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61. Prophecy for 0.0 Gurista rat hunting - in Ships and Modules [original thread]
I have just got a Prophecy and tried it out hunting Guristas in 0.0. Worked OK (compared to my Maller which was suicide) but need improvement. Was able to take out a spawn with a 500k BS and a couple of frigates, but have problem with 2x BS + x BC...
- by Bermag - at 2006.02.17 11:34:00
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62. Drone upgrade modules / sentry drones - in Ships and Modules [original thread]
Originally by: Steven Dynahir 2) There is no range on drones, they will attack anything within your control radius. They will autoargo to ranges upto 50km (unless you're in a gang, incase they wont autoargo anything). Autoargoing only occ...
- by Bermag - at 2006.02.15 08:50:00
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63. Drone upgrade modules / sentry drones - in Ships and Modules [original thread]
Btw, do you mean that EW Drone Interface increse drone control range for all drones and not only for EW drones?
- by Bermag - at 2006.02.14 13:48:00
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64. Drone upgrade modules / sentry drones - in Ships and Modules [original thread]
Ah ok. The description of Omni link is not that clear: "Improves max range and tracking on all drones"
- by Bermag - at 2006.02.14 13:46:00
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65. Drone upgrade modules / sentry drones - in Ships and Modules [original thread]
I forgot: 5) How much will speed be increased on a hevay drone by using a Drone nav module? Stats says 25 N but not sure how that relates to speed
- by Bermag - at 2006.02.14 13:00:00
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66. Drone upgrade modules / sentry drones - in Ships and Modules [original thread]
I am thinking of trying a long-range drone combat setup. 1) Is there any stacking penalties for using Drone Augmentation/Omni directional Tracking link? Let say I have 4xDrone augmentation link modules and 2xOmni and Scout drones IV (40k range)...
- by Bermag - at 2006.02.14 12:40:00
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67. Agility formula? - in Ships and Modules [original thread]
Hmm I wonder how AB/MWD affect agility really. A 10MN AB adds 5 mill mass. Is that when active only? This also raise the quesion of mass vs speed. What is the relation between mass and max speed?
- by Bermag - at 2006.02.07 13:31:00
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68. Agility formula? - in Ships and Modules [original thread]
I got this when I used the data and formula Mass x Agility factor on a few Amarr ships: Apoc: 16,662,500 Proph: 14,850,000 Maller: 7,012,500 Punisher: 4,417,500 Now let see what we get when adding plates (using tungsten): Apoc: 17,088,750 (1600...
- by Bermag - at 2006.02.07 13:13:00
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69. Agility formula? - in Ships and Modules [original thread]
ANyone know the formula behind agility? I guess it is a factor of mass and the (hidden) agility factor on ship.
- by Bermag - at 2006.02.07 10:23:00
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70. Armour Plates - in Ships and Modules [original thread]
Originally by: Morgana Janan That dosn't make any sense that effect agility. There's no mass listing for armor plating of any kind, just volume. Check the Item Database if you don't believe me. I played a good long while in a Thorax with ...
- by Bermag - at 2006.02.07 10:17:00
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71. Prophecy fit for speed? - in Ships and Modules [original thread]
ok, I was afraid that it would not work. Any suggestion what would work well for short range combat (if that would work at all with a Prophecy). The problem I expect to get is to be able to get in close range (and keep it).
- by Bermag - at 2006.02.06 11:32:00
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72. Prophecy fit for speed? - in Ships and Modules [original thread]
I am currently using a Maller which is setup for short range combat. This works pretty fine but now I have moved out to 0.0 and the Maller is a bit light. So I am considering start using a Prophecy, however I think my current combat method to go ...
- by Bermag - at 2006.02.06 11:19:00
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73. Setting up Prophecy - in Ships and Modules [original thread]
Originally by: Godpool Well, here is what I do, and it works. You have to speed to the cans anyway. You know pulses are necessary to play this game. You know that pulses do more damage than beams. SO You fit your prophecy with three l...
- by Bermag - at 2006.02.03 09:39:00
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74. 800mm tungsten plates, do they exist? - in Ships and Modules [original thread]
I have not seen anyone for sale. CHecked price history and none has ever been sold (at least not in essence and genesis). Do they exist? That leave Crystalline as the best non tech II 800 mm plate (and best overall IMO, only marginal less hp a...
- by Bermag - at 2006.01.26 20:45:00
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75. Agility of Maller vs Prophecy - in Ships and Modules [original thread]
I am currently using a maller (or Punisher) and like "small" ships. I have decided to not go to anything larger than Cruisers with this character (my alt actually). My Maller agility and speed is decent (for a cruiser that is), with my current s...
- by Bermag - at 2006.01.24 11:47:00
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76. MWD Cap penalty - in Ships and Modules [original thread]
Is the 25% cap penalty when it is active or when just fitted and online?
- by Bermag - at 2006.01.23 13:35:00
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77. Smartbombs against drones/missiles? - in Ships and Modules [original thread]
Would it be a good idea to use a SB on my maller to use against drones and missiles? I am a bit worried about hitting friendly targets
- by Bermag - at 2006.01.23 12:17:00
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78. Does jamming/break lock break warp scrambling? - in Ships and Modules [original thread]
let sya you have been warp scrambled and jam the opponent or break the target lock with EW. Will that also break any warp scrambling on you?
- by Bermag - at 2006.01.12 12:05:00
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79. Punisher: MWD or AB - in Ships and Modules [original thread]
Oh yes, that is right can't use them in deadspaces. Anyway I prefer rat hunting anyway so that shoudl not be a problem there. Wouldn't the reduced tanking be a problem for pvp as well? I guess you mean the 25% capacitor penalty
- by Bermag - at 2006.01.10 15:16:00
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80. Punisher: MWD or AB - in Ships and Modules [original thread]
Edited by: Bermag on 10/01/2006 15:09:11 I am currently using AB since I don't have the skills for MWD yet (but not far away). My current setup on my Punisher is short range (3000 optimal or so with MF/Pulses) and the problem is of course to...
- by Bermag - at 2006.01.10 15:09:00
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