Perkone for 10 days. Former member of Nailortech Industries in RAZOR Alliance (that explains a lot.) Oh, and that corporation? Former member of Elysium and Ethereal Dawn and Ka-Tet and Veritas Immortalis. Basically one laugh...
- by Avoida - at 2009.12.16 03:04:00
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149. Why does CCP allow "sleep cloaking" in enemy space? - in Warfare & Tactics [original thread]
Originally by: Cynoslaver oh yeah im sure in all warefare you could deny areas to your enemies while being asleep f'ing idiot You being stupid and completely incapable of dealing with a cloaked AFK ship who's pilot is sleeping is only...
- by Avoida - at 2009.12.15 21:27:00
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150. Why does CCP allow "sleep cloaking" in enemy space? - in Warfare & Tactics [original thread]
Originally by: Cynoslaver Notice it's always idiots like me that start these threads , say absolutely nothing meaningful or useful in any way, hint at such amazing knowledge they have (but ironically aren't willing to share) and pretend t...
- by Avoida - at 2009.12.15 21:10:00
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151. [Proposal] Watch list & broadcasts - in Assembly Hall [original thread]
Edited by: Avoida on 15/12/2009 18:02:07 Originally by: Sokratesz With kind permission of Marlona I would like to group his idea along with a few others into this proposal aimed at making fleets more enjoyable and improving battlefie...
- by Avoida - at 2009.12.15 18:02:00
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152. New patch tomrow, what wil be the hidden nerfs? - in EVE General Discussion [original thread]
Hidden nerf: J-Boots will feel slower. (lets see who catches that reference)
- by Avoida - at 2009.12.14 18:59:00
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153. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
Matter Transmission Vessel Hull: Rorqual Abilities: Establish a matter/energy transfer stream between the vessel and any specified Corporate Hanger Array (or other specialized POS module) within a to-be-determined LY range. Materials (ores, ice) p...
- by Avoida - at 2009.12.10 21:56:00
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154. New cloaking device - in Ships and Modules [original thread]
Originally by: Corp Head Originally by: Marko Riva no thank you for this informative, insightful, interesting and well phrased response. His response was as informative, insightful and as interesting as your original post.
- by Avoida - at 2009.12.10 16:47:00
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155. Salvaging worth it? - in Missions & Complexes [original thread]
Originally by: Irene Soderhall I've tried salvaging a few missions and it just doesnt seem worth the trouble (at all!). Over the last month of missioning, I've collected enough salvage to build 45 units of each of the following rigs: T...
- by Avoida - at 2009.12.09 17:49:00
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156. Dumbest looking and badly designed ships in all of Eve - in Ships and Modules [original thread]
Looking at ships with the eye to a 'form follows function' mindset really does make one wonder how those two relate when looking at many EVE ships. Engine placement is another puzzling aspect of ship design. So many ships are lobsided if you loo...
- by Avoida - at 2009.12.07 23:27:00
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157. Wich skills for Railguns - in Skill Discussions [original thread]
Edited by: Avoida on 04/12/2009 23:01:43 Originally by: Daremo Togakura What can you do to increase the turret speed? For example I'm using a Hyperion with 425mm Railguns, and can't outrun something to get far away, and if I'm close, I...
- by Avoida - at 2009.12.04 23:01:00
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158. EVE Forum Memes - in EVE General Discussion [original thread]
Didn't want that (insert whatever you lost here) anyway.
- by Avoida - at 2009.12.04 18:13:00
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159. Wich skills for Railguns - in Skill Discussions [original thread]
Originally by: Assyrinja I cant see much difference between 125 and 150 mm railguns. The 150 mm seem to have a greater range and a slower rate of fire and they use more CPU and powergrid.I found no info if they do more damage then the 125 ...
- by Avoida - at 2009.12.04 17:57:00
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160. Wich skills for Railguns - in Skill Discussions [original thread]
Sharpshooting Controlled Bursts Motion Prediction Rapid Fire Surgical Strike and since you're just using the base turrets, you'll want T2 turrets eventually so add the following: Small Railgun Specialization Medium Railgun Specialization
- by Avoida - at 2009.12.04 17:05:00
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