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101. PI: 'Competition' for resources - in Test Server Feedback [original thread]
Originally by: Wacktopia I obviously cannot see other player's structures on the planet or territories. I do not know if these are being added now, before Tyrannis or as part of the Dust update but there does not appear to be any 'Howdy ne...
- by Avoida - at 2010.04.27 15:24:00
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102. Planetary Interaction v2 Info and Feedback - in Test Server Feedback [original thread]
Edited by: Avoida on 26/04/2010 18:06:40 Originally by: Hypan ok been trying PI for a week and here are my thoughts. im anoyed with the almost constant -41h to mine a deposit, so i never get any mins from most of my miner things, awes...
- by Avoida - at 2010.04.26 18:06:00
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103. PI v3 comprehensive feedback and suggestions - in Test Server Feedback [original thread]
I would add that the cyclic timers need to be more accurate. I've seen BIFs sitting there, requisite materials present and the cycle timer is showing a complete circle and it's flashing...but nothing is happening. The window says "waiting on resou...
- by Avoida - at 2010.04.23 23:52:00
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104. New Dev Blog: Planetary Interaction: Impossible is Our Middle Name - in EVE Information Portal [original thread]
Originally by: CCP Soundave Spaceports. Spaceports are used to transport your goods to and from space. This bi-directional structure is the ôofficialö way of shipping goods between your colony and space (or the reverse). If you for some re...
- by Avoida - at 2010.04.21 01:46:00
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105. Constant random freezes/crashes... - in Issues, Workarounds & Localization [original thread]
Question to CCP Vertex: Why, in the situation where the client black-screens and becomes unresponsive, does the server not realize this and force the character to emergency warp? I'm running 3 clients and am in my own fleet and all 3 are in a f...
- by Avoida - at 2010.04.20 17:19:00
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106. Planetary Interaction V3 - Info & Feedback - in Test Server Feedback [original thread]
I've noticed a few things which are proving frustrating: Quantities do not update while you are looking at them. If an extractor is pulling 100 units/cycle and routing it to a BIF and I'm looking at the cargo of that BIF, until I close that windo...
- by Avoida - at 2010.04.20 17:12:00
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107. Planetary Interaction V3 - Info & Feedback - in Test Server Feedback [original thread]
Edited by: Avoida on 20/04/2010 02:06:08 I'm trying to figure out the timing..when do specific PINS do their thing. The extractors show a 60 second cycle. So if it's extracting 100 units every cycle from a source with 10,000 units..does it se...
- by Avoida - at 2010.04.20 01:56:00
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108. Constant random freezes/crashes... - in Issues, Workarounds & Localization [original thread]
I dont know if I'm experiencing the same issue but the symptoms appear similar in that the client will freeze for a second, the screen will go black and then become completely unresponsive. Attempting to do anything will turn the screen completely...
- by Avoida - at 2010.04.19 19:20:00
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109. Destroyer equivalent of HACs - in EVE General Discussion [original thread]
Originally by: masternerdguy Edited by: masternerdguy on 19/04/2010 18:44:29 I think it would be a good idea to have dessy hulls that were the destroyer HAC (HAD)? Anyways, our "HADs". cormorant hull - 8 launcher hardpoints 5 mid slo...
- by Avoida - at 2010.04.19 19:05:00
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110. Planetary Interaction v2 Info and Feedback - in Test Server Feedback [original thread]
Originally by: Seamus Donohue 4) For extractors to have optimal output, it seems that the player's attention is required every 5 or 6 hours, or else the extractors sit there and do nothing. This timeframe is where I have issues as wel...
- by Avoida - at 2010.04.19 18:17:00
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111. New Dev Blog: The Great Deep Safe Nerf of 2010 - in EVE Information Portal [original thread]
Originally by: Khaelis Originally by: DeODokktor Actually, it's not a Sphere, Most systems only have huge growth on the horizontal.. So now a 200 wide au system will be like 220 au wide, and anywhere from 20 to 40 au in the vert....
- by Avoida - at 2010.04.14 16:36:00
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112. WTB 1 Gtc 500mil - in Timecode Bazaar [original thread]
sending code to Lei'ella Neirenn
- by Avoida - at 2010.03.01 16:54:00
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113. WTB GTC 60day, 530 mill - in Timecode Bazaar [original thread]
Sending code
- by Avoida - at 2010.03.01 16:36:00
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114. WTB 1x60 day GTC, 500 mil - in Timecode Bazaar [original thread]
Sending code
- by Avoida - at 2010.02.23 21:06:00
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115. WTB 60d 500 mln - in Timecode Bazaar [original thread]
Sending code
- by Avoida - at 2010.02.22 17:54:00
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116. WTB 60 day GTC 500 mln - in Timecode Bazaar [original thread]
Sending code
- by Avoida - at 2010.02.22 17:52:00
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117. [Proposal] hostile covert vessels in sov space - in Assembly Hall [original thread]
Originally by: Garkonite Now im not one to complain And yet your entire post is that..one big complaint about a mechanism which utterly confounds you even though there are incredibly simple yet effective countermeasures. Cloaking is ...
- by Avoida - at 2010.02.09 21:26:00
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118. 2 60M sp characters looking for a change - in Alliance and Corporation Recruitment Center [original thread]
You left out your "family friendly comms" requirement in your OP, Lumpynurse. Don't ya think any future corp might want to know you'll emoragelogoffski if people start spouting obsceneties in Ventrilo/Teamspeak?
- by Avoida - at 2010.02.05 02:41:00
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119. The Jove.... - in EVE General Discussion [original thread]
Jove are the source of all lag in EVE. It's their racial E-war.
- by Avoida - at 2010.02.04 00:27:00
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120. Why does everyone hate the "Goons"? - in EVE General Discussion [original thread]
Originally by: Joe Skellington Originally by: Kitimortoa I hear they're calling themselves "Goon Waffles" these days. Goonwaffe I thought it was "**** Waffles"
- by Avoida - at 2010.02.03 21:53:00
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